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No. 13747 Systemkontra
428 kB, 1847 × 1002
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133 kB, 1024 × 576
Old one on systemkontra

Share your vidya games expectations, experiences, wishes, opinions and so on and so on
>>
No. 13748
284 kB, 668 × 668
Should I finally pirate Stellaris and try it out as a fan of 4x games but not so much grand strategy?
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No. 13749
>>13748
Check what people say about the DLC. Vanilla was neither a good 4x nor a good Grand Strategy game. Some expansions might have fixed that but I dunno. Early game is kind of cool though I will admit. It's just that once the land grab is done the game is just boring.
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No. 13750
>>13749
So how then does it compare to a real actual 4X game not needing tons of DLC like Galactic Civilizations, Endless Space, Master of Orion, and so on?

See this is the one big thing I never got about so many bernds backing Paradox shit. It always seems like they just release a broken mess that's barely even a real finished game then unless a hundred dollars worth of 0day DLCs to make it playable. This is partly why I don't really give a shit about Paradox except for City Skylines and their backing of a few decent successful projects in other studios like Tyranny and crpgs and such.
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No. 13751
>>13750
It's perfectly playable. It's just not that compelling once you get past the early game. Most Paradox games have enough in the base game that they're at least kind of fun. Stellaris just felt like they ran out of money after doing the exploration phase.

>It always seems like they just release a broken mess that's barely even a real finished game then unless a hundred dollars worth of 0day DLCs to make it playable.
Generally they're perfectly playable out of the box. In some cases it's arguable that the DLC ruins the game. CK2 got feature creep until it's barely recognisable as a game intended to be about the Crusading era. The original map was great because it was big enough to give you space but small enough that you felt connected to a lot of the relevant places either through diplomacy or the fact that your families had been facing off in the Holy Land for generations. With the expanded map, a lot of corners of the map were just completely disconnected from the rest of it and the game just felt less cohesive and interesting.
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No. 13755
827 kB, 1359 × 655
18 kB, 976 × 252
Interesting scenario. I have intel suggesting an escorted recon flight is inbound from Syria, likely targeting either the Har Ramon Radar station or Ramat David Air Force Base.

Intel suggests a Tu-22M loaded up for recon with an escort of MiG-21MFs and MiG-23MLs. Not really a major threat since I have some older (mid-80s era) F-15s and some F-16Is which are 4.5gen, but will still keep my fighters at BVR ranges due to the Floggers carrying either R-23R or R-24R SARH missiles with maximum reach between 16 and 24 nautical depending on if they have the old ones or the new ones, not a major threat since my AIM-120C-7 armed Falcons can reach out to 60. The Fishbeds are older though and are only carrying R-13M rear-aspect heaters with a maximum range of 4 nautical, they pose zero threat unless I do something wrong.

Where it gets complicated though is that I'm not operating in exclusive airspace, meaning that there is civilian air traffic throughout the area in addition to hostile, so any bogeys must be pessimistically considered no-goes until confirmed bandits. Problem there is that it requires getting relatively close to them for an ID, i.e. getting in range of the older weapons.

I'm sending up an AEW mission just in case I need to shut down my radar at Har Ramon, but first I'm putting up a defensive CAP in the area using the older F-15s since I don't expect the escorts to leave their mission to engage there. I'm meanwhile keeping the F-16Is in reserve pending enemy ID, but I don't know how I'm going to approach that yet. I may set up an exclusion zone on airspace approaching my installations so that anything entering it is assumed hostile, but I don't want to accidentally catch an airliner in there. Another option is BARCAP along the border but that risks closing in too much on the enemy by letting them enter the patrol area, or wasting fuel investigating lots of contacts. The final option and the one I'm thinking I'll take is going to be to send up a BARCAP with a hold-fire WRP and have them bait out the enemy search radars so we can identify them with passive sensors and then send up an intercept with reserve fighters.

I forgot how fun CMANO was.
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No. 13761
>>13748
Wait for dlc and patch on the next week. It's worth it.
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No. 13762
115 kB, 645 × 773
Actually, I have to admit, that GTA V has quite some replayability.

A shame that they killed the online mode with military armory you'd have to spend real money on and which wouldn't lead to exiting gameplay anyway. It's far from a conspiracy when I say that there is no friends-lobby for a reason. Rockstar knows that you get griefed so hard that you either start spending money or quit playing.
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No. 13764
>>13747
Why usa posters always put this picture with word "video games" in video games threads?
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No. 13786
36 kB, 613 × 515
>>13764
I just saw people doing it a couple other times all the way back to KC I think so I just started doing it and reusing the picture. I mean, I guess...why wouldn't I? It's actually super convenient for finding the thread in the catalogue or scrolling by. I also often needlessly blast pictures because a) I can and have tens of thousands collected to share and b) because they actually serve as markers to help me navigate the thread. It visually organizes everything so I can see like bees and know where we are.
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No. 13790
214 kB, 1207 × 630
Made a slightly more hd and much more proportional version of mp5sd3 for half life 1 to replace m4a1 in hd pack... and even done some UV but I has no textures so whatever
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No. 13794
>>13790
I was under the impression that hl1 weapons all looked squashed to simulate foreshortening in the viewscreen.
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No. 13800
>>13794
Yeah, at least model of machinegun squashed. Model of m4a1 have underbarrel fereda launcher that goes to bottom and at least to the side - all to get impression on first person view with standart 90s fow. And in most of goldsource and source games weapon first person often not modelled from other side you can't see for sake of optimisation.
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No. 13803
>>13800
I used to do some minor modding for source engine (mostly adding props) and the main thing I remember is how much of a pain in the ass it was to decompile and recompile models to edit them. The entire tool chain was fucked full of undocumented features.

Then I made a hat for TF2, it got 5 stars on the workshop and a lot of comments, then I deleted it due to performance anxiety :-DDDD.
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No. 13806
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606 kB, 1532 × 673
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>>13803
Well, on goldsource there is problems too, but you need use a milkshape and other instruments, and if you know how to use them - there nothing that difficult. Goldsource modding is alive, new instruments, even new fan engine replacement was made. Gaben is asshole who not did anything on 20th annivercity of HL but hell, who need him.
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No. 13817
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48 kB, 296 × 468
I made some sonic fan art.

t. expressionism pro
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No. 13825
965 kB, 1650 × 1275
>>13817
Indeed... very interesting approach. I can imagine if it was painted non-digitaly, it had chance to become famous paitings that cost 1000000 dollars each lol. I'd also really want to see full game or at least cutscene in this style.
However it give me creeps. Epspessialy last one. Personaly as for general, not artistic science apporach, I'am fan of more classic desighns.
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No. 13826
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227 kB, 1920 × 1080
>>13762
I have mixed feelings from GTA 5. I played it a little bit, passed like 25% of plot. In theory it awesome game - big map, many cars, many things and opportunities. I like to just drawing around world, doing random stuff in gta.

Trought for some reason unlike all previous games science 3rd, this game not keept me this far and for some reason I was bored. I say I much more fan of vice city and san andreas than 5. Hell, even 4 with it's style and more serious and sad kind of plot I liked much more. And physics of cars and things, yeah. I remember how I enjoyed plot and missions in biked GTA4 addon, nad was kinda dissapointed that my protagonist was killed very lame way in like one of the first missions by memetic psycho.
I think from gra5 I enjoyed most prologue-introduction, it give me Max Mayne 1-2 feels.
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No. 13829
>>13817
I like it. Maybe you could add some shapes resembling the spikes on their hedas, but maybe it actually adds to the effect of the art that you left out these iconic shapes
>>13825
The feet in your pic actually creep me out more than >>13817
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No. 13830
>>13829
What you expect they have under shoes, lol?
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No. 13832
>>13829
I have tried adding the spikes, but they took something away from the effect.

I think the mechanics of those doodles is that the faces are creepy and misshapen, and doesn't resemble the characters themselves but the overall color scheme hints towards the identities of the characters. So the creepy faces are imposing themselves on the identities of the sonic characters.

If they were drawn with resemblance, it wouldn't work.

It's an exploration of the relationship between forms and symbols. The forms are completely different, but the symbols (color scheme) are unmistakably those of sonic character, so you can still identify the faces as sonic characters, which creates the creepy juxtaposition. Symbols are powerful like that.

t. art analysis pro
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No. 13840
>>13826
V has just a super nice cheesy plot which is very well staged. The satire is also way "in your face" which makes it very comedic but grim enough to be fun at the same time. Especially the radio became way better.

It's unfair to compare it to GTA:SA. Sure it was the best and there won't be any competitor in the future.

>>13817
Rated
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No. 13841
2,2 MB, 1920 × 1080
Finished playing all of Postal 2's seven days.
"Apocalypse weekend" was really weaker compared to the base game. Completely linear, and basically just a really bad shooter.
The main game is fun, because you can get into all sorts of shenanigans while afoot in town if you explore, and it's up to you how you handle it.
But in Apocalypse weekend you have to kill to win. Most of my kills came from the last two days.

The final boss was piss easy to beat, even though I was playing on a higher difficulty setting. (A smaller boss gave me a bigger challenge than the final one)

Overall, it's a fun game. Shines most when it's not trying to be a shooter.
I liked the main character's catchphrases and one-liners.
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No. 13843
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1st of Decembary, 5509.

Almost 9 full years since Space Ukraine was founded, it is clear that this colony's golden age is gone.
The increased wealth from selling highly addictive drugs to neighbouring colonies brought us a far better standard of life, but it also brought countless raiders seeking to loot our once unbreachable fortress.
The colony remains majestic and strong, but it is becoming increasingly apparent that every raid is another wave that cracks the stone walls that separate this citadel from the surrounding wasteland.

More and more walls are left to be repaired, turrets are running increasingly low on rare metals to keep the barbarians at bay. We have lost almost a third of our population in the last months. All of the animals that helped the colony move along smoothly were sacrificed in suicidal charges.
The space ship program, the hope that this group of people would abandon this planet is forgotten. We are no longer able to save up the materials needed to continue building the spacecraft that would get us off this cursed planet.

It is obvious that this colony is a sinking ship, and it is time to amputate its rotten elements before all hope is lost.

I shall load all of what we can salvage into transport pods and send the resources to far from this mass burial site, in order to rebuild. We shall not only abandon what we can't salvage, we shall also abandon those who we can't save. The weak of heart will be executed after they have served their purpose in preparing the foundations for the new colony.

Glory to Space Ukraine.
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No. 13844
48 kB, 600 × 600
I'm still playing Galactic Civilizations III but thing is the new update was total ass because what happened was the AI never built any farms and thus never dropped down cities, so what do the devs do? They just completely nerf city building altogether and make special tiles that can only have farms built on them and are rare. Fucking dumbasses. And also the biggest problem with the game I've noticed is that the AI is actually completely shit. For one thing, you get an experimental hyperdrive at the beginning that costs 2 antimatter but gives you 5 moves. So what do I, a reasonable human player do? I just find some antimatter by any means necessary including battering my tech to slap multiple antimatter engines on everything and spam starbase constructors and colony ships absolutely everywhere in the beginning while most if not all AIs are just pissing about with 3 move ships while I've got ships going across the map at 11, 15, 20, 26 moves at a time, and plus I just keep researching all the techs that give me more moves so I can zoom across the map and take everything. Why is this shit so OP? Because whenever you colonize a planet, in addition to it being rather critical to the game and in addition to population giving you most votes on the galactic council--so thus you, the city spammer, wind up with enough votes to basically run the galactic UN and boss around all the other races--each time it gives you 10 or 20 ideology points. Why do ideologies matter? Because they give some serious OP bonuses if you keep doing it.

So thus you wind up with a major, unbeatable empire in 100-200 turns depending on map. And the AI is just some broken shit. How do the Stardock devs fix this? By just giving you a ton of different levels of AI "intelligence" all of which consists of bonuses, so basically the only way to give yourself an actual challenge is to make them smarter than Genius and give them so many massive bonuses that it's basically cheat to win.

But it's still a pretty fun game though.
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No. 13846
4,6 MB, 640 × 360, 1:29
>>13843
Have you tried Frostpunk yet?
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No. 13847
>>13846
I have not. Thank you for bringing this game to my attention, it looks promising.
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No. 13853
>>13847
What about Tropico? Sounds like you'd like city building management simulation/survival games in general. Which I also do. Thanks to you this is now on my wishlist.
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No. 13873
Playing Shadow Tactics. Pretty good so far and kind of regret putting this title off for as long as I have.

>>13764
It's a tradition

>>13846
Frostpunk was "just ok" for me. I don't know if it's just that type of game or if it was because it was a poorly concealed spreadsheet sim (for example animations don't match up with resources gathered). The main campaign isn't very hard at all and the secondary ones even less so. I think some element of combat/warfare could have improved the game. Like dealing with bandits or opposing factions but then that would probably contradict the "author's vision" or something.
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No. 13875
>>13853
I've played and enjoyed Tropico 5, but I found the game lacking. It felt like a lot of things were missing.
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No. 13877
>>13875
Tropico 5 got a lot less enthusiasm. Try Tropico 3.
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No. 13880
1,3 MB, 831 × 904
I played Mass Effect Andromeda and it felt like a pre release beta or something. Do they even test games before shipping them to people? The fucked up animations were REALLY hard to ignore. Also a lot of homos mixed into the game, as usual. Thx bioware. I'm glad I don't pay for games.
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No. 13883
>>13880
Modern AAA games are PRODUCTS, not actual games or any kind of art. They made not like was before that studio with enthusiasts and employes, that going back in forward with different ideas and implementations and concepts.

It is kinda like this:
Core concept and idea and plot with gameplay already clear and maded by corporation - not much any kind of creativity. Just standart stuff that corporation think will sell better. Core studio made only overvision and assembeling, while most of game assets - sounds, models, textres etc. did by outsource freelancers. Final quality control did only to make game at least to some level look decent so they can sell it.

Same as with andromeda happen in Battlefield 5 for example, where hell lot of hilarious non-finished parts of levels, occasional placeholder textures etc.
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No. 13884
117 kB, 423 × 361
>>13883
After Andromeda I can't go on sampling modern AAA bullshit. It was the last straw. I really tried to not be a hardass critic and find at least something good in these games but I'm done now. Fuck this shit and the game megacorps. I wasted so much time on this crap!
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No. 13885
God damn they even had a SpaceX advertisement shoved into the game by Musk and his dirty money. Fuck! Probably LGBT payed for the homos to be everywhere too. Maybe I'm just really angery tho and inventing conspiracy theories.
>>
No. 13887
>>13884
There so many old games and mods for them and mid-budget modern games so you really can just forgot about modern AAA honestely and not feel that much bad. Recently AAA hit so low level of quality that even target audience did not like it - there was wave of fails recently in blizzard, EA and bethesda - Battlefiled 5, Fallout 76 had not best sales and low raitings. Recent blizzard event with warcraft 3 remane and diablo on mobile was not... very big sucsess to say the least.

>>13885
Nah as I said it is PRODUCT so they have hell lot of hided ads, sponsorships and other thengs that cover at least some parts of million budgets. Same as in holywood cinema. I hope you will not feel angy at all gay people because this modern shitty goverment and corporations propoganda
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No. 13890
884 kB, 865 × 807
>>13885
>modern games
Thank god I have a huge backlog I probably never complete.
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No. 13891
78 kB, 609 × 860
>>13887
Really makes you think what video games will be like in the future. I imagine it as modern generic normie TV, with ads every 30 minutes and a subscription fee to watch them. Future people will see this as normal or cool even, while we will know exactly how fucked up the world became. I never asked to live in a depressing cyberpunk dystopia but this sounds like one, complete with evil greedy megacorps.
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No. 13892
171 kB, 1024 × 768
>>13891
>I imagine it as modern generic normie TV, with ads every 30 minutes and a subscription fee to watch them.
Well, they is already. As fan of classic games, not notably classic RPG and FPS games from 80-90-early00s I can say that 2003 was kind of border where most of even PC AAA games shifted towards bydlo-normie audience and start making just products. Then was kinda mixed period of 00s where was occasionaly still nice games and overall game industry was not that much holywood-tier.

Nowdays... it basicly is, and for couple of time. In 10s AAA games basicly souless stamped things for low-tier audience. I play it sometimes when I has absoluetly nothing to do and want chech how crap it is - like recently played battlefield 4, battlefiled 1, Call of duty WW2 and it was more funny how lame it is. But can clearly say that for last 6-8 years AAA is for kids and normies only and just another general media for mass audithory. And like all mass media, recently it become even more crappy.
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No. 13893
53 kB, 295 × 338
>>13890
Yeah, thank god there thousands of games from 80-90-00s so no worry.
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No. 13894
>>13893
What will you do when the games run out?
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No. 13897
>>13226
>>13227
well it for specific kind of people. I like trip and adventure, I like to explore world and do other things. I don't want become truck driver in real life, espessialy in russia, but sitting in chair at home and travell around.

For example I like watch multiple hours driving videos sometimes and relax. Like I watched 4 hour video of driving from LA to Las vegas once. Then I watched 5 hour video of driving in north mid-west to canada border where was basicly very empty view outside. Then I watched driving from Rino to Las Vegas by less major road. Currently I want to watch this video - I think it will be very interesting.

https://www.youtube.com/watch?v=MizGoYFVdzQ

>>13894
I follow huge classic Doom, Daggerfall, Morrowind, Command and Conquer, Half-life, Quake and other modding communities that do huge project, giants modifications and even new fan games. there also a couple of interesting quality indie projects and smaller games, that I follow - notably Ion Maiden and call of Saregnar. From other games - Warhammer Batlefleed Gothic Armada 2, for example.
And I not only play games - I like to read, learning 3d modelling and drawing and other things so I cant say I really bored.
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No. 13900
26 kB, 425 × 319
>>13897
That is incredibly assburger.
Although, I like pointlessly driving around.
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No. 13903
>>13887
I just realized that my triple A games or rather what I consider to be me liking triple As are not, in fact, triple A games and conpanies.

Are Stardock, Amplitude, and inXile for example AAA? What about Firaxis? Because I consider these among others to be releasers of triple A games and I unapologetically love them and is why I generally shit on what I consider low tier games and usually wastes of time as opposed to something that's actually a good game and made with some actual genuine quality control and effort like Endless Space 2, which is a AAA game. Isnt it?
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No. 13904
633 kB, 700 × 700
>>13891
The problem is these shitty, disgusting phone devices which I refuse to call by their marketing gimmick name of "smart phones" and you shouldn't either. They already have ads right in the middle of them and paid subscription and everything. This has already crept into PC gaming because like how the distinction between PC and console garbage got obliterated this decade so to are some evil money grubbing faggots working hard at erasing that distinction between phoneshit and PC in coming years. You can already see how hard they tried it with MMOs, thankfully many of which bombed and weren't successful. You can see a game like say Crossout which while technically a PC game is built entirely out of phoneshit.
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No. 13905
>>13903
This is not AAA gamss. AAA games is most expensive marketing blockbusters. This is games like battlefield and call of duty, mass effect and modern elder scrolls/fallout number series, top popular console titles like Horison Down or how this thing called. That made by big companies and have billions and billions ads campains.
You ralking about mostly AA/AA+ games
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No. 13913
>>13903
>Are Stardock, Amplitude, and inXile for example AAA?
AA. Established studios with multimillion budget.
> What about Firaxis?
AAA. Commercial company with solid budget
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No. 13914
>>13913
So what the actual fuck is difference between AAA, AA, A, and Indie studios or whatever the fuck the differences are?
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No. 13924
>>13914
The amount of jews working on them.
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No. 13959
>>13914
To me this categorization sounds like a more recent invention, because I can't remember ever hearing about it a few years back.
Possibly an idea someone got after the rating of countries into triple letter categories had hit the news.
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No. 13961
>>13959
It not this recent things, but it start applying when games become from kinda it's small thing for "wierd ners" and become averege entertaiment for general audience.

But designations of games on "from big/known company", "from mediacore less known company with mid budget", "from small wierd company" was kinda even in late 90s early 00s already.

>>13914
What I understand how it works

AAA - giant big blockbuster from giant corporation with hell lot of budget, hige ads campain, most "big" and known games by general audience, most often - lead relises for particular consoles. Big "flagships" of EA, Activision-Blizzard, Ubisoft and other things like that.
AA - big games by not so normie-orientated company with lesser budget and less ads campain, what can be called medium range games, but still far from something indy and still well known generaly by people who playing not only blockbuster "YOBA" games - like Paradox games.
A - still not individula games, games that was did by actual studios and that have actual budget and opprtunities, things that have limited knowlege - things like inXile stuff for example.
lesser - indie most often

non existent category now
B - B-category games is what was before modern times, from late 90s to mid00s when games basicly divided by A-category of "known studios games" and B-caregory - lesser, smaller studios that was still have opportunities to be on level of big studios and make products that will be remembered after they years even trought they not so big. Hell lot of this "mediacore" FPS/RTS games, clones of popular things, many different europen games with mid budget that may be still not that bad.
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No. 13963 Kontra
>>13924
Not very good post
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No. 13964
>>13961
>not recent
Maybe it somehow passed me by earlier. But how I always noticed it there used to be this categorisation into A, B, C, etc. Like in A-list celebrities, but not AAA, etc.
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No. 13971
>>13961
>>13964
I was on my way to watching a series before hitting the bed as a thought struck me and I had to come back.
This "new" category only makes sense for those who couldn't be considered making the "A-list" in the traditional understanding. So who had a problem with being anything but A and was unable to put the effort, money or work into getting there into it, they made up the AA for them, which sounds almost as good as AAA and certainly better than B.

Just my two cents on this off topic excurse.
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No. 13978
>>13971
It's also to do with the costs involved. To be one of the big boys you have to be beyond the kind of company that made the B level games, but at the same time there are the big boys and the enormous boys. So nobody making these big-budget games can really not be considered among the A-list, but some are still above the others.

I do think the B listers still exist though. Think garbage like film tie-ins and crap like that. Even if they're published by one of the big names, they've been developed by small but not indie studios.
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No. 13983
Okay, I'm mighty excited for the next Noclip documentary.
Trailer: https://www.youtube.com/watch?v=qK1VHwM8bNA
Sneak peak: https://www.youtube.com/watch?v=S5xyESwuibw
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No. 13989
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I restarted War in the West last night. I'm at the same point as when I dropped the last one, but this time I range from a week ahead of schedule to on schedule at worst. This time I implemented Operation Baytown and crossed just north of Reggio Calabria and started moving into the mountains to surround the city. German forces, including an SS Brigade moved south to dry and dislodge that division but were unsuccessful because digging infantry out of mountains is hard, even when you almost surround them, while Operation Avalanche further north landed Free French forces unopposed who can now push into the mountains and cut more rail lines to disrupt enemy supplies while US follow-on forces secure the beachhead. After that, I think the Operation Slapstick forces will be ready to go and they should have an easier time taking Taranto since it seems the Germans are convinced the main attack is Operation Baytown which is in essence a baiting action to draw the enemy into a pocket. I have a very good chance of capturing or at least putting out of commission for some time, some very good German divisions which should make the fighting a lot easier as the campaign progresses.

I'm also starting to think about how I'm going to approach Operation Overlord. I'm half tempted to land on both sides of the Cherbourg peninsula and cut it off in a pincer attack. The advantages with that plan are that I already have a flank on the enemy forces in Normandy if my troops get hung up in the bocage, as well as just not having my eggs in one basket if the landing site ends up seeing lots of reinforcements before the landings take place (it takes time to set up forces for a new landing site). The disadvantage is that I may not achieve critical mass in one location and struggle to secure permanent ports for follow-on supply.
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No. 14071
855 kB, 1920 × 1080
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I've decided to play my first WW2 Germany game.
It's hard.
For some reason I can't seem to land a decisive blow on the Royal Navy. I always catch some ships, but rarely a lot.
They probably evacuated them.

Decided to penetrate the Maginot instead of going around it. It worked surprisingly well, though it was a bit bloody, but after that, the French lines collapsed almost instantly.
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No. 14075
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2,1 MB, 1920 × 1080
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Kinda recent news from normie world

Recently was this game awards thing and there was announsed or was showed new trailers for current AAA games in development. And Obsidian showed their new game too. And I laughet - it is the bottom. Rage 2, new FarCry and new obsidian """"RPG"""" looks absoluetly same - ultra ugly toxic colors, many hipster/sjw/cartoon style things, and everything looks like kind of fallout 76 ugly crap. Most of I was dissapointed with obsidian - I expected... something, but they did absoluetly same ugly hispter toxic crap with gameplay.. that much more casual than was in Fallout New Vegas and aim to more FPS-survival audience.

At all, it was as ususal huge dissapointment and new normie fashion again some sort of ugly crap.
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No. 14093
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>>14071
It's to do with how naval combat works in Darkest Hour. SAGs are hard to kill with SAGs. If you're going to do that you need multiple groups working together. One to soften them up and they will probably disengage from the fight, stopping you from achieving decisive victory. After that you send another force after them to grind them down some more after their retreat. The other option is air power whether that's a CVTG or conventional NAV bombers. They have range bands that force regular SAGs to move closer before they can attack, usually over 100km while being pounded by the CAG the whole way. If they try and disengage you still have the reach to attrit them the whole way so your battles are more decisive. This is compounded by having a good leader so that positioning which determines how good your starting position is for attacking, is high. NAV bombers are very good for similar reasons to carriers. They have a lot of reach and can harry enemy SAGs very effectively. It's far from a perfect naval system, but that's one thing it got right. It's actually pretty hard to pin down an entire fleet long enough to kill it, and after all the most massive and decisive naval battle of WWII (Midway) was an air battle. Just be glad you don't have to do realistic ASW. It'd make you tear your hair out at how impotent you feel.
t. naval warfare knower

Also, while you can beat the Maginot line, it's not advisable because it's a lot costlier in manpower and you'll need every point of it you can get later in the war.
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No. 14094
>>14075
Man, that actually looks pretty cool. I for one am happy for something to be 'normie' in visual style if it means that the industry is actually playing around with colours and not just using browns and piss filter for a change.
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No. 14096
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I know it's kind of a dick request, but can anyone here make a list of actually good 4X space games here? Or particularly does anybody know of any new 4X games coming out?

A bunch of guides are totally fucking useless and sometimes include strange shit like crpgs and RTS in their "the best™ new top ten 4x games" clickshit lists.

All I can actually think of are
•Galactic Civilizations series
•Master of Orion series (and even then not that good except 2 which was good in spite of furries in space races which sadly now plagues many 4x games)
•Endless Space series (only one on the list every one is good)
•Stellaris (only just trying out now after making Russian purchase)
And other I haven't tried like
•Sins of a Solar Empire (which sounds more like an RTS)
•Sword of the Stars
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No. 14098
>>14096
Distant Worlds is good. Very good in fact. Get it on the actual site though. More money goes to the devs and you get the steam key and the standalone in the same price. It's on sale and probably cheaper than it is on Steam at the moment too. Just expect to be confused for a while until you start to have the pieces fit together. There aren't many 4x games with the kind of depth it offers and it can be intimidating if you're used to the usual formula.
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No. 14099
>>14098
Oh yeah, heard of it. Anything else? Anything new? I know I am basically asking for a niche market within a niche market.
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No. 14101
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>>14099
What about aurora 4x?
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No. 14103
>>14101
Wait for C# version if you aren't already playing. VB6 runs like shit.
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No. 14107
>>14101
Yeah I've heard of it. There's actually several others I have heard of like Dawn of Andromeda, Lords of the Black Sun, Stellar Monarch, Imperium Galactica, Polaris Sector a bunch of other really vague ones some of which were just completely abandoned by the studios and/or are complete shit from what I've heard. The list of these games actually seems to be incredibly small as compared to arpgs or whatever and there's seemingly few new ones ever released except for in recent years during a general vidya renaissance.

I have also discovered that Stellaris while seemingly having lots of detail and promise, and FINALLY addressing the concept of things like aliens communicating in smells or strange xeno concepts and races, actually doesn't seem to lack depth or feel like something except Paradox trying to cash in on Endless Space with Sins of a Solar Empire mechanics.
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No. 14115
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>>14094
And now they using just random colors that blind eye like kindergarden paiting combining with cartoonish elements. It seriously psisically pain to watch at screen on this games with this crazy shit and even more toxic filters.

The only AAA game that looks normal and by gameplay feels more or less okay is new Metro
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No. 14119
>>14115
Is it that blinding? It's bright but I can fairly easily tell different elements apart. Like I said, the bright colours that games have been using in the last few years are a refreshing direction. I'm not going to say in the early stages of reveal whether it's good or bad since it's probably premature, but I don't think it's a total garbage fire based on the visuals at least.

>cartoonish elements
So? Something not being limited by having to be 'realistic' isn't necessarily a bad thing. Something being unrealistic can be just as fun and interesting as something that is. There are garbage fires that are realistic and gems that are cartoonish. The opposites exist too. It's not really the defining feature of good vs bad games.
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No. 14120
>>14119
>Is it that blinding?

It's not, he's just a very negative person who likes to point out every little fart he doesn't like
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No. 14121
>>14120
I wouldn't say that, screen real estate not being used effectively is a valid criticism if I'm just seeing it the odd way out. I'm just very used to busy screen/board environments from wargaming of various kinds, so my eye mightn't be the best metric of whether something is cluttered or providing visual overload.
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No. 14123
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>>14119
>Is it that blinding?
Yes. Espessialy in movment, even in bigger resolutions. To absoluetly crazy mix of colors they also add this crappy post-effects with some filters, that remind me this old late 00s "3d regimes" for special glasses, like in King's Bounty, where even developers said that you can play no more than 10 minutes like that or your eyes will melt.

>Like I said, the bright colours that games have been using
I not support GRAY GRIMDARK POTATO filters too, exept maybe some rare games that okay with them - like Fallout3/NV. But making as opposite games with even more terrible filters and pictures with maximum colors in hope it will be something new and "awesome" - terrible idea... well, not idea by iself, but execution is just disgusting. At least looking at grey most times not give you physical damage.

>Something not being limited by having to be 'realistic'
I not say about CARTOON=BAD, I typically note style of this games and how they executed. It is more or less modern graphics+crazy colors+eye killing filters and in the end they added hipster style characters, lind of like on wave of hype from Fortnight or how this cancer for kids called. All this games - all I metioned above - like created for kids and for adults with attention deficit hyperactivity disorder that can be attracted only with constant bright colors and constant "something cool happening".

Most of dissapointment of cource from obsidian. At first, they many times promesed some kind of Art Deco and Victorian era stuff style, and I expected something like this https://www.mobygames.com/images/covers/l/355546-ultima-worlds-of-adventure-2-martian-dreams-macintosh-extras.jpg and by gameplay something at least on New Vegas level. But I got absoluetly disgusting thing that follow most bydlo fashion of most bydlo games, combined with many gameplay simplifications that made this game more like Fallout4-Fallout76 by gameplay style with lack of roleplaying elements and aim to FPS part.
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No. 14124
>>14123
Also, new Metro not that realistic. It have many elements that mix ruins of modern russia with some kind of Fairy talerussia elements. Like this fist trailer with this train and this village gived me some vibes of some kind of "Russian tale mixed with reality mixed with post-apocalypse". I showed it as example of normal picture, where it not try to become STYLISH just by adding shitty filters and posteffects, but be stylish by desighn of world, design of things around. And not using not potat-brown colors, not piss toxic lame desighn that trying SCREAMING how bright it is, instead be clever and memorable.
https://youtu.be/fbbqlvuovQ0?t=124 (timed) - this train at the end gived me some Siberia vibe even.
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No. 14125 Kontra
>>14124
link not work for some reason, part I talking about starts from 2.10
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No. 14126
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>>14123
Well the first game in the series was an FPS closer to Borderlands than New Vegas, so I don't know why you expect the sequel to genre-hop into an RPG. They didn't strip anything out of it, and it's not as though the original was lacking weird shit. One weapon is a bladed boomerang after all and impractical combat vehicles abounded. This honestly just looks like they're embracing the weird, over the top side of the first game and giving it a new lick of paint. Would make sense if it's a chronological sequel that the world became less of a dustbowl over time since the apocalypse anyway. And I don't know why you would expect something from a different series that doesn't really match up with anything from the first game. That just sounds like setting yourself up for disappointment.

And watching the trailer for the game, it doesn't even seem that hard to follow. If anything, seeing it all in motion made me like it more. It reminds me a little bit of Car Wars.
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No. 14127
>>14126
>Well the first game in the series was an FPS closer to Borderlands
I talk about Obsidian "The Outer Worlds" mostly, not about Rage 2, you mixed up this games, same as anyone since they look that similar :---DDDD
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No. 14139
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Try to get through my GIUK Gap will ya?

ASW is really tense and fun but consumes a lot of time and resources. Just look at the number of sonubuouys it took to track down 7 submarines, and that's when I had a rough idea of their location thanks to SOSUS.

SIDE: Soviet Union
===========================================================

LOSSES:
-------------------------------
3x Tu-95RT Bear D
2x PL-641 Foxtrot
1x PLA-671RT Victor II [Syomga]
1x PLA-627A November [Kit]
1x PL- 613 Whiskey V
1x PLARK-670 Charlie I [Skat]
1x PL-611 Zulu IV

EXPENDITURES:
------------------
4x SS-N-3a Shaddock [P-6, ASM]
8x SS-N-7 Starbright [P-70 Ametist]
5x Generic Chaff Salvo [4x Cartridges]
12x Generic Acoustic Decoy
2x 53-65K WH

SIDE: NATO
===========================================================

LOSSES:
-------------------------------

EXPENDITURES:
------------------
82x Type 17053 Passive Directional [Mk1c]
257x Type 30059 LOFAR [Mk1c]
7x Sea Cat Mod 1
118x Type 17054 Active Directional [Mk1c]
394x AN/SSQ-41A Jezebel LOFAR
451x AN/SSQ-47 Julie Active Range-Only
4x 114mm/45 Mk6 Twin HE Burst [2 rnds]
4x Corvus Chaff [Distraction]
4x Corvus Chaff [Seduction]
4x RIM-67A SM-1ER
710x AN/SSQ-41B Jezebel LOFAR
6x RIM-7H Sea Sparrow
43x 100mm/55 Model 1953 PFHE
9x 40mm/70 Single Bofors Burst [4 rnds]
22x 40mm/70 Twin Bofors DP Burst [8 rnds]
3x Mk46 LWT Mod 1
6x Mk46 LWT Mod 2
147x AN/SSQ-50B CASS
1x B57 Multipurpose Sub Bomb [20kT Nuclear]

>>14127
That's even worse then. You're complaining about them not catering to the specific expectations you've set up for yourself regarding a new IP, and calling their work random buzzwords from SJW to hipster and bydlo because of that. Watching the trailer, it seems fine. The visuals work, whether you like them or not (they aren't painful to watch as you claim), and the rest of the gameplay seems fun enough. I don't see anything to get particularly cut up about. It doesn't look incredible but it's not particularly offensive. I dunno.
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No. 14141
>>14126
>andom buzzwords from SJW to hipster and bydlo because of that.

I expected nice or okay game, ARPG that can be playable - probably last chance of getting any kind of ARPG in this word. And they did what I described - interestingly enough, they maded absoluetly same shit as other cancer companies for most retarded audience. And when I get all this poo in da face and dissapointment of last chance we can get at least AA level ARPG, with nice style and gameplay and world, all I hear "it's your fault/you are negative person/why you not eat shit it is good".
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No. 14142
>>14141
You're making a lot of assumptions about a game that hasn't got a lot of unedited footage shown and then turning those assumptions into vitriol. One can both be pessimistic about something while reserving judgment for when judgment is due. It's done along the lines of "I don't think it'll live up to the hype, but we'll wait and see" and it's a lot less on the nose. You're allowed to dislike something, but others are allowed to like that thing without you insinuating them to be "kids [or] adults with attention deficit hyperactivity disorder" too.
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No. 14144
>>14142
>You're making a lot of assumptions about a game that hasn't got a lot of unedited footage shown and then turning those assumptions into vitriol
They showed trailer with characters. They showed gameplay trailer. And it not something hidden like kojima's babies in oil, there everything more or less obvious for everyone who played any ARPG in his life. This is have aim at certain audience, certain style and gameplay and they not hidding it. As always said, "why I need to tast poo to know what it is"? This is not non-ordinary case where works "rule of book cover".
More than that, I can say about game that was not even shown exept tisser, Elder Scrolls 6 for example: 90% it will be on Gamebryo engine, it will have new, even more generic style, it will ignore lore of previous games to make even more simplified and generic fantasy with some epic hero story and will primarly aimed not for current TES fans, but for newer generation.
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No. 14145
>>14144
Yes. Trailers. As in, edited footage for marketing purposes. You're basing your entire review on that alone?

>why I need to tast poo to know what it is"?
Like I said. Don't play it if you don't want to, all I was suggesting was to wait for the full game to be released and see what people are saying before you cast the die. I had no idea that waiting for a finished product to at least undergo peer review before passing final judgment was such a radical idea.
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No. 14146
The thing I dislike about the trailer is the whacky lolsorandum tone. holds up spork.

I'm kinda tired of all the deadpool-esque homour in games, I'd like something really dark, grounded and gritty to come out. Something like max payne is a perfect blend of dark and self aware for me.
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No. 14160
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>>14120
He has a point though
>>14123
This is my exact reaction on seeing that first pic
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No. 14203
https://www.youtube.com/watch?v=cwFahmeU8vk
Holy hell this is fucking with my brain
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No. 14205
>>14075
Obsidian has been crap since after New Vegas.

When I read that the guys from Troika were making a game at Obsidian, I was really excited, because I figured we'd at least get a game with good writing even if the gameplay was shit.

But having now seen the game they're making, I've lost the last hope I still foolishly had in Western game development. There's some kind of cultural block that prevents them from making good games nowadays.
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No. 14207
Two days ago it came to my knowledge that they are making a Total War game based on the Three Kingdoms period.
My inner sinoboo is weeping, because I'll never have a PC strong enough to play it.
I can't remember the last time I wanted to play something new.
I never wanted to play new games.

Maybe in 10-20 years I'll be able to play it.
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No. 14209
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>>14205
Last game I played by Obsidian was South Park Stick Of Truth. Very much fun.

In FONV I have something like 400 hours.
In FO4, which I hate pretty much, I have 80 hours though.

How have the other games being bad so far?
I just learned about their upcoming S P A C E RPG and little do I know so far but I'm pretty hyped.
Please, Ernst, tell me I will like it a little bit.
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No. 14210
>>14207
Get a summer job and save up the equivalent of a few hundred dollars. That should be enough for a PC that can at least run it.

TK Total War is gonna be shit though. The campaign mechanics are still even worse than they were in Medieval 2, and they picked the most militarily boring period of Chinese history on which to base a game. No cool early gunpowder tech, no archaic Bronze Age weapons. Just endless pikes and crossbows and fantasy kung fu commandos.

Hope that helps cool your enthusiasm and make the wait easier, you're welcome.
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No. 14211
>>14209
>Last game I played by Obsidian was South Park Stick Of Truth. Very much fun.

Great game, but not really because of the gameplay and all the other stuff wasn't really up to Obsidian.
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No. 14212
>>14211
True. It's just a good game, because you find yourself thinking "OMG, this IS just like South Park".
If you don't love the TV show it's pretty much meh; which makes it objectively a not so good game.
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No. 14214
>>14209
I forgot they made Stick of Truth, that was alright.

Pillars of Eternity has atrocious combat, and a generic lackluster story. Tyranny had a really interesting combat, but the same horrible combat, and the writing was terrible except for the interesting setting. The art design was also crap.

Tyranny especially is infected with millennial-era cringe. It's supposedly a Bronze Age society, but there's Strong Independent Women everywhere; it tries to make you sympathize with a sadistic mass murderer because like, her friends died, and she's really sad; and every big Moral Choice™ that you make includes some stupid complaints by your party members who think about the world in the same way as Californians in the year 2018.

And then you find out that the game abruptly ends halfway through the natural arc of the story, and you uninstall that piece of shit game and try to forget that it exists.

When I contrast that to how perfectly Arcanum created an internally-consistent fantasy version of the late 19th century, I get sad about what could have been. I don't know if its just that all the good writers have left the games industry, or if they just pussied out and abandoned artistic integrity to tap into our cancerous zeitgeist.
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No. 14215
>>14205
Implying most Japanese games aren't shit

In fact they suffer the most from numerous bad features including what Russia was saying about looking like clowns and puke
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No. 14216
>>14203
Yes, looks really fun. I myself always thought about this for years. However, they still replicate some more modern features instead of go full-classic goldsource.

>>14205
>Obsidian has been crap since after New Vegas.
Well, subjectively I really agree with you. Objectivly PoE1-2 not bad games, but from my perspective, very mediocare to say the least and after New Vegas I not liked any of their games. Sad, since while New Vegas is not RPG OF MY DREAMS it was at least something really what Ican count as decent fallout and as decent game in genre.

>>14209
If you hated Fallout 4, you will have very mixed feeelings about that - from what I seen they remianed some elements from nev wrags, but other elements dropped way below even fallout 4. And style/universe.. well, you seen it.

>>14145
Don't play/you toxic person/problem inside you/you not tried it, but, play compleatly, buy all dlcs and take all achivemnts and then say something is nice arguments that prevent any critique on any game, evevn such commertial wide-audience AAA projects that simple by it's core as wooden stick.
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No. 14218
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>>14216
Sad! (FONV is le RPG of my dreams btw)
I'll have a look when plenty of gameplay is online.
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No. 14219
>>14210
Well, if I want to be logical, I never really liked TW games anyway. I always skipped the battles, and I don't think I'd be able to stomach the shallow diplomacy after playing grand strategy games for so long.
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No. 14220
>>14207
I usually know that feel. I stupidly bought Witcher 3 and Ashes of the Singularity neither of which will run on my PC. It may be years before I can play them.

>>14205
Oh and also there are plenty of fun games dude just don't expect a good triple AAA game because 100% of those are run by megacorps and catering to dumb bydlo. I have played a ton of recent really awesome games including ToN, Wasteland 2, Endless Space, XCOM2 and so on. Well, idk how recent you mean or long ago a few were made, but lots of great stuff has come out. The thing is to look for some more obscure studies. If you like CMS like Tropico or SimCity or City Skylines a new one of those just came out called Cliff's Edge which looks pretty nice. If you like RTS I think Iron Harvest is supposed to be coming out soon. If you like tactical combat Phoenix Point is being developed and Phantom Doctrine was just released. There's actually a bunch of good to excellent games within this time period it's just that you have to look for them a bit more. Anything the hype machine got rolling is probably crap and anything the shitheads on /v/ are obsessed with is also probably going to be garbage thiugh.

It's like with the American recording industry or American breweries. If you only pay attention to what's mainstream of course it's going to be shit because it's made for bydlo. You have to look for more obscure bands (which btw is exactly what the recording industry used to do is trying to find good garage bands to advertise which is where most of the old ones came from) and craft breweries. Likewise you have to look for the obscure devs who are the same kinds of people who made all those great games in the 90s. These were basically guys obsessed with DnD or White Wolf storytelling who were operating out of a shack or closer to it. They had no huge corporate headquarters for the most part.
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No. 14221
>>14220
>I usually know that feel. I stupidly bought Witcher 3 and Ashes of the Singularity neither of which will run on my PC. It may be years before I can play them.
For some reason I pre-ordered Battlefiled 4 (because I had money back then probably) and only recently I played it (I also have all DLCs because they was free lol) - I played trought all not very long campain, was bored to death and deleted it lol.
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No. 14224
>>14220
I don't mean to upset you but today I was very happy when I used my new computer to play witcher 3 with ultra settings and ultra post processing. It's just great.
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No. 14232
>>14224
Why would it upset me? I know I am playing life on Russia settings and accept that. Hopefully I will find a job this month and march through blizzards and ice and darkness to get enough money to finally buy more RAM, new videocard, and/or new HDD since mine is full to the point I have to uninstall to play things and still leave just enough 20-30gb of hard drive space left so it doesn't crash. Still runs XCOM2 though.
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No. 14242
>trying to watch a youtube video about a game feature
>it's a stream
>every 30 seconds the player goes "hey random_faggot666", "thanks for the donation", "thanks for subscribing faggot_69", etc. etc.

Is this what they call "interacting with the community" over there? Do normies really get fooled into thinking they're "socializing" with the streamer? Shit's bizarre and I don't like it.
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No. 14259
Company of Heroes 2 is available free download on Steam for the next 14 hours
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No. 14262
>>14242
It depends on the stream. Smaller streams can be fairly interactive. XTRG runs a good wargaming stream and because it's small and they bounce ideas off each other all the time for moves or discuss history and it's pretty cosy. It can veer a bit into backseat gaming at times but mostly they're not a bad bunch. I know what you mean about the big ones though. Maybe it's just an outsider perspective but it is just so bizarre.

If anybody is curious about wargaming, I'd recommend his youtube by the way. There's a really entertaining PBEM game of War in the Pacific that he's running with another youtuber. +15
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No. 14276
It always amuses me how people present a counter argument for an internets critique inciting to try it before.
Firstly, you're blind to see a whole bunch of praisers rarely partakes in tasting their holy grails in a similar manner. For instance, sold out journos to describe any game in the fixed vocabularly using those "unbelievable to play, incredible to watch, interesting to dive into" epithets. They typically play it when a live camera is on. It is normal for them to record their opinions on filmed material.
Secondly, it's a poor way to reflect your positive attitude because it implies horrible things such as having no voice for critisizing maniacs, pedos, adolf hitler, [insert a name] before trying it in reality.
I could say a man is an asshole before conquering a half of europe and gassing jews as well as I could say a game is a deeper asshole after taking a glance upon the trailer.
Hating something for its appearance is normal. Totally.
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No. 14279
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Calabria status: pocketed with around 7 divisions worth of German troops including Armour, Panzergrenadiers, some SS and just veteran German infantry ranging from regiment through division formation size. Most notably I got these bastards:
https://en.wikipedia.org/wiki/1st_Fallschirm-Panzer_Division_Hermann_Göring
https://en.wikipedia.org/wiki/16th_SS_Panzergrenadier_Division_Reichsf%C3%BChrer-SS

It might not sound like much compared to the Eastern Front but the thing to remember is that while the raw size of forces was smaller in the West, the formation density tended to be a higher, so thinning them out by that many divisions is a big swing compared to a similar size in the East. The pocket will probably hold too. Italy is defender's terrain after all and that's going to really weaken their options once I bust through the Winter Line (the strategy at that point is to push the Allies into the sea on the open plains around Rome). That port of theirs that the HG Fallschirm-Panzer Div. is parked in (grey+blue chit) is bombed to shit and isn't bringing in many supplies, certainly not enough to let them grind their way out across rivers into rough terrain. God Bless the MAAF!

I've also decisively secured air superiority. I'm seeing it where I'm sending out over 20,000 sorties per week to the Luftwaffe's 6-7,000 at best and coming home with fewer losses than them. That feel when no other hex Ernst to do a split-command game of WitW with ;__;
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No. 14280
>>14276
If you about previous disscution, I may say that you can judge things by trailers and by covers if things are obvious - and there they more or less are.
And you can disscus and talk about tastes and preferences - tastes are personal thing, but they formed based on something - life experience, certain events and knowlege and can also be changed and modified, so I can say about some things that they have "bad desighn" and "ugly", that's all.
I also not like when any critique meet answers like "you not played enough" and "you negative person" instead of more counter arguments that make a disscution...

But whatever, I already bored of this game announses and who cares, not all people even care about it there so better just switch disscution on something different already.
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No. 14326
>>14279
>Fallschirm-Panzer_Division_Hermann_Göring
I had this old man living in my apartment building. One day I met him almost crawling up the stairs with his shoppings having trouble to breath. I helped him into his flat and wanted to call an ambulance, but he denied. He said he had some condition and only needed to take his aerosols and get some rest. He offered me coffee and I sat with him in the kitchen for a while. There were a lot of pictures from the war so we got talking about them. He had been in that division. He told me about how they fought in Italy and how they had to defend their positions being highly outnumbered by the enemy. He didn't speak very highly of their Italian allies, calling them cowards who deserted at the first shots of enemy fire.
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No. 14331
Holy fuck lmao
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No. 14334
>>14332
Yes I seen it too! I was surprised how ugli it is... well, it will be made by sony (yes, movies like new ghostbusters, Pixels etc.) and expected it be terrible but they even fucked up desighn. It just human torso with sonic head and fucked proportions. It is like uganda-knukles tier.

Also awesome sonic movie cast already created by fans. Thinking about this now I want my pic realted much more lol
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No. 14335
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No. 14402
https://www.youtube.com/watch?v=Dr3iL49ay4E

A game frome one of the mian Civilisation 5 devs. Looks cheap, but I like concept of building your barbaric state on ruins of Roman empire.
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No. 14404 Kontra
>>14403
I'll better report you. This isn't shitposting board.
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No. 14413 Kontra
>>14403
Wrong thread
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No. 14421
>>14403
>>14413
Mods please remove and ban
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No. 14423
70 kB, 516 × 394
Another decisive victory for team a!
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No. 14428
>>14276
[GODWINS LAW INTENSIFIES]
Hating (or liking) something based solely on a trailer is not the same thing as hating Adolph Hitler.

You should at least be able to watch someone stream it before deciding if the game is indeed total shit. Do you not having a saying "don't judge a book by its cover" in Russia? Although, one can have other reasons for hating things. For example I haven't even seen a stream of MoO4 yet I still hate it for what appears to be them trying to cash in on an old franchise while not just doing a sloppy job but having the audacity of charging me another $10 to play three races that were all available in the base game. They even had these three sold separately for awhile before bundling it into one DLC, which pissed me off enough I decided to not even pirate it. Although I may still pirate it to try it. This is still different than "fuck streams fuck walkthroughs fuck pirating to try myself I am just gonna say it's a shit".
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No. 14692
109 kB, 1023 × 639
57 kB, 640 × 360
287 kB, 1280 × 720
110 kB, 1280 × 720
>>13840
To continue disscution I started replaying GTA4 from long time ago. And since I have new PC I finnaly able to play on max ssetings without any lagging. This game have terrible optimisation: and on PC and on consoles. I remember when it come out on PS3 all people talk about long long loadings, and even on modern PC that way ahead maximum requrements it sometimes have draw distance issues. But well it was kind of new engine for studio and for it's time it was very advanced game.
It was still time when I can be impressed by physics and by graphics. And after GTA San Andreas in therms of euphoria technology for ragdolls, new level of detail, transport damage and movment, new AI... it was game that in many such ways was a real revolution.
I was also impressed by plot that have much more detailed characters and much less cheezy stuff, with kind of depressic thematic which was somethibg really fresh after "adventures of CJ"

But playing it nowdays and look at it more objectively, in many ways I can compare this game to GTA Liberty City Stories: LCS had more detailed and more "realistic" plot compare to 3 or vice city, but it have a lot repeating and boring missions with simple and repeating tasks: kill one person, steal car and respray it, steal car, save person and respray it - it feels like guys who created gameplay part of missions had no any imagination.
Same problem goes with gta4: espessialy first oart you doing basicly same simple tasks all over again. Skripting on new level of cource, there much more sequences and intheresting details and there a bag of really interesting ideas for missions, like sniper one where you have like 5 different variants how make target go from chair to window. But overall... go there, ride person there, etc. After san andreas where every second mission is something really unique and memorable it was step down.

Don't add to game fact that it is more "new advanced level" gta3, rather than "continuation of san andreas". Even trought there a lot interesting features, like in game internet, it lack most of ideas that was created by san andreas - multiple cities with countryside, rpg/adventure elements with character stats etc. etc.

I also should point mechanics: you kind of not directly control character, there some delay between input and character action which may feel akward after 3-VC-SA. Car controls are fun and more "realistic" trought many people may say that it way too realistic. Combat is heavely cover based: enemies have a lot of HP and 90% of gun combat is you sit in cover and shooting all you can see while enemies are reload (a lot of this was dramaticly changed in 5 but it is different story).

So I really have mixing feelings about this game. I'll finish it of cource, I remember nice bank robbing mission. And I'll play trought Episodes from Liberty City addons too, since they experemented a lot with many things, add many stuff and features and changed missions narrative.

Ah and yes: Niko, let's go bowling!

About little details there interesting video: https://youtu.be/GWVtZJo-HqI
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No. 14693
1,7 MB, 6483 × 3634
I'm playing Atelier Lydie and Suelle. I've got quite a bit of grinding right now...

Overall I like the game, the characters, dialogue and interactions are quite good. The problem is the gameplay itself is lacking.
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No. 14698
>>14693
lol I have "anime" specifically on my recommendations filter
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No. 14701
>>14692
GTAIV is probably my least favorite GTA apart from III, and I don't like III only because it feels old compared to every other GTA fame after it, even VC. Sure, raising hell in the city became much more fun with the new physics engine, but the missions were seriously lacking, and not only because they weren't very original, as you pointed out, but also because they were embarassingly easy. I cannot remember a single mission in GTAIV that I had to replay due to its difficulty, while it happened quite often in other games in the series.

As for its plot, I don't find it very appealing. Seriousness and drama doesn't automatically makes the plot better; predicaments of a foreigner war veteran turned criminal aren't exactly the best story frame, not to mention that the development is basically "was in shit, got in deeper shit", and the bit at the end when either your cousin or your bride dies feels very forced. But I guess it's more of a matter of preference: one darkly humorous or tongue-in-cheek book, movie or game is more important to me personally than fifty serious ones. Take, for example, the movie Goodfellas: it deals with a serious theme of organized crime, but Joe Pesci's character combines both extremely dark and extremely funny features, and, despite the protagonist finds himself, I couldn't help but find his drug-induced paranoia hilarious. Or Once Upon a Time in America: it has quite tragic mood in general, but it also has a fair share of funny moments.

The characters aren't very deep either, the ones from GTAV are much more human-like than stone-faced and stone-hearted gansters of IV. A guy who goes through the middle-age crisis and has to deal with a family of a cheating wife, a dumbass son and a whorish daughter looks pretty realistic, the only unusual thing about him is that he also is a criminal. And the friends system was very annoying, too. I disliked the dating system in San Andreas (to the point that I simply killed both Denise and that casino chick in every playthrough after my first one, so they won't pester me), but in GTAIV it's even worse, because there are more people who constantly bother you and you cannot avoid befriending them if you play through the story. It can also get pretty silly at times: in one of the early missions you are forced to go on a date with some woman; later she turns out to be a government agent, and Niko acts like he's shocked and deeply hurt; but the thing is, I never bothered to go on another date with her after that early mission, so during that cutscene with the revelation I was like, "Dude, you hardly even know that woman, why worry?"

I gotta add though that both add-ons were much more interesting to me than the original, especially The Ballad of Gay Tony, which brought back some of the craziness that I loved in VC and SA. Still prefer VC, SA and V, but the add-ons certainly redeemed the game in my eyes.
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No. 14702 Kontra
>>14701
>the protagonist finds himself in dangerous circumstances
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No. 14712
171 kB, 800 × 640
90 kB, 1280 × 720
64 kB, 1020 × 637
151 kB, 1280 × 720
>>14701
Well, I like GTAIII as it's own. It is like link between Old 2d GTA games and new 3d Era - Liberty City from there not looks like real life New York, but mix of New York and Chicago and all together it more reminds me of kind of city you can see in Ninja Tutles or Spider Man 90s cartoons, which kind of unique, I guess. Stuff like kind of Goofy traffic (traffic in gta VC already much more fit place you in, there it just in many ways random set of toy cars for the most part) There also a lot leftovers from more arcade time of game - money bonuses for hard hits, telephone missions that often not explaned even why and how. And plot with characters are basic to say the least. Only thing I really don't liked about GTA3 is lack of overview map, but I guess city is kind of small anyway so it is not hard to memorise it. Ah and yeah, I turinng this "traces" or how this retarded wannabe blur effect from 2002 called, it hurt my eyes. It is funny that when I was a much younger and don't had internet, I trought that gta 3 is third game AFTER Vice City and San Andreas. When I finnaly get to this game, it felt indeed strange after VC and SA lol.
And yeah, some physics stuff are worse than even VC, lack of bikes and helicopter and overall kind of basicness of everything.. but well, when it come out, it was a lot fun. Just this game aged not so well.

While I love vice city for atmosphere and sseting, I have some problems with it same as with 3 - most notably controls and gun fights. It is too arcade, in 3-VC I feel like I not controlling my character on degree I wanted too. No moving camera whil in car, no proper aiming, all gunfights feels akward and a little bit too dangerous. Like, in San Andreas it is indeed much more fun to aim, cover, shoot and do things like that. This is one of the reason 3-VC was always much more hard games than SA-IV-V. Also interesting thing about San Andreas - I was always confused why car models in SA kind of not very detailed and textures are worse than in VC in terms of detalisation. And only not long ago, when I discovered SkyGFX that brings back to PC version PS2 effects, reflections, filters, color lighting I relised how this game should really meant to play. PC port without fan patch and SkyGFX really sucks.
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No. 14716
226 kB, 2880 × 1618
402 kB, 1920 × 1080
1,5 MB, 1920 × 1080
118 kB, 640 × 360
>>14712
About GTAIV... well, in a way, as I already said, this is not a sequel and continuation of San Andreas ideas, it more like "reboot". This why it called IV - a new generation of GTA games, a fresh start, same as III was. So while technologies are revolutionary to the series, gameplay, missons and all stuff around in a way are more like "GTAIII's realistic version". Hovever I was dissapointed for example that there only city and only on small islands like gta3-VC was, I expected not much, but at least a little bit of near countryside, maybe a couple of small towns around. For example - first island in game is kind of real life equivalen of long island of real life. They can extend it a bit beyond airport, add some small forest, 2 small towns and some sort of old XVIII century fort - it is not that hard for Rockstar.
And yea, game kind of easy in many ways. For example there like 5 missions to "chase car and kill person", but they all same - you don't need to kill person while you chasing him, they all just crash somewhere and whill waiting you on foot which is kind of boring. There no ultra crazy tasks for time or things like "jump from helicopted and land on plane, capture it and destroy military base" - you know, kind of stuff that normal for GTA. 90% of missions just shooting, and as I said, shooting there cover based and easy as fuck.

Also, I playing trought GTAV now too, and as metioned, enjoyed it more than before. Trought, there a lot things that done meh and could be much better. First thing that I remember triggered me since first trailers - why GTA5? It kind of same style and same things as IV just advanced. You know, VC, SA, VCS, LCS - they all was not "4", they was addons to 3, and number should mean that something really changes - like universe changed again, but in 5 there nothing like that. They can just call it "GTA Los Santos" or something like this, but not 5. Second - map is big, detailed, but feels not as interesting as GTA SA did. SA map obviously smaller, but there was hell lot of things everywhere - a lot of detail, many different regions and cities with really different amosphere. There - Los Santos and around and it feels kind of less interesting honestely. Feels like something not there, not enough of cool stuff. Always think that they can make San Diego for example, lol. From gameplay part - there was dramatic changes in all mechanics, and while some are fun, some not so much. Like new gunfights are more active. You can sit in cover but it not so safe and mission always forcing you to change your position. Enemies much more weak so gameplay style of moving around and kill enemies quickly is more effective, which add dynamic to shooting missions that GTAIV lacked. However things like car control and car physics feels more arcady again. Yeah in GTA4 it was probably too much, but there even with driving skill system it feels like... eeh.

Characters and plot are really a thing that I have mixed opinion - Idea of having three characters kind of reduce your connection to your hero. We will not touch Claude since he has no any personality, but despied other characters had background, you kind of associated yourself with them, you have that touch, that feeling of avatarhood. Even when character is kind of wierd like Tommi Vercetti, which was in prison 17 years, have problems with Rage, can kill easely and have psyhology of real mafiosi killer and criminal, and same time have manners and overall not a "simple guy", you have appeal to him and his actions too. You can imagine yourself in his shirt. Who does that guy think he is? Now I gotta dress like a chump as well as hang out with them? I like this shirt.. But for characters of "stories" games and for "episodes" I don't say same - however they are spinoffs and it is all right, it is kind of their idea to be additional stories that expand stories of already existing characters. But GTA5 is main game in series, and it have 3 characters same time and I have no direct appealing to any of them. Maybe if you really really liked one of them you are lucky but I not managed to build such connection to anyone of them. And game not concreticly put finger who from them are main one. Michael - nice guy, but his family is aanoying and he is too dumb to build even simple dialogues with his bydlo relatives. Trevor is just psycho with memes who kind of fan, but you can not feel that you want be him and he plays kind of additional role. Franklin - he kind of pretend to be main guy, but he waaaay behind CJ who already have famous role of ghetto-guy, and sometimes feels that he have not mcuh attention. All of this guys looks like awesome side-characters that always around you, but I sadly not feel any of them as main character. And fact that they all three same time damage this feeling even more.
Another gameplay stuff - I don't like switch characters menu and switch them during mission. This game also have problem of old GTAs of explaining controls very briedfly right in time you already need did it perfect for mission - swimming and YOGA was annoying to get. Police kind of lame and easy, at least in low-mid stars seach, it very easy to loose them. I don't know why they not keeped system at least from GTA4, also on streets cops are really rare, it much harder to get a star out of mission than in previous games. Weapon selector sucks too. First person mode are useless and added just for fun. There too much stuff and most of it connected to GTA Online. All this weapons skins, all this phone modes, SMS, mail, too much of this shit - yes it has no this annoying meeting system from GTA4, but there always everything around, always everything that game wants something from you, you don't feel that level of freedom you had in San Andreas, while in San Andreas there a lot of stuff to do too. And finaly what makes this game lacks personality - sseting. LA. Modern times. 3 was wierd by itself, VC is 80s miami, SA is early 90s california - this games not only just some sort of territory, but they re-created certain historical period. In gta5.. well it become so only when there 15 years passed since release and what in game become "historic" by itself.

But overall, just plaing, doing shit, doing fun in GTA5 more interesting than GTA4. And missions technically much more fun too, however again, this is not San Andreas level. But anyway, I wonder, what they will do in next GTA. I also was dissapointed of lack of new Single player addons and stuff, exept cars and clothes that appearing in-game from multiplayer. And sad that not all MP stuff avalible at SP. I not fan of merging SP with MP like that.
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No. 14730
>>14701
Actually war-veteran-turned-criminal is actually a very completely realistic thing. You realize that basically the entire Triads crime syndicate originated from old soldiers who lost the Chinese Civil War? Or take the Hell's Angel's and American biker gangs. These were originally people coming home from Vietnam. So it is simply a realistic thing to talk about war veterans coming home and turning to a life of crime. Alteranitively, they sometimes come home to life of fighting crime (like US cops, which includes bullying/brutalizing/murdering us) because these are the sorts of things they're good at and are too used to the long periods of boredom interspersed with periods of excitement and sheer horror. Also tfw I haven't played any GTA since Vice City.
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No. 14764
>>14716
>this is the land of opportunity! get out!
The fact that millions of people think Rockstar games have deep and meaningful stories and social commentary makes me seriously question if most humans are actually sentient beings.
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No. 14768
>>14764
Everyone is sentient, most people just run on autopilot their entire lives. They have at least the capability to be self-aware even if they aren't.
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No. 14788
1,0 MB, 1363 × 657
27 kB, 980 × 541
I'm stuck about a third of the way through Northern Inferno, but it's also the kind of mission I love (submarine warfare) so I'm not even mad. The mission is to sink two Soviet SSBNs (Delta-II Class) within their own Bastion in the Barents Sea. My forces are a pair of Sturgeon Class SSNs but the search is complicated by allied SSNs meaning that even confirmed submarine contacts can't be engaged without confirmation since Soviet SSNs are also operating in the area. It's bad enough having to track down subs with subs. It's fun and very tense but also slow as balls because moving is noisy and active sensors are noisy and a noisy sub is a dead sub so you're moving slow and hoping to pick up something on your passive sonar from an enemy sub being a bit careless.

However it wouldn't be CMANO if there wasn't something to make things sticky. This is the Bastion of the Northern Fleet. This means that if my subs make one little fuckup, one decibel too much noise, and it's very possible to get the surrounding water bombarded with sonubuoys and depth charges from surface combatants and airborne ASW assets. The one bonus I have is that because the strategic situation is deteriorating rapidly, lucky ol' me on the tactical scale has authorisation for SUBROCs. If you don't understand what the attack profile is like from that data sheet, look them up. They're a very unique weapon of the era.
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No. 14825
13,2 MB, 640 × 360, 2:31
This is looking pretty good. There are actually a lot of decent looking games coming up
https://www.youtube.com/watch?v=HgwFlBpl-7Q
https://www.youtube.com/watch?v=zc4JoIb4RGQ
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No. 14829
>>14825
Resource gathering looks a bit like OpenTTD which is certainly not a bad thing. They admit that it's very much a work in progress though, so I don't want to draw too many conclusions, there might be some significant differences that aren't immediately apparent.
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No. 14839
172 kB, 1366 × 768
I'm playing Warband for the 500th time, but now with Dickplomacy Reloaded. The dicking part is dumb, but it's probably the best vanilla+ package for the game out right now.

I discovered to my pleasure that this mod includes both muskets, and the ability to create your own custom troop trees. I'm planning to live out my Oda Nobunaga fantasies of uniting the land through superior use of gunpowder technology.
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No. 14840
>>14279
nice game what is it name
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No. 14841
64 kB, 566 × 170
>>14840
Gary Grigsby's War in the West. I'd watch some videos to see if it's your thing first since it's as much an air war game as it is a ground one, but it is a lot of fun. It's also on sale for a very good discount on the Matrix Games site until January 1 so if it does catch your eye it's a good time to buy in. Operation Torch, the expansion is also good value. Adds some nice multiplayer functionality and some more scenarios detailing bits of North Africa and the larger Mediterranean Western Front (Italy+Southern France).
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No. 14916
345 kB, 1920 × 1080
2,3 MB, 1920 × 1280
You know I really wish devs would actually bother optimizing their games more. Like, I get that memory is cheap and plentiful now, but I've got one drive installed and already can't store most of my shit on it and have had to clear out all my videos and tons of shit and uninstall games just to make room. And no it's not just because of graphics or whatever silly shit I've found some that are 4-5gb or 10gb, not this ridiculous 40gb shit that has taken me forever to download. This thing was fuckhuge for what I thought it was. Tried DoW too and it's pretty good so far except not having enough races. I think I'm just gonna have to build a new PC. I'm afraid of it dying now plus I think I need not just new GPU and RAM but also a new 2TB HDD as my secondary. And this isn't for fancy shiny shit like Cyberpunk 2077 I mean to play stuff from even a few years ago.

Anyway how's this game?
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No. 14922
>>14839
Are spears or picks better in the hands of the AI? Trying to think of which melee weapon to give my line infantry.

Test battles show that musketeers reliably out-Rhodok the Rhodoks at range, and now I just need to capture Shariz in order to make it into a musket-toting Free City.
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No. 14951
https://www.youtube.com/watch?v=gbx6_qdyDE8
Hah, russian looks like kind of clone of mass effect with small-medium budget. Awesome that this is back, Ukrainian-Russian mid budget games from 00s was what in USA they cal it "eurojank". Looks and is cheap, often full of bugs and use kind of not best polishing and marketing, but often have somethnig fun that big AAA crap lacks for different kind of reasons. Funny that this was announsed same time I wanted to replay Xenus 1-2, Cryostasis, maybe even Precursors

>>14916
>Anyway how's this game?
Not played it, but from what I know and assume, this may be clothe do previou Relic game - Danw of War 2 and I exept to see there something similar

>You know I really wish devs would actually bother optimizing their games more.
You mean compressing it in size? Yeah this lazy bastards don't do it anymore. Call of Duty WW2 was like... 90gb? Rridiculous. I remember when it started... I guess from Titanfall? One of this Titanfall games. They decided not compress sound and stuff, and game that logically should be maximum of like 10 or 15 GB become 55GB. And after that everyone started doing same crap. I don't care about downloading time, but size is yeah, a problem. I have a lot of space in external drives, but iternal for games have only 250GB and you basicly can have only like 1-2 game installed same time and you done.

Back in the day they do everything to compress everything they got as much as they can. If you look on triangulation of games from ealry 00s you will see how much they tried to put all game on one CD. Used a lot compression and special archives, other features to minimise their size. Morrowind GOTY with all addons is only a little bit more than a Gigabyte. Half-life is like 800MB even with most last steam updayts and other crap.
Most big game that I remember before this 2012-2013 quick change to 9000GB is World of Warcraft if you not delete or re-install, but from times of vanilla just install patches and updates, in 2008 with 3.3.5 version it was 25GB or 30GB or something.
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No. 14981
>>14951
I wish Russians didn't act like Nigeria even in games a lot of the time and just make crappy knock offs or jank since I feel like there's tons of wasted potential in the Slavlands, but https://store.steampowered.com/app/385530/_/ lol I think it was this game I downloaded that they couldn't even bother writing the description in English when I got it and will probably try and use that game to learn some Russian.

As for Dawn of War the campaign was pretty meh and I can see why Relic tried changing mechanics a lot from what I've heard, although I get the strong impression that a lot of it is just inherent to the 40K system. Like the only "strategy" you really do is just rush dreadnoughts and maybe tanks/equivalent to completely own the map. It isnt even just Starcraft unit spam, it's like just 3 unit spam and those lone mechanical units will be enough to take out waves of infantry and destroy pretty much everything else. You can basically win five battles in a row and possibly the game with just a single tank and it doesn't even have titans. Everything about it feels like a cheapened, jankier knock off of Starcraft. I mean that being stated it is a pretty cool game and I wish I'd played it back in the day, but it doesn't feel like much strategy is involved. I'll have to check out DoWII which is supposedd to be better and very different from the base building style of DoW. Music and playing chaos is pretty satisfying tho.
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No. 14982 Kontra
>>14981
Btw in case wasn't obvious, point was "but then you have this really well known highly praised western company making a very nice knockoff jank...
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No. 14984
>>14981
40k of the DoW time period (4th edition had just released and was bsaically an update to 3e) was actually pretty healthy once you discount the cheese that was mechanised Tau. AFVs weren't really the dominant strategy outside of that one case. Building a gunline and piling out a dozen plates per turn as guard was pretty good, especially against evasive armies who relied on breaking LoS (indirect fire stronk), and spending the points on drop pods were arguably the best way to build marines. Also ebin codices like Eye of Terror made traitor guard their own thing, and I liked the fact that you could make a tiny army of massive badasses from Daemonhunters.

After 5e, the game got much more focused on setpieces like fliers or small titans but that's not what 40k was at the time that Dawn of War 1 was being made. It was a better time.
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No. 14988
5,4 MB, 1560 × 2190
I picked up Valkyria Chronicles 4 and I am not liking it so far, it's quite stupid, the characters aren't great, the gameplay is the same and it's more westernised. I'm not sure if I will finish it, right now I am going to play some Squad though, they have added tanks and some other things since I have last played.
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No. 14991 Kontra
>>14981
>I wish Russians didn't act like Nigeria even in games
Yes, of cource nigerians making a lot of good games.
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No. 14992
141 kB, 650 × 867
>>14984
DoW1 and tabletop original to say, very very different in gameplay, which is pretty obvious. I don't think warhammer fit just warcrafty/CnC style build stuff - spawn units from nothing - rush. Even when I played as much more young person I question from where the hell I get marines, which force on this planet one chapter can have, like 300 marines from 4 companies maximum? DoW become much better in Dark Crusade addon with it-s total war campain. If they changed battles - like you have limited suplies and limited amount of units and buildings which you need to relocated and operate trought all campain, It'd be very fun.
Of cource animations and models, sounds and music, voice acting - was all that things you remember about DoW, top quality stuff, at least untill addons. Plot there was most basic thing and often questionable, but eeh warhammed sadly beyound tabletop game and core awesome ideas about universe - is mostly a number a bad plots from "Black Library" anyway so who cares.

What edition is da best is so old arguig so I not even put my troughts, since evetyone have it's own strong or not strong opinions on it. I can't name worst or best edition for shure. Maybe late 7 was the worst...? But again, I stopped follow much after first months of 8, and 8 was promesing dunno how it is now.
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No. 14996
130 kB, 818 × 583
>>14992
That was mostly a counterpoint to the comment that dominant vehicles was a trait inherent to 40k when it wasn't a thing at that time in the original game.

Tbh though, Inq28 is the best edition, but it also requires a minimum of 3 players and they need the right mindset. Really though, get an Inquisitor rulebook, use the regular scale models to make your dudes and change all the measurements in inches into measurements in cm. Enjoy the best 40k skirmish game ever created.

In terms of the officially supported games, any edition is great when playing Combat Patrol because it's much harder to cheese and combines the best bits of the main game with the more intimate experience of a tactical. Kill Team reboot is pretty good too but suffers compared to Inquisitor by not having as many options, and suffers compared to Combat Patrol by being focused on elite units so your beloved lasguardsmen can't come and play without being completely and utterly stomped.
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No. 14997 Kontra
>>14996
Just to correct myself with Inq28 I guess you could get away with just two players, or a player and a GM, but the game really shines brightest when played with the full crew since it opens up a lot more of the freedom that the game allows for.
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No. 15116
>>14788
Post more pics and stories of this game. Looks ebin but maybe a bit too much to learn. I love games that have depth in details and mechanics but it’s a pain in the ass to take a break from a game like that. I always forget something and usually these types of games will punish you for it.
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No. 15123
>>14992
You know I'm too tired to go into it now but I really do keep getting the impression that the 40K fandom is by far of the most fucking retarded and immature of most fandoms, and the pure in general kind of fucking sucks or at least so far as Imperium is concerned.

I think a major part of it is because of the focus on the empire which is supposed to be space Catholics with other stuff but really just shows the space Commie Nazis with the worst aspects of everything, which is okay if it stayed true to the idea that everything is shit and so is every one but I often get the impression it's not just a misreading by retarded fans but an actual honest effort at giving the imperium a valiant and heroic portrayal when really they come across as one of the absolutely most evil and worthless factions there is. And added on top of that the majority of the galaxy's problems are basically the imperials fault including apparently the Tyranid invasion. That, combined with the fact GW basically just runs some weird plastic financial charnel house to suck up the large amounts of disposable income unmarried single men in older age tend to accrue seems to make for some really terrible lore where the only point is the laziest crap to give a reason to buy more figurines.

I admittedly haven't read the books (and absolutely don't ever plan on it) but I've spent a lot of time reading the wikis over the years and really, everything but the Imperium is cool to read about, although it is often apparent if you played any tabletop games how it is more like a series of rote formulaic lines about what does what in player context rather than even describing the lore. One of the two main ones is particularly guilty of this. I dunno, it just seems like a lot of lost potential for something that was originally tongue and cheek and runs completely on being as over the top as possible to taking itself seriously, but trying to portray a blatantly evil faction as still being like thee fayre and just kingdom of Astragard or somesuch. I think only the drow dark Eldar are worse. Although ironically I'll say how much I hate "space elves" as a catchall for bad fantasy in space but the one time it is literal elves in space I kinda like it.
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No. 15175
>>15116
It is complex but like all things on the simulation end of the scale, once you understand what the technology is and what it is basically doing, using it effectively is common sense because it works how it works in real life. For example, anti-ship missiles only use terminal active guidance, so if you detect them early enough, you can get your forces out of the scanned area and the missile will not track to target. Another is in the air. Knowing what you are going to be facing can help a lot. If you have longer ranged weapons than the enemy and you are both using SARH missiles that rely on the aircraft's radar, then you can force the enemy to break off to evade first and make their missile lose guidance. It is just a different mindset where units are just mobility modifiers to equipment. Understand broadly what your equipment is and you will know what to do with it and how, even if it isn't necessarily the best way. A cheap missile boat will sink well above its tonnage because those missiles aren't any different because the chassis is cheaper compared to more traditional games where the cheap unit might be the fast but weak one.

>>15123
Up until mid to late 5th edition, the lore was basically the same. Presentation changed to a more in-universe flawed narrator in 3rd edition. Hence the more 'positive' view on the Imperium. As for their volume of content, it isn't a balanced universe, most of the galaxy is at least Imperial on paper, and on a micro scale life can be good. Backwater planets can be completely functional even. Thing is that the setting focuses on the grander scale where things are bad.

I don't like the new art style as much though. It used to show the Imperium a lot differently, as a mass of writhing flesh and mechanical madness stacked like a house of cards. The newmarines are too clean, when even they were shown in a more pitted and scuffed manner in the past as you would expect of something bred for war would be, with armories barely maintained after centuries of warfare.

Also, at least read Cadia Stands. It took the 8th Cadian from generic poster boys to one of the coolest units in the Guard.
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No. 15177
>>15175
Yeah that might partly explain it. I know some edition was really unpopular that iirc also nerfed the space necromancers Egyptian Skynet Necrons and changed their lore. It's just really jarring to hear how "oh and our valiant and courageous battle brothers genocide their 283rd intelligent race that day and celebrated by exterminating the biosphere of a paradise planet because an inquisitor suspected someone may have once talked to someone who possibly had lived on the same world we think a tainted artifact could've been located. Maybe." Which I at least get the rationale behind but the addition of taking emperor worship at face value seems strange and perverse to me, in addition to being downright stupid.

And considering the massive role humanity plays with the warp, it often just seems like the emperor himself is some kind of patron ruinous power of mankind who still requires thousands of sacrifices every day just to stay on the material plane and functioning, notwithstanding the general ban on superstition. It also seems to whitewash exactly why anybody would fall towards the normal ruinous powers to begin with, and confuses olinda loyalty to authority and rigid hierarchy as virtues. Like I cant even deal with most of the fluff about the traitor legions and everything else because it comes across as so utterly retarded, which is even more of a shame because the material itself often has potential only to go off the the worst direction with poor storytelling. It seems clear to me the original intention of the authors was showing just how terrible everything is in an exaggerated manner, not whatever this ridiculousness is of trying to portray anything about the empire as being even remotely aware of the concept of noble, let alone as heroic, which seems to downplay the mixture of fear, ignorance, and desperate necessity of the setting.

The other thing that bugs the shit out of me is scale. I get the idea of it being over the top but still the concept of a virus that liquified a planet biosphere in hours, that's not how a virus works. Good storytelling can at least get you to ignore those kinds of details. It often just doesn't seem as imaginative as anyone creative or smart could come up with, like yet another world in the eye of terror and it's just like "lakes of blood that are filled with skulls and more lakes of blood" when chaos seems to be a pretty good candidate for true mind twisting horror, not just more bodily pain (real world depictions of hell often suck ass for the same reason).

I also have no clue what a machine spirit is supposed to be, since I thought it originally was just supposed to be computer programming and AI but often the errata makes it sound like it's a completely different thing.

All that being stated there's a lot to like. Chaos in particular is great. Tyranids well pretty much everything else.
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No. 15181
>>15177
Marines are broad. Black Templars are all about ripping amd tearing, while others like the Lamenters are genuinely the good guys, albeit arsefucked eternally for it. Also despite their endless attempts to subvert it, the original Ollanius Pius story was great. A lone guardsman facing down Horus in a vain attempt to save the emperor. There wasn't even a fight, he was cut down in seconds but he held the line and became the Patron Saint of the lowly guardsman. Nothing quite like the odd genuine hero to make the rest of the place look even worse for wear and devoid of goodness.

Inquisitors are an equally broad bunch. There are more than just Puritans in their ranks and the Radical faction even harnesses daemons to work for them without breaking enough laws for execution.

The Emperor as a Chaos God was an in-universe theory called the Star Child, and was brought close to confirmation by 8th edition. I preferred it as a rumour personally, added more impact to the fact that the Mechanicus could no longer repair the Throne and if it stopped, there was only this one fringe theory that might save them.

And there are plot holes for two reasons. One is that GW has serious QC issues in the lore department (5e Marines at its lows amd 4e Chaos at their peak. 4e Nids was also a great codex, perfect lore portrayal). Secondly is that it is a setting and not a story. Lore sections were basically intended to allow space for you to create your own stories within the setting, so gaps needed to be left for players to have space to play in. It seems silly but it is part of their success. A lot of players are put off knowing the correct outcome of wars and being restricted to the real colour schemes of historicals. Being able to have 'your dudes' is one of the big selling points of the Kill Team reboot even, since the guys painting and kitbashing love to have little stories associated with their minis.

Khorne being unimaginative isn't that weird. His two schticks are
  1. That he cares not from whence the blood flows, so embodies ritual sacrifice as much as war (and yes, it is confirmed that he is powered up as much by the Imperium as he is by his own worshippers)
  2. He hates trickery and magic, putting him at odds with the other gods. The reason his realm is basic is because he is basic. The gods are shaped by the emotions of the material world and that haplens to be how people think of a blood god i suppose :-DDD
I do wish they would do more with the sacrificial aspect of him though. They went a bit too far with only emphasising the rip and tear. Even Slaanesh is explored as embodying martial pride as well as hedonism, I don't see why Khorne can't be given more design space.

40k lore is best when it is unfiltered. Wikis don't give it to you in the same way and the delivery is important. You could probably get some old (non-retro) books for peanuts nowadays if you wanted to get said lore. 4th edition Chaos and Tyranids especially would be good pickups if you like their lore depending on how cheap you can get them.
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No. 15184
>>15181
Which pdfs should I get? I picked up what I thought was a Lost and the Damned codex but all it really does is seem to list equipment and unit stats. I dont even remember why anymore but I remember remembering how eerily accurate I actually found--oh wait that's why, because of causing psychic wounds and "hauntings" or echoes irl was one of the ways I think I found the whole concept of chaos to be eerily accurate, except that for some strange reason even the hedonists only wanted to murder people. I also don't get why Emperor's Children are supposedly only fond of discordant noise which makes me just think that that author is retarded since you have the rumor that even some Tool album was specifically structured in a meta way, so why wouldn't slaanesh also do things like create layers on layers of sensory input that comes on like waves of euphoria? I get that it's 2spoopy4u chaos and for the setting but all anything in chaos seems to want to do is murder everything even the hedonists and schemers, which just seems like making everything a basic bitch copy of Khorne on some level. And Khorne itself is definitely my least favorite of the four despite obviously also being strength through conflict and fiery passion and all that, so it is hard for me as outside the hobby to see where the author ends and pandering to and then the idiot fan begins. I mean the basic concept of Khorne seems to be more just conflict and predation than simply war so it could be said the first cell that swallowed another cell was the first tribute to Khorne.

Anyway sorry, what is a good collection of pdfs on things like chaos too? Iirc there is maybe Necromunda which explores the under city which is basically really rusted out cyberpunk dystopia it seems. Also the genestealer cults sound ebin to read about.

Was the progression Alien-->Tyranids-->Zerg?
>>
No. 15185
>>15184
Codexes are faction rules, so most is rules but they are also where most faction specific lore goes. Necromunda is good, get the older books though, the reboot is unfinished. Inquisitor has good lore and is from a time when making your own terrain was encouraged by GW which is ebin. It also looks at the Inquisition in more depth than most codices and shows the Orders as less cohesive than one might think.

4e Chaos and Nids like I said are good too, but really just anything that sounds interesting. The core rulebooks have the biggest lore sections though, and in the books, Cadia Stands and the older Ultramarine novels were actually decent. Horus Heresy is hit or miss and not really entry level so I would avoid it at first. I am not really a fan, I preferred when the Heresy was deliberately vague. 40k is a setting that thrives on mystery. Explaining too much makes it loose some of its mythological feel and makes it more into just gothic sci-fi.

The music thing is that it is new. Most of the Emperor's Children were vain and hedonistic before they fell, drawing from Terran Nobility and all, so their obsession is the pursuit of new and more extreme pleasures rather than ones they have experienced already. Marines are barely sane as it is sometimes, mix in warp fuckery and shit gets weird. Fast. :-DDDDD

Also, a lot of where Chaos' bloodthirst comes from is the fact that their strongest worshippers were centuries old veterans with a violent streak already. Angron was basically Khornate before Khorne even noticed him for example.
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No. 15190
I just tried the new PUBG map after coming back to it after quite a while. It's only gotten worse, I'm going to uninstall it.
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No. 15192
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>>15123
>You know I'm too tired to go into it now but I really do keep getting the impression that the 40K fandom is by far of the most fucking retarded and immature of most fandoms, and the pure in general kind of fucking sucks or at least so far as Imperium is concerned.

Depends of what part of FANDOM you taking. most people who post cancer memes about exterminatus and deviantart pics about imperium may not be that serious fans outside of some random articles and vidya games.

>I think a major part of it is because of the focus on the empire which is supposed to be space Catholics with other stuff but really just shows the space Commie Nazis with the worst aspects of everything, which is okay if it stayed true to the idea that everything is shit and so is every one but I often get the impression it's not just a misreading by retarded fans but an actual honest effort at giving the imperium a valiant and heroic portrayal when really they come across as one of the absolutely most evil and worthless factions there is.

Eeeh I will avoid clear political and religion descritptions, but may say that Imperium in 40k is actually main focus of wrighters themselfs. More than that, spess mahrines and chaos spess mahrines are main focus of GW and always was for the most part. So most of tabletop game factions, most of ads and attention goes to Imperium. Espessialy to Ultramarines-Dark Angels-Blood Angels-Space Wolves - this guys attract much more attention that they deserves, however things like they are.

>admittedly haven't read the books (and absolutely don't ever plan on it) but I've spent a lot of time reading the wikis over the years and really, everything but the Imperium is cool to read about, although it is often apparent if you played any tabletop games how it is more like a series of rote formulaic lines about what does what in player context rather than even describing the lore. One of the two main ones is particularly guilty of this. I dunno, it just seems like a lot of lost potential for something that was originally tongue and cheek and runs completely on being as over the top as possible to taking itself seriously, but trying to portray a blatantly evil faction as still being like thee fayre and just kingdom of Astragard or somesuch. I think only the drow dark Eldar are worse. Although ironically I'll say how much I hate "space elves" as a catchall for bad fantasy in space but the one time it is literal elves in space I kinda like it.

There is problem, that there no united view on everything. Warhammer can be described as shitload of content made by different authors, in different times with different canonicity level and different quality. With edition style and even main lore changes, rules and events swaped out dramaticly. Go to times of Rouge Trader(first edition) and you will not know what the fuck is happening and why, lol. Add there books and comics from black library - that is kind of Expanded Universe on already shifting canon. I readed hell lot of that crap, played trought 4-5-6 editions and know about other ones, and to say short - to understand what is good and what is bad there you probably need to get into this shit very deep.

>>15175
>Up until mid to late 5th edition, the lore was basically the same. Presentation changed to a more in-universe flawed narrator in 3rd edition.
I say, that from first to third edition was most dramatic changes in terms of universe feel and style. From "Empice space heavy troopers with blaster demolishers and half elves versus chaos squts with canons with cool metal music" it changed to "grim darkness of superhuman super humans and only war in hell" with awesome Morrowind-like john blanche art. Then it started some shift to realism and currently we are in era of "something like fucking world of warcraft".
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No. 15193
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>>15192
Aditionaly I may say, what attracted me in warhammer back when I was young and not falimiar with many science fiction and fantasy I familiar nowdays. From clean and known space, from natural order of things and logical evolution of tchnology, we have abomination where in my face was put very horrible and akward things - from galatic post apocalypse, to magic and transformation of reality. Insted of typical 'jump to hyperspace and there you go" there things like go 4 weeks to leave the system on sup light speed and then go to esoteric warp in hope you will survive this travel. Planets that have very different technology and social level - from pre-historic worlds to giant dircty planetary systems. And there trillions of worlds. And all of this absolute logistical hell.
Notably, I was most attraced by this thigs:
1.Adeptus Mechanicus. A technological faction that not just meme thing about "god machnie", but one of the awesome views on maximum of theoretical technology hman can did without artificial intelligence. Basicly, Adeptus Mechanicus really have knowlege of physics and mathematics and technology way above even our current sientists have - beasicl their knowlege more or less on top what can human being made without artificial inteligence. And they advance their technology above this from fiding peaces of tech that was made in times when mankind count on supercomuter powerfull AI and other things that one of reasons why old mankind space dominance ended - in war with uprising robots. Humans now can't build or develop things that AI builded way back but they can reproduce.
2.Some isolated human colonial worlds, espessialy pre-imperial caliban - one of the mine favorite ssetings. A planet, that only slightly touhed with chaos. Ethernal horrible dark forests of death with most horrible creature you can emigne that live there - beasts. And only medival-like human towns remain from colonies of the past protected by orders - a medival knights with primitive exoskeletons and armor and primitive pistoles and chainswords. i think, first book about dark angels is my favorite from Black Library series.
3,Vostroyan Firstborn 0 imperial guard faction with mix of Cossacs, Moscow principaty streltsy, moscow boyars and some poland elements from same period. I really love their look, sadly that not get any proper support, and just shoer number of metal models for troops. In 8th edition they if I remember correctly have unique tactics but I not follow rules for hell lot of time now.

>>15184
>Which pdfs should I get?
I can get you some PDFs of different books and codexes of different editions if you want.
>Was the progression Alien-->Tyranids-->Zerg?
Both Tyrands and Zerg while taking some desighn elements from Aliens, basicly taken directly from Starhip Troopers book. Not movie, which for purpose of taking irony out of this book changes things, but book. Awesome troopers in blue power armor suits that like superhumans fight with different kind of ayyliens - jump very high, thorw nuke grenedas, all that things, and bugs are inteligent to some degree, have their own weapons and things like that. Warhammer and Starcraft take hell lot out of this book. Basicly Wh40k is Warhammer FB+Dune+Starhip Troopers. Starcraft in BroodWar addon even made hell lot of direct memes about Starip Troopers movie, lol.
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No. 15195
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>>15193
https://dropmefiles.com/RPA2p
Some books from 5th edition. At least, I hope so - all my books sorted not that much well. This is some codexes and rulebooks. A lot things have changes since then, but for my taste 5th edition is something is best from start, espessially if you want know more and understand basics and lore. Then in 6-7-8 there was hell lot of changes and expanding lore. Since creation of WH lore kind of ended in 999.M41 but now it expanded way beyound that and current changes and new lore may be questionable in mine opinion.

>>15185
> and not really entry level so I would avoid it at first
I'd say, if you know basics what happened - you may start. It is really something that vary in quality. Sadly that I prefer old vision of Heresy, back when it was just "legends" with legendary half-god characters than how they ended now, but there some interesting ideas and some books are actually decent. However this is not 100% "canon" since it Black Library and of cource it is not "Top 100 best classic novels" level.
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No. 15198
2,6 MB, 1798 × 6659
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No. 15210
>>15192
Oh for sure the feel is different from RT-3e, but most of the lore is in terms of what is being portrayed is pretty much the same. The only major difference was changing Marines into their new and more monastic image in 2e. The 2nd Edition Codex Imperialis is rudimentary compared to later sourcebooks with years more content to work off, but none of it is particularly out there or non-canon.

>>15195
I mean you would probably understand what is happening, but a lot of the long term consequences can go over your head if you aren't invested in the lore already. Plus, I agree with you that the period should have remained legendary and shrouded in rumour from the tumolt of 10000 years ago. It made it a lot more interesting, just like how primarchs were legendary demigods until they put Girlyman on the table and had to balance it.

I am just glad that they won't touch the DAoT. That is a period where anything surviving, material or knowledge should be rare and special.

>>15190
Never played that game but know the premise. What is wrong with the new map?
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No. 15220
I tried playing HO4 online but it takes a very long time. I feel quite terrible and groggy from playing for so long.
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No. 15221
>>15220
I can only imagine. That is one massive advatage that the massive turn based games have. They may eat up a lot of time but it is play by email so you can do it on your own time in long or short blocks as you feel up to it. I wouldn't have the attention span for real time play, especially when nations are on different strategic clocks.
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No. 15279
Why did people shit all over III so much?
>>15195
Thanks. I'll try and look for some more chaos stuff too eventually. I also am getting the impression a lot of it is because of the general inconsistency between editions especially 2e.
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No. 15281
>>15279
You mean DOW3? It was crap gameplay wise most probably. Not played personally trought but this game officialy dead since all support was cut.
There games like Warhammer 40,000: Sanctus Reach - it turn based but maybe you may interested play it. Based on one of 6th edition campains
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No. 15282
I always wanted to play Terraria with a bunch of other people starting out at the same time
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No. 15283
>>15281
There's also Gladius. If it's the same 4X American, then it might be more up his street, though it does only have 4 factions.
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No. 15284
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>>15279
Also
>2nd edition

1st edition times was much more wild

Space Marines is kinda special drop trooper forces, just in more advanced armor and in more ddicated organisation. They have even field police. Eye of Terror is just zone where difficult to travel and it become easy to travel once per 2-3 years or somethingand in this short time space marines trying to regain "control and order" on eye of terror worlds which is not chaos, but more like dangerous punk mad max bands planets like current Necromunda. There existed such tings as half-eldar space marines. They painted camouflage on armor, had medics like in army. Chaos was kind of not central point, like there was more attention on such as renegade space marines.
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No. 15286
>>15282
I played a bit of Terraria a while back, but it just never captured my imagination. The building just seemed to be a part of the endless grinding with the problem being tha the grind wasn't really fun like it can be.

Hope you can find a group though. It probably would be more interesting with others.
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No. 15287
>>15282
It's a fun game. I spent like 300 hours playing it.
Though I haven't played it in a year now.
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No. 15288
>>15286
Hmm, I wouldn't say Terraria is a grindy game, unless you are trying to get super rare items. When it comes to building large projects, you simply need to get the right tools to speed up material gathering and block setting.
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No. 15289
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>>15286
I liked building, but only when I was a part of a large and busy public server, where other people could see my work and that validated the effort.

The problem with Terraria is that the game has an end, and unlike public Minecraft servers, Terraria servers have a finite lifespan. Feels shit to spend a lot of time on a creative project only to see it quickly vanish into obscurity even among the few people who ever cared.

I recently bought the game Kenshi - it's probably most similar to Mount & Blade, but it's much more hardcore and open-ended. It's a post-apocalyptic weeb and Western-inspired open world the size of the Isle of Wight. The aesthetic actually makes me think of European comics, even though I can't think of a single one in particular that it looks like. From a distance it can be beautiful, but it looks like they haven't upgraded the graphics since development started in 2006.

You can recruit a squad, build your own fortified settlements, eventually lead your own nation even I think. There's apparently lots of deep dungeons to explore with good treasure, and also several powerful AI empires, and I think these are meant to serve as end-game content and final bosses of sorts.

It's the kind of game that I could either get bored of in a few hours, or spend years playing.
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No. 15293
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>>15281
Oh wow forgot even to attach image. I heard complaints of it being too like MOBA but honestly when I hear bitching these days it just reminds me more to keep things in perspective. Like DoW 1 was not that great a game. The base building was very meh, only a few races, and so on. I hear people bitching about III because you got legendary units. Which was a thing many games did including StarCraft. Apparently they brought base building back so I realized based on listening to people I got a completely different picture than what the game probably actually is, as opposed to some kids with an extremely narrow view of how they think things are and should be. I haven't played 2 yet though I am expecting to feel underwhelmed by Tyranids probably just having a few units like everyone else instead of using actual swarm tactics, kind of like how IG played in 1. Although I know that in II they changed things so there is no longer any base building.

Honestly the saddest thing to me is that it's looking like DoW III probably did have great potential it's just that like previous games it only got released with a few races and only gets better/playable Paradox-style once additional DLC gets released.

I also heard a complaint about mispronouncing WAAAGH! as "WAR" in III even though it is incredibly grating how much the bad voice actor mispronounced it as WAHH throughout voiceovers in Dark Crusade.
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No. 15300
>>15288
Even then, grinding for rare items comes down to building farming facilities. Then you go AFK and let your minions deal with the enemies, and then you rake in the loot.
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No. 15302 Kontra
>>15293
Oh wait a minute now that I know what a MOBA actually is I have renewed doubts over actually liking it. I specifically remember that it was the turn towards a focus on heroes and hero abilities that made me never like Warcraft III all that much and it sounds like a MOBA is basically just stripping out all the actual good parts of an RTS and replacing it entirely with only the absolute shittiest parts of WC3. I just didnt know where it came from. I always had an idea that MOBAs were basically just like a team based version of playing Diablo II online. In other words the classic isometric rpg minus the rpg parts. Which is in other words a top down shooter that uses arrows and fireballs instead of guns.
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No. 15318
Played a bit of Xonotic (a GPL Quake3 clone). Damn I got my ass kicked by hardcore players.

Then I decided to check out some UT2004 (since I've never been a UT player) and holy hell that game is slow.

Such a stark contrast between circling the whole map several times in 10 seconds, to moving at walking pace everywhere.
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No. 15325
>>15318
You need to dodge-jump through the map in UT. Look 60° to the left, dodge to the right and then turn back 60° to the right immediately so that you fly in the direction you are looking. Rinse and repeat while switching left/right rhythm.

It will still be slower than Quake, but quake doesn't have the ASMD, which is still the most fun weapon among all FPS I've played.

I still have Quake 3 and UT2k4 installed on my gaming machine (sadly not on this laptop I have with me)

t. 6 years UT2k4 clan player
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No. 15332
>>15293
>The base building was very meh, only a few races, and so on.
Wut? In soulstorm there like more """races""" than in any classic RTS game I ever remember, and there hell lot of units per side and pretty normal for RTS base building. Are you played only original game, or what?

>Apparently they brought base building back
And that kind of crap, dunno who cried about that DOW2 was still far from tabletop game, but at least they did step forward to make it more close to universe logic. Thousands of space marine that came out of buildings and die instantly is not something good in therms of warhammer game.

>>15302
>and replacing it entirely with only the absolute shittiest parts of WC3
With pretty good parts of warcraft 3. I not fan of MOBA games but well, it be news for you, but this genre borned like map for starcraft and then for Warcraft 3 called surprise-surprise - DotA. There was also ind of official map like this for frozen throne - candy wars or something like that and other similar. Looks like you shit on warcraft 3 and actually never played it properly, not played hell lot of awesome custom maps.

> Which is in other words a top down shooter that uses arrows and fireballs instead of guns.
Moba is when you controll only one hero, buy artifacts, improve it and fight against other players who also playing heroes. Bases attack each other automaticly and it's heroe's team influence which changing balance on map.
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No. 15346
>>15332
I said the base game. DoW1 had three expansions each of which added like two races. You only had the Eldar, Orks, Imperium, and Chaos in the first game. And the difference between chaos and imperium was Westwood tier of largely cosmetic. In DoW3 you only get Imperium, Eldar, and Orks so it basically was DoW tier with expected expansions which got cancelled after poor reception which means unlike DoW which was basically shit and got better from multiple expansions DoW 3 is going to remain shit in that sense.
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No. 15348
>>15332
Oh and that was my point btw was that it is basically Diablo. The fact you have the AI doing everything along a straight line is completely retarded. From what it sounds like this is more of an RTS
https://store.steampowered.com/app/4920/Natural_Selection_2/

Regarding WC3 I just didn't like it. I wasn't "playing it wrong" I quite simply didn't like the game so much and somehow instinctively knew it was Blizzard turning in a bad direction. I never was a big fan of hero units anyway and the problem with that game is they made the gameplay sort of revolve around them and every single iteration put forward by Blizzard since then has focused on heroes, not the armies, which I wouldn't even mind if it was supposedly a brilliant commander who gave you accuracy or mining boosts having on the table but they always were hugely armored and damaging units despite being nothing but the same unit type as everyone else but with ridiculous stats. It's still unrealistic and stupid imo but at least such a thing makes sense to have in an RPG or FPS. It doesn't make sense in an RTS. The fact MOBA exists at all and that Blizzard did it is testament to this.

Honestly if WC3 had simply killed off having heroes altogether I probably would've liked it a lot more. Then I would praise it for its take on extremely unique multiple races as opposed to the standard of two reskinned ones which was something I always hated about Westwood games. It took me a decade to finish this game and by the time I forced myself to beat it a couple years ago I still wasn't impressed or remember it fondly after dropping it in the early 2000s. Like I said the game made it more reliant on heroes at the mechanical level. It was basically top down WoW with an army of muppets. It sounds like Blizzard only kept getting shittier and shittier not just as an evil invasive company but also in the games to where they simply dropped your ability to control units or dictate tactics and strategy altogether with just one hero per player. This is why you've gotten to the point of such an absolute shit of a company that it unveils Diablo 4 as phoneshit exclusive.

You know those "FPS then FPS now" or "RPG then RPG now" pics? Blizzard is the example of "RTS then RTS now"
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No. 15350
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most recent additions to my modest big box collection stash
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No. 15381
>>15350
You buy them on ebay? I want to collect them too, trought has no that much money to do such things. I can belive AESL Battlespire big box is quite expennsive.
How much to you have?
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No. 15399
>>15381
>You buy them on ebay?
no, that would be too much expensive
avito is no use either (in general, ebay is even cheaper than avito when it comes to old big boxes)
first of all, ask your relatives and friends to mind the thing (so in turn they would venture among their friends and acquaintances), lurk forums for old computer stuff, be ready to offer people something in turn for their stuff (maybe you have some old hardware you don't need) etc.
just don't get over-obsessed with it

>How much do you have?
not many
maybe 20-25 boxes (some of those I'm owning since the 90s)

>I want to collect them too
just a couple of tips from me:
don't collect the shit for the sake of collecting it (e.g. I pick up only those games I'm genuinely interested in, what I mean is I'm either going to actually play them (I have a PIII/Win98 for the purpose) or those have something significant to do with my childhood/teenage years))
don't brainlessly waste money on it (define limits for yourself beforehand, follow them strictly)
don't hoard stuff
>>
No. 15402
101 kB, 800 × 450
286 kB, 1024 × 768
155 kB, 1280 × 720
>>15346
>I said the base game. DoW1 had three expansions each of which added like two races. You only had the Eldar, Orks, Imperium, and Chaos in the first game. And the difference between chaos and imperium was Westwood tier of largely cosmetic. In DoW3 you only get Imperium, Eldar, and Orks so it basically was DoW tier with expected expansions which got cancelled after poor reception which means unlike DoW which was basically shit and got better from multiple expansions DoW 3 is going to remain shit in that sense.

I don't say that dow1 original was bad. It shure lacked important variaty and deepnes, same as for example empire at war without expansions but not to that degree. Chaos Space Marines was in many was unique - they had a lot unique units and things that made them it's own faction, I'd don't call them mirror faction.

>>15348
>Oh and that was my point btw was that it is basically Diablo. The fact you have the AI doing everything along a straight line is completely retarded. From what it sounds like this is more of an RTS
AI not doing anything. Again, this is not RTS. This is basicly session MMORPG match. Kind of like WoW battelground maps. A d from mine experience from origanl wc3 dota map - you control only one charater but you need to know what abilities to pick first, what artefacts to buy and memorise where and which "combined" artefacts you need for character and current battle situation. Mocro controle is everything - you need control your character as fast and accurate as you do in quake 3 championship. Also team cooperation is very important - everyone should play their roles. If you play against experienced players, and if you doing everything right but your team not and have meh cooperation - you will loose.
I guess you just not familiar with warcraft 3 mapping - it have very powerfull engine with many scripts possibilities. There hell lot of maps - from guessing games, and typical tower defences to survival horror in suberia and 3rd person rpg games with wasd controls. There not much dota taked from warcraft beyound just engine and sound/3d/2d assets. This is different genre and it is strange to call it retarded because you can't build houses. And it is clearly not hack&slash game as diablo.

