I'm much more computer player, than tabletop one, so I view everything thought meachanics and implementation of them I familiar with. Same as goal of my game in many ways base and improve on gamedesighn and ideas of computer RPG implementations that no longer used, but in my opinion can be improved and still can be fun. I metioned specific games as example of templates for world and gameplay desighn I using as basis.
>So a megadungeon essentially
Actually kind of no, as I said, I'll try to find a balance between dungeons and overworld. But of cource, with computer games standarts it's really hard to compare them to tabletop in therms of what dungeon and what overworld.
And, for example, you used therm gonzo, that actually plot related, when I used Wiz6 refference in therms of structure. As in CRPG, plot elements in my game are absoluetly secondary to gameplay mechanics.
Simpler be describe my goals like that, what I want:
1.6-player party with 2 rows, encounter-based combat with count on handmade fixed encounters, visible in-world monsters before encounter.
2.Openworld structure with absolute freedom to explore and machanics connected to it, where at least some locations is part of this world.
3.Involved dungeons, with big role of secondary storytelling that make each place self-contained memorable locations.
4.Visual interface with icon-based inventory that not requre separate off -game sheets like item stats to play.
Thing is why it's hard to explane like this because main ideas is not basic stuff like this megadungeon or not, but projection of how this mechanics and ideas was implmented back in 80s CRPGs, and I'm very specific on this "projections". Cnosidering that original idea came to me from dissapointment that to implement in-world monsters and more visual interface MM3 cut tactical combat alltogether.
> with modern hardware
What specificly you mean? I already using not so fixed color pallte, already using 320x240 to fit 2nd row of characters with more modern-visual interface instead standart 320x200 from back then. But I in generally strict myself to something around "late 80s but better" specificly because this is whole idea actually.