>n64 games looked better
Eeh, not much. Especially at launch. N64 is very, very cut down graphical station with a lot bottolenecks in hardware, like texture cache and size limit of its cartridges. Its cool that it had texture filtering, which was nice for its price at the start, but 3d hardware accelerators on PCs were on the run, with all other advantages they had already.
I remember getting into N64 was huge dissapointment for me, having limited library with mostly short games in low resolution (most games worked in 320x240, just a bit better than standart PC cga/ega/vga resolutions games used before SVGA times, which already were standart in 1996 and moved to 3d acceleration era), with very limited amount of assets, voice acting, sound and music quality due to size restrictions. And because of texture cache, most games used mostly like 32x32, 64x64 resolution textures which with bilinear filtering of the time makes games total bluery mess.
Same goes with colors: Internally RDP works with 32 bit color but due to complicated mess results are 15/21-bit wierdness which on practice not far from 16-bit color depth games used before 32bit cards in 1999.
Thing with N64 is that it has a lot advanced technical features for the month it released with a lot of impractical technical limitations on more regular things. And with quick advancements on 3d cards back in the time, its features looked less and less impressive every year.