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„There is no place like home“

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No. 23023 Systemkontra
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Because old one is over.

John Romero released his semi-official new episode for original doom - Sigil https://www.romerogames.ie/si6il
With two versions of soundtrack from awesome composers. WAD requre some sourcport that bybass limits of 128 visible flats same time, but recomended to play of cource without mouselook, jumping etc. This is very asshole set of levels that aimed towards doom veterans.
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No. 23025
I think I'm actually getting the hang of how tactics work in Mount & Blade.
Every single battle could be won by baiting the enemy with your cavalry into attacking your infantry line, which is covering the archers.
Basically I just harass the enemy's archers with my cavalry while killing as many mounted troops during my initial attack as I can, then I retreat as they start their counter offensive. Then I order my cavalry to stay on the right flank of my infantry, but relatively far away. During their attack, the weaker troops are weeded out by the archers, and then I order the cavalry to flank them, disrupting their formation, and then moving in with the infantry. The attack continues until they are down to around 7-8 men, then I regroup my formation and wait for their reinforcements, repeating the above process. With this, I only endanger my cavalry, and I can minimize my losses.
The only problem is when we are fighting in a forest or on a terrain where the enemy has the high ground. (And the fact that this strategy requires high quality, experienced troops with good armour and weapons is also a problem.)

I'm currently fighting Italians, and they have minimal cavalry, so it's pretty easy to trash them, even if they outnumber me with 40-50 soldiers. I think the problem is that they always have to raise new armies, and thus only have greenhorns fighting, usually with incredibly bad equipment.
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No. 23028
>>23014
What made it so scary? How does it compare to say Dead Space and Amnesia? I thought Alien Isolation was basically just like SOMA
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No. 23048
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>>23028
>What made it so scary?
The suspenseful atmosphere, the sounds, the motion detector beeping, the heavy breathing while hiding in a locker. The whole game just made me shit my pants every time I played it. I think the way to get over that for most people is to die a bunch of times to the Alien and then they become desensitised, but I could not bring myself to do that so I was constantly on edge with that fucker banging around in the vents above me.
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No. 23049
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>>23028
>Dead Space and Amnesia
Oh and as for these, only ever played a Demo of Amnesia when it came out back in the day and I couldn't get the hang of dead space's janky camera so I dropped it about an hour into the first game. (so I don't know)
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No. 23050
>>23049
Yeah I dropped the same game for awhile too for exactly the same thing. I even complained on forums about whether there was some kind of mod to make it an FPS but of course no such luck not possible with the code.

But I eventually did get over that just like I overcame the early game hell jankiness feeling of a lot of other games. Like I have been enjoying the hell out of Satellite Reign after dropping it for like two years before finally forcing myself to actually get back into it, and I did the same thing with Dead Space.

Honestly it is such a scary ass series (at least 1 & 2) that I felt like it was affecting my mind by like several hours into a session late at night with headphones on. It was scary enough I had those same feels Ireland. I wondered if I could even finish this game, but man I was rewarded.

My only suggestion is to get over that early game laziness. I had the same problem in Wasteland 2 for example. For instance, I tried getting through the canyon and dealing with the crazy cultists and militia and by then it felt like such a massive grind, but the second half of the game in California was one of the most amazing crpg games I've played.

I think you're probably like me and have the same problem of trying to get into a game and then dropping it after like a few hours tops because you're not yet used to the controls and not passionate enough to get into it so you get distracted by the familiar.

I've been running through my games library and damn do I have some gems in there. Speaking of which I can't play a few due to Error LoadLibrary failed with error 87 and I haven't yet gotten how the fuck to fix my AMD videocard drivers which I think is causing it. Probably have broken registries to fuck and back too. So how do I even fix this error? Because I want to play Transistor but suddenly the error shut down my ability to play that game.
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No. 23051
>>23049
Oh and btw what game is that? It tingles my CMS autism greatly, like Cities Skylines and Tropico and such. Is it a CMS? Or GSG?
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No. 23054
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>>23050
>I think you're probably like me and have the same problem of trying to get into a game and then dropping it after like a few hours tops because you're not yet used to the controls and not passionate enough to get into it so you get distracted by the familiar.
Yeah I'm a sucker for the familiar, that being said I've been forcing myself out of my comfort zone a bit lately and I'm glad of it, but then the old autism kicks in. However I can't see myself going back to play deadspace any time soon.

>>23051
It's Banished, very good game, deceptively simple but also very difficult. It's famous for its starvation cycle where once you end up living hand to mouth your village will inevitably starve. In Banished you must always be living off your reserved stockpiles of food, fuel, clothes and tools - and never living year by year.

ps seen you added hard reset to your wishlist, don't get it, it is absolute low-effort shit
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No. 23056
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>>23054
Is it? It didn't look very good while oddly looking good. Yeah I've got a lot of junk on my wishlist as just things to keep track of, and if I had the money I'd probably still only buy like half of what's on there just because it's more convenient on wishlist than "watching" which doesn't do anything.

I've also noticed that virtually all of my unplayed games are first person shooters. I don't even know why I have them, except a cluster I bought because I was incredibly drunk at the time like Painkiller series and Saints Row. Jesus f'ing Christ Saints Row is quite possibly the most bydlo game I ever tried to play Meanwhile I'm too poor atm to actually get things I really wanted like Phantom Doctrine. I'm a sucker for any RTS, real time tactical, CRPG, CMS, or 4X game though for some reason the whole 4X is filled with games that are just plain bad.
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No. 23057
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Wow, i loved XIII in my youth and now heard the first time it's getting a remake, how did i miss out on that information?

https://www.youtube.com/watch?v=JQwxuVFzgbI
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No. 23097
>>23048
Alien isolation is the best you can get in horror genre. Amnesia / SOMA / DS / RE reboots are not even close
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No. 23111
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>>23023
Are there any retrogamers ITT?

The '90s teemed with wretched fighting games which tried and failed to live up to their successful cohorts, but Fight For Life for the Atari Jaguar might be among the worst fighting games ever made.

Perhaps Fight for Life's near unplayability can be seen as a symptom of Atari's abysmal business model. The former game giant ran their business intransigently since the '80s and got away with it until penance was finally due in the '90s. When they weren't supporting their own developers, they were witholding payments to their programmers.

Atari contracted Francois Bertrand, a former programmer for Sega's AM2, to develop a fighting game which highlighted the Jaguar's touted 64-bit capabilities. The game faced numerous delays, including redesigns and storyline revisions, all worsened by Atari's refusal to lift a single finger to support its development. Once Atari withheld payments to their employees, including Bertrand, the straw broke the camel's back. Disgruntled, he intentionally submitted a poorly-developed beta for commercial release to spite his employers. Still, Bertrand himself marketed his product as superior to even Battle Arena Toshinden, a claim even Atari's own testers didn't believe.

Curiously, Bertrand kept a "beta" version which, once completed, he intended to release commercially. Allegedly, that version was screened to reviewers prior to its release. 2012 saw its entry into the world with 20+ copies produced and sold to Jaguar enthusiasts. Although vastly inferior to every 3D fighting game of its time, it's allegedly far more playable than its commercial counterpart.

The commercial version:
https://www.youtube.com/watch?v=oALnmpm-16s
https://www.youtube.com/watch?v=YpEGIlAbn7E

The beta:
https://www.youtube.com/watch?v=EQb1pLMSSGU

And, if you're feeling masochistic, you can buy the game's source code:
http://www.ebay.com/itm/Fight-for-Life-Source-Code-Atari-Jaguar-new-/140954289867
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No. 23120
>>23056
So I finally finished it. The boss fight wasn't even as disappointing as I expected, but still turned out to be pretty easy. The ending was...unexpected. I guess partly because I didn't fully realize what I was doing.
9/10 game would recommend.

>>23097
Seriously? I guess I'll have to check it out then. What about Prey (2017)? I know I'll not be able to play it without getting a lot of upgrades but still. I'd question that because I found SOMA to actually be legitimately scary, and Dead Space 1-2 was terrifying. Like, actually near to mind raping scary if you just play it continuously with the lights off by yourself for hours at a time until like 3am.

I wonder if giving a player choice and some dialogue and character development would make games scarier. Like in DS for instance. What if you could choose who to trust, and who not to trust? What if you could build relations with special characters, only to watch them die a permadeath due to a chance encounter or possibly something you failed to do or fucked up making the wrong choice? Because the one thing with all these games is that they're just too formulaic. DS at least spices it up by adding deranged crew members and not knowing who you can trust, but it still is completely on rails and scripted for the entirety of the game.

But then again I expect no such thing from triple A companies. It seems to me that none of them care about replayability or uniqueness and only want a familiar "product" with what they perceive to be low risk predictable business returns (which hilariously often fuck up with later titles they interfered with because the execs don't know shit about what they're selling). So one big problem with all games that I just realized is due to that no AAA studio is going to make a game with lots of content that can easily be missed, which I guess losing characters and branching story pathways is going to do even if it makes the game replayable.
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No. 23121
>>23120
>I wonder if giving a player choice and some dialogue and character development would make games scarier. Like in DS for instance. What if you could choose who to trust, and who not to trust? What if you could build relations with special characters, only to watch them die a permadeath due to a chance encounter or possibly something you failed to do or fucked up making the wrong choice? Because the one thing with all these games is that they're just too formulaic. DS at least spices it up by adding deranged crew members and not knowing who you can trust, but it still is completely on rails and scripted for the entirety of the game.

You make good points. I'd love to see this done well.

>>23120
>But then again I expect no such thing from triple A companies. It seems to me that none of them care about replayability or uniqueness and only want a familiar "product" with what they perceive to be low risk predictable business returns...

And you already have your answer.
I would only expect this sort of thing in smaller games (meaning created by smaller teams, not necessarily indie) with good writers, desigerns and direction. Creating believable characters has been done well even by two-person studios (see the Blackwell adventures). But horror is most effective in first person (VR moreso if done well) and creating characters in a 3D first person game is a huge effort if they are supposed to have immersive animation and facial expressions that match the voice acting. So on the one hand the domain of effective character building and creative choices about these characters lies with smaller development teams. On the other hand well animated and crafted characters is the domain of well funded developers.

What I've seen that works is off-screen characters like in The Vanishing of Ethan Carter, or SOMA. But that is only half the way towards what you describe: The story is still fixed.
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No. 23122
>>23120
Prey is awesome if you are willing to limit yourself even if the game doesn't. If you require a game to force you into a certain playstyle you won't like it though. Basically the gimmick of enemies that mimic items and having to puzzle out what is suspicious in a room kicks arse, but they give you a way around it fairly early on. If you don't resort to constantly using that item, then it remains a cool experience. It's still fun with it, but the gimmick loses some of its oomph in favour of gameplay that doesn't bog down in room scoping so often. Either way, I don't think I'd call it horror. It's a little unsettling at times, but never really scary. There is a lot more focus on making you tense than making you scared.
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No. 23124
>>23120
Too much branching and nonlinearity and you also end up with a lot of bloat. The game may have more replayability but it's not infinite. If it's so unscripted that you exhaust your patience with the same game before a significant amount of the permutations of it, then what's left is wasted data for you, and depending on how often it comes up, may even be wasted time (money) for the developer. Plus what happens when an important NPC dies? Is that an effective game over? Then you can get totally fucked by RNG even if you do everything right, not really a great design factor. Do new NPCs fill the slot? How do you make it not turn into an endless deus ex machina where the problem is never actually a problem because the NPC is always effectively replaced by a different voice and model? Does this add anything to my core experience? Does it add enough to justify the expense in effort and resources including it? All that stuff and more needs to be figured out with backups in triplicate before the first line of code can even be started really.

The issue isn't just people don't want to make replayable games. It's also that doing some of those things are actually pretty tricky when you aren't armchair developing, and even trickier when you have to turn the man hours spent doing all the extra work for a very experimental game (from concept to design to execution, including maybe even new technologies) into profit so that you can pay your staff and keep the company going. In many cases, it really isn't worth it.

Speaking from a non-digital game design perspective, refining a core experience to its essential essence is far more effective and important to the end product than having a vast number of options that may not even add anything other than an option. No option is better than an option that doesn't add anything to your core experience at the end of the day. Using the aforementioned example, does it really add anything for NPC 'A' to be talking instead of NPC 'B' when your game's core experience is typically focused on the sections where you are alone and surviving without those NPCs? It'd be a nice touch, but oftentimes, nice isn't good enough to warrant inclusion. Then someone says "well it'd be more than just dialogue swaps", at which point the question instead becomes 'how the fuck do I make this elegant?' because if it isn't elegant, it often feels like jank and isn't really enjoyable.
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No. 23125
>>23111
Still better than 3DO politics.

I recently replayed a little bit warcraft 2 and warcraft 3 and god damn, original english voice acting in warcraft 3 is terrible. Like many characters is obvious miscast or do not put any emotions in what they saying. Game feel and atmosphere compleatly non-existent in english version of game, at least for me - since childhood I played russian version which is quality translation with many actual real professional actor on voice acting and even thought there some little mistakes - like Taurens called Minotaurs, or Black Rock clan translated same - black rock clan, eve thought in russian "Rock" only means small rock and never means "Moutian" etc. but still I hardly recommend play on russian version.

https://rutracker.net/forum/viewtopic.php?t=5477297 - thank god for torrents. After 1.26 patch you can not just have your separate disc version and add patches to it, you forced to include it in cancerous blizzard launcher and in their shop. More than that you can not buy warcraft 3 now. You need to buy Warcraft 3 REFORGED - this ugly shit made by chienese who do mobile games. But 1.30 patch contained awesome thing - true widescreen support. This version is 1.30, russian and free from connection to blizzard shit. This is not piracy since you can not buy game properly and if you have CD version - you can not update game proprly without creating blizzard account in this shop, so here you go, best version of Warcraft 3. They also recently made 1.31 patch, I think it will be included in this torrent soon.
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No. 23126
>>23125
>black rock clan, eve thought in russian "Rock" only means small rock and never means "Moutian" etc.
It's just not quite true. See: https://ru.wikipedia.org/wiki/%D0%9A%D1%80%D0%B0%D1%81%D0%BD%D1%8B%D0%B5_%D0%BA%D0%B0%D0%BC%D0%BD%D0%B8
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No. 23128
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>>23126
It's more description of rocky places, than name for big lone moutian
Possyble synonim to Гора may be Скала - and often Rock translated to russian as such (дуэйн скала джонсон for example)
But naming black rock clan who have giant black moutian on banner and who live inside this big black moutian - Клан чёрного камня is obvious mistake. Not big mistake, but kind of inconsistent.
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No. 23129
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No. 23130
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>>23129
This is toponim. Of cource you can call moutian "hole" - but it will be not name for object, but toponim for this concretic object. You know what I mean.

Also other little mistake - Orc Peon was translated as Раб (Slave). While it be okay for old horde in WC1-WC2 - in WC3 it is illgocal since Thrall's horde actually dudes who want be free from slavery of humans and demons so naming workers as Slaves is funny to say the leasy. Батрак will be more good translation.
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No. 23132
>>23126
>>23129
>>23128
>>23125
Is technically the same in english. Rock means a small rock, like something you can hold in your hand, but also means thing made of same material as rock is made of, which is stone. I think it became a thing because maybe bydlo mixed up using "rock" the same way as stone (stones can be any size and are called what they are made of) so it became a thing to name things as like "rock" for a place at a mountain, like "black rock overloook" for an overlook at Black Mountain.

It actually works in English, so just saying. https://en.wikipedia.org/wiki/Black_Rock_(West_Virginia)
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No. 23154
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Ain't gonna lie femme, I ain't done anything in-game that came even near good enough for this bad boy. Kind of surprised me to see it pop up since it's not a performance medal like the others have been. For non-Anglosphere pros, this is our Medal of Honor or whatever your local flavour of '99% chance you get it posthumously' award is.
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No. 23198
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Endless Space 2 is pretty nice, the UI is slick and clean and most of the game mechanics are good, but Amplitude have this habit of not explaining shit and you gotta figure it out the hard way. The only downside to the game is planetary invasions which are really badly balanced.
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No. 23203
>>23198
I am glad you finally got into this game. It has all the autism plus an added aesthetic and artistry no other 4x can match. The invasions have actually been better balanced now though the whole basis of the game is still ultimately rock paper scissors but slightly less blatant than say Galactic Civilizations III where you have 3 weapon types and 3 defense systems and it's all hard counters.
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No. 23205
>>23203
What's the deal with the Unfallen spreading their vines into my systems? When I was in an alliance with them it promoted food production and ship speed (I think), but I was at peace with them (not alliance) and they still covered all my systems in tendrils, I kept asking them to stop and they would for 10 turns but then go right back to it.

I had to WAR them in the end because I didn't want them taking over my asteroid belts that gave me bonuses and my nearby minor civs.
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No. 23213
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Even though I'm usually able to pull it off, I don't think I'll ever be truly comfortable with landing a taildragger. Having to touch down with this kind of visibility is a serious drawback tbh. I'm also glad that the most (in this case a Yak-7) used a standard lockable tailwheel instead of the godawful kind used in the MiG-3. The MiG is a fuggen deathtrap because of it.
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No. 23214 Kontra
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>>23198
Also invasions are balanced fine. Invading with random troops should be costly and time consuming. If you bring ships with bombardment weapons and wear them down a bit before committing to an assault then you can win pretty handily, even if it takes a couple of turns worth of fighting. I mean it makes sense considering that you're essentially loading troops into higgins boats and tossing them against the Atlantic Wall. Doing that without preparation and/or support is never going to be pretty.
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No. 23227
>>23214
Why the sage?
>If you bring ships with bombardment weapons and wear them down a bit before committing to an assault then you can win pretty handily, even if it takes a couple of turns worth of fighting
I did do that, I had two full size fleets in orbit and wore the defences down to zero and then invaded. The invasion took 22 turns because each turn they would sacrifice 1 unit of population in a draft / conscription defence. That's a pretty stupid game mechanic when you have a massive army and they have a tiny one but they can hold you at bay for half the game.
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No. 23228
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>>23227
It actually isn't in fact when you consider just what the game is trying to represent: you are an invasion force of hideous xenos who may want to exterminate the population of their planet. It would make sense that they all take up arms against you and try to fight as much of a home defense of their planet as they are able, but what should also make sense is if there was somehow a system for like a planetary governor to simply surrender their system to spare more suffering of their people is like say there's no evidence of you doing brutal evil shit as hideous xenos but instead just be an occupying force. The Cravers for example should not even have that as an option, whereas possibly the Lumeris or Unfallen can have that as a preferable option and maybe it could work like checking to see what laws you passed and government type along with what decisions you have made in random encounters and quests all as keeping track of your like morality counter or something to give what numeric chance you have of the planet simply surrendering each turn, especially if it could keep track of how your planetary morale factors into this since it'd make much more sense if the UE planet had enough of your shit and just up and surrendered the first turn when your morale drops below 10% and goes into open revolt but sadly I think they'd have to reprogram a lot of shit to make that happen.

So as it stands you're just the hideous Xeno and have to resort to coming with an extra large invasion force, since theoretically they could also look at your piddly fleet and call the IG to conscript the planet and whittle you down through attrition towards their victory or hope to hold you off until their liberating backup fleet arrives. Or something.

The key to this is always carry such a hugeass fleet that you obliterate everybody on the ground and take the planet in one turn. 4X is the most imaginative genre. You have to picture this in your mind and imagine the people thinking that in the face of such overwhelming force their victory is inevitable. Or something.

>>23205
The Unfallen are notorious for this. Basically, you just have to consider that unfortunately everybody is in some bitchy passive aggressive cold war with each other and even then it's hard to get them on your side, but they "fixed" the alliance system whereas in Endless Space 1 it was such a hassle because AI allies were constantly abandoning your alliance right when you fucking go to war. It was absolute shitty.

Here you just have to put up with them doing bullshit like that and I think the Vodyanoi do the same crap leeching your planets so you have to keep telling them to stop. It's even worse when they use their law to invade planets without going to war then when you declare war they act like the victim and the Unfallen bitch you out for being a warmonger.

Honestly the Unfallen make the shittiest of all allies. They're chronically weakest faction in the game by how the AI plays them and only half arsed decent by a human player.

My suggestion is never ally with them. They bring nothing to the table and get buffs from every ally they have. Don't ever ally with the Unfallen. They are also going to force peace treaties whenever you declare war on someone--yes, this means that you're going to be stopped mid invasion and be forced to abandon your winning invasion while winning a war because the Unfallen just forced peace on you and another empire.

You did the right thing. They're weak as fuck and the most annoying useless fucking ally you can ever have.

t. player of multiple campaigns who's made this mistake before

Ally with someone else. The Unfallen are fucking annoying as all goddam hell being allies. Also be wary of Lumeris. They're really good allies except for the fact they're pacifists so they also have a tendency to do stupid shit like start a war and drag you into it and then try and force you into peace. Both Lumeris and Unfallen are pacifists except Lumeris will also start wars.

Riftborn, Horatio, Sophons, and UE all make fine allies. Sophons slightly less so because they're not pacifists like Lumeris but still aren't happy about you dragging their empire into your personal war. Cravers can't be allied or reasoned with. Vodyani do Unfallen like bs by leeching pop from your systems but are otherwise not useless allies.
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No. 23230
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>>23227
I tend to try and make it practice to sage if I double post. Also, it's not really unprecedented to draft every warm body possible and turn an invasion into hell on earth, and considering that most factions have at least a little bit of an authoritarian streak, I can see it going that way.

Otherwise I'd also make sure that you're keeping your troops up to date and as more than just infantry. Swarm tactics aren't effective in the sequel for better or for worse. Also correct me if I'm wrong here, American, but I don't think fleets stack their troops in an invasion anyway. I tend to play with a deep front just out of habit from wargaming. You have a spearhead that pushes the frontline past an area and follow-on forces that capture it. In ES2 that means that I would have my cruiser squadrons fight the enemy and move on while I had bigger fleets of destroyers kitted out for invasion only (for cheapness) move in and occupy the ground that was now behind the front. That way the war didn't grind to a halt on one system. Maybe try that too.

>>23228
Haven't played for ages since I'm not really that much of a 4x guy compared to regular wargaming, but I'm pretty sure you can use hacking to cause automatic surrender. I think it represents crashing their C2 systems. It's not a surrender as you say but
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No. 23235
>>23230
Theres a cap yeah it's called the deployment limit but you can do things to increase that deployment limit and it helps to have a fuckhuge doomstack of troops so that you can just keep blitzing and shrug off losing massive casualties. The other reason this works is each time you have a chance to destroy population and improvements particularly if you're also deploying lots of armor and air power which has a way higher chance of damaging pop and improvements, and this includes all their defensive buildings that do things like automatic 750 damage and increasing their deployment limit which means taking them out just through basically collateral damage will knock down their own deployment limit without affecting yours which makes the next wave easier to just wipe them out.

The main problem with this is yeah it basically becomes like your pics turning whole planets into Stalingrad or Berlin to such an extent that you can permanently modify that planet's stats while bombing it so into oblivion that there's practically no point to even trying to capture what's left. I forget what they're called but you can permanently change the very stats of a planet with an intense invasion giving it +1 science -1 food and such.
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No. 23238
Man, I just drunk-bought a game again. Good thing it's only four bucks, and it's a game that I actually like (Borderlands Handsome Collection — Borderlands 2 and TPS with all their DLCs). It's not as bad as when I purchased half a year of premium account for WoT and dropped the game a week later or when I bought Kaga in WoWS and never played the game again.
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No. 23264
Finally managed to try out my WiiU that I found for 70€ a while back.

Thought I would find joy in gaming like back when I was happier. I didn't.
W
I didn't realize microtransactions were such a thing even in Nintendo. Luckily the guy who owned it before me had bought some things already, but it was quite the bummer.

Then I tried out Mario Kart 8. It just looked flashy and overdone like an online ad. I mean, yeah, it was quite fun... But I ahd remembered how much fun I had with MK:DD and that feel is entirely gone. Also, what's up with having to sift through countless of different vehicles before driving? Now I have to look up the best ones and this feels more like an accounting job than light-hearted gaming.

Oh well, guess I'm getting old.

I'll try to get Smash from the library. Guess it's hard to fuck upthat one (... except with countless microtransactions which were already thrown at me in the "store").

Also the whole world building is so flashy and kind of makes me nauseous.

Why is everything so tedious ;_;
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No. 23270
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>november 19 release date for shenmue 3
hold me bros
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No. 23273
I've been playing Tropico 4 again. I still haven't even bothered trying to play 5 but it just looks to me like the series kept getting more and more casualized, shiny, and retarded with useless money grubbing cosmetic dlc. Why are there so few good CMS games? Cities Skylines and Tropico are the only modern ones I can think of. I have another one called transport fever or maybe it's a different one i tried getting into but meh.
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No. 23275
>>23273
Anno 1800 recently come out. Or now. I don't know since they all in ubi shop or something and not cracked yet
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No. 23277
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An absolutely lovely game. I finally got my hands on a city. I had to take and re-take Kiev 7 times before getting it as a fief.
First the Mongols took it, then they re-took it, and when we made peace with the Mongols, the Serbs took it, and then then they re-took it when I captured the city, and then they re-captured it again, and I got it back before we made peace, only for the king to declare war on a bunch of Baltic pagans who came over and took it again, so I re took it two more times, before being a cheeky bastard and relieving the siege by riding into the castle and defending it 280 vs 600. Turns out that it's pretty pointless to keep the walls. You set your archers behind the walls, and shoot the enemy as they walk toward the tower to get into the city proper. Since the savages don't carry shields, it's pretty easy to massacre them with a bunch of good archers.
We lost ~60 men (Majority wounded) while they lost 250. That was the last time anybody marched against Kiev. Then I was finally awarded the city.
I did a similar "feat" in the Baltics, where I rushed to the defence of a freshly captured fort with a garrison of ~90 people. 230 vs 350. They had ~80 people left by the end of their assault, and we only lost 30 something men. So I rushed out of the castle and smashed the total remaining force of a whole kingdom by myself. Even took their king as a prisoner.
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No. 23287
183 kB, 1600 × 900
This is what it feels like to be a nobleman.
The dirty peasants can't even scratch my armour.
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No. 23292
>>23275
I got Anno 2070, which I think might have been the shittiest of all the Annos. But that's also what I get for being cheap and not figuring out by now that there's a few things in life where buying the cheapest possible shit is worse than not buying anything at all: cologne, boots, and vidya and to lesser extent music and movies. Because the cheapest vidya possible on sale is often so fucking terrible not worth the effort.

Not saying Anno 2070 is that bad but it tries to do multiple things at once and fails at all of them. The RTS part is just annoying and feels as badly done as the combat from Sunless Sea, minus anything about that game which made it good. The city simulator part on top of that is not very good and even worse I had to make a Ubisoft account just to play it. I may try getting back into it at some point but I really didnt like what I saw, though granted like I said i think it's supposed to be the absolute worst of all the Anno games so I'll have to try the actually good ones. I also wanted to try Anno 2205 because S-P-A-C-E but that also got poor reviews iirc and 2070 really put me off from the whole series I'm general, but I've heard the games set prior to the industrial revolution are good at least.

I also want to try Cliffs Edge and Frostpunk. I'll probably get those when they're on sale in my next splurge. Isn't Steam summer sale coming up? And I feel like a dumbass for not knowing that apparently Cities Skylines is directly a Paradox ripoff of SimCity. Like, almost exactly, right down to the wave of little smiley faces when you add an improvement.

I am also waiting for Iron Harvest to drop, which I just found out two things, one being that this is an actual term French farmers use, and secondly that it's yet another game made by the eternal Pole. Otherwise idk if there's much I genuinely want to play. A few have some TBD or 2019 dates and the only crpg I can think of is Wasteland 3 which I have no clue when it actually is coming out if not getting pushed back plus m$ bought the company, and God knows when Scorn is ever coming out. There's a few tactical games like Phantom Doctrine depending on steam sale plus a couple others not coming out til like 2020 so yeah we'll see.

