Lair of the Shadowbroker was the sole redeeming feature of that game. I could go on endlessly in my ranting about this. It is one of the sole games I was legitimately angry after finishing it for it having wasted my time and solely pushed myself through for the save file to carry over, not that my decisions were relevant or even mattered to begin with especially because I apparently hadn't even gotten the Batarian DLC because fucking EA so the one sole important decision from what I gathered I never even made by 3. It was so goddamn cringey too. Like having my Turian comrade saying some real cringe shit about our old times running and gunning (literally saying it like that) was immersion breaking and reminding me the game was trying to simulate having these fake imaginary friendships, which 3 went overboard on with that awful, awful party with your comrades that ended with a group photo. Fuck that was terrible. Like, I'm playing this game specifically to not do that instead. Why would you insert that into a game about saving a fictional galaxy?
But the problem is ME2 changed who the progenitors were supposed to be and retconned tons of shit and then added for seemingly no reason other than to let Hollywood actors most of whom are C or D list celebrities sponge some money off BioWare all whole introducing the most nonsensical plot which to me at least felt like they had some shitty idea about a bug antagonist taking the series in a different direction and then half arsed it and went back to a completely different story but had to ram this bullshit in somehow because they already wasted a whole year making the assets or something. And it was such a completely shitty, tepid, banal, cliched, trite cardboard bullshit stale scifi trope to throw in too, like another of a million other flavorless scifi bug stories out there.
It had no reason at all to be in there. The Collectors themselves being the progenitors felt like a half assed attempt at somehow explaining all these assets they wasted their time on that EA made some terrible executive meddling decision and then rushed everybody with a bullshti time table to fart out this horrendous piece of shit game. They had to retcon or what felt to me like they had to retcon--in either case being a complete failure of storytelling if the viewer feels that way--a bunch of things including trying to hamfistedly say well the progenitor statues weren't progenitor statues on that lost world because the bug men conquered it and it was a conquered race, who of course the generic bug men scifi insect race #322 simply left all their statues and monuments intact despite being evil enslaving conquerors instead of erecting their own statues, and of course we're just going to say the bugs are progenitors just because. Even though they didnt even feel like fighting Reaper husks but actual bug people instead.
Now this is all just the lore I've been ranting about I haven't even touched the absolutely shitty gameplay changes yet.
So then they bring in Cerberus and try to make it like some fully fleshed out moral gray antagonist/protagonist/antihero which was kind of cool but also ended up feeling rather trite and cliched in the end, because they just had to give however much money to some Baldwin playing himself as a Baldwin because reasons. Having a hivemind overlord assuming direct control wasnt even as great as the memes tried making him out to be because he was just a lame flavorless antagonist who btw why the hell is he so independent of the Reapers.
None of it made sense and it was constantly pissing me off because why in God's name am I even doing these bullshit missions for these people when the fate of the galaxy is at stake. The whole thing felt like an unnecessary sideshow that the writers completely and utterly failed to tie back into a coherent greater whole without the most hamfisted bullshit I have ever seen in videogame writing. Keep in mind that I am not a digital artist or programmer and what sticks out to me the most is the artistry in writing, which at least ME1 had as a very cool way of using real science like how the problem of space is not that it's cold but it's so hard to cool down a ship a generating heat in a vacuum. The little things like that. ME2 was just a mess.
Now, even if the writing were bad a game is a game. The writing can be just awful and still make a fantastic even memorable game. Sadly, they fucked everything there too.
This I blame almost entirely on EA and it's obvious to me those corporate cocksuckers are at fault here.
They turned an otherwise cool ARPG into one of the most shitty and generic FPS shitfests I have ever seen.
And no, I am not ever going to tire of bitching about this because it stole tens of hours of my life and I want it back.
They added in a completely unbelievable and just, I have no words for the regenerating shields and health system. Because as you know, taking multiple rounds to center mass you just need to not get shot for five seconds and you're good as new. Health bars may be an abstraction sure, but at least it has some logic to it; there is absolutely no logic to regenerating health bars the way ME2 did.
They clearly went in and overhauled the system and designed the game to be just like another one of their shitty fucking FPS games, which if you look at Dead Space from the exact same era you can see how they did the exact same thing in stripping out all the distinct novel mechanics and lore and making another horrible clone of some bullshit fps. In DS they took a survival horror and added coop, a crafting system, and most importantly took out the central defining feature of Dead Space where you had to cut off the limbs and instead you can just pump lead into a necromorphs center mass and be done with it. WHY? Well all the evil they wrought on DS they wrought on ME too. They stripped out all of the RPG elements and just had two different skill trees which iirc you could basically just unlock the same sort of abilities anyway. Stats, all that stuff was gone. They fucked your inventory too. Then they added ammo clips, which while on some level I would've welcomed it, hilariously made no sense in that game at all. (Heat sinks? Really?) to make it an easily accessible FPS clone.
And not even a mildly good one either, because it is the definition of cutscene and corridor shooting. I didn't even have the choice of which hallway to go down. I explicitly remember being bored and aggravated with yet another walk down this corridor and shoot until cutscene. It was terrible. Fucking terrible.
They changed everything about how that game was played too so now they have some bs retarded cover system which btw fucked my sniper playstyle I'd already mastered of running and gunning to another sniping position. The cover system was so awful Jesus christ. As a matter of fact I hated it so damn much it ruined the first few hours of Deus Ex HR because every time I got in cover it reminded me that awful experience that was ME2.
So in short I could write a damn research paper length rant about it and will never tire of rsnting about how bad Mass effect 2 was. They clearly understood how awful decisions were made and half assedly fixed some of it in 2, while also inexplicably removing the sole redeeming feature of its lore which was having Cerberus being more than just generic bad guys and made them generic bad guy mooks in 3 again.
Oh, and the skeleton. Because having it in human shape makes perfect sense. Because getting in a rifle fight with a galactic civilization ending final boss of sentient life makes perfect sense. It was by far the shittiest, most incoherent, most terrible mess of a release I've ever played. I hands down cannot think of a worse game than ME2 that I've ever played. They only fixed some of the issues in 3 oh, oh God and that stupid fucking scanner. Fuck.