>>4614Yeah, I heared about American cities. I like playing geoguesser sometimes and discover such towns as "scream", "ugly", "paris", etc. Saint petersburg is florida is probably most known of them.
To stay on-topic
Fuck, I played a little bit of addon for Quake 2 The Reconing made by Xatrix entertaiment (this guys who made Shitty-meh redneck rampage game but then growed up as company, made Return to Castle Wolfenstein and addon for Call of Duty 1 United offencive.
However if Reconing is not as bad as original Redneck Rampage I now think that starting playing this at night right after Q2 was kinda mistake and same time not a bad idea. First of all you will see dstinct change of style and leveldesign from id one - this levels are far more confusing for players, they tried to make some areas more "realistic" and provide to player new experience with new textures and enivorments. But some of this textures and enivorments not quite work.
Like you start in swamp area with some swamp monsters. I like idea that you need to bypass thought giant sewer comples to go to actual complex because stroggs actualy have laser fences on perimetr to keep remnats of stroggos fauna outside. Sewer complex have consistant style, that much more separate itself from different complex - by dedicated doors, pipes and all that things. However this all looks... kinda cheaper by design side. New swamp textures, new swamp creatures that feels like retexture of mutant with abtlity to shoot from mouth and yellow glwoing blood
(this addon have a lot rextextured enemies with more hp/different weapons. Like a lot. Three new low level guars with now much more dangerous weapons and more hp, New versions of a lot regular enemies - beta-gladiator, beta-iron maiden, beta-supertank etc. From all this only beta Brain (Brain, that I called in previous post doctor for some reason, flashbacks from childhood) is interesting, because his new attacks it feels like much more interesting enemies than Brain from original, which was pathetic). And walking around dark swamp and than dark sewers - this game feels dark as fuck for no reason and while I can absoluetly moderate brown style of original, even Reconing is almost identical to original I think I don't like most of new graphics already. I have some Witcheaven flashbacks for some reason. But Redneck Rampage was ugly game to so no surprise.
This game is much more hard than original. It starting kinda with some sort of pressure on player and then in unit 2 evolving to BIG FUCK YOU. Bypassed quake 2 on hard, this addon kicking my ass on normal, and this continue to evolving. All - new enemies, new leveldesign, enemies placement made to make this game really hard. It actually feels not like addon, but more or leass like fan modification. Ver quality, but fan modification from 90s. I think this you will get when you offear a small not very popular studio make a new stalone addon based on your game back then. I actually more want to drop The Reconing for a while and try Ground Zero, which was maded by Rogue entertaiment and I think it may be more interesting, but not today for shure
>>4614Yeah, I heared about American cities. I like playing geoguesser sometimes and discover such towns as "scream", "ugly", "paris", etc. Saint petersburg is florida is probably most known of them.
To stay on-topic
Fuck, I played a little bit of addon for Quake 2 The Reconing made by Xatrix entertaiment (this guys who made Shitty-meh redneck rampage game but then growed up as company, made Return to Castle Wolfenstein and addon for Call of Duty 1 United offencive.
However if Reconing is not as bad as original Redneck Rampage I now think that starting playing this at night right after Q2 was kinda mistake and same time not a bad idea. First of all you will see dstinct change of style and leveldesign from id one - this levels are far more confusing for players, they tried to make some areas more "realistic" and provide to player new experience with new textures and enivorments. But some of this textures and enivorments not quite work.
Like you start in swamp area with some swamp monsters. I like idea that you need to bypass thought giant sewer comples to go to actual complex because stroggs actualy have laser fences on perimetr to keep remnats of stroggos fauna outside. Sewer complex have consistant style, that much more separate itself from different complex - by dedicated doors, pipes and all that things. However this all looks... kinda cheaper by design side. New swamp textures, new swamp creatures that feels like retexture of mutant with abtlity to shoot from mouth and yellow glwoing blood
(this addon have a lot rextextured enemies with more hp/different weapons. Like a lot. Three new low level guars with now much more dangerous weapons and more hp, New versions of a lot regular enemies - beta-gladiator, beta-iron maiden, beta-supertank etc. From all this only beta Brain (Brain, that I called in previous post doctor for some reason, flashbacks from childhood) is interesting, because his new attacks it feels like much more interesting enemies than Brain from original, which was pathetic). And walking around dark swamp and than dark sewers - this game feels dark as fuck for no reason and while I can absoluetly moderate brown style of original, even Reconing is almost identical to original I think I don't like most of new graphics already. I have some Witcheaven flashbacks for some reason. But Redneck Rampage was ugly game to so no surprise.
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