Currently playing DUSK, which is basically "What if Quake, but Blood".
I have just finished the first episode.
Movement feels almost Quake-like, gibs are satisfying, albeit the guns are kinda "eh". They lack something, but I can't really say what. Maybe it's been the encounters so far, because those certainly lack a bit of punch. I am playing on I can take it, which is basically the middle skill level, maybe I will do one on the higher difficulty and see if it changes anything or it's just bullet sponges. Encounter design is adequate, certainly better than ULTRAKILL's, since you're not locked in an arena until you can continue, but you get more enemies as you progress (and you don't kill them) and areas you have already cleared might be repopulated. I also encountered a boss enemy now as a regular enemy.
The "story" so far is something with a cult and experiments with the military somehow involved, but then again, who cares about the story?
The second episode seems to be indeed the techbase episode. The wheezing gas mask dudes are already irritating me because you hear them breathing, CONSTANTLY.
WHEEZZEEEE CHHHHHHHHHH. Speaking of sounds, the ambience apart from that really adds to the atmosphere.
I had to turn off the music though, despite being made by ANDREW HUSHULT, whoever that is supposed to be, but having a Quake-like background dark ambient soundscape disrupted by some YEAH BRO BFG DIVISION METAL is something I find extremely irritating, especially since it's always at those kind of encounters you can see coming from a km away.
>Oh, there's a big empty room and ammo, oh and now I activated that switch and CAN YOU HEAR THAT DOOOOM BRRRAAAAPPPPPP DOOOOM DOOOOOM BADASS MUSIC GET PUMPED MAN RIP AND TEAR
It's just not for me.
Graphics are serviceable, but like all faux-retro games they try to emulate the original style, but fail in actually capturing it.
On top of that this shit was made in Unity and takes a few minutes (on my upper-middleclass laptop in performance mode) to actually reach the main menu, although I haven't encountered any framerate drops or anything during playing.
Okay, I have complained a lot now, but in the end, I am indeed having fun. It's a nice quake-like with a dirty and rotten atmosphere and when it's on sale on GOG the next time I will probably buy it.
Also: It saves the savegame images in full resolution.
Currently playing DUSK, which is basically "What if Quake, but Blood".
I have just finished the first episode.
Movement feels almost Quake-like, gibs are satisfying, albeit the guns are kinda "eh". They lack something, but I can't really say what. Maybe it's been the encounters so far, because those certainly lack a bit of punch. I am playing on I can take it, which is basically the middle skill level, maybe I will do one on the higher difficulty and see if it changes anything or it's just bullet sponges. Encounter design is adequate, certainly better than ULTRAKILL's, since you're not locked in an arena until you can continue, but you get more enemies as you progress (and you don't kill them) and areas you have already cleared might be repopulated. I also encountered a boss enemy now as a regular enemy.
The "story" so far is something with a cult and experiments with the military somehow involved, but then again, who cares about the story?
The second episode seems to be indeed the techbase episode. The wheezing gas mask dudes are already irritating me because you hear them breathing, CONSTANTLY.
WHEEZZEEEE CHHHHHHHHHH. Speaking of sounds, the ambience apart from that really adds to the atmosphere.
I had to turn off the music though, despite being made by ANDREW HUSHULT, whoever that is supposed to be, but having a Quake-like background dark ambient soundscape disrupted by some YEAH BRO BFG DIVISION METAL is something I find extremely irritating, especially since it's always at those kind of encounters you can see coming from a km away.
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