I'm actually surprised how few CMS games there are. Overall I've been getting the impression lately that there was just a glorious wave of good new games from like 2012-now but that it's mostly over.
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No. 23305
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>>23238
The handsome collection is actually pretty good, they're fun braindead shootan' games. I played them all solo and did enjoy myself in b2 and TPS
>>23235
>I forget what they're called but you can permanently change the very stats of a planet with an intense invasion giving it +1 science -1 food and such.
Yep I've had a few such invasions where the planet was kinda fucked up afterwards, such cases.
>>23292
>Anno 2070
this was my first, and last Anno game, it ran like shit, it played like shit, nothing that happened was ever explained. By the time I had 15 hours in it I still had no idea wtf I was supposed to be doing or how depots worked or how I was supposed to ''find'' people it kept telling me to find. I'll stick with Banished for cozy city building

btw, check out the screenshots, when you play as riftborn in ES2 you can cram crazy amount of dudes onto planets late game, so long as those planets are sterile, you can reverse terraform planets from fertile back to sterile and then have huge populations on them.
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No. 23306
544 kB, 1800 × 1203
This thread badly needs more fighting games to discuss.

It's a shame King of Fighters never quite caught on north of the Mexican border. I was one of three kids to own an NGPC, which forged my undying infatuation with the KOF series, eclipsing even my love for Street Fighter. An arcade I'd hit up had KOF99 on the NeoGeo cabinet; must've spend thousands of tokens playing through it several times over.

Favorites: 98 UM > 02 UM > XIII > 99 > R-2 > 97 = 95 > R-1 > 96 > 00 > 94 > 01 > XII

Haven't played 2003, XI, Maximum Impact or Neowave, so I can't judge.

Favorite characters: Heidern, Leona, Kyo, K', Vanessa, Iori, Yamazaki, Mature, Maxima, Ralf, Terry, Takuma, Robert, Ryo, Kim, Heavy D!, Brian, Choi, Joe, Benimaru, Krizalid, Rugal

Sexiest characters: Vanessa, Blue Mary, Mature, Shermie, King, Vice, Leona, Mai

Cute ones: Yuri, Whip, Kula, Chris, Athena

Least favorites: Ramon, Eiji, Orochi, Goenitz, Kasumi, Chizuru, Chang, Bao

KOF94: Humble beginnings. Introduced identifiable characters we know and love, but the limited gameplay, lack of customizable teams and dull soundtrack kill any replay value. At best, it's an artifact for curious players.

KOF95: A marked improvement on its predecessor. Kyo's rival Iori was introduced as well as some other characters from SNK fighting games. Soundtrack is far superior with several memorable songs, including the fearsome Desert Requiem. A good fighter, but you will be left yearning for more. In spite of the customizable teams, gameplay still leaves a little to be desired.

KOF96: Oh, boy. A missed opportunity. Introduced even more cool characters, including Leona, Vice and Mature. The improved gameplay, slick sprites and rockin' soundtrack almost outdoes the predecessor. Unfortunately, the multiplayer wasn't improved, and the distinct lack of extras was sorely disappointing.

KOF97: The end of the Orochi saga. The New Face/Orochi Team is introduced, including the suave bruiser Yashiro and sexy Shermie. Despite the greatly limited soundtrack, the few tracks are quite rockin'. A step up from 96 and on par with 95.

KOF98: Everyone's favorite. An all-star cast including every playable character from 94-97. The remade American Sports Team fits into the game neatly. The soundtrack compiles the best songs from 94-98, including a remade Esaka. Customizable gameplay, a plus. Ultimate Match somehow makes this even cooler.

KOF99: A favorite in part due to personal nostalgia and the soundtrack, which outshines all the others. Slick and stylish graphics and cool character introductions, including, combo king K' and ultra chic final boss Krizalid.

KOF2000: Enter Vanessa, sexiest boxer ever. 99 without the cool soundtrack, but that's hardly an issue.

KOF2001: What a mess! Aside from the inexcusably lame new characters, the gameplay is generic and the soundtrack is shit. Wasted opportunity and a disappointing end to the NESTS saga.

KOF2002: KOF98, NESTS style! No complaints here, although the soundtrack does leave a little to be desired. A pleasant surprise considering the shit predecessor. Ultimate Match vastly improves all the flaws here and introduces a neat new soundtrack.
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No. 23308
>>23305
>The handsome collection is actually pretty good
Yeah, I know, I played the pirated versions a lot. BL2 and TPS are one of the few modern shootans that I love. It's just that it really wasn't necessary to spend money on them at this point. Oh well, at least I got to play the new DLC as soon as it came out, and the collection itself costed only four bucks, not sixty.
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No. 23309
689 kB, 1012 × 758
>>23306
Tbh, the biggest problem with KOF is that it's got a much higher skill floor than the competition. To the casual player who button mashes with friends, when compared with games in Capcom's style especially, it just doesn't feel as nice. It's more reliant on combo and clean inputs to work as intended while other series are better at giving the everyman an inroads.

Tbh, my personal favourite is Darkstalkers. It's a SF clone so it's pretty balanced with simple controls, and the visuals are ebun. Something about the style really pops compared to a lot of its contemporaries. Only played emulated though, didn't have consoles when I was young.

A series that I think is underrated (in that it's known for the wrong reasons) is Dead or Alive. It's known mainly for boob physics at the end of the day, but take all that away, and the game still feels good. Strikes feel heavy and it rewards clean inputs without unduly punishing some casual button mashing. It might not be the best on the market right now, but it's sure as hell fun.
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No. 23310 Kontra
108 kB, 1280 × 720
>>23309
Also, if anybody wanted to learn fighting games, I'd still recommend Skullgirls. Their tutorial is both easy to follow and pretty comprehensive. The game itself is also not bad. Small lineup so suffers in variety but the soundtrack and art are really good.
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No. 23338
633 kB, 1920 × 1080
https://youtu.be/UHmCX35gRxs
Oh wow, they finnaly made reflections like they was in Unreal 20 years ago! Only thing you need to experience this GRAPHICS(тм) is to buy 1000$ graphics card!
Maybe in 2030 we will get fully working mirrors like it was in Duke Nukem 3d?
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No. 23341
>>23338
Probably using different technology. It's probably using Vulkan or something similar as the big piece, with that specific card optimised for it particularly well or something. It'd be more relevant to look at the graphical technology used rather than the output imagery. My guess without doing any googling is that it's optimised for use with APIs like Vulkan which allows for real time raytracing and other advanced types of graphics computing that puts some strain on even powerful cards that aren't designed for it. Those are something that Unreal certainly did not have 20 years ago. Typically it's been restricted to static images, and not to something that needs to be refreshed at the very minimum; the now standard 60 times per second.

As to whether it's really important to the end user how the image is created is debatable, but the comparison you make has some flaws, and skips over some of the complexity.
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No. 23342 Kontra
>>23341
Wait, did we get annexed by Mother England without me noticing?
t. aussie
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No. 23354
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>>23338
So I was watching let's plays and it finally struck me: the problem really is still console faggotry. Like not being able to crouch or jump. I always wondered why some things were so stupidly casual that didn't allow things we had 20 years ago and I finally saw a controller and realized why they feel that way. Like Deus Ex Human Revolution. I now realize it feels so wonky specifically because it was designed for consoles, and having to have a specific button rather than keybindings. It also explains why Witcher 2 has such completely ass controls including the moronic Press WASD in bar fights now that makes it feel so unnatural. You can't jump because console controllers and the games are designed for idiots on consoles. It makes me realize why trying to have a Witcher 2 bar fight makes me feel so much dumber. At the same time I thought consoles had matched PC performance enough we can have mirrors but nope, apparently not, and because the coders are too lazy for it.

Truly consoles gave me a cancer to my games.
https://recombu.com/digital/article/xbox-one-x-vs-pc
My 7 year old PC that's so freaking old I thought my GPU was failing until I cleaned the dust out of it just enough I stopped getting multicolored flickering as it overheated within an hour and checked speccy which showed it easily hitting 79°C rapidly now works again just fine, and even I have as much RAM and a better CPU than this shitbox and I didnt even get a top of the line PC. It just reinforces my idea that console gamers are dumb bydlo. It does however claim to have 6Thz GPU with 12gb vram. Is this even true? What does that even mean 6 teraflop? So basically, it sounds like a shitbox of a PC with a very noice GPU strapped into it.
>checksspecs
>BIGFATNOPE.jpg
Man just look at this fuckin thing. No wonder we don't have mirrors anymore. But even then you're right, Duke Nukem had mirrors. Why are there no mirrors in the bathroom? Wtf is this shit even. I was told consoles are now comparable to PC. This shitbox supposedly new tech gets completely blown out of the water by my rusted dirt filled potato box from years ago.

Well in short I guess I still don't understand the mirrors thing, but I finally figured out not jumping and it's entirely due to really shitty console controls.
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No. 23365
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>>23341
They do it as part of kind of restricted Nvidia RTX technology. Others want to create more open version of same thing, based on software and other graphics cards, but currently it is part of Nvidia RTX cards which cost hell lot of money and basicly this "technology" is only feature they can offer. Such situation is direct result of we still using silicium transistors which have almost finished in therms of what this technology can to offer, same as piston-engine aricrafts in late 40s. So companies try to squeeze possible maximum from this technologies, even thought it is obvious that there no more impressive movment anymore, and also make maximum money from it.

Original Unreal technology and similar to this one was of cource different, but they was not compleatly static or something. They was dynamic and can show player and other characters movment - you can see it here, for example (timed) https://youtu.be/HvzKLN5qbrI?t=28
As I understand, this was baiscly achived by special rendering that rendered whole room in real time on floor. Kind of similar way worked mirrors in Doom 3, by rendering same room as texture in real time. Such technology have limits I suspect of rendering things only from one angle, but I think it is possible to achive muly-angle reflections same way as was achived mirror-like monitors on Quake 3 engine in Star Trek Elete Force Voyager game. Back than it'd was resourse heavy, but nowdays not that much. At least this is more optimised way to achive basicly same results, however it will requre hand work of developers, and this "ray trasing" - give results without any anmount of work from developer. Only thing dev should do it place light sources and on texture set parametr how "reflective" it is, instead of creating in every room hand maded reflection parametrs for every surface. However this "ray trasing" technology is not something new, hell, wolfenstein 3d raycasting engine using same shit but flat (circle instead of ball) to render and texturemap world around player. But huge downside of it be in modern games that it is very resourse heavy - basicly it is re-draw every point from center of light (for example, if it used for light) in sphere every frame. Of cource with such "technology" you can increase system requrements to basicly infinity.

>>23354
Well on build engine if I recoll correctly used "dummy sector" with 2nd room rendered absoluetly same as one you in. Similar thing was used in some nintendo 64 games, like Super Mario 64. This it kind of "tricky" solution, however it worked. Of cource nowdays it's better to make something more similar to what was in late 90s early 00s - like in Unreal or idTech 3-4 egnines I metioned above.

Problem already not in consoles actually, since as I said, whole lifespin of silicium transistor based CPUs and GPUs is nearly over. They trying to fit more and more of them, make them smaller - last thing I heared was something around 3 nanometer transistors was achived, however, as of 2019 other semiconductor specialists were undecided as to whether nodes beyond 3nm could become viable. So to have actual rapid progess as it was during 70s-90s, we need to develop compleatly new technology. Graphene memory, quantum CPUs and all this things that sadly, still in development and kind of far from real world implementation (mostly because nobody want it to develop for various reasons).

Modern consoles... are just cheap PCs packaged in box. What make them afloat is that console corporation owners pay them for OPTIMISATION. Yes, optimisation which was back then a standart thing now is prevelegy - on PC modern companies not even care to do it. They not even properly packaging their files, so modern games wight from 50 to 100 gigabytes, even thought they may be packaged to like 20-25GBs at maximum. Things get worse, when you know that it is in favor on modern PC hardware monopolists such as Nvidia and intel to things have bad optimisation - because this their instrument to increase sales of every new videocard that they ship off every year and which in reality have like ~3-5% of increase of power for 1000$.

Here is example of exelent programming and optimisation: https://youtu.be/SEWrACmFRGw 1990 Eye of the beholder slowevy in development by fan of C64 platform - already almost fully woring games, even with portal effects. Game which in 1990 was one of the top graphics ones for Amiga and PC SVGA. On platofrm, where absolute majority of games looked like third picture.
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No. 23367
>>23365
>So companies try to squeeze possible maximum from this technologies, even thought it is obvious that there no more impressive movment anymore, and also make maximum money from it.
So a company tries to make money? Shocker. If you don't think it's worth it then don't buy it. To those who think it's worth it, they will buy it. You also need to consider the difference in users. Not everybody is using hardware for the same things. If you intend to be using more conventional graphics, then RTX isn't worth the expense compared to a powerful GTX card. A hardware example I am much more familiar with are flight simulator peripherals. For most users, a decent HOTAS or even just a stick will do the trick. I myself am moderately invested with a ~$350 setup while others will drop nearly 300 euros on a stick base and 200 more on the stick itself. Looking at similar prices for a throttle and/or pedals. It's outside my level of investment but it's certainly a good product that has its advantages if you are going to be using it to such an extent that it justifies the extra cost.

Example: https://virpil-controls.eu/vpc-mongoost-50cm-base.html

Also, it's not an exclusive technology. They're just an early adopter of optimising hardware for it. Newer versions of OpenGL and Microsoft's replacement for Direct3D are also going in the same direction on the software front. It's just that the technology isn't mature enough that it's seeing widespread adoption in consumer products yet, so there isn't much hardware available right now. Give it a few years and more titles utilising the technology and you'll see competitors come in to take some of the pie away from Nvidia.

>However this "ray trasing" technology is not something new
Never said it was. It's been around since the 80s in one form or another, albeit static. Real-time raytracing is pretty new technology though, and raycasting is magnitudes simpler than raytracing and it's disingenuous to imply that they're similar beyond the most fundamental idea of using geometry to determine imagery. Raycasting works on intersection alone and is typically of a less granular nature than raytracing which colours individual pixels by calculating the path that a beam of light would have to follow from the pixel to reach a light source. You obviously cannot calculate what a beam from a light source will do because the granularity is infinite. In contrast, raycasting (specifically in Wolfenstein 3D) works by drawing a vertical line that is one pixel across and then determining the 'distance' at which it impacts something and using that data to scale textures. There is no complex simulation of light. What raytracing gives to graphics is the ability to simulate the behaviour of light in real time including some niche properties of shadowing and reflection/refraction that otherwise has to be faked, such as rendering something a second time. It creates the illusion of a reflection but will likely never capture all the little tiny things that a raytraced reflection will capture.

Again, whether or not a complex simulation of light is desirable comes down to the end user though, and it's their money to spend if it is desirable. I think it has massive applications in simulators of all kinds, and not just graphically. I wouldn't expect to see it widespread for a few years yet anyway simply because developers understand that most people aren't going to drop the money right away.
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No. 23371
>>23367
>So a company tries to make money? Shocker. If you don't think it's worth it then don't buy it.
I said obvious that NVIDIA is almost monopoly on market right now. They can do almost everything they want and they kind of doing it. And together with other monopolists on market like intel, they are not in any way interested non in software optimisation, non in development of new technologies that would replace current ones. So basicly there is 2 products on market - AMD and Nvidia, and only thing you can say "don't buy them, sit without graphics card".

>Also, it's not an exclusive technology. They're just an early adopter of optimising hardware for it. Newer versions of OpenGL and Microsoft's replacement for Direct3D are also going in the same direction on the software front.
As I said about it in one of mine previous posts, but at current time - they are absolute monopoly on this and sell this crap, which is not actually any kind of revolutionary for super crazy money, continue their trend of increasing cost of each new generation. Just this time they added some foggy "reason" for customers to buy it exept "just deal with it we can do anything we want".
>There is no complex simulation of light.
As I said, it work on absoluetly same principle in core, exept new "raycasting" is now do it with spherical area and applyed to light. I also described briefly why this idea was not used before and that it is as its' base is resuorse heavy thing - all previouse technologies of light and reflections tried to achive similar effects with thousands times less amount of resourses.
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No. 23373
>>23371
And if the technology becomes as important as it may, then competition will arise. There is nothing restricting competing firms from entering the market other than economic viability of competing with established firms that have brand recognition. Give it time and watch the prices drop. A GTX980 now isn't all that expensive compared to what it once was, even if bought new. It's still a fine card, just not the new hotness. There's nothing stopping you from doing similarly in the future. It's not a matter of 1st gen RTX or you might as well have nothing.

It's the same as VR. There were very few to begin with, but the range has exploded over the last few years and if you want to go on a real budget and don't mind something a little older, you can buy the slightly older models for a reduced price.

>which is not actually any kind of revolutionary for super crazy money
It's different enough from existing methods that it requires some major API reworks. Those take time and effort to do on the software end, let alone the conceptual end of programming and then the guys who design the hardware to work with it. It's a new branch which requires significant investment to further build upon existing frameworks instead of updating them to a newer version. It's expensive, but it's not powering any industry standard technology right now and really is just a high-end boutique card. Boutique items tend to command a large premium. I can think of two games right now that are really pushing the raytracing as a key feature of their graphics engine. There is nothing to suggest that a good graphics card of the current variety will become obsolete overnight.

>it work on absoluetly same principle in core
So does a jet engine and a piston engine. Combustion. They are very different in many ways in spite of this core similarity.

>all previouse technologies of light and reflections tried to achive similar effects with thousands times less amount of resourses.
And did so. Superficially. Let me expand upon what I said about it having applications outside of graphical fidelity. RCS. Radar cross section. Now, instead of having to do very complex modelling that is at the end of the day faking it and not an actual simulation, we can start to look at doing real time raytracing of radar emissions with calculations of where radar emissions hit objects and what returns, if any, come back. This has applications in all kinds of simulations from the guys who do ATC for civilian sims to the fire control systems of military simulators as well as anything that interacts with those emissions.

It is also relevant to IR simulation where the radiance of beams can result in a much foggier picture than the current discrete system that most examples use. This is more relevant to military simulation, but it is something that was not really viable before this technology became a real option.

What you're getting is a more accurate way to represent real world physics in an interactive digital medium. Even the fact that the option exists is brilliant since it allows for more options in a developer's toolbox. As always, it's up to them to deliver their experience, with or without it depending on how highly they value that tool. There's no reason to be a luddite about it when patience will prevail as it always has.
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No. 23385
131 kB, 909 × 609
>>23338
The difference between raytracing and regular polygonal graphics is that any lighting effect in the latter is a very elaborate trick. There is no unified model for the polygonal graphic pipeline, every effect is a specific algorithmic hack with its own tradeoffs and caveats.

For example, reflections in FPS games work through portals (afaik), as in the floor is literally just rendering the same room twice. The tradeoff is that portal rendering depends on the layout of the environment's geometry itself. You can't just throw any random geometry at it and get reflections, the surface has to be a flat polygon, and be sectioned in a special manner.
Then there are cubemap reflections, where a camera takes 6 pictures from the middle of the room, creating a 360 panoramic image of it. Then the cube is sampled for pixels depending on where the viewer is. The problem with this approach is that cubemaps are usually pre-rendered, since drawing +6 images at once is expensive, so reflections are static. If you lower the resolution and make them real time, it adds another problem: an dynamic object next to the sample point can hide the rest of the room from its view. Since what the cubemap "sees" and what the viewer "sees" is obviously different (viewer can see the corner of a room that is hidden from the cubemap), it will look wrong.
There are also screen space reflections, which is like a very advanced version of using the mirror tool in photoshop :-DDDD. Problem with screen space algorithms is that there is no geometry data, just the pixels on the screen, so again, something that is not on the screen can not be sampled.

As games moved away from techniques like BSP maps, constructive solid geometry, etc., losing some geometry info in the process (since those are bottlenecked by cpu), some techniques became not viable. I think these days only Valve uses BSP maps, modern engines just throw a bunch of geometry at the GPU, so there isn't any kind of meta-info to work with.

And those are just reflections, shadows are an entirely different process in themselves. Then there's ambient occlusion, and global illumination, all of which are different algorithms even though reflection, shadow, reflection, refraction, etc. are literally the same process IRL.

Raytracing, on the other hand, is literally a simulation of how lights bounce. You just throw arbitrary geometry and materials at it, and it gives you an image. Geometry can change in real time and it doesn't matter, because rendering is real time anyway, there won't be any separation between static objects, dynamic objects, lights, fake lights, shadows, etc., since a raytracing engine doesn't care. It's all just polygons. Which means the entire graphics architecture becomes super simple, and a lot of graphics programmers lose jobs :-DDDDD.

I think real time raytracing is ultimately the future. But I also think RTX is a gimmick, and the industry will adopt an open standard once raytracing becomes actually viable for rendering the whole scene real time, not just as a fancy effect on top of the old pipeline.
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No. 23389
I'm having difficulty searching and finding the answer but can you rescue more than one of your captured XCOM soldiers? Because I've only ever seen evidence of maybe getting the one back and it being entirely up to chance.
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No. 23390
72 kB, 979 × 798
>>23373
>So does a jet engine and a piston engine
I'd say it is more compare of Turbojet and Fanjet or something like that.

But anyway, main main problem about all this is that the only alternative is "wait for low end cards". Exept some intel and AMD rare thing, Nvidia is monopoly. And while in healthy economics you looking for product from other company, there even you suggesting - buying older products from one same company. This is some sort of flashbacks from soviet union lol.

>>23385
Well, yeah, you are right absoluetly about universality of this technology, just think that similar effects can be achived with much less resuorse usage. Well, I guess we will see.
You right about trickery of computer graphics that it is only "imitates", hovever this is baiscly 99% what computer graphics do in all aspects - for example plygons. I think if they really want to break "imitation", best start is replacing ploygins with voxels, or something.
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No. 23391
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>>23389
If you DO NOT have wotc installed then a rescue mission may pop up from time to time, maybe once every 2 months or so.

If you DO have wotc installed you should be able to start a covert ops using the resistance ring within 2 months of them being captured and you should be able to trigger a new mission for as many people as have been captured

t. Xcom2 ultra-giga expert
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No. 23392
>>23391
No, I don't. And due to wotc it feels almost impossible to find answers on soldier capture other than that new mechanic. I've played hundreds of hours and I don't think even once I got the chance to rescue more than a single captured soldier on the same campaign, so I didn't know if like you had almost a squad wipe on those infuriating timer extraction maps if you could get them back.
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No. 23393
>>23390
In either example, they're different enough to not be interchangeable or considered the same technology. If you want to try and say that they're even closer, then let's say that raytracing is the invention of the afterburner. They can be very similar but the non-burning engine will not keep up with wet thrust most of the time, even if wet thrust uses more resources.

As for your monopoly argument, you can probably find graphics cards by small companies and will probably find next gen cards by them in the future. Not to mention AMD, whose almost certainly going to enter the market and break apart the monopoly. It may be oligopolous but that is true of most industries where manufacturing has fine tolerances. Look at the number of say car manufacturers compared to the number that produce transistor radios. Or who builds airliners compared to cars.

My point with that statement was that the first generation of these cards will be expensive. If this is a dealbreaker, then with a bit of patience, you can gobble them up later at a hefty discount and get the exact same product.

Neither is it some grand conspiracy to make gaming more expensive. They've put out a new product in response to emerging technologies in video games, and are probably just accounting for the fact that it's probably even better for mining than a 1080 and look what they cost on the aftermarket. It's not unreasonable to think that nvidia wants some of that pie.
>>
No. 23394
10,3 MB, 640 × 360, 1:40
Found game called 'Amid Evil'

If you enjoyed Ziggurat (a FPS dungeon crawler thing) and you like unreal tournament/doom this game is for you. It's got great areas, cool enemies and really fun gameplay. Especially if you only choose to use the axe.
>>
No. 23395
489 kB, 680 × 807
114 kB, 555 × 895
Forgive me for quibbling over this relatively minor detail in an otherwise incredible game, but isn't it strange how the Giovanni not once raise an eyebrow of suspicion when the Malkavian PC walks into the reunion? Seriously, look at them. Even if you're the smoothest talker or possess incredibly high Dementation to trick the guards, absolutely no one would think to say, "You came dressed like THAT?!" The other PCs would also arouse suspicion (namely the Gangrel and Brujah) with the obvious exception of the Ventrue, Toreador and perhaps Tremere, but Christ, the fuckin' Malks, man.
>>
No. 23397
>>23395
Eh, it's just a gameplay convention. Same as you can massacre a bunch of mooks without breaking a sweat, but they still attack you stubbornly instead of running away in horror.

Also, those clothes won't be considered normal even in the street, let alone in the Giovanni mansion. Female ones could pass as some sort of a prostitute outfit probably, and the first two male ones are working uniforms, so you can kinda explain it as a night shift butcher walking to the nearest store to buy some cigarettes and a CDC employee on a routine inspection, but what's the last set of clothes is supposed to be? A pimp who is a fan of Dr. Seuss?
>>
No. 23413
>>23395
>>23397
Honestly yeah it's a thing which kind of bugs me that there isnt as well done an NPC reaction thing as should've been but that's just a quibble. I think the basic idea was that everybody was supposed to react just based on how you talk and running NPC reactions strictly through dialogue. Nos are mostly the same way except people also run away from you.

It gets worse when you know the lore well enough which should already be picked up on by anyone just from talking to those guys. The Giovanni are the epitome of a bunch of two faced backstabbing tight asses. They're pretty much like the Ventrue but even worse, and also except that they're way trashier to boot. So basically it's like the trashy Brooklyn new money equivalent of the Ventrue, where at least Ventrue while being pompous jackasses are expected their demeanor to be part of the mask. Giovanni dont even have the nice etiquette so they judge way more on literal appearances. This is partly just by how cutthroat even the mortal family is so they'd all immediately not open fire just because they'd think some scheme beyond talking shit about you might work, like getting The Family to think their rival was the one stupid enough to invite you.

Although actually come to think of it, they might also just appreciate how much balls that you have and IIRC you can try to pass yourself off as the musician in the family trying to find an angle on the music biz, or something. Like in a certain sense I think the huge fur coat might work way better than any other outfit there since at least you're being extravagant if thoroughly without taste. It sticks out way less than CDC or heaven forbid some lowly worker actually having the audacity to not only be seen but to try talking to people. And you're right. Brujah and Gangrel would stick out but possibly way more than the dude in a huge fur coat.
>>
No. 23417
209 kB, 1098 × 948
>>23413
Indeed, my thinking was along these lines. Gary outright warns you that anyone who isn't a Giovanni shouldn't get within 50 yards, and from reading all the sourcebooks I own, I'd have a hard time believing these people wouldn't ventilate you on sight. These people literally go to bed with each other, so these people should immediately notice you don't exactly belong invitation notwithstanding. Although yeah, the Malk PC passing himself off as a musician or performing artist could work with the right amount of persuasion and intelligence.

In any case, the Brujah and Gangrel PCs would similarly stick out since they dress like street thugs, especially the Brujah male with his dew rag. Have there ever been non-Italians in the Giovanni family, let alone Black people?

This isn't exactly the proper thread for discussing V:TM, but I rank the Clans and Bloodlines as follows.

God-tier:
>Cappadocian
>Lasombra
>Malkavian (done right)
>Nosferatu
>Tzimisce

Mid-tier:
>Assamite
>Tremere
>Salubri-antitribu
>Setites/Serpents of the Light
>Ventrue

Awesome for NPCs-tier
>Baali
>Blood Brothers
>True Brujah
>Gargoyle
>Harbingers of Skulls
>Kiasyd
>Nagaraja
>Salubri
>Samedi
>Old Clan Tzimisce
>Tlacique
>Daitya

Low-tier:
>Brujah
>Gangrel
>Giovanni
>Ravnos
>Toreador

Caitiff-tier:
>Ahrimanes
>Caitiff/Panders
>Children of Osiris
>Daughters of Cacophony
>Fishmalks
>>
No. 23418
Oh for shits fucking sake that's the second time this happened this campaign and I'm on ironman. I thought it had to be a bug but nope, apparently if your device gets hit and lit on fire even in the first hit in a protect the device machine itll simply self destruct like any car or piece of wall that gets set on fire. It's gotten to the point where I think I'm just going to skip protect the device missions in XCOM2 entirely. Not even rescue the VIP are anywhere near this level of hell and bullshit because at least I have some control over it and they're theoretically all winnable. This is literally fucking impossible to win. First fucking hit the goddam think gets set on fire. And it wasnt even something sensible like plasma weaponry it seriously was a lancer and iirc the first time a heavy MEC and both fucking times it lit on fire like a piece of damaged wall and two turns later without taking any further damage it simply self destructed. And the last fucking pod was hiding all the way behind other buildings too so there was no way I was ever wiping them out before the thing burned down.
>>
No. 23421
>>23417
Ah I see you are a man of discerning tastes. I'm not sure I would rate Giovanni and Toreador as poorly as Ravnos. Or Gangrel for that matter although other than Beckett in the background lore they are indeed kind of shit. The main problem is they spent too much time in the 90s on basically making a shit ton of really stereotyped "ethnic" clans, which includes Ravnos, Giovanni, Assamite, Setite (which somehow became this weird combo of pre-Islam Egypt as seen through the eyes of a London tourist blended with Caribbean voodoo) and so on and Lasombra I think was supposed to be largely Italian with some Spain through in. Tzimisce are Slavic mordor creatures but at least they had so much else going on that it became easy to forget the clan is basically built on the back of ethnic stereotype. I think some clans were just able to surpass that and some weren't, like the Ravnos and Italian American mobster clan.

But that being stated back to your original question yeah, there have been. In fact the Dunsirns or Milliners are a family of Scottish cannibals that got inducted. There's like 4 separate broods that got absorbed into being satellite clans to the main family included a bunch of South American necromancers. Or maybe I am mixing up the character Adam Dunsirn with the family. I think all the satellite families were named in VTMB except the South Americans.

I'm really hoping they don't fuck up VTMB2 somehow which is apparently being made and hopefully Lasombra gets in there. It's really sad how much the clan was crippled by combination of diablerizing their founder iirc and becoming Sabbat, where now Sabbat is basically just considered like a bunch of angry retards and antitribu of most of the other clans that's basically run like Tzimisces freakshow. I think Lasombra is a pretty high tier and interesting clan that never seemed to get talked about enough. Like in both VTMR and VTMB they were notably pretty absent and even VTMR made a whole point about interacting with each of the clans even the Setites getting their own whole level but I dont even remember distinctly dealing with Lasombra. Tremere? Sure. Of course all the clans get some notable screen time. But Lasombra? I barely recall there was some spot with a blanch of completely bland nooks to cut down that didn't even get their own thematic level or special anything about them.

I also don't think Salubri deserve to be shit on per se, although I can see why they spent so much time distancing themselves from writing about that clan because it brings up too many unfortunate implications of Salubri basically fulfilling the Tau good boy of the universe role in what's decidedly a very grey to black morality setting, although it would make sense to me for it to be that much darker when you consider there was basically a clan of Jesus vampires and they all got murdered so long ago people believe the lies of a bunch of usurping blood witches instead of even being aware of Golconda. Although the other unfortunate implication I guess is to really write about that clan would be breaching their whole "every historical figure was not a vampire, every historical human event was not the work of vampires" rule that White Wolf tried to adhere to with the only conclusion being Jesus literally was a Salubri, if not Saulot himself.
>>
No. 23426
>>23417
>Old Clan Tzimisce
That would actually be pretty nice to have as a playable clan, at least in its koldunic variant. Having stereotypical elemental magic from regular fantasy in an urban fantasy setting appeals to me somewhat.
>>
No. 23434
>>23426
I don't believe either one is quite right for your meaning, but have you considered trying Arcanum or Shadowrun games?
>>
No. 23435
>>23434
Of course I tried Arcanum and I like it (although I never completed it for some reason; someday, maybe...), but it's not modern urban fantasy, it's more like Victorian England urban fantasy. As for Shadowrun, I tried Sega Megadrive and SNES games, and one of the new games (there are several of them, I believe?), can't remember which one, but never got into it. Besides, it's not exactly modern urban fantasy either, it's cyberpunk + fantasy.

Now that I think about it, there's also an appeal of being the odd one. Usually vampires, and undead in general, are depicted as unnatural beings, or even opposing the nature, so they wield dark or blood magic, sometimes necromancy and shapeshifting (yeah, Lasombra, Tremere, Giovanni, Gangrel), but when a vampire uses your regular fireballs and lightnings, it's just bizarre. You become a wrong type of a creature which is already wrong from the beginning, a perversion of a perversion of sorts, and that makes it interesting.
>>
No. 23437
So I decided to replay Borderlands since the first time I got distracted and never finished it, and seeing it in this thread reminded me of the series.

I'm having more fun the second time around. Tried a Siren run since I've seen it recommended and while it was a lot of fun (did a shotgun oriented build: bullet daze, fire speed, crit boosts), what is probably the best action power combined with what is probably the best weapon type just felt dirty. It's the same problem that Mass Effect had with the Vanguard class. It gives you the 'disadvantage' of needing to close distance to melt faces with buckshot, but also gives you a virtually risk-free way to close said distance rendering the disadvantage moot. Sure it's fun as shit, but you can't help but feel that you're missing something sometimes.

Once I hit level 30 (29 right now), I think I'm going to try the Soldier class since they get an actual perk for shotgun damage and maybe it'll feel more fair without the insane closing ability that phasewalk gives.
>>
No. 23438
>>23437
Roland was the worst of the characters in the first game, IMO, so if you want a challenge, you should pick him, yeah. And Lilith probably has the only really useful action skill of them all.
>>
No. 23440
>>23438
Yeah. Just tried some Roland and his role doesn't fit the class title. He's a support class despite being called the solider. In multiplayer I can see him being damn useful, but solo he isn't all that powerful.

I'm not so much looking for a challenge so much as something I enjoy. I think I'll just stick to my Lilith shotty build.
>>
No. 23442
26 kB, 400 × 300
I tried to play the Wolfenstein from 2009. Oh boy, it's a desaster. Perk and upgrade system, stupid superpowers, open world RPG cancer. Fugg. I wanted to play a shooter ;_;

Why do they have to ruin every shooter with that crap? I want to turn game on, get my weapon and blast the shit out oft the enemies.
Titanfall 2 had a nice fast-paced singleplayer, but after that I don't know what to play. I hate modern multiplayer and story-driven gameplay with cutscenes.

Pic somehow related.
>>
No. 23444
>>23442
You want to play Call of Juarez: Gunslinger.
Also you can get a complete edition of Borderlands 2 for 6 bucks currently (98% off or something like this).
>>
No. 23445
1,4 MB, 2734 × 1927
>>23421
I'm cautiously optimistic about VTMB2. It could be incredible, but the voice acting and story need to be good first. I probably won't have to play it since life has taken me away from gaming, but I will certainly revisit my old Sourcebooks and even VTM novels.

>they spent too much time in the 90s on basically making a shit ton of really stereotyped "ethnic" clans

This x1000. The writing was particularly horrible on the Assamites, although the Clanbook tried hard to add nuance to the stereotype of ebil Muslims. Although yes, the better clans were ones that were able to transcend the stereotypes even if the entire universe has them characterized as such, and the Tzimisce is a sterling example of great writing as are the Lasombra. The Giovanni, Assamites and Ravnos? Not so much.

And then, there was all those stupid and pointless Bloodlines written into the story for cheap depth. Some were better than others and even had interesting storylines (namely the Samedi and Harbingers), but others were just space fillers.

I should do a Brujah NPC of Ian Stuart :DDDDDDDDD The accident was a set up and he was embraced shortly after "dying"

>I also don't think Salubri deserve to be shit on per se, although I can see why they spent so much time distancing themselves from writing about that clan because it brings up too many unfortunate implications of Salubri basically fulfilling the Tau good boy of the universe role in what's decidedly a very grey to black morality setting, although it would make sense to me for it to be that much darker when you consider there was basically a clan of Jesus vampires and they all got murdered so long ago people believe the lies of a bunch of usurping blood witches instead of even being aware of Golconda. Although the other unfortunate implication I guess is to really write about that clan would be breaching their whole "every historical figure was not a vampire, every historical human event was not the work of vampires" rule that White Wolf tried to adhere to with the only conclusion being Jesus literally was a Salubri, if not Saulot himself.

It could've been worse. Remember the Children of Osiris? That was the single dumbest thing White Wolf ever did.
>>
No. 23447
703 kB, 1600 × 900
1,0 MB, 1600 × 900
962 kB, 1600 × 900
>>23440
The Siren in borderlands 2 is also probably the best. I played through all of BL1 with Roland and his action skill sucks most of the time. Tales from the Borderlands was also really really good, but it's not an action game
>>23444
Gunslinger was great, would also recommend, you can often get it in a bundle with Far Cry Blood Dragon and that's very good too, but you'll have to install uShit if you buy it on steam
>>
No. 23448
>>23447
His skill in solo seems like an investment with a later payoff (damage, RoF, cooldown). Most of the others require less investment to be useful and eat up fewer levels unless you're using them in some specific way, for example phasewalk which is a pefectly good distance closer even if you put few to no points into it but can become a powerful weapon in itself if you do invest the points. The turret in solo starts mediocre and becomes a good, but limited in scope skill by the mid game.
>>
No. 23449
>>23447
>The Siren in borderlands 2 is also probably the best.
Now that's very arguable. She's the most comfortable to play character because she doesn't require much effort and player skill, and feels okay with whatever weapon you use, but in terms of pure asskicking she is outclassed by pretty much everyone except Axton. Although The Sandhawk + The Bee combo on her is very ebin, yes.

>I played through all of BL1 with Roland and his action skill sucks most of the time.
Yeah, other characters' action skills are at least useful in the beginning and the middle of the playthrough, but Roland's turret is always awful. It's weak, its shields don't help much, and it cannot even turn 360 degrees! Good thing that the game designers learned from their mistakes and made Axton's turret in BL2 much better.

>Tales from the Borderlands was also really really good, but it's not an action game
It wasn't good. It isn't even a game, it's a fucking Telltale shit. The only reason to "play" it is to get familiar with its plot and characters, since it's a part of the canon and it will be referenced in the upcoming BL3.
>>
No. 23456
I'm only halfway through and this is one of the most amazing game reviews I've ever seen
https://www.youtube.com/watch?v=vH8k-SUhUoI
I normally don't even like game reviews and would never even consider watching something this long, but trust me, it's absolutely amazing.
>>
No. 23476
Hey does anyone know when is steam summer sale?

On a related note there is now such thing as Pathologic 2. I'm going to buy the enhanced edition Pathologic and play that soon. Although oddly there just isnt a whole lot I think I want right now. It seems that most of what's on my wishlist atm is either shit I'm basically just watching but don't care too strongly about, or things that do look quite good but are just past what my system can run. Like The Council looks like it could be interesting but it won't run. I want to get Prey but again, its beyond my capacity to run well. I think I'm going to just need to get a stick of new RAM and like a moderately good GPU, maybe even just an old 4gb card though I hate the idea of cheaping out on upgrades so much that I'll just be outdated again in a couple years anyway. I just don't feel like spending hundreds and hundreds of dollars on getting an 8gb+ higher end vidya card.

Hey what's your guys' opinion on gaming laptops? I've had pretty bad experiences with laptops enough but I was checking it out the other day and even modestly priced gaming laptops look pretty good and better than my desktop even. I just don't trust their reliability enough to get some souped up Nvidia-gaming-pro type thing.

So yeah question I guess is when is steam summer sale raining the gifts of gaben upon us unwashed masses and what are your views on buying a gaming laptop? I kinda missing gaming on a laptop actually...
>>
No. 23478
>>23456
Mandalore's great for sure, haven't seen this vid yet though. Looking forward to his review of Pathologic 2.
>>23476
>Hey does anyone know when is steam summer sale?
Should start in a week
>On a related note there is now such thing as Pathologic 2.
Yeah, I've been posting the trailers for a while. Actually started playing it a few days ago but I always forgot to take screenshots so I didn't post about it. It's great but also frustrating at times, but that's just part of the experience.
>I'm going to buy the enhanced edition Pathologic and play that soon.
You've just missed the 90% discount on it but they'll probably have it again for the summer sale. It's a great game for sure, but it can be rather difficult. I recommend reading the "General Tips" and/or "Beginner's Advice" guides on steam either before playing or after you've played for a bit and get stuck.

>Hey what's your guys' opinion on gaming laptops?
I've got a Clevo gaming laptop with i3-8100(4x3,6GHz)/16GB RAM/1060GTX on sale 1,5 years ago and it's been doing great for me so far, except for the keyboard which feels rather cheap (paint came off some of the keys under heavy use). The fans do get pretty loud with e.g. Pathologic 2 though for sure. I have it hooked up to a second monitor and power it by cable 98% of the time though, I think the battery would only last ~2 hours or so otherwise.
>>
No. 23480
>>23478
That soon? Oh shit I didnt save up money for it yet. And the sale only lasts a week right? I can't believe I keep forgetting this shit every year. Somehow I thought that last year it was in like early July.

As for the laptop oh, that. And the fact I can't let my keys get fucked up and just replace it. Mainly I'd like to be able to take it anywhere like on long trips or for staying different places plus it'd be really nice to just play Tropico or something while lying in bed, though there is the heat thing.

Another game I keep trying to remember to play is EYE Divine Cybermancy though I'm really not a fan of most FPS but I'm unclear on how much of an RPG it's supposed to be and have tried looking at guides for how to play it. I remembered it being some super fancy game i wanted many years ago and now i can't arse myself.

I guess Frostpunk and Cliffs Edge are a couple I'd probably get this upcoming sale, and Workers and Resources. Maybe another 4x and WH40K game, plus Phantom Doctrine. There's a ton of games I've actually wanted that aren't coming out for awhile though, like some RTT and RTS ones including Iron Harvest, a RTT I forget name of, Wasteland 3, new city builder I also forget name of Titan something and so on. Ireland mentioned I think Thea Awakening it was which I'd also been eyeing, some 4x types like Pax Nova I heard good things about, Endless Legend because Amplitude makes pretty awesome stuff, definitely getting Imagine Earth, and Driftland looked interesting. I'm also going to get Cultist Simulator. A shockingly low number of Lovecraft esque games exist. I am definitely getting Darkwood. A few others including I didnt get last time include Alpha Protocol and Stasis which they had some other game I was not super impressed by so stopped caring about Stasis but may get this. The Brothood just needs better writers is part of the problem. Final Theory looks surprisingly decent. Ethereum looks good but it might also be shit. Let's see...oh fuck. Conarium should run but it needs a better CPU. I keep forgetting my CPU is a bit dated too not just GPU. Shit a surprising number of things won't run anymore maybe I should just consider upgrading more. Might get Sunless Skies.

Hey how is Atom RPG and Pathfinder Kingmaker? There doesnt seem a lot of other crpgs around now, plus there's tons of XCOM clones that I dont know about but iirc those two got pretty good praise.
>>
No. 23487
>>23480
>And the sale only lasts a week right?
Lasts 2 weeks I think

Btw check out https://www.enhancedsteam.com/
It's a browser add-on that shows the lowest historical price, lowest current price (also at other shops) etc., so it's quite useful to get the best deal.
>>
No. 23504
>>23456
No, I can't do it, this review is beyond depressing to me. It feels like I'm making fun of a mentally retarded person who is in the same room but doesn't get that I'm a cunt and seems encouraged by every nasty thing I say to him. Couldn't do it, had to abort the video.
>>
No. 23505
>>23504
Retarded people are born that way, so it's not their fault for being retarded and laughing at them is not nice. That game, on the other hand, is made (deliberately or not, doesn't matter: if you cannot do something properly, don't do it, and don't steal other people's work either) that way, so it's the fault of the developers for making a retarded game and it's totally okay to laugh at it and them.
>>
No. 23507
>>23505
I dont know if someone could even make something like that on accident. It's like I'm looking at Springtime for Hitler: the videogame. It just had to be made that way on purpose.
>>
No. 23509
>>23505
I didn't mean to suggest that the game or the developers were actually retarded. The analogy was entirely about how watching the video makes me feel.

I struggle to come up with scenarios and personas that would create such a game (over 20 years, ffs). The picture my imagination paints of the developers is what makes it so depressing. Who would make something like this and release it? What lives could they possibly lead? If they are proud of what they have released, what perspective can they have on life?
>>
No. 23510
>>23509
Don't overthink it. They could be scammers (very bold ones, I gotta say) making fast buck without much effort. Or they could be just extremely overconfident. Neither of those attributes are worthy of sympathy, in my opinion.
>>
No. 23513
>>23480
Don't know about Atom, but Pathfinder is D&D 3.5 with the serials filed off. It's the best known adventure book for the game, but I dunno how well it translates into a video game since it relies a lot on players enacting power plays over a long period of time.

My opinion on how well paper systems translate is on the record, but if it actually digitalises Pathfinder, then it should be mechanically similar to Baldur's Gate/Icewind Dale. Can't speak for production quality though. The original is pretty good, though with a lot of things Pathfinder, it suffers from bloat and poor balance.
>>
No. 23514 Kontra
>>23513
Well I mean Baldur's Gate and co. were more like a heavily revised 2e, but a lot of the differences between that and 3e aren't particularly massive. Lots of it is just reframing existing rules in new ways that allowed for more scope. 3.5 is just the heavily revised version of 3e so you're getting a similar product at the end of the day.
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No. 23521
146 kB, 1920 × 1080
Is there a way to really extend the main campaign without getting Long War mod? Because I don't feel like a total conversion mod atm but want some way to keep my XCOM2 games going. My last campaign which is apparently freaking 64th I stretched it as far as I possibly could but due to the doomsday counter there comes a point where you simply run out of alien facilities or wwhatever to demolish and only have the final mission left, and in this case yet again am running the clock with no territories left and all alien facilities leads apparently useless after you found them all and have just about every territory. I even experimented last night with trying to deliberately fail a reduced new facility construction by 2 weeks dark event but it still wasnt enough and got a game over when I ran the clock to see if they'd construct a new one in time to reset the timer.

It'd also actually be quite nice if I could have at least two full squads taken engaged in the final run, since I normally have like 12-18 colonels by then if I survive that long plus often a couple of magi. But then again I'm not even sure if I completed Legendary come to think of it. At least, I don't think I ever did on ironman which I've beat idk how many times on Commander.

What are some other good mods to use? What are some ways to really draw out the clock and provide a challenge? Are there any mods that make the endgame harder and let me use more of my troops?

>>23509
Yeah you know I actually thought about that but still found what mandalore described just too amazingly funny and with such audacity I couldn't bring myself to care much. Like yeah I mean, clearly there's got to be something pretty fucky for this thing to even exist. Was it a couple junkies trying to desperately get some cash together as fast as possible? Was it some genuine autist with anime body pillows living off neetbux? Was this even the same original guy working on it or is the entire 2008 release just a total ripoff of a real game from the 90s?

So many mysteries about this just makes me want to know more. Like was it just some really old guy dying of cancer whose last life goal was finally finishing that freaking game he started? But the odd thing is some parts clearly were worked on, while most of the rest of the game was wholesale ripped off, and supposedly they started the new version in 2003 and had more than one guy working on it. Did they have poor communication and one guy somehow was in charge of the assets and just didnt tell them how badly he half arsed it? It even looks like a labor of really lazy love too at times, with at least the facial expressions really working and conveying, idk at least something? Some mental illness? Loneliness? A guy's quirky sense of humor?

I also found out Cranny Faggot is some weird obscure joke about a mean spirited British cook show woman from the 1970s and 80s named Fanny Craddock. Which means that this guy making it probably actually was someone who seriously was alive as an adult human being by early 90s at the latest to even think to use that kind of a reference, which points to this indeed being the same shitty failed point and click adventure from the 90s.

Honestly I'm just baffled by all of it. Mandalore actually made it look fun but then I tried watching this guy https://www.youtube.com/watch?v=S-H4wu30Sks and holy hell does this game look like a steaming piece of shit, but the weird part is it doesn't even just look like it's shit. It looks like some real effort went into parts of it and looks like it resembles an actual game. It's just baffling. The truly mind boggling thing though is when you realize that not only was it probably some guy's labor of love or at least bucket list, but rather than just make a thing from passion the dude seriously tried to sell hard copies of this thing while ripping off literally dozens of well known games and movies. Also now that I think of it just the fact he used the Spawn movie intro makes me think it's more evidence ths guy was a full grown adult whose adult reference points were in the 80s and 90s.

It's like a precious thing and a carnival freakshow that fascinates me.

>>23513
I thought Pathfinder Kingmaker was turn based? Eh, if it's RTwP this considerably lowers my interest. The only game of that sort that wasnt total ass in combat was Tyranny. The rest of the game wasn't as fantastic and could've used richer environments and fewer NPCs annoying the shit out of me (to this day I want to shoot Kana Rua, Barrister or whoever, and the voice actor who played them too) but at least the combat was somehow really well done in a way all the rest failed at, including planescape which only gets a pass because the high level spells were neat and combat was largely irrelevant.

Of course core rules and different splats I don't care about in a vidya so long as the story is good and gameplay isn't ass. I'm never going to play Icewind Dale for that reason but I do love me a good crpg.
>>
No. 23530
>>23521
In case it wasn't clear, I'm talking about the game rules. Not the video game mechanic (I'm aware that 'rules' technically applies to things like time passage simulation in video games but you know what I'm trying to say here).

I've seen enough PF in its actual form to make my stomach twist a bit when I see the name. I lack any desire to see a butchered virtual version.
>>
No. 23532
>>23385
Quality post.
>>23365
men everytime I come to ernst I read a post by you and I leave
>>
No. 23541
>>23456
Dang, seeing posts like these reminds me of just how much time I have wasted learning internet trivia and lore.
I remember seeing reviews of that game in a games magazine I used to read, there was also an article about them plagiarizing assets from other games in a later issue. Then I saw it again being memed on various internet message boards. I was pretty convinced that it was a fairly well known cult classic b-game, but apparently it's actually very niche.

Honestly, I love outsider art like that. The problem with institutionalization of a given art for is that although it increases the overall quality of the results by providing a series of well documented templates, truisms, techniques, philosophies, etc., they inevitably become a medium in itself, a formalized subset of the larger art form, ossifing into a sort of well trodden list of memes and tropes. Works of art no longer about expressing the raw experiences of the creator, but about advancing and exploring the ideology of the art movement.

So seeing something that is so completely out of touch, janky, and alien is always a fascinating experience. It's sort of like what happened when the west discovered eastern and african visual art, pretty much reinventing art within a century.

And I don't think it's any kind of scam, it's too much effort to be a scam. It's a full story with beginning and end, it's just baffling and bizarre in its execution. I'd say games like Big Rigs are a scam, but not this.
>>
No. 23542
>>23385
It always astounds me how much you know without having gone through academic education.

Let me point a few things out to extend your knowledge further:

>For example, reflections in FPS games work through portals (afaik), as in the floor is literally just rendering the same room twice. The tradeoff is that portal rendering depends on the layout of the environment's geometry itself. You can't just throw any random geometry at it and get reflections, the surface has to be a flat polygon, and be sectioned in a special manner.

This is what was done by many games in the past. Other games (eg those using the Unreal Engine 2.5+) placed a fully fledged camera in the world - just like the players main camera - and projected the result onto a surface.
This surface did not have to be flat, it could be an animated water-mesh or mover (though only staring in version 2.6 of the engine unless you modified the camera to be an "attacheableActor".
The idTech4 (Doom3, Quake4) would also do this, though more sophisticated than the UE2.

>Then there are cubemap reflections, where a camera takes 6 pictures from the middle of the room, creating a 360 panoramic image of it. Then the cube is sampled for pixels depending on where the viewer is. The problem with this approach is that cubemaps are usually pre-rendered, since drawing +6 images at once is expensive, so reflections are static. If you lower the resolution and make them real time, it adds another problem: an dynamic object next to the sample point can hide the rest of the room from its view. Since what the cubemap "sees" and what the viewer "sees" is obviously different (viewer can see the corner of a room that is hidden from the cubemap), it will look wrong.
What I described above is essentially a live-cubemap that only requires one camera instead of six, but that has to change its orientation in realtime based on every players position.

>There are also screen space reflections, which is like a very advanced version of using the mirror tool in photoshop :-DDDD. Problem with screen space algorithms is that there is no geometry data, just the pixels on the screen, so again, something that is not on the screen can not be sampled.
Correct in all accounts. SSR came up with the introduction of sophisticated shader languages (eg. OpenGL 3.0+ or DirectX10+).

>As games moved away from techniques like BSP maps, constructive solid geometry, etc., losing some geometry info in the process (since those are bottlenecked by cpu), some techniques became not viable. I think these days only Valve uses BSP maps, modern engines just throw a bunch of geometry at the GPU, so there isn't any kind of meta-info to work with.
The engine Valves uses in all games except DotA2 is at it's core from 2003. With continuous improvements for over 15 years mind you, but no change to the actual core of the engine.
All variants of the Unreal Engine (including the UDK and UE4) use BSP geometry to contruct geometry in-editor. It's just that starting in 2002 meshes created in external tools could be used to spice things up; over time this evolved into 99% meshes and only an occasional BSP cube since ~2010.

>And those are just reflections, shadows are an entirely different process in themselves. Then there's ambient occlusion, and global illumination, all of which are different algorithms even though reflection, shadow, reflection, refraction, etc. are literally the same process IRL.
>Raytracing, on the other hand, is literally a simulation of how lights bounce. You just throw arbitrary geometry and materials at it, and it gives you an image. Geometry can change in real time and it doesn't matter, because rendering is real time anyway, there won't be any separation between static objects, dynamic objects, lights, fake lights, shadows, etc., since a raytracing engine doesn't care. It's all just polygons. Which means the entire graphics architecture becomes super simple, and a lot of graphics programmers lose jobs :-DDDDD.
Well, graphics programmers have a different job but there is about the same amount of work to be done.
Raytracing and photon mapping aren't simple at all. The calculation of lights becomes streamlined, but only because the difficulty was moved elsewhere: To surfaces and materials.
And many people forget that light and shadow calculation are only part of what a graphics engine does. We have tons of effects in games that are not based on physical models and can't easily be expressed with raytracing alone.
Take this effect of glowing outlines around objects you can interact with as an example. Early iterations would simply render the model twice, ontop of each other with the first variant being slightly larger and in solid color.
Today there are at least 10 different ways to do the same effect with some shader magic, some of which are cheaper than rendering a model twice.

>I think real time raytracing is ultimately the future. But I also think RTX is a gimmick, and the industry will adopt an open standard once raytracing becomes actually viable for rendering the whole scene real time, not just as a fancy effect on top of the old pipeline.
My problem with this logic is that raytracing will always be several orders of magnitude more expensive to compute and most of the time you will not see a difference.
Think about other programs for a minute. Lots of people write in Javascript nowadays, mostly front-end stuff for webpages. Now look at how utterly terrible the performance of every web-browser is when a site uses js.
Things like parallax scrolling of images and text, done in javascript (see modern blogs) eat an entire CPU core. This shit was done in real time in 60fps on a fucking SNESin the 80s.
The resolution was lower, but the resolution is not the problem.
Now look at software where performance matters: Every operating system today is still written in C, and the C is written pretty much identical to the late 80s with no new language features being widely adopted.
Doesn't matter if you are using Windows, Linux, OSX, FreeBSD, OpenBSD, Solaris, Minix, they are all written in C and running on your computer. Some applications running ontop can afford to be written in Python or C# or Javascript, but as soon as they have to do something more taxing, you will notice.
Raytracing is nice, but using it for everything is an immense waste of performance. It will be used for some parts like reflections, refractions and eventually shadows, but not for everything.
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No. 23546
1,1 MB, 478 × 4509
>>23542
>It always astounds me how much you know without having gone through academic education.
Thanks, but honestly, I see that rather as a flaw than a virtue. It is a malignant kind of curiosity that compels me to learn ABOUT things, rather than learn things, making me someone who talks a lot, but does little.

The last part was me extrapolating on current trends, which I don't necessarily agree with, philosophically. But in general, the market seems to be fascinated by the idea of coming up with some unified black box process or framework, into which they can plug arbitrary inputs and get results. Most importantly, those "plug-ins" being the programmers and engineers themselves. I guess the idea of being dependent on high value skilled workers is repulsive to businesses, seen as volatile and unreliable. After all, an engineer can always leave, losing you your most valuable asset. So they are always looking for some kind of universal system that contains all of the complexity, with an interface that can be managed by dispensable workers. They see the performance and flexibility overhead as worth it, compared to the cost of having to depend on skilled employees. Which, of course, has the consequence of removing the craft from the whole process, turning it into a conveyor belt production. This made me think that copyright and IP laws must be a form of intellectual slavery for the digital age. If you can't own a craftsman as your property, you might own his work and ideas as property. Even having value as a slave seems more dignified than being a throwaway hire, whose creative value has been decoupled from his person, and owned by someone else.

Perhaps it was this same philosophy that led to the (ill) conception of the object oriented paradigm in programming. Abstracting away all of the internal processes of a program, so that you may hire a glorified data entry worker who thinks in terms of "objects" and "interfaces" rather than an actual programmer.

In fact, the same process is also happening in the commercial art industry, namely video game and movie concept art. Illustrators are no longer favored, instead the whole process consists of literally photoshopping collages from existing photos, so that the "art director" can have a general feel for the visuals through throwaway mockups. It kind of disgusts me on a personal level, tbh. I wonder what kind of people get hired for those "art director" positions, that their visual vocabulary is so poor, that they can not conceive of a visual style that is not an amalgamation of pre-existing concepts.

So I see the industry as really wanting to have a unified 3D graphics system which can be fed data, and spit back results. The performance overhead can always be recouped by convincing the customers that they need to buy more expensive hardware in order to access this absolutely vital and world-changing technology :-DDDDD.

On a related note, I also have to mention that ever since I started learning a bit of C programming since a couple months ago, I was surprised with how simple it was, and how much sense it made. I am a fan of simplicity, and OOP propaganda led me to believe that C and lower level languages were really complex, and that high level concepts like OOP were there to reduce complexity. In reality, the exact opposite happened to be the case. OOP is a giant mountain of complex abstractions, whereas C (and pascal :-D), have a small set of functionalities that pertain to things you can instruct your computer to do. With this small sets of tools, you can build anything you want piece by piece. That's simplicity. I've always had a problem with the popular notion of "just use this magical function that does everything behind the scenes, and don't worry about what it's actually doing behind the scenes, only nerds care about that". To make an art analogy, it would be like if I went to an art class, and they told me "just push this button and it will generate a portrait, don't worry about painting anything yourself, that's too hard". Which is, I guess, exactly how concept "art" and photobashing in the video game industry is like.
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No. 23550
2,6 MB, 1514 × 852
1,4 MB, 911 × 875
My computer is too weak for the M&T mod so I chose to run vanilla EU4. I wanted to form the Netherlands for Holland, grab all the German states in the HRE and then roleplay German unification in my head with the Netherlands as a leading state.

Jesus Christ, this game is a fucking joke. Already by the 1550s my tiny Holland had more than a half of French development and I would become even taller than France if I formed Netherlands and conquered Belgium.

Any desire to play was gone when I realized that by the beginning of the 19th century, the Holland region alone would have had more development than China and India combined. The whole idea of using monarch mana to increase your development is retarded, the medieval kingdoms weren't centralized states with planned economy, the development of your states depended on trade, total population and surpluses of food, and not on the ruler's desires and his abstract abilities, which is fairly well reflected in MEIOU and Taxes. I'm going back to plaiyng the M&T on the 1st speed.
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No. 23553
63 kB, 450 × 361
892 kB, 1200 × 960
130 kB, 1280 × 720
371 kB, 1200 × 375
>>23542
>>23385
Aren't Quake 1 used Raytracing for lighting, but static one, not dynamic, or something?

>>23442
Why? Wolfenstein 2009 not the best, but not the worst game. I didn't liked HP gereneration, but overall liked this game more, than this nu-wolfensteins. I liked style of the game with focus on parnormal activity. Atmosphere of game was much more closer to something like indiana johnes, with also much more crazy stuff inside it. In many ways it is generic late 00s typical FPS game, but it at least offering hub map. What problem with that? You know that before FPS games was non-lienar labyrinty levels, nor lienar path from A to B? This was probably last decent game from Raven, before they become Activision slaves who just help doing some minor Call of Dooty stuff.
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No. 23554
>>23553
I think it's called a lightmap.
The level geometry (and other static meshes) are unwrapped into a texture, and the lighting rendered on top of them during compilation, assigned to their own texture channel as a 1 to 1 mapping, stored in the compiled file, to be used with the regular textures that are usually tiled. I think pretty much all conventional engines still use this.
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No. 23556
>>23532
>men everytime I come to ernst I read a post by you and I leave
I'am honored, thank you.

>>23554
They also added reflective surfaces and dynamic shadows for GLQuake which supproted OpenGL.
I think, there better ways to emulate same effects as Raytracing does - maybe more complicated, but less resource heavy. I don't know if raytracing truley future, and we will se how developers using it - there already some examples where it not really changed anything, or things like Quake 2 RTX demo, where they changed skys to bright blue and made half of surfaces reflective, even ones that was don't meant to be reflective, just to showkase their new TEKnology, and original software quake 2 render still looks better, ironicly.
Anyway, thanks for disscution, interesting posts from you and germanball.
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No. 23557
>>23546
>To make an art analogy
Don't. Despite what some coding enthusiasts might say, programming is meant for utilitarian purposes first and foremost, not for making "art". And from the utilitarian point of view both modular structure and OOP actually make sense. Sure, you can create an application using something like Lisp or Erlang, and you can probably even make it faster and less resource-demanding than a similar application written in C++ or Java, but you'll waste more time (read: resources) and this application is unlikely to be something very compicated. Big projects are made with big teams, so the division of labour is necessary, and also you should consider the possibilities of later modification and code reusing, so it's often better to work with an incapsulated object through interfaces than trying to figure out what did the other programmer do in his code.

Besides, it's not that functional languages aren't used anymore. They just got their niches where OOP is pointless and unnecessary, like science modelling and industrial programming.
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No. 23562
>>23550
How do you even play such a game? I haven't yet figured out/arsed myself to play paradox games. It felt too much like watching a map simulator and not being able to actually do anything.
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No. 23567
>>23557
I would say that as with anything, the "artistry" of a given medium depends on the intent of the resulting product. If the intended result of a program is art (such as a video game), then the way it is programmed must, in some way, be informed by artistic sentiment.

Similarly to how the discovery of various painting techniques, materials, pigments, etc. in arts is strictly speaking engineering, but certain decisions even in that low level process will be made to achieve a desired artistic result. Generalized techniques have a place in the artistic process, but strictly speaking, in themselves, are not art. I'd compare functional programming vs OOP to painting vs print. Both serve the ultimate purpose of producing a an image on a flat surface, but the former is a form of art due to the creative process itself.

Besides, I've been hearing from some people that the promise of code reuse made by the OOP philosophy did not deliver in the end. The number of competing frameworks, languages, libraries, standards and APIs is now more numerous than ever, and is growing every day, both in quantity and complexity. Code isn't really being reused, on the contrary, a lot more of it is being generated to model even higher levels of abstraction.

https://youtu.be/lKXe3HUG2l4?t=8m11s
Also, here's an interesting talk on the topic, where the inventor of Erlang proposes that we should develop an algorithm that takes all of the existing codebase in the world and produces a smaller codebase, where a certain functionality is implemented exactly once, and reverse the multiplication of code. I thought that was interesting.
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No. 23573
>>23567
The problem is that the end user, or player, in this instance, cannot really appreciate the programming behind the product (or work, if you prefer), unless the programming itself was a result of the artistic vision (like .kkrieger, for example). He can only notice the lack of coders' effort if the game is buggy, glitchy or poorly optimized, and wouldn't care otherwise. So rather than being a technique, in the case of a videogame the code is a material, like canvas or wood. And thus, the comparison of functional and object oriented programming is closer to comparison of oil painting and drawing on a graphics tablet. Although they are used by the artist differently, the result for the audience (especially for the one that is not interested in techniques themselves) is the same: a pretty picture.

When the programming itself becomes an art, then you don't deal with a videogame anymore, but with a new medium, because programming is not a videogame's defining attribute (I dunno, maybe there's a smarter philosophical term for it, like "substance" or something?). Aforementioned .kkrieger is a really crappy videogame, but it's a very beautiful program.
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No. 23597
>>23573
I can't fully agree with this. There are different users with different understading on how things works, and it person have at least some basic knowlege, he can be impressed by some technological features game have, same as optimisation ideas etc.
It is fully works with games that push limits of different hardware to limits beyound it was possible like it was thought before and show impressive results. For example this game https://youtu.be/qlReF07nQeM for commodore VIC-20. It requre official memory exapander to 32k RAM but hell, this is imperssive for computer, that didn't have even support for sprites - only modyfing text characters and with very simple for of Basic.
How someone porting Eye of the Beholder on Commodore 64 https://youtu.be/DnletG9UC-8 - and making it look as good as possible, really close to original game, and original game was YOBA for IBM PC clones with VGA 256 colors cards! And it work on original hardware. Very impressive for system and show skill of the enthusiast.
Or even official games - like how Rare was able to put things like Perfect Dark and Donkey Kong 64 using hell lot of tweaks like increasing speed of the game in proportion of FPS, resulting in pretty good experience even in places, where N64 hardware sterted to melt. Looking at achivments like this you truley appretiate mastery of good programmer and what can be achived with clever coding.
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No. 23603
Opinions on Deus Ex: Invisible War and E.Y.E. Divine Cybermancy?
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No. 23604
>>23597
Again, these are great programs, which could either be great games or not. For a game to be great, it doesn't necessary has to implement some cutting-edge technologies or unusual programming techniques. A lot of games just use already well-known engines, like id Tech, Unreal Engine, Lithtech, Infinity etc. etc. with minimal modifications, and still manage to be great. Hell, some games even become cult classics despite being total bugfests, like Arcanum and VtMB, your adored TES games (Buggerfall, he-he), and my adored Arx Fatalis. So while the programming of the videogame is important, it does not define it.

I'm not saying that programming cannot be art, though. A good example of the programming as art which can be appreciated by most people, and not only those who are familiar with programming languages, is the demoscene.
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No. 23606
>>23546
You are right on all accounts.

>On a related note, I also have to mention that ever since I started learning a bit of C programming since a couple months ago, I was surprised with how simple it was, and how much sense it made. I am a fan of simplicity, and OOP propaganda led me to believe that C and lower level languages were really complex, and that high level concepts like OOP were there to reduce complexity. In reality, the exact opposite happened to be the case. OOP is a giant mountain of complex abstractions, whereas C (and pascal :-D), have a small set of functionalities that pertain to things you can instruct your computer to do.

Well, I guess I can now say: I told you so :D

>With this small sets of tools, you can build anything you want piece by piece. That's simplicity. I've always had a problem with the popular notion of "just use this magical function that does everything behind the scenes, and don't worry about what it's actually doing behind the scenes, only nerds care about that".

I've had this problem throughout my first 6 semesters and it was holding me back a lot because I thought I was too dumb to 'get it'. Turns out many professors were too dumb to explain things properly and their explanations mostly worked for students that didn't care about the magic behind it. Those are the people that today aren't considered good programmers by anyone, while I got a reputation of a 'good' programmer among all my collegues and bosses so far. You should take it as a good sign that you have this drive to break through 'magic' black boxes and can't accept "this function does what it sais, don't think about how".

>To make an art analogy, it would be like if I went to an art class, and they told me "just push this button and it will generate a portrait, don't worry about painting anything yourself, that's too hard". Which is, I guess, exactly how concept "art" and photobashing in the video game industry is like.

This is what pretty close to what I feel like when confrontred with "business" programmers, people who advocate Java and throw buzzwords. They've learned exactly that: Buzzwords. What that haven't learned is how to write code.
An analogy I like to use to explain it to non-programmers is this: Everyone thinks they can write, because they write E-Mails and office documents and forum posts, but that is not the same skill required to write a novel that anyone wants to read. Being able to write does not make you a writer.
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No. 23608
1011 kB, 2105 × 1449
214 kB, 1024 × 653
>>23557
There are many reasons for writing code.

Let me re-contextualize your post to show what I mean.

>Despite what some painting enthusiasts might say, painting is meant for utilitarian purposes first and foremost, not for making "art". And from the utilitarian point of view both mass production and composition style guides actually make sense. Sure, you can create a painting using something like oil on canvas or ink on papyrus, and you can probably even make it prettier and more meaningful than a similar image sketched up in inkscape and polished in photoshop, but you'll waste more time (read: resources) and this advertisement is unlikely to be something very compicated. Big projects are made with big teams, so the division of labour is necessary, and also you should consider the possibilities of later modification and stock footage reusing, so it's often better to work with a standard font on stock backgrounds than trying to figure out what did the other artist do on his canvas.

It's easy to just see one to multiple perspectives and disregard the others. Neither is "right", but for some people one way to treat a craft is the long road to a meaningless life with depression and they chose to go about it the other way. I know that it's possible to still earn a living this way because I am doing it.
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No. 23609
175 kB, 1000 × 1000
>>23603
EYE isn't good. It's a massive jankfest and the weirdness is turned all the way up with barely anything actually explained. The experience is fun in its own way, but you have to be in the right mindset for it.
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No. 23610
>>23608
Yeah, that's more or less what I mean. Nobody in their right mind would use an actual oil painting for an advertisement. Likewise, nobody would make automobile parts by hand, they will just design a template and then make thousands of parts based on it.

Nonetheless, I don't agree with your notion that programming is an art first and craft second (maybe I misunderstood you; correct me if I did). It's a craft that can be used to create art, just like other crafts like carpentry, pottery, metalworking, weaving and so on. For example, the welder at my workplace made a cool metal rose by welding together pieces of waste metal (I think I had a photo of it somewhere, but I can't seem to find it; I'll check my PC when I get home). Does this make welding an art? No, not really. Does this make this particular welder an artist? Yes, quite possibly.
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No. 23611
>>23610
>Nonetheless, I don't agree with your notion that programming is an art first and craft second (maybe I misunderstood you; correct me if I did).

You did in a way. What I say goes for me and other people with similar outlook and priorities. Programming is nothing first or second, I am not in denial about how other people program or view programming and I am not demanding that anything changes. When I said:

>There are many reasons for writing code.

I did not mean to imply that any of them is plain better than another.
Regarding what should change about programming and software in general, I have a huge repository of ideas and views; but I didn't mention them so far (or at least tried to keep them out of my posts). Here is one of them:

If you are experiencing joy while programming then that is a fact of its own regardless of programming paradigm.
And if you work as a programmer and you don't experience joy while programming at work, start talking about it with your collegues and try to change something - regardless of paradigms.

I know that this conflicts with the notion to 'get a job done' and all these idioms in the mindshare of management and workers. And if we were to discuss this further, I'd have to elaborate on many things that tie into this but have little to do with the original discussion. Like the happiness of workers (not just in the games industry); or why I think that certain ways of software development have a tendency to cause depression while others do not.

I've gained a lot of insight into different perspectives over the years and have grown beyond the point of claiming that X is wrong because of Y and all corporate development is shit and all FOSS development is the holy grail. There are certain conditions under which I would not work no matter the pay and I know that these conditions appear often in the environment of the games industry and it gets worse in larger studios. I would rather work as a gardener than for EA, if you catch my meaning. And I can say that without having illusions about how the industry works in reality. I don't just know the justifications, I actually understand them now. Disagreeing with them is not the same as disagreeing with reality, just with a story many people tell themselves (who often mistake that story for reality).
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No. 23614
>>23562
It looks very complicated at first but truth be told EU4 is a casual game and one of the easiest to learn in the series. I remember the times when I myself was afraid of EU4, then Victoria 2, and then HoI3.
>It felt too much like watching a map simulator and not being able to actually do anything.
Because it's a map simulator with ability to influence things and paint new territories with the colors of your state. Much of the fun comes from the roleplay and by gradually making your favorite state bigger and richer.
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No. 23620
>>23562
Most paradox games are piss easy, and you should have no problem playing and cheesing them after a good 5-6 hours of playing. The only one that's batshit insane is HoI 3.
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No. 23624
>>23620
HoI3 isn't really that hard, let alone batshit insane. It's just got more moving parts than other Paradox games. It's complex for sure but not particularly difficult. Usually it's just tedious. Most of the systems are abstracted enough that you aren't dealing with anything too complex at any given time. Fun for doing dumb shit in though tbh.

t. player of many wargames
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No. 23626
>>23614
>>23624
>>23620
Lol HoI III was the first Paradox game I tried to play because it was on sale for cheap. Never got into it. As for the others I think the problem is just an overall sense of having very limited direct options particularly if you are more used to an RTS or 4X sort of clearness and directness in issuing commands and making things happen.

>>23609
How bad is the jank? I've beaten FNV. This has made me feel resilient against jank if the rest is alright enough. I'm just hoping for a cyberpunk RPGish type game and it's fine if it's really out there.
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No. 23627
72 kB, 640 × 480
31 kB, 640 × 480
>>23604
It not something neccecery, like good game requre good programming absoluetly or it'd be bad by default. I'am not a programmer myself, but when game have to offer something cool technologically, I can spot and appreciate it.
Daggerfall and Terminator Future Shock was unfinished, buggy, have huge problems - but it is only because they was not properly shaped and devs had no time (or will) it make it polished products, while XNgine and what they can offer at the time was one of the most advanced tech and egine with many super-awesome featuers that only yet to come years later after them. What old bethesda adves achived already, in this unfinished forms already imperssive in mine opinion.
VtMB is one of the most early game on new valve Source engine, also game that showed what engine can do - not only linear shooters, but half-open complex adventures with many RPG mechanics and things like that. If I remember correctly, nobody tried to achive something like this on Source engine at this level again.

And so on. Yet, this is not something that need be IMPRESSIVE by deafult - but it always part of games and you look at it, same as on level, sound, music, graphical desighns. Spotting on which engine game done, which features of this engine it uses, see progressions of games done on same engine in different time and by different developers - for example evolution of Doom engine from proto-doom so called "Raven" engine that carmack offered to Raven Software during development and what used in Shadowcaster, to Strife and Hexen - games that used original engine to maximum, addeding and expanding features like Polyobjects, animated doors, scripring edges and incresing some top limitations to offer more big, complex maps with jump, look up look down features, horisontal doors etc. Little tweaks and small things like that can be said about almost all videogames.
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No. 23629
>>23626
New Vegas is the purest of all diamonds compared to EYE, and it's not an RPG. It's got levels and item unlocks but that's to allow for different builds rather than being an RPG. It's a pretty fun, oddball jankfest FPS. Personally I think it's a gem but ymmv.

Hearts of Iron playing too much like a 4x game is one of its biggest problems in my opinion, the thing that feels most like WWII in it is the soundtrack. Everything else feels like some lukewarm 4x treatment of the event. It doesn't know where it wants to sit. It's got a lot of sandbox aspects but then gives certain nations massive event boosts to try and guarantee certain historical outcomes, so you get a game that wants to be a sandbox but tries its hardest to not be one at the same time.
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No. 23656
>>23629
I like 4x. I've discovered I dont think I like GSGs. I don't feel like I'm actually managing anything. I'm also rather unclear on what exactly EYE is supposed to be. I thought it was an FPS. Apparently it's actually supposed to be an RPG. Anything that has dialogue options isnt really an FPS even if it has FPS gameplay. VTMB is an excellent case in point. So is Deus Ex series more or less. I've heard it's supposed to be Pathologic tier bizarre though. No idea why it gets compared to 40K.
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No. 23663
439 kB, 1025 × 767
>>23656
4x is fine to me, but there are a lot of things it doesn't do well. They also tend to share some blood with Grand Strategy so those things tend to cross over a bit. To me, the wargame is the purest form of strategic gameplay. Doesn't hurt that they often go off the deep end of autism thanks to the devs being super into the event portrayed (you don't get off of wargames, they're passion projects).
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No. 23664 Kontra
>>23663
Oh and you'll recognise some out of theatre weapons there for a game called War in the West. It is on the newer engine that they're using for the War in the East 2 which explains the Soviet arms but the Japanese ones remain a mystery. Maybe it will include the Manchurian front too.
t. self-updater
>>
No. 23677
I think I'm going to use running Gothic Armada II at recommended settings is going to be my new benchmark. I knew my computer was old but I just didn't realize how old until seeing that. Apparently all my specs are now too outdated to run any new releases even my CPU which is lower than I thought it was (I thought I remembered it being 3.3ghz but apparently it's 3.1)

So what is the cheapest non-HP way to go about getting a new PC gaming rig? Do you think buying off of craigslist or whatever it is in your countries is a good idea? How could I do this cheaply and still have something like 16gb RAM, 3.5ghz+ CPU, minimum 4gb GPU and so on? Storage I'm not worried about because that's cheap. I do wonder if I could cannibalize anything to build one but I suspect that would be a logistical nightmare full of blue screens for weeks.
>>
No. 23735
Ended up nabbing Wings Over the Reich. I've had my eye on it for a while, and had a bit of an early war itch to scratch. It's fairly cheap and so far pretty interesting. You can tell it's a small studio job, but it feels pretty good. I can't say for certain since I haven't actually flown a Hurricane or Spitfire, but the flight models feel slightly on-rails compared to what I'd expect but it still feels believable, it's built on the source code of MCFS3 (albeit heavily modified to the point where it's nearly unrecognisable) though so it's still kind of old feeling. Where the game shines though is the atmosphere. The AI is superb, some of the best around and the dynamic campaign is brilliant. The British radio chatter is ebin too :-D

The project is in early stages and their vision is ambitious but I can see them pulling it off. Their last game, Wings Over Flanders Fields was actively developed and supported for over a decade and reached an incredible scale for such a small team (two guys if I recall correctly).

I can see myself putting a fair amount of time into it. More than enough to justify $30. Now if only setting up controls wasn't such a pain, but that's flight sims in general, not a jab at this one specifically :-DDD

https://www.youtube.com/watch?v=UJ_TsVTRDGI
>>
No. 23754
87 kB, 1280 × 720
Sale is supposed to start in 3 days. Anything anybody is excited by? What are you hoping to get?
>>
No. 23755
>>23754
Sorry, I don't spend money to rent air in this messy application.
>>
No. 23758
>>23754
Nothing in my immediate sights. If something gets a particularly good discount and it's something I'm interested in further down the line I might pick it up though.

>>23755
So brave.
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No. 23772
789 kB, 1600 × 900
622 kB, 1600 × 900
793 kB, 1600 × 900
>>23754
Yeah there's a few things I definitely want to get and put some money aside for
>battle brothers
>banner saga 3
>dishonored 2
>Thea 2: the shattering
>all Endless Space 2 dlc
>Far lone sails
>They are billions (if it drops below a tenner)
>>
No. 23775
>>23772
Yeah that is now priority I can afford
>all Endless Space 2 dlc
Also I'm going to nab the XCOM2 DLC. I think this might actually be the time I just blow a hole in my wallet much more on DLC than games. I realized most of the things I want at this point are either DLC, city building sims for some reason being a big thing this year, and games I have no ability at all to play without spending hundreds of dollars on upgrades. I'm still kind of bummed about that. I just went through my list like a couple days or day ago and realized how much of it is like, I would get them if I magically had five thousand dollars to blow on a souped up gaming rig and tons of fancy shiny shit I can't afford and how much it's no longer actually cost limiting but simply hitting a hard limit from my hardware. I didn't even know my CPU itself is too low spec and I've already got at least two maybe three games I own that I can't even play on my computer, in addition to like two others that won't even boot up because that fucking loadlibrary error 87 bullshit which apparently is due to out of date drivers but my GPU is so old I cant even find or figure out how to install any compatible AMD drivers so I basically already have 5 games I can't play without a new GPU. On top of that it turns out even if I did get a new GPU it still won't fix the problem of being below spec on my processor and getting a nice 8gb GPU I still wont be able to play Gothic Armada II.

What confuses me is why all these seemingly shitty little isometric RPGs now require such high hardware specs. I forget what it was, maybe Ember? Or was it Viking something? That looked worse than Tides of Numenera but has a recommended GPU and RAM better than what I have. I've now been noticing things I wouldnt even think needing to upgrade for I now actually do.

But well on the plus side there is still actually quite a lot of other content I'd normally try to pirate but won't work with my Steam version like GalCiv III which last time I saw became such a shitshow I just reverted to a previous update and ignored it but might buy it anyway. Stardock just pisses me off lately. And I totally forgot about PoE DLC too because it's expensive as hell but of White March I & II goes on sale I'll probably get that, even though I wasnt a big Pillars fan.

Actually speaking of which is White March even that good? I've heard it supposedly makes the base game a lot better because there was a lot about Pillars of Eternity I didn't like. What about PoE II? Is it even passable? Because I fucking hated hearing Kanas voice and they took away one of the only companions I genuinely liked so between PoE base game kind of sucking and them removing Durance I didnt even bother putting it on a wishlist, but is it at least okay? Or is PoE II pretty shit?

There's not a lot of crpgs over the last few years and the ones that are there all look like they could be pretty subpar. Like Dustwind actually looks pretty noice except for the fact apparently there isnt even singleplayer or any story or lore and it's basically just supposed to be a multiplayer. I don't know why devs keep doing this and designing games mostly for multiplayer when all it means is you're possibly going to have a small community months after release and then the game itself is going to be completely dead within a year. Meanwhile a well done singleplayer like Planescape can continue to sell for decades. Grey Goo had this problem because campaign was pretty subpar and they clearly intended more for the game to capture the Starcraft market which sucks. It isnt a bad game at all but the over reliance on multi is nearly crippling to it since the AI scenario isnt as great. I think the same when I see Dustwind. Like just imagine if some idiot at Firaxis said we should focus on turning XCOM into a mainly multiplayer game while ignoring any singleplayer campaign or making it really good for singleplayer mode.
>>
No. 23777
>>23754
I've been meaning to pick up a 2D metroidvania/soulslike for a while, so I'll be checking out Salt and Sanctuary, Hollow Knight and Momodora 4. Probably gonna pick up one of those, leaning towards Hollow Knight.

Also I've been intrigued by Sunless Sea & Cultist Simulator so might check those out.

Other than that maybe I'll pick up some older games I have on my wishlist if they go low enough.
But tbh I want to finish the games I'm playing right now and dial down my gaming habit for a while.
>>
No. 23783
>>23777
Ha oh yeah, and Cultist Simulator which I think I mentioned before is also pretty high up there on my last atm. I wasn't even that intrigued by it but after watching a couple reviews realized the whole "shitty card game with vaguely Lovecraftian theme" idea I had of it might be a disservice and it actually looks pretty good.

As for Sunless Sea I own it. own? steam? I think.. YMMV because it's got a really painfully shitty combat mechanic, and also the way its roguelike works can feel at times pretty...odd. I think that if you're a huge fan of FLV you'll probably like it a lot more than I did for the fact while there is a save mode that disables achievements or something it really feels like playing something that was meant to have a save feature because it's hard as balls and you have a tendency to lose all your shit, all your missions iirc, just trash all your progress on a fuckup.

On the plus side it's pretty atmospheric and has a quirky dark vibe. That's the best I can describe it: quirky dark. If you're into the whole British humour thing too you'll probably like it though personally I think it would've been better without so much of the humor. It does however artificially add an actual sincere sense of dread every single time you leave a safe port because odds are you may not even make it back, and you'll end up with these quests that require you going far out of your way which is dangerous in its own right but the placement changes and fog of war restores after you lose somehow.

I think if you really want to get into almost a certain very British kind of a mindset it works well, of exploring and trying to plunder far away lands by boat while living very dangerously on the high seas. You're going to discover a lot of things the hard way. For instance, it can actually work in your favor to attract the attention of the dark gods, however sacrificing your crew member to said dark god of the sea only saves your ass when out of food/supplies only once. I think. I just kept sacrificing crew hoping for it to be rng based but no, I think Salt only favors me the first time.

Judging by your other games I'd definitely recommend it to you. There's a ton of loosely told lore and spoopy atmosphere but often in a more goofy manner. I intervened in a civil war between guinea pig and rat civilizations on one island and have no clue what the long term ramifications were. I'm more interested in finding the Darkwood kind of thing that takes itself seriously. Sunless Sea definitely does not take itself seriously. Still good tho.
>>
No. 23784 Kontra
>>23783
fuck meant FTL
>>
No. 23793
I played Super Mario 3D world today. It was surprisingly entertaining. :3 It had that cozy vintage 2d mario feel, but used the 3d controls well without being too flashy. It's also pretty casual, perfect for me.
>>
No. 23794
851 kB, 1594 × 872
971 kB, 1600 × 900
989 kB, 1600 × 900
>>23775
>Also I'm going to nab the XCOM2 DLC
did you not have the 3 dlc and wotc? it's like a whole new game with all that stuff installed
>I have no ability at all to play without spending hundreds of dollars on upgrades
I don't find it quite this bad but I do know what you're saying. The vast majority of the time I would just buy a game 'complete' edition when it's on sale since I'm not really inclined to pay a lot for games on steam when I have a huge backlog to play. The only games in recent memory that made me dip in my pocket for some DLC were Xcom2, Rome 2 total war, Endless Space 2 and (much to my shame) world of tanks
>Actually speaking of which is White March even that good?
I've never played pillars of eternity or whatever it is so couldn't tell you
>>
No. 23818
>>23794
I normally wait on DLC. In case of Pillars for example there's a huge reason for doing that being the game itself looked great, and everything seemed fine at first but I ended up playing it for ridiculous numbers of hours but having less fun with it and finding it less interesting than Shadowrun Returns to the point I forgot PoE even has DLC. I'm only now considering it because eh draught on crpgs this year and I heard White March supposedly makes it a lot better than the base game, although I am still prepared for bad writing, annoying companions, and irritating as shit backer NPCs among other things. Plus I just fucking hate the RTwP combat system. Then there's stuff like GalCiv where the company is so tightfisted about DLC ever going on sale and often being so poor quality it's like meh. Or Paradox. Fucking Paradox. Those goddam Swedes are worse than even Jews or Germans or God help us the Dutch. Even Cities Skylines they're charging fucking $12 for nothing but like a couple extra special buildings. They had the gall to charge like tenbux for just adding a day and night cycle at first before including it in the overall package. So yeah, I don't typically ever buy DLC until I finished it, and in XCOM2s case idk why I waited so long since WotC, Shens Last Gift, and Legacy all look pretty good.
>>
No. 23834
705 kB, 1600 × 900
730 kB, 1600 × 900
729 kB, 1600 × 900
>>23818
>I'm only now considering it because eh draught on crpgs this year
Play Thea: the awakening!

>Or Paradox. Fucking Paradox
I have never given them a penny and I don't understand why anyone would defend their shitty practices

>Then there's stuff like GalCiv where the company is so tightfisted about DLC ever going on sale and often being so poor quality it's like meh
I thought those guys had a great reputation, at least they did back in the day when they released games without DRM, but tbh I haven't followed them since they haven't really released anything too relevant to my interests in about a decade

> and in XCOM2s case idk why I waited so long since WotC, Shens Last Gift, and Legacy all look pretty good.
They are, I also noticed you left out Alien Rulers DLC, why? heard bad things about it?
>>
No. 23837
>>23834
Not interested in it. Seems like just a few aliens that cheese their way through battles rather than having to be smarter, and the other mostly cosmetic things idgaf about. Same I don't care to get Anarchy's Children.

I thought Thea was a 4x?

>I have never given them a penny and I don't understand why anyone would defend their shitty practices
Well, apparently they are also involved in developing VTMB 2. This makes me leery but whatever. On the plus side Larian got the rights to Baldur's Gate 3, which I got inXile and Obsidian had been competing for getting rights to also. I think in any case it would've been good, maybe less so with current Obsidian, but Larian probably is the best choice.

Right now it's looking like 2019 is the CMS type of year. There's a shitload either released, coming out soon, or in development by 2020. Meanwhile it looks like 2020 is going to be the next crpg year.
>>
No. 23839 Kontra
>>23834
Also, very nice Snowcrash references. I like how XCOM2 manages to nail some elements of cyberpunk in its own weird way. Much to my shame though, I have yet to read Neuromancer. But Snowcrash is a lot like what I imagine America 2044 to be like.
>>
No. 23842
2,7 MB, 1600 × 900, 0:19
2,0 MB, 1600 × 900, 0:17
>>23837
>Not interested in it. Seems like just a few aliens that cheese their way through battles rather than having to be smarter, and the other mostly cosmetic things idgaf about. Same I don't care to get Anarchy's Children.
It adds a nice challenge, the 3 alien rulers are pretty well fleshed out although they kinda smudged all that when they released wotc and just kinda threw the alien rulers' lore to the side. That being said the alien rulers DLC gives you a bunch of neat weapons and 3 real nifty pieces of unique armour that are especially handy on the final mission.

>I thought Thea was a 4x?
No, it's more of an RPG with crafting elements, you have one village and cannot build more, you spend most of your time adventuring with your main troublemaking party

>Snowcrash references
You're the first person to ever get that. I haven't read Neuromancer myself but I have read Snow Crash, Anathem, Seveneves and Interface which are all top notch (although Seveneves not as much)

Also, posting some of my Xcom2 OC since I never get to post it anywhere
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No. 23848
86 kB, 682 × 294
>>23783
>On the plus side it's pretty atmospheric and has a quirky dark vibe.
>There's a ton of loosely told lore and spoopy atmosphere but often in a more goofy manner. I intervened in a civil war between guinea pig and rat civilizations on one island and have no clue what the long term ramifications were.
I mean, that sounds right down my alley. I'm down to play something less serious after Pathologic 2 & The Silver Case.
>it's hard as balls and you have a tendency to lose all your shit, all your missions iirc, just trash all your progress on a fuckup.
High difficulty is putting me off a bit, but I guess I'll try it out.

Btw have you checked out World of Horror? It's a sort of b/w card-based rogue-like in a Junji Ito x Lovecraftian setting. There's only a demo out so far but it seemed quite interesting though at the time I played it it was quite unbalanced.
>>
No. 23851
>>23848
Well like I said, it is basically just a very aesthetic atmospheric packed lore bri'ish Lovecraftian version of FTL in some sense, but without controlling a crew manually you only control one boat and only its movement, guns, and spotlight. It has similar mechanics to how Escape Velocity plays. My main problem with it is just the gameplay itself and in spite of that I still may get Sunless Skies because s-p-a-c-e and I happen to like the game but really need to be in the right mood for it. I haven't played it a whole ton yet so idk exactly how it works long term with constantly losing ships and captains but like I said, roguelike elements and the difficulty mainly depends on how far you try to go. High risk, high rewards. Just don't venture very deep into the map without expecting something terrible to happen to you and all of your crew since finding a safe port in the deep black unknown is a pain in the arse and you can never have too much food/supplies and fuel. If you think 10 should be plenty for exploring deep into the neath trust me, it isn't.

Also regarding my comment about "long term ramifications" yeah--there are. Like for example I did some shit I didn't even know what that somehow attracted the god Salt. It will tell you things happen that you may dismiss as simply random thrown in for cheeky humor. Some of them are senseless. Others are not. I should add that I ended up with a guinea pig crew mate. I also slept with another member of the crew for some reason, I think just because she was a morbid surgeon and taxidermist or something. There are ramifications to your actions and somehow what I did throughout that game was impacting life on the rodent island which had like three different stats that couldn't drop too low or...the civilization would implode maybe? But like I said, things happen and some of them may unwittingly have seriously long term repercussions.

I'd suggest you play it to find out what they are. Just be aware you're probably going to go through lots of captains and try not to lose your ship too much.

Haven't seen world of horror I'll check it out.
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No. 23854
41 kB, 474 × 560
So far this game is nowhere near as weird as people say it is but that could also be because everyone keeps comparing it to WH40K for some strange reason which isn't really true but then again the fact I am so familiar with the 40K lore is probably part of why nothing seems strange to me. It basically just plays like a cyberpunk game that also apparently has demons and some secret society in the midst of a civil war. The art style is definitely interesting. Not super hard to understand what's going on so far, at least for the most part.

What is hard to figure out is how everything works, which is still not that hard so much as it's just really poorly explained if explained at all. I still have no idea how to actually unlock weapons I am picking up or how to acquire ammo for them for instance. Everything else is pretty self explanatory though. Most I can come up with is it confuses bydlo who are just looking for another casualized CSGO or Arma clone or whatever. Maybe if you have a potato IQ and don't watch any movies more mentally complex than Spiderman it's strange and hard to understand. Or maybe I just am not deep enough yet.
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No. 23856
>>23848
Oh, this game. I actually ran into the developer of this game on a certain forum. He was a pretentious dick.

The game itself is just a rip-off of junji Ito's mangas in an annoying visual style.
T. Butt hurt and biased
>>
No. 23857
>>23854
How far in are you? The weirdness really kicks in towards the end where plot points are introduced with no explanation. The currently accepted true ending is one of the most interesting around though tbh. It's just somewhat tedious to get to.
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No. 23858
2,9 MB, 2560 × 1440
I just booted up DCS and realised that I've drunk bought the Hornet early access. Mild regrets but it was discounted $20 and I'd probably have got it after release anyway so regrets remain only mild. The current state of it is maybe half complete and progress is slow considering that the devs are the ones who make the core game so they're not creating the aircraft so much as they are making underlying simulations (updates to radar, datalink, ground mapping technology etc.) that new projects can latch on to. Smart idea if a little frustrating on the speed front. What is there is incredible though. Good simulation based on what I've read and is visually impressive also. The final release version will be 10/10.

It's pretty fun as it stands though. You can do a lot of things with it already, just very little of it can be done with maximum efficiency due to lacking features. Guided bombs are hampered by no TGP, and BVR is limited by lacking proper Track While Scan capability. I can however use it as a bomb truck (I like using vanilla iron anyway) and I can put it on a boat which is cool.
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No. 23869
2,3 MB, 640 × 360, 0:31
>>23857
I'm only like 8 hours in I think. I just finished New Eden and grabbing the cyberbrain then went back to temple HQ. I kinda took my sweet ass time with it though.
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No. 23871
28 kB, 616 × 353
45 kB, 460 × 215
A buddy of mine bought me RUST 3 years ago and I played 2 hours of it with him because I felt obliged to, but it was absolute shit and ran like shit. Fast forward 3 years and another buddy of mine enticed me to play it since he saw I had it and according to him it was a like a new game.

>still ran like shit despite powerful PC
>still looks like shit like a unity asset flip
My buddy spent 2 hours building a base for us while explaining how to do all the tedious crafting shit as we beat rocks with other rocks, then some dude in full armour with an AK47 and satchel charges killed the 3 of us, then killed us again when we respawned and kept killing us over and over until we quit

I think this may be the most cancerous game I ever played.

In fact I think I'm never gonna accept a free game again, some other friends of mine bought me Risk of Rain 2 and it's like some ADHD fueled twitch shooting zoomer game. I played with them for a few hours too but holy shit is it bad.
>>
No. 23872
>>23869
You are only really getting the first bit of foreshadowing. The weirdness doesn't kick in for a couple more stages. The weird isn't in the level design by the way. It's never laid out properly, but it fits the vibe well. You'll get what people mean by the end of the first run at least. I'd say that it only really goes off the rails once you get to the last mission. It's at least logically coherent even if it does pull a bunch of shit out of its butthole. After it, the game branches off into the endings and that entire section of the game is just complete jank in terms of storytelling. The story is there but it's not laid out well even by EYE standards.

If you're spending lots of time in levels though it's a good sign. Paying attention will let you get more of what's going on, though understanding what the fug is happening doesn't make it less weird. The game is a giant bunnyhole that foreshadows itself from the second you start the game with most of the dialogue becoming uncanny as you start to piece together a rudimentary idea of what the fug is actually happening.
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No. 23873
7,6 MB, 800 × 450, 1:25
2,1 MB, 640 × 360, 0:39
>>23872
Don't tell me what happens but I pretty much already decided that I'm in hell, trapped in the warp with demons

Also I am reminded why I give Stardock so much shit for this sale. None of their DLC is ever on sale. Not even during steam summer sale. And it's almost all complete crap. They have one single huge package for GalCiv III that does include all the DLC on a sale, however the only DLC I actually want would cost about as much if I just bought that at full price than getting all this other crap.

Also what the hell is something like an "expansion pass" for a singeplayer game like PoE? I keep seeing things like "season pass" on games that I have no idea what it's even supposed to mean because many aren't even multi.
>>
No. 23900
>>23869
What game is that and what was the guy yelling? I couldn't make out a word.
>>
No. 23907
Alright, Metro Exodus is the first "open world" game I ever wanted to play. Here is a good summary (without notable spoilers):
https://www.youtube.com/watch?v=8geGHbWIMXA
>>
No. 23915
>White March
>even less story oriented than PoE, more grinding
>Pathfinder Kingmaker
>more combat focused, story supposedly an afterthought
Well fuck. I wish there were more Planescape/Tides titles out there. It's irritating and frustrating when a game crowd seems to focus on the fucking awful combat of infinity engine games and doesnt seem to care about world building so much. I am now much less enthusiastic about either of these two after seeing those reviews but sadly there's just not many new crpgs lately and won't be until 2020.

>>23900
I have absolutely no clue what game it is but the audio the guy was playing to team chat is from an angry Russian tank drill sergeant
https://www.youtube.com/watch?v=EKmlOeVjYE4
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No. 23916
70 kB, 613 × 317
So here's what I ended up getting. That'll be it for this sale I think.

>>23851
Didn't get it this time, but I'll be sure to pick it up next time it hits an all-time low price.

>>23900
The game's VRChat
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No. 23917
160 kB, 1296 × 816
249 kB, 688 × 704
987 kB, 3776 × 2112
401 kB, 2800 × 1424
Reinstalled Terraria yesterday. It's still fun.
Looking through the screenshots, I can infer that my ability to build pretty houses and other novelty projects has decreased considerably compared to last time I played it.
Now the question is whether they added actually meaningful items, NPCs and bosses since last time I played the game, or is the progress still the same.
>>
No. 23922
31 kB, 500 × 269
What should I spend my first fifty to hundred bux on steam on? I already bought HL2 Episode 1 with the pocket change I had in my steam wallet from selling trading cards.
>>
No. 23923
>>23916
I haven't tried it yet but I'm pretty sure I'm going to get Fran Bow and Little Nightmares too at least eventually. I might hold off on LM just because I dont know that it will even work and apparently it's spectacularly short but I think both those could also be right up your alley. I'm sure you've already played the Alice gamesDont buy them. I cant begin to describe how shit EA truly is. They locked me out of my already played Alice Madness Returns and I had to use a fucking crack just to play it again. I wish I'd known it was EA back then. Obviously if EA owns it, you have a moral duty to the gaming industry to pirate it instead.
>>
No. 23931
1016 kB, 1600 × 900
906 kB, 1600 × 900
982 kB, 1600 × 900
Battle Brothers is pretty hard, it's like M&B Warband with Darkest Dungeon turn based combat, fairly unforgiving
>>23916
dark messiah is top notch, I didn't like Soma.
Here's a few others that are good and are for sale cheap
>Rebel Galaxy (2.50)
>Sheltered (3.20)
>Banished (6.00)
>Darkest Dungeon (6.90)
>Deus ex HR
>The Last door (season 1+2) (2.50 each)
>Lydia (2 euro)
>Thea (8 euro)
>The banner saga trilogy (12 euro)
>>23917
wtf am I meant to do in Terraria? I played it like 5 times, each time for an hour and I just don't know wtf to do
>>23922
See above, also The Banner Saga trilogy
>>
No. 23932
490 kB, 1323 × 2095
208 kB, 314 × 417
r8

>>23931
Speaking of which I've been meaning to get Darkest Dungeon. I even gifted it to someone but never got it for myself tho I wanted to try playing it. At this point I think I'm just prioritizing either games I have really, truly wanted, which includes things like Workers and Resources I haven't gotten yet, or games which I do want but which are at an extremely steep discount even if I can't play it right now like Deus Ex MD or Conarium I am unsure of. And I just found out they fucking took Alpha Protocol off Steam for some reason. Fuck. I'd been meaning to buy that this year.

>>23931
>Rebel Galaxy (2.50)
That's actually the one and only game I got last year that I haven't gotten into much yet. I remember you saying how good it was but I just never got myself past the beginning.
>Darkest Dungeon (6.90)
How is? I'm probably going to get that one, plus just a couple other not steep games like Transcendence just because they're still pretty damn cheap, like Hatred which I wasn't even that interested in such an edgelord game but the gameplay looks nice and it's aesthetic af but I'm still probably not getting it, I think?
>Sheltered (3.20)
>Banished (6.00)
>The Last door (season 1+2) (2.50 each)
>Lydia (2 euro)
>The banner saga trilogy (12 euro)
Dunno
>Thea (8 euro)
I know you strongly recommended that one but I don't know. Also I think my card game type strategy this year's going to be Cultist Simulator. What makes Thea as great as you say it is?
>Deus ex HR
Can confirm. If you don't already have it get this. Frankly I was really unimpressed by a lot of the lazy writing and turning all the cyberpunk and transhumanist themes into basically just talking about bionic arms and a general feel of it being too pleb tier but it's still actually a really fabulous game. If I ever hit the jackpot I'm seriously going to start a media company and name it the Picus Group.
>dark messiah is top notch, I didn't like Soma.
I know SOMA gets a lot of crap from a few people and highly praised by others. Frankly I think that it's pretty cool that the major reveal anyone with above-potato IQ already assumed at the start ended up not actually being the major reveal and driving point of the game. It felt like the game pretty much expected you to figure that out. It wasn't quite as high brow as I think some people tried to say it was but I still think that was one of the most fantastic horror games to have come out in many many years. I have only known one city IRL that filled me with as much fear, loathing, and hatred at the thought of having to go back there as I ended up feeling about visiting fucking Theta facility, so in that regard, I would say the game was absolutely successful. Just don't expect an above Trekkie philosophical depth to it the way some people who love the game advertise it as being.also go team pird! I wonder if anyone remembers this
>>
No. 23933 Kontra
516 kB, 1323 × 2123
>>23932
Oh god who am I kidding I can't afford to keep buying all this shit I'm not fucking bothering with getting Hatred and that isn't even everything I was hoping to nick this sale either. I'm actually probably going to end up dropping a couple of these off the list like Mars and The Council and just grabbing a few spare parts like cheapo games such as Imperium Galactica II and perhaps a couple FNV DLCs. Oh I forgot to drop Driftland and Stasis onto there. I didn't include Imagine Earth just because it's only sitting at 25% and Cliff Empire because it's flatly not even on sale, but I still might actually get it anyway because it's still only $9 full price, a CMS, and aesthetic af. Still not quite sure how it's going to turn out by next weekend.
>>
No. 23950
284 kB, 1296 × 816
283 kB, 1760 × 896
70 kB, 688 × 432
265 kB, 1056 × 800
>>23931
>wtf am I meant to do in Terraria? I played it like 5 times, each time for an hour and I just don't know wtf to do
It's more of an RPG with a minecraftesque early game. The basics are the following:
>You chop down trees
>Make a workbench
>Make a wooden sword and ditch the copper dagger
>Kill some slimes
>Make torches
>Find a cave entrance that usually gets generated (A hill with a hole in its side)
>Mine basic ores (Iron, Silver, Gold, or one of the variants that spawns (Tin,Tungsten,Platinum) (A world can only have one of the variations, so if you find gold, you aren't going to find platinum, but they are basically the same aside from cosmetic value)
>Make a furnace
>Smelt the ores
>Make an anvil
>Make new weapons and armour (Don't bother with copper armour, it's not better than one made out of wood)
This should make your character powerful enough to face the first few bosses, after that, it becomes a boss centred game with occasional mining, but "farming" resources becomes more important.
Once you've defeated the three basic bosses (and the two optional ones) and you've made hellfire armour, then you kill the Wall of Flesh in hell, and then begins "hardmode", or stage 2 of the game, where you have to specialise your character through armour and items to either be a mage, a melee fighter, or a ranged guy, the latter being split into bow and gun categories. You could also try playing as a summoner, but that's absolutely meme tier in my opinion. (That's the playstyle where you are fragile as fuck, but have 5-6 mobs fighting on your side.)
You should also build houses so NPCs can move in. They deter the monsters from spawing in the area where they live. (A house is a box with a (non-dirt) background, a door, a table, a chair and a light source.) (And don't worry, you can go full commie block if you want, building "good" looking buildings is optional.)

Basically it's more focused on combat (killing bosses and farming mobs) and improving your characters equipment (for more combat). The combat is fun.
You should also consult the wiki if you get stuck.
https://terraria.gamepedia.com/Terraria_Wiki
It's one of those games, so there is no shame in looking things up. It tells you how to do things, but the execution is up to you.
>>
No. 23984
328 kB, 1296 × 816
104 kB, 720 × 528
184 kB, 800 × 640
I forgot how much fun this game was.
My only complaint with it (since forever), is that looking back on the earlier patches, everything was in its place, every item served a purpose in an upgrade tree directly or indirectly. Every new item felt like an upgrade, and nothing was "free" (You had to mine for it, or kill the boss to access the chest.)
Now, God knows how many patches later, there are simply too many items, and most feel redundant or overly easy to get. Getting the weapons from the dungeon felt like an achievement "back in the day", but now I have better equipment simply through crafting. It doesn't feel special. The new items "suffocate" the old, streamlined and carefully thought out item roster. Why bother mining ores, when you can a better sword from a random drop or an unguarded chest laying in an abandoned mineshaft?

Though nobody in their right mind would go back to earlier versions of the game, myself included. It's just that it changed so much.
>>
No. 23987
1,0 MB, 1600 × 900
1,0 MB, 1600 × 900
932 kB, 1600 × 900
>>23932
>Darkest Dungeon
Just get the base game, the DLC is super hard and can really fuck up your initial experience, it's a turn based dungeon crawler but it's done so well it's genuinely an incredible piece of art, the music, voice and narration is like nothing ever made before
>What makes Thea as great as you say it is?
It's very comfy, and has a very nice crafting system to it, it's also like an adventure with hundreds of different events depending on dozens of different factors. It's also got all the comfy LoTR races, men, orcs, goblins, elves and dwarves. Also I only ever played the card game for the harder challenges, 90% of the time you can auto-resolve it just fine. In fact the auto-resolve in Thea is pretty damn generous to you.

It also has some well done adult themes I've not seen since Fallout 2, in one event for example wen you get attacked by bandits, if you have an attractive female in your party she can get you out of it by sticking her ass in the air, if she's REALLY attractive she can make the bandit leader fall in love with her and join you.
>Deus ex HR
Did you play mankind divided also? it's really great as well
>>23933
You bought Eador but not Thea?! Eador is like a crappier, buggier clone of Thea, god dammit!
>>23950
I will take note for next time I play but I never got past some basic wooden gear, btw why is there no way to pause the game when you play is singleplayer?
>>
No. 23989
>>23987
No I haven't actually gotten anything on that list yet. It was just a tentative thing of me figuring out wanted I wanted to buy next week. Plus I've been trying to now prioritize either the games which are on steepest discount or pricier fancy shit I just flat out really wanted like Workers and Resources. I think it was Endless Space 2 for me last year that took the fancy pricey shit I really want regardless spot. Eador is on sale at 80% and Thea at 60% from same base cost, and I wasnt super excited about either to begin with but Eador looked possibly okay. I also only just figured out today in like the last hour that the one 4x I actually really was looking at isn't even out yet and it's called Age of Wonders Planetfall. I kept mixing this up with Pandora and Pax Nova, both of which look alright but I already know Pax Nova is going to be complete shit because it's being done by exactly the same guys who did Dawn of Andromeda and Lords of the Black Sun, and LotBS is abandonware and I think DoA might be abandonware too. It's like they just keep mimicking whatever is an actually good 4x that year, strip it down, kill its soul, casualize the fuck out of it, and then abandon it immediately after tricking people out of their money after some witless fool buys it on early access. At the moment they are ripping off Amplitude pretty hard, DoA being like ES2 but with some Stellaris mechanics, and Pax Nova clearly ripping off Endless Legend. The only thing they are good at is polishing a turd so you don't notice how fucking awful it is at first glance but if you look at screenshots you start noticing little things like there's barely any tech tree at all, models look horrible close up, nothing is fleshed out etc.

Anyway I'm checking out different 4x and fucking GW. They're nowhere near as bad as Paradox but damnit they're trying. WH40K Gladius looks like it could be good, but GW does the same stupid shit of giving you two human factions and a xeno or two then doles out the other dozen factions piecemeal as expensive af DLC. Like I would actually buy Gladius if it had either Tyranids or Chaos in it, but instead each is like $10+ DLC even at a discount.

>Mankind Divided
No it won't actually run with my hardware but it's also on such a steep discount I'm just getting it so I'll have yet another game encouraging me to finally spring for a GPU. I found one that even retails at $109 for 4gb AMD. Of course I need new SSD too which is pushing me hundreds of dollars into the hole so that I have to wait awhile on.

Oh and speaking of Fallout there's these two games I've been scoping out which look pretty good, but in Dustwind's case there isnt really any singleplayer at all, no storyline, zilch so I think it's a pass until devs assure us they are working on a singleplayer and there's a lot of community mods. A.T.O.M. RPG I'm seriously considering getting at this point despite the fact the Russians decided to put a couple vierkanal tier memes in there for some reason, mainly because I can tell it was done with the kind of obsessive Russian love for Fallout that's going to put actual soul into the game. It's pretty much literally a Fallout clone set in bombed out Soviet Russia, made by a bunch of Russians.

But yeah as for Thea thing is, I really don't care about high fantasy or any kind of medieval boo sort of games at all. The whole theme has become kind of a turnoff to me and Eador just reminded me superficially of Heroes of Might and Magic even though I know it's not a HoMM clone which is one of few traditional fantasy games I like because reasons. Like I can vaguely tolerate dwarf and elf shits in Shadowrun and WH40K because they're still at base cyberpunk and scifi games. I'm keeping Thea in mind for probably next sale so much only because you recommended it so strongly.

Also because my fucking state apparently now taxes me on steam purchases I found a neat thing that if you finally get 15000 steamshekels that $5 discount seems to knock out the taxes too, which means a $4.99 game is free. It probably works on other games dodging sales tax but I wanted to make sure tax wasn't being applied to anything so I got Vanguard Prophecy for free, also because cheaper, looks decent, and can't run Gothic Armada II which iirc was the one where I realized even my CPU wont run it.

Oh and lastly, Darkwood I am saving for a special time like that last piece of cake. It's so good. It's a Polish game but I think captures the New England and possible Irish/British feels well. I'm surprised there isnt a Polish Lovecraft.

>>23916
So to you I say get Darkwood. It isn't as light hearted creepy as some of the others, but even just fooling around for half an hour I can already tell this game is something special. Darkwood is like, that special lady friend you take to a French beach at night with a bottle of cognac and savor the moment type of experience. Thank you Poland.
>>
No. 23991 Kontra
578 kB, 900 × 507
153 kB, 1280 × 720
94 kB, 960 × 480
12 kB, 300 × 300
>>23987
>>23989
Oh fuck I almost forgot and as for Poland there's another solid buy I'm making called Phantom Doctrine. I forget if you have it or not but I'm probably getting either that or Imagine Earth today/Sunday. IE just because the demo made me love it, and PD because it's pretty much a cold war XCOM made by the same Poles who did Hard West, and I loved Hard West. So idk if that's up your alley.
>>
No. 24005 Kontra
171 kB, 1200 × 675
Out of the last hour I tried to play PoE I got probably 15 minutes of gameplay. I knew it was bad but I forgot just how much a broken piece of shit this game really is and was brutally reminded why I never even considered getting PoE II Deadfire and am now heavily regretting getting the DLC even on discount. It takes me 30 fucking seconds just to transition areas. Normally this would not even be quite as massively serious a deal except I have no quick travel. This means just to travel from a keep to another location you have to exit the keep
>30 second load
Walk to the exit grid and load to new area
>wait another 30 sec
Go to another building
>wait 30 sec
Grab fetch item and leave building
>another 30 sec load
And even THAT wouldnt be so fucking infuriating except for the fact literally the same fucking thing happens when you simply hit save or load menu buttons. It seriously takes half a minute to load the screen. I got to dunstan or whatever he's called to try and forge the endless sword, and saw no dialogue option. Finally I just fucking gave up and hit LMB while the game was stalling just to crash the fucking piece of shit so I could end force quite the fucking thing. Meanwhile that bug is STILL THERE where you hear audio from the angry crowd in front of Cad Nua. I'm listening to Hiravias and he's annoying the shit out of me. Fuck my companions annoy me. And this crowd bug was game breaking too I dont even remember how I fixed it but it completely undid quest completion on all quests without resetting triggers rendering the game unplayable. I have no idea how Obsidian pushed this turd out. It looks like it's so high quality and a perfect crpg but holy shit it isn't.

And I'm then doing all this shit because apparently the DLC added characters you're supposed to interact with early on in the story, so the new NPC companions are going to be super low level. Not that it matters because apparently the whole thing was designed to be a weird side excursion, meaning I just lost like 11 hours of gameplay because you can't load from The Pit, meaning any progress from the endgame is now irrelevant.

I'm seriously considering trying a refund at this point but it's DLC on a massively long played game and I spent so much fucking time in it I may have even gone past an additional 2 hours just ducking around with load times. I accomplished absolutely nothing in that game tonight. Nothing at all. I got no quest or talk done and so not one tiny bit of new content. Thank fuck new Obsidian isn't in charge of Baldurs Gate 3.
>>
No. 24014
2,5 MB, 1600 × 900
404 kB, 693 × 380
1,2 MB, 1266 × 593
1,7 MB, 1263 × 863
This is my attempt to build Großgermanisches Reich while playing as Lubeck/Hansa in M&T 2.51 on very hard and with historical lucky nations enabled. The game starts in 1356. I sometimes use console to bolster the great powers and help them with the tech cuz AI doesn't know how to handle monarch mana.

Building German Empire is the funniest thing in EU4/Vicktoria 2 because German states start fairly week and the Northern Germany is the poorest region in the Empire, but they have the best possibilities for historical expansion. Imagine if the Netherlands didn't break away from the Holy Roman Empire, the Dutch got greater German influence and eventually were assimilated into something akin to Bavarians, if Austria could still unite the empire, if more Germans settled in the Baltics, or if any other German state managed to gather enough influence to unite Germany without excesses of Prussian militarism.

Btw, Denmark tried to become a part of German confederation in 1864 and could have been annexed into Prussia. Unfortunately you can't get the same event in Victoria 2.
https://forum.paradoxplaza.com/forum/index.php?threads/breaking-news-denmark-joining-german-federation-in-1864.493624/

France started a war with Burgundy really early in the 14th century and basically got the rich Wallon cities for free and that paved the way for the conquest of independent Aragon. With its population of 13 mln people (+ 3 mln in subjects) France has become the greatest European power capable of getting the emperor's ass on a silver plate, although Austria didn't waste time and grew to the size of the Austro-Hungarian Empire and 7 million people inside it in just one century. The cost of such a rapid expansion for Austria was a serious technology lag and the constant rebellions in Transylvania, Wallachia and the Balkans. Autonomy and unrest in your provinces is determined on how fast can you reach them from your capital, thereby making meaningless blobing an idiotic tactic.

I'm currently busy with the development of coastal cities in Northern Germany and the integration of the vassals of Holland and Brandenburg into my republican Confederation of Hanseatic Cities of The Holy Roman Empire. Due to the fact that traveling by ship is much easier and faster than on a horse, it only takes 16 days to arrive from Lubeck to Danzig, a fairly rich far-eastern enclave from which I will expand into the Baltic territories.

I plan to conquer Estonia, Lithuania, Latvia, Jutland and the Netherlands, and assimilate them into the German culture. Cultural assimilation in the game acts gradually, not like in vanilla EU4, provinces with foreign cultures could be assimilated over 4-∞ decades if they are located close to the provinces of your primary/accepted culture. This mechanic makes it impossible to assimilate people living on islands or in distant provinces. The smaller the population of the province and autonomy the faster the assimilation.

Baltic Germans already live in Riga, the capital of Latvia, therefore assimilating the Baltic people shouldn't be a big problem.

I'm struggling for trade domination in Hansa. If it were not for my enormously huge fleet of 27 light ships, the pride of the emperor and the whole empire, protecting the trade, I would have only 40 trade power vs 18 controlled by Magdeburg, the richest non-Italian city-state in the Empire. Lubeck is located on a Trave estuary and has received huge investments from me over the past century, but in spite of this, the urban population of Lübeck, counting 80 000 souls, is losing to the population of Magdeburg with its 100 000 citizens.

In addition to Magdeburg, Prague also had a very large potential as the commercial capital of the empire, but the Hussite wars literally decapitated Bohemia, destroyed the infrastructure in the city and reduced the population by half. Bohemia has vast territories, but its lands are devastated, the treasury is empty, vassals are independent, and the new heretical Calextine movement became state religion and made it impossible to be the emperor of HRE for a Bohemian king.
>>
No. 24015
>>23991
I've always preferred the Mechwarrior/Mechcommander style over the XCOM one personally. The most recent Battletech game is good too, though poorly optimised. I like being able to take a break and do something else instead of being forced into doing something because of the threat clock. Even in the older MW/MC games where at best it was a predesigned campaign with a few different options to choose the order of, you got all the say in how the game stage progressed, and the management aspects informed your decision. Playing XCOM clones usually ends up being always on the clock in some way and even if there are 10 missions available, there is really only one correct decision and it needs to be done within a certain amount of game time. It's not a bad thing, just not my cup of tea. I like to relax and take my time with such things.

Also, from what I've heard, Phantom Doctrine is closer to Invisible Inc. which is a mix of isometric stealth game and XClone. It's not so much of an action game as XCOM is. That's hearsay though, so grain of salt.
>>
No. 24019
I fuckin give up man. I've gotten very little gameplay in the last 24 hours and am brutally reminded why PoE irritates me to begin with. I want to like it, but I've made no progress at all, and forgot just how pissed I was until deleting save files which supposedly helps the horrendous load issues and saw all my frustrated saves from years ago including the one where somehow it bugged out and I lost like 4 cleared levels of Endless paths. I'm not even gonna be able to get my money back probably. I want to play the White March content, but ffs man.

>>24015
Wait which XCOM? 2 had a stealth mechanic. I'm not sure what you mean by on the clock either because it's turn based and EU didn't even have any timers on mission turn limits which made it easy to cheese your way through it.

> mix of isometric stealth game and XClone
eh whatever I think I know what I'm getting into. I already played Hard West released by the same people and I liked it. I also beat Satellite Reign and I enjoyed the hell out of it, which was like an isometric RTT stealth game. I just kinda wish I added a straight up crpg somewhere which I'll probably nab ATOM RPG and maybe Pathfinder Kingmaker or Ember too, although I fuckin hate RTwP games which one of those two is supposedly mostly that with little of the RPG part so idk. And D:OS2.
>>
No. 24020
>>24019
Talking about the supporting strategic layer, not the core gameplay.
>>
No. 24021
>>24020
That's really only a problem with 2, which yeah I wish I knew a mod to turn it off or let me dick around forever like I could in EU. I had an EU game where I trained at least 46 colonels and just kept screwing around. You cannot do this in XCOM2. I'd also appreciate it if I could have some kind of a like two 6 agent squad end mission rather than 3 and 6+1 or even something more complicated than that since I'm pretty easily able to field them by endgame even on ironman commander although it's also a habit of trying to keep at minimum two full squads of colonels in case I have a mission go south right before the end as a backup. I usually tried to play with two full squads plus a backup team in all my runs which is surprisingly easy to do. Last time i fucked up and got like 18 soldiers killed and still managed to salvage the game, but couldn't do anything about the Avatar Project timer and by then I've usually run out of uncontacted territories to find new facilities to destroy and reset it. I do appreciate the differences though because EU feels so casual in comparison and it makes extraction missions actually nerve wracking.
>>
No. 24022
Connecting to the discussion of ray tracing earlier in the thread:
https://www.youtube.com/watch?v=5jD0mELZPD8

The two presenters in the video use path tracing and ray tracing almost interchangeably. Are they the same thing? I don't know too much about graphics programming.
>>
No. 24023
>>24022
Similar-ish. The main difference is in how light is calculated once intersections are determined, i.e. how to trace from object to light source in order to determine pixel output. They use different models of which Path Tracing is the more complex if I'm remembering right. They probably were using the terms interchangeably, they're pretty similar on a surface level.
>>
No. 24024
192 kB, 640 × 400
40 kB, 320 × 256
33 kB, 320 × 256
14 kB, 320 × 200
Oh no, this annoying russhian who constantly talks about his old boring RPG games is back!
So I want to try Spirit of Adventure game. I want to try properly play throught Realms of Arkania classic series, however I found out that same guys - Hans-Jürgen Brändle and Guido Henkel who developed it also before it made this game, and Spirit of Adventure indeed shares a lot of stuff, like artstyle and interface and some other elements with Arkania games. Thought, as I understand this game not based on any tabletop system or story and it is something by it's own, however by concept it is heavely based on Bard's tale. You can clearly see it by city layouts with buildings every tile that you can get in. Game also have encounter-based combat similar to Bard's Tale one, but there a lot of really interesting stuff that make it better than Bard's Tale game. Not even appealing amiga 32-colors graphics, but for exampple little details, like actual names of streets in cities, some sidequest stuff and unnececery locations that more try to be like classic might and magic games with it's brilliant openworld desighn, interesting world and unusual for fantasy plot with drug addiction. It is clearly what now in the top of my list. In this list already a lot of classic RPG games from germany and france that looks really neat. Sad than in this pre-internet times many of european games get much less attention world wide because they was not developed/popular in USA, even such game as thish, which look like something better, than Bard's Tale and looks very promesing.
>>
No. 24027
15 kB, 1600 × 1200
>>24024
You ever play the original Wasteland? I think it's funny Fallout was basically just a spiritual successor to Wasteland.
>>
No. 24029
>>24027
I think it runs on a hacked version of MSPE. Ebin system that never really got its time in the sun. Has ebin shit like machine guns with 8d6*44d6 damage :-DDD

Could be wrong though. Been up for 33.5 hours now. Breddy tired.
>>
No. 24035
3 kB, 320 × 200
6 kB, 320 × 200
66 kB, 1280 × 800
508 kB, 619 × 591
>>24027
Well, wasteland is one of the most popular and famous CRPGs that come out in 1988, together with hell lot of other games that remembered today still - like Ultima 5 or Might and Magic 2. Wasteland, of cource, not first post-apocalypse CRPG and not the last. Yes, it have ties with much later Fallout that will come ~10 years after it, and in some game lements you will notice some influence, however as game itself it is more of RPG of that time that also made my Interplay, which already should tell a lot. It shares a lot in therms of combat and some interface elements and graphics-colur style with Bard's Tale games, (not a surprise, considering Brian Fargo was important member of BT2 team and one of the main guys behind BT3) Dragon Wars and so on.
However in therms of dialogue it often like to use ultima-style commands chatting, some elements of world structure try to be more advanced than Bard's Tale, character skills/stats systems with ranks based on them is nice. Game allow you split your party anything as you want and have as many separate groups that can explore this 2-d ultima-style overwiew world as you want it. There some fun stuff like ability to clone your character by clonning machine, have sex and sex deseases, set your character nationality and so on. As scenarists and gamedesighners worked some familiar people to me - like Michael A. Stackpole, who did nice Star Wars X-wing novellas (well, at least first 4 of them which was great before his main character become kind of.. not marry sue, but fanfic-y, espessially in "I, Jedi" novel which is meh and in places I feel cringey, however at least he had patience and a lot respect for universe, lore, technics and I enjoyed this first books of series very much back then so can't complain about that)
I was never that much into Wasteland's use of EGA pallite, I liked Pool of Radience more (not count character portraits which was terrible there lol) not to say about MM2 and Wizardry 6. However, I guess it works there allright.

Directly after it was kind of Sequel - Foutian of Dreams, game about post-apocalipse Florida with a lot of crazy stuff, however it was made by EA, not Interplay and engine different, team different so this basicly more of "spiritual sucsessor" of Wasteland, than actual sequel. It is not great, however there is some fun elements in it, and if you liked original Wasteland a lot, you may try this game too. However what I can say about both of them - expecting there "Fallout 1 but with older graphics" would be same mistake as expecting from Daggerfall or Arena "modern tes". This game of it's time that would be more interesting for people who generaly experienced with CRPG games of this time - more to wizardry and bard's tale fans, than to Fallout fans. And obviously, if you novice to this games, better try out Ultima 3/4/5 and leave Wasteland for other time.
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No. 24123
12 kB, 642 × 14
>>24029
Found it. For reference, MSPE does rapid fire by dividing the number in brackets by 6 and rolling that many d6. That means that the equation for that weapon's damage is 8d6*(44d6+3), for a maximum damage of around 3200 per shooting round (if my maths checks out) in a game where 20HP is very high :-DDD
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No. 24128
724 kB, 1366 × 728
That feel when started CMANO autism again today. Not sure how to feel about going back down this bunny hole. Simulations of this type tend to eat up a lot of time rather than allowing you to really move around between a few games on the same day and I've got something of a pile of games I'm currently playing as is.
>>
No. 24129
>>24014
Woah, I spent some time trying to figure out how to make a wide republic with Dharma DLC enabled and it seems like the creators of the mod introduced new broken government reform system with the new DLC, it's retarded and complitely ruins the gameplay for republics because 1) city states/imperial cities (Lubeck starts as a city state) are fixed to insignificant rank, have -4 state penalty and can become only a merchant republic 2) merchant republic loses republic tradition for owning too much states and you can't change the government to anything else except monarchy, even with maximum adm & dip tech. I.e. non-peasant/federal republics are absolutely fucked with this Dharma DLC which introduced this new system which the mod couldn't properly adapt. Plus Dharma disables the Duch republic government and a lot of other unique government systems... Damn, my 150 years of Lubeck gameplay are going down the shitter.

Btw, with Dharma merchant republics of Genoa and Hansa/Lubeck get also Venice doge mechanics. I checked the decisions in game files and this is apparently not a bug. Fuck I hate this so much, a week of my real life time was ruined by such a minor idiotic thing.
>>
No. 24140
How is City State and Stronghold Crusades? Or other good CMS type of games? I'm not going to mention Universim because it's fucking cancerous. Just like I told you, all these assholes are suddenly finding it acceptable to create these hideous low poly non-textured abominations like Rise of Industry does. When I realized that I pulled it off my wishlist. I even found a fucking FPS doing it, I mean Jesus.
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No. 24151
1,2 MB, 1280 × 1627
Anybody playing Dota Underlords or some other of those Auto-Chess games?
I've spent way too much time on it recently and reached Boss rank now.
It's kind of stupid really but it's oddly fun and addictive due to a mix of simple rules, a need to adapt your strategy & RNG.
>>
No. 24152
>>24151
Nope. I haven't really been into dota since late 2013. I've heard autochess thrown around but have no idea what it is.
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No. 24164
528 kB, 1366 × 728
Well I let the Iranians get closer than I should have. Their patrol boats managed to rake a few bursts of .50BMG into my carrier when really they should have been sunk before getting within range. I was just being too cautious about kicking off hostilities. Damage was understandably minimal and I sunk all known patrol boats in the Persian Gulf as well as their aircraft. I was worried about the F-14s but they went down pretty quickly.

The real mission here is to sink a cargo ship containing materials for nuclear weapons and while I've hit it with a two-ship of Hornets with harpoons, I don't think it went down. Just waiting for the rest of my Super Hornets to be readied since they've got the rest of the harpoons. When they're good to go, I'll finish the job.
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No. 24165
224 kB, 538 × 441
462 kB, 1366 × 728
236 kB, 1366 × 726
17 kB, 705 × 445
Ebun. Didn't even need to send out the next wave. Saudis sunk the Frigate that was escorting the container ship and then took it down. I rate the outcome not bad/5. Rate.

SIDE: Saudi Arabia
===========================================================

LOSSES:
-------------------------------

EXPENDITURES:
------------------
4x MM.40 Exocet Blk II
300x 76mm/62 Super Rapido HE Burst [2 rnds]
4x F17 Mod 2
215x 20mm Giat 15B Burst [20 rnds]
6x Aster 15 PAAMS [GWS.45 Sea Viper]

SIDE: Iran
===========================================================

LOSSES:
-------------------------------
6x F-4E Phantom II
5x F-5E Tiger II
1x F-14A Tomcat
1x P 221 Kaman [La Combattante II]
12x Toragh [Boghammar Mod]
3x Building (Square Pair [5N62])
3x Building (Bar Lock C [P-37])
6x SA-5c Gammon Single Rail
1x F 71 Alvand [Saam, Vosper Mk5]
1x Commercial Container Vessel - New Panamax [13,500 TEU, 155,000t DWT]

EXPENDITURES:
------------------
10x Generic Chaff Salvo [5x Cartridges]
4x SA-5c Gammon [5V28M5]
2x AIM-7E2 Sparrow III
12x 40mm/70 Single Bofors Burst [4 rnds]
4x 76mm/62 Compact HE Burst [4 rnds]
117x 12.7mm/50 MG Burst [10 rnds]
24x 107mm Rocket [Direct Fire]
8x MIM-23B I-HAWK
4x AIM-7E4 Sparrow III
4x AIM-9N Sidewinder
3x 20mm/85 M61A1 Vulcan Burst [100 rnds]
4x C-801K [YJ-81K]
2x Generic Chaff Salvo [4x Cartridges]

SIDE: United States
===========================================================

LOSSES:
-------------------------------

EXPENDITURES:
------------------
8x RIM-66M-2 SM-2MR Blk IIIA
23x AIM-120C-5 AMRAAM P3I.2
2x GEN-X [RT-1489/ALE] Active Expendable Decoy
2x Generic Chaff Salvo [5x Cartridges]
1x AIM-9X Sidewinder
4x AGM-84G Harpoon ICR
120x 127mm/62 HE-CVT [HiFrag]
228x 127mm/54 HE-CVT [HiFrag]
100x 12.7mm/50 MG Burst [10 rnds]
6x 127mm/54 HE-PD [HiCap]
6x 127mm/54 WP
28x RGM-109C Tomahawk Blk III TLAM-C
>>
No. 24194
538 kB, 633 × 826
535 kB, 1024 × 600
Is there any way to change your location on steam? Fucking taxes are killing me and I hate giving my state government a shiny nickel. Apparently they introduced sales tax for here sometime in the past couple of years and I'm wondering if there's some kind of a way to convince Steam that my location is actually in a tax free state.
>>
No. 24217
So I just finished my first new purchase and damn it took me awhile despite seeming misleadingly simplistic at face value. On some level Stellar Tactics really does play like an odd combination of RISK, Chess, and Master of Orion.

I am also now kind of worried about nabbing the last things which I wanted to get from the beginning like Workers and Resources just because my paycheck never came when I thought it was going to and direct deposit didn't work so I've got almost a week less to buy and try out new games as opposed to loading up on DLC rather than game itself because summer seems to be the only damn time it ever goes on sale. Speaking of which I have one single last round of DLC I was looking at which is the FNV ones. Are they even good? Are they actually worth getting? Is it the kind of bullshit where it only unlocks new areas for regular playthroughs so I have to reload from before I go to Hoover Dam? Which is good? Honest Hearts looked okay and so did Lonesome Road but I hear mixed things about it.

Also that race is fucking bullshit. My team got in second and third the first three days in a row and has consistently been in third or second since but fucking Valve only seems to be fucking with those places and fucked us out it so now we're in last place somehow due to their manipulation bug corgi remains untouched. First sale I can spend lots of money and it turns out to be kind of shit with poor discounts and a retarded gimmick that seems only designed to squeeze people.
>>
No. 24220
>>24217
Honest Hearts is ebin (with a surprising amount of actual doctrinal debate represented if you dig into it), Old World Blues is basically a giant Wild Wasteland event which is either ebin or off-tone depending on your perspective.

Dead Money and Lonesome Road are fine but nothing special. They'd be pretty cheap by now though I'd think, so if they're only a few bucks, I'd just pick them up for the extra levels and gear.
>>
No. 24222
>>24217
The DLCs are all pretty good for FNV. They all have some nice loot, or a good story. The environments are different too.
Honest Hearts is probably my favourite, mainly because of the atmosphere of the map and how primitive and natural the conflict feels.
Never played Blood Money or whatever the casino one is called, fuck that one.
Old World Blues is a giant meme, but it has pretty good loot, and some colourful characters.
Lonesome Road is pretty hit or miss. It's grey and serious in tone, but at least it's well written. If I remember correctly, aside from the choices at the end, it's pretty linear, but it's connected to a main plot, so it's probably better you buy it and play it.
>>
No. 24256
120 kB, 1600 × 900
79 kB, 1600 × 900
97 kB, 1600 × 900
>>24217
Why not just go all out and spend the $5 euro for all the DLC for FNV instead of picking up bits and pieces? they're all good, every one of them is good in its own way.

Old World Blues and Honest Hearts are new open areas, Honest Hearts is probably the best of the DLCs and the ranger armour you get there is ebin, people complain about OWB because it doesn't take itself seriously - it's a campy DLC and quite fun.

Lonesome Road and Dead Money are both pretty hard, especially DM. Lonesome road is very atmospheric and a nice adventure in itself. Just get them all!
>>
No. 24257
419 kB, 1920 × 1080
635 kB, 4675 × 5000
472 kB, 769 × 487
I just finished the Banner Saga trilogy after getting BS3 in the sale, they're really good games like an epic lord of the rings style adventure. Each game carries over to the next with a save file like Mass Effect, and a lot of people can die along the way so there's a good deal of replayability.

I got a good ending but with massive casualties in my playthrough.
>>
No. 24278 Kontra
735 kB, 1440 × 606
>>24222
>>24256
Oh God I already blew such ridiculous amounts of money and I'm down to bare bones of what I can still spend so I'm pretty much just throwing out things left and right to try and get it down to the absolute last barest essentials. Anything that normally costs under ten dollars like the FNV DLC I'm just not even gonna bother with this sale.

I'm down to trying to decide between Seven, Pandora, Darkest Dungeon, Divinity Original Sin 2, and Spellforce 3 I think, which I'm short by like $20 on.

And then there's all the games I dropped that I normally would get if I was paid more like Universe Sandbox, Pathfinder, Driftland, Hellblade Senua's Sacrifice, Prey, Planetbase, Observer, Project Aura, WH40k Gothic Armada 2, WH40K Mechanicus, and Conarium.

Then there's games I dropped partly because my savings weren't enough to justify getting it right now like Transcendance, Patrician 4, Majesty 2, and the ES2 Supremacy DLC.

Plus there's a few relatively cheap games that weren't even on sale so whatever like This War of Mine season pass and Cliff Empire which was actually at the top of my list but I just didnt get it because it wasn't even on sale despite how much I wanted it so I'll get those two later.

And I already spent huge ridiculous sums of money on this steam sale which I've tried figuring out which things I definitely want and how much I save versus grabbing shit later.

Help me out ernst. If you could pick a bunch but not all of these games which are the best options?
•Seven
•Spellforce 3
•Darkest Dungeon
•Pandora
•Divinity Original Sin 2
Out of all the games I want I'm pretty sure those are my last grabs on the list, unless you guys think something else up there deserves a final consideration.

EDIT:
For some reason Pandora remained on my list and I just realized a few things about that: for one, it's just because I kept mixing up 3 different hex based 4X games that start with a P, when the game I actually wanted isn't even released yet which is called (Age of Wonders) Planetfall; another thing is that the main reason I even kept wanting the game was that 75% off to a pretty cheap game that; and lastly, I only actually cared because it has a really cool mechanic I'd love to see in 4X games where you don't know the future research. But then I looked deeper. Then I realized that, no, this game probably kind of fucking sucks, which also has only six all human factions and then I started reading pic related. Holy hell fuck that. I mean, yeah, it probably actually isn't a terrible game, nor is the concept even that openly retarded, but it's just...
yeah pass on Pandora.

Which means that now I am deciding whether I should actually just drop Darkest Dungeon to get Spellforce 3 which looks more and more interesting to me. It strikes me fancy partly because strategy and crpg are like my main two game types.
>>
No. 24312
Actually should I just drop Divinity Original Sin 2? I heard all that year how absolutely amazing it was but I fucking hated D:OS 1. It was a goofy retarded cartoony shit that i really didnt like.
>>
No. 24319 Kontra
well that's some fucking bullshit. Apparently valve ended the grand prix 2 days early and you actually have to spend points in the event to get tokens which means all sales the last two days are worthless for getting tokens, which matters because those usually carry over to the next sale.

I rate this year's sale 3/10. Low discounts, and I mean stupidly low like lots of 25%, 33%, even 10%, and a really super retarded event all around.
>>
No. 24364
1,5 MB, 1366 × 768
Started a new campaign in WotR since my Spitfire pilot copped a burst of machine gun fire to the meat. Went on patrol with the lads. This time only Hurricane, only hardcore.

I actually like the workhorse a lot. Sure it doesn't have the same romance or pure performance as the Spitfire, but you can drop some pretty crazy turns on the hun if he makes the mistake of trying to dogfight you more experienced pilots won't oblige you and will boom and zoom you all day, this disparity is modeled in the AI which is ebin too.
>>
No. 24373
https://youtu.be/j--cFOyeT7E
System shock 3 teaser. Ehh, probably again space station, again shodan. How original. But well, I guess we need to wait untill proper trailer come out
>>
No. 24539
2,1 MB, 1440 × 900
2,2 MB, 1440 × 900
2,4 MB, 1440 × 900
1,7 MB, 1440 × 900
Finnaly personally tried last version of GrayFace fan patch which allowed widescreen from Might and Magic 7 and 8. Well, it looks really great more or less. Sad that there no widescreen for MM6 since it is not support hardware acceleration
>>
No. 24572
1,9 MB, 1920 × 1080
63 kB, 460 × 215
480 kB, 1920 × 1080
170 kB, 1366 × 768
I've not had a whole lot of time for gaming or posting much at all this week but I tried Cultist Simulator and it is absolutely fantastic. Tried WOTC with Shen's Last Gift enabled on XCOM2 and only got into the first couple missions and I already failed my first real mission because it had me wasting time trying to reset timers by shooting alien mini transmitters on a map I didn't know and misjudged the distance it would take me to run over and disable the transmitter on the last turn. I lost a guy on that failed mission too. His sacrifice was definitely in vain. RIP Crocodile Dundee Scotland.

I also checked out Ember which looked good and plays surprisingly well for a cheap game instead of me getting Pathfinder Kingmaker (because I already got D:OS2 and fucking hate infinity engine RTwP style combat so damn much) and while it at least looks good, I'm already getting mildly butthurt at it because I'm having Pillars of Eternity flashbacks of some dumb fedora butthurt shit which in this case is the game seems to be going out of its way to tell me one thing that's clearly seeming to come from how the devs want to build world lore about the "lightbringers" and a race of magical energy beings while it shows me in no uncertain terms that they are demons, and as a "lightbringer" which according to the devs would be silly to mix up with Lucifer I'm supposed to do something to save the world and bring them back. Or something.

Because as you can clearly see from pic related, it would be silly to mix up that glowing figure with horns and scabby wings made out of fire who's called "the mother of embers" with Lucifer. While I'm playing a guy called a lightbringer. Like I wouldn't even mind if a game was being directly made by a Satanist and he had some retarded Satan_is_good story if that's the actual story, not giving me some slippery shit where the message is clearly intentional and then going " oh no, I totally didn't mean anything like that AT ALL. Now go be a good lightbringing and resurrect Lucius Cipher, prince of darkness". It just pisses me off as the viewer. But, we'll see.

I think as for right now I'll probably give Ember or Atom RPG some more time, mostly because pic related and I feel way too mentally lazy right now after work to even bother with thinking too hard about something like Endless Legend which very clearly I'm actually going to have to think a lot about. Also sadly I don't have the fungus people. I really want to play the fungus people. And at least with Atom RPG it's literally Russian Fallout. There's like a handful of things that are actually different from F1-2 and the few things different are seemingly just components of Wasteland 2 so I have to spend zero mental energy trying to learn their system.
>>
No. 24596
383 kB, 1920 × 1080
168 kB, 2080 × 720
2,1 MB, 2544 × 1552
547 kB, 1664 × 1344
I never noticed how the game shifts focus to drop based weapons by the late game.
Basically instead of mining/collecting resources or looting structures, you rely on drops from enemies/fishing. At least for the "mage class".
I managed to skip most of the mining during the second part of the game simply by opening crates I've fished pre-hardmode.

Not sure how I'm going to take out the final boss yet. I still need better weapons for that, so I'll try out a few more events to see what type of drops I'll get. It's weird how there is still content in this game I've never seen. Never fought the ocean boss, and I never tried to take on the Frost moon event. So I'm gonna try those, most likely, just to see the loot.
Though I'm gonna build an arena on another map for that, because my "main" world is full, and there is no room for a giant mob farm that can beat an event like the Frost Moon.
>>
No. 24604
885 kB, 1920 × 1080
I have not even left what I think is the Russian equivalent of Shady Sands called Odnoye and already I exorcised a demon in the name of the Central Committee for plaguing a poor proletarian and cursed it as a counterrevolutionary to inhabit the body of a pig, among other happenings. I rate this game 8/Blyad so far. It's pretty clearly an incredibly indie game done on unity that starts out pretty slow, slow enough you start thinking it's going to suck (kinda like a lot of people first trying Fallout probably) with an incredibly formulaic dialogue system that's pretty much identical for every town person along with what seems to me very blatantly used stock assets, but once you really start talking to people and doing things while interacting with the world it very rapidly starts getting interesting while showing its unique charm.

I've not even started exploring the world map and already I would recommend this game. A pity I'm completely exhausted and have to get up at 6am to start getting ready for work again.
>>
No. 24605
518 kB, 1366 × 740
1,4 MB, 5335 × 3557
Had a surprisingly good fight against the DCS AI tonight. Fought a Tomcat 1v1 in a Tiger II. Went with the restriction of not using my heaters, and I dodged both of theirs during the merge and the fight eventually ended in a game of chicken where the power of small size really showed itself. I'm not as well gunned as an F-14, but they were a big target that I could land rounds on while they had to keep their nose on a much smaller location to hit me even with a vulcan.

M39 cannons are rad as hell though, even if they aren't as good as an air-to-air gun as the M61
>>
No. 24618
90 kB, 1280 × 720
58 kB, 474 × 399
117 kB, 1440 × 1080
192 kB, 640 × 480
Similar electronic techno to Need for Speed 2 SE
https://www.youtube.com/watch?v=CPfoSo6snG8
>>
No. 24623
You know for a bunch of supposedly stone faced stoics Russians have a really weird way of speaking in English. It's hard for me to explain but the russification of Fallout that is ATOM RPG explains it really well. Like every other sentence ends like this, what a show! They seem really oddly fond of their exclamation points and weirdly emotional turns of phrase. It's just so completely bizarre from the stoic, cynical front Slavs seemingly like to put up publicly, yet whenever they speak in English in a written way it always has this strangely emotional and distinct manner of speaking I cant readily define. Anyone who's been on any /int/ for longer than a month knows what I'm talking about and will recognize it the moment they see it.

I really should upload to you guys some screencaps of this game to see what I mean. It's just so...expressive. It is like the entire spirit of a warmly romantic and poetic people being brutally crushed by a low hanging gray sky.
>>
No. 24625
>>24623
Let it be!..

– Onward!..

It blazes with workers' shouts...

It calls forth the dawn of the new life...

– The Beacon!

Of Industrialization!

Let there be some mistakes. Let them. But see how crimson are they... how do they fly... how do they rise... these banners!.. These flags!..

Let the Baal of capitalism be! Let the Moloch of imperialism be! Let them!

But it falls upon the minions:

– The last wave!

– The ninth hour!

– The twelfth Baal!

Let them slander. Let them gnash. Let the evil gnashing foe reveal himself!

It is the tread of history. The sands of past rise up under the steel step.

This is the "steel horse"!..

This is:

– The Eastern!

– Railway!

«Hearts are singing»...
>>
No. 24638
Goddamnit Valve. Three games. Three fucking games in a row I wound up with game breaking bugs. Amnesia I flat out cant get to load and I don't know why because I didnt think it was that old but apparently looking at forums it is buggy as hell on steam to the point I should've asked my money back. Disciples II also can't even get it to load without horrific frame dropping to point it plays like trying to run XCOM2 at max settings on a 512mb video card. I also don't know why that is, and why I try these games now? Because I finally got fed up with infinite load times on Atom RPG and crashing. It also is now doing that thing Cities Skylines did where once it hits a freeze when I try to run again it keeps skipping most frames so I wonder if it's related because after I hit the infinite load and crash on trying to exit the town every time I try to run the game again it gives me the same stuttering bullshit. It's almost like my RAM is getting full and just not flushing either on physical RAM sticks or failing to clear the cash on the card itself.
>>
No. 24639
>>24638
Wait, you bought Disciples II? There's no point to buy games that old, especially on Steam. It's better to look for a good pirated version, they sometimes include fan patches and the like, or, if you want to buy it no matter what, then you should buy it on GOG, because they usually provide some means to launch it on modern systems. I have Windows 7, and pirated Disciples II works fine.
>>
No. 24640
1,5 MB, 1440 × 853
>>24639
This. Bying games older than 2007 and which not Valve itself is not smart - they are usually terrible. It often just randomley dropped unknown version files that often was not even tested to run on something more modern than windows XP.
GoG is much, much more awesome in therms of providing working version with non-drm
However sometimes they on GoG re-packaged too or things like that, so for example for dos games I often pick original game files from sites like old-games.ru and using Dox Box game Launcher to have everyting inside one shortcut with easy acces to dos box options
Of cource a lot games have it's fan versions, fan patches and packages and often "pirated" version packaged by fans is best version you can get.
>>
No. 24648
929 kB, 1600 × 900
880 kB, 1600 × 900
174 kB, 1600 × 900
>>24639
>>24640
Truth, old games like that are nothing but a waste of money on steam, if you want to pay get a GoG version because they actually test their old games or better yet, just pirate the GoG version since chances are, the original devs of said game are not the ones seeing the money these days anyway.
>>
No. 24652
180 kB, 1600 × 900
249 kB, 1600 × 900
124 kB, 1600 × 900
Banner Saga trilogy is on sale btw, as is Endless Space 2, Sheltered and Halcyon 6 Starbase which are all good games.
>>
No. 24666
>>24639
Yes, because I am an idiot and it's always just like "hey this thing is only a dollar or two" "oh look it's on sale for 85% off" "what can I do with the extra $1.24 in my steam wallet" sort of bullshit and I don't know why I keep doing it. I only don't have GOG because I have to personally authorize transactions for my bank to send foreign funds with that company and I'm just way too fuckin lazy for that. And also because I quite simply like having my steam library in one big convenient thing that tracks all my hours played and I can always redownload and stuff like that so I also dont pirate for similar reasons. It just feels like it cheapens a games value to me to just rip it off like that but holy hell do I seriously need to learn my lesson with steam.

I never even got my refund off Gorky 17 and had to find a rare pirated copy for the stupid fucking thing to work, which means now I have to go through the added hassle of having steam refund me for yet another broken piece of trash they blindly sell unedited from like win95 or worse a damn janky port from the 90s on there. Idk why I never remember this I should NEVER buy anything really old off steam.
Ever.

I of course can't do shit about it right now because I'm trying to update my windows from 8 to 8.1 and of course it's been taking me fucking forever to do so. I just wanted to get everything updated for no other reason than because I pretty much have to plan my next week around it and whether I have to go all the way back to a store over 1 hour away just to get a refund on my shiny new disappointment of a GPU. I also just found out apparently GTX 1050ti is potentially even more of a crapsack pain in the ass than even the RX 550, which at least purportedly runs on my machine if rumors of ghosts and old wives tales of the internet can be trusted has been used on my almost exact model of machine however there are numerous verifiable tales that apparently the GTX1050ti is a flaming pile of crap that doesn't work. I literally cannot get my sales tax refunded anywhere else so I have to go back to that exact same store which means if I get a second card that also doesn't work I'm going to have to do this nightmarish running around all over again and I haven't got time for that shit.
>>
No. 24671 Kontra
76 kB, 855 × 572
It works ernsts, it actually works! :3
I just had to install windows 8.1 and find the right compatible drivers which are old ones from win7 64bit. This is such great wonderful fantastic news you have no idea. The update didn't even wipe out all my installed programs. It has just saved me possibly two days at least of running around trying to get a new GPU, uninstalling then reinstalling a bunch of shit including fucktons of stored logins to random game sites not anything valuable that can be stolen, just things like getting newsletters on game updates but still and my favorites, my settings, all kinds of stupid shit I'd then have to spend days or even weeks reinstalling including now fucking around with drivers.

Instead all of my computer problems are fixed and upgraded (knock on wood) for the time being. This alone has virtually freed up an entire weekend of me not having to do lots of stupid shit and I just realized how much money it has also saved me. I was so freaking worried about the massive time sink and headaches of dealing with this shit which I already spent a week trying to fix after/before work that I didn't even stop to realize, wow, holy fuck I just spent a measily $109+taxes to get a whole new GPU that can possibly even allow me to play Battlefleet Gothic Armada II. I can seriously now play Deus Ex MD on max settings. HOLY FUCKING SHIT I JUST REALIZED I CAN NOW PLAY EVERY SINGLE FUCKING GAME THAT I BOUGHT WITHOUT CHECKING INCLUDING WITCH 3 AND QUANTUM BREAK AND ASHES OF THE SINGULARITY YES!! YESSSSSSS!!!1! EVEN MY STUPID FUCKING LOADLIBRARYERROR 87 IS NOW GONE! THAT PLAGUED ME FOR OVER A YEAR!

In other news however XCOM2 is now broken. Which is a shame because ironically just getting that thing to run smoothly at high settings was my benchmark for the best upgrade possible, beyond even using games not working due to below minimum recs. I am now expecting a bunch of other mystery games to be similarly broken.

Today is a good day.
>>
No. 24685
278 kB, 1920 × 1080
>tfw exploring end-game content I've never bothered with before and getting sick loot
I only have two bosses and an even to beat now.
>>
No. 24689
7,7 MB, 1280 × 720, 0:34
Well, Alien vs Predator sure is a different experience to Alien Isolation so far
>>
No. 24691
>>24689
Oh yeah I'd completely forgotten about that game. There's so many games I just didnt even wishlist and forgot about because all their requirements were well beyond my specs.
>>
No. 24695
36 kB, 258 × 674
Ernst, post your currently installed games

>>24691
AND YOU STILL HAVEN'T PLAYED DARKEST DUNGEON
>>
No. 24702
178 kB, 1024 × 768
222 kB, 1024 × 768
91 kB, 700 × 348
1,8 MB, 1398 × 804
Hmm, playing properly Heroes 4.

What I may say that after some time you get used to "graphics" in this game - yes, sadly at this point NWC looks like lost all their 2d artists and all game sprites made from raw 3d-rendered rotoscopy without any post-2d overdrawing. Well, this is already what you can expect long time ago, when since Heroes2 and Might and Magic 6 they started to use more and more rotoscopy of not best 3d models, and already in Heroes 3 Armaggedon's Blade addon Conflux town really looks meh to say the least - domes on towers is just spheres primitives and all this poorly shopped sometimes with black borders, for fuck sake! Well, in Heroes 4 this renders better slightly (because this is 2002 already), however desighn for example of some creature are questionable - for example Chaos faction creatures are most ugly - beholder, troglodyte models is terrible, lol, they should've use just 3d models they used for MM7 and Heroes 3, it'd looked better.
Other disadvantages in graphics of courcce you can see in terrain and cities screens mostly - terrain is 3d morphed land, espessialy in combat screen and it looks meh, and this "hills" not play any role in gameplay so there is only one question: "why". Trees on overworld map is obviously same ones from Might and Magic 9, just small render and stacked together... whomever did this models, he clearly didn't knew how the fuck you should model threes lol. In cities screens I'll don't say about poor photos shopped with obvious 90s quality 3d renders, this is ovious already - I don't like them because terrain and buildings placed not very good, and it looks like "shelves with some crap" - not like actual city. And because that - all of cities kind of looks like same shit. It looks like they wanted to implement feature that you'll get different terrain depends on where city placed on map - in snow, dues, swamp etc. but they not managed to finish it. Water on overworld and combat map looks bad too - you almost don't see waves, it looks like it just painted light blue.

Alright, about gameplay and I can clearly say many good things about it:
1.Armies can now go around map without heroes, you can get multiple heroes in army, some "visit" structures can now be flagged, caravan system. This is truley eleminates cancer of "cool tactics" from perivous heroes - with "heroes chain for creature delivery" or "heroes which work only stay 24/7 near garden or watermill to collect gems every week". When you see black dragons that actually flying around map - it's look truley awesome!
2.With that features you can split your army, and give order to for example just one dude picking stuff. But there are balanced limitations: Neutral creature can move around if see enemy units, so if your guy picked pile of gold near horde of medusas, he'll most probably be killed by them next move. Also, there is complex system of movment points - and if you attach person with low movment, who for example already wandered around map this turn to your army, movment if your army will decrease too. In some cases when movment too low you can't even merge armies untill next turn.
3.Isometric point of view on map and in combat. Original view of combat field in 1-2 worked because it aimed at "fairy tale/medival paitings" atmosphere, in more "realistic/dark" heroes 3 it already looked very strange, here it is more usable and logical. It also make possible on overworld map more complex constructions, like actual walls that create big "strongholds" on map. Combat field is awesome - it's not squares or hexes, but very small chunks that allow almost free movment with actual radius of unit, making more variaty for tactics and movment.
4.Other things about combat - heroes now involved in direct combat like super-units. There also new mechanics of potions, rebalanced and more spell effects. Retaliation is instantanious which elemenates such cancer as "who goes first is won". Visibility and shooting now has more logic - creatures now actually blocking shooters sight and can be hit by projectale if it pass thought them.
5.Skill system are more fun I guess - it have "primary" skill and chain of secondary skills that run from it. And primary and secondary have levels from basic to grandmaster. What skills character picked is make his actuall class on the run - same awesome system they did in MM9, and one of things I cleary like in MM9 and here too, good idea. You can also make some of your heroes as "town mayor" with system of his abilities be added to towns, this is like you can hire protector for the town in heroes 2, but much more complex of cource. With level you can pick 3 options - new major skill, new minor skill or new skill upgrade (not alway tho, it depends)
6.Script system for quests and events on map more complex too. I picked quest to kill black dragons and only after that they appeared and started fly around map, and actually not neutral but neutral faction, and without actual city. Such system allow make more complex scenarios on map than Heroes 3 allowed. System with "prison" for heroes, heroes ressurection also more fun that just buying-rebuying heroes in tavern.
7.City have more and different structure system - of cource there added caravan buildings. You no longer can upgrade units, but on each level you need to pick which unit you want - like one or other. More additional structures for skills for heroes and additional spells, in addition to standart mages guild. Structures like Market exist by default and now into different menu.

It is hard to remember everything - this game did MANY things different and this is cool. It was no longer evolution of "same, but more of it" like baiscly was 1-3 heroes which carried many mechanics from 1990 King's Bounty, it is actual new game with many dramaticly changed mechanics. Plot is actually nice too - at least in first campaighn which I'am playing now. I not fan of Enroth was "just destroyed by nucler blast ha ha" after 6 games not count addons, from Heroes 1 to Might and Magic 8 set here, but I understand why new scenarists who picked work after many guys left due to disagreements with 3DO after Armaggedon's Blade addon, decided to do so - they already in Shadow of Death did minor mistakes and it is better for them to start over. And Axeoth sseting of MM9 and Heroes 4 have it's charm. Ah yes, and soundtrack is truley amazing, love it. As usual, trio of Paul Romero, Rob King and Steve Baca did great opera/instrumental music that can be played alongside orchestral classics. And it's do and I upset that I missed both orchestral tours of Might and Magic music in russia that was not long ago.

I really sad that this game was not properly finished, same as MM9 due to budget and time. Fuck 3DO and their politics - this two games had potential to be if not the best in series, but at least really really good ones. Insted 3DO shoot themslefs in leg and died, what an irony.
>>
No. 24703
>>24702
What do you mean "playing properly"? Are there proper and improper ways of playing H4?
I played both 3 and 4 so I can relate if you explain.
>>
No. 24704
>>24703
Properly, meant that I played before them only like you know "let's check what this game is" and then dropped it alomst immideatly for different reasons. Now I actually playing it for long time.
>>
No. 24705 Kontra
>>24704
I see.
>>
No. 24706
>>24695
Honestly lad I'm just too fucking busy these days. I only got in like several hours of gaming this week. My whole weekend is no games, I'm probably going to be home and exhausted Sunday night and then it's back to work on Monday. I've seriously had no time at all to even try my games out and just barely had time this week for Ember and Atom RPG plus I spent most of this week with the little free time I had dicking around with trying to get the hardware upgrade to work. I'm actually honestly hoping that I'm going to have a couple light work days and can start gaming this week.
>>
No. 24708
>>24706
I also wouldnt mind getting a game for Ernst with no money as long as it's not like $60 but I don't even think brick or Russia is on steam. Well Russia certainly isn't. It's funny I treated myself to exorbitant spending on games as reward for suffering all these years and now I haven't even got the time to play what I spent hundreds of dollars on including hardware but I only even got my RX550 installed at like 1:00am Thursday night and spent Friday traveling. I literally had just enough time at the end of this week to test Deus Ex MD and max settings XCOM2 on my new GPU and that's it and now I have to fix XCOM2. But whatever I'm pretty satisfied with all that. I sincerely didn't even know what that even looked like and it amazed me.
>>
No. 24709
>>24708
I have steam account. I just don't buy any new games here anymore.
Thanks, but well, I don't need any games. If I really want to play new vidja it is 99% on torrents.
>>
No. 24710
>>24709
At some point I want to add you on steam even if you don't want games. I figured the every idea of steam offended your senses.
>>
No. 24713
1,8 MB, 1366 × 768
The more I play this game, the more inconsistencies I spot. My biggest gripe right now is that my Black Knight is a BL-6 model which has been out of production for two centuries by the point that the game takes place and is really rare even in the Inner Sphere, let alone the Periphery (and the Great Houses still frankenstein most of theirs because the old factory is dood). It really should be a BL-7-KNT instead which is the more recent, downgraded version that lacks a lot of the more advanced features the old models possessed because they were a command mech. It's not like those features are simulated anyway so I don't really see their point here.
t. haver of triggered burgers
>>
No. 24716
>>24713
Heh. You would probably have a seizure if you try MWO.
>>
No. 24718
>>24716
MWO went full retard, I'm aware. Still, I feel like a lot of the issues with the new generation of Battletech games are only issues to invested grognards, and besides video games are only ever semi-canon for a reason.

Not going to lie though, I'd forgive a lot for a good MW game based on TRO:3145 & co. Dark Age lore is average, but some of the designs are ebin. Gib Operation Homecoming simulator.
>>
No. 24719
1,1 MB, 1600 × 900
1,1 MB, 1600 × 900
899 kB, 1600 × 900
>>24708
>I also wouldnt mind getting a game for Ernst with no money as long as it's not like $60
you mean like a MP game we can all play? It'd be like trying to herd cats
>RX550
Is it the 4gb one? is it loud?
>Deus Ex MD
what did you think of it?
>now I have to fix XCOM2
does it run properly with all mods removed and cache verified?
>>24709
How do you store all the torrents? do you just keep a load of HDD space or delete them as you're finished?
>>
No. 24720 Kontra
>>24718
Also, 2019 is a great year for Battletech. I think the game may be getting some life back at last. New printing of Total Warfare and the other cores (probably going to get a physical copy of at least TW since I've been without a paper book for ages and that FASA-era cover art is love), new shit for Clan Invasion era is in the works from Catalyst, and the video game is getting some unseen at the end of the year. What a time to be alive.
>>
No. 24721
97 kB, 1280 × 723
3,2 MB, 1123 × 3298
>>24719
I have two external HDD - one on 1TB, other on 4TB. I want to replace 1TB one because it's getting quite old.
No, I don't have "all games", how I'd store my movies and TV series otherwise? lol. However I trying to store all games I like or want to play in future or don't want miss (some spical fan patcher releases, interesting game versions and other things I fear may be lost and never finded again if I'd delete it.
Absolute majority of games I playing is older than 2004, so it is not hard to have giant collection, when most of vidya I want requre maximum of like 2GB space, and older game gets - less space it's need. So whole collection of pre-ubisoft Might and Magic games, Including 1-4 heroes, 1-9 MM games, crusaders etc. weights less than 10GB. I have some separate folders, but here screenshot of mine GOG folder - GOG installers don't requre launcher and don't have DRM in them, so they perfect way keep your games on Hard Darive in case of nuclear apocalypse. There hundreds of games I guess, but they wight only 520GB. I have some other folders with a lot of non-gog releases. Of cource I don't store shit like another nu-call of dooty or other crap like that, which weights 90GB but you play it once and then forget about it forever.
And since we now showing our game collections or something - here is mine GOG. Most games I don't bought. Like I bought only Might and Magic 6-pack with 1-6 games, Might and Magic 7/8/9 separate, Heroes 2 and Heroes 3, Ultima collection, Ultima Underworld 1+2... and that's it. Other games was shared by GoG for free at different times so I picked them up. Some games I didn't played GoG versions or played them not from GoG Galaxy launcher, so it saying they are "new".
>>
No. 24722
>>24710
Well maybe in future, however I feel kind of strage for sharing mine accounts on anonomous imageboard.
>>
No. 24744
>you mean like a MP game we can all play? It'd be like trying to herd cats
Actually I meant single player games like say if I've got enough extra money at some point to be like hey Darkest Dunegon is 75% off or whatever kind of thing, but I think you had the better idea. Although it's true I even bought a game years ago at suggestion of a friend and never once played it with him.

>RX550
>Is it the 4gb one?
Yes, why yes it is
>is it loud?
Actually not totally but I've wondered what that sound was and damn does it make a lot more noise than my Radeon 7500.

>Deus Ex MD
>what did you think of it?
Why I literally only just started it and didn't even get past the prologue for no other reason than because I was using it as a benchmark and goddamn is it still so weird to be having these completely smooth movements at no framerate drops even on fancier games. Like I said before it just amazes me how games can look and also just how much I had gotten used to lower FPS to the point where a game just playing normal feels kind of weird and almost like the game is running just slightly too fast.

From what little I can see though it does actually look like it could be much better, although I do know people said the story was subpar and I already thought Eidos was kind of a pretty shit storyteller so I really hope it isn't some idea they used all their good stuff in HR because the story of HR kind of completely sucked. I thought their writers were mostly morons for HR. That being stated gameplay and graphics are superior in MD and I especially like my new cyber vision.
>now I have to fix XCOM2
>oes it run properly with all mods removed and cache verified?
I honestly haven't tried it yet. Like I said I've been really busy lately. I did actually try verifying the files though and while it found two broken ones that had to be replaced it didn't fix the problem. I tried subscribing and unsubscribing so we'll see what that does tomorrow but I have a feeling I'm going to have to uninstall and redownload the whole gucking 67 gigabyte thing which I'm pretty sure having the ability to start from steam and mod launcher killed is a direct result of the new GPU despite the fact you'd think if anything would've broken it it would've been the WOTC and Shen's Last Gift DLC being installed. Or maybe it was somehow because I tried loading some old saved game to test it idk.
>>
No. 24752
Recently I've been thinking about getting a console, but after rethinking the whole ordeal, I'm not really interested in any titles. I mean I'd probably try Persona 5 if I had the chance, mainly because I like the aesthetics, but I'm not going to pay for PS3 (PS4 is out of my monetary limits)
Also thought about getting a Vita or a 2DS, but with the Vita, it lacks any interesting titles, while the 2DS/3DS has a few, but then again, getting a machine just to play a zelda and a mario game isn't right up my alley. Harvest Moon would be pretty cool, but I'd probably find it too restrictive after playing Stardew Valley.
Every game I'm interested in is an autism simulator for PC that runs on a toaster or a machine analogue to it.
It's sad.
>>
No. 24753
>>24752
There no reason to buy console nowdays. They almost has no exclusives, and buying console for 1 or 2 games is kind of meh. It will after some days just collect dust under your TV.
>>
No. 24759
>>24753
It depends on what you're looking for really. You can argue that a more casual experience is somehow a bad thing (it's not), but consoles do tend to have a more casual feel to them which can be nice sometimes. Also if you're really invested in for example platforming, then there are quite a few exclusives on consoles so getting one with titles you like might be an idea. I'm sure there are other genres that have similar settis.
>>
No. 24760
>>24759
I'am not against casual experience just compare to like 20 years before... nowdays almost everything came out everywhere, espessialy if it's really good and popular. Back then you can buy Nintendo 64, PC, PS1 and have giant, compleatly different libraries of compleatly different big games. Nowdays.. ehh, not so much. And nowdays PC capable of emulating almost all classic platform up to PS3, so with PC you get 99.9% videogames ever created
>>
No. 24761
>>24760
Some games emulate poorly and the more important inputs are, the worse emulating gets due to input lag. Even for stuff that's pretty well emulated like GBA and NDS, they're so common that you might as well pick up a second-hand console and a flash cart for it and get the smoother running software with the tactile experience. If you want to play hard romhacks though, flash carts are about the only way to go. The input lag that exists even today is enough to screw you in some of them.
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No. 24801
16 kB, 320 × 240
10 kB, 320 × 200
257 kB, 1082 × 1400
265 kB, 1082 × 1400
Bethesda, the small but powerfull desighn house that brought you daggerfall and SkyNET, may have the coolest space combat sim since TIE Fighter
Ha ha

10th planet actually looks cool. Sad that it was cancelled. By videos you can clearly see that it done on XNgine and it handles it prety well - awesome engine, sad that like only SkyNET was properly finished from all games bethesda did on it, this engine had awesome potential for everything. And by textures of spaceships you cal cleary immideatly see artstyle of old bethesda artists. This looks promesing - I dunno about TIE Fighter or Wing Commander, I bet it'll be something different, but how combat goes and spaceship detalisation looks really neet, something I defenetly want to spend some time on. I wonder of some unfinished builds and resourses still exist - it'd be great of they leaked and fans can finish job for them as usual (but I guess not).

https://youtu.be/_jdkA1nkzuY
>>
No. 24804
>>24801
Try and find Starshatter: The Gathering Storm. It's really fun, even if also really janky. The late game when you can start commanding the entire CVBG is ebin as fug too, setting up strikes and patrols with your onboard fighters while also having first person command. It's also ebin because it's a weird mix of modern carrier ops and submarine warfare. On the other hand, the fact that the numbers of fighters and ships in each squadron and flotilla is tracked and persistent means that an operation basically always ends in either a curbstomp for you or for them once attrition sets in.
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No. 24819
65 kB, 1280 × 720
While I remain more than pleased with my new graphics card somehow somewhere between the OS update and installing the new drivers it broke my beloved XCOM2 and like usual the people on steam are fucking worthless for fixing anything. I've tried just about everything but now nothing is fixed and I cant even use the few mods I did use just because it pisses me off hearing Russian and Polish soldiers speaking in English while I even have Italian voices of all things, and plus a couple map mods. Sadly between work and trying to fix games I've played very little actual gaming over the last couple of weeks and now XCOM2 is broken.

This perplexes me. I cannot fathom why but after exploring it seems I inadvertently got what almost looks like a dev copy. After poking around it appears to be giving me debugging for console controls and tons of other shit. It's really weird. Like just now I've been screwing around with it and apparently there's what looks like some kind of dev debugging and testing mode where I've got 10 of every single thing at the start of the game, all upgrades, all armor and PCS and everything else starting at mission 1. It looks like in the process of either windows8.1 or AMD drivers getting installed it broke the shit out of it so bad that when I force start the game running as admin directly from the program rather than the now totally unlaunching modloaderWPF menu from pressing play on Steam that i get a totally separate menu to let me test everything i guess the devs were testing and I am of course still getting tons of red screen errors.

I tried getting whatever the fuck that alternative mod leader was and once again it did fuckall to correct my issue which is very clearly not just a busted mod launcher but some kind of weird pathing thing too. I'm also beginning to suspect this may be related to me locating my steam folder in a folder on the desktop which never gave me a problem before because I simply moved it from some dead old PC downloaded off an old drive rather than manually reinstalling everything through C/programs but that doesnt explain why I had no problem running WOTC before I rolled to 8.1 and got a new vidya card, which is apparently a common problem.

I fucking hate this shit. All the time I find errors that aren't even obscure on games and tons of unsolved threads on both steam discussions and reddit, but does a dev ever chime in and fix it? No of course fucking not. And sure enough several months later another guy opens the exact same thread with exact same problem and the same sorts of assholes come in offering the same useless Microsoft tech support tier bullshit advice "did you verify your files?" "Try installing and uninstalling" every single goddamn time until the thread and topic gets abandoned until some other guy comes back and it happens all over again. Like seriously just shut the fuck up. Why the fuck do people like this even bother posting. It's like listening to some asshole telling you just drink some warm milk or warm tea when you've got horrible insomnia, like you didnt just hear the exact same thing from 50 other fucking assholes rather than just saying "no, I can't help you, I haven't got any advice, I don't know why I'm talking about, sorry good luck."

And meanwhile the devs themselves never seem to fucking fix their shit. One of the worst offender quite possibly was Obsidian but at least they often actually lurked the forums and offered genuine answers sometimes. Meanwhile it just feels like modern devs have gotten so fucking lazy that even triple A titles get treated as abandonware right after release. And then they want you to pay fucking $90 for some "collectors edition" where they throw in a couple of digital wallpapers and mp3 files, like motherfucker if you're going to charge me $90 for one fucking game there had goddamn well better be physical posters sent to me like how I had a physical Doom wallpaper and a manual of all things for a $20 FPS that didnt need a manual.

It's frustrating as fuck and just makes me think they're being a bunch of lazy greedy fucks. For even $70 you had better be sending me a physical disk with the soundtrack and a nice big wallpaper for my bedroom door and answered your goddamn forums ffs.
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No. 24823
35 kB, 448 × 419
>>24819
I want to try and help but I'm afraid you'll just yell at me for my microsoft tier support. FYI I have 1337 hours in Xcom2 and it crashed probably once for me and I never experienced much in the way of bugs, even when I had my shitty old i3 and aged Radeon card.

Firstly, you need to prevent it from running in debug mode:
https://www.reddit.com/r/XCOM2/comments/450gxc/red_screen_errors_and_debug_mode/

>How to Fix Red Screen Error in XCOM 2? Right-click the shortcut that launches XCOM 2. Go to the properties of file to the tab “Shortcut” At the end of «Object» append this line -noRedScreens -review You should get something in that spirit — “D:\Games\XCOM 2.exe” -noRedScreens -review Done! Start the game with a shortcut and problems with the appearance of red screen in the game will no longer disturb you. Сheck out the video with a detailed demonstration of the solution with red screen. Read more: http://techfaqs.net/games/how-to-fix-red-screen-error-in-xcom-2/

Secondly, you're running a bunch of mods that aren't compatible with WotC by the looks of it and that's gonna fuck up the game if you have WotC

Thirdly, let steam put shit in its default place and don't be an awkward m'fuggah
>>
No. 24826
>>24823
You I won't yell at because you don't draw my ire in general. also just had an ebin 14/88s tier family shindig where my relatives taught me about Irish twins--theyre born 10 months apart :--DDD Also because you unlike them have offered me genuinely helpful advice for once. I didn't know about that with red screen and am going to try it. See? You offered useful advice on the first try.

>Secondly, you're running a bunch of mods that aren't compatible with WotC by the looks of it and that's gonna fuck up the game if you have WotC
Wait wut
I am? I thought the international voices pack would be compatible. Is McGees maps and some other one I had not compatible? Also, this doesn't explain why I would have this problem only after the windows update which from what I just read is apparently not uncommon with windows updates nor with the new GPU considering the fact I had already installed it and ran WOTC perfectly fine with those mods, and now it gives me constant redscreens and also completely feels to launch the modlauncherWPF or whatever which I tried fixing by going in there and deleting a bunch more shit including my .acf manifest which apparently just killed steams recognition of XCOM2 being installed because that's what someone else said to do, and now I have to delete all that shit manually and wait another night of reinstalling to see if that was it.

I found exactly one person who claimed to have totally fixed it and he claimed it was by wiping .acf and a bunch of other files because apparently what happens is when you install new OS or GPU I forget which one it can leave some kind of cached file from the past GPU settings, which at least makes sense to me why it would be so fucked up.

>Thirdly, let steam put shit in its default place and don't be an awkward m'fuggah
Nigga I didn't even have a problem with this issue before neither any other game nor WOTC and there's no way in hell my lazy ass was gonna manually put shit in its "proper" place after my last PC was kill although now that I think of it that might have only been slightly more time consuming than just dragging my entire C drive from the last computers HDD to desktop. It probably would've at least made things more seemingly sensible except for the fact I can't help some things like the fact that apparently every other dev seems to like a different place to put their saves and config files and shit so I've got crap in mysavedgames, mydocuments, a saved game folder, another mysavedgames folder that got created inside that one for some reason, steam directory, a couple others in C and for reasons I can't fathom spread across local, local low, and roaming. This I would actually like to fix because backing up my saves is a complete pain in the ass with them in over a dozen locations but I can't because that's entirely the whims of devs.
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No. 24828
4 kB, 320 × 200
4 kB, 320 × 200
24 kB, 320 × 200
13 kB, 320 × 200
>>24804
Interesting, never heared of it. I'll look, but looks like something too modern for me, lol. I like X-wing/TF well.. more because I fan of old star wars and like universe, plot and style and I interested in metioned above game mainly because I'am interested in work of old bethesda. However, thanks for advice. I want replay properly wing commenders, maybe, then if I still feel I want more 3d space combat, I'll try.
Other games I'am interested in that kind of can relate to each other and this ones - Space Rogue by Origin, 1989 game that uses some elements of ultima for basis and have additional 3d space mode - you trade between space stations and make profit. Walking in locations like in ultima, but slightly more advanced graphics than in Ultima 5. Space regime is 3d space with polygonal graphics, predecessor to what will be used in Wing Commander. You trade such objects as X-rated holograms and 1gb floppy discs lol.

Other game - NWC's Planet's Edge: The Point of no Return. Kind of forgotten space adventure with RPG elements I always wanted to try. Thing is, on this game worked basicly same team as worked on Might and Magic 3 and world of xeen - with same artsyle and some minor gameplay/menu elements, same as with music. It has no 3d mode, but have a lot other complex things - from ship controls and modifications, crew members, landing missions, kind of openworld exploration etc. I not even played it much, only breifly, but it looked really promesing.
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No. 24832
440 kB, 944 × 612
4,9 MB, 1600 × 2000
721 kB, 1710 × 600
>>24828
Also, speaking of Planet's edge - it so sad Jonathan Gwyn left New World Computing before Heroes 1. His work in Planet's Edge, Might and Magic World of Xeen and Zephyr is absolyerly awesome. Of cource it is Bonita Long-Hemsath as I know who generally did most of in-game graphics and was one of main art directors for NWC for many games - and it is her 2d art style you can trace from Might adn Magic 3 to Heroes 2 very clearly. However this most bad ass desighns, characters and animations that made WoX it's unique style and look with atmosphere is clearly Gwyn work. Espessialy 1st HoMM realy lacked it - with Heroes 1 in therms of artstyle NWC kind of did step back, to MM3 level, HoMM 1 not bad, but looks kind of cheap and lacking this level of graphical polishing 2d parts of Zerphyr and animated characterd of Darkside of Xeen had.
>>
No. 24833
217 kB, 1280 × 480
>>24832
Well forgot to say about Julia Ulano as one of the main 2d artists of NWC, however not really know who was responsible for what concreticly, unlike Gwyn.
>>
No. 24834
>>24832
I keep meaning to ask you what is your opinion on Space Rangers HD? I know you might think it too "modern" or possibly too bydlo but I got it over the sale and apparently many Russians fondly recall it as a childhood game.

How about Imperium Galactica? That, I think, is old enough for you. Also got it, because the art style is so cozy. I have no idea why so many devs including them went with the 3D graphics because it looks like complete ass compared to older static ones.

Also have you ever played Deadlock? I was saddened to find it cannot work with newer machines at all. That was a great childhood igra.
>>
No. 24835
321 kB, 560 × 371, 0:04
297 kB, 1140 × 600
132 kB, 640 × 480
72 kB, 640 × 480
>>24834
I never properly played space ragers lol, espessily 2nd one. And as I remember, Space rangers HD is actually updated version of 2nd game, not first one. I know this is not bad game, just kind of not liked it's style. I can also may say that you can expect from it "2000s eastern european game" stuff from it, what you call eurojank or something similar like that. There videos about it on internet about it, since it quite popular.
Sadly, I'am not that much into turn based strategy games and sapce managment games in general (not saying that I'll not will try to get into them in near future) so can't really say something about games you metioned. Mostly I'am familiar with Colonisation/Civilisation series, Alpha Centauri and other mainstream things like that I'am shure you know more about than me. And generally games I know I'am that much interested because attachment to mine favorite studio/series/universe that I already know and want to explore their work and media compleatly.
What I can tell about Deadlock is that I never really liked when games used stock OS windows and interface, like many Macintosh games did, I also not fan of using so many 3d render rotoscopy for sprites, espessialy when 3d renders look like in this game...

The only game I can now think of you may might like and I not metioned before much - Fantasy General, which is kind of Panzer General, but with magic and fairy tale stuff.
>>
No. 24840
65 kB, 600 × 400
546 kB, 1920 × 1080
549 kB, 1680 × 945
144 kB, 1280 × 720
>>24835
I thought it funny you'd say you didnt like turn based strategy games since that's literally what HoMM is, far more so than Space Rangers. I mean hell, on some fundamental level the HoMM games are basically the fantasy version of Master of Orion. You've got a few heroes that can level up and learn a few abilities in MoO and then it is basically managing stacks you send out to take over cities/planets while exploring various anomalies, sometimes fighting space monsters guarding those locations, and meanwhile build up lots of resources to keep building more of your doom stack every turn while in the planetary management/castle screen, and then when your doom stack meets theirs you fight turn based battles on a grid. Actually it wasnt until you said that that I realized HoMM fits MoO almost to a T.

As for Civ games, ironically enough I never really played Civ games. I remember wanting Alpha Centauri when I was a kid but I tried to play it this year and was just like meh. I tried playing Civ III I think it was and even that late was way too old for me, plus I just really didn't like I style of play. In fact I have no idea why I put so many civ like games on my wishlist because I don't really even like em. Well, except for Endless Legend, I guess, but that's mainly because I'm such a big fan of that studio. I'm not even that into the lore itself, it's just that Amplitude is such a great studio and Endless Legend looks assume plus I tried the demo or free weekend or whatever it was and the bundle was super cheap, but man am I glad I dropped Pandora and Pax Nova: Pax Nova, because those devs just keep running the same con of making something that looks nice on the surface but plays like shit and is shallow af then gets abandoned (seriously that's the third game they tried making a cheap copy of popular games as a cash grab to sucker people into getting a real shit of a game), and Pandora, because not only was it just human factions but I cannot possibly take any game that directly references 4chan seriously as being anything but total shit. I think I already complained of such things earlier.

Even still, Age of Wonders Planetfall looks super good to me and I plan on getting despite hating the civ like planetary 4x genre, and keep having half hearted interest in the 40K one. I only don't get it because again I dislike the sub genre and because I'm fed up with GWs shit. Every game they release like 3-4 factions and if it's 4 two of them are always some retardedly lore breaking Imperium factions, plus usually Orks which I don't give a shit about and maybe another gets thrown in, and then they expect you to pay out the ass for any of the interesting factions.

I would only even get 40K: Gladius because of wanting to play as Tyranids but just to add that faction is another $13 so fuck that. At least they added Necrons, but same shit, they have Imperial Guard+Space Marines, because it totally makes sense to have the IG and SM and maybe Sisters or Inquisition or whoever fighting each other all the time, and sometimes Chaos SM because their lazy asses don't have to create new rules or new assets and can just reskin everything (even though I like Chaos as a faction just not when it makes it basically 3 different human faction plus one xenos). They tried to pull the same shit with all the DoW games but at least bothered to flesh out the first two, then left the shit of III which I might even be interested in if they added Chaos, Tyranids, Necrons, Dark Eldar whatever. Same shit with Battlefleet Armada, though I'm tempted to get 2 even at risk of it needing too much more RAM and CPU because at least that one has all the factions and fleshed out campaigns for someone other than the usual false emperor bullshit. Seriously why do people not get sick and tired of every single 40K game just being yet another Imperium campaign.

Otherwise I just find something annoying about the Civ style games probably because they're way too gamey. It's not even that I can't deal with something that's basically an electronic board game it's just that Civilization anything was never that great to me. Rise of Nations is a real time example where I really liked something vaguely similar. I think it's making everything too bound to tiles, having large armies in a stack looming over cities to remind you how much you're moving game pieces, it just breaks the immersion for me so much it isn't even map simulator, but just a board game simulator. Final Theory is an example where that's done right because it never went out of it's way to remind me I'm playing a board game.

As for Deadlock the unit and alien portraits maybe aren't great but the art style on the buildings is. This is art style that I mean about how certain older games had a window of very pleasing aesthetic that frankly looked better than most of what strategy games would look for the next like ten years that followed, because some idiots wanted to push the 3D thing which made everything look like dogshit "but oh hey look it's 3D!" See how good first Imperium looks. Now see how shit Imperium Galactica 2 looks. If it was just one or two games I'd think it understandable but they just kept doing it and all of them looked like fucking shit.

I complained something similar to HoMM. HoMM looked great. At least they didn't fuck it up completely with same low poly bullshit later but I still think the hand drawn looking or however you call it sprites looked fantastic. MoO2 was an odd example where they used both. It never bothered me because I was a kid plus frankly their 3D buildings looked way better than most examples but still had many visuals from the earlier style.

It's beating a dead horse but you remember this is also part of why I complained so much about WC3. I mean, it wasn't absolutely atrocious, but they did exact same shit of going the oooohlook shiny fully 3D bullshit and the result is it looked like crap through the entire campaign. See the thing is, they all mistook early 3D for better realism. This only works if you have good enough 3D. It absolutely did not work for earlier 3D which always looked like crap and WC3 was no exception. You see the thing is there's a certain level of abstraction that still works. Earlier games could look like art, and often were art.

Ironically enough all the move to early 3D did was make it look way more cartoonish than any actual cartoons ever could. It was the vidya equivalent of cringe early 90s CGI in movies. Rather than keeping the refined art of good props and puppetry a lot of horror and scifi movies started trying to use CGI and it looked fucking terrible. They were hoping to make something more lifelike but all it accomplished was making any serious scene into a laughable one because the puppets and latex masks were way easier to believe, so all the 80s scary movies ended up looking fantastic until they pretty much killed the whole genre in the 90s.
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Like here is another example of exactly what I mean. This is from Lawnmower Man 2 (1996). Granted, the whole film was basically about cyberspace to begin with so it was more forgivable but still. I mean, just look at it. And that wasn't even bad at all by standards of the time. Now compare this to props from a decade before that. This is from The Blob (1988) about a US bioweapon fallen from a space station. Just look how fucking Good that looks in comparison. I mean, this actually looks completely realistic. Even the Troll movies, widely regarded as some of the most cheesy of all cheesy B movies, had scary monsters. Just look how scary that shit looks. Yeah, some things obviously you could tell were puppets and masks, but they at least looked scary and they worked well.

Now let us consider something that came out not one but two decades later: George Lucas' CGI bullshit. Star Wars was basically a bunch of painted trash cans and vacuum cleaner parts with small guys inside them. All their space battles were small scale models being blown up by firecrackers and it looked absolutely fantastic, and those were from the fucking late 70s even. Now consider how terrible everything looked when Lucas vandalized his own work. What made CGI star wars even worse was Lucas decided to just superimpose the CGI garbage so you could see side by side how terrible and inconsistent the aesthetic really was, making it easier to compare in the very same frame.

Obviously it's not that I hate 3D models; I simply hate bad 3D models and vidya tended to overuse exactly that through the mid to late 90s and into early 00s rather than developing the technology first. It's like releasing something in the broken af alpha state and saying here you go this is the finished product.

Quake 2 is probably one of the only games that ever made this work. Somehow and I'm not sure why but imo Quake 2 looked basically fine despite using 3D, but just about everything else was terrible looking.
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>>24840
> thought it funny you'd say you didnt like turn based strategy games since that's literally what HoMM is, far more so than Space Rangers.

As I said, I playing heroes, at least started to play because
1.I'am familiar with kind of such gameplay since played a lot in Katuri's new King's Bounty series
2.I'am big fan of Might and Magic, work of Jon Van Caneghem and generally games of New World Computing company.
Funny that after playing KB Legend I wanted to get into heroes, but find it's style and looks pretty wierd back than. It was only after I played MMWoX and MM6 and put mine attention to Heroes series and now I understanded what it's about.
Heroes by their game concept is just session version of 1990 King's Bounty, and this game was a result of NWC guys played a lot of board game "Ogre" and wanted making something similar for computers. Sad that after NWC never did King's Bounty 2. Heroes is awesome, but adventure-puzzle in openworld is fun too and they abadoned this concept. Masters of Orion in mine "list" of what I should play, however this list is quite long lol.

>As for Civ games,

Well, they kind of baisic and fun. I honestely not much played II-IV. I played a lot of 5. Yes, this game even with all addons don't really something complex or deep, but still, it was fun, espessialy via multiplayer with friends for some time. With civilization 5 I have fun memory about looking at "brave new world" addon and it have 10 seconds of world war 1 in it - and I thought - "wow! Cool! We really don't have new high budget WW1 themed games, it'd be awesome!" - and then Battlefield 1 came out and I felt "meh" about it. Other game which I played - Civilization 1. Dunno, I just love how baisic it is and have this cute hand drawn artstyle. Things like "meet our greatest emperor, Mao Tse Tung!" Or "Americans discovering secret of wheel!" always adore me to death.

>Every game they release like 3-4 factions and if it's 4 two of them are always some retardedly lore breaking Imperium factions, plus usually Orks which I don't give a shit about and maybe another gets thrown in, and then they expect you to pay out the ass for any of the interesting factions.

GW outsource rights to some random small studios who make some mobile or small computer games with no budget nobody remember or care of. Like only "big" WH40k games was DoW series and "Spess Mahrine" and this is all I think. And there more Space Hulk videogame adoptions that I think it ever deserves lol. You may try Warhammer 40k Sanctus Reach, it actually based on 6th edition campaign. But there not overall good tactical games with good cover of everything and with great budget, because well, I guess because GW think it'll kill sales of tabletop or something. Warhammer FB get it's Total War games even only because they closed FB universe lol.
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>>24844
Funny thing about early 3d.
We may divide this type of graphics into 3 category:
2d handdrawn
2d created using 3d rendered models for rotoscopy
3d polygonal in-game models

Heroes 1, Might and Magic World of Xeen and Civilizarion is games that exclusevely used 2d handdrawn graphics (in 256 colors ofc). Well, WoX and Civ used overpainted photos for faces sometimes, but they was so over-painted that it is count as handrawn. This is not most fine examples of 2d art, compare to awesome level of quality from guys like Westwood in thier games like Lands of Lore 1. What I can say about Heroes 1 is that it is too baisic in therms of art sometimes - thing is, town screens, character faces, cutscenes was made by people who before did in-game graphics, not "fancy presentation screens". It was Gwyn who did them since Planet's Edge to Zephyr in NWC. And this why I'am was sad about it in posts I did above. Belive me, if Gwyn was still in NWC while they worked on heroes, this game looked like much more fancy, detailed, animated, with more epin cutscenes etc.

It is strage to me that you compare early 3d in-game graphics such as one in Warcraft 3 to early CGI in movies - because what I can directly compare to CGI in movies is actual second category of early 3d graphics - so called "3d renders" or "rotoscopy sprites". And this is mine least favorite type of graphics, even thought I'am can appretiate all types of videogame graphics nowdays - even now, when I'am o.k. with everything, I can see how often meh that is. This is what often looks like plastic toys - when they in 90s, in times when they had no actual good materials, lighting, texture filters and fancy things like normalmaps, PBR etc. when often actual 3d artist and animator was not very good at their job... but still, since mid 90s everyone started to use those. Because they cre cheaped and faster, epessialy for rotoscopy of sprite that have a lot of animations. MoO you metioned is great example (very clear example, since a lot of art in tihs game for some reason drawn ot fit 16 or 32 colors limit, with 3d renders that use 256 colors) - you can see huge contrast on 3d render and 2d handpainted picture. I think most infamous example of "oh it is so bad" 3d rendered cutscene I remember personally is Blood intro - https://youtu.be/OGbQPgPrnYw this faces and forms, materials and lights, detalisation and animations, espessially in eding cutscene. Or this - https://youtu.be/WzpXxJ4Ub_U - I will not even explain what it is, watch on your own risk lol. This probably shows exeacly what was wrong with using 3d rotoscopy and rendered 3d scenes in 90s - it is same as bad CGI in movies, but much worse lol. Other example that you can easely spot is when in their cutscenes and some in game graphics lucasarts started to use 3d renders. https://imgur.com/a/lEXHyHd - this album I made with 6 examples - 3 from original game and 2 from 1998 edition don't show everything. Yes, original X-wing used in some cutscnes renders too for moving objects and even photorenders, but menus, big ships and some other elements was done in beutifull 2d, made by absoluetly awesome lucasarts artists. Everything in 1998 version was replced with very crappy 3d renders. Same goes with TIE Fighter game - parts made by 2d artists is awesome and memorable, parts with 3d rendered graphics is crappy.

Might and Magic and Heroes series is actually awesome representation of how because fashion and budget reasons they switched more and more towards 3d renders from 2d handdrawn, making Heroes 1 and Heroes 4 opposite - Heroes 1 done compleatly with drawn graphics. Heroes 4 is compleatly 3d renders used for flat images. In Heroes 2 they started using 3d rendered graphics for cutscenes (which is fun since they used it in very limited quantity) and 3d renders was basis for cities and some object, althought it was after so much over-drawn by 2d artists, it looks almost compleatly handdrawn. I liked to watch streams of artist of Heroes 3 Sucsession wars mod, where they re-draw and draw new stuff in heroes 2 style. Like they made very baisic 3d render of town - and then for many many hourse re-drawing them by hand pixel by pixel to match this specific look NWC artists did back in 1996. Some of raw 3d renders you can see in some heroes 2 cutscenes. Might and Magic 6 used 3d rendered enemies. This 3d renders often.. crappy. Intro and ending cutscene of MM6 other examples of crappy 3d render cutscenes same as Blood game lol. But it use it really carefully - in low resolution and only for enemies. Textures for characters, their faces and apperance done by surprisingly nice photos of real people (FMV and photo stuff better to divide into separate post, this is whole different theme lol) and game use a lot of specific style photo textures which makes it look nice, at least in 640x480 resolution with it's software redering. Heroes 3 went full diablo-style 3d renders. It is using a lot of 2d art, photo art for heroes and backgrounds, but all units done as 3d renders, same as cutscenes. They become better since MM6, but ot enough really. And with classic King's bounty Homm1-2 projection of view this "realistic" grim-dark 3d renders looks kind of akward, espessialy when you look at it for the first time. After Heroes 3 it goes more far - Might and Magic 7 not used phototextures anymore, but exclusevely 3d rendered ones - for faces, for buildings, for interiors - for everything. And it looks okay in hardware mode I guess, but in software if you directly compare it to 6 - it looks worse. Thing is, main 3d modeller girl did very meh and non attractive faces. A lot of characters, espessialy NPCs looks very ugly. In Heroes 3 addons they for reasons of even less budget and time and bad situation happened with original Armaggedon's blade - they wend for absoluetly raw 3d rednders for new town, Conflux, which looks terrible. It is bad photo with attached raw 3d renders. Look at domes - they don't even have basic smooth! This is fucking baisic primitive in 3d max, ffs! And this models have black borders around them and looks like placed on very baisic and badly shopped photo background in 5 minutes. Of cource, in Heroes 4 was apatheosis of this. Everything exept character faces are raw 3d renders - right from 3d modelling program to in game sprites without any artist post work. I only now get fine with this graphics - it took me many years to start feel it is okay. I wonder of Heroes 4 become more popular if they had awesomely handpainted art, beautifull cities and creatures. Even blizzard don't get that far - if you remember, Starcraft, which use HELL LOT of such 3d renders (they tried their best, but well, I guess it was too early for such thing) - still used beauftifly handdrawn landmass and water. Heroes 4 is pure 3d scans. 3d scans of quality kind of meh already for 2000s standarts. Espessialy some creatures and battlefield.
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>>24914
there quick example
1.Heroes 4 as they look like
2.Some cancelled NES game that handdrawn in low resolution with similar scene
3.How high detailed handpainted digital art may look.
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So this is what I mean, about such marvelous manner of Russian speakings! But the odd thing is I don't think I have ever actually seen them speak like this in Slavrunes. For reasons that mystify me Slavs don't ever actually do this in their native languages, but for some strange reason always begin to immediately abuse the shit! SHIT!!!!!! out of exclamation points the moment they into English, and adopt a generally whimsical manner of speaking.

What this game does have is charm. Oh boy, does this game have many charm! What soul! I can't even remember the last time I was actually this level of entertained and endeared to some vidya writing particularly for a completely indie game.

I think it was the moment when I began exorcising the evil spirit of Legion MONOCLONE the unclean counterrevolutionary spirit into a pig so it would no longer bother the noble proletarian with visions of Hasperat that I knew this game was gonna be good. It feels like total opposite of what I would expect from Western games, where everything is shiny and slick looking on the surface but in it is all deceit and fakeness and plastic. But here! Such game! Everything looks like so bolted together out of Unity stock assets I even had a "doctor" wearing a chef's hat because I assume they didn't have or make some surgeon asset, but it's just oozing with soul and charm and it's even unintentional. Like just look at this. This is what I'd imagine these Russian devs imagined native English speakers sound like and their completely bizarre and inappropriate use of things like twas and plebs is absolutely adorable.
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>>24915
Also, no other game series can clearly be example of this theme as Lands of Lore. LoL1 one of the best hand drawn and animated computer games. It show peak of Westwood 2d artists and their abilities. Maximum beautifully done and animated art maded this game as "alive" paiting even with it's 320x200 resolution and 256 colors.
Secod game so heavelly used crappy phtosprites and phototextures together with some crappy 3d renders, I don't even want to joke about it.
Third game switched much more on 3d renders side, which is obviously crappy, and even game uