>>53533>What would your creative process look like if you had one?
For me, it's pretty basic. Start with a general idea of "draw this", then pick up a pencil. Draw a lot of quick lines, erase them and draw slightly better lines. Repeat until a composition emerges, and the details come into focus. Stop when I'm sure I can't do better, or when I'm swallowed by despair. Sometimes drawings just suck and can't be fixed. It's a lot of trial and error, informed by things that have worked in the past, along with studying what other cartoonists have done. But
doing is the important part. Creativity is a habit, a practiced skill.
>animated series, film, comic, book, visual novel, and whatnot.
I've had less success in this area. The longer ideas, the narratives etc. I think in small bites, quick intertactions. But I fill notebooks with literally everything. Things I see, conversations I hear, endless 'what if?' questions, or possible settings. This is the 'idea net' which Orson Scott Card described in his book
'How to Write Science Fiction & Fantasy'. Everything is a potential story, and writers collect the pieces while most people ignore them. Good book, would recommend.
Anyway, the point is most ideas are worthless, but I never know which will lead somewhere so I write them all down. The last comic I posted in the Drawing Thread,
The Duel, started with a couple of sentences I wrote down in a doctor's waiting room. That concept wasn't much, and I'm still not sure how I feel about the finished product. But it exists. It's a thing now, not just an idea. To cross that gap, I put time into developing it, scribbling down thumbnail sketches, asking 'what happens next?'. Time is the main factor. Focusing on one idea over a long period of time until it takes form, until something solid emerges from the initial
potential. The problem is knowing when to quit. Which ideas should I pursue, and which should I ignore? I'll admit I'm terrible at deciding that.
If you're disappointed in your ideas, keep working on them. You'll get better ideas and then be disappointed in those, too. It's a long process. You improve, but are never satisfied. Your taste exceeds your skill:
Ira Glass on Storytellinghttps://vimeo.com/24715531