>Regarding WC3 I just didn't like it. I wasn't "playing it wrong" I quite simply didn't like the game so much and somehow instinctively knew it was Blizzard turning in a bad direction. I never was a big fan of hero units anyway and the problem with that game is they made the gameplay sort of revolve around them and every single iteration put forward by Blizzard since then has focused on heroes, not the armies, which I wouldn't even mind if it was supposedly a brilliant commander who gave you accuracy or mining boosts having on the table but they always were hugely armored and damaging units despite being nothing but the same unit type as everyone else but with ridiculous stats. It's still unrealistic and stupid imo but at least such a thing makes sense to have in an RPG or FPS. It doesn't make sense in an RTS. The fact MOBA exists at all and that Blizzard did it is testament to this.

I don't know why you have such anger at heroes. It is logical continuation of RTS evolution in many ways. There not much beyond what you can make with classic dune formula. RTS games evolved from simple "chess" tier situation where you have two mirrored factions with same fixed tiers of units. Since westwood maded system of "rank advancment" and blizzard added "skills" there was strong movment to increace on-field customisation of units. They have more and more special perks and abilities that you need to microcontrol, advance in ranks, improve units by building some updates in buildings and so on. Very big such system was in dow, of cource - squad based units, many abilities of this units, attached comand and command hero squad units which in addons also have main hero which improving by taking equipment, many updates to units you can make in buildings and you can also in-field equip each soldier by different weapons - this is probably as far from typical "build factory produce orks" as possible.
And warcraft 3 not that far from that - you have unique command unit in your army that impoving himself during combat, requre more microcontrole and have many special abilities. Heroes much more increace variaty of tactics players can use - they can count on army and try to rush or operate more advanced units in more dhort time, or they can incest in heroes which at first sucs. Which heroes to pick is depends on tactics too and also on map. Picking heroe, building his abilities, improve him - is same part of strategy as to build army and base.

>Honestly if WC3 had simply killed off having heroes altogether I probably would've liked it a lot more. Then I would praise it for its take on extremely unique multiple races as opposed to the standard of two reskinned ones which was something I always hated about Westwood games.
I don't know what you talked about, since westwood games was most time had more unique factions than blizzard did. While in dune 2 there already some unique units and things, warcraft 1 have less such mechanics (like inly troops can walk trough rock formations, some types of technics slower on sand etc.) and have absolute identical mirrored factions. And already warcraft 1 placed many missions with unique units and scenarios without base building. Blizzard then go kinda ahead of westwood with starcraft but generals - espessialy zero hour presented 3 very different unique faction with "generals" system and other more deep evolving systems. Yep generals was not as much balanced but from technical perspectives of mechanics it was in many ways even ahead of starcraft and wc3. And also it was westwood who created sub-factions mechanic where sub-factions have variation between certain awesome units that change tactics compleatly. Tbh in openRA fans made this mechnic to full power even on first gen westwood games and it is really important you start as france or as germany when playing allies.

>It took me a decade to finish this game and by the time I forced myself to beat it a couple years ago I still wasn't impressed or remember it fondly after dropping it in the early 2000s. Like I said the game made it more reliant on heroes at the mechanical level. It was basically top down WoW with an army of muppets.

Ansoluetly no. You maybe talking only about campain, that took it as more hero-driven adventure often, since wc3 originaly developed as Allods (I don't remember how this games was known outside of russia...Rage of Mages or something like that) style game with primary RPG mechanics and additional rts part. However this was changed and in scirmish without base and without all rts thing you will suck hard. And in campain this things requred too - espessisly on hard, and every faction have deep different mechanics. I would never call them muppets.
>>
No. 15403
>>15402
(comment was too long)

>It sounds like Blizzard only kept getting shittier and shittier not just as an evil invasive company but also in the games to where they simply dropped your ability to control units or dictate tactics and strategy altogether with just one hero per player. This is why you've gotten to the point of such an absolute shit of a company that it unveils Diablo 4 as phoneshit exclusive.

This is not diablo 4 - it was just some other mobile game. However modern blizzard become such bad thing only after they was bought by activision.... in 2007 or what year that was.
From start of it's RTS games blizzard experemented with rpg elements - missions with unique units, missions without building, units with abilities that you need to use. After Warcraft 2 they hugely think about expandind warcraft into true fantasy universe, and genre of classic RTS lacked this ability - addon of warcraft 2 Beyond the Dark portal already did much more complex and in-universe take on plot and characters, expanding on many things, so there started planning and development of many adventure games, none of which sadly was released, and half RPG-half RTS warcraft 3. That lately was divided into World of Warcraft and more RTS with RPG elements warcraft 3.
From it's RPG-ish past ay tell some parts of campains and actual RPG-like campain about Rexar in Frozen Throne.
I don't say that warcraft 3 was something that was "dumbed down" - for things it's removed, it added many new mechanics and things that more than compensating lost features. Of cource it'd be awesome to have full naval warfare, sub-factions and other things that not made it in final relise, but this game more than good as it is.

>You know those "FPS then FPS now" or "RPG then RPG now" pics?
Tbh this basicly happened when both of this genres switched from "Gameplay trought world" to "Rollecoaster with adventure". In other words - from attempts to make for player his personal "Truman Show" - when game will remain on same level of interactivity allowing to you cerain degree of freedom - to just fake cardboad movie decoration wall that looks good only when you directly looking at it. It make possible to improve visual and immersion parts of game by totaly sarificing player's freedom. Tbh I kind of tired way back and not finished posts when we talked about Quake 2, but Quake 2 is example of one of the first shooters that switched to "more rollecoaster" thing, which then continue in Unreal and Half-Life.

>Blizzard is the example of "RTS then RTS now"
Classic RTS games dead since mid/late 00s, remaining only as very niche products, same as classic RPG and it was not fault of early 2000s blizzard.

You know, most things I criticise about warcraft 3 - more in-universe things and decidions. I fan of style they taked with waraft 2 and they plans on expanding universe that was did in cancelled adventure games - this is my favorite time of warcraft universe and it's feel. But as game by itself, by graphics, by campains, by all other things - this is one of the mine favorite games. While in SC I only like two times passed trought campain, I played years and years in warcraft 3 and still playing it sometimes. Besides campain and characters that become something I familiar with to level I can repeat whole plot word by word just by clothing my eyes, I really like visuals and count them as example of exelent low poly, I like many little things in therms of map desings, sound and music. Most powerfull part of thousands if not millions of custom maps, which you can play infinitly. Very complex TD maps, things like Pudge Wars, Angel Arena, Vampirism - I never forget. It was it's own small games by itself, sad that unlike DotA they not spawned full scaled games. I can't forget that days in computer clubs in Petrosyan version of Vampirism. And also in Weakest Link - funny map based on this TV show where you need to guess which sound effect or phrase produce which unit. There was so many unique voice phrases in warcraft 3 - like 10 or more per unit and often unique units from campain have their, so it was a truley master game for ultimate assburgers. I think I still can name nost part of "phrases" on russian of cource
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No. 15405
1,4 MB, 2560 × 1302
5,6 MB, 5120 × 2627
7,8 MB, 5120 × 2597
1,4 MB, 2560 × 1453
>>15399
>first of all, ask your relatives and friends to mind the thing (so in turn they would venture among their friends and acquaintances), lurk forums for old computer stuff, be ready to offer people something in turn for their stuff (maybe you have some old hardware you don't need) etc.
Well, I don't think there will be. If there was original PC big boxes - I'd know it. Honestely I think I never seen a real PC big box of original USA/European release in my life exept internet.

It's ironic that I know about this stuff a lot - I know about big boxes, I obessed with 80s-90s games and often absoluetly know what this boxes included, how many different releases of particular games, and really want to collect them, at least have 10-20 that I really want - Like TES Advetures redguard one with comic book and first edition of pocked guied to empire with kirkbride's lore and illustrations, but there always things that I also need to buy and somehow always kind of put buying this things "on other time". Like currently I ordered A2 poster with Ultima 5 cover art and I also save money in hope to buy good vinil player.
>>
No. 15421
>>15405
look, if you don't plan to play those games at all, I'd seriously consider dropping the pondering on collecting the stuff per se (at least for a time being until you get rich)
several boxes on a book shelf don't really give an impression of something "brightening up" your mundane life
e.g. large quality posters behind proper glass and shit seem a more suitable thing to me in your case (there's a lot of nice merchandises, like large maps from old RPGs printed on papyrus or authentic fabric)

speaking of ES big boxes, I guess BBs with Arena, DF, BS and RG would cost you in Russia approx 15-20K rubles (if you're not in a hurry)
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No. 15423
5,1 MB, 5120 × 2614
10,9 MB, 5120 × 2900
5,0 MB, 5120 × 2435
4,0 MB, 5120 × 1641
>>15421
>look, if you don't plan to play those games at all, I'd seriously consider dropping the pondering on collecting the stuff per se (at least for a time being until you get rich)
Well, I playing this games, but I don't think I need physical floppy disk or cd version to do so

>several boxes on a book shelf don't really give an impression of something "brightening up" your mundane life
I'am very much want own some of games physically. Have real physical box, with manual and other things. Touch it and own. Own something that become more and more rare and something I love. For same reason I have hell lot of books and old magazines.

>e.g. large quality posters behind proper glass and shit seem a more suitable thing to me in your case (there's a lot of nice merchandises, like large maps from old RPGs printed on papyrus or authentic fabric)
I want original maps from box, same as manual. Print - you can now order and print anything for 300 roubles on A2 format, but this is not it.

>speaking of ES big boxes, I guess BBs with Arena, DF, BS and RG would cost you in Russia approx 15-20K rubles (if you're not in a hurry)
Well often in ebay problam that shipping cost more than thing itself. I sometimes find not expensive, but like around 1k roubles Might and Magic Big boxes for examples. There also thing like different variants and edition. I can guess first release o daggerfall with this illuminating box cost much much more.
Tbh there is idea that you can print and make brand new big box yourself, trought I don't know where to get full ones - with bottom and with upper part and don't know where to make such specific printing order.
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No. 15424
66 kB, 600 × 137
>>15423
>Well, I playing this games, but I don't think I need physical floppy disk or cd version to do so
here we differ, to me it's really important to have a real box with its disk to play the game, helps to take me back

>like around 1k roubles Might and Magic Big boxes for examples
mind you, there are often two-three types of BBs for old games, i.e. European, American one and re-issues, e.g. here's my re-issued European copy of M&M localized for Russian market (the game itself is in English, only the manual is translated), unlocalized version of the thing is pretty cheap, while the US-box would cost much more

>idea that you can print and make brand new big box
that's pretty simple, actually, but I guess it's won't be that cheap (unless you're to order a butch of those)
also there's going to be one big problem about authenticity: usually BBs have all kinds of embossing effects in them, or different kinds of paper pressed in and other stuff, let alone un-standardized boxes of weird formats, or with "windows" in them (like some editions of Unreal, or those triangular Thief/Tomb Raider boxes etc.)
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No. 15426
510 kB, 1883 × 1044
155 kB, 800 × 955
14 kB, 236 × 300
>>15424
>here we differ, to me it's really important to have a real box with its disk to play the game, helps to take me back
They most often have not best versions. After old games ended physicall release there often was made innormous amount of fan and official new patches, like system shock games for example. Daggerfall - even last version you need to path with many things, and this original US 1.0 release - boy o boy this is truley a pre-pre alpha version. Might and magic 6 - best version is GOG+fan path anyway.
Also, floppy discs slowely dying and often not work. CDs going to age where they will not work too, from age.
>mind you, there are often two-three types of BBs for old games, i.e. European, American one and re-issues, e.g. here's my re-issued European copy of M&M localized for Russian market (the game itself is in English, only the manual is translated), unlocalized version of the thing is pretty cheap, while the US-box would cost much more
Yeah, I know. Coll you have Mandate of Heaven. It my 2nd favorite game after world of xeen in series, I'd really love to have box like you have. Cover art on it is beautifull. But I may be mistaken, but europen release or one of the european releases have dark blue sky on art, do you have that version or regular?
>also there's going to be one big problem about authenticity: usually BBs have all kinds of embossing effects in them, or different kinds of paper pressed in and other stuff, let alone un-standardized boxes of weird formats, or with "windows" in them (like some editions of Unreal, or those triangular Thief/Tomb Raider boxes etc.)
Yeah, this is what I concern about. Also material and yes, proper sizes. I know about that there extravagant boxes and unusual formats. Some of them looks fun but it actually upset my assburgers because I dreaming of ideal shelf, but some boxes are smaller, other are bigger.
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No. 15427
2,5 MB, 3264 × 1836
2,0 MB, 3264 × 1836
>>15426
Also - only things that I have in some sort of box, not jewel cases. As you can see, not much of collection.
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No. 15428
237 kB, 1600 × 1066
>>15426
the one with the dark-blue background is French edition
mine is of picrelated kind (the photo is from Google), it has the disk, manual and big poster-map, it lacks the charts-sheet though

speaking of games evolving through years, I do have to agree but at the same time there are peculiar cases, e.g. Mechcommander Gold is easier to master than the original (btw owned by me which really makes me glad since the box is the proper full US-version with BT-playing cards and a keyboard layout packed in a big book-box)
also another example is JA2 which is, to my taste, is better in its near-vanilla form
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No. 15558
77 kB, 688 × 359
At first I had mixed feelings about it, as it seemed to be a pure autistic sandbox that wouldn't let you get any payoff without first putting in 100 hours.

But, it turns out that it isn't that bad if you look up advice on the internet actually, if you go to the 4chan /vg/ thread, which is very responsive and helpful even about simple things. I've now gotten myself established, and many avenues of opportunity have opened up to me.

More importantly, the world seems just crafted enough to be able to hold my interest. I have a desire to explore the nooks and crannies of this world, and when I build my serene and peaceful paradise full of killer kung fu monks, there will be a somewhat interesting world around it to provide context.

If you're looking for a strong dose of autism with a nice apocalyptic weeaboo Western aesthetic, I cautiously recommend Kenshi.
>>
No. 15560
>>15558
I tried it at one point but I didn't get far, probably part of why is I wasn't sure what I was doing. I might try again.
>>
No. 15562
>>15560
Important things you should know:
There's a copper vein down the slope to the west right next to the Hub. It's hard to see if you don't know where it is, but it will be the source of all your wealth.

Join the Shinobi Thieves ASAP. You get a free bed, people you can run to if you're attacked, free training dummies and lockpicking chests, a plastic surgeon, and a merchant who gives you very good gear at a major discount.

You can pick up a Shek waifu in Squin for free. You can also pick up a free companion in the Hub, I think, and another for just 3k. Once you have two companions, shift + right click the copper node with them, and they will automatically mine it and deliver ore to any copper-type storage container you build.

Before this, you will need to buy and repair a building or two in the Hub. Start with a small shack or two to put your first research station and storage, and then buy one of the Old Storm Houses to repair. It costs 6k and will be good enough for your base for a long time.

I have a copper storage container set up on the roof, with a food container next to the front door. All I have to do is keep food in the container, and my two companions work completely autonomously. I go out and do whatever the fuck I want, they fill up the container with copper - about 20 a day, which adds up to 3760c. If you manually manage mining with two people, you can take in as much as 36 copper a day, but that is a pain in the ass and not worth it after the first week or so.

If you need fabric, or food in bulk, go to Squin. It's a few hours walk from the Hub, and the road is relatively safe. There are two bars which sell 10-15 dried meat each, for ~100c a piece. Get other goods at the trade goods merchant. At the far end there's a watchtower that houses a Tech Hunter shop - you can buy a ton of research books here, as well as maps which will point out every major settlement in the game.

And if you want to level combat stats, fight animals or hungry bandits in or right next to the Hub. Even if you get your shit kicked in, you probably won't be killed or maimed, and everything other wound just makes you stronger.
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No. 15570
>>15562
Thanks. I'm not sure if I will bother joining the Thieves, I don't want to play that kind of character. I found the free follower in the Hub too and at the moment I am having him mine, I went to loot a bandit but it said I could not because that was theft or something.
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No. 15577
>>15570
You don't have to steal even if you join the Shinobi, they're just bros who look out for you and give you good deals on gear.
If you're looting someone, just go into stealth mode (assign it to a hotkey), and if the eye is blue, loot away. You can sell stuff that's stolen from bandits to the bar without problems.
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No. 15590
i have been playing atom rpg recently. extremely kc tier experience so far.
>>
No. 15607
>>15590
>kc
Anyway isnt that the new Russian crpg that's basically if Fallout had happened in Russia instead? Or am I thinking something else?
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No. 15649
384 kB, 688 × 632
274 kB, 576 × 564
315 kB, 712 × 532
505 kB, 1248 × 364
Interesting things this recent upscaling Artificial neural networks. I think you heared some news about that, but here is example of upscaled daggerfall sprites. Looks awesome for a machine, I think.
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No. 15652
>>15649
Left part is made by a machine? I'm going to fuck off and conquer, because it makes a better job than many current humans.

...

Fuck, a human could made it better, but you'd have to pay him more than the usual
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No. 15654
131 kB, 360 × 340
275 kB, 528 × 588
132 kB, 384 × 232
47 kB, 2560 × 960
>>15652
Well it far from perfect, it just best examples. It often get faces very wrong for example, if there too low detail. It laso can misintorpritate details and in general artist works still requred after it done sometimes. But this is indeedexelent, like you know in this holywood movies where they upscaled photo from 320x240 to 4k HD and catching criminal lol
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No. 15655
>>15654
I just relised that on 2nd picture, it restored on sign picture of city from one of the game concept and inserted there 3d-rendered pesant almost ideally FROM FUCKING 5 PIXELS
HOW?
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No. 15657
36 kB, 501 × 517
239 kB, 256 × 512
76 kB, 256 × 512
132 kB, 384 × 232
>>15655
picture 1 - orginal picture from Stephen King's book "Nighmtares in the sky - Gargoyles and Grotesques". Doom and Daggerfall taked some famous pictures like this lion and other demonic faces from there
Picture 2 - original tes2 daggerfall texture from mages guilds interiors
Picture 3 - professional artist made repainted image of this texture
Picture 3- AI network upscaling daggerfall sprite. There you can spot that for some reason who done this texture cut ears from lion and obviously AI not restored them
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No. 15658
Wait, how much of everything that annoys me about 40K particularly with the Imperium is directly because of Matt Ward?

In other news DoW 2 while playing extremely differently and having a kind of annoying addition of your hero units getting killed only makes them have a timeout (honestly just heroes units in general in am RTS annoys me for numerous reasons that being a huge one of them, but at least Starcraft had hero just survive mission failure when they were used), I think that it is in general a great game with a much improved atmosphere. I had no idea wtf Tyranid infestation was supposed to do that and strangely it seems pretty irrelevant as a mechanic (I assumed I was going to lose the whole planet, as would make sense). I can see why people liked it so much. Damn shame there isn't Tau or Necrons though.
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No. 15675
678 kB, 1074 × 608
390 kB, 945 × 490
So I just saw 3 hours long interview with Julian Lefay. What a crap, I don't think this guy is sane. I love his work. I know he is very talanted programmer and this guy have a lot of awesome ideas. As I many times say, Dagerfall as core ideas - probably best CRPG ever created if it was properly finished. He created something that generaly now nobody even trying to reproduce the way he did it. But holy crap this guy is an autist in bad meaning of this word. He is litteraly anti-version of Jon Van Caneghem - like opposite kind of game desighner. In his golden age Caneghem did everything he want from his game on paper first, and then releasing project where everying works, everything maded for something. Wole game adventure - every dungeon, character, part of roleplaying system have direct purpose. It not very replayable games in mean you played trought Might and Magic 3 or 4-5 or 6 and you seen everything. But everything just works - you start, you play it, you finish. It polished product with concretic standarts of quality. Maybe not top tier in everything, not contain ultra-new technolohgies, but just nicely done. And if it contain ultra new technologies - Jon know that he will be able to finish and work them properly, like first person open world in Might and Magic 1, which probably was first game even in world like that.

Lefay is just like I WANT EVERYTHING! - it this sort of guy who just throwing hell lot of ideas constantly, not able to finish his project and start new things before finihing old. And we probably didn't even knew him nowdays if he was just like that, but holy crap, sadly or awesome Lefay is awesome programmer and can get shit done if he want it. Problem that he did awesome start and not finished it.

As you know, TES2 daggerfall that was released to public - it was and is one of the most awesome classic ARPGs ever, but even at last official path is in state of "iternal dev-build pre-alpha 0.55"-tier. Often if some modern TES games fan asked me that he wanted make his way in classic RPGs and he want start from older TES games because it is familiar series for him - I always say - play ultima underowrld or MM6 instead, seriously.

Only recently it start changin - with Daggerfall Unity very close to 1.0, with fixed bugs and updated features, when fans did more content that needed to be - like Archeologist guild, it's quests, how now language skills usable, how climbing feature now important and you really can play non-magic but just very acrobatic and language charisma character, how hell lot of critical bugs and mistakes now fixed and system works like it shood - I can really recommend Daggrefall if you want it.

But there on itreview Lefay was asked question

Q: What would you do if you had more time on tes2 development
Lefay: I'd added multiplayer!!

FOR FUCKS SAKE - you have game where 9000 things already started and not finished. If you finish, implement them properly, fill game with content, game will become most awesome thing in the world, - but no, instead fixing game he wanted start another SUPER COOL FEATURE that will not be finished too.

1.You have game that already have a lot started stuff, you need to finish it to make game fully playable, filled with content and working mechanics.
2.Instead you decided to make another new feature
3.You release pre-alpha version of game which can be count only as iternal dev-build

For god's sake, Julian, you have 1/3 resources on relised game that just unfinished stuff not included in game, whole game feels like it just full of placeholders, why add multiplayer to this thing

Thank god that he leaved company during development of morrowind. I love lefay and sad about how things turned for bethesda after morrowind, but well, if Lefay won and it was his morrowind - it pobably ended bad. Very sad, I think I have most extremely mixed opinion on this guy, because he contain all best parts of game desighner and all worse ones. And now he kind of looser who doing some freelance programming or something and play battle royale videogames like he is 18 yo but he looks like over 60s.

He not said it directly, but he still upset that it was not his concepts of games that won, he hate morrowind and he absoluetly upset from scripted and hand-made concept.
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No. 15680
>>15675
What specifically did you feel that Daggerfall was missing, that prevented it from being the perfect game? From what I've known of it, I've always dismissed the game as a huge sandbox of procedurally generated nothing. Sure, there's a story and real characters, but they form such a small fraction of the world that you might as well just play Morrowind, because 99% of that world which is 100x larger than Vvardenfell is just identical NPCs and landscapes. And yes, there are mechanics that didn't make it into Morrowind, but the problems with Daggerfall seem much more fundamental than being able to climb or have more magical effects.
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No. 15687
710 kB, 670 × 997
363 kB, 1920 × 1200
>>15680
>What specifically did you feel that Daggerfall was missing, that prevented it from being the perfect game?
1.Polishing.
2.Fixing hell lot of bugs
3.Content. Hell lot of content.

You see, daggerfall is perfect foundation. It awesomely implemented core of the game - you have basic world outline, you have really interesting roleplaying system, you have all basic sets of guilds, you know - core content, solid thing that may be called playable. And it is absoluetly ideal for addeding other stuff - new factions, more new radiant quests, new static classic quests, new unique models and textures and object and monsters and NPCs, you know, just more things to fill game in.

Yes, Dagerfall in many ways radiant game - you have mainquest that fully preset adventure with static quests like you may expect from every RPG game, but other contentent is radiant quests. However - radiant don't mean sandbox or boring. Basicly all other daggerfall quests are templates - they have concretic task, they have wrightings in it - sometimes funny, sometimes there are lines of quests that go one after other. The only thing radiant about them - it generates location where your target is, time you need to finish this quest and all this things. You see, what Lefay hates - is when something heavely skripted and that forcing player, when something hand made and 2nd time will be absoluetly same. In Daggerfall his philosophy was that - you see quests like in skyrim or other modern tes game - make this game have same tier quests but make game generate them on run.

No, game is not fully random where everything generated from nothing. All - and world, and gameplay, from quests to dungeons, from cities to regions is some sort of "taemplates". Like imgine that standart normal hand made game is awesome statue - you look at it, it looks gorgeous, but it is monolythic, like it was done by creator and you can not change anything. In time, you will be tired from this very short. Daggerfall on other hand - is giant awesome lego set. And computer was programmed to constantly making from lego set statues for you. Maybe not as detailed as monolythinc onces, but they fully rebuildable - you and computer can build everything you want from them.

And main problem with game that this lego set was too short. He made main thing - main lego details, main commands to computer how to build, main opportunities you how to play thic bricks, but variaty of details too short. Imagine that all set of lego is 2x2 2x3 2x4 details - and this is all you got. What DF needed - much more of this details, so computer and player had much more variations and combination to play with.

I always trought that development ended too early and if they had more time, like half of year, they'd had time to fix game and add hell lot of hand made and radiant content. But from what Lefay said - looks like he didn't wanted to do such thing. Looks like of development continued, he just continue add random things to game - new mechanics, new features, new ideas, but he never managed to polish game, add more actual content, work on making woring properly what already was made. I imagine he add multiplayer that will be buggy as hell and unplayable too, add radiant wars between kingdoms that sounds fun and have cool mechanics but has no actual content too, he also wanted implement physics... if I was director of bethesda in 1996, I'd ust taked daggerfall from Lefay and offered it for half of year to other development team - that has no brilliant ideas every 5 minutes, but who can work and make shit done.

>because 99% of that world which is 100x larger than Vvardenfell is just identical NPCs and landscapes. And yes, there are mechanics that didn't make it into Morrowind, but the problems with Daggerfall seem much more fundamental than being able to climb or have more magical effects.

You need to know, that tes2 is absoluetly different game. It like opposite of morrowind. Morrowind is "let's make as much hand made content as possible", It is probably biggest game where radiant content is absolute minimum. Exept some containers and animals spawn, this game have every little bush, every NPC (well exept guards) placed by hand, every of them have name and last name, often at least to some degree dialogues. TES2 is actual Rouge-like game, but instead of most simple graphics it had most advanced for openworld game graphics. This game tring to emulate world, with all avalible at the time technologies create not just cinematographic linear or rollecoaster scripted gameplay, but it was "what if we create as much real world as possible, without any fake downscales and limitations of player, give player maximum freedom and try to make game and other fancy things from this perspective." In other words, what in one game cutscene, in other just background that imitate reality - in daggerfall it is actuall reality. It may suffer from not be as hand maded, not such unique in every place of world, you know, like in hand maded games you go to every location and there sets of hand-maded quest epessialy for you maded you game creators, awaiting you to play. But you know - if Daggerfall can do one thnig or another - it will make it as much as you want it on run, by his stash of "lego bricks" and by ability of computer.

Tbh daggerfall have not only "some features" - despire that basic system remained in morrowind same, holy crap how this game is different how he handels hell lot of mechanics slightly different way, how it differently plays. And despire having some questionable skills, overall TES2 daggerfall system is absouetly universal, like concept really just works. There is giant world with many dangers, opportunities, features - and you have giant instrumentarium for every kind of situation. It hard to just parralel Morrowind and Daggerfall mechanics - it will requre me to make at least 20 giant posts probably to properly describe every mechanic and how it different, much easer just read it yourself or play game.

And I talk about all this because game already had half-started many things what I talking about. Lurking trought bugged and cut content I curious how the fuck they even managed to relise something that works how much of important things was left unfinished, because looks like dev team not trought they important.
Like from recent what I found - there most probably planned another set of fully hand made quests - about Anticlere, city that heavely involved in plot and story of game, have uniqe characters as rules of region and potential for quests and there a lot rumors from NPCs you can hear about this place. But nothing in game. If they was, it be awesome chunk of cotent that truley will be very interesting to have. But well, it not finiseh and not considered important. And you know, cut content of daggerfall is theme that I can talkto infinity, because sometimes it feels that game have infinity of cut content. Only more I can talk about how millions of bugs was fixed by fans.
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No. 15707
>>15687
>You see, what Lefay hates - is when something heavely skripted and that forcing player, when something hand made and 2nd time will be absoluetly same. In Daggerfall his philosophy was that - you see quests like in skyrim or other modern tes game - make this game have same tier quests but make game generate them on run.
The ideal that you describe for Daggerfall is actually what I want most in a game. But the problem with most attempts is that, for all the infinite variety of radiant quests, they all draw from a limited pool of components that never change. How many radiant quests do you have to do in Daggerfall before you see every mechanic that it will throw at you, and every worthwhile line of dialogue scripted into the system?

I am highly skeptical of the basic idea of radiant quests - to make them truly as satisfying as a well-crafted pre-written quest would require such an insane amount of creative programming and storytelling that it would require a genius-level autist to spend years working on just that one feature. I've thought briefly of how to do it myself, and it requires you to essentially make a very good story-writing machine - you need a computer to craft original content as good as something a human would make. To use your lego analogy, I just don't care about any statue made of legos. An especially complicated one may inspire a moment of "huh, neat", but I will never view it as a work of art that inspired me, unless the lego-building is so advanced that I can't even tell that legos were used.

So I think the ideal for a world simulator game, like Daggerfall, would be to do away with radiant quests altogether, at least as a core feature, and instead devote time and resources to making such a realistic world that radiant content arises naturally. If the world is as large as two Britains, of course, still use procedurally generated terrain and dungeons - it's much easier to get this right than it is to procedurally generate a quest with compelling storytelling. But on top of that, you should also fully simulate the economy, the political systems of all the major nations and cities, essentially every single aspect of the world.

This way the player, when not spending time with the main story and the small number of handcrafted characters that intersect with it, has a huge and realistic world to do literally anything in, to have the same kind of opportunities that they would have in real life if they had magical powers and no fear of death.

I think Kenshi is the closest game we have to this ideal at the moment. There are, in fact, very few actual quests in the game, and fewer characters with deep backstories and fleshed-out personalities. But there's enough to make the world feel as though it has substance. I think this is necessary, because if we want to make a fantasy version of real life, we don't need 99% of humans to have any personality or character because 99% of the people you interact with IRL are just faceless NPCs to you. But a fulfilling real life also includes a few people who you know well and mean something to you, and struggles that matter to you on a personal level, which is why even a sandbox needs a few handcrafted elements.

Anyway, the game has enough of those elements that I can fully enjoy the sandbox. There are no radiant quests, but there is plenty of radiant content - mostly centered around building your own base, leveling up your own squad of elite characters, and going on exploratory expeditions across the world. For myself, I have a goal of building a martial arts monastery in the foggy mountains dominated by cannibal hive-minded humanoids, training my recruits on captured specimens, and growing the population by freeing of slaves from the tyrannical Holy Nation's mining death camps. All of these goals arose organically, and without any quest given to me, but it feels more fulfilling than any radiant quest I've ever played in any game.

Of course, the game is severely lacking in many areas. The world could be larger; the game could definitely be optimized better; some kind of magic system would be very fun in a game like this, even if it doesn't match the setting they went with; and it could use a lot more tiny bits of flavor. But overall, I feel like it occupies a good middle ground between Daggerfall and Morrowind (the comparison being easier because of how aesthetically similar the game is to Morrowind - the buildings and environments often look like something straight out of Vvardenfell).
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No. 15744
16 kB, 800 × 600
13,4 MB, 1440 × 1080, 0:50
15,7 MB, 1440 × 1080, 0:58
>>15707
Thing is, that even for morrowind awesomness of quests was most often not in scripting - but in searching for something, and actual righting. Scripts themselfs was quite primitive. For example there is quest in udeground hideout of Kammona tong - deliver khajit slave to specific place. You can deliver her or you can deliver her in ambassadory of argonians where Twin Lams will save her. Very simple technically quest, just deliver follower. But most important as I said - searching and story. Find this hideout is not something that obvious - it in cellar in shack of Khajiit that hide dwarven artifacts from thives guild in thives guild in Balmora quests. But you even during this quest not need to go to basement, and from outside it looks just like trapdoor. It only when you go there it is actually big cave with many Camonna tong members and one of them give this misq quest. As I know, you has no hints to this locations exept rumors in town about local Cammona Tong presentse.
And important part - wrighting. The way questgiver describe situation, the way when during jorney she start dialogue and tell true story about whole her belly is full of packaged drugs and if you deliver her, she be killed to remove drugs. Dunno - this made it touching and memorable. And fact that you can act as asshole and deliver her where she will be killed (never done such thing personally, lol) - put you in real moral dillema situation.

As simple as that - scripts in this quests something that computer can handle even in tes 2. Same as putting it in some hidden location - half of DF content in one or other way in hidden locations anyway. Only thing requred from human - text, wrighting for dialogue and background. And this was done in TES2 as taemplates.

There is all Daggerfall Quests:
https://en.uesp.net/wiki/Daggerfall:Quests
Mainquest and Opotional Quests is 100% hand made one, with fixed locations, tasks and characters (btw I love Daggerfall mainquest structure. Non lienar, it based on fact that there is concretic situation and many factions involved who had their own interests, and while some things you need to do to pass game, it have much more free order of completion and have multiple endings). All other quests are radiant, but with pre-made wrighting and basic scripts with which computer plays (Where? When? How much time you got? etc.) But premesis of stories is nice often, you have some background and details
For example Lord's K'var questline in Fighters Guild quests https://en.uesp.net/wiki/Daggerfall:Lord_K%27avar_Quest_Part_I
https://en.uesp.net/wiki/Daggerfall:Lord_K%27avar_Quest_Part_II
https://en.uesp.net/wiki/Daggerfall:Lord_K%27avar_Quest_Part_III

And you know what? This questline is more fun, and less generic, than for example whole TES5 civil war questline, which is in "modern handmaded game" just "go to location X, kill all enemies in fort, report back, repeat this 5 times you won". Only thing that is real disadvantage is that there not that much of quests in TES2, it really need more, at least twise as much for radiant, and at least three times more of Mainquest-tier ones.
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No. 15764
706 kB, 1366 × 728
For the Finnish Ernst that was interested in CMANO. I've been playing a small community campaign based around a hypothetical Iranian conflict in 2015. Normally as the USN in this situation, it'd be kind of a walkover because their naval assets are dangerous but vulnerable to air power, and their air power has limited reach against yours, mostly focused in their aging F-14 squadrons. However, this campaign has a kind of Russian armament program with both modern Russian frontline fighters and support units being sent in to augment the Iranians. This is MiG-33s mostly it would seem and they have some nice A-50 AEW aircraft giving them good AWACS coverage. This gives Iran some more home ground advantage without making them implausibly powerful because while these Russian machines are available and powerful, they are still not the bulk of their forces so you still have the unique nature of Iran in that they are operating a lot of older NATO equipment.

Anyway, the first two missions were the heating up stage. First was an air intercept with the second being surface action against patrol boats. Neither was a serious fight. This time, I have CSG-3 (led by CVN-70, but in 2015 CSG-3 was led by CVN-74) acting as rear guard for ESG-1, a Marine flotilla headed by LHA-1 Tarawa. It's an amphibious assault vessel with plenty of whirlybirds and Harriers to launch for combat actions. She's no Nimitz in terms of aircraft compliment but can get her birds in the air and to work pretty fast.

Mission is to make sure that she transits the Strait of Hormuz without trouble, but we have a strong suspicion that Iran plans to send another surface attack, possibly supported by air assets. While the Iranian navy lacks any big threats in the AO, and their submarine assets are tracked as away from our assigned area, they do have a lot of patrol boats and missile boats that they can hide in the huge amount of civilian shipping in the area. Combined with some patchy clouds at low altitude, this makes it somewhat annoying to track their forces down before they get too close. So I'll need to set up a lot of SUCAP (Surface Combat Air Patrol) missions to cover the area around ESG-1, while also maintaining enough BARCAP (Barrier Combat Air Patrol) presence to either deter IRIAF harassment of our anti-surface screen or ensure air superiority if they decide to push the engagement anyway. Furthermore, they have their AWACS online, so I have to maintain reserves to deploy against forces sent around our positions due to enemy AEW intel. Plus there are SAM assets in the area, though they are old. Regardless you can't ignore them, that's just dumb. At worst they kill your men and at at best they take your assets off station for evasion which creates gaps you can't really afford.
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No. 15772
5,7 MB, 1440 × 3600
5,3 MB, 1440 × 4500
>>15744
Wandering around city of Anticlere. Forgot that bashing doors from exterior to interiors not yet implemented. And also in castleI forgot that even as NPCs king and queen od Anticlere not presented, so wandered inside of it for a while. Just picked some quest from girl who wanted to escape from city and encountered guys from thives guild who wanted catch her. For shure, lost repuation with this guild but whatever.

Wanted to post webms but all of them is too big. Sad!
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No. 15802
>>15764
Great stuff. Getting through a strait like that filled with hostiles is spooky as heck. Just waiting for an Iranian jump scare to pop up.

Anyways do you have any long range AA missiles that could reach out and touch that AWACS? One would think they’re a perfect target for a bit bigger missiles. They can’t outrun a missile or even dodge it so the only possibility is to fill the skies with chaff and flares. And they’re not guaranteed to succeed. I really don’t understand how any AWACS wouldn’t be shot down in some minutes because they’re such an important asset. Maybe I’m missing something obvious.
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No. 15805
>>15802
The biggest reason in this campaign is ROE. Relevant ones are as follows
AAW: Warning YELLOW Weapons TIGHT
ASUW: Warning RED Weapons TIGHT

These are the Air Defence definitions for those warning categories from US Field Manual 44-8:
ADW Red. Attack or surveillance by hostile aerial platforms is imminent or in progress. This means that hostile aerial platforms are within a respective area of operations or in the immediate vicinity of a respective area of operations with a high probability of entry.

ADW Yellow. Attack or surveillance by hostile aerial platforms is probable. This means that hostile or unknown aerial platforms are en route toward a respective area of operations.

So essentially, I have enemy air forces as Cat Yellow meaning that they're in the area and are to be observed, but due to weapons tight ROE, I am only cleared to engage confirmed hostiles or if fired upon. Surface naval forces are considered to be in the act of making an attack so making aggressive maneuvers is acceptable against them, but since the situation has the IRIN denying that the previous forces were theirs, saying they were Al Qaeda forces, I am still bound by a weapons tight ROE due to the political aspect.

Should I get a weapons free clearance, I could probably chuck some spears at their AWACS but it's being used as part of their IADS more than as a forward unit. The fact that it's a big boy AWACS compared to my carrier-based ones means that they can safely sit a long way back and retain coverage. The best tool I have are AIM-120s, so I can realistically reach 30-40 nautical with an acceptable probability of kill. I can theoretically reach as far as ~60 nautical, but at that range, the missiles have barely any energy when they go terminal. Those ranges put me as needing to go into their CAP stations and over their SAM systems, so it's not an easy task, even though it is a necessary part of air superiority. If it happens, it'll be a part of a larger air campaign and not part of the initial strike I think. Secure the area, set up BARCAPs and then move in the spear chuckers. Too bad we don't have F-14s though, since it's one of the things that the AIM-54 was designed for. Hitting bombers and similar targets at extreme ranges.

It's also one of the reasons that stealth technology is so big in 5th generation fighters. Being able to operate in contested airspace and hit important rear area targets with some safety is pretty huge.
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No. 15808
>>15805
Am I wrong or is there just simply no missile with long enough range to take down an AWACS without risking going deep into hostile areas? I would presume that the AWACS operates well behind the front so AIM-54 wouldn’t have enough range. Russians and Indians are/were developing KS-172 for especially taking out AWACS and that sort of utility would seem very welcome for US’ carrier based operations. Maybe missiles like that don’t work so well in practice if they need to fly past fighters and ground based air defenses and in doing so get shot out of the sky.
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No. 15809
>>15808
So their A-50 is on station about 120 nautical from the coastline. It's not an insane distance back, but it's definitely a factor and the difficulty in actually killing it is a good reason why it's there as you would think.

The problem with extreme range missiles is guidance. It's not always feasible to maintain guidance onto terminal (when they go active) for those flight times in hostile environments, even with high off-boresight tracking. With longer ranges also comes lower terminal energy and/or maneuverability due to size which reduces the probability of kill. Compare the size of an AIM-54 to an AIM-120 and you can see that the latter is always going to maneuver better because it's a smaller weapon. The AIM-54 could reach towards 100 nautical and the newer AIM-120Cs can get there too now. There do exist weapons for the explicit purpose of AWACS/bomber swatting though, namely the KS-172 like you say but also the R-33 and R-37 of the MiG-31. There is also the interception factor in larger missiles. It's very true of cruise missile size objects because they can actually be effectively engaged by aircraft as well as SAM systems.
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No. 15811
1,4 MB, 786 × 673
Is this a legit atom RPG screenshot?

Pretty ebin if so.

Picture is Aliya Moldagulova btw.
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No. 15872
I've been playing Kenshi a fair amount but O would say I have had enough of it. It's an alright game that isn't really like others and has some depth to it, well potential for depth. This game could be so much better than it is. The world feels empty and textures are reused over and over again, if their was some kind of real purpose to the game, if factions were fleshed out and actually interacted with each other and the world and if textures were not reused so much it would be a great game.
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No. 15880
>>15675
ah, that interview
Lefay really gives an impression he's still mad at Bethesda and Howard
well, Howard is a cunt but you're supposed to get over some stuff that happened to you nearly 25 years before

anyway, the guy who did the interview interviewed Peterson not that long ago too (and Ted is a really nice and kind person) but the guy I'd love to see is Kirkbride
to me RPGs were always about art design and worldbulding, and everything peculiar that actually provides some specific charm in ES-series was created by him

damn, when you check out snippets from his old workbooks, you just can't stop from wondering what could happen to ES had this man been totally free to do his job with no limitations
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No. 15883
1,2 MB, 1440 × 900
1,4 MB, 1440 × 900
534 kB, 1440 × 900
705 kB, 1440 × 900
>>15880
>damn, when you check out snippets from his old workbooks, you just can't stop from wondering what could happen to ES had this man been totally free to do his job with no limitations
I know. I'am absolute Kirkbride 100% fan as much as it possible. For me his lore of TES from Redguard-Morrowind times is the only canon TES lore. This why I following Project Tamriel and Tamriel rebuilt projects so much - I really want to see Skyrim and Cyrodiil not lame way they was made in TES4 and TES5, with most boring generic fantasy crap for kids that gets more bored, but with all this wierd ideas, unique inspirations, crazy things that made TES one of the best, if not best fantasy universes of all time. It is truley awesome that there still people who love kirkbride's work

However I may say that TES2 Daggerfall is something that in core absoluetly oppoite to Morrowind, but this is still and exelent game, when you play it with bugs fixed. I can't describe how much fun I having playing it now - in very long time none of video games catched me so much I want play and play it. When we go to relatives on New Year celebration only thing I can think about how to go back to computer to go back inside Iliac Bay X-----DDDD

>Lefay really gives an impression he's still mad at Bethesda and Howard
And he really hates morrowind and all games after it. He also said that "this is not elder scrolls" because for him elder scrolls is his gameplay formulas he established in his games. Sad that he can't appretiate Morrowind - morrowind is something compleatly different, but it have something in similar with Daggerfall - try make impossible things possible. And while tes2 focus on gameplay mechanics, unlimited possibilities and rougelike elements, Morrowind trying to build bigges fully hand maded world possible. Nobody after morrowind tried that, Todd Howard in TES4 and TES5 just put hell lot of radiant elements that much more boring even than TES2 ones, with crappy autoleveling and radiant spawns in games, where biggest cities have less NPCs than in Balmora in TES3.

>anyway, the guy who did the interview interviewed Peterson not that long ago too
Yeah, I seen it, I want to look at it when will have free time that I will not compleatly spend on tes2
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No. 15933
>>15872
The game is great when you have a purpose, and horrible when you don't have one. I almost stopped playing before I found a perfect plateau in the clouds in which to build a martial arts monastery, and the extended preparations necessary to colonize such a dangerous part of the world have driven all of my dozens of hours of gameplay. Most of that time has been on tangential personal quests and open-ended exploration for a few necessary research artifacts, but it's amazing how a simple, distant goal adds depth and meaning to the experience.

I worry that I will get bored as soon as the monastery is built, however. I think the game desperately needs a main quest with well-written characters, at the very least. Ideally, it would have the sort of reverse-branching semi-emergent storyline that Daggerfall has, with you trying to resolve the conflict between the different states. At that point, it would be close to the perfect game.

>>15880
>>15883
I am now aware that we have two different Russians on EC.
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No. 15941
5 kB, 256 × 228
Man, I've been spending way too much time watching playthroughs of kaizo romhacks. I don't even play those kinds of games, but watching that level of autistic platforming is very satisfying.
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No. 15956
>>15872
It's weird that there are some "quests" and NPCs with dialog but they're nowhere near where the game starts.
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No. 16030
So I know that Wasteland 3 is coming out, but what other good games are due to release this year? Any other good crpgs, city builder sims, 4x or other strategy games etc coming out? What about Cyberounk 2077 isnt that due to come out?
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No. 16036
302 kB, 1140 × 600
>>16030
close combat is back to life
I don't really expect much from the devs (they don't have anything to do with the original team) but the series still kind of feels dear to me
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No. 16038
9,5 MB, 640 × 360, 2:39
>>16036
This actually looks pretty good too
https://store.steampowered.com/app/784150/
[roostering intensifies]
I hope the soundtrack is good too. I'm actually pretty stoked about it now.
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No. 16040
>>16036

I used to love playing Close Combat III and making my own battles and campaigns. It just frustrated me that the computer was generally rather dull, and Cross of Iron wasn't a huge improvement in my eyes (not to mention that some of the new sound effects are irritating to me but that is a personal preference).

Do you know what the Russian infantry are saying when they yell something like "mit propany"? I know sometimes they say "bajeet" which I thinks means to run, and if they are in close fighting they will say something like "navah!". I have always wanted to know.
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No. 16041
>>16040
they used real Russian actors (more like just one actor, as I recall) when recording those yells for CC3
stuff they say in the game is pretty legit

speaking of AI, it always sucked in CC
problem is it just ceased to exist in and after Cross of Iron
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No. 16045
>>16036
Armoured Brigade came out late last year so it's not coming out but it's recent. It plays a lot like a cold war Close Combat game. I'd recommend it.
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No. 16165
>>16040
Doesn't look bad for anything that old, but...is there anything other than another WWII game? I'm as sick of WWII and medieval/Rome games as I am of typical fantasy games in RPGs/CRPGs. I hate the fact that once someone does something groundbreaking (or not) a million shitty clones come out, and at best people stick to the same formulaic tripe even if they want to be original. Amusingly enough all the bajillion XCOM clones out there don't actually try to mimic XCOM. I think the closest one to that is Phoenix Point and even it is slightly original. I've seen cyberpunk, fantasy, apocalyptic even wild west types of games riffing off XCOM. I don't get why most crpgs, ARPGs, RTS and even FPS end up feeling so formulaic and contrived. I tried out Saints Row and it just felt like a really shitty incredibly even more bydlo version of GTA. It reminded me to never have access to the card in my wallet while drinking beer and looking at Steam.
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No. 16181
26 kB, 713 × 611
>>16165
Close Combat has its roots in ASL, a WWII wargame. Plus you will tend to find a lot of the games on the simulationist end of the spectrum cater more to enthusiasts who appreciate the historically accurate detail more than they appreciate the novelty of a new setting. Close Combat style games are actually pretty diverse. You have them covering all fronts of the ETO in WWII which are actually very different and when done in detail are really different settings, and they also did the Iraq War and some generic modern day settings. Beyond that you have the original Armored Brigade which simulates most of the Cold War (if you can find the latest version of the old freeware game it's not bad but it's not as advanced and only simulates the late 80s). There is also Combat Mission which alongside their WWII titles has done a hypothetical US Invasion of Syria in the late 2000s, a hypothetical Ukraininan conventional conflict in I believe 2015, and a side project doing the Soviet-Afghan war. I'm probably forgetting some of the lesser-known clones that came out along the way too.

There's plenty of diversity in setting in that style of game. Step up your game sempai.
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No. 16182
>>16165
speaking of all genres or strategy games per se?
it's not like I'm a fan of everything about WWII in gaming (far from it) either but things like Close Combat and Combat Mission are pretty complex and aren't fixed solely on milking the WWII setting
these two are, probably, still the pinnacle of tactical wargaming: CC is about making right decisions as fast as possible and CM is more like a puzzle
also both are from that special kind of games in which it doesn't really matter for your enjoyment whether you win or lose, it's all about trying different approaches to solving a task over and over again, even if it pushes you deeper to the brink of being smashed by your opponent
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No. 16183
>>16165
>crpgs, ARPGs
>formulaic and contrived
Emmm.. games based on specific roleplaying system usually baseing their gameplay all around it. Games have rules, you know.
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No. 16226
>>16183
No I mean the total lack of originality. Like say for example the ARPG. Most of them are just some shitty fantasy game with elves and wizards. The great bulk of strategy games are either space or WWII. crpg are one of the rare "willing to experiment" types of games but it still basically boils down to fantasy, wasteland, or cyberpunk, or some combination. I am saying that the game formats themselves get typecast with a sort of stereotypical genre. You will notice for example there are no WWII ARPGs. There are no WWII crpgs. There are no space crpgs. When you just think about a typical game from a typical thematic genre and try to cross that over to another you will quickly see what I mean.
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No. 16240
>>16226
WWII is popular for strategy games because it's a conventional war with modern forces that has lots of data available and lots of points in time that could have gone either way. It's not a lack of creativity so much as it is using a setting with strong upsides for your design. Besides, it's a very interesting setting and has a lot of interesting twists and turns if you bother to actually delve into it. Your complaints seem to stem from it not being 'creative' enough for you which reads like you're more concerned with the novelty of a setting than anything else. Gary Grigsby games for example are not improved by making them actually be in some OC donut steel universe instead of WWII. If anything, they're made worse because the tables of equipment are speculative rather than having the variety and wealth of data available in a real world setting where the units met in actual combat.
>>
No. 16249
140 kB, 682 × 1024
>>16226
Well, there hell lot of crpgs with very wierd ssetings - ctulhu stuff, late medival germany, very strange cyberpunk and so on. However, how you imagine crpg in world war 2? Ulness it is some alternative world war 2.

>shitty fantasy game with elves and wizards
>lack of originality
Hmmm
>>
No. 16252
>>16249
WWII RPGs play in a very unique way if they aren't something more along the lines of Weird War II or Achtung Cthulhu/World War Cthulhu which have access to more traditional plot hooks. They're generally played as resistance fighters, and usually given some leeway with background so that they can have somewhat ahistorical but plausible things like a US Army Ranger attached to a French Resistance cell or something. They're fun, but they also don't fit the general model of a CRPG very well, or an ARPG for that matter since you can't open carry, and can't also reasonably expect to hide long arms on your person when moving around in public which changes the dynamic a lot. A close example to how they'd convert to PC would be a converted version of Satellite Reign, but requiring you to set up safehouses with arms caches rather than just moving around the city packing heat openly. The bits of the game where you've got definite goals with sabotaging facilities, breaking out prisoners, having to avoid creating suspicion from security forces and all that could be converted with some success from cyberpunk but it'd still be some work to get the period feeling right. That game is much more of an open-world tactics game with progression than an RPG though.
>>
No. 16278
>>16249
>late medival germany
What game is this?

>>16226
I agree with the Aussie. Some settings are just naturally better suited to some genres. What I will blame RPG makers for is always defaulting to generic Western medieval fantasy. There is a boundless realm of inventive worlds to create in which to tell good RPG stories, and instead Westerners just default to the same DND bullshit. Even their inventive and creative worlds get genericized, like TES was.

Japs are better about this, but they still have problems with originality.
>>
No. 16308
>>16249
>>16226
>crpg are one of the rare "willing to experiment" types of games but it still basically boils down to fantasy, wasteland, or cyberpunk, or some combination
Anyway where are the Cthulhu crpgs? And not listed there is fantastical ancient Rome, I forget the name of it atm but it's some turn based game that's supposed to be absolutely brutal in difficulty.
>>16252
>how would you imagine crpg set in WWII
Same way I would imagine Paradox GSGames to work. It doesn't have to follow the whole track of history. Hell you could assassinate the Gitler in 1941 then follow an alternative path. Lots of crpgs do that (though often not well) as well as many RPGs in general. RTS campaigns do the same thing where you have a shared start point like in C&C but can then change history depending on whether you fight for Nod or GDI or Imperial Japan or the Soviets or whatever. It could just branch off into alternative history like Man in the High Castle tier depending on your choices. Meanwhile we also know many games that just try and (oft times disappointingly) establish canonical in-universe outcomes or try and work around it, like how Knights of the Old Republic 2 dealt with whether the PC was good or evil male female etc and what happened to the Republic afterwards.

As for the actual individual events yeah like straya said it could be something like partisans, or it could also be an intelligence operation where you also have the opportunity to double cross or triple cross your contacts. I think that in its own right would be a fantastic setup for a crpg, where say you can work for British or German intelligence and choose to remain loyal or double cross your own country, and then use it to work deeper into the network of a hostile country and extract valuable data from your contacts before triple crossing them and bringing the Intel back (or not, or selling it to a third party like Russia etc). Or another possibility is being set around one of the assassination plots of Hitler, and following a story arc across the 1940s with you trying to discover things and people and work out a plan, and deciding whether or not to finally tell Hitler of the plot and possibly using that to get closer thus you killing him (or not) or how to get yourself into power, or trying to get more "democratic" leaning forces to seize the Reich from within, or handing the allies a victory, or giving the Reich to Himmler or whatever.

Likewise you could do a thing like this within any other area like say occupied China, or even have a rather grimdark setting within Stalingrad as perhaps a civilian left behind who can choose whether to help the invading Germans or Soviet soldiers while just trying to survive and possible escape the besieged city while leading a group of survivors out.

The possibilities are endless really. And besides which something kinda related but not really https://www.youtube.com/watch?v=ilUPgeDTMyo
>>
No. 16312
Posting here because these problems are preventing me from playing most vidya.

My PC had a problem where if I turned it on, I would have 1-2 minutes before it blacked out, with the CPU fan going at max speed until I shut it down. After a few times of that, the PC just wouldn't start up, with the cpu fan turning on with the power switch but nothing else. Every 30 seconds it would beep, shut down even the CPU fan, then start up with just the fan again and repeat this cycle indefinitely.

I found out that if I disconnected my SSD, it would seem normal - my HDD had nothing on it, and as expected it booted up with a screen telling me to install an operating system. Well, I just tried to do that, but while I was in the process of installing Windows via USB drive, the PC went to black, with the CPU fan in overdrive. I shut the power off and upon trying to restart, I get the same damn problem with only the CPU fan running, and periodically restarting.

Does anyone have intuitions about what could be wrong? I've already gone through the cycle of unplugging and plugging back in everything, reseating and swapping RAM, everything short of trying out replacement parts (which I don't have). At this point I probably have to take it into a repair place that has spare parts for testing, and hope they don't gyp me (at least I have no worries about secure information on the HDD).
>>
No. 16313
>>16312
Sounds like overheating. Try new thermal paste and/or cleaning out the extractor fan.
t. has had multiple computers overheat so it's the one computer pro thing he knows
>>
No. 16327
>>16313
I'll try that, but it doesn't seem like overheating to me. I've had it before and it happened more organically - this time, the cpu fan is either whirring at a minimum, or going at the absolute maximum, not changing gradually over time.
>>
No. 16331
>>16312
What about BSOD and logs?
>>
No. 16332
Not that guy but I am finding more games that used to run that now don't due to
>Error LoadLibrary failed with error 87
and it's really starting to piss me the fuck off. I'm not quite sure how it even happened but it started with another shitty fucking Steam update and the best I can figure is it has something to do with my graphics card but my GPU is now so old it was running Catalyst and I can't figure out what the fuck version of AMD drivers to install because I'm still on Windows 8 and nothing is seeming to be working.
>>
No. 16333
>>16331
There's no BSOD - the computer just freezes up for a moment, then goes black while the CPU fan spins at full speed. I have to pull the plug or hit the switch on the PSU to turn it off. After that, I can't get it to boot at all, so no logs.

Interesting is that I was only able to boot up again after switching hard drives, and I'm worried that I may have fried my HDD just like I probably fried my SDD before it. Originally when this started, I realized that I had forgotten to spray the dust out of my PC for a really long time, and it had built up heavily over all the parts inside. It's cleared up now, but I'm worried some part might have gotten fried and that's what's causing the persistent problems.
>>
No. 16334 Kontra
>>16333
I realize now that I might theoretically still be able to boot to the BIOS screen, so I will try that tomorrow.
>>
No. 16381
766 kB, 2000 × 2000
1,1 MB, 1366 × 768
1,2 MB, 1368 × 768
643 kB, 1932 × 626
Been playing a short 11 turn scenario in War in the West to refresh myself on the air war. It's a really interesting aspect of the gameplay. Essentially you provide air directives to your commands, and they delegate the sortie structure to the tactical elements. I tend to just leave it on automatic squadron selection and let the Air Force Command deal with it, but you can give orders to specific airbases if you're looking for very fine-tuned operations. This is why the game can be played as multiplayer where two players control one side, one is Air Marshal while the other is General-in-Chief. The air war is actually as fleshed out as the ground one which is actually pretty rare outside of Gary Grigsby games, and even then, only really in WitW and WitP. Rate.
>>
No. 16390
>>16381
The Germans fought well on the ground and managed to draw the scenario. I was running about 3 weeks behind schedule by the end of the 11 turns, but it's a common thing in this game since computer simulation can only go so far. For example, while Paris was historically secured fairly easily due to the conscience of the commander who disobeyed orders to see the city in ruins before in Allied hands, in War in the West it doesn't really work that way and the great defensive terrain turned it into a bloody 2 week battle which is very significant in an 11 week scenario.

In the future, I'd probably be less conservative with my reserves in England. I kept them back too aggressively to try and lessen the strain on logistics since the few non-wrecked ports I had weren't of the highest quality and it stopped me from making too many significant breakthroughs to force German redeployments (i.e. give me free miles). I'm also just too cautious in general with airborne forces and need to accept that some divisions or brigades are just going to be intercepted when they land and annihilated but the others that do make it down can continue the mission. There were plenty of times where I could have made big airborne drops to get behind entrenched lines but didn't because of fears around losing too many experienced troops, and then lost those experienced troops in regular formations breaking through the line instead. Fun scenario overall though. I feel like I learned a lot and can patch some holes in my strategies in the future which is a good outcome from what is essentially a loss.
>>
No. 16391
I just spent six fucking hours trying to get The Secret World legends to work. I've finally given up. The fact that on Steam there is literally no discussions board and that you can't reply to any of like 4 pinned items with "only moderators and officers may reply" is also a very incredibly bad sign. Which is a shame because I remember the game looking good but apparently it's 4 years old now.

I also discovered a way to free up an additional 70 gigs of garbage so at least that was good. Huh and now my speed has dropped to 38kbs. There is something fucky going on and I automatically suspect someone is breaking into my system
>>
No. 16418
Finally figured out where the hell was wrong but not what: it was some shitty steam update as usual.

I've tried Secret World and it's actually pretty good so far. The combat seems a bit eh and I am constantly running into NPCs I can't talk to some of whom are named and I should be able to talk to but nothing, not even an "I'm busy right now" which is pretty much standard in RPGs. Still seems like a pretty neat story though so at least so far.
>>
No. 16420
Playing TF2 again.

The game is so different now. I'm really starting to hate the concept of updating and "supporting" games. It feels anti-art.
Imagine if some work of literature was being constantly rewritten after publishing, to fit with contemporary sensibilities. Losing sight of what the original work was.

It's still a fun game at its core, but all that unnecessary habbo hotel style "social" cruft has no business being in a multiplayer FPS shooter. It's clear that valve doesn't really have a vision for the game any more, they're just tacking shit on.
>>
No. 16428
>>16420
It sort of depends on how it's done. TF2 went bad because it changed entry model entirely and they had to figure out how to make it work in the new financial model it wasn't designed for, i.e. add random garbage you can monetise. I don't think that long-term support is necessarily a bad thing, but poorly executed long-term support certainly is since as you say, it can drag something through the mud until it's unrecognisable. One of my favourite examples is CK2 which went from having a focus and its own identity to being bloated and generic through endless 'support' that pushed away from the core of what made the game good. Keeping something clean over years of updates and occasionally releasing new but not dissonant content can be a net positive for a game so long as it's kept under control.
>>
No. 16429
>>16428
An example of good support is HL2, in my opinion. Over time some of the movement mechanics were changed, though not noticeable for most players, and several larger features were backported from updates to the source engine, such that HL2 gained some visual quality (some of it optional) over time. The largest change in tech was when, 7 years after release, the engine was ported to Linux and optimized for a new set of graphics drivers. It didn't lose any atmosphere due to those changes.

Much better though, is the model of the older Quake-Engines. They were supported officially with patches for some time and then the code was released under an open source license. The result of which is that Quake 3 runs on every major operating system 20 years after release. Its graphics renderer was updated to OpenGL2 at some point, increasing performance and fidelity.
>>
No. 16432
57 kB, 1024 × 429
177 kB, 640 × 480
7,0 MB, 1650 × 928
>>16429
Yeah, a similar thing to Quake happened with Falcon 4.0, except they ended up having to get the green light from the new owners, which wasn't hard. Now with the BMS mod, it's barely recognisable as the same game.
>>
No. 16433 Kontra
>>16432
Although I mean unrecognisable in a good way. BMS is everything the original game wanted to be but simply couldn't. The continued community support refined the original product into its ultimate form rather than fundamentally changing it.
>>
No. 16434
>>16429
All old id software ended opensource and one way or another supported by fans still to this day - Wolf3d, Doom, idtech1-2-3 have multiple fan ports on many many platforms

HL2 and all source thing... I have mixed opinion about that, because some games they updated without even trying - just changed engine version and not looked if it broke actual game. Like most obvious example is Half-Life Source which currently have so many issues and bugs it is often unplayable. And in some other games this updates sometimes creates more bugs than they fix.
>>
No. 16437
955 kB, 1920 × 1080
881 kB, 1920 × 1080
1,2 MB, 1920 × 1080
I've decided to continue my USSR campaign.
No fucking idea what's going on.
Germans navally invaded Leningrad and that's how they got their troops to Finland. In exchange I cheekily annexed Hungary and puppeted Romania.
It's a clusterfuck and I can't seem to be able to beat Rommel's two tank divisions with 12 soviet divisions, albeit unarmoured or half armoured.

The French AI is brainded and it doesn't want to intervene so the Phoney war has been going on since the invasion of Poland.
>>
No. 16443
>>16420
That's probably because a game like TF2 was never remotely intended as art, and personally I never really saw it as such.
>>
No. 16444
>>16420
That's probably because a game like TF2 was never remotely intended as art, and personally I never really saw it as such.
>>16428
>>16429
This is another reason why I miss CD installs. And it's not just modern games either I remember even Starcraft ended up doing weird shit like changing shields and health of a Zealot to 60 and 100, just random tweaks from original copy that I hated. Luckily Steam at least seemed to recognize this so I can revert back to older versions when available. GalCiv they did some horrendous change that I had to revert back to an earlier version to keep it playable. Sadly not every developer does this.

Frankly I would much rather having to install from 5 CDs. It has the other benefit of you actually owning the game. Is it possible anymore to just burn your games to CD in case steam goes down or a really horrendous update you can't revert?
>>
No. 16446
>>16444
You can revert updates on steam. I think it is in the same tab as beta opt-in. Otherwise you need to get a no steam crack which depending on how popular the game is, shouldn't be too hard.
>>
No. 16448
>>16446
That's literally what I just said
>>
No. 16450
>>16448
Misread. Pretty sure you can still revert the 2018 UI bloat by using .exe tags though they might have patched that out. Also, just restating the fact that there is no legal difference between having a game on Steam and having a game in physical copy. Neither is permanent either. Plenty of old games require legacy programs that aren't stock anymore, hence why the third party steps in with things like dosbox. Steam going down (unlikely considering the kind of revenue it brings in) just births third party hacks for older versions or something. That and legally speaking steam and physical aren't different in terms of ownership.
>>
No. 16469
795 kB, 1920 × 1080
So, while it is an MMO as well as being some kind of relaunch at this point, alongside a couple other issues and being really super grindy this game does in fact bring back a slight amount of that VTMB tier nostalgic goodness. My main issue with the story right now is that they decided to have out of any conceivable ancient conspiracies one being wholly fictitious and randomly Asian but what I can tell is vaguely Discordian and the other two are based on IRL groups but told in such a way that they diverge sharply from both conspiracy theories as well as actual reality which is getting kind of annoying (idea being that the Templars were some group from ancient Babylon despite basically being the ancient order of Catholics and vaguely Switzerland somehow, with the Illuminati basically just being the corporate Americans from New York) which is often getting distracting but otherwise seems like a pretty cool game and story.

Also, it's free to play now. Which means it is basically just one super grindy long RPG that occasionally has some random dude on a motorcycle drop out of nowhere to fight zombies and run off.
>>
No. 16500
>>16469
So I can confirm that this game is actually really surprisingly good and it is in fact an actual Lovecraftian game, probably more so than most games that call themselves such. I think my only actual complaints about it are basically just MMO complaints in general, namely having assholes looking ridiculously jumping around out of nowhere spoiling the mood or it being really excessively grindy and repetitive which basically can't actually be fixed without making it not an MMO. Oh and also the fact you can explore a lot of things but even when it's obvious something is there to do or read or interact with, you need to find some quest to activate it plus the leveling is completely insane. Like, as a level 8 character level 11 monsters are nearly suicide. As a level 16 character level 19 will beat the shit out of you. There also is no actual dialogue options, just you basically asking which npc monologue to hear disguised as different conversation options. But it's still rather engrossing listen to, story and details are interesting, and voice acting is shockingly good.

So it basically feels just like a fantastic VTMB Call of Cthulhu esque rpg bedevilled by the weaknesses of an MMO, but still I am shocked by just how much thought and detail really went into this game. I just wish that devs didnt all suddenly decide to stop making single player RPGs and only make MMOs now which suffer in quality as a result when otherwise they could have truly been fantastic, like making an actual KOTOR sequel not The Old Republic, or whatever the hell this World of Darkness MMO is supposed to be if it ever comes out and isnt already shitcanned. Who even owns the rights now? CCP? CDProjekt Red?
>>
No. 16519
1,0 MB, 1368 × 726
I really love big operational CMANO scenarios like this one. Small ones are fun for a quick fix, but a 3 day campaign to secure sea and air superiority over hostile coastal areas is right up my alley. Scenario simulates a timeline where UN Resolution 1973 was vetoed, with catastrophic humanitarian/war crimes consequences, with the Italian military deciding to intervene in an independent operation to restore order in their backyard. I get a new hunter-killer submarine and two light CVBGs. They're not as impressive as they sound though, their air groups aren't very large or versatile like that of a fleet carrier so you rely much more on external assets. I just wish that I knew more about the modern Italian navy because naval forces tend to have ebin titles for you to take on. For example, playing a scenario involving Standing Naval Force Atlantic makes you COMSTANAVFORLANT. The briefing isn't written 'in-character' like most are, so you don't get the same jargon atmosphere that others do. The scenario design more than makes up for it though. IADS penetration is fun as it is. Adding in surface action and ASW makes it even more interesting.
>>
No. 16578
This thing is released version 0.8, so if anybody want to play Sucssesion Wars campain and have cool heroes 2 mechanics and graphics with Heroes 3 features - here you go

https://www.youtube.com/watch?v=cUc91QrFoBw
https://www.moddb.com/mods/h3sw
>>
No. 16579
>>16578
Awesome, thanks!
>>
No. 16635
So apparently it was Paradox that bought out White Wolf. Are they ever going to actually do anything with it? Do you think it has any chance of being good? And I hope to god it isn't nWoD. Although to be perfectly honest probably most of the game lines wouldn't work or be too interesting online except I think an exception would be the nWoD Changeling the Lost.

>>16578
Noice, but what about HoMM 1?
>>
No. 16648
252 kB, 800 × 600
>>16635
They had april fools day pic of "heroes 1" with some refferences to MM world of xeen games. Hovever you know, that H1 is game where basicly not many thing you can add and this is thing that you play once and probably never play againg since you seen everything after playing campain conce.
>>
No. 16649
>>16648
Also bu as you can see some H1 maps avalible in this mod
>>
No. 16653
>>16635
HoMM1 is the game no one gives a shit about, plainly because 2 and 3 are superior in every way. It has fewer unit types, smaller resolution graphics, fewer hero abilities, fewer towns and no upgrades for the small number of units it has.
It’s inadequate if you’ve played 2, let alone 3.
>>
No. 16661
>>16653
Well, there is a point in H1 - it was meant to be much more chess-like type of game, while next ones add much more RPG elements, which make game far more random and less strategic. However yes, in first place, even without talks about mechanics, it lacks content in the first place. What I like about game is that some graphics and cutscenes is even much clother to World of Xeen/Isles of Terra than 2nd game, lol.
>>
No. 16676
>>16661
I only briefly played HoMM1 and I didn't like it all that much jumping into it after HoMM2.
I spent most of my childhood playing HoMM2. It's a great game. Too bad I suck at it.
>>
No. 16680
68 kB, 512 × 320
353 kB, 640 × 480
>>16676
My favorite games is of cource Might and Magic 4-5 World of Xeen and Might and Magic 6 Mandate of Heaven. And heroes 1-2 is between this two games, golden age of New World Computing for me. However I may say, that in some places heroes 1 have some issues with graphical desighn - style is very similar, but for some reason I like in WoX almost everything, while in heroes 1 not all.
I not say I don't liked H1, I just say this game what it is - almost pure strategic chess.
And of cource, campain in H2 is pure gold, Archibald Ironfist is one of the best characters. One if things I don't liked in MM6, how they changed his face a little bit. And of cource, fact that they continue plotline where lame Roland won, not Archi.
>>
No. 16697
>>16676
>>16680
HoMM1 was great I played it as a kid. I just wish there was a better copy out there that'd work on a modern machine.
>>
No. 16718
>>16697
I'm pretty sure there is a GOG version.
Though I had no problem running it on windows when I tried it.
>>
No. 16731
803 kB, 1920 × 1080
399 kB, 1296 × 1079
Got a lot better at the game, though I still can't really win battles without claiming a pyrrhic victory.
Weeks of stockpiling troops utterly undone by a single guarding stack. Had to reload after seeing that it's an optional battle.
I just loaded up some random map to play. This one has a really weak story and a passive AI.
>>
No. 16735
310 kB, 1440 × 900
446 kB, 1440 × 900
>>16697
Dosbox and all other dosbox launchers run it pretty well, for dos version of Gold. I never actualy tried to run windows version, old windows games from 9.X-95-98 works like crap on modern systems.

>>16731
I want to replay it now, honestely. Main game campains at least. But want finish proper walktroght of MM2 actually. Funny game that indeed not deserve it fame of "bad game" just because in 80s one "famous" reviewer said that this game is shit because was not able to pass finnal riddle in game that was timed (unlike whole game which is turn based). It actually most confusing game of series. While people mostly associate MM rpgs with something user-friendly, with clear systems and quests, MM2 is kind of mix between 1 and what will be done in 3, that in all main roleplaying systems have BOTH elements

Like in 1st game there 7 circles for spells of cleric and sorcerer style. While character hit certain level and magic abilities he open spells. In 3 you just buy spells. In 2, you have 9 circles, some spells are open with level, but some you need to buy after. Etc. etc. Too many things you need to manage, I'd say it is hardest game in series.

Funny that from Sega GENESIS version (which is overall, good from what I seen on Youtube) they removed system of characters that involved in hand combad and which is not involved in it which was in 1-2 different in different battles, ulike wizardry or some games where was fixed "first line fight, other wait", there was like in third game where all party fight. And monsters in Genesis version not spawn in giant packs, their maximum is number of what can appear on screen, while on PC there might be things like that
Skeleton
Skeleton
Skeleton
...
Skeleton Lord
+25 Skeleton Lords
>>
No. 16736
84 kB, 1280 × 719
While it still has a lot of fetch quests and go here on your map to kill enemy xyz, there's a surprisingly good number of actually complex tasks. Take this for example
http://unfair.co/gaming/the-secret-world-angels-and-demons-investigation-quest-guide-solution/
Once you figure out to come in through the roof you have to figure out to use a cipher from an Edgar Allen Poe book. I like this game. It's actually making me feel a whole lot dumber. Plus the lore is pretty good too but you really have to spend a lot of time exploring the world and you get tidbits of legends in seemingly random order. It's great the whole thing is pretty much one gigantic patchwork of puzzles and storytelling and lore.
>>
No. 16773
50 kB, 640 × 480
11 kB, 320 × 240
>>16735
Hmm I lied, on Genesis version can be thig with many many enemies per encounter. I seriuosly want it try now
>>
No. 16775
451 kB, 1301 × 1080
Finally finished with this map. The end is pretty dumb because the red player basically has all the time in the world to assemble an army against you, and because I'm prone to suffering horrible losses while winning, he was always two steps ahead of me.
I had five castles against his one and I had no competent unit stacks. He outnumbered me in every category 1:2 or 1:3.
So I cheesed it and retreated once with half of my army intact, then came back with two other stacks to beat the remaining defenders.
The berserk spell was immensely useful. I used it to kill a 300 war troll stack, a 400 Ogre stack and 500 wolves by berserking a 200 Cyclops stack.
I lost all my phoenixes in the first battle along with my 150 war trolls.

This wasn't a fair map at all.
>>
No. 16776
47 kB, 474 × 355
>>16775
HoMM3 looks terrible compared to 1
>>
No. 16824
529 kB, 1600 × 900
552 kB, 1600 × 900
1,3 MB, 1600 × 900
anyone play doom mods?
the amount of really stunning total conversion mods that have come out is staggering.
this one in particular is beyond anything i ever thought possible

total chaos
https://www.youtube.com/watch?v=Y_faIycnKGU
survival horror mod that is spoopier than any AAA game ive ever played

or this post-apocalyptic one
ashes 2063
https://www.youtube.com/watch?v=l5kF3CL3oGE
really fun. almost like a fallout kind of vibe going on

also, can you say 3D castlevania in doom engine?
https://www.youtube.com/watch?v=-bTHAZZyBuM
they even have all the boss battles

all this stuff is totally opensource and free too, so all you need is GZdoom and the WADs (some are even standalone)

its basically all ive been playing recently
>>
No. 16868
29 kB, 320 × 240
134 kB, 1280 × 720
74 kB, 640 × 480
21 kB, 320 × 200
>>16776
He playing homm2, and homm2 basicly was made by same artist and share hell lot of same assets from homm1 - overworld view looks almost same, only major difference in shrinked down creature sprites because increased size of battlefield and screens of cities which sometimes use 3d renders but painted/drawed over it by same this artist who made graphics for NWC games sice hell, mm2 probably. I rarely saying it but you really have duck syndrome, without memes.

I still wait when you can try original 1900 king's bounty lol
>>
No. 16870
>>16824
>also, can you say 3D castlevania
When I see it's first release it was neat idea but requred polishing and much more work to become what it want to bee.

>total chaos
Meh unity survival horror but for some reason they want give themselfs more pain and make it via gzdoom builder. Not followed it long time but well, I liked one that kind of "silent hill in doom" forgot the name much more.

>ashes 2063
Not say it give any "fallout" vibes exept obvious fact that it is 80-90s mad max/fallout style apocalypse eith punks and that it use fallout elements for graphics. It more like plot-driven fps on build engine style. Nice thing, it have it's downsides, hope in next release they will fix them. But well it was best TC released in 2018.

>all this stuff is totally opensource and free too, so all you need is GZdoom and the WADs
Base wads (doom/doom2/hexen/heretic) technically not free. I don't give a shit about it but westernies can given

I more like still waiting WolfenDoom Blade of Agony third episode - dunno if it ever come out. Also some dude do experiments with making kind of might and magic 7 style thing https://youtu.be/Lv66_KxV1PU
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No. 16883 Kontra
I was delighted to hear that Hungary will be featured as a playable nation in the next Civ expansion. (Though I'll probably not play it because my PC is shit, and I lost interest in Civ after playing Grand Strategy games for 800 hours)

Though I can say that they picked a very fine leader and a very fine tune to accompany the civilization.
I'm especially happy that they picked Matthias Corvinus because he was one of our later kings who was actually Hungarian. A great ruler all around. (Embraced the renaissance, captured Vienna, modernised the fortress system and the administration, had a modern mercenary army and so on.)

The song they picked was "Hej Dunáról fúj a szél" which is a well known folk song. They mashed it together with "Cinege cinege". It's an actually joyful tune. They could have made a variation on the really sad national anthem but they choose the right path. https://www.youtube.com/watch?v=Klnw9MmXwIc

On the other hand it seems pointless to have Hungary in a game titled "Civilization". Most of the "nations" in the older games were great powers in their own right with differing views and ideologies.
And while I don't want to seem like a "whining leftist" who hates his country, but compared to Germany or France, Hungary feels a bit irrelevant and shoehorned in.
>>
No. 16889
>>16775
It is funny thing that it most time eastern europeans who are much more familiar with MM/HOMM games than westernies. Biggest community currently I think in poland, post-USSR countries is second, and many fans of the series in Slovenia, Slovakia, Hungary etc. While on the west it lesser know - and more west you go, less known it goes. I guess most popular in western countries is early MM games, and only across CRPG fans who familiar with most turn-based first person party RPGs.

>>16883
>I was delighted to hear that Hungary will be featured as a playable nation in the next Civ expansion
Never played new Civilisation because questionable style. How this game as actual game? More or less same as 5 one?
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No. 16890
>>16889
Well, it was easy to pirate, the game itself was small, it had low system requirements, a gameplay with a lot of variables and it also came with a map editor right out of the box, lending itself to almost infinite content.

I encountered it the first time around maybe 2007-8 when my uncle gave me a pirated copy and said "This is the shit". I had a lot of fun with HoMM2 in the coming years. Never really played three, because I never had a copy, and never cared, really.
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No. 16891
>>16890
>when my uncle gave me a pirated copy and said "This is the shit".
Now that was a game.
>>
No. 16893
>>16883
What the hell does leftism have to do with that? There's plenty of ultimately irrelevant countries and trying to pretend otherwise just makes you seem like the dictator of magnificent Tropico. A complete lack of humility or truth makes it into a farce. That being stated, what about the Austro-Hungarian empire? And why if Hungary was part of one of the most powerful historic blocs at one point is Hungarian such an obscure language?
>>16889
I don't know why but I think it might have something to do with consoles. Basically the only people who actually had a home computer back in the 90s were upper class business professional types, or academics. I think. It was much rarer to have a computer back then as opposed to say a console. I don't know why this is though because we actually still had things like Diablo, Fallout, and Starcraft all of which iirc were the same era as HoMM.
>>
No. 16898
>>16893
Here, people who "adhere to the west" and want to imitate it socially too and not just economically, often intentionally downplay our historical role in a pessimist manner.
>And why if Hungary was part of one of the most powerful historic blocs at one point is Hungarian such an obscure language?
It's obscure because it's not Indo-European and has no close relatives basically. (The Ugric branch separated from the Finnic around a good 4-5k years ago, and we've been separated from the rest of the Ugrics for another ~1000 years too.)
Then it also fell into disuse after we became a Christian state, and only became a language of administration in the 1800s, and before that we used the obsolete Latin language.
Not to mention it's overly complex when it comes to grammar. (Albeit it IS logical.)

A-H was pretty great though. Shame it didn't live up to its full potential because of the war. But it wasn't just US, it was a joint project with the Austrians.
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No. 16900
>>16890
>Well, it was easy to pirate, the game itself was small, it had low system requirements, a gameplay with a lot of variables and it also came with a map editor right out of the box, lending itself to almost infinite content.
Well, for 2007 maybe, but I say about general game series, and many people get familiar with that much more early, of cource, when it was big. Heroes 2 get their moment in year when they come out, but well, by many was forgotten afterwords on west.
After end of classic MM series, new MM series (6-9) in late 90s never acomplished much of fame. And I think 6-8 known at least to some degree for audience mostly because there actual number of heroes fans still and they go in this games for parts of plots, since 6-8 connected to heroes 2-3 very tight.
Nice to hear somebody fell in love with this game in more modern era. Do you have experience from other games from the series? I started from heroes 3 and then 2 and much more late, same as you around very late 00s, maybe even early 10s. I played it not that much and watched like other people played. Then, after Lands of Lore I start searching for "other games like that" and found MM World of Xeen and MM6, then I start to get plot of the game and it's style and fell in love with it much more, because back before it, Heroes style was "crazy" for me, espessialy after games like TES and Warcraft. And only when I become familiar and fel in love with main series, I learned what's happened and understood awesomness of heroes.

>>16893
>I don't know why but I think it might have something to do with consoles. Basically the only people who actually had a home computer back in the 90s were upper class business professional types, or academics. I think. It was much rarer to have a computer back then as opposed to say a console. I don't know why this is though because we actually still had things like Diablo, Fallout, and Starcraft all of which iirc were the same era as HoMM.

No, I think you more talk about 80s. But I may say that even in 80s on west from my knowlege VIC-20 and C64 Commandore computers was cheap and user-firendly enough many people buy them insted of consoles, considering they also have catridges and can easely play some video games without too hard knowlege of "baisic" coding language.

You right that consoles was much, much popular together with arcade machines because often had much more huge marceting, direct aim to casual audeince and back in times before internet it was crushal, but I think for "forbidden" status of classic MM I trought that most amount of old CRPGs was forgotten alltogether, and main reason of it - slow switch of genre from actual Heavy-Stats orientates games where actual leveling, party managment and encounters are most important part of the game, and other things are rudiment of at very least secondary, to more adventure experience - where games are heavely graphics and plot driven, taking many elements from quest/adventure games and for first person ones - from Ultima Underworld and more later - FPS genre, and then switching to even more adventure and CINEMATIC EXPERIENCE now, where plot and cutscenes are most important part of the game and everything else is secondary.

So, people who familiar with modern games from genre, or even more old ones from early 00s and late90s can't understand why there might be last of "dialogues" and lack of "cutscenes" combined with complicated RPG systems and other difficulties - from navigation to combat and requring of spending may time on "repeatable" things without tons of unique content. From this era kind of miracles is "ultima" and "wizardry" serieses because they are known even now - hovever when you actually ask people about this games, I bet most people play only later ultima games - undeworld spin-offs, 6, all parts of 7, maybe 5 sometimes and with Wizardry people only know it's name and can say "well it was old games they was important or something" and nothing more. Oh, and games like Eye of the Beholder because their awesome artstyle and lienar nature of dungeon exploring with more dence "plot" content and more easy thing to get-in even for modern players. Otherwhise - even games like Daggerfall described by modern players as "empty, hard and boring" because moden RPG players want to find there hell lot of cutscenes, cinematic things and other kinds of cheap entertaiment, while late90s-early00s as I call it "Fallout-Baldur's Gate-Morrowind" generation want to find there hell lot of text and "dialogues" which is basicly kind of same thing, just not as "cheap" as cutscenes.

With more late RPG series that come same time as Heroes 2-3... well, this games was indeed an experiment where instead of just making new wave RPG of what's was popular, they tired just to kind of transfer classic might and magic experience, mix with more modern styles and some modern features - like freedom of movment, 3d engine etc. But sadly, when this games come out they technically was outdated - in 98-2000 they presented games which graphically was more close to what you see in Daggerfall, exept maybe resolution and colors. Same time, gameplay which was experement of combing already "outdated" (by general audience opinion) with something compleatly different (which ended kind of Hack and slash from first person combat) - and people, despire music, artstyle, actual fun parts of gameplay marked this games as "mediacore", and considering how many there was competitors that was hold as "more modern" (gazillions of isometric RPGs, increasing number of first/third person mixes of RPG/shooter RPG/adventure, ARPGs etc.) they was automaticly forgotten to critical level. With fail of 9 game in series, this all ended.

With heroes... I don't certanly know. I can suspect that 1990 King's Bounty was more and early experiment, and not that much took off as many games in this times. Heroes 1 was very niche and not that much know strategy game too, that passed trought people not acquiring that much fame. Heroes 2 and 3 (espessialy 3) become much more big games with more big budget - this was main priority of development and things 3DO gived money for NWC when they bought this studio.. and then 4 failed same way as 9 in main series and whole series went down to Ubisoft, which threated this series like "mediacore" - giving low budgets and to small studios which resulted mediacore games that forgotten for many reasons - mostly because they cheap as hell and even ignore plot basis of previous games. Only Ubisoft MM game that had any degree of fame was Dark Messiah of Might and Magic, and even still, people know this game mostly as "Dark Messiah" compleatly forgetting about "MM" part.

It is kind of miracle that Heroes 2/3 and king's bounty become so popular thing in russia and western europe, I think this is only thing that keep this series known at least to some degree.
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No. 16903
>>16900
>Experience with other games from the series
Not really. I had HoMM2 on a pirated disc and that was it. Only played 3 in 2017 or so. Though I owned it on a collection disc alongside one when I bought an official version which had the expansions.
And even then, I didn't know how to play it, because I spoke no English at the time at all. (To be honest, I had no concept of foreign languages like I have no. There was Hungarian, and there was gibberish spoken by foreigners.)
By the time I knew English, I lost interest in HoMM2 as a whole. (Well, playing the game for 2-3 years without winning a single match against the AI is bound to take its toll.)
Now that I played it again, I find it much more enjoyable. I know what the spells do, I know what's worth building and what are my goals on a map. It's like a spell has been lifted.
It's the only game from my childhood I actually remember, and remember fondly.
Though I've never met anyone else who actually played any HoMM games.
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No. 16924
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>>16900
Also I wish freeze time
If it was in modern days they can

>>16903
>Though I've never met anyone else who actually played any HoMM games.
Funny thing, even in late 00s, back when I was still in school, my classmates played Heroes 3 and Heroes 5. They was not deep in universe and don't even know that it was different universes in HoMM3 and 5, but I knew about games and about people who played it. There also was time when in russia was made new King's Bounty series by Katuri, I seen it in videogame magazines and of cource played "The Legend" (Legend about Knight as it was in original russian release) and then Armored Pincess and was familiar with this kind of games very much (my mom love King's Bounty games too ha ha)

>I spoke no English at the time at all. (To be honest, I had no concept of foreign languages like I have no. There was Hungarian, and there was gibberish spoken by foreigners.)
Sad thing! I think one of the reasons of popularity of Heroes in russia is that Heroes 3 was first official licensed translated PC game released in Russia and then MM6-7-8-9, Heroes 4 and so one was officially released. Adittionaly because country was big but whole 90s no one bothered to release their games in russia nor translate them, we had a giant pirate game industry of releasing and translation things. Some of big pirate studios was actually did decent localisations, some of them become then official publishers.

>Well, playing the game for 2-3 years without winning a single match against the AI is bound to take its toll.
I know that feel. Thought some of things have visible icons and you can guess by logic, or search in internet and if you don't have too, find english-hungarian dictionary or something. But well, I guess this is late advices :D
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No. 16926
>>16924
>Also I wish freeze time If it was in modern days they can

For some reason this part of message was corrupted and become some sort of coded message lol

I wanted to add that in 90s games evolved too fast - graphics, genres, gameplay and fashion changed way too fast. Too many games in genre. Often fault of MM games that they kinda released too late to become relevant as big games - 6,7,8 need more time and for development, and be released much more early - in 96, 97, 98 at least.
Even things like World of Xeen which ended classic series - but I wish what if classic series continue to evolve - maybe with new additions and advantages.
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No. 16932
https://youtu.be/TgYvU_ac0hs
Lol, some people right now making port of Eye of the Beholder for Commandore 64 and it looks suprisingly good for what it is.
>>
No. 16945
>>16924
>Thought some of things have visible icons and you can guess by logic, or search in internet and if you don't have too, find english-hungarian dictionary or something
Well, I was given some really basic instructions on what to do (Capture mines, build buildings, which unit is good, which isn't, "Always go for the black dragon etc.)
If I remember correctly we had an English dictionary at home somewhere, but it was never used by anyone simply because nobody in the house spoke English. (Not like anyone does now besides me, but I actually have a proper dictionary at my disposal now.)

I was perfectly satisfied with the cool graphics, winning a few battles over the AI and then losing two hours into a scenario.
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No. 16949
>>16924
Oh, king's bounty.
I never finished that game despite enjoying it because the difficulty scaling in it is screwed.
I always make the mistake of playing on hard difficulty, and what hard difficulty does is alter your XP gain and other stats by a certain percentage, meaning the stats between you and the enemies start diverging in geometric proportion.
At some point in the game it becomes a slog and I'm fairly certain some encounters become mathematically impossible to beat with certain characters/builds. Mostly because you run out of units to recruit.

Also my fault for playing as mage every single time. He starts off OP as fuck being able to fireball an entire army to death in one turn, then the scaling catches up to you, and your most powerful spells do less damage than a regular unit attack.

But fuck me, I love throwing fireballs around.
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No. 16950
Man, I just remembered HoMM2 has a map editior. God, I wish I had time to make a map of medieval Europe or something based on the Nibelungenlied.
Fuck, or even just a giant mishmash of medieval epics.
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No. 16960
437 kB, 1300 × 1079
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Actually found a pretty nice map with an Arthurian theme and I've been playing it for the past couple of hours.
You start with a single castle in Britain and invade the mainland.
I basically blitzed through France and Spain with one large army and then it was a piece of cake. (Mainly because the necromancer town had 33 bone dragons the AI had no resources for)
Some AIs were stuck with only towns and no heroes so it was only a question of time before I found their little towns and ended their misery.
About to besiege the last castle on the mainland. If the knight fails I'll just send in the necro to mop up the rest.
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No. 16961
466 kB, 1301 × 1080
Amassing two gigantic armies wasn't really worth it...
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No. 16962
>>16960
>balkans are desert
Interesting choice there
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No. 16967
279 kB, 1301 × 1079
302 kB, 1299 × 1079
The last AI was camping outside the British Isles, and had one hidden town in Karelia.
This is the final battle.
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No. 16968
152 kB, 480 × 360, 0:02
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I even got onto the fucking list. Unbelievable.
This was a really fun map.
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No. 16974
6,0 MB, 616 × 616, 0:02
The PC version of Yakuza Kiwami got announced for 19.02., looking forward to it.
I just finished the story mode of Yakuza 0 a few days ago, it was a really enjoyable trip. There are some minor mechanics that could be tweaked(more limits on the healing drinks) and some of the content was unfinished(e.g. only still pictures instead of cutscenes), but these are very minor issues. Easily one of the best blockbuster games I played, though arguably it really is more of an interactive movie.
Now I'm still playing in "adventure" mode to finish some of the side stories etc. In retrospect I should've done the different fighting style trainings earlier in the game as it would've allowed for more possibilities.

Also a new version of the Diablo 2 mod Median XL was released a few days ago: https://www.youtube.com/watch?v=tmPdJCLd_Z8
I'm eager to try it but I'm still having trouble getting it to run.
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No. 16980
93 kB, 640 × 480
Hey american guy look what I found
Another War - A Polish RPG from 2002 with action set during the 2nd World War.
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No. 16983
>>16974
>I should've done the different fighting style trainings earlier in the game
Meh, I've used only the Beast as Kiryu and the Slugger as Majima the whole playthrough from the moment they got unlocked. I didn't even bother with the Rush style, for example, because the training pissed me off.
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No. 17061
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I don't exaggerate much when saying that mere remembering Jane's and their stuff nearly brings a tear to my eye. Those geeks delivered so much joy to me back in the day.

t: reinstalled Hunter Killer several days ago
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No. 17106
465 kB, 728 × 728
>>16949
Play on Normal - other difficulties looks like was not tested and balanced at all. And mages sucks, yeah. Well, in Armored Princess there was awesome Chaos Dragon, but Paladin or Warrior for "the Legend" was much better choise. At late game even 3 level damage spells do almost nothing - and this is because Katuri games has no proper SpellPower mechanic like classic NWC games had.

>>16960
Ha ha cool ting - I love giant maps that tring to represent something real in heroes myself
There is example of map of continent of Enroth, but made in heores 3 - Heroes 2 has no support for such large map, but I think it will be possible to play it in H2 style in one of the next Sucsssior Wars mod releases.

Man, this music is burned to my brain, physically. I think I can hear it while playing other games or just wander around on street.
https://youtu.be/K5yJYh2bq4Q
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No. 17274
Decided to try Fallout 4. It's not bad. It feels 'off' compared to older games in the Bethesda Open World genre but it's mostly to do with movement and object interaction than anything else. The core elements are all there, they just feel a bit different than normal.

The level system is stripped right down but it's also not bad. I can see some parallels with GURPS whether that's intentional or not. It's not completely similar, but in broad strokes, GURPS has a big emphasis on what could be defined as 'perks' which form the core of Fallout 4's structure.

In terms of difficulty, it's a bit easy on normal and higher difficulties just have the typical bullet sponge syndrome. Survival is genuinely not bad at its core, but needed some QoL modding to get rid of things made under the false assumption that obnoxious lack of QoL constitutes difficulty. Even letting you save in safe areas would have been fine instead of having to hunt down a bed every time you want to save. It'd also be nice to have an alternative form along the lines of New Vegas' 'hardcore' system which was lightweight enough to not have you babysitting needs at the expense of doing proactive things, but impactful enough that you had to make decisions regarding food, water and ammo quantities when leaving home base.

Story and voiced protag are kind of heavy handed but I can live with it. There is a mod that lets you start without connection to the main story, complete with edited voice lines so if I really feel the need I can get around it. Could be better but a bit of imagination gives you plenty enough wiggle room to work even within the vanilla character outline.

Overall, maybe a 3.5/5. It's nothing thought provoking but I wasn't expecting it to be. The foundation is there, but it could be a lot better in places. The fact that they don't go beyond that bare foundation in many aspects stops them going above a 3, but the core of the game is entertaining enough that I can't justify a 2 or lower, which is where I start to consider games to have fundamental flaws that impact the game's intended gameplay, rather than just my personal preferences.
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No. 17306
>>17274
Well, this is okay arcade shooter with some perks. Problem is this good "fallout" game? Well, this is not fallout and clearly not and RPG even. This just modern bethesda openworld where they just put "THIS IS THINGS YOU KNOW FROM PAST" and sell it to everyone. I say that I get bored of it after 1 hour "introduction" and I clearly have a ton more awesome things to do than spend my time in another modern opeworld. I also was sad that they compleatly dropped Adamovich's style - espessialy his concept for Fallout 3 was one of the most brilliant artistic interpretations of Atompunk mixed with retrofuturism mixed with post arocalypse but still have it's own originaltiy, rather than "just put things and memes from past". In fallout 76 they even put as cars some 70s soviet trucks and don't give a shit, same as they don't give a shit about any "lore" or crating new interesting ideas.

> I start to consider games to have fundamental flaws that impact the game's intended gameplay, rather than just my personal preferences.

I don't like systems where you put low score only on bad technically games or something. Games from different categories and budget, same as movies can't be marked equaly. I don't like when people give score to something just because "it works". Of cource it works, bethesda put millions and millions of dollars in it.
So as fallout game and as game for such giant budget F4 is something around 2/10, yeah.
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No. 17311
https://www.youtube.com/watch?v=OYmMPo6ckqY
Oh my, 1C publishing this game, why lol
However, there released new demo with new level and it have compleatly different style than 1st level. If all game be like that - it'd be truley awesome classic-style build engine fps game. Finnaly, some high quality "classic" fps - after so many below mediacore indie crap like dusk or project warlock.
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No. 17324
>>17306
They changed the art direction. It's something I can live with, and while bits of it are kind of dumb, there have always been dumb things in Fallout, even in the original. Would I have preferred it to be something different, sure. Does it completely destroy any entertainment value? Not for me at least. That said, I don't go into Fallout looking for a stimulating experience, even the isometric ones weren't exactly thought provoking. I've also read 400 page RPGs with simpler leveling systems, so it not being complex enough isn't really a strike against it. Thinking on it, it's even quite similar to the FFG narrative system which is a very popular and well-regarded RPG system.

It's also not giving points because it works, but giving it points because what is there does what it's meant to do. They stripped out skills affecting damage and made it equipment based which is actually pretty common in paper. Going back to GURPS again, the only weapon that is affected by stats are muscle-powered weapons that add damage to ST-derived basic damage. Weapon skills are meant to account for how well you can aim and counter recoil etc. since there is no way to simulate that with imagination. In a game that's trying to smooth out what's been a lacklustre first-person element, it's a pretty logical step. Whether it's my personal preference is irrelevant here. The fact is that the underlying systems do what they're meant to do in support of what the game is attempting to accomplish. Compare it to the FPS parts of Fallout 3 which were horrendous and if anything detracted from the experience. That's an element that doesn't act in support of its design, and was somewhat fixed in New Vegas. My personal opinion is that mixing the cleaner hitboxes and smoother shooter aspects of F4 with the skill system of New Vegas would have been better, but that's not what the game is, so I have to work with what I have. Likewise, I'm not going to detract points for it being different from previous games. I might comment on things that they did better in the past, but I'm looking at it as an individual game, not as an entire series. Were I doing a small review of the entire series, the rating would probably be different.
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No. 17352
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>>17324
Well for me Fallout 4 not BAD game if we talk about "bad game=unplayable mess" but I don't say it in any way entertainment
Again what I said - original Fallout was done by small team of people with basicly minimal budget and concretic goals - and what what it is do a concretic experience, and whole game was done to fullfill this concretic experience - maximum depressing post-apocalypse horror that in right proportion use all historical stereotypes of it to give concretic stylistic picture of it, and gameplay-wise it was awesome simulation of kind of tabletop session with good gamemaster. Actual limited, but "alive" world that works exeacly what it need to be.

Fallout 4 is just modern "adventure" FPS in openworld did with trillions budget. This game has nothing to do with atmosphere, goals and ideas that had Fallout 1, same with gameplay. This is just modern company using famous trademark and famous words like "supermutants" and "brotherhood of still" just to earn money. Without this "trademark" words this is just another crappy openworld adventure FPS like Far Cry, or Xenus or all this Witchers and Mad Max game etc. etc., there hell lot of this games and all of them get me bored. Their target audience is just console players who want just press button and "go across open map".

And about style - bethesda change their style efery game in their series. Not because it something cool just because they don't give a sigle fuck about previous games. Well, I don't give a fuck about modern bethsda games - I have many thing how to spend my time than another Todd's open-FPS on gamebryo.

Speaking of which...

I finished Might and Magic 2, first time I finished it compleatly and properly and I may say that this game is really awesome. I know nobody will ever care about it and nobody will ever play this in their lives but anyway...
I remember when I tried it right after I ended WoX and IoT - I like passed trought series first time in opposite order - from 4-5 to 3 then to 2. And I can't get shit, what the fuck I need to do and all this things. I remeber same way I tried Wizardry 6 and failed same way because I don't kow shit about what the fuck is "encounter" mechanics. Don't do this mistake - MM2 is actual absolute direct sequel to the first game. In one of examples when developers not changing old things they already did, just add more. And in case of MM2 - much more. On top of MM1 mechanics was inserted many cool things - new spells and idea that you need find or buy some spells, new character classes, mechanics of "skills", class promotion mechanics and quests etc.
Combat difficulty and amount of enemies from middle of game to end goes to insane numbers like infamous encounter (that actually avoidable tbh) with 60 devil kings. Basicly this game made as some sort of "giant expansion" for players who already played shit out if first game and want more. You transfer your party from the first game, they start already level 7 20 to all stats + basic equipment and you can go immideatly do some things: you already familiar with interface, basic mechanics, all you need to do - learn new features and look at new awesome 16 colors graphics with animated enemies, day-night cycle and other awesome improvments.
I love gamedesighn of this game in therms of plot and quests and worldbuilding - nobody will tell you shit what you need to do. Around world spread hell lot of puzzles and riddles that may give you clues what to do. Nobody show you directions, markers or any other stuff go explore world. And unlike modern parodies on "RPG" world there is truley dangerous - with many insane encounters, dangerous places and all things like that - and all of it unexplored. Whole time till the end I feel actual danger even when my party baffed to hell. Monsters that immune to everything. mosters that can destroy people of specific class or specific gender. I remember sorcerer promotion quest with this two castles with funny mirrored labirints full of fucking "Iron wizards" (robots that shoot plasma at you", I remember when accidentaly stepped in encounter with like 1000 aggresive mercants or accidentaly meet boss battle. Things like idea that more cheap trainig service give you less health per level than more awesome ones in more high level towns will never be repeated in series - later you will be allwoed to train in cheaper services to certain level only.
My favorite part of cource time travel and visiting elemental plains. Basicly at start of game you giventask to get acces to command room - you don't know where it is or how get to it. King that had acces there died 100 years ago. And by clues and many riddles and many insane leveling you need to figure out what you need to to do queen to get her help (basicly you need do all class promotions, black triple crown challenge, and some other things I forgot already. Additionaly you need crusader in party to help one of lords save his son to get acces to time machine, then you need find specific mechanical parts, then you need travel in time to get specific discs, than you need travel in time in 4 other eras and in this time get acces to elementail plains to get 4 talons and than in your time get orb, connect all this and travel 100 years ago from present and give defeated king before actual battle this orb and talons.. and when you get back in your time this is another timeline where king lives and this king give you parol to acces control room where already sheltem doing nasty things and you need to stop him.
Not even talk about actual game endig and sidequests - like taste all foods in world, find one guys keys from giant spider, become CHOSEN ONES, get acces to all hierlings etc. After you playing this game you really feel like you worth something - game not treat you like idiot and cover all it's content behind it's mechanics, it's riddles and it's RPG system. To get enjoyment from it you need to have patience, think what you doing, already be familiar with previous game and don't expect that all clues will be given for you just for nothing.

I played MS-DOS version, it same as orginal Apple-II release. There also Amiga version with improved graphics elements and Sega Genesis version which basicly Amiga version but with music but sadly not best interface controls because this is console yeah and combat taken more like from 3rd game and onwards - without any kind of mechanic with "party order" and who in close combad and who not - not matters and not exist as mechanic too. But well it show you spell names in combat so this may count as improvment, I guess.
There also even more graphicly better SNES version but it was censured by Ninedo so fuck it. And also there ridiculous japanise ports which are basicly other games compleatly.

>>17061
Interesting. How is this simulators? They more hardcore or more arcade in therms of gameplay? How they compare for example to Wing Commnder... or to TIE Fighter?