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„There is no place like home“

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No. 17353 Systemkontra
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Didn't realized old is deda and made giant wall of text but nobdy cares, however it helps me to understand that I need to make a new one so here it is.
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No. 17358
Is there people who deceloping/developed their own videogames?
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No. 17361
>>17358
I don't know if he's here but there was one Ukrainian who worked on STALKER floating around.
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No. 17373
5,5 MB, 640 × 360, 1:51
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No. 17374
>>17371
You'd be ignored more for using 4kanker memes or acting retarded. Stop acting like this is 4chan or wherever the fuck.
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No. 17388
>>17361
>>17361
I remember him on KC, yeah, but I doupt he is here
And well I talk not people who part of giant studios - hovever it be interesting story to listen too - but more about indie developers. I remember there was poland guy on KC who tried to make his own first person blobber using for art his mad paint skills lol.
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No. 17391
>>17361

I just read Roadside Picnic, the book the S.T.A.L.K.E.R. games are based on. It included some intense drinking scenes and was a good insight into the mind of a stalker who had aliens land then immediately leave his hometown.
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No. 17392
>>17391
The game has as much to do with the book as Tarkovsky's movie, though. It borrows a few concepts from it, like the Zone, stalkers and artifacts, and that's it.
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No. 17409
Has anybody tried new Battlefleet Gothic Armada?
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No. 17430
Amplitude is having a free weekend on Steam (Dungeon of the Endless, Endless Space series, Endless Legend etc)
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No. 17446
>>17409
It's already being sold on special sites with 100% discount. rarbg

It looks pretty good.

https://www.youtube.com/watch?v=dRvdcM9yGA4

I wish we'd get a complex WH40k game where we'd get this as a mechanic when taking over a planet from the planetary side and then a DoW style game where you go all nitty-gritty with your Space Marines taking over the planet with boots on the ground.
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No. 17464
24 kB, 200 × 174
>>17409
I'm playing through bf gothic 1 atm because missed it at launch and having massive problems with orks. How are you supposed to beat them with imperial navy if your ships are close range optimized and orks excel at ramming and close range?
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No. 17469
1,5 MB, 3840 × 2450
298 kB, 1440 × 900
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Oh well, so to play this game on maximum you need super-ultra-duper PC with mox expensive things lol.
And this game also will use Denuvo

>>17446
> game where we'd get this as a mechanic when taking over a planet from the planetary side and then a DoW style game where you go all nitty-gritty with your Space Marines taking over the planet with boots on the ground.
So you mean Star wars empire at war lol?

As disadvantafe of this new game that it use new "lore" and style of modern warhammer. It is obvious, but I don't like all this guilliman returns galaxy in shit fanfic tier things and cinemaicsdone by animated cheap digital art. Overall game looks nice.
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No. 17474
>>17469
I already can barely play Metro games on my PC. I don't expect to play any game as new or newer than Witcher III without new GPU and probably new PC in general.
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No. 17477
>>17469
Does anyone know what the book is like? I find the setting very interesting, but I don't deal well with horror games.
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No. 17478
19 kB, 379 × 205
>>17469
>8GBs of VRAM
>11GBs of VRAM
>mfw
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No. 17493
>>17474
I have CPU way above even medium, but I have meh videocard and don't have money to buy new one, also knowing that MOST EPIN SUPER DUPER VIDEOCARD SELL YOUR BODY ORGANS TO BUT IT GOY will become "irrelevant garbage" next year when came out new videocards. Also I don't wanot this shitty windows 10, they can't insert in it IDK, Vulkan or OpenGL? C'mon, game by style looks nice but there was nothing that much awesome in LE-GRAPHIXXX.
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No. 17494
>>17477
Well I don't say metro is horror
Book not deaded but it looks like same very-low tier science fiction-fantasy tier books that produced in russia 1000/books per year (lliteraly).
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No. 17495
>>17477
I gave one to a friend of mine. She liked it. She wasn't amazed, but she liked it.

5/10 I would estimate? I could imagine it's on a level of quality with Warcraft books. You gotta really love the universe in order to accept it as a good book.
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No. 17496
>>17495
From warcraft books if I remember correctly only good ones is Rise of the Horde and The Last Guardian
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No. 17551
https://www.youtube.com/watch?v=AyHkMK3cT_c
Another game about "post apocalypse in post-SU enivorment". Lol, Stalker cult spawned so many "spitirual sucsessors"
Hovever this one have interesting ideas in desighns. Sad that by interface and gameplay it same tier "modern AAA youba" cliche which I'am tier of since 2013
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No. 17556
>>17551
It kinda reminds me more of We Happy Few than STALKER
https://www.youtube.com/watch?v=UbefU0qbgeo
Also
"cyka! nahui!" lol idk why swearing in Russian amuses me so much. But yeah gameplay wise, this looks much more like a We Happy Few type of a thing than that. I think that Singularity is much closer to a Stalker-esque game https://www.youtube.com/watch?v=cVorto7Nb8w
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No. 17570
880 kB, 1024 × 768
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1,1 MB, 1024 × 768
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Started a new War in the Pacific campaign. It's a 1300 turn monster game. December 7 went okay. Lost a few battlewagons off the bat in Pearl Harbor but that's expected and frankly, they're not your primary weapons so while it's unfortunate and demoralising to see a pile of capital ships go down or at least get put in dry dock for an age, it's not crippling.

Force Z is also getting their historical buttfucking. HMS Repulse is sunk already, and while HMS Prince of Wales is limping home with heavy damage, I don't think that she'll make it to port without getting found by more Japanese aircraft and sunk. That's a defeat that's a few days early, but such cases. I'm more pained by the loss of Repulse than the probable loss of Prince of Wales though because the speed is often going to be more relevant to me than the armour. If torpedo bombers find a capital ship in sufficient numbers, the armour is largely irrelevant while the speed is more stategically useful.

On the ground, I started pulling forces back along a line across Malaya from Malacca to Mersing, and I'm just going to abandon the northern half. I don't think I'll hold them off forever, but the idea is to hold them in the jungle and the highlands long enough for my air forces that I'm regrouping in Singapore to find some Japanese ships and sink them. Scouting reports show the Kongo in the area. Haruna should also still be in the area, but likely moving out of the Malayan area as she did historically. With some luck, I hope to avenge Force Z with the sinking of two IJN Battleships*. We'll see though. The early war is just trying to unfuck a terrible situation and victories are hard won if they come at all.

Game's fun if a bit too autismal to play too much of in a single sitting. Too much going on. Got to take it in bite-sized chunks.

*Battlecruisers
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No. 17574
>>17556
I don't played "we hapy few". By stalker I not meant gameplay in any way - I described fashion on Post-apocalypse in post-ussr among local developers. Stalker series, metro series, escape from tarkov, now this. There also some other non-first person games that exploit same sseting ideas.

Singluyarity is complealy lienar FPS game, arten't it?
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No. 17583
>>17574
Singularity is basically a lot like Fear 2. You don't actually have files so it's just on autosave from whichever point, but story is you bouncing in and out of the past and has some time manipulation gimmick not just for slowing down but for repairing or degrading objects and such. Has a lot of that mutants and rusted out post apocalypse feel.

I think it is nice that some developers are actually setting things in a post apocalypse somewhere other than America, which there still is quite a lot of. There was, what's it called Atom Punk? Which is some game like Fallout but Soviet. And old game Gorky 17 I cannot for the life of me figure out how getting it to work.

But in this game stylistically and by movement and even combat it basically just reminded me most of We Happy Few, which is like some alt history post apocalypse set in England in iirc the late 60s. It doesn't really remind me of STALKER gameplay at all or even theme, except vaguely post apocalypse and happens in Russia. Like I am assuming, there is some crafting and eating food/drink to heal or something?
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No. 17584
>>17583
I remember Singularity and it's actually quite good.

There is a hidden jumpscare. I nearly died.
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No. 17672
Wait...are you on Steam Latvia?
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No. 17688
>>17570
These assburger simulators you keep posting interest me. What is a good starter game within the genre?
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No. 17693
>>17688
Depends. 2by3/Gary Grigsby games are almost a subgenre unto themselves due to their complexity. If you're specifically interested in them, I'd probably say War in the East but War in the West isn't a big step up if you prefer that theatre. It has more moving parts due to the air war being simulated in more depth, but there is also a smaller scale to it than War in the East. Depends on what you find more unapproachable, size or complexity. War in the Pacific is a no-go for beginners I'd say. It combines both complexity and retarded size. Take note of the size of the area compared to the minimap in the images I posted as a nice example.

Another series is The Operational Art of War which had its 4th installment come out last year and it's a pretty fun series that can do a lot of different things from the turn of the century through to the modern day. Massive community work too so you'll practically never run out of content. Haven't personally played 4 but the changes make it both easier to use and more complex than 3, so I'd say it's worth it.

Pick what's interesting at the end of the day though, being engaged with the game is arguably more important than how easy it is to pick up. Just be aware that we tend to pay a premium for retaining this kind of autism in our genre. The really complex games can run a pretty penny, and unfortunately you just missed a big Gary Grigsby sale.
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No. 17704
366 kB, 540 × 424
>>17672
nah. I just torrent stuff and mostly abandoned my steam account
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No. 17848
35 kB, 300 × 390
Secret World really is a pretty good game. Plus, it is completely free now which is like having a massively big RPG for free download. It's like all the old RPGs started having a shift back around idk 2012-2013 where every company was trying to do an MMO instead of a singleplayer rpg. This game feels a lot like VTMB at times. Actually like a World of Darkness/White Wolf game in general with all the storylines combined, including Orochi Group which is basically just Pentex.h
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No. 17850
1,5 MB, 1366 × 768
I've gotten to the point where it's kind of necessary for me to put some of my building resources to work since I'm in a comfortable position in terms of survival resources. To that end I've begun my first proper settlement, as in one that isn't just set up as a player base. It's located at an old hippie commune because I liked the ring-shaped layout and being able to save resources by integrating the houses into the walls is nice when I'm using the hardest to acquire resource for aesthetic purposes. I'm not going to have enough concrete to finish the walls yet, but I got one section done and I can scavenge for more as I continue playing. I'm having fun. Sue me.
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No. 17851
165 kB, 777 × 413
>>17850
I've had fund with settlements too in is utter shit game.

When you are finished you will realize how dead and soulless the NPCs are.

But there was a mod which lets you spawn animation markers. That could help.
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No. 17867
>>17851
Maybe it'll get old, but for now my cosy fort makes me happy. The atmosphere is really quaint with a good portion of the place being ordered rows of crops around a barn and the walls make sure that it stays peaceful since there is only one way into town, and it can be closed with the flip of a switch if necessary. Add in the fact that it's in the main worldspace, so radiant gunfights can break out around your island of safety, and you feel feels.
t. cosy wasteland pro
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No. 17869
>>17867
Wouldn't it just be like a very large abo shack? Somehow it looks to me more something you could actually find and/or build IRL in Australia with just some old boards and sheet metal.
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No. 17871
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>>17869
Tbh, I'd totally play a Fallout: Australia with heavy 70s influences and fusion-powered utes, though I just feel like it'd be another example of that 'le Australia is Mad Max' garbo.
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No. 17873
>>17871
Not any country can be proud of a franchise as ebin and influential as Mad Max. Check your privilege, you fucking bogan.
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No. 17889
1,9 MB, 2000 × 2633
>>17873
Sad that sequels gone more far from orginal movie more it goes.

Also found this advice picture. Sadly it quite small and from person who have limited personal experience reather than more or less objective. He put a funny kind of parody little games on list, but not putted orignal Wizardry 8... more than that he moved Eye of the Beholder to "medium" difficulty just because it use as basis ADnD system? same way as typical advice for MM WoX and placing MM3IoT on secondary place after it.
From all wizardry games he picked 6 one, and when I count it as good thing, I think kind of new player who only played before adviced by same picture MM:WoX, LoL1 and moden Legend of Grimrock which is kind of just not very hard Beholder/Dungeon master Clone - EGA graphics and encountr system trgether with classic Wiz mechanis may be shocked by it.
Relamsof Arcania.. can it count as "blobber" when actual combat is isometric? And if he added it, why not recommend Betreyal at Krondor or like EVERY FUCKING GOLDEN BOX ENGINE GAME which was 9000 of and actual classis of blobber movment/top down combat such as Pool of Radience series and Krynn trilogy.
If you advice Anvil of Dawn and beholder (for some reason, 2nd game, while 1 and 2 very similar and it better to play them both) why not additionaly metion Dungeon Hack buy same games who did anvil, actual 2nd ADnD, interesting character generation and actual random dungeon generation that actually works and fun.
From modern games I'd even placed something like JAVA Doom RPG game - this is funny little crawler.
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No. 17901
>>17873
To be fair, you actually technically have a part in one of the most popular genres: post apocalyptic shithole in post USSR eastern Europe (i.e. Ukraine, Belarus, Russia). Metro 2033, STALKER, Atom RPG etc.
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No. 17902
>>17889
>Sad that sequels gone more far from orginal movie more it goes.
I haven't seen the fourth movie, but I liked the second and the third, although I didn't expect much at the start, because sequels are usually not as good as the original. The second one might actually be my favourite, and the whole post-apocalyptic aesthetic has its roots in it, and not in the first one, which was more about a man driven to the edge by the violent world.

>>17901
Well, yeah, but they didn't have nearly as much impact as Mad Max. If there is a work with a post-apocalyptic theme, it's very likely that it will reference, parody or outright plagiarize Mad Max.
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No. 17906
>>17902
First one is the best, but it's also the one with the most things that foreigners just won't get very well. It portrays rural Australia as a place very authentically, even if the story is pure fantasy. The later ones might as well be set on Mars, but they're also the ones people are usually talking about when they associate Mad Max with Australia.
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No. 17909
64 kB, 525 × 350
>>17902
Every next movie become less and less realistic than previous one. Well, 2nd still have some realistic gore but it already turned on full post-apocalypse mode. Last movie looks like some sort of comicbook that has no connection to reality at all.
First one borned as generic for it's time "revenge of policeman story" but I like this atmosphere of "whole world slowely went to total shit and now even 1st world is like central africa". This movie provides kind of robocop experiece with shitty future, but gone even more far showing even more dark future. And knowing that there will be no positive end, that all of it ended as total apocalypse, provides awesome experience when you can see not "dead world" like in 9000 post-apocalypse media, but "dying world" which is far more depressing to look at.

Also Australian Frod Falcon XS with colors like on pic is one of the mine favorite cars.
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No. 17910
>>17902
Also mad max and other itself is continuatiod of ideas of parts of movie by H.G.Wells "Things to Come" which had post-apocalypse town scenes that had for it's time many elements that will constantly be reused in more modern exaples in genre.
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No. 17952
226 kB, 1287 × 986
Turns out I can actually win matches in this game.
No idea why I had so much trouble with this as a kid.
Though it feels like cheating because I did rush bone dragons and then I used red dragons from a Warlock castle I captured.
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No. 17987
>>17952
When I was kid and after King's Bounty I too had troubles with heroes - "[I]HOW, YOU NEED TO BUILD MORE THAN 1 HERO AND ACTUALLY PROTECT YOUR CASTLES???[/I]" But well, when you will get how use downsides of AI it is not hard even on impossible. Just rush, spot when enemy hero leaves his castles with all his army at day seven, capture castle and get all his units and then or defence or retreat - leaving computer without reinforcment on this week.
Only troubles I get in Heroes 3 prequel addon where often map desighners artificialy protect enemy castles by barriers, oppose you against your previous campain hero that ultra awesome etc.
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No. 18024
1,6 MB, 1920 × 1080
61 kB, 740 × 416
>>17987
Oh hey how is the new King's Bounty btw never mind I was thinking of Pathfinder Kingmaker Also, has anybody played The Old Republic? Is it anywhere near as good as Knights of the Old Republic, or is it still basically just Disney shit?
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No. 18028
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>>18024
Old republic is in old universe, but it continue worst parts of KOTORs in therms of universe and plots - making more and more generic things, more and more fanfic plots, going more and more far from TotJ.
But this opinion of old-time EU fan. For player who not that much care it may be okay.

Amiga emulation is one hell of pain. I managed to make it work, but not it not refreshing screen properly. Hope I figure it out, playing with full mouse support and 32 colors would be nice, I already played hell lot of DOS version, but don't want play Sega genesis version with it's controls and some gameplay changed things.
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No. 18034
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>>18028
abount king's bounty, "Dark side" (which I not played many but not liked it) was probably last due to hard troubles with katury studio. Same goes with Heroes and all Might and Magic series - but for different reasons, Ubisoft basicly killed it.
IF anybody interested, there was Heroes of Might and Magic: Quest for the Dragon Bone Staff which is basicly re-branded PS2 remake of original 1990 KB

Oh, Amiga. Only value of this thing nowdays honestely only for this short period when this appeared, but before DOS computers and games get VGA support with 256 colors. Still, I when next time I will play Poll of Radience, I will try to launch Amiga version.
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No. 18036
>>18034
>Only value of this thing nowdays honestely only for this short period when this appeared
How dare you!..
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No. 18037
64 kB, 600 × 375
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72 kB, 2123 × 768
>>18036
Oh there is misworing
I meant, when this computers appeared, but before VGA regime
So somewhere between 1987 untill 1991 Amiga was collest thing on market, probably.
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No. 18041
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No. 18042
455 kB, 1280 × 720
714 kB, 1920 × 1080
>>18041
This is of cource first from Katuri series.
There basicly original Game
Unofficial sequel
Kind-of remake from 3DO on PS2
And than Katuri series

The Legend (Легенда о рыцаре)
Armored Princess stedalone expansion (with addon version called Crossworlds)
Warrior of the North stedalone expansion
Dark Side stedalone expansion

When original game is openworld timed puzzle, this more like RPG/adventure game with this gexoganal field army-based combat. Dunno if you like them, they are specific games
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No. 18043
140 kB, 1280 × 720
281 kB, 1920 × 1080
2,2 MB, 1281 × 987
860 kB, 1920 × 1080
I have some one sentence game reviews because I was too depressed to do anything else:

* Metal Gear Revengeance: It was fun but it blew it's steam within the first 20 minutes with the RULES OF NATURE, didn't bother further, but might come back to it at some point.
* Fallout New Vegas: I heard good things about it but I got pissed off at the character creation screen already and ragequit. Why bother having a character creation at all when they all look the same: absolutely dogshit.
* Valkyria Chronicles: The game mechanics are a really awkward mix of real-time and turn-based, also too much anime for me to handle after all.
* Diablo 2 Median XL Sigma: Solid, but there's a bit too much going on on the screen at all times, it feels like they overdid it with the additional FX and monsters.
* Serious Sam HD First Encounter: Best Game Ever, blasting Sirian Werebulls with uranium cannonballs has never been so fun, played through the campaign in one sitting.
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No. 18045
145 kB, 1100 × 687
>>18043
>Fallout New Vegas: I heard good things about it but I got pissed off at the character creation screen already and ragequit. Why bother having a character creation at all when they all look the same: absolutely dogshit.
Lol, good review (actually no, sorry). Ulike Oblivion, I had no problems with F3-NV chacracter creation. And you know, this is RPG about post-apocalypse, don't it logical there will no be sexy star ladies? Of cource you can insert crappy graphic mods in it and play even as anime girl, but better forget about this game if you really don't like genre and style, than talking bad things about it, yeah.

>Best Game Ever, blasting Sirian Werebulls with uranium cannonballs has never been so fun, played through the campaign in one sitting.
Why play first encounter when 2nd encounter contain all campains? Anyway I like 2nd encounter more, because 1st is very repeative with it's only one style trought all game.
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No. 18063
Replayed god hand first time in over a decade. now I'm depressed again that video games suck.
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No. 18076
>>18042
>Легенда
Why do Russians use so many English words? Or is this just an attempt to get the name from English as a transliteration? I ask because I continually notice how Russians seem to use a lot of non-Russian words to explain things, which once you know cyrillic actually makes it surprisingly easy to understand certain things.

>>18043
Aw sorry that you're depressed. Well, first I would like to mention how it is on gamebryo and is one of the buggiest fucking games you will ever play. So if that frustrates you, and the character screen itself pissed you off that much, maybe it's for the best. Personally I think it was a pretty good game in a lot of ways but definitely not a true Fallout game. The dialogue and missions can get frustrating, like for example trying to help a soldier who was raped and after you, a complete stranger, talks to a couple people (who for some reason have no qualms about talking about their comrade getting raped to said stranger) she magically decides to go get psychological help. That's but one example to show how retarded it often is, but it has many of its own charms.

I think that the best part about the game is to just completely ignore fast travel and take the tedious survivalist route, walkingsneaking by foot across the entire wasteland, attempting to dodge dangerous enemies and making your own personal moral choices about whether you want to shoot a hostile or not. Oh, and you can shoot everyone in this game like Fallout. Attempting to treat it as an actual survival game is nice, and leaving whatever lame option not ticked that cancels need for food and water should be avoided. It's actually not hard at all to keep hydrated and fed etc.

Sadly not one of the characters is actually compelling. It remains more poorly written than the real Fallout games, with every last character being pretty much forgettable, and with few dialogue options. The one character I liked was Raul, probably because Danny Trejo actually made it a real character (though admittedly I didn't play with any other characters mostly). Moral system is pfft.

I might play it again actually, but the bugs are pretty infuriating.

>>18063
Ask me and I shall recommend you a good game. Just give me a general idea of what genre or theme or style and mechanics you're seeking.
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No. 18081
>>18076
Легенда is a Latin word, not English. All European languages have many loanwords from Greek and Latin, so Russian language isn't very special in this regard.
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No. 18083
>>18045
Reread his post, his complaint was that characters ended up looking the same, not that he couldn't make an attractive character. The character creator in F3/NV does have a very bad case of sameface. It didn't personally bother me, but it doesn't mean that the issues aren't there. And it's a false equivalence to say that disliking the sameface means you want to install supermodel/anime mods, and everybody being perpetually covered in dirt and crap is equally as illogical as perfectly clean supermodels. Rags didn't disappear, and the world shows that there's plenty of water still around that is good enough to clean yourself in, even if it's not great for long-term consumption.
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No. 18090
>>18076
This word is part of russian language.
Why you using non-english words like "Robot"?
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No. 18091
https://www.youtube.com/watch?v=FuIeKMYaIAk

This looks quite exciting (from an autistic point of view). I really hope they manage to improve on the control scheme and the general UI structure because those were the rough edges that prevented a lot of players to get into X³.

This trailer invokes the feel of a bullshit free Ernst-version of Star Citizen in me.
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No. 18093
>>18091
Aww yes, looks like they did work on the controls and UI: https://www.youtube.com/watch?v=N6s9sXjqCME
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No. 18097
>>18091
The UI was bad in X3? It was information dense, but generally I thought it was pretty good for showing a lot of relevant information on a single page, and X3 is an information dense game, so most of that information is relevant too.
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No. 18099
>>18097
Not bad, but very difficult to approach. If you were new to the game and thought "hm, I need to navigate to station X, there is probably some way to mark its position in the HUD, but how do I even select the thing or find out where I am relative to it?" - you better head to the internet to find out because the game sure wasn't going to tell you and finding out by searching through all options was incomprehensible to someone how hadn't memorized the icons or menu structures.

X4 seems to have a tutorial that is slightly more detailled than X3, but it also looks like someone included a manual in the game without search or index...
It's sad because if you already have an interactive medium, you could do so much more.

And I'm not talking about dialing the complexity of the game back, no way. The complexity is the essence of X and it's entirely fine to drop the player in the fully unlocked universe. Though without a well crafted "tutorial mission" - that guides you through the basic concepts (with all further details left to explore yourself) - the game is very difficult to approach.
Even EVE manages to pull this off and that's an online environment.
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No. 18103
>>18099
Having not played in a while, wasn't that just a matter of finding it on the station list on the map screen and plugging in autopilot? Maybe I'm misremembering the UI in its entirety and just remembering the fact that it's a lot of spreadsheets.

Also, even though AP was on the whole kind of garbo, it's still my favourite because it fixed the Terran economy as best as you can considering the limitations of the engine and I personally liked playing the Stock Market without the SETA cheese. Being able to wield late game economic might as soft power on the market was ebin. You could also wage open corporate warfare to crash their stocks to buy at rock bottom and then sell them once their assets recovered.

Hayabusa is love. Hayabusa is life. Best TS is best.
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No. 18105
816 kB, 1280 × 823
48 kB, 967 × 579
So arguing around Metro Exodus exclusive to Epic games store become more and more loud and big. If anybody don't know: in last days before release was said that game will be exclusive for Epic game store, although even before it was sold as pre-order in steam.

After negativity from players who don't liked this decidion there was a couple of rude and offensive official responces, that contain statements like "buy game where we want or not buy at all" and "If you continue this negativity, we will not release next game to PC at all" etc. which rised even more big wave of negativity.

Thing is, you probably start hear about Epic game store recently - it have huge ads campain in all media, they even use users and youtubers to promote their thing. Same was they bought some developers and publishers, to make some of their games more exclusive to their store. Same happened when Deep Silver (publisher of metro exodus) taked some money from Epic store to "temporary exclusive".

You wonder, why all this happening and why Epic? Well, Epic games was bought by Tencent - ginat chienese media corporation and now they put all their communist money to become new dominant on market, damagin steam, buy reviews and make propoganda of their new Launcher. And in this media giants war new metro game become a target on no man's land for everyone. Additionally, this thing will use "denuvo" protection that already earned terrible reputation, same as other crazy copy protection things from 00s, so it is combination of worst marketing ideas. Reaction of some PR people from Metro development team of cource not added to positive score.

Personally I against all kind of "launchers" and servises that connect this games to some program, use heavy DRP, requre registration and all-time internet connection etc. where you basicly Rent games, not buy them. Nowdays I buy games only in thigs like GOG, from where I can download installers and not care about DRM or additional programs on mine PC at all.
>>
No. 18106
>>18105
It's a Chinese company. Of course they are going to be ruthless and try to advance through a thousand corpses.
Fish swim, birds fly, the Chinese make business in a ruthless manner.
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No. 18107
>>18105
>buy game where we want or not buy at all
Thing is that they know that they will buy it where they want them to rather than not play it. Same thing happened a few months ago in Magic. Wizards released a reprint set with an unprecendented box price in the $300 range. Cue pitchforks and everybody saying that they were against it. It sold out the entire print run in under a month. You underestimate the power of 'ooh shiny'.
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No. 18108
>>18105
>>18106
I failed to make mention of the fact that they probably already analysed the market down to a T, so it's a given that they'll win on this. They wouldn't be banking on it otherwise.
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No. 18110
>>18105
Actually all you really have to do is mention that Epic is now owned by a Chinese company. I didn't know this and thought it was Western. In fact the biggest thing that made me suspicious of Crossout at first was Gaijin games ownership, and I am still suspicious of them because while supposedly being Russian company it is based in Cyprus.

Seriously just tell people it is Chinese. I was tempted to get Subnautica when it was free on the launcher then didn't for some reason. Now I am glad I never bothered. I refuse to have anything to do with the Chinese and I think most Americans will think twice about supporting a Chinese company over steam. They are well known to be completely hostile to many aspects of the gaming community, more so than even the worst greediest of Capitalist companies with their tracking and DRM bullshit and launchers.
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No. 18113
>>18110
Subnautica is not from a chinese company but a small US indie developer.
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No. 18132
>>18113
I'm talking about using the Epic launcher
Although this is disturbing
https://en.wikipedia.org/wiki/Tencent#Video_games
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No. 18149
>>18107
Well, yeah, I blame globalism in which traditional capitalism not work, since for almost every media, even lowest quality you can easely find a number of consumers that buy it.
However I sceptical about Metro Exodus since it may actually loose too much audience and sell not that good as was expected publisher, who invested money in it. Question if - if chienese money will cover this losses or not.

>>18083
About supermodels/anime mods is what I only personally seen when bothered to look on face/body replacer mods back when I played it last time

>>18106
Well, only time will tell where Epic store will end - same where microsoft store or will actually become big market shark. Not to say I care much, I bought game anywhere exept gog only like... 2 years ago maybe.
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No. 18177
667 kB, 630 × 778
109 kB, 696 × 414
133 kB, 660 × 374
126 kB, 688 × 396
Thinking about trying some French CRPGs for Amstrad CPC. It's fascinating how many games and overall things now compleatly forgotten. I know that french game industry was back than something it's own, there even was often when other games was AOPTED for french audience, same as it was for japan, but sometimes I feel like manking last 50 years producing too many media, too many information, so many and many valuable nice things just get lost. People nowdays know not that much even about most hyped RPG series from that time, like Ultima/Wizardry/M&M, but things like on my pics appeared something compleatly forgotten. But this looks really nice for me, I think put it on my list.
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No. 18193
38 kB, 612 × 526
I tried playing dark souls 2 as a mage without learning anything about the build, and it sucked big time. I figured that I could just roll avoid everything and skip shields. Boy, was I wrong. The pursuer knight fucked me up like 50 times before I rekd him, then the three ruin sentinels came and unleashed rape of epic proportions on my shieldless character. It was a gang bang of so much suffering that it made me rage quit the game for weeks. Now, I'm back and I read that Drangleic shield is perfect for blocking the gang bang, and it was right in my inventory the whole time. So much pain and suffering could've been avoided if I just read something beforehand. That's my video game rant of the day. Thanks for reading.
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No. 18198
>>18177
The problem isn't that there's too much but rather that it's reliant upon easily outdated technology. Like I have said before you are currently living in a dark age of mankind and don't even yet know it. Like 90%+ of all current knowledge is going to be lost within 50 years and that's just if things go well. Should there be a global civilization crash, most things are going to be wiped out like 99.9% because there simply won't be any tech to read it and a good amount of what's stored is all going to have degraded by the time society recovers. Digital media storage is one of the stupidest fucking things ever by an incredibly short sighted people. Even books, which also degrade over time, can at least be recovered in fragments after centuries or sometimes even millenia. Digital media? Not so much. Just think about how many websites you remember that now are defunct and no longer exist. Finding a website from just 25 years ago is like finding the rarest of archeological finds. This also applies to digital film and video as well sadly, all of which is getting rapidly degraded. It also allows for a far tighter dystopian information control than ever before as banal crap just floods everything into obscurity and then obsolescence.
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No. 18201
1010 kB, 1920 × 1080
1,0 MB, 1920 × 1080
696 kB, 1920 × 1080
So, my character slowly drifted from a mage to a generic dexterity based melee fighter. I consider this a personal failing. Pls gibe advice if you have any or I call it quits.
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No. 18202
>>18193
I dunno, I never used shields un DaS2, especially since they allowed to use casting tools in the left hand. It just felt good being able to spam some magic and then go into melee immediately without having to switch weapons, if the enemy came close to me.

As for the bosses, the Pursuer is unnecessary, so you could just skip him (but yeah, if you have a shield, he's extremely easy, just parry him and shoot the ballista at him), and there is a decent NPC summon before Ruin Sentinels, who deals decent damage with her spells and draws their attention.
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No. 18203
>>18202
I made it a point to don't skip anything and rek everything on my own.
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No. 18205
>>18203
Well, then git gud. Any resolution you make means nothing if you don't have the skills to keep it.
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No. 18208
706 kB, 1920 × 1080
679 kB, 1920 × 1080
>>18205
I already sort of got gud and it lead me to play in the same old dex style I played in DS1. I wanted to play as the edgy witch that shot everything up with magic.
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No. 18211
>>18208
If you aimed to be a pure mage, you should have just boosted Intelligence and Attunement. Some Adaptability also wouldn't hurt, because it improves rolling. Strength and Dexterity should be kept at melee weapon's minimal requirements, because as a mage you don't benefit from them at all (Dexterity doesn't improve casting speed in DaS2). And why did you even raise Faith? Only for bleeding damage?

And after all, I strongly suggest to use NPC summons if you play as a pure mage. Not having bosses aggro on you is the key for your survival.
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No. 18213
28 kB, 680 × 445
>>18211
Faith was for edgy dark magic, now I just don't know what I'm doing. And I had no idea I need adaptability for roll avoid. Now it makes sense that my rolls don't avoid shit and I had to resort to shields. I started thinking that you couldn't roll avoid anything in ds2 after all the rape ruin guardians dished out.
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No. 18214
>>18213
Well, you have 90 agility, so your rolls should be okayish. If you still feel uncomfortable, try raising Adaptability to 13-15.

Concerning the dark spells, I preferred the ones that are cast with chimes (Resonant Soul etc.), I think they are a bit stronger. If you want to use dark sorceries no matter what, you'll need a strong staff, like Sunset Staff, for example (the dark dude looking at the wall gives it to you if you have a lot of Int/Faith; or you can just kill him). It's better to specialize in either regular magic or dark one, IMO, trying to excel at both paths may prove difficult.
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No. 18215
79 kB, 500 × 633
>>18214
My plan was to go to the black dude with int/faith at 20 to get his stuff for free and without killing him, then see how the dark spells work. If I won't like them I'll respec to full int. I already got the respec item so it's all good and no problems.
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No. 18216
>>18215
By my impressions, dark is the hardest magic to play with in DaS2, and lightning is the easiest. If you wanted to cosplay as a witch, you could try pyromancies. Witches in Dark Souls are all about pyromancy, and in DaS2 pyromancy is a full-fledged magic school, since, unlike DaS1, it actually scales now. There are also very nice spells like Flame Swathe.
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No. 18217
>>18216
I want new things. Played as a pyro nigga in ds1 already. I never got to play around with dark or normal magic.
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No. 18220
>>18217
>>18216
Why do so many people say such nice things about dark souls? Is there even any kind of lore or a campaign or is it just pure combat?
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No. 18222
>>18220
Why don't you play it and find out? Or just watch lore vids on youtube or something.
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No. 18251
131 kB, 1430 × 645
>>18220
As I know, this is hack-n-slash game with kind of metrodivania elements, or how this called. Basicly it become popular because how "hard" it is in therms you need to click in right time to win. I not fan of hack-n-slash, non japanise games, so I not very interested in it

Meanwhile, in Civilisation VI main theme of Hungary will be song about guy with small penis "Hej Dunáról fúj a szél". I'd say it's quite offensive.
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No. 18253
>>18220
It's a bit of both. It's not got much in the way of dialogue, and it is in essence a series of dungeons but the atmosphere is ebin. Difficulty is there but it's not a game that only has difficulty. That's a misconception, if it was just hard as balls then it'd be frustrating rather than compelling to figure out boss patterns and build according to how you like to fight. It's more tough but fair and you'll typically understand why you fucked up and be able to correct it if you're paying attention. There is also plenty of lore and story, but it's woven into the environment and enemies rather than infodumped on you like you may be used to. If you want it, it's there to find but if you're there for the gameplay alone, it's largely out of your way. It's actually pretty elegant design that caters to both sides since the fact you're having to piece it together emphasises the solitary atmosphere for those that are caring about the feel/lore.

>>>18251
>need to click in right time to win
That describes basically every game with mouse control. It's actually more of a combination of timing and positioning that lets you win, and there's an argument that in many cases that good positioning can get you out of stickier situations than good timing can. You need to be able to avoid being boxed in so you can buy yourself time to learn the enemy, and then find where you can effectively attack an enemy from, figure out their pattern so that you can get into that position consistently and only then does the timing of your attacks become a matter of clicking at the right time.
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No. 18254
>>18251
>Meanwhile, in Civilisation VI main theme of Hungary will be song about guy with small penis "Hej Dunáról fúj a szél". I'd say it's quite offensive.
Maybe in a metaphorical sense, but not outright. (Though I've never heard this interpretation of the song, but most of our folk songs are indeed about fucking.)
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No. 18255
>>18253
>That describes basically every game with mouse control
This describes games heavely involvement on action real time acttions, not games with mouse control.
Anyway I not played dark souls, just know it is japanise action combat game.
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No. 18256
>>18255
Not necessarily. Even playing turn-based wargames requires you to move units to the right place at the right time. The window is bigger since it isn't real time, but you are still winning by clicking at the right time.
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No. 18257
>>18256
Well there is a difference between turn based game where you think about making your turn and real time action game where you need to click actions on specific timing in real time.
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No. 18258
>>18256
That's not the same thing. You said clicking. TB is by design something you can sit there for hours on a single turn if you wanted to. It has nothing to do with "clicking at the right time" and figuring out build orders and general strategy and tactics isn't about doing everything at the right time. Russia is right what you described only applies to games in real time particularly ones that are very action oriented.
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No. 18262
Hey a Frenchman who also did all the stuff for Amplitude is now making a tactical RPG studio
https://www.tactical-adventures.com/
Apparently they're also hiring if anybody here has anything to do with game development, coding, marketing etc. Supposedly it's going to be some kind of blend of D&D with XCOM tier tactics.
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No. 18275
>>18257
>>18258
And if you make those decisions at the wrong time, and thus make the clicks at improper moments, you may not win. Like I said, the window for thought is larger but you're still using clicks at appropriate times to win. Let's say for example that you have an opportunity to move a unit and you decide not to, but on the enemy's turn they do something that makes that a grave mistake and you effectively lose. You just lost because you didn't issue the order (generally through clicks) at the right time.
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No. 18277
>>18275
Your entire argument is about committing to actions ultimately by moving the goal posts. That is nothing at all like say a massive 4x game which has nothing at all to do with clicking in the right order in say a platformer game or fighting game, or in Dark Souls. In the one it is entirely about clicking the mouse at the right time. In the other the only way this is similar is because they use the same hardware to input commands and such.

Or like say a crpg. Depending on what you do it has fuckall to do with clicking at the right time. In that case you may have simply chosen the wrong dialogue option, which btw may not have even been clicking but rather hitting a number button on dialogue. The consequences of your decision and unfolding series of events has nothing at all to do with timing but rather in the decision process being made. Timing and clicking things is irrelevant. The main games where clicking like being argued here actually matters is in platformers, DDR tiers, FPS, ARPG, RTS, and fighting games. Many of these rely on clicking quickly and in the right timing. Those are relying on your action timing, or I forget the word for it but a specific cognitive ability. TBS, certain puzzle games, and many aspects of crpgs for example have nothing to do with reaction timing.
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No. 18281
>>18277
I'm not moving goalposts, you're just stuck on a narrow definition of timing. They all rely clicking at the right time. There are differences in how that time is decided and how the in-game moment progresses but the timing of clicks remains a vital part of winning the game. If clicking is one of the main controls in a game, and there is not some element of timing to it (even puzzles will often require you to click things at the right time in the sequence rather than in any old order), then the game basically plays itself rather than being a game. I've not said that it's the only thing that games have, just that if a mouse click is a part of the core control scheme, then clicking it at the right time is quite literally part of the game, and I say that as someone who can spend 4+ hours on a single WitP turn.
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No. 18282
>>18281
>They all rely clicking at the right time.
Result of my turn not changes if I click right now or 10 minutes later or tommorow in turn based game
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No. 18283
>>18282
And if you hacked Dark Souls to advance frames by button press, you could say the same thing. You still need to execute inputs at the right moment in the game in order to win. As I just said, differences in the progression of game time do not mitigate timing requirements, but rather just change the window for thought.

We can also say that if a game has no specific right time to click, then either they are all right and thus the game plays itself, or all wrong in which case the game cannot be played.
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No. 18284
>>18283
No, you don't. Some games require making the right choices. The timing of clicking on something or providing an input is completely irrelevang. If you make that decision today or ten years from now it will not change anything. The mental faculties required and the playstyle of a hack and slash is about timing your clicking, because that's literally what the game is. You're like the kind of guy who calls everything an RPG and then keeps trying to stretch the definition because "well in this RTS you level up your hero so it's still an rpg"
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No. 18285
>>18284
And in something like Dark Souls, you're making decisions on when to attack and when not to attack. You're just artificially restricting generic things like inputs and timing so that it 'feels' right rather than trying to take something down to the nuts and bolts.
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No. 18287
>>18285
Because that's not what you're doing. You're arguing reductio ad absurdum.
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No. 18290
>>18287
>You're arguing reductio ad absurdum.
Not really. Just saying that using a specific kind of control at the right time is kind of inherent in something that uses that control. They may differ in terms of gameplay (reaction/proaction to real-time information vs reaction/proaction to state-based information) but if the input used is the mouse click, then both rely on it being used in the right place at the right time. If you have ever thought ahead to try and win and acted accordingly in a turn-based game, you have made clicks according to timing, and while you might have more time to think them over, that is as an action, fundamentally identical to making quick short-term plans in a real-time game and making clicks to execute them. Separate yourself some more from gameplay and look at the physical acts taking place. They are different only in terms of the speed at which decisions must be made and executed.
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No. 18291
>>18290
As I have said before, this does not apply to choosing dialogue options in a crpg.
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No. 18292
>>18291
It does often apply to moving though and generally you'll be doing some of that before the game's up. Dialogue is a good example of hitting buttons at the right time too since you probably have a specific way you want to progress through the dialogue, so you need to hit the right button at the right window of choice to get it. It's a similar principle, even if it's not the exact same input.
>>
No. 18293
>>18292
Which literally has nothing to do with hitting buttons fast enough. You're just flat put wrong mate and I have no idea why you're continuing to argue this. Your absurdity falls completely apart here.
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No. 18294
>>18293
Timing isn't just about hitting things fast, and I've never said that it's about hitting things fast. It's about hitting them at the right time which is the wording in the comment that started this affair. If you're going to enter an argument, at least read it.
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No. 18295
>>18294
>about hitting them at the right time
There no "right time" when you has no time limit
/disscution

This already become something crazy when someone arduing abous something so obvious.
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No. 18300
>>18295
But there is a right time. Using a wargame example as a game with no 'time limit' due to being turn-based. If you move your unit forward from a reserve line on say turn 5, they arrive on turn 6 and the enemy attacks on turn 7, then they've arrived in a good position to defend and have had some time to dig in. If you instead sent them on turn 6, they arrived on turn 7 and the enemy also attacked on turn 7, then there is a chance that either you're now the attacker or at best your men haven't had time to dig in and are possibly worn out from the march.

Sending them out at one time is certainly better than the other and you are thus rewarded for clicking (giving the orders) on turn 5 rather than turn 6, just like in a real-time game you might be rewarded for similar actions at the 5th minute instead of the 6th or something along those lines. The fact that you aren't necessarily 'on the clock' doesn't change the fact that the game progresses and that some points in that progression are better than others for certain inputs, creating 'right times' for actions that affect that progression. If anything, that's one of the fundamental elements of what makes a video game not a movie.

As for why it's important? It's not. Nothing on this site is important if we want to be real about it. Why was it important to chime in on a game you admit to never playing? It was your statement to the effect of 'you win it by using the controls' that started this after all.
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No. 18301
>>18300
Please stop and agree to disagree. Your discussion is going nowhere.
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No. 18302
>>18301
He raised a valid point, though. There is not that much fundamental difference between so-called "intellectual" games and simpler games, like shootans. Both require the use of tactics (that is, assessing the current situation and coming up with the optimal solution to get out of it (giant enemy crab charging his lazor? Better duck and cover!)) and strategy (that is, preventing disadvantageous situations by thinking forward or creating situations that are advantageous for you (better stock up on healing thingies in case I encounter some tough boss. And also I'll booby-trap all the entrances so that the baddies won't catch me unprepared!), the difference is how much time you have to put them in use and how deep and sophisticated they are. So the notion that you can win in shootans and other actions just by "clicking at the right time" is bullshit. In fact, the only vidyagames you can win this way are rhythm games. And maybe the games that are heavily based on QTEs, like Telltale shit.
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No. 18303
>>18302
He don't understand looks like difference between "real time" and "turn based". There was no disscution about which more "intellectual" or nor. And disscution about "intelligence" would be even more waste because it is too much generalisation to be anywhere near concretic points.
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No. 18306
https://www.youtube.com/watch?v=rMWaAmCe-NU

Incoming new update for galactic civilisations 3
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No. 18312
>>18294
No I directly said regarding dialogue options. There is no such thing as timing and clicking with branching dialogue, only decisions.
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No. 18315
10 days until Yakuza Kiwami PC release, no Denuvo this time. Can't wait.
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No. 18320
>>18315
How come it's so cheap?
>>
No. 18322
>>18320
No idea. Maybe because it's a port of a 3 year old remake.
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No. 18326
>>18320
>>18322
Why worry? Yakuza 0 port was awesome (although a bit buggy; but they fixed most of the bugs later, so Kiwami probably will be better off from the start, since it uses the same engine), and I don't know about you guys, but I think there's nothing wrong in getting a really exciting game for a small price, especially since there is AAA crap for sixty bucks that fails to keep you entertained even for thirty minutes. Makes a nice contrast, doesn't it?
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No. 18331
>>18326
I don't worry at all, really can't wait for the release. And yes, Zero port was very well optimized even for weak PC's. Put so many hours in Zero without bering bored even for a second.
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No. 18339
33 kB, 320 × 200
26 kB, 320 × 200
10 kB, 284 × 177
24 kB, 320 × 200
Replaying M&M3 together with proper playthrough of Wizardry 6.
I thought that it may feel much more "casual" and easy right after first two M&M games - but well, no, it plays more or less well. Many "complex" things was sacrificed in 3 to make possible entier different party and combat system, graphical interface with full mouse support, other things. However with all changes - abadoning of encounter-type combat, circle-based spell system, party order mechanics, and many things, I still think it is pretty solid experience - sometimes, less is more and in my opinion, MM3 have brilliant gamedesighn. Everything created for something, all content used for concretic gameplay. I'd not say that it is difficult but there are concretic rules and if you fail - you die. 1-level party is only capable of fighting like 2 moose rats and one bubble man at time, with help of teble bonuses I managed to clean undercity cavern, only after it and many level ups going out where hell lot of enemies who have range attacks in open field.
In many ways I think 3 is more solid and concretic experience than 4-5. with more concretic and straightforward, but working gamedesighn, but wtill with some challenge to player - I remember right after WoX this feels much more harder for me. Screens not mine but eh, I'am playing with standart party anyway same as there.

However same time looking at wizardry 6 - awesome game. EGA graphics, encounter system, some outdated mechanics but overall it much more complex expereince for someone who want more complex dungeoncrawler. RPG system of wizardry 6 is I think something that infulenced hard TES Daggerfall RPG systems, however there of cource many features that series famous for - guessing type of trap, classes based on specific gender, 6 magic schools with it's own spells and spellpoints based on number of spells knowlege, Attributes+skills systems, where skills divided in groups, rised and by using, and distributed automaticly with level based on class, and allowed to player for distribure. Choosing power of spell guessing your chance of failing, strong encounter-based combat with groups of enemies and system where you don't know without skill concretic type of monster, dialogues by typing words and so on. More I play and see this game - more I like it's artstyle and limited soundesign. Early 90s was awesome time for RPGs, when even same sub-genres like first person blobbers can offer dramaticly different gameplay, graphics, mechanics and systems. Dungeon Master clones, Wizardry and Might and Magic was compleatly opposite experiences with it's advantages and disadvantages.
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No. 18383
1,0 MB, 1920 × 1080
I became the spooky dark wizard, and it wasn't as cool as I thought it was. The need to waste your potential leveling xp souls to power your strongest hitting spells feels so wasteful. It's great for pvp but I'm not focusing on that. On the other hand I'm doing okay and bosses don't cause suffering anymore and I cleared the ones I met today on try one. I'm going to become a normal wizard and stop being an edgelord.
>>
No. 18391
>>18326
I'm really excited about the new trend in Japanese developers to make increasingly decent PC ports. The controls are often still pretty janky, but that's been getting better over the years. One day soon we may even have proper PC releases too.

Speaking of Japanese games, I also read the other day that DMC5 was almost going to be Dragon's Dogma 2. That made me sads because Dragon's Dogma is top ebin. It's got a lot of innovative features that act in weird ways and there's quite a bit of jank, but it comes together just right and makes for a great experience. I recommend it if you haven't played it. Especially the Dark Arisen DLC which is an ebin megadungeon.
>>
No. 18398
>>18383
>souls to power your strongest hitting spells
If you meant such spells as Resonant Soul, Great Resonant Soul and Climax, you cannot cast them with Sunset Staff in the first place. You'll need either a Sacred Chime or Black Witch's Staff for that, but the latter is kinda meh and it loses in power to more specialized tools like Sunset Staff, Caitha's Chime and Chime of Want.
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No. 18399
228 kB, 1920 × 1080
Haven't posted in a while.

I've got a gamepad, so I finally got to try Hollow Knight and I have to admit I love it so far, brilliant aesthetics, good balance between difficulty and fun, thanks based Aussies.

Also, I'm thinking of trying The Longest Journey next. What I'm in for, ernsts? Has it aged badly?
>>
No. 18402
>>18399
I didn't even know it was Australian. Neat. I've been considering getting a gamepad for sidescrollers, fighting games, musou and so on. What model did you get and would you recommend it?
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No. 18407
>>18399
The Longest Journey is a beautiful game. I don't think it has aged badly. Amazing backgrounds, intuitive puzzles and dialogues are not annoying at all. It's also relaxing. But if you want to enchance original low-res graphics then you have to tinker quite a bit.
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No. 18408
67 kB, 960 × 720
>>18407
Looks pretty modern to me. And 3d renders are awesome for it's time. I'd not say that this game "aged" even since it pretty moden for me
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No. 18413
1,5 MB, 1366 × 768
1,2 MB, 1366 × 768
1,2 MB, 1366 × 768
1,2 MB, 1366 × 768
https://www.youtube.com/watch?v=uX5pGwvHJjw
Overwiew of Project tamriel Ayleid ruins. One of few things that by style follow TES4 style of cyrodiil, well, probably one of few things TES4 actually done okay.

And new screenshots near city of markarth
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No. 18416 Kontra
>>18408
I said the same.
>>
No. 18417
>>18416
I'd more answered at
>But if you want to enchance original low-res graphics
I don't think it really low res. Low res is when resolution too low to fit all details, I don't see this problem there, this I wanted to say.
>>
No. 18418
>>18417
It has a default resolution of 640x480 which is being stretched to any modern display without mercy and it's not to easy to make it run properly. Not a problem on 4:3 display but looks horrible on 16:9. Here's a guide. I am not aware if GOG invented some patch recently, last time I played it probably 5 years ago.
https://steamcommunity.com/app/6310/discussions/0/360671727315656616/
>>
No. 18419
>>18418
Well, 4:3 problem is common thing from times of CRT monitors. Many emulators, engine replacement programs for old games have 4:3 auto correction and even CRT effects
>>
No. 18459
I want to play Forza Horizon.

But no steam = no buy. Still, I am too lazy to crack it. I'm suffering, Ernst.
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No. 18462
172 kB, 480 × 360, 0:05
>>18383
I have a chime. The idea of spending souls as ammo in pve is bad 4 me because I can beat it with normal magic and keep the souls for leveling. I play like the greedy jew who counts every penny.
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No. 18463
>>17373
Is it true that the Secret World Legends reboot is much worse than Secret World?
>>
No. 18469
454 kB, 1920 × 1080
290 kB, 1920 × 1080
1,5 MB, 1364 × 768
179 kB, 1280 × 720
I remember trying to play it as a kid, but I had absolutely no idea what was going on and never ventured farther than just outside the initial house.
So yesterday I've read some brief Beginner's Guide on steam and started playing the HD remaster. And now I'm hooked, it's frankly amazing. Never played anything quite like it, the writing and architectural design are especially on another level altogether.

Did anybody play it? There's also a remake coming out this year apparently: https://www.youtube.com/watch?v=ezz0mCM7DY8
>>
No. 18472
>>18463
I don't know because I haven't played TSW but as far as I can tell a lot of griping was just old TSW fans butthurt over the transfer to SWL including not being able to transfer their characters. So far as I can tell it's actually probably slightly better. You also can play the whole game from start to finish without needing to spend any money, which in TSW you would've needed to pay extra to play in Transylvania, Japan, and South Africa. Whole areas that were paywalled are now open.
>>
No. 18473
>>18469
That's what I expect everything East of Moscow to look like
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No. 18479
>>18469
This is quite popular game, however never played it myself. From what I know it more art, than actual game and prepear to be bored from gameplay. And better play it on russian of corce.
For something with memorable style, philosophical deep lore from russia you may play Вангеры/Vangers: One For The Road
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No. 18489
1,0 MB, 1920 × 1080
>>18479
>more art, than actual game and prepear to be bored from gameplay.
Yes, there's a lot of walking long distance from place to place without much happening. It is not exactly fun but I think it makes sense in the context of the game. I dreamt about it a lot this night btw, very strange feeling.
Major part of it could probably be made into a visual novel or adventure game maybe, but the realtime does add some crazy realism as time is always passing and you need to finish quests before day is over. Because if you go out at night unprepared you end up dead from one knife hit in your back :DD
I'm playing now in English and the new translation is good, but will play the remake in Russian for sure. Also it seems they improved the gameplay mechanics for the remake from what I've seen, but I'm not sure what exactly.

>Вангеры/Vangers: One For The Road
Sounds interesting, I'll check it out.
>>
No. 18514
I don't know why I play games in such a repetitive and formulaic manner. It's like inertia sets in once you figure out the wrong way to do something and the right way. Like This War of Mine. Once you figure out not only are you not John Rambo but even just stealing let alone killing will make people upset you stop doing it. I want to just try and make everyone perpetually drunk. Maybe it's also because these "I just want to try something..." moments also usually lead to a swift game over but it's not like you even lost anything to try it.
>>
No. 18521
>>18514
I ended up genociding the army base and the thieves warehouse/apartment no matter what characters I started with almost in every playthrough. Blood for the blood god. It feels very satisfying when some pacifist is forced to do it after a more combat oriented character bites the bullet.
>>
No. 18525
>>18489
From what I know originalgame was made mostly by artists and guys who had a lot of ideas, a lot of love for their idea nad interesting way of thinking, but there was almost no people who actually can make games or translate them. Initial version had horrible translation, so non-russian speaking audience lost thing game in time when it was fresh.
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No. 18530
108 kB, 450 × 747
What is this guy saying
>>
No. 18531
>>18530
He or 13yo or dumb as fuck
However I smiled a little bit, this "I will find your ip and install million viruses" is so much reminds me of childrens from times of cs 1.6, thanks for sharing.
Funny also how "пидораха" become a normie meme but not shure they know what it means.
>>
No. 18532
>>18530
He's gonna fuck ur mom. Do you really need to know that?
>>
No. 18533
>>18531
Thanks. I think he wrote a bunch of other stuff but I forgot to cap it. I was wondering just what manner of inane shit he could be threatening.

>>18532
He started writing what seemed like angry walls of texts because I called him pidoran so I was curious what it say
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No. 18534
>>18533
pro tip: in emergency cases use the spell "noweJI Haxyu"
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No. 18548
>>18521
I just can't stand it when I end up with people sulking over it, which iirc they get to the point of being so depressed they don't even get out of bed. Plus it's just such a pain in the ass getting wounded and assault rifles are pretty rare to find. I'm more interested in building stuff ultimately. Lots and lots of stuff. I had an 80 day game where I turned my whole fortress into a third world factory. We got rich I tell you
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No. 18552
Ended up replaying The Bitcher 2. I went through Iorveth's route a couple of years ago and found it okay, but having finished the Blue Stripes' questline, I don't see why the former was recommended as better. It just feels illogical compared to it since Iorveth is constantly antagonising you up to the point where you lock in your decision. I also found its cast more charismatic but that's personal preference, neither was particularly uncharismatic.

The game has its problems though as most do. There's a lot of important namedropping with little context, so it's difficult to understand what the big picture is even when it's outright told to you. I was also reminded of how free some of the hitboxes are. You often hit with what appear to be misses and so does the enemy, and shield-bearing enemies are just not fun in any way. They're not difficult but they're tedious at best and obnoxious at worst.

I had fun though, Polen did breddy good. Having now completed both routes, I've decided to take my Roche-route save complete with tattoo into The Bitcher 3 now that I have a PC that'll run it.
>>
No. 18554
>>18552
I envy your for playing Witcher 3 for the first time. I'm currently at my second playthrough. It's still one of the best games of the last 15 years, at least.

There is one thing I liked less about Witcher 3 than Witcher 2, but I feel it would be a spoiler so I'll shut it.

Also: My Geralt never got the Tattoo in Asses of Kingsl I re-loaded a previous save because it did not feel right to me to have sailed across the Pontar on the butts of prostitutes.

Also: No passage, giev Wwwwodka
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No. 18555
>>18554
I went back and kept the tat because of my boy Roche being such an enormous bro. It's the thing that really made his path stick with me better. The fact that you aren't made to fit in with the Blue Stripes because you're a mutant, but more because you go through shit together. Iorveth's crew seemed to keep you around because you were a mutant first and foremost. I wanted to reflect that camaraderie in my Geralt.

I got friend of trolls for sparing all trolls. They were ebun. 'Missus good. She meat cook. She troll look after.'
>>
No. 18556
>>18555
I've never played Witcher 1, but I know that there was a drunk-mission where you needed to steal onions from some old lady, which sounds like good fun. There is, of course, a drunk-mission in Witcher 3 as well and you should be looking forward to it because it's absolutely brilliant. I don't think you can miss it either, it's right in the story path, as long as you agree to drink when offered.

I heartily suggest to also install the addon Blood & Wine, which could have well been sold as a standalone game. It won't interfere with your main game or storyline, you can trigger it by visiting some Inn whenever you are ready, probably only after you finnish the main game. I'm already looking forward to being strong enough to venture there as it was such an intense experience with so many details about the lore and history. I was floored when I stumbled upon a little Wolpertinger[1] hopping around - who even knows what that is outside of a specific region of Germany?

[1] https://en.wikipedia.org/wiki/Wolpertinger
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No. 18557
>>18556
Witcher 1 is okay. It's got a slow start in Chapter 1 which is very mediocre. Chapter 2 is very well constructed if you like that style of investigation mission, but it falls a bit flat due to padding. Chapter 4 is atmospherically brilliant though. Very memorable. I dunno if I'd recommend going back at your point of being in the series because the first game is really janky but if you've got nothing better to do, it's certainly worth a try, even if you drop it.

I also have the Witcher 3 DLCs, I picked up the bundle on Steam over the Christmas holidays when it was on sale for pennies. I also just tried replaying Iorveth's route to refresh my memory of events and maybe have a second save to import for different results, but it really is kind of disjointed. Not really a fan. Maybe I'll try again after playing Witcher 3 some, instead of right after finishing the game.
>>
No. 18558
>>18557
Oh, it's a tad hard to go back to Witcher 2 after having played 3. The gameplay of 3 is just so much smoother and you feel more in control of what Geralt is doing, that Witcher 2 tends to feel a bit sluggish afterwards. It's doable though if you are committed and the atmosphere in Flotsom or at Mahakam (especially the Hapry-area) is still impressive after all these years.

What I found very important for Witcher 3 is to tweak the controls so that I can cast the signs with a single key press without selecting the right one first. It's a rememnant of played UT and Quake for over a decade, I have to have quick access to all weapons without a menu inbetween. For Witcher 3 you have to change the config in the ini file to achieve that, much like in UT. Here is a guide: https://www.reddit.com/r/witcher/comments/3awt8c/instant_sign_casting_for_pc_easy_guide/
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No. 18562
>>18554
I actually own that game but I can't fucking play it. I think nowhere has made me feel quite as empathetic to Russians as gaming. My vidya everything is usually up to a full decade behind. In fact most things are that make me view Slavs differently, but nowhere quite as bad as vidya. I also only discovered within last several years that HoMM was a Slav thing. I played the shit out of HoMM 1 when I was younger. I now own Witcher 3 but my PC strains tremendously just thing to run Witcher 2 to the point where it's on the edge of bearable. Apparently I drunkenly bought W3 and Ashes of the Singularity without double checking they would run. Which they laughably absolutely don't.

Well, I guess it's not so bad though. It still runs one of the newest games like XCOM2 mostly fine at middle tier settings.
>>
No. 18564
>>18562
Ah yes, Witcher 3 requires a fast CPU to run. If your GPU isn't up to snuff you can crank down some options and it scales, but unfortunately there is no way to scale the CPU requirements because the CPU only computes invariably necessary things such as AI, collision, memory management, world streaming, event system, etc. Scaling this down would mean removing features from the game, most of these with impact on the gameplay.
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No. 18565
186 kB, 800 × 1215
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Sadly, I turned oof Witcher 3 after start "you so cool macho boy - search for your clothes by hitting button that will show direct path to anything"

But anyway, I finished Pool of Radiance. It was first Golen Box game I played from start to finish properly - I played Krynn games a while back but it was more of breif look to know what this games actualy are, and I belive I played pool of darkness, but it was long ago.

I think it be better if I start not from PoR, but from Wizzard's Crown - actual first SSI RPG game (all this Questrons was made by other guys and SSI was only a publisher), which was much more inferior in therms of engine, but it was first game where SSI introduced their Tactical combat+RPG thing... well, maybe another time

Overall I may say that 1988-1995 is wonder time for RPGs, where games made by more or less same standars in one things can be ahead of others in 5 years, while in other things 5 years back from competitors. PoR in graphical therms very varey - some things done exepent, some very simple, some... meh. I think development gone this way: they done at first awesome animated pics for some of monsters, then they relised that for many things it will be too much pushing system requrements and made a lot of things simple - for example first person screen, more simple, than for example MM2, probably to increase view distence, and some thnigs like portrais of charcters often done on level lower than mdeium artistic, even for it's time, probably they run out of development time and slapped together it before deadline. Or just people was not very skilled in humans.

Anyway, basic game is first person blobber, with combat from up view and also some up wiew travelling outside city. When you in city at start it more feels like dungeoncrawler but with "horisonal" dugeon consists of city districts, but then you get some outside Ultima-style exploring. There everything by little in this game, because it is unlike most of others CRPGs of the time heavely story driven. Many notes that reffer to your physical journal in manual, all set encounters and a lot of places that lacks actual graphics have big descriptions. In many ways this game direct predecessor to story-driven isometric games of late 90s early 00s.

Plot overall not complicated that much, but it enough to fill game with content. It is in Forgotten relams DnD sseting as you may guess. Game trying hard to emulate as much of ADnD system as possible, it lacks some items and minor things, but overall it not that much cut. You even can multiclass properly. However all weak parts gone into technical things and lacks of polishing - sometimes there things that feels not like forgotten relams at all, sometimes grammatic errors, sometimes things like 2 stacked items cost 250, while separatley they cost 10000 each.

Combat is main interesting point of game after plot and adventure - it is really trying to be tactical and replecate actual combat places where encounter started. Only thing that it gets pretty boring sometimes, when you litteraly meet armies of 100 weak mosnters that cover 2-3 screens of battlefeels like actual army. Area spells like fireball is really helps. For some reason game overuse some monsters like goblins and kobolds do death (I killed thousands of them in set and random encounters) while other only briefly apear in 1-2 set encounters only, or even appear only in random ones in wildreness.

Game also have cool copy-protection where some in-game passwords go to yo on elvish or dwarvish runes and you need rotate wheel to "translate" them https://www.oldgames.sk/images/codewheel/pool-of-radiance/wheel_front.png

What I liked about this game is that you have tasks and you can do them in order you want, and when you finish - it really affects world. You taked fort, you cleaned river - it be represented in game. Bad side of coin of cource fact that this game is not that much replayable. Other dissapointment is some set battles - even at end sometimes there may be encounter like "I naked dude that will dead from one hit" which is sometimes comical. same goes with the last boss - single dragon goes down after 2-3 hits in first round. Only hard part was maze but there was even more confusing maze in mid-game But well, you can play after you finished and transfer characters to next goldenbox games!

Screens are not mine I was to lazy to make them
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No. 18574
What are a bunch of good games made between 2004 and 2012, or 2005-2010? Because I've often felt like this period of time just didn't create jack shit but surely it's just my perception and lot objective reality right? Because it's basically the entire period I abandoned gaming. I was too busy anyway but I tried playing Half Life 2 and never even bothered finishing it for a decade. I just abruptly abandoned it right in the middle, and despite thematically liking HL2 it just felt more soulless to me than HL. Almost all the good old games were made imo from like 1995-2004. These were often truly soulful games and when lots of modern game lines or spiritual inspirations for modern gaming can be found, including HoMM, Civ series, Homeworld, Fallout, crpgs in general, Starcraft and so on. Great storytelling and often refined but at times revolutionary gaming etc. To this day I keep discovering new gems that were from this period that I would've loved to play back then, had I known and been able to afford it.

Then we get to this strange draught period. Often games seem not overly creative to horribly derivative and stupid storytelling, graphics continued to evolve then seemingly completely stalled around 2008, and nothing really new or revolutionary plus most of it was console shit. I can think of a few okay games from that era like Mass Effect and Dead Space which prove the point. ME was an alright take from Bioware and...oh. I think I just realized why gaming was shit because it was at 2008 that economy nearly crashed and so probably both the money and happy leisure time evaporated for many years
>>
No. 18575 Kontra
>>18574
Well still, it is not adequately explained by economics entirely I don't think? Like ME and Dead Space were good games on their own, but ME 2 was the worst steaming pile of garbage and basically both games show the turn to console garbage. This is like the call of duty era. Not only no revolutionizing stuff but often that felt extremely punished. Deus Ex is another good example. The game itself basically feels like it was completely designed for console and console bydlo crowd and was then just ported to PC. Bethesda Fallout same thing. Creations of well established studios often felt unimpressive if not overtly a step back. Bioware for instance was known for making some of the most memorable characters in vidya history, but in Mass Effect they often felt too contrived, inorganic, cardboard, or in some cases just plain an actor instead of a character. Like Joker often didn't feel like a real character, just instead having Seth Green piloting your ship.

With Dead Space the story at least was good, but it really was just a console game that was horrifically ported to PC (I would actively advise against bothering to play on PC). It was a good game overall but typified the feel of the era. Deus Ex same thing. Like how many characters can you actually think of from DX:HR? It wasn't done poorly just not very well. Whole game itself suffered from same shit people ridiculed Bethesda for which was the 4 button dialogue wheel for console. Everything about these games too you will notice how tightly on rails and scripted. Witcher 1 honestly also feels a bit tainted by the era, but fortunately the Polish developers still made a good game otherwise and didn't pander to the console bydlo. But you will notice how largely the era is the same over the shoulders view, same gameplay, whole thing almost feels like an active conspiracy of mediocrity.

And then you move into 2012 which is sort of Renaissance and revival. This also coincides with revival of crpg genre, most of which are continuations to games from 90s (and in one case late 80s, Wasteland 2, which was largely due to them losing Fallout IP to Bethesda but WL2 is basically Fallput 3 whereas Fallout 3 is Morrowind with rayguns). I pretty much started gaming again around this time. XCOM EU came out that year iirc, which again was from much older era because seemingly all 2004-12 is trash. There was a series of revivals too some of which failed which is quite sad because it was a worthy effort, like Grey Goo which felt very faithful to Starcraft BW crowd, it just sadly lacked personality as a whole. So RTS revival mostly failed then I think, but many others succeeded, including TBS and 4x games like Civilization series, as well as a wide branching out and experimenting that haven't seen since 90s, both visually, in terms of story, and in employing more novel feeling gameplay.

But why is all this? Or do I just have separate blinders on and maybe that period was golden era for something I'm just not a fan of, like console bydloness and FPS?
>>
No. 18580
>>18574
>Almost all the good old games were made imo from like 1995-2004
~1988-2002 is mine Golden-silver period

Pool of Radience 1988 for example and it really good shit >>18565

1988 was in many ways a years when games stoped be obscure things and become actual industry. Espessialy many big RPG releases - Might and Magic 2, Ultima 5, Wasteland, Pool of Radience (official DnD product!), Bard's Tale 3, Wizardry 5 (eeh better not count this but still). It was first year where was so many releases and their overall quality was more studio-maded rather than enthusiast experements (I talking about computer platforms and non-arcade style games mostly)

2002 - last year of AAA CRPG. Wizardry 8 - ehh kind of fail, forgotten, good game but series died from no money. Morrowind - last tes that I can call and "RPG". Might and MAgic 9 - they tried but eh, 3DO died, sold to Ubisoft, dead, now CRPG games are small mid-level or idie level products.

From 2004-2010.... well, King's Bounty the legend and armored princess/crossworlds, STALKERs, Star Wars Empire at War forces of Corruption, Warhammer 40k Dawn of War, cryostasis sleep of reason, this games from top of the head I can name as personal things that I like, maybe not for objective reasons but still
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No. 18581
>>18580
Ah you Mass effect 2 american. Well to you I don't know what to say.
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No. 18582
342 kB, 1280 × 720
24 kB, 499 × 399
72 kB, 807 × 398
>>18580
>Warhammer 40k Dawn of War
September 2004

>Star Wars: Empire at War
eh, 2006

>Анабиоз: Сон разума
Didn't play (2009) so idk

>Сталкер
Good point, 2007-2009
Also I didn't know this but apparently might be some inspiration from old Soviet film
https://en.wikipedia.org/wiki/Stalker_(1979_film)

>King’s Bounty. Легенда о рыцаре
Also didn't know about/play, and 2008. Maybe problem is a Western one then? Like Witcher was sort of halfway between true Slav goodness and Western AAA consolegarbage.

>>18581
Huh? Dude it was shit. ME2 was a perfect example of everything possibly wrong with the industry at that point. They bydlofied and thoroughly consolified an already not so fantastic RPG into some kind of cutscene-corridor shittastic FPS. The story itself was fucking stupid as hell and made no goddamn sense at all. They somehow managed to systematically ruin every single halfway likeable thing about Mass Effect. They took out for some completely unknown reason one of my favorite characters, Wrex, and gave us the angsty 13 year old idiot child Grunt. The whole game basically felt like some really sappy distilled American teenage drama where most of the characters weren't compelling, just annoying. They swapped out health bars for some retarded recharging shit, ruined the combat utterly with that whatsthename hiding cover mechanic--which I hate--instead of run and gun style, removed most cool upgrades, obliterated any sense of character leveling, the whole thing was unspeakably retarded and just why dumb US Hollywood shit doesn't belong in vidya, the whole plotline was just fighting generic insects for no fucking reason that felt like they had the idea "fight space bugs" and then EA tried to find an excuse to shoehorn them into the story, the whole thing was one of the worst messes of a game I ever played. I never would've forced myself to finish without the save file and sadly never will again play the series because I refuse to suffer through it once more.

I mean, just look at this shit. Just look at this stupid, bydlo, retarded abomination of design and development. This image right here is all you need to know about why Mass Effect 2 fucking sucked, and why it's the embodiment of everything wrong about Western vidya development of that era. Obviously, EA was also to blame.
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No. 18585
158 kB, 666 × 607
To be fair, first person crawlers are just wannabe hexcrawls or megadungeons, CRPGs often use older (poorly adapted) rulesets and their settings, and games like Civilization didn't really pioneer their genre, they ported it, and then those older games in themselves have roots in traditional tactical and strategic wargaming respectively. It's a bit disingenuous to suggest that they were groundbreaking fonts of original ideas. Jussayin.

FPS games and platformers are the real breakthroughs of the genre, and in both of cases people go with what sells and always have. If you honestly believe that Mario clones for example didn't exist back then, then you need some new rose-tinted goggles.
>>
No. 18589
>>18582
>Also I didn't know this but apparently might be some inspiration from old Soviet film

>Stalker (1979 film) with a screenplay written by Boris and Arkady Strugatsky, loosely based on their novel Roadside Picnic (1972)
>S.T.A.L.K.E.R.: Shadow of Chernobyl The background and some terminology of the game ("The Zone", "Stalker") are borrowed from the popular science fiction novella Roadside Picnic by Boris and Arkady Strugatsky
Wow, what a news! (sarcasm)

>Huh? Dude it was shit
No, I don't called ME2 good (same as 1st ME), I just recognised you. You have very tight connections to your previous experience and judge things based very heavely on your empirical feels only, couting Heroes 1 as best game but ignoring both 2nd one and 1990 king's bounty and RPG series, which is not very logical, calling system shock 2 "bad shooter" when it is not an shooter at all and shooter part in this game intended to be this way to balance actual role-playing mechanics combining with "survival" parts, since SS2 is survival adventure with heave RPG elements, not and FPS. It is you I on 99% assume who constantly called me "furshit, furfag shit, degenerate" etc.

>RPG then RPG now
I always disliked how people currently count "plot" and heavy dialogues as sign of "good CRPG", while it just happened that in so called "rennisance era" many games started just copy plot heavy SSI GoldenBox games, making heavely plot driven RPG games. It actually this what caused "evolution" of Computer RPGs into almost linear cutscene-heavy movies with no RPG systems. Take Might adn Magic 2 I replayed recently - for this game main thing is exploration and combat with heavy RPG mechanics. All plot parts has no direct connections and task of player to explore and take small bits and clues around world, solve puzzles to advance in mainquest. This game not offer you any following points, while world around you is dangerous as fuck.

> Maybe problem is a Western one then? Like Witcher was sort of halfway between true Slav goodness and Western AAA consolegarbage.

In 00s most of eastern european game industry was still "behind" and still tried to produce actual games for fun, at least to some degree. So games like Cryostasis and Stalker by feel and gameplay mostly feels like something western but from "2002-2004". Well, at least to me.

>I mean, just look at this shit. Just look at this stupid, bydlo, retarded abomination of design and development. This image right here is all you need to know about why Mass Effect 2 fucking sucked, and why it's the embodiment of everything wrong about Western vidya development of that era. Obviously, EA was also to blame.
First, "text heavy plot driven RPGs" replaced Classic CRPG games. Then they was populrised amoing console arcade audience and evolved into linear action games with cutscenes, nothing unusual. Currently only CRPG games are or mid-low range budget games or indie ones. As I said, 2002 was last year of AAA CRPG releases.
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No. 18591
204 kB, 1036 × 536
1,1 MB, 1278 × 764
397 kB, 519 × 341
649 kB, 720 × 468
>>18585
Oh wow, where do we start there.
At first, both CRPGs and FPS games have absoluetly same roots. You maybe don't know, but first game that can be called "FPS" was game for Plato computer, where it was first person dungeon crawler with turn based shooting.
Part of this early simulators, strategies and CRPGs is developing what for 80s and 90s and early 00s will be known as Computer Gaming Industry, separating from console one because it was ideas and executions of enthusiastic teams and even people in their basements, that then will grow in companies, unlike console ones, where it already was big corporations that from start selling games for profit only. For second, this computer games tried to achive making something opposite from arcade games - absoluetly majority of games on Arcades, that then was ported to home computer systems popular like Commodore VIC-20, Apple II, Atari consoles was primitive arcade games with most simple gameplay - like asteroids, or static shooting ranges, or platformers where you need just press keys to hit max score, tetrises and scrolling space shooters.

Plato games where people tried to transfer their favorite tabletop games experience, strategy experience, adventure ideas builded new way of thinking, where with current technical limitations they tried to make far more complex and advanced, and even in 70s it was prooven to be possible.
In mid70, students with their univercity computers made things that was in many ways, beyond limits of ideas of common very primitive and limited arcades of this time. And it will not take long time, when this ideas and concepts from Plato computers will transfer to growing market of personal home computers.

They also proved something different - that while you can transfer elements of system to computer, Computer RPGs will never be same thing as tabletop for many and many reasons - and main mistake where people count tabletop RPG games and computer ones as same thing because "they both using roleplaying system". In tabletop games it is most times actual unlimited adventure, where interaction between people and their story they create is main thing of gameplay, when role-playing system serve as "instrument", set of rules that helps people have concretic adventure, not just cashul talk with no point. In video game, where computer is your gamemaster, it can offer far more complex RPG systems and more heavy mechanics since you don't need to throw dices or count all your stats by pencil, but also computer can't in proper interaction and building story on run like real humans can. So worldbuilding, balancing, plishing gameplay and creating new, modified and appropriate roleplaying systems that usefull for computer adventure become main point of CRPG development. And ultima 2 is example what happens if you just take your bizzare tabletop adventure and brainlesly transfer it to computer.

CRPG games, Stategies and simulators, Adventure and quest games become main builders of new, user-based game industry where it was no longer based on millionere multicorporations with their locked hardware and aim towards children audience. Consoles always was aimed by companies back then as toys for kids, while computer systems was hobby of highly educated technical students and both audience and creators represented it. Only bizzare thing is japan, where they started heavely copy and port early CRPGs and then merge them with with their visual novells which result in JRPG but this is another theme.

Following to more late time, 80s and 90s was golden age for CRPGs, where new computers made it possible to evolve them in all directions. Games like Might and Magic 1 become first fully openworld fully first person games. Games like Ultima 4 start offer complex worlds beyound RPG systems and sets of rules, with its heavly morale-balesd game mechanics where you need to simluate life of saint in builded dynamic world.

Even Wolfenstein 3d, which oftent refferenced as fitst "popular" FPS game grown from RPG games too - in 1990 Carmac was surprised by awesome demo of Ultima Underworld game, and builded his own raycast engine which was far more inferior. His game Catacomb 3d is basicly maximum simplified arcade version of real-time dungeoncrawler with most primitice "click" gameplay, same goes with Wolfenstein 3d, doom it just become popular as simple "half-freeware" games, being in all ways inferior both technical and gameplay to almost fully 3d Ultima Underworld, that offred limited by size, but filled by factions, characters, dialogues content and with heavy RPG mechanics that was combined with real time gameplay. Ultima Underoworld become father and mother for all modern FPS games, same as for ARPG genre that evolved with such clones as TES Arena and Daggerfall and differend mixed sucsessors like Raven's softaware experements of mixing action and RPG, and direct spiritual sequels like System Shock.

Still, to this date many and many CRPGs suprised me by their way of worldbuilding, ideas and gameplay, their advanced for time graphics and way of thinging. It mindblowing to know that same time as on normie-people market dominated games like primitive platformers and Beat-em-up, there was even more graphically advanced games, that tried to simulate whole worlds, real adventures and heavy roleplaying systems, with their atmosphere and narrative.

For me, I tired of arcade and modern games. Current market eaten by console-style games, that taked from computer ones minimum to not become absoluetly arcade and thats it. I don't find any interest in so called "RPG" games based on hack-and-slash and linear cutscenes, same way as I become tierd from games where plot and dialogues is main thing. What I want is complex RPG system - like Wizardry 6 one or Daggerfall, which be impossible in any pen and paper games because way they builded, and game that give me actual RPG chanllenge - where combat, exploring and character creation and building is main tasks for player. Same way as I like more early western science fiction and fantasy, where people get more wild imagenation and did things which modern "boring" fantasy most times can't allow because current audience will now understand.
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No. 18592
>>18591
>will now understand.
*not
fix
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No. 18593
>>18589
It is news to me on this side of world, Ivan

That is also kind of a weird phrasing, "empirical feels" particularly when one is discussing vidya which is, by design, an observational and experiential data set. Like I could even understand if you wanted to talk about things purely mechanically but you often don't even seem to discuss techniques, technology, or code or much of anything else so it isn't a technical side of the discussion but regardless that wouldn't be super important if the experience itself is crap--and I am saying this as someone who views things more from point of storytelling, themes, and atmosphere than just raw gameplay. How else do you want me to appraise a game? I am not sure you even meant the word enpirical.

As for SS2 I never said that, I don't think. I did call Deus Ex a bad shooter type game, and that SS2 just felt bad mechanically. While I may love a riveting story with a lot of thought and effort put into it at the end of the day it's still a game, which is why Dead Space for example I sadly had more fun watching let's plays than trying to play it because the port on both 1 and 2 is so clunky and the weird camera angle so awkward it makes gameplay excruciating. Meanwhile Outlast wasn't super fun to watch but I just started it and it's quite good. I similarly greatly enjoyed SOMA. These are different games but the general survival horror in cramped probably spaceship confines can play well or poorly, and the copy of SS2 I have just feels clunky as all hell. What I most emphatically did say was that ME2 was a shitty FPS and nothing more. As for HoMM1 I never said I was being objective. I'm pretty sure 8 directly stated it was from nostalgia, although frankly I did like the sprites more than from HoMM III.

>I always disliked how people currently count "plot" and heavy dialogues as sign of "good CRPG", while it just happened that in so called "rennisance era" many games started just copy plot heavy SSI GoldenBox games, making heavely plot driven RPG games. It actually this what caused "evolution" of Computer RPGs into almost linear cutscene-heavy movies with no RPG systems. Take Might adn Magic 2 I replayed recently - for this game main thing is exploration and combat with heavy RPG mechanics. All plot parts has no direct connections and task of player to explore and take small bits and clues around world, solve puzzles to advance in mainquest. This game not offer you any following points, while world around you is dangerous as fuck.
Theres no reason for me to say what you already know but I should remind that many crpgs were directly from tabletop PnP games, which as you also know is directly built around communal emergent storytelling typically revolving around some loose objectives with a DM acting as sort of mod/storyteller. You're right that a GOOD crpg allows that openness, which Fallout for example excelled at. Or it should at the very least, in case of thing like Planescape Torment, allow lots of diversity in choices even if the plot is on rails.

Quick question have you ever played such a game IRL? Because there's certain things crpgs always just sucked at and one of them was the fact they're mostly single player, letting MMORPGs fill a bit more of the actual D&D type experience.

I think the problem is you associate this with just being on rails. What I mean is world building and lore in general. It doesn't have to be from a plot or central storyline and typically game devs just do it that way because they're lazy and every new option is a permutation that adds exponential amounts of complexity they have to code for in case that one in 10,000 players decides to take some super obscure route and sequence of choices.

But like in Fallout 1 even you will notice that it wasn't as truly open world. I mean yeah you could try going to Mariposa right after leaving the vault but you'd be shot to hell immediately. The game used lots of soft beef gates to keep players roughly following the storytellers intended trajectory, and of course the game had a set path from start to finish it's just that you had more leeway in going about it.

> In 00s most of eastern european game industry was still "behind" and still tried to produce actual games for fun, at least to some degree. So games like Cryostasis and Stalker by feel and gameplay mostly feels like something western but from "2002-2004". Well, at least to me.
Perhaps. Might just be part of that weird Slavic time thing.

>First, "text heavy plot driven RPGs" replaced Classic CRPG games. Then they was populrised amoing console arcade audience and evolved into linear action games with cutscenes, nothing unusual. Currently only CRPG games are or mid-low range budget games or indie ones. As I said, 2002 was last year of AAA CRPG releases.
I'm not sure I wouldn't call Pillars of Eternity anything but AAA. A lot of these studios had more staff and budget than some of the basically coded in a guy's garage tier of older games, which I think is part of what made them special. None of this design by committee and sending it through marketing and focus group kind of crap.

Although true you are correct here in that it's popularization that partly killed it, because apparently bydlo hate to read. I think this is part of why the horrible switch to voice over instead of text. Holy FUCK that was an infuriating part of Mass Effect, when I tried to comfily read lore entries and everything was voiced over. I simply unplugged my headphones to read them. I do not understand why they dont like to read, but apparently majority of people hate it (or maybe this is American reading is for fags problem?) This also meant that typically those games if even you could call it AAA was still way more niche than games today. Number of gamers was still a small thing, where today literally everyone plays games but back then it felt like maybe 20% did so you already are selecting for "nerdier" demographic I guess. Hence, it was easier to make a masterpiece like Planescape. I think people also in general are more entitled and toxic too. I especially have developed a slight loathing for backers, which is just reflection of everyone in general immediately shitting on any game before release.

Oh and lastly, there is how to do a thing well and not with crpg. Like I really didnt like kany things about new Shadowrun games, but imo it can be on rails provided the story is actually good. The problem is many people in the industry just aren't as great storytellers. I think you need to understand, when I say "story" what word I mean is world building. There are many ways to do this, but frankly what makes the medium of vidya such a compelling one in fiction is allowing you to experience and take part in a story, to integrate your experience and reactions rather than as passive observer in film and literature. I think there are many valid ways of doing this but again problem is it is easier to look the other way in a more open world game about what a shit story or lore, whereas a tight story is easier for the audience to scrutinize.
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No. 18594
>>18591
>>18591
>where it was first person dungeon crawler with turn based shooting.
So it's a crawler with a different theme. You could do the same thing with aircraft instead of people, but it don't make it a flight sim.

>platformers where you need just press keys to hit max score
You keep using this criticism but it's absolutely retarded. Yes, the aim of the game is to use the controls effectively. That's true of any game and is hardly a strike against it. Besides, good platforming is anything but primitive. It's deceptively simple, but go play Kaizo Mario World and try to keep that condescending attitude.

>In tabletop games it is most times actual unlimited adventure, where interaction between people and their story they create is main thing of gameplay, when role-playing system serve as "instrument", set of rules that helps people have concretic adventure, not just cashul talk with no point.

Game's not unlimited at all. Everything is done in the same way that it'd be done in a video game version, except that you don't need to code everything beforehand. You do still need to make encounters so that they fit the rules and thus the most basic assumptions of the players. Also, the adventure, which is what a video game generally represents is the basis of a campaign. The 'unlimited' meme more comes from the fact that a campaign can be many adventures, but frankly, you'll find few who go for long campaigns like that. It's more fun to restart and do something new. You're also ignoring crawls of various kinds which are pretty strictly defined by necessity. In some cases it's because the dungeon is fully laid out behind the screen and the players explore it for whatever reason. Then there are hexcrawls which are typically more open and involve investigating landmarks on a hexmap with a healthy dose of random encounter tables in between. The latter two sound pretty damn similar to crawlers, and predate them by at minimum, the better part of a decade but most probably a bit over one.

>In video game, where computer is your gamemaster, it can offer far more complex RPG systems and more heavy mechanics since you don't need to throw dices or count all your stats by pencil
But they often don't. If they aren't just porting D&D, they're doing something that's fundamentally similar. Dice are used on the table because they're an easy way of randomising. Were it possible to just outright simulate what it was we were doing, believe me dice would not be nearly as common. An example of what a PC could do that a paper game doesn't, is the kind of experience that you usually deride as not being an RPG, that is real-time with minimal to no dice rolling. Warband is a good example of RPG combat done well on PC. It calculates relative speed, impact angle etc. against broad locations and spits out the result based on an equation.

>And ultima 2 is example what happens if you just take your bizzare tabletop adventure and brainlesly transfer it to computer.
And all the SSI AD&D games, and Baldur's Gate/Icewind Dale/Dark Sun/Planescape etc. Pretty much all of those are using either existing adventures or at least splatbooks for making adventures. You're overestimating their creativity.
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No. 18595
>>18593
The new Shadowrun games suffered by not going all-in on what the game is really about. Seattle. Seattle in that setting is really interesting and I'm not even a big fan of Shadowrun. It's cool because it's a US enclave in the middle of the Native American Nations (who broke free once their shamanist magic came back), so you have the clashes of futurist dystopia, western fantasy, Native American mysticism and a dash of Mesoamerican goodness. The setting basically assumes you're playing in Seattle, so going elsewhere like when they did the Hong Kong one, and how Berlin features in the other sacrificed a wealth of lore to make the world feel more alive in favour of going for something that's more 'exotic'.
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No. 18596
>>18593
>It is news to me on this side of world, Ivan
Well, I said like this because Strugatsky brothers not some obscure russian wrighters nobody know outside former USSR. They always be on same category as Bradbury, Heinlein, Harrison, Azimov, Lem in therms of metions - like this "most known science fiction dudes"
I personally don't particularry 100% like them butw, but damn "Чародеи (1982)" based on their writings is one of the mine favorite new year movies of all time.

>and the copy of SS2 I have just feels clunky as all hell
Well, I just tried to say that this "clunky feel" is part of experience to make you more involved with actual character and his abilities, rather than your abilities.

>Theres no reason for me to say what you already know but I should remind that many crpgs were directly from tabletop PnP games, which as you also know is directly built around communal emergent storytelling typically revolving around some loose objectives with a DM acting as sort of mod/storyteller. You're right that a GOOD crpg allows that openness, which Fallout for example excelled at. Or it should at the very least, in case of thing like Planescape Torment, allow lots of diversity in choices even if the plot is on rails. Quick question have you ever played such a game IRL? Because there's certain things crpgs always just sucked at and one of them was the fact they're mostly single player, letting MMORPGs fill a bit more of the actual D&D type experience.

I described it more in answer to Australian above, but basic short answer: while CRPGs based their systems in tabletop ones, they never be same thing. This is compleatly different experiences that it is mistake to compare them directly. Absolute different nature of computer as game master, where it have limitations in one thing but unlimited power in others make games build around computer limitations different, if not opposite thing to pen and paper experience.

>I think the problem is you associate this with just being on rails. What I mean is world building and lore in general. It doesn't have to be from a plot or central storyline and typically game devs just do it that way because they're lazy and every new option is a permutation that adds exponential amounts of complexity they have to code for in case that one in 10,000 players decides to take some super obscure route and sequence of choices.
No, I not say on rails as linear, I say that games with heavy plot involvet 90% times sacrifice all other things for plot - plot coordinate exploration and ropleplaying system, while it should be opposite. Games like Planescape Tournament and all this post-goldenbox isometry RPGs, even games like Morrowind are more like interactive books, where other things goes secondary.
What I want from Computer RPG - is maximum complex impossible in pen and paper RPG system, character building, RPG-system based combat and mechanics, exploration and search, where plot is additional thing that happen as result of your gameplay, not actual gameplay-driven thing itself.

>I'm not sure I wouldn't call Pillars of Eternity anything but AAA. A lot of these studios had more staff and budget than some of the basically coded in a guy's garage tier of older games, which I think is part of what made them special. None of this design by committee and sending it through marketing and focus group kind of crap.
PoE is mid-eange budget games that far from AAA. This games basicly in 2015 and 2018 replicate absoluetly same 1997-2002 isometric gamex experiences without changes. Exept some graphical elements, PoE may come out in like 2002 and nobody in that time will care about it because how market was full of this games.
There no CRPGs now that both have complex roleplaying systems and all things I listed above combined with most advanced graphics and groundbreaking ideas - like first almost fully 3d graphics, first open worlds, when this games was on maximum edge of idustry. Imagine currently game with most advanced system requrements and graphics more cool than in current top AAA, but with RPG system and worldbuilding like in classic RPG games. There no such thing anymore.

>Although true you are correct here in that it's popularization that partly killed it, because apparently bydlo hate to read.
I don't say that this is main problem, in therms of sound, since wizardry 8 have many voiced dialogues and characters, but still had it's famous dialogue system more or less. https://www.youtube.com/watch?v=q52EROdDuCU Problem is that "bydlo" want:
1.Heavy plot. For people this is main in "RPG" game. Not gameplay but this metioned lore, dialogues, text and voice, characters. This why RPG now "interactive movies".
2.Simple RPG system. General people don't want to spend hours creating character or read manual to make so. They don't want manage invenory and many stats, they don't want draw maps and remember which weapon did which damage and what additional non-listed effects is for.
And even when people rised on modern games who go in late 90s early 00s heavy text games, they think that gameplay (since this games still had some of it) is actual "suffer" they want to pass to have plot, not actual fun. This why more early RPGs not accesable to bydlo at all - they often have very limited plots, because developers back then think that it is GAMEPLAY which is actual main fun.
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No. 18597
>>18594
>So it's a crawler with a different theme. You could do the same thing with aircraft instead of people, but it don't make it a flight sim.
And wolfenstein 3d is same simplifed crawler, just real time - like ultima underworld and has no many stats that can change, exept ammo, armor and health plus weapons. Early shooters is what will happen if you remove from early ARPG games everything exept most basic things.

>You keep using this criticism but it's absolutely retarded. Yes, the aim of the game is to use the controls effectively. That's true of any game and is hardly a strike against it. Besides, good platforming is anything but primitive. It's deceptively simple, but go play Kaizo Mario World and try to keep that condescending attitude.

I said again, that I not interesting in games which based only on your speed of reaction, which this platformers and arcade game are. You point on this Kaizo roomhacks or other things that "hard". They are hard, but they use same principle of "hit right button as fast as you can", basiclu just testing reaction. If I want to have crazy reaction and ultra hard game, I can right now go on russian army contract service and go as mercenary to syria - at least for this I be payed unlike playing some NEC Room hacks.
What I want from videogame is using my skills of building characters and search thing - exploration and RPG systems is what gives me more fun, I long time tired of pure action.

>Game's not unlimited at all. Everything is done in the same way that it'd be done in a video game version, except that you don't need to code everything beforehand. You do still need to make encounters so that they fit the rules and thus the most basic assumptions of the players. Also, the adventure, which is what a video game generally represents is the basis of a campaign. The 'unlimited' meme more comes from the fact that a campaign can be many adventures, but frankly, you'll find few who go for long campaigns like that. It's more fun to restart and do something new.
Players have rules, but they don't neccecery need to play pre-made campains and scenarios. Many people create their own worlds, their own tasks, characters and adventures. Only thing which is set is basic rules for movment, stats and combat not to make game "I won because I cool not I won because I cool" situation.

>But they often don't. If they aren't just porting D&D, they're doing something that's fundamentally similar. Dice are used on the table because they're an easy way of randomising.
Again, computer can count numbers much faster. What happen every second in tes daggerfall or in wizardry 6 will requre in pen and paper hours of couting every stat, every mechanic that changing or affect something. Tabletop games build with limitation of how many things can human think about same time. Balance between complex system and time which players spend on every fart is what determine tabletop games. Nobody interested in system where you need spend 10 hours to calculate one hit. Computer, which count this numbers for you can offer more complex systems where hell lot of things may happen same time. But computer limited in way how human grandmaster can turn adventure, so it make compleatly different prorities in CRPG than tabletop games.

>And all the SSI AD&D games, and Baldur's Gate/Icewind Dale/Dark Sun/Planescape etc. Pretty much all of those are using either existing adventures or at least splatbooks for making adventures. You're overestimating their creativity.

At first, I already said many things about plot-driven RPG games and that it was wrong choise which ended RPGs in their current state of be interactive movies. At second, you often compleatly mistake technical, gamedesighn and plot/art side of games, mixing it compleatly together to level where it make no sence. At third, different between ultima 2 and this games, that Ultima 2 was exaple where dude just had fun random session in tabletop, and then transfered some memes from it without explanation, which make game hardly playable and even less understandable in therms what to do if you was not been at same tabletop sessison where they had fun with their unlimited imagination.

G-Box and this isometric games are in many ways turned to just "interactive text-movie" adoption of set plots. They still had interesting gamedesighn ideas of adopting mechanics into computer form, but making game plot-based instead Worldbuilding first made them fall in this trap of "lienar cutscene thing" in future.
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No. 18598
>>18597
>has no many stats that can change, exept ammo, armor and health plus weapons
>Early shooters is what will happen if you remove from early ARPG games everything exept most basic things.
Alternatively they're different genres that share a few common things that fall within the generic realm like hitpoints and weapons.

>Players have rules, but they don't neccecery need to play pre-made campains and scenarios.
Someone's got to make it. Even if the GM made it himself, it's still premade. Whether it's purchased or not is irrelevant. You could likewise go and learn all the skills to make your own video game, and people have done it. It's just far easier to do in paper.

>I said again, that I not interesting in games which based only on your speed of reaction, which this platformers and arcade game are
It's okay to say you're bad at them you know. Acting like you're too good for them while getting the central part of skill in Kaizo blatantly wrong doesn't really add to the whole 'superior' act you're putting on. Kaizo is about many things, not just reaction speed. It's about reactions, but also observation and pattern recognition, planning, timing and input mastery.

>Again, computer can count numbers much faster.
And yet a vast majority of them are still fundamentally just doing dice rolls, and literally just simulating polyhedrals in some cases. It's not clever at all. I've said it before too, Warband is a great example of how a computer RPG should be thinking. Instead of just trying to bloat roll systems, try to do something actually unique to the platform you're working with. It's not as though Loremaster doesn't exist if you want an obnoxious amount of dice rolling anyway.

>At second, you often compleatly mistake technical, gamedesighn and plot/art side of games, mixing it compleatly together to level where it make no sence
They're complimentary topics. It's moronic to design a game where mechanics don't mesh with the feel. It comes out poorly if you try and force mechanics to fit flavour at the expense of being tedious as fuck and fitting flavour to mechanics rarely works out much better. If you want to talk about one or the other, sure, but if you want to talk about games, you need both. And no, even plotless games need to consider audio-visual design as part of their mechanics. After all, the graphics are the feedback that the player gets, they need to convey what is happening while still fulfilling the intended look.

>but making game plot-based instead Worldbuilding
That's actually smart. You ever heard of Tékumel? It's the perfect example of why. There's so much worldbuilding that there is very little wiggle room. Anybody in it has to be on their best behaviour or things get contradictory fast. While it's a great setting, chances are that nobody playing it really gives a shit about the languages which exist pretty much in full, or about the content and volume of trade routes in various areas unless they have a reason to. Plot gives the players a reason to do something. Don't fight me on this one, I've run my share of sandboxes and hexcrawls and even in the latter, having some reason to go and do something made the whole thing run smoother.

You can think what you want about the direction the genre went but I'll say what I've always thought. You lot brought it on yourselves. Strategy and simulation niches still live on and even thrive with far less visible support than CRPGs. If the larger group can't maintain their niche, then fault's theirs tbh.
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No. 18600
>>18598
>Alternatively they're different genres that share a few common things that fall within the generic realm like hitpoints and weapons.
As I said and will said again, it was directly inspired by underworld and evolved from it to somple arcade form. It remain basic ideas of movment, labyrinth with search and in limited amount - itmes, but cut everything else to straight forward action, same way cutting engine to much more simple form to make computer be able to run it better and faster.
>Someone's got to make it. Even if the GM made it himself, it's still premade. Whether it's purchased or not is irrelevant. You could likewise go and learn all the skills to make your own video game, and people have done it. It's just far easier to do in paper.
Human DM can adopt. He can change game world, locations and ideas following and responding to players actions. Good GM after session will think about how change his plans for next session based on last experience. Computer can't adopt to player that much, it only have amount of pre-made content with very limited amount of how he can tweak it.
This why in 99% games for example such thing as dialogues are not actual dialogues of humans, but just interactive book of choosing "premade option 1" or "premade option 2"

>It's okay to say you're bad at them you know. Acting like you're too good for them while getting the central part of skill in Kaizo blatantly wrong doesn't really add to the whole 'superior' act you're putting on. Kaizo is about many things, not just reaction speed. It's about reactions, but also observation and pattern recognition, planning, timing and input mastery.
Answer "you just suck at it!" as childish as "you don't have fast computer this why you don't like this new game!". I never spend time on things like Kazio, but I was back almost pro-level counter strike source player because we spend on it with my fried days and weeks and years back in mid 00-s. This is a thing where you need to learn some mechanis, which take a couple of hours, but beyound this it just straight reaction time. Same way as a kid I had chienese tetris thing where I can at end beat it with super crazy speeds and 5-square figures options without problems. But all this games have too limited mechanics beyound reaction. All of them I may describe more as this thing that scientists test on monkeis - monitor where very fast appear circles of different color and you need as much as fast as you can to hit proper color button to get food. And I already said that I not interested in this at all. I not against action as whole, but it need at least have enough of other mechanics, where action is just additional things. This why Might and Magic 6 or TES Daggerfall are so nice games to play for me - because combined with freedom of movment and real time, they heavely count on building your characters, their classes and stats and games heavely count on your exploration skills. None of this skills is presented in straight action linear games.

>And yet a vast majority of them are still fundamentally just doing dice rolls, and literally just simulating polyhedrals in some cases.
By this you may describe like everything in this universe, since all events if we not go in super deep-quant physics count on "chance" of event, at least from human perspective, and you can imagine it as hidden dice. When in FPS game your pistol have damage 3-9, aren't it 3d3? And what if game have virtual systems that can every second throw trillion dices, aren't this is actual simulation of real life world to level, which is impossible on paper? In this therm, comparing pnpRPG and CRPG is like compare light tubes processor and silicon transister one. You can make processor even from your domino peaces, but how it be compare to trillions of micro-transisters in your intel i7?

>They're complimentary topics. It's moronic to design a game where mechanics don't mesh with the feel. It comes out poorly if you try and force mechanics to fit flavour at the expense of being tedious as fuck and fitting flavour to mechanics rarely works out much better. If you want to talk about one or the other, sure, but if you want to talk about games, you need both. And no, even plotless games need to consider audio-visual design as part of their mechanics. After all, the graphics are the feedback that the player gets, they need to convey what is happening while still fulfilling the intended look.
I don't want me or you "review" game in this dialogue, but to divide things. Divide things like "Morrowind have philosopichally counstructed background and very unique universe" and "Ultima Underworld invented most advanced almost fully 3d engine that inspired many other people to copy it one way or another". Gamedesighn, worldbuilding, implementation of mechanics, graphics evolved and technically and from artistic side not in linear way, and it is not best way to mish mash this things into some general category of "I feel this game better"
>Plot gives the players a reason to do something.
In plot based games. You can have any "goal", not neccecy plot. Main thing for GAME is always was and will be a gameplay. If people has no fun of actual playing game, of cource they start search excuses and reasons "why should I play it". This is error, this is mistake and this what made RPGs end where are they now. With "evolution" it ended to conclusion, that for most player gameplay is not fun, they count gameplay as obstacle between them and their "plot" which is interactive movie/book. So now games ended being more and more or "interactive movies/books" - because gameplay was cut since for most people it's now "fun" and they want just plot, or to simple games with arcade-reaction gameplay, that just replaced for people typical activities like playing tiggy at backyard.

>You can think what you want about the direction the genre went but I'll say what I've always thought. You lot brought it on yourselves. Strategy and simulation niches still live on and even thrive with far less visible support than CRPGs. If the larger group can't maintain their niche, then fault's theirs tbh.
Compuer games development industry which I described in previous post was also reason why untill late 90s early 00s minority can force their views to majority for some time, until majority not become absolute. In mid 90s even many casuals was forced to play things like System Shock or Dagerfall, because it was top games with advanced graphics, and while they don't wanted and viewed it's controls, skills systems and other features as disadvantages, they still played it because sound, music, graphics etc.
After early 00s big games no longer enforce to people - they adopt and creating mass products that appeal to majority. And majority want well basicly what you may see - interactive movies, simple action-based light adventures, with little challenge in therms of learning and navigation, without any threshold of entry.
Whlie there still low-mid cost games and indie games, I can't imagine somobedy will make with budget of modern FarCry or Call of Duty game something with gameplay like best CRPGs of early 90s unless averege horizon of interests in mankind increaced dramaticly.
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No. 18604
>>18600
>I never spend time on things like Kazio
So in other words, you know absolutely jack shit on the topic and still want to talk absolute garbage about it in an authoritative tone? Got it. I'd assumed as such already, but it's nice to get the confirmation. RPGs are literally just using the right ability at the right time. See how fucking retarded it sounds? Your complaint here is that you use the controls in a way you personally don't like, therefore it's simple and primitive, when they can be more complex than your 'thinking man's game' with less than half the moving parts. It's hardly mature to offhandedly dismiss things you have no experience with too if you want to use that argument.

>Main thing for GAME is always was and will be a gameplay.
Then just have the code read out on the screen as you use inputs. See how far you get. If your art assets don't work in tandem with your mechanics, you get two things. Firstly, you get mechanics that aren't clearly presented. I'm going to use Mario since it's a great example. Why does touching this area kill me? Mechanically speaking it's to add platforming difficulty and enforced by code line xyz, but the player they can see that presented as spikes or munchers or whatever. Art assets presenting mechanical assets clearly and logically. The second thing is that if your mechanics don't fit your audiovisual design, you don't have the game feeling right because it's dissonant which isn't enjoyable either. Let's use a different example. Let's say that in Ultima Underworld since you love that game, jumping on enemies was the way you killed things, even though the rest of the game was unchanged. It'd feel a bit strange right? That's because the mechanic of you jumping on them to kill them doesn't fit with the rest of the game which has a lot of people using weapons against you. While saying that gameplay is the only important thing sounds nice, it's poppycock. Gameplay is nothing without art design aiding it, just like how pure AV design is a movie. Not to mention the plain truth that people like pretty things.

I'd extend art assets to language too. Because things like Zork are still presented in their own way, they're not lacking in art design, it's that the art is literary (descriptive and not exactly winning any prizes but still).

>I can't imagine somobedy will make with budget of modern FarCry or Call of Duty game something with gameplay like best CRPGs of early 90s unless averege horizon of interests in mankind increaced dramaticly.
And? Do you need one with that budget? Aren't you always going on about how they didn't do it for profit, and didn't need much money to make them? Plus a lot of a AAA game's budget is marketing. Besides which, why should a company that needs to turn a profit run a loss to make a small group of people happy? Because I bet you'd not be content if they made it and made the consumer foot the bill and I'm guessing you're probably at maybe 150% maybe 200% RRP of a mainstream game. That's the price of keeping a niche alive, it's up to the players if they think it's worth it. Besides, I kind of resent the casting of stones in glass houses in the last bit where you want people to expand their horizons while you have cut off entire genres and countries of origin from what you deem acceptable product.
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No. 18605
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>>18604
>So in other words, you know absolutely jack shit on the topic and still want to talk absolute garbage about it in an authoritative tone?
I need to fully playtrought throught all of it to understand concept of platforming game with leveldesighn which brings maximal possible difficulty that physically can be past by player, but which gives no single opportunity to any mistake? Yeah, it increase requrements to your reaction dramaticly, but how it change basic "test of reaction"? Kazio mario not unique thing to this topic, there hell lot of similar fan-maps for counter strike that brings such concept, not to metion famous "Hazardous cource 2" mod for half life which basicly in many challenges absoluetly same concpet.

>when they can be more complex
It more complex than "hit right button in right time", but more like "hit 6 buttons constantly in right time during whole game", which not change overall idea. And while it add hardness to main idea of this game - reaction, it not add any additional depths in therms of mechanics I discribed, so this why this games not interesting me.
>Then just have the code read out on the screen as you use inputs.
Well, text based games, ascii graphics games are popular. If this game offer what I want - gamedesighn, exploration and Role-playing systems that you need to build, I as nothing against such game. Early dungeoncrawlers had graphics to very limited amount, just to represent minimum amount requred for gameplay.
I don't mind plot, graphics or music at all - but they don't need to impact on gameplay. If someone add graphics and awesome music to existing game that will not damge gameplay, shure, why not. Might and Magic 2 compare to first one for example added awesome 16-color graphics (32 colors on Amiga!) and even added to to existing RPG system more mechanics, which was indeed very good thing. When gameplay sacrificed for graphics or for more wide audience - this is not good. I better prefer playing game with wireframe graphics, than moden AAA where all I can is watch cutscenes and sometimes hit X button to win.

>Let's say that in Ultima Underworld since you love that game, jumping on enemies was the way you killed things, even though the rest of the game was unchanged. It'd feel a bit strange right? That's because the mechanic of you jumping on them to kill them doesn't fit with the rest of the game which has a lot of people using weapons against you.
Well why not, if this new mechanics follow same roleplaying system set in game? If there weight mechanic for character, and if it be locked to jumping skill, it be actually pretty fun. You increase your weight by collecting more items, build more might for your character so you can carry more shit, improve your jumping skill and crush enemies with jumping on them!
More than that, TES Daggerfall have similar mechanics - you drown in water if you carry too much things, and how you may carry and how you swim based on your Strength attribute and Swimming skill. Daggerfall have Climbing skill which allow you to climb any vertical surface, with recet fan patches even properly jump from celling and from wall to wall like spiderman - again, following your climbing skill.

You see, RPG is when you play trought your character. Not trought your personall reaction skill for the most part, but trought skills you builded in your character trought this system. And I, in RPG player, more interested in using my skill to build my character, his stats, his opportunities and disadvantages, rething that just using purely mine personall skills of reaction.

>And? Do you need one with that budget? Aren't you always going on about how they didn't do it for profit, and didn't need much money to make them? Plus a lot of a AAA game's budget is marketing. Besides which, why should a company that needs to turn a profit run a loss to make a small group of people happy?

I not said about making not for profit, but making not only for profit. However problem there in capitalsim as system if you making only for profit, you aim at most wide audience, and thing aimed at most wide audience can't be complex, since all people are different ant not all people experts in one concretic niche thing. So averege big AAA product currently can be described as Austro-Hungarian railroad during world war I, when because of difference and variaty, to maintain and manage whole system all trains was forced to move at speed of slowest train in country. Same goes there - game developers aim at dumbest client, or client who want play game with maximum relax and minimum involment - this resulted in interactive movies without gameplay on one hand, and mobile "time killers" on other hand. I don't think that even you fan of both of this so called "genres".
Games like Wizardry 8 and Daggerfall showed, how fun can be more modern games with more big budgets but same aim towards callic RPG fans, and in many ways fall of CRPGs is line of coincedences tat led to decline of genere. You are not right about that it is compleatly buyer who determane what they want, corporations, espessialy big one media can enforce people to love their products trought ads, fashion, propoganda, social media. But when you do such things, you should not make mistakes. This why moden corporations pick easest way, take most wide target audience, enforcing other - less wide audiences to their products. Computer developers in late 90s or turned to this path of safer and buisness-only thing, or short or long, did some mistakes, and in this case mistakes was fatal.
While to modern EA even biggest scandals are just "drop of some 3% of their year income", for company that go to paths of innovations or which try to interest more wide audience to things that interested to less wide audience, every mistake fatal and led to bancropcy.
To case about death of Might and Magic series - you as console player probably know 3DO company, and how "well" they do buisness. It was miracle and hard work of NWC they lived untill 2003 and not died in 1995 where they should be.
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No. 18607
>>18605
Also all this disscution is funny on background of current events
>Petition Created by Game Workers Unite to Fire Activision CEO Bobby Kotick
https://www.dualshockers.com/petition-to-fire-activision-ceo-bobby-kotick/

Long story short: company in therms of money did well, but he give insane money "bonuses" for his friends, same time without warning or real reasons remove from job many people in company. This feels like pootine-tier politics and I wonder how many budget of money in development in Activison, EA and Ubisoft go on actual games, and how much money go to "friends" of high ranked company people.
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No. 18637
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Do you think culture plays a role in how a person approaches gaming? One thing I've begun noticing in myself is what feels like peculiarly stereotypical American behaviors. Like in any strategy game that has the option I dont know why but I instinctively start trying to win or gain an edge through cultural imperialism. I'd usually rather flip planets and build alliances with my empire at the center as negotiator rather than just war everyone and take things by force including territory. I never seem to go for all out conquest if I have the option not to do so, and if there's anything like a galactic Senate I tend to just try and maneuver my space UN into punishing the shit out of my enemies particularly with economic sanctions and put political pressure or outright bribery behind the scenes on other empires to cut all contact diplomatically or at least sever trade with the empire I'm particularly displeased with, as opposed to say outright declaring war and blowing up ships unless my alliance somehow drags me into it (or sometimes building a coalition and dragging all my allies into a war). Although in Rise of Nations I always took the most pleasure in expanding my borders as much as possible through influence and seizing clay while russifying all structures on my vast territory through attrition damage.

Even on This War of Mine somehow I just end up immediately trying to build trade networks and alliances rather than bothering with attacking anyone I don't have to usually. Something Latvia said made me realize this tendency and whether country has anything to do with it, since I usually just try and immediately build an industrial base even in besieged pseudo-Sarejevo and go full Capitalist trying to hoard supplies and trading with everybody rather than fighting or stealing usually. I'm not sure how to word what I'm trying to say appropriately but I just realized something about this that may be a lot more subtle and thorough than I had realized and I guess possibly certain subconscious national expectations people may have in approaching gaming. The hilarious thing is whenever I play Tropico while I normally am more friendly sigh the commies I still end up trying to boost my wages way above regional average and never even bother building things like prisons or assassinating anyone and just run a straight democracy. It is to the point I usually don't even notice I'm supposed to be a dictator in a banana republic and just go straight for making lots of money and trying to export my glorious Tropican culture and products while having an open democracy. Maybe I don't play games on hard enough difficulty? Because I don't even see the point of things like having secret police and assassinations when I can pave everything with money, cultural imperialism, and industry. Am I onto something here about the national subconscious or just overthinking things? minus the loads of prisons, pointless foreign wars, police state, and other characteristics of Germanic middle America :-DDD
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No. 18638 Kontra
>>18605
I'm not saying you need to finish it, but you should at least try it because you have no understanding of what you're talking about even though you claim you do. Everything you ever say here is to the effect of 'I don't like it therefore it's bad' and it has been that way for a long time. I remember you getting called out on it back on the original EC. I remember you on many occasions telling people to play games that they've already played because they didn't enjoy an aspect of them that you unilaterally decided was good (why is it suddenly wrong when you're told to play something?). You've tried to argue that your opinion on things is 'objective' before and namecalled for people not liking the same things as you. That's why I've been getting in your face lately. Maybe everybody else will kiss your arse, but when you sit on a high horse passing judgment on shit you have no understanding of and then acting the victim when someone tells you you're being a faggot about it, I won't. ASCII isn't raw code either, it's a style of graphical output, as are text-based games. They're not the raw code that the computer is crunching. Seems like it's another thing where you hope to dazzle with longform writing while not actually understanding what it is you're talking about.

I'm done here. Think you 'win' if you like, but save your keystrokes because I'm not going to bother responding. I care enough about the board to know when to cut my losses and spare everybody else the annoyance.
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No. 18639
>>18638
>I'm done here. Think you 'win' if you like, but save your keystrokes because I'm not going to bother responding. I care enough about the board to know when to cut my losses and spare everybody else the annoyance.

This was a disscution, and for disscutions this board was made. I don't wanted to "win" because this was not fight and not competition of some sort. You made posts about that CRPG games are worthless and not bring anything to "evolution of games" and that FPS and Console platformers are games that moved industry and I didn't agreed with your post compleatly this why I replied, in trying to share mine knowlege of particular things and arguments, that opposite to your statement.
I also pointed out that I not very interested in games that count mostly on action and more interested in games that test my logical and managment and navigation abilities because it is fun for me - it is my personal preference and tried to describe by arguments why games you pointed out is action based, and also tried trought facts describe why you was wrong about industry.

I don't know why you turned it so personal and become upset for no reason, at least from mine perspective I tried to follow disscution polite way. Arguins from me you metion about happened two times: when I one time was really butthurt from frontnight or how this thing called post because this dumb shit was everywhere on every site I see and yes I become angry and other times when I arguing with american poster because he already made hundreds of angry shitpost in mine anthro animals thread, saying me many bad words and I think at this point we build enough relationships that way to talk more personal, kind of this guy and his wife in "married... with kids" lol.
I also never forced you to stop playing what you playing, or in any way forcing you to play what I play. I just sometimes make posts about what I playing just because I like post on EC even if I don't get respondes and I think I have rights - same as you - to have opinion, desagree with other opinions and disscus opinions with arguments.
Funny that I now playing action-arcade mix with RPG elements game by SSI/Westwood Hillsfar and I probably will post about it later.
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No. 18641
>>18639
>I don't know why you turned it so personal and become upset for no reason, at least from mine perspective I tried to follow disscution polite way.
No, you are actually usually incredibly personally insulting in these discussions simply based on what a person does or doesn't like. I don't generally care because I have thick skin and also am usually pretty casually insulting, but I'm aware of what he's talking about. Pf course I personally don't really give a shit about your guys' specific argument here because I hate sidescrollers, platformers, arcade style games etc. so it isn't really relevant to my interests. I'm not saying they are shit, but man the most perplexing and depressing thing I saw was this one guy who spent his time in college smoking weed snd taking amphetamines just to play Mario all day. Like my God not just a complete waste of time and opportunity but also just plain total waste of drugs on the most pointless game imaginable.

Although, there is one ancient game I never remembered name of and never found again which I think was shareware. You had to stages, one an asteroids like phase where you have to shoot missiles st alien ships and stop bombs and drop pods, and next was idk what call it, but alien pods grew from ceilings in multiple level layout and hatched into aliens you had to run around and shoot similar combat mechanic to Donkey Kong.
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No. 18642
>>18641
>No, you are actually usually incredibly personally insulting in these discussions simply based on what a person does or doesn't like.
Before judge, please, read from what it started and how this disscution followed.
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No. 18661
>>18642
I'm not even talking about this discussion in particular. You simply have a habit of being super condescending and insulting whenever anyone likes what you dislike, or dislikes what you like, on a personal level. But like I said I have these same bad habits, of calling people too stupid to appreciate certain games that I like. But also, I am aware that I am just not emotionally equipped for instance to gain satisfaction of what I often call bydlo games, and that it's not always intellectual deficits which are why others don't enjoy glorious spreadsheet adventures like I do. I still end up calling them stupid though.
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No. 18680
>>18661
Well I said that with you I argued only on like two major themes - mostly about some games like system shock where I think not that I ultra-like and SS2 in my top-10 games, but because you was not fair and not right compleatly in my opinion, and in other thread you know which one. Well, also that Quake 2 is best id game or something, and that it is better Quake 1 because objectivly in therms of gamedesighn, core ideas and technicall stuff Quake 2 was start of stagnaticon and decline in id games.

Maybe there other person who you reffer to, but I don't think I that much of guy who constantly enforcing personal preferences without any arguments.

Like in this disscution with australian I tried to describe that he is not right by objective arguments, answering his first post >>18585 there, all things that was my personal like "I don't like action games" I specifically marked as personall. I kind of don't expected such reaction at all since overall disscution was more or less civil.
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No. 18689
>>18680
Like I said, you have a habit of doing this. You seem to take criticism of games personally, and immediately resort to insults when a person likes a game that you don't.
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No. 18706
What are the games in the first and last pics in the OP?
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No. 18717
>>18706
First one actually looks super familiar but I can't place it. It almost looks like a TES game
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No. 18720
>>18706
>>18717
The first one is Arx Fatalis.
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No. 18728
>>18706
Sims2 with some mods turned it into post-ussr experience
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No. 18749
https://www.newgrounds.com/portal/view/726357
I don't know why I happened to appear on Newgrounds, but this video is hilarious.
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No. 18750
>>18749
>newgrounds
Wow i thought it is dead for years lol
Reminds me, somebody remember this half life scientist tortures maps?
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No. 18752
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It feels like the more I play dark souls 2 the less clothes my mage seems to wear. She's a full on thot now complete with a choker. I wonder how she'll look like at the end of the game.
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No. 18753
>>18752
It feels like head have not matching texture to the body.
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No. 18754
>>18752
Have you found the Desert Sorceress clothes yet? I suggest giving them to Rosabeth. :3
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No. 18756
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>>18754
Great idea. Sadly I only have the gloves so far.
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No. 18757
>>18753
https://www.youtube.com/watch?v=59eLW1IGUCU
A character textures are the last issue here, believe me.
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No. 18759
>>18757
I metioned this just because it reminded me of tes onblivion lol
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No. 18960
What would you say are the ten best horror games? Are the new Doom games any good?
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No. 18961
>>18960
I would not consider Doom 4 a horror game since its focus is the fast paced action gameplay and the atmosphere is never trying to be suspenseful.
Depends, of course, what you mean when you say "horror". If you are after jump-scares then Doom 4 might have something for you every now and then, but Doom 3 would be the better choice for that kind of horror. If you are after games that put you on the edge of your seat and scaring the shit out of you without resorting to jump-scares, then Doom 4 is miles off.

Anyway, the new Doom is generally considered a pretty good game and I tend to agree. It does a lot of things right that most modern games do wrong. But that only means it is as good as some of the good games from the past. Naturally, compared to things like Battlefield 4 it looks like an absolute masterpiece.

Regarding horror games, I can name two that are alround very good, but I'll keep the description short because I should actually be working on my thesis now... ._.

  • Alien Isolation: Well polished gameplay with an excellent horror atmosphere
  • SOMA: Very dense horror atmosphere, interesting exploration of storytelling techniques and excellent story/setting
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No. 18966
>>18960
Why do you care about what other people consider best? Play games that you yourself like best (or simply find intredasting) instead. Silent Hill 2 is usually considered the best horror game ever (and personally I agree with that), but it doesn't mean that everyone will necessarily like it.
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No. 18967
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>>18960
Only doom game that scared me was part of doom 3 right after hell invasion where you has no weapons exept flashlight and pistol and when thing game was much more new and I - much more young.
Nu-doom is mediacore colorfull arcade shoiting game, I don't know what even remotley be scary.

I dunno... maybe yndeground labaratories in stalker can scare you
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No. 18989
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I did it. I reached the point of where the THOT levels are maxed out and can't go further. I'm keeping this set too because it looks better than the previous one which looked like rags, but gave casting time bonuses. I also got the best mage staff in the game and I'm pretty much set fo lyfe in terms of spell firepower. Also respecced to full int build and abandoned edgy dark magic completely in favor of normal and pyromancy for area effect explosions. The only annoying thing was that the monster that dropped the staff died in the exact same time it killed me so the staff disappeared forever without me looting it the first time. That was pretty rage inducing. I had to raise the area to NG+ level to make the monster respawn and go for another try. Which means I had to fuck around the location that is a massive spider nest with 100+ spiders crawling out of every hole longer than I had to. Fucking horrifying. The guides say I have to kill the spider queen boss several times to get good spells from her corpse but fuck that and fuck spiders. This is my video gayme diary entry of the day. Thanks for reading.
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No. 19007
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>>18989
I heared that Dark souls is half multiplayer game
Like there always option that other players can go into yor singleplayer and there also some "guilds" or things, when you join them other players can interact with you in that.

Also, properly playing Ultima 6 right after 5 is in some ways dissapointing. This is awesome games, ultra-classic of cource, but well, for me this new interface is way too over-complex. Field of wiew small, inventory managment is too heavy, new combat and party movment is clunky. You can not view more that 5 guys of your party stats same time on screen even. Has no opportunity to scroll dialogues become a problem there since some things you can not repeat unlike previous games and there much more text involved. Funny that very similar things in therms of inventory managment and not super-comfort controls was done in Ultima underworld, which in many ways tried to replic some ultima 6 elements, but what works in simgle-person first-person view ARPG not that work in top down party based RPG.

Fact also that all have their portraits, much more concretic dialogues and personalities, intro show concretic person - in many ways reduce level of immersion. In pervious games, espessialy 4-5 there was good part of awesomness that it is YOU avatar. All this meme with travell from earch was made to make feel it is you. Espessialy you think about it after end of 4th game, where after you become avatar in Britannia and learned all Virtues, all Principles, gaame advise you to carry that knowlege of Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, Humility in real world and continue be avatar in real life. A little bit since 5 and in most way since 6 Avatar ended as more or less concretic person, with concretic house with more or less concretic look or looks, and it is not "you" no more.

Music also for some reason same as in 5 almost and placing towns into actual map if world comining with new view, made Britannia looks small as "world" in modern crappy TES games like Elder Scrolls online where "province capital" may be 2 houses and barn which in size of 1/3 of continent.

However I know why it ended like this, because they need to move further, make game much more "deep" and big and graphically awesome and complex etc. etc. at least to make advantages over competitors "ultima clones" like Magic Candle, Questron and thousands of other similar CRPGS and for it's time it is brilliant game, hovever I feel like 3-5 and Underowrld 1 forever for me will be best Ultima games
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No. 19009
>>18966
I ask this because it's a cheap excuse to discuss horror games and because sometimes somebody recommends what I missed. Like I personally don't have much interest in Resident Evil but kept hearing how good they are, although the main one I've heard a lot about supposedly being excellent are the Silent Hill games. I forget if they're even available on PC speaking of which how hard is it to find a pirated or at least non official port? Like if say you wanted to play a Wii exclusive on PC.

>>18967
I mean it depends on the game. Personally I like survival horror a lot more. CoC Dark Corners of the Earth could've been a lot better by not turning into an action game. Stalker and Doom are too shooty and I wouldn't consider Stalker to be horror really.

>>18961
Yeah and this. Like the newest Quake game looked pretty interesting but is still too shooty and not very horror prone.

Actually one thing I have noticed which pisses me off is the usual EA stupidity seems to be forcing every single game to become another shitty Call of Duty shooter clone and then when sales are not as high as they want (whatever the fuck that means) the whole company gets axed. They did the exact same thing to Visceral as Bioware. Dead Space starts out as a very shooty almost survival horror esque FPS, the same way Mass Effect was a very shooty RPG. Thanks to the malign influence of EA you can see how by the second installment of each franchise they basically tried to make another shitty FPS clone. By game 3 the EA russification of a series is complete and there's nothing left but all the stupid fucking unlocks, cash grabs, coop shooter and other dumb fucking shit and they blame the studio for doing exactly what they wanted. I hate EA so fucking much.

All that being stated Dead Space 2 is imo the better game. It has a lot more dumb gimmicks and changes to things I find irritating (even more details like having to stomp every corpse to get ammo drops) but overall I think it is a much scarier game.

>Alien Isolation
Oh yeah I forgot about that one. Also Prey but there's no way in hell it'll run on my potato box.
>SOMA
Surprisingly not hardware demanding while still looking good, that is indeed a fantastic game. The first Penumbra is pretty meh. I may try finishing the other two but I think Black Plague is supposed to be more a puzzle game. Amnesia is also supposed to be very good but man do the monsters look retarded.

Also Darkwood looks great. It like many other good games was developed by POLAND and from what I saw despite being top down appears sufficiently horror tier scary.
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No. 19013
>>18960
Personally I can't play games that are too grimdark or stressful, so I haven't played too many horror games.
That said, my favorites are Pathologic >>18469

Ib, which is a short-ish RPG maker game with a great story and decent puzzles:
Trailer: https://www.youtube.com/watch?v=3zOC-nN1-D4
Download: http://www.vgperson.com/games/ib.htm

Deadly Premontion also seems pretty good and very weird, though I've mainly only watched the LP by sgf
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No. 19030
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>>19013
>Ib
Speaking of RPG Maker, can't forget about Yume Nikki. It's heavily based on exploration, and can be pretty confusing (using some sort of guide is recommended), but the atmosphere is great. It may feel boring for a lot of people, though.

When it comes to indie games, I personally like Eversion. It's a cute & adorable platformer which becomes not so cute & adorable after a while. I usually recommend playing it twice: without collecting all the gems on the first playthrough and with on the second.

>>19009
>speaking of which how hard is it to find a pirated or at least non official port?
Silent Hill games in particular? Three of the games which were made by Team Silent, namely 2, 3 and 4, and Silent Hill: Homecoming were officially ported to Windows, so you can find them on torrent trackers (on rutracker, for example). Anything else you can only play with the help of emulators (ePSXe for PS1, PCSX2 for PS2 and Dolphin for Wii), but 2 and 3 are considered the best in the series, so if you are not familiar with the series at all, you might wanna start with them and see if you like it.
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No. 19089
>>19030
Hmm yeah that might work. For whatever reason EA adamantly refuses to sell the Severed DLC anywhere except as some shitty console exclusive deal I think, so rather than just port the fucking thing to PC I'm trying to figure out if the whole Dead Space 2 game can just be run off some kind of XBOX or PS emulator on PC and then run the DLC through it that way. I am expecting if I could even figure out how to make it work that it'd be the jankiest af experience ever. Actually can this even work?
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No. 19091
>>19089
If you want to emulate PS3 or Xbox 360, you're fucked. Existing emulators barely work and they require a very powerful PC to boot. If you wish to try it nonetheless, I'd say it's better to look into Xbox 360 emulators, they work just a little bit better than PS3 emulators, AFAIK.
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No. 19122
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>Анабиоз: Сон разума
How is?

I normally don't pirate games but I don't see it on steam.

>>19091
Well, fuck. I mean it's barely any content anyway and my computer isn't a complete potato but it's old so maybe not worth the bother. Why would an emulator require such a good PC? But I guess, to try Silent Hill and Resident Evil games on PC may also be such a pain in the ass as trying to get Severed to work.

I am still pissed about this too. Apparently EA forced the subdivision of Visceral Games to turn a noice atmospheric action horror into a lame FPS. They kept demanding it be faster, add in a coop, and do all other stupid shit one can imagine EA to do including the stupid 0 day DLC and every other slimy practice, and deliberately wanted the game more bydlo to appeal to a wider audience etc. Then, when Dead Space 3 sold more poorly than Dead Space 2 surprising no one but dumb fucking MBA shitheads they canned the other two planned DLC and Dead Space 4. Which is probably just as well because with EA meddling they would've totally destroyed it on the same level as fucking ruining Mass Effect until we got Andromeda.
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No. 19141
>>19122
>How is?
yes

>I normally don't pirate games
Why?

>but I don't see it on steam.
original developer is just now some small mobile game thing that exist only on paper so don't see any problems
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No. 19145
>>19141
>How is?
>yes
Isn't it do or it's don't?
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No. 19147
118 kB, 540 × 729
>>19141
>>How is?
>yes
Mysterious Russian soul.
Don't take it wrong, it's just that it sounds funny
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No. 19148
>>19147
>>19145
Well iut was kind of intetional answer, since this game was disscused on EC multiple times already and that this is very complicated question about what it is, comined with such simple "how is it" I tried to answer shortly, because it worth checking of cource but I don't want to give game in any way any kind of review because I absoluetly don't know how this will be looked from personal opinion of this american poster so answers"good" or "bad" will be irrelivant absoluetly.
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No. 19151
>>19147
>>19148
You actually did answer my question really well. Now I think you understand American language soul. It must be fast as possible. Preferable 3 letters or acronym. Also I don't recall it being discussed?
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No. 19163
So I am playing Dead Space 3 and ugh, EA really did a number on that franchise. Fucking stupid shit everywhere, clearly tailored to the most bydlo casual crowd and of course them doing that stupid shit actually made them lose customers, not gain them (as usual, I don't know why these rock squeezing fucks keep thinking it actually works) and having spent an hour or two playing it I can plainly see why. First of all they ripped out a ton of mechanics from the original two games, and now idk what the fuck is going on with this ridiculous crafting system but my weapons are all weak as shit and it plays like they expected me to make microtransactions or something. There are no more save files, only an autosave which is super annoying, and a shitty coop mode I am never going to use with a typical dudebro sidekick (think Jacob from Mass Effect, but without any of the interesting backstory or charisma of Jacob) and already within the first five minutes it's about Isaac's gf, and then within the first hour some stupid reveal about his now ex gf schtupping the other dude, like why the fuck should I care although at least more character development went into Ellie than Nicole (who I frankly didn't care about) but then again I hate vidya romance crap in general.

It's hard to put to words even why it just doesn't work so far. Dead Space was spooky as fuck. Dead Space 2 was truly the stuff of nightmares and I genuinely hated exploring places the way you would irl. Maybe it's because I already have a bunch of people with me idk but there just isn't any of the sense of sheer terror the others had. It's already more Hollywood action movie feeling which isn't fun just more annoying. It already reminds me of the disappointment that was Mass Effect 2. All the things I liked stripped out for whatever the fuck EA thought they were doing and told the devs to do to make another completely underwhelming title almost as if EA just does this as an excuse to shitcan a studio.

I would say maybe it will get better but already I doubt it. I can't upgrade shit the way I used to which is already seriously pissing me off. It somehow ends up just feeling less scary too and I haven't yet figured out why that is. Also apparently just about all the game is going to take place on abandoned ship wrecks and some old station on a planet so it's also looking like none of the interesting environments. I can't even imagine what sort of bullshit EA made people put up with when the game was first released. All it's making me do is feel like just playing Dead Space 2 again so far.
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No. 19193
647 kB, 1920 × 1080
>>19163
Just max your difficulty. It's a snoozefest on anything but max. The most OP gun is the most boring vanilla one: gun/shotgun combo. So I stayed away from that and used flammenwerfer/force gun and a rivet pistol with electrocution mode for fired rivets. This made things okay enough for me to complete the game.

>>19007
It's basically a 3D darkest dungeon. You go in, survive the traps and monsters and slay the boss. If you want you can summon dudes to help you with the boss slaying or you get invaded by an evil asshole dude and get rekd. Or you can invade others and rek them. Or you can just play offline and don't deal with real people, the game will send in NPC asshole dude invaders at you instead then. There are guilds and they're mostly centered around PVP, with specific areas you fight with other people. But there's a PVE guild too that lets you enter the spooky dark abyss place. I'm actually about to find out what the darkdiver guild is all about as I just joined.
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No. 19205
>>19151
I þink we had disscution about þat, maybe even multiple times. At least one time þere and one time in anþro animals þread when had talks about vivisector since анабоиоз from same developers.
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No. 19207
641 kB, 1920 × 1080
fug the portal looks too spooky I'm noping out of it until tomorrow. I've had enough spooky.
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No. 19217
36 kB, 800 × 480
>>19193
>on hard difficulty
I did exactly that, hardest before hardcore mode that unlocks after beating it.

Actually I think I finally figured out what it is--fear is the anticipation of something terrible happening, but horror is the awareness of it, particularly by seeing or knowing terrible things are happening to other. I am light years away from the nearest human outpost and all told only have 4 people with me in the middle of a bunch of wrecked ships orbiting a dead world. What made Dead Space 2 so completely horrifying was the awareness of what was happening on a crowded space station to many other people. It's partly why Dead Space 1 was so horrible and foreboding, not simply because everyone was dead, but because a few people may still be alive.

I feel like part of the thinking in 3 was to try to take it back to that survival horror element of the first one but somehow it just doesn't work. I mean it is thoroughly unpleasant for Isaac and certainly was unpleasant for these people 200 years ago but it ends up feeling more like dungeon clearing.

And no, turning up the difficulty doesn't help. All it does is just seem to make it more annoying because it instantly reloads to autosave (just taking you back to menu would've been better for that effect) and the main anxiety is the reason I constantly save, because I don't want to have to do all that tedious bullshit again of upgrading, buying the same things, getting the loot etc as I retrace my steps. Here I end up doing exactly that but with no control over it. Meanwhile everything is going faster and I keep getting ambushed which is more anxiety inducing than fear as something hits me from behind or the side, which is happening a lot more.

Idk. It just isnt as good as the first two. I can see what they were going for but it just works out to feeling kind of bland, without the soul teh original two had.

Plus I stupidly spoiled the whole story for myself years ago so the mystery plot isn't doing as much for me.

I mean it's not a bad game it's just not filled with the same unending sense of perpetual fear and horror of the other two. Mainly the higher difficulty is just getting me killed and reloaded more frequently, and using kinesis a hell of a lot more (which I frankly ignored using like 90% of the time in the first two).
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No. 19226
How are the first two Metro games? Are they spooky or just shooters? Are they like cinematic Stalker but on rails?
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No. 19227
553 kB, 1091 × 827
>>19217
So... you're not used to using your special space magic to slow down monsters and use their spikes against them? No wonder the game reks you if you ignored basic mechanics and just shot things like a casual. You should've gotten gud if you completed the previous two games but you didn't. It must be hell playing without space magic. I upgraded that shit first because it really made a difference.

>>19226
Cinematic stalker but on rails is a perfect way to describe the games. It has dark and spoopy tunnel segments full of mutants, also an odd anomaly and supernatural ghost shit, but it also has generic shootouts with human enemies. I recently completed the two and have the third downloaded, but I'll save it for when I'm done with dark souls 2.
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No. 19235
>Pokemon Sword & Shield
Buying a Switch for myself this Christmas

https://www.youtube.com/watch?v=BdA22Lh6Rwk
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No. 19251
https://www.gog.com/news/conclusion_of_the_bfair_price_packageb_program

GoG said that from 31, marth there will be no more regional prices
They also fired a lot of people

Well, goodbuy gog, hello torrent edition again. At least thank GoG for releasing a lot games without DRM protection, so I can have easy installers for Stalker, Morrowind and some other things without worrying about copy-protection. Hope they survive to release more games like that. About dos-based games I already using other launchers where I can easely manage my library of games and dos options anyway.
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No. 19257
>>19227
It's not that I'm not used to it it's just not my playstyle. I also routinely ignored kinesis because I figured out it was easier for me to just shoot the damn things than bother trying to aim a claw or pole at something that usually didn't even kill it, especially since I frequently had plenty of ammo and med packs I almost never seemed to run out of, and that was on survivalist. Most of them actually gave you plenty of chance to take your sweet time aiming at them. In DS3 everything is cramped and there's vents everywhere, which frankly defeats the purpose of surprise because then you just know exactly where their spawn points are rather than getting genuinely surprised anywhere. It's a series of half measure mechanics that just don't entirely work and it's obvious when you're in a scripted kill room as opposed to anything genuinely suspenseful happening.

It's not a bad game and it has been growing on me, it's just not as good as the other two in many different areas.

The fact that EA clearly forced the devs to turn it into another shitty Call of Duty clone the same way they ruined the Mass Effect franchise doesn't help either. There's two stations everywhere and things are clearly just set up for it to be coop play including apparently you actually needed someone else for the Brusilov mission which I inadvertently skipped and went to the planet, plus those ration tickets which I guess you're supposed to redeem in an EA store for some silly shit.

Like I said it's not a bad game it just doesn't really feel like Dead Space so much. If you stay up late for hours on end it can still mess with you but I just feel like the real horror elements and a lot of the charm are all gone, and the environments are extremely repetitive. Like DS1 you were on one single ship and still somehow ended up with lots of unique memorable environments. Here you're on an alien planet and several ships and somehow everything feels like exactly the same place. Not just the spaceships either I mean there is so little diversity that even the planetary installations so far could easily be on any of the ships.

Although the combat is good in a sense of it actually being more nerve wracking to deal with them because they move faster and more erratically and typically nail you from two or more angles at close range, somehow it also feels lesser, like you just aren't given I think that necessary split second of time to contemplate the horror of what you're seeing rather than just a bunch of spammed cannon fodder zerg rushing you.
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No. 19260 Kontra
>>19257
Oh my God I have to do all this stupid shit again?

Yeah would not recommend. The save system is fucked too apparently so there isn't even an actual "save and exit" I don't even know wtf save and exit is supposed to do because you can clear a whole fucking level and as long as it didn't hit the right checkpoint it won't save anything. I'm going to have to backtrack and deploy both drones and then clear the entire depot again, and on top for that for no apparent reason the last save dropped me off right in the middle of necromorphs swarming me. So the save system, which was perfectly fine, EA inexplicably decided to bust it. I'm so glad I didnt pay for this one.
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No. 19286
103 kB, 1280 × 544
>>19207
So I entered the portal and got instant death'd by walking off a ledge. I took literally one step forward. It had no eldritch horrors from the dark abyss monsters in it just a narrow path with pitfalls.
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No. 19289
>>19286
Don't see why you should be surprised about something like that after Tomb of Giants in the first Dark Souls.
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No. 19298
>>19289
I just expected more horrors down there and got 5 dark spirits + boss. What a letdown. I rekd them already. I think I only have the dlc areas to clear and I'm done with the game. Soul geyser spell is so ridiculously OP on bosses that I suspect everything will be baby mode easy.
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No. 19324
Well okay I may take it back. It's certainly not a shitty game it's just not that good. I finally figured out exactly which weapon configuration I like and have been sticking with an unmodified javelin and an assault rifle with compressor add on. I've actually lowered the speed on the thing because at a higher rate of fire all it was just dumping ammo and I like to use the thing more like an actual marine dude taking controlled shots rather than hosing everything with bullets, which makes those feeders death traps completely manageable especially with a stasis add on.

Still though it's just, not completely boring but I don't feel as enthralled about it. I can't actually not recommend it because it isn't terrible and I'm kinda having fun, but it just feels more like a pointless action shooter complete with really lame boss battles and wave after wave of enemies rather than actually relying on horror at all in a bunch of endlessly similar maps which is making it feel really repetitive.

There's several games that actually look good incorporating horror elements I'm interested in including Prey 2006 which apparently is both abandonware and I think where Dead Space got the walking on walls gravity thing from.

Btw which Resident Evil or Silent Hills would you guys recommend most? There's a ton of them so I'm clueless where to start.

Also there are some others that look pretty decent like Alan Wake that I heard a lot positive about which also is not on steam for some bizarre reason. And there's Devotion, which also isjno longer on Steam due to Chinese butthurt. Then there's Bioshock which I somehow never played, and Condemned Criminal Origins, Outlast, and some other one I keep forgetting. I hadn't realized how few horror themed games there actually are.
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No. 19328
>>19324
>Silent Hill
2 and 3. You could also start with the 1, since 3 is its sequel (2's plot is not connected to 1 and 3), but you'll need either a PSOne or an emulator. I'd recommend avoiding the remakes (Silent Hill HD collection), though, and playing original games instead, because remakes sucked.

>Resident Evil
1 and 2. There are also remakes of these two as of now, and from what I've heard, they are actually pretty good, unlike Silent Hill remakes.
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No. 19331
>>19328
>1 and 2. There are also remakes of these two as of now, and from what I've heard, they are actually pretty good
Remake of first game is best start, I guess. NOT deirectors cut, actual remake.
You can check after it original 1st game for funny FMV
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No. 19387
18 kB, 412 × 367
>>19298
It wasn't even remotely easy. I beat up the first king of three from the DLC and shit was hard yo. His shitty kitty pet was magic resistant and the king was fast and thin enough to avoid the full soul geyser damage. He also had a squad of knights as backup. I ran out of spell casts and had to use consumables mid fight to restore them and it was a clusterfuck of epic proportions. Then I found out that there are two more shitty kitties I need to beat and they attack you at once double trouble style, and to get to them I need to traverse a big blizzard every time. I regret picking magic. Some warrior barbarian could just fight without consumables and destroy shit, while I will inevitably waste my casts on monsters in the blizzard and will arrive all beat up and tired to the boss. And the boss is magic resistant. Being a mage in a d&d tier setting with limited casts per rest is suffering.
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No. 19642
https://youtu.be/p8z0iZr2aSk
New video of Tamriel Rebuilt mod for Morrowind, with upcoming release content - west coast of Thirr river that controled by great house Hlaalu, so it contains many markets, plantations and things like that.
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No. 19655
51 kB, 217 × 317
>In January 2017, when asked about the financial situation of Star Citizen, Chris Roberts said: "I’m not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42. The revenue from this could in-turn be used for the completion of Star Citizen."[89][90] For contributing to the project's funding, backers receive virtual rewards in the form of tiered pledge packages, which include a spaceship and credits to buy additional equipment and to cover initial costs in the virtual economy, like fuel and rental fees,[91] but according to the developers, players will be able to earn all backer rewards in the game itself, with the exception of certain cosmetic items and Lifetime Insurance (LTI), without having to spend additional money.[92][93] In November 2018, the game reached $200 million pledged by more than 2 million backers.[94]

>In December 2018 Star Citizen announced that it had raised $46 million from private funding.[95
Is this real? Are these numbers seriously real?
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No. 19658
>>19655
I wouldn't be surprised if they are. Idiocy is eternal and indestructible.
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No. 19681
8 kB, 271 × 293
How do you manage to make a remaster look worse?
https://youtu.be/EzMlk8Fpwvk?t=139
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No. 19682
>>19681
Because it's a profit oriented industry. (Which stems from the simple fact that you need enormous teams to produce a game)
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No. 19683 Kontra
>>19682
With no genuine competition at times.
Brand recognition basically murdered competition, and it allows the publishers to reduce quality for a bigger profit margin.
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No. 19686
>>19681
I have no clear opinion which looks worse, but from Steam reviews I know that BS 1 and 2 remasterd crash like hell.
I'd like to play these games but can't find the stable original versions anywhere.
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No. 19689
>>19686
I'm just going to try the pirate bay original. When I have more money I'll buy BS1 and 2 if I like it. Not even sure if this is a stable version though.
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No. 19691
>>19681
Why even make remakes of games that came out in like 2007? Graphics not that advanced evolved to see real difference even if it was done right. Same was with Call of Duty 4 Modern Warfare "remaster", which looks worse too.

And as metioned >>19682 from top of my head I don't remember any "remaster" that looks good - Monkey Island, Heroes 3, Warcraft 3, Bard's Tale Trilogy, Silent Hill 2, Star Wars TIE Fighter "special" edition and some others from top of my head was only basicly worse in some or many aspects than original games, was done by small studios who don't give a shit and was created for short sheap profit.
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No. 19693
138 kB, 1280 × 720
>>19691
The remaster of the original pirates! was pretty good. I played that a lot.
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No. 19694
>>19693
I'd say it's more of remake than "remaster". And remake of really old game where you can truley see the difference.
It's reminded me of this King's Bounty 1990 remake which was called "Heroes of Might and Magic: Quest for the Dragon Bone Staff" but gameplay-wise was really 1990 KB. https://www.youtube.com/watch?v=lfnQKJLJW1s
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No. 19695
>>19694
What are the differences between remake and remaster then? The newer Pirates was pretty much the same game in every aspect, just with up to date graphics and some additions like the dancing or collectables to empower your crew. But the overall gameplay remained the same.
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No. 19697
>>19695
Well, for me remaster is just minor updates to visuals and to engine, but well, there is no concretic therms for "remake" "remaster" "new edition" so ehh, there is basicly no difference and depends on actual merketing, rather than specific features
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No. 19710
>>19697
That isn't true at all you just don't know what those words mean. Remaster and enhanced edition is updated graphics only, with ED sometimes involving a minor new mechanic like zoom or modifying menus/UI. A remake can be a completely different feeling but same game with totally overhauled graphics and mechanics being often different. A remake is usually when the same game from long ago is remade often by different people for a new audience with much newer technology, and a spiritual successor is when it isn't the same IP and is a completely different game altogether made to emphasize similarities in mechanics, aesthetics, and playstyle.
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No. 19713
I heard there is Diablo I remaster.
What is happening?
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No. 19714
>>19713
There is mod for HD resolution
And also it appeared in GOG store https://www.gog.com/game/diablo
Which is ultra awesome. I so hope Warcraft 1-3 and Diablo 2 and starcraft 1 will be on Gog and not in activision-blizzard stores that I hate
But I not heared about "remaster", only rumors
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No. 19715
>>19710
>Remaster and enhanced edition is updated graphics only, with ED sometimes involving a minor new mechanic like zoom or modifying menus/UI.
Well, basicly what I siad. However, often it may be compleatly new engine or new version of engine, for example. Like TIE Fighter "special edition" switched to compleatly different engine, from X-wing Alliance game, while actual gameplay more or lesspresent same.

So often there is very shady border between "remaster", "new edition" (like skyrim ""special edition" which switched to x64 version of Gamebryo) or "remale". Or just engine replacement.
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No. 19734
>>19715
You said remaster and remake are the same thing. A remaster is basically what enhanced edition means. A remake is completely different thing because a remaster tries not to actually change anything except better graphics and audio, whereas a remake can potentially change a great number of things. Like this https://en.wikipedia.org/wiki/Civilization_IV:_Colonization
Although I suppose some people are just sloppy and use words intechangeably too in vidya journalism or somesuch, but remake tends to be more of an overhaul of the original game.

Think of it as the difference of art historian doing painting restoration and just cleaning it, versus someone else making a painting that's supposed to look like the original but can use different style of painting, as opposed to spiritual successor which is basically only going to be the same general theme of the original painting and may not even use paint but is meant to be similarly evocative of the same subject matter.
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No. 19736
>>19734
I said it's "same" as conclusion because in 90% times normies and gaymer journalists use this words randomley.
In reality better disscus all cases independedly to mark differences between all versions of the game.
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No. 19737
>>19736
Also "spiritual sucsessor" can mean any shit depends on time and context
It's like times when all RTS was "dune-clone" and all FPS - "doom-clone"
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No. 19756
>>19693
That's pretty decent.
I played the old P!Gold a lot. A lot lot. But it was unstable and crashed all the time so saving on every occasion was a must. The new one's cartoony visuals I accepted pretty fast due gameplay is very good.
I wish I could have into Cutthroats but it just didn't cut it for me.
Also fuck trade winds. Arrr.

>>19695
I would say remake is when they create an absolutely new game, with different engine and such. A remaster would be the same game with updated (HD for example) but same visuals. So this Pirate is a remake, Heroes 3 HD is a remaster (but not sure what's changed under the hood in that so, yeah...)
But he >>19697 is basically right, no dictionary definitions.
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No. 19775
Wrong thread? Mods should just merge it and now I'm too lazy to go to the vidya thread but I just started Bioshock and because I just finished the Dead Space trilogy it's actually kind of lame. Like, for some reason I thought it was going to be more of an rpg or somesuch, not just a plain shooter which completely sucks and kills the mood for me because I'm just going around gunning down all these otherwise innocent and traumatized people. I'm not actually fighting monsters just horses of the mentally unstable so I feel more like a one man death squad systematically executing everybody.

It's actually a pretty bizarre and thoroughly evil feeling that I think unfortunately spoils the mood. Like, if I could at least encounter a few sobbing people crying about look at what they did to my face or something like that, and freely having the choice whether to shoot them or just keep moving and leaving them to their fate, but instead every single person attacks me and it's already gotten super tiring and boring by the medical wing and passing through that and the tubes.

This is why I don't like fps much anymore. The pointless shooting at people is just kind of boring and dumb. At least they leave apocalyptic logs everywhere but I still pretty much completely spoiled the game's plot many years ago.

Bioshock 1 is unfortunately like many other games so far, where it is just too reliant on certain pieces of digital technology and so just becomes dated. It still actually looks beautifully done at least and that is over a decade later, but the fake sense of choice, lack of real morality meter even, and the complete lack of enemy diversity without any chance of encountering regular non-immediately hostile npcs just makes it kind of lame and dated feeling regardless of whatever was innovative so it ends up feeling like a more poorly done Dead Space.

And this is not to knock Bioshock mind you it's just that Dead Space ultimately did it so much better. Exploration of things was actually spooky and you got a very real sense of threat along with the desperation of others. Here it's basically just a shooting fest where I managed to run around on hard very casually and just constantly pick up health packs and mana (because let's face it plasmids are still spells and my ADAM is just a mana meter) while sort of half ass trying to get myself killed to quit, and I ended up with a full health bar and two extra health packs. There is no sense of exploring an actual broken utopia in mid to late collapse filled with broken people struggling desperately to survive and feed their gene editing addiction. Theres a lot of stuff that's nice even today and visually it holds up well, but it's also still clear a lot of stuff about the game was meant to be showing off some revolutionary this or that which by its nature is not relevant today because everyone else has done it and probably refined it to do it better. Honestlh just populating the world with a bunch of NPCs you don't shoot and making it more of an rpg with a much greater difficulty in surviving would've made this game pretty great but as it stands it's just another shooter but with a more interesting than usual set piece, and man do I not like shooters.
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No. 19782
>>19775
Bioshock 1 is more lacked and very casualed System Shock 2. Don't know how it dated since modern AAA games even more dumb usualy.
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No. 19783
636 kB, 2768 × 1022
>>19782
Also, pic related.
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No. 19813
>>19782
Very few enemy types, which I guess isnt surprising because they're all just human but you'd think with genetic modification there's more variety. Basically, the game just plays like a poorer version of Dead Space. You would have to play those games especially Dead Space 2 to see what I mean in comparison with Bioshock. Yeah the levels are all more linear but it ends up feeling dated in the way Doom feels dated compared to Bioshock, except DS has that obnoxious fucking lack of jump and crouch early 2010s games were so bizarelley found of. It's difficult for me to put into words but it just feels like a lesser version of Dead Space to me so far so I just went and grabbed Fallout 3 which honestly is not that bad so far in first half hour but why does my ammo not have weight? Why do I not need to sleep or eat anything? Why the fuck do stim packs heal crippled limbs? Does turning difficulty up fix tbis or is that just FNV?
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No. 19814
>>19813
Fallout 3 is in many ways "oblivion with guns". By technical side Fallout 3 and New Vegas is same game. NV just fixed RPG system and added much more developed world and much more quests, while Fallout 3 is just lienar mainquest with some sidequests most of which meh and addons, where some like Operation Ancorige is just terrible shooter. "Pitt" is okay, only place in all Fallout 3 where you have actual moral choise.
I don't remember correctly, but know for shure that unlike Fallout NV, Fallout 3 has no "hardcore" mode and water/sleeing there basicly only healing thing. If you has perk or dream on your owned bed, you will gain some bonus.

I honestely will say that I played bioshock only like first 30 minutes or something, and for some reason not continued it playing, only know that it still less FPS and have some roots and remnats from predecessors.
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No. 19821
177 kB, 1920 × 1080
>>19813
You will regret picking up F3. Not even sure that mods fix that low iq abomination. The only nu-fallout game I haven't finished because it was so bad.
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No. 19822
98 kB, 900 × 900
>>19821
It actually doesn't seem that terrible so far, although I am noticing really odd little things. Only needing a stimpack to fix a broken limb is the weirdest one so far. I'm noticing more of a need to roleplay than just rely on the game's mechanics except hilariously the one super sensitive thing appears to be thieving where if I so much as look at somebody else's shit I get yelled at.

>>19814
Welp that sucks. It's looking like there is a crafty system which is partly why I was picking up and carrying all this roadkill although frankly FNV really didn't actually bother you a whole lot about it to the point where you're going to use food and water to heal HP long before hunger and thirst are an issue. Still it just makes it feel like I'm being forced to play a more meta game and turning up difficulty just seems to make a massive jump to where my bullets do absolutely fuckall against a mole rat. I also went just slightly off the path and ended up with a flame thrower and rocket launcher pretty much immediately after leaving the vault and the stupid things are only worth like 22 caps like what the actual fuck?

Was Fallout 3 just made for the most super casual crowd ever or something? I mean it doesn't feel like a bad game so far but I can already tell the NPCs are all going to be retarded and bland with low amount of RPG stuff and just the stupidest shit ever with item drops. Even on normal you shouldn't get a flamer and rocket launcher that fast but also apparently somehow endurance is the stat tied to big guns instead of strength (like wtf?) with basically end game Fallout weapons and the stimpack thing doesn't seem to bode well. Does it somehow get worse and even more made for casual bydlo?
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No. 19828
112 kB, 420 × 229
303 kB, 728 × 409
335 kB, 1679 × 752
135 kB, 736 × 615
>>19822
Fallout 3 is actually better than oblivion, where was "absolute anal autoleveling". Problem with Fallout 3 is that it is modern bethesda openworld - lienar main quest, very limited or absoluetly no choise or search/travel elements. Just big map with little "submaps" filled with limited number of lienar quests and autoleveling. On hardest difficulty, when you will at high levels and in last addon that continue mainquest, you will find enemies that just standart supermutants and ghouls, but that have like 10.000.000HP.

Best part of Fallout 3 not game, but Adamovich's concepts. His concepts for atompunk world and wasteland is absoluetly awesome, most of it not ended in game or lost it's charm and atmosphere, that was above even than original fallout. But Gamebryo engine and Tood's aim for bydlo made what you can see. Plot of it with single ending adn whole premesis SON/FATHER become a meme. Even thought there potential for new vegas tier plot adn many interesting ideas, nothing is finished and properly developed.

I can't agree that F3 is bad game, Fallout 4 is much more dumb and worse.
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No. 19830
>>19822
The idea was that players will encounter powerful endgame weapons, but with low durability, so they could get the taste of the endgame without getting overpowered.
Except that durability also affects damage output, so a laser rifle wuth low durability does less damage than a hunting rifle at full durability, so the entire idea is rendered pointless, and actually gives the impression that laser weapons are weak.
Bethesda game design.

Bethesda game design revolves around the ability to explore a virtual 3D funhouse commitment free. It's why they've been gutting RPG mechanics with every game: the idea is that a player should be able to experience ALL content in a single playthrough.
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No. 19833
>>19830
>Bethesda game design revolves around the ability to explore a virtual 3D funhouse commitment free. It's why they've been gutting RPG mechanics with every game: the idea is that a player should be able to experience ALL content in a single playthrough.

On the topic of Bethesda RPGs; this is why the Requiem Skyrim mod (and other mods like it) is the only Skyrim mod that actually tries to turn Skyrim into a RPG instead of just polishing a turd.
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No. 19836
>>19822
It’s not about roleplaying. You can beat the game even if you shoot at every single fucking person you meet on your way. Except for the immortal characters of course.
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No. 19846
>>19833
Aren't Requiem just "survival" mod? I don't think it's adds more dialogue options or bring back Attribute system

>>19830
>they've been gutting RPG mechanics with every game
Yeah, this. Fallout 4 already just openworld FPS game, with some perks, so it less RPG than FPS game "Xenus" or "Stalker". Morrowind is border game, last game that may be count from bethesda as decent RPG.
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No. 19859
https://www.youtube.com/watch?v=DinN__0fBj0
Haha they make new DOOM MOVIE and it's worse than 2005 one, and it looks like something thae Uwe Boll
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No. 19860
87 kB, 1280 × 720
>>19859
Is that supposed to be doom with a female lead?
Not to be your average misogynist but "what's the fucking point?"
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No. 19861
439 kB, 800 × 800
>>19860
I not care about who be main hero, really - it may be even doomguy's fucking rabbit
But this just looks like direct to DVD cheap crap from 2004, that not even deservse to be in RLM's "best of the Worst". However, it gives me some flalshbakc of ealry-mid 00s.
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No. 19885
152 kB, 500 × 638
What do you call it the feel and overall laziness and mental and emotional inertia that sets in post finishing a really good game or even good game series where you just can't force yourself to get in anything else and just feel kind of listless? It's almost like just finishing a really good meal or sex or something. I feel like there's a specific word for it, like denouement or something. Anyway I just can't get into Fallout 3 either. It's not a bad game it just keeps annoying me and I'm not feeling it is all. I'll just watch documentaries instead, maybe put games to rest for awhile.
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No. 19893
>>19885
Graduation Blues?
>Every new step in my own life has always been met with a mixture of eager anticipation and reluctant loss. I am always aware that every beginning, exciting as it may be, is also an ending, and endings make me sad. I have felt the same bittersweet mix with every transition in my child's life. When he started to walk, I cheered him on, celebrated the beginning of "toddlerhood," and simultaneously felt sad that babyhood was on the way out. From elementary school to college, I packed tissues for every graduation ceremony. Pride mixed with anxiety, pleasure with sadness.

https://www.psychologytoday.com/ca/blog/the-couch/201105/graduation-blues
The context is different, but the actual emotion seems to be similar.
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No. 19896
>>19893
I don't think so, it seems to be connected to growing up and all those life crises while ameriball is talking about a a state following excessive mental stimulation.
Now when I'm writing this it seems to be similar to what people feel after using drugs.

I sometimes have sames after reading a really good book.
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No. 19914
>>19896
Yeah, that. I'm just going to call it post coital ennui until I think of something more accurate.
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No. 20065
https://youtu.be/1nqhkDm2_Tw
You no more need RTX super-duper card to have raytracing features: cryengine promesing soon make it avlible on any videocard and showed demo on AMD video card.
Also there is news that some games - like World of Warcraft will have support of DirectX12 not only on windows 10

So there was no objective reason to restrict this technologies on this concretic systems exept just forcing people to by them.
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No. 20131
How is DMC5? I need to upgrade my PC sometime this year but I don't know if I want to do it for DMC or wait until September
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No. 20139
>>20131
I've heard it's pretty good but truthfully I've got no fucking idea.

Meanwhile I am realizing I think I reached the end. I'm not feeling much motivation to play any new or frankly even old games. Mainly I want to watch documentaries, and maybe stupid animal videos. I can't tell if I'm getting dumber.
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No. 20140
Just finnished KotORII for the first time. Took me a year to get through but somehow I always found a little motivation to play. Not a bad game, I enjoyed Kreia a lot.
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No. 20143
>>20140
If you're used to modern games it probably feels a little bit dated and the manner of ordering party combat probably seems weird at first but I've played almost no other game like it. That game along with things like VTMB actually set the bar pretty high I think, and I have yet to see many new games even remotely like them in quality. Everything else just feels like some overly polished turd in comparison usually. Those along with Planescape and the original Fallouts, although I wonder how easily I'd be able to sit through Fallout or Fallout 2 these days.

Theres a few I've tried getting into but realized I just don't really give a shit about them like Doom 3. I mean, it looks nice, but it has neither compelling combat nor genuine horror so I just feel pretty meh about it, but I also just couldn't get into Bioshock or Fallout 3 either. I'll probably at least force myself through F3 eventually at least because the environment is pretty neat although FNV clearly had more going for it.

There's a few oddballs I'll probably try getting into like Sunless Sea, although it seems a bit too on the wacky cheeky British humor side. Remembered EYE looking cool years ago but now..actually a lot has to do with them being shooters.

There's some cool new tactical ones out or coming soon, including a crpg Wasteland 3 whenever that drops. And the early access for Workers just came out https://www.youtube.com/watch?v=skO2811VXRQ
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No. 20148
>>20139
>>20143
Consider MW5: Mercs in September. It's MWO assets in a singleplayer game, but if they capture half of what made 4 good I'll enjoy it.
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No. 20279
291 kB, 1080 × 459
https://www.youtube.com/watch?v=QHoz9EaQ9ZU
https://www.youtube.com/watch?v=R_z324ncE3Y
It's all still very very Work In Progress, but it is so awesome to see someone doing remake of X-Wing and TIE Fighter. My only hope is that there will be more Expanded Universe related mods with new crafts and all things like that.
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No. 20305
>>20279
I'm sorry to spoil the mood, but please don't get your hopes up. If this becomes popular, EA+Disney will shut it down. Look how long they had the SW licence now and how many games have been published. At the same time, they have cancelled every fan project I've heard of.
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No. 20310
>>20305
If it's actually sold as opposed to free yeah they're going to come down on it like a brick shithouse.

>>20279
I'm sorry Russia but it's probably not gonna happen unless you distribute some free mods and even then it might get shut down. Disney and EA are why we can't have nice things. Because they own the copywrites and just about every IP afaik to the EU, it means we are going to be subjected to the worst shit possible. I mean just look at this https://starwars.fandom.com/wiki/Sith just look at it! That was just a fucking wiki. Seriously that one nice wiki we had for everything including EA got taken over by those cunts. I can't even use it now the background enrages me so much. So yeah you can clearly see what direction they're taking it that they'd actually bother taking over a wiki and then filling it with the trash from their kids' tv show.
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No. 20322
>>20310
Wtf, wookiepedia redirects there too and apparently even the german jedipedia is now under their control.
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No. 20326
58 kB, 1428 × 979
350 kB, 1920 × 1080
>>20305
>>20310
Nah, this project is vely long time alive. At first, nobody interested in it - absolute majority of bydlo know only KOTOR and Battlefron, maybe Jedi Knight games but not played this space-sims. at second, this is not new game, this is new engine that requred original game files, same as many same free engines for other games. Shot down KOTOR remake was just a remake, as far as I know. Of cource there they make new models, but I know that you will have opportunity to play with original models and sprites if you wish. And third, all places where they do development and communication - closed. Like group in facebook absoluetly closed now and you can get there only by invite or something. I happened to be there before this group was closed, and they closed it immideatly after KOTOR remake was shot down by EA.

>>20322
Rederects where? For me it show ""canon"" article with shitty video on top. However this and all other wikis on .wikia engine now peace of total shit.

Also, funny case - http://fractalsponge.net/?p=4224
Disney stealing models of fans for their """books""", and even do it incorectly - like what the hell, how you can call this ship on picture "executor".
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No. 20361
>>20326
The only wiki that seems to exist now is starwars.fandom, and the reality is Disney is likely to fuck over anything involving the story they bought. Star Wars is dead to me after that. Like I didn't even know that there was a KOTOR remake anywhere. Of course it's also true that George Lucas was always a bit of a hack and money grubbing so I can't entirely blame everything on Disney. It's just easier to hate them and EA. And also Paradox quite frankly. Keep in mind people only think so much of Lucas because a lot probably had some star wars toy or other crap kids and because LucasArts itself was abnormally awesome in the realm of gaming, while LucasFilm was busy doing dumb shit like added CGI garbage in IV-VI.

I don't know why anyone defends Pdx so much. Not even EA has the level of money hungry audacity they do. Cities Skylines is a good example. They have in game advertisements for PDX games, and just for really minor cosmetic things like snowfall charge you out the ass for it. There is no other company that charges you anywhere from $160 to $300 just on DLC. I mean EA deserves to be hated more for how they're just scumbags to every other company and the gamers themselves, and all the annoying to outright horrible shit that they do, but Paradox has pretty much turned releasing buggy shit on release with 0day DLC and hundreds of dollars in DLC into standard business practice.
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No. 20370
>>20361
>The only wiki that seems to exist now is starwars.fandom
Well I still don't get what you talk about wiki. It rederect you somewhere? Wikies on this .wikia engine in general kind of was and now even more peace of poo. Compare UESP and elder scrolls wiki. But still, I don't get what point about wiki, sorry. Explain, please.
>Disney is likely to fuck over anything involving the story they bought.
They did it in 2014. They immideatly called Expanded universe "not canon" and created "new canon" that currently is absolute shit without even single decent peace of art, movie or book. But this like 5 years old news.
>Like I didn't even know that there was a KOTOR remake anywhere.
It was kind of meh, had strange name and was kind of pointless honestely. Authour made some more "modern" style to it, fucking old republic style even more than kotor1 originally. From his twitter I seen he also was disney canon fanboi so I even happy it never seen a relise. It one kind of mods like "Skywind" that I don't want to come out.
>Of course it's also true that George Lucas was always a bit of a hack and money grubbing so I can't entirely blame everything on Disney.
Dunno how george lucas connected to it tbh exept fact that he sold it to others that appeared to be disney.
>while LucasFilm was busy doing dumb shit like added CGI garbage in IV-VI.
Additions of windows, views and scenes on cloud city was great. Some other additions are ok, just sometimes not best graphics. I like for example in episode 4 sentinel-class shuttle on sky that landed stromtroopers. Always nice to see peace of EU in actual movies. Also it remade some terrible mistakes and bad budget moments - like obviously fake people in celebration ending in ep4, also badly mirrored "long" corridor in death star prison etc.
>Star Wars is dead to me after that.
Books, comics and games that I love still with me and always be with me, and will never be dead. Disney ""canon"" I not cared about this to begin with.
>DLCs
Well I'am not quite care about it since all games like that with 9000 dlcs I pirate anyway and more judge them as games, not their marketing strategies.
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No. 20395
Restoring thread order 1
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No. 20404
>>17848
>>20143
HOLY FUCKING SHIT!

VtM:B IS GETTING A SEQUEL

https://www.youtube.com/watch?v=SYvWfDxhm_s
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No. 20405
46 kB, 200 × 175
>>20404
Holy shit it's real https://www.pcworld.com/article/3378197/15-years-later-vampire-the-masquerade-bloodlines-2-is-finally-happening.amp.html
I was expecting something like being rickrolled or some unrelated joke video. I may have to retract somewhat my bitching about Paradox then, since nobody else could do it in 15 damn years. But do you think it'll actually be good though? NWoD or oWoD? And importantly soundtrack which was amazing for VTMB and VTMR.
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No. 20407
>>20405
It's not that fresh news, it had many rumors about it. Funny that it will be published by paradox you so negatively metioned in previous post. Additionaly developer is some no-name studio. I not hyped honestely, since I don't get so much love for previous game to begin with. It's not bad but many people around make it some sort of cult classic.
Other tisser/trailer that come out recently was system shock 3. And man, it looks cheap as hell. Since developers are same that did "underworld ascedant" """ultima underworld spiritual sucsessor""" that is very very cheap and still very unfinished game, I even more sceptical about that. Considering that they also again going to same plot and same tier "space base" locations, even thought it was logical after 2 that plot should be continue on planet
https://youtu.be/aioSgRWipKM
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No. 20408
>>20404
>>20405
Part of me is very excited about it, and the other part is very skeptical. I expect it to be more action-y, that is, a full-on example of one of those "immersive sim" thingies with rudimentary role-playing system. And to be honest, I wouldn't actually mind that (I never got into tabletop games, so I won't be up in arms about the game not having all the intricate nuances of World of Darkness rules), because it's still better than yet another modern Fallout/Skyrim kind of game. I'm skeptical because of the developer. Who are those Hardsuit Labs guys and what are they famous for, anyway? And where are the people from Troika now?

But other than that, those are good news. The last, the current and the next year are very promising so far concerning vidya, for me personally.
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No. 20409
>>20408
I mean yeah I'm not going to get my hopes up only to be quashed brutally as in all things, but I'm not just going to dismiss it altogether either. But judging it just based on the terribly little so far I'm actually probably going to end up being more surprised by it being awesome. For one thing, the game is described as melee combat, which ok so yeah it's keeping a little bit more with the game's logic which was heavily criticized about KOTOR, but it also makes me wonder how much of a completely shiddy and repetitive fighting game it's gonna be, especially because there was a lot of using your fists in the trailer. Secondly, there was all this weird telekinetic shit happening which isnt even an actual discipline anywhere. Yes you're a thin blood but just what the freaking hell is that with lifting up a hammer like you're using the Force? It just doesn't make any sense and it stood out the most to me, plus it makes me wonder how much they actually even bothered to study WoD because the entire point of using a melee weapon is it does lethal slashing damage. A hammer would do the exact same kind of shitty completely useless bashing damage as a handgun except without the range.

And again, the telekinesis I, just, why? Is there any feat or anything you guys know from anywhere in the game that actually gives you that ability? Because literally the only thing I can think of is taking a level in some obscure path of thaumaturgy which no fucking neonates let alone a shovelhood is going to know. Lore is important. If they just end up doing some shitty action game and calling it VTMB then yeah I'm prepared to be massively disappointed.

Of course I'm not dismissing it out of hand but I wasnt actually impressed by the trailer, just the idea of it. Part of what made VTMB so great was not just the atmosphere but also storytelling and lore, much of which was only barely even hinted at in VTMB 1, as well as replayability and uniqueness.

So far as I can imagine what they're probably going to end up doing is actually giving you some choice on which new disciplines to learn irregardless of bloodline because you're a thin blood, which also would technically mean if it's from a vaulderie you could theoretically have the blood of a variety of different clans in you not just the main Sabbat ones so I could see them giving you access to, say, Dominate and Animalism just because you have Ventrue and Nosferatu antitribu blood. These details all may seem trivial to some but they're going to be absolute deal breakers for me if they fuck it up and just sell to bydlo while flagrantly ignoring the lore. I'm figuring that's the way they're going to do the thin blood thing though, which might make more sense but in another way if you gain discipline by diablerizing others, which in tabletop terms usually will fuck you pretty hardcore sooner or later. It also wouldn't make much sense for a thin blood to take down anything older than 13th gen at best in combat, which I get the impression is we're they're going with this. It would be cool if they offered you rpg options like say whether you want to diablerize or not, but I got no impression at all of any real RPG elements so far. So we'll wait and see. This thing isnt supposed to come out until 2020 anyway.

>The last, the current and the next year are very promising so far concerning vidya, for me personally.
Which other games? There were a few but idk what happened to Scorn, I think Workers and Resources already dropped, and Wasteland 3 is supposed to come out this year but I've heard nothing.
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No. 20410
>>20409
>Which other games?
I played Yakuza Kiwami recently, but I still haven't completed it, today I'm gonna play Sekiro, and the new DMC looks good, might check it out some time later. Busy schedule, heh. Also I'm waiting for an official Hurrdurrlands 3 announcement: I loved the second one, and the TPS was okay, too, so I'm definitely going to try the third. There is a possibility of Nioh 2 coming out for PC, as well as more games from Yakuza series. As for the minor titles, Necromunda isn't so far away from release, I think; Mordheim was breddy gud, so Necromunda is worthy of my attention.
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No. 20457
Yay! Now GDX project more or less universal, it now not game specific project, but overall engine replacement for almost all Build Engine games! Finnaly we slowely getting universal engine for Build engine games, same as we have for doom
http://m210.duke4.net/
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No. 20458
https://www.youtube.com/watch?v=JdiaIRkjpI0
So current Remake of system shock looks like absoluetly like original game but with new interface. Questionable, considering that with last updayes original SS get new interface too, so what the point of such remake besides "graphics"? I dunno. But well, at least it not looks bad.
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No. 20467
>>20457
That's a good news, given that Build Engine hasn't been disclosed IIRC.
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No. 20561
https://www.youtube.com/watch?v=XsXhjbdfZ4M
Found this video in youtube recomendations. It so nice to see something currently compleatly forgotten - just multiplayer game with clear rules, clear picture with low poly objects and no shitty post effects, where you can clearly see opponents and all parts of map you need. When was no skins, hats and all that crap.
Modern MP videogames looks like total shit, you can not see anything on skreen and all their idea is being shop for in-game items and other microtransactions
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No. 20566
>>20467
Yeah. There was specific projects and ports, re-editions of some games, but there was no like ULTIMATE UNIVERSAL BUILD PORT thing like Doom engine have.
Ion Maiden use Duke32 or something, right?
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No. 20567
I want to play new game Hades from creators of transistor. But devs moved on epic games. I guess I'll buy the game on piratebay.
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No. 20577
https://www.moddb.com/mods/call-of-chernobyl/news/what-happened-to-call-of-chernobyl-15
Oh crap. Long words short: Stalker Call of Chernobyl development in deep shit. Very sad.
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No. 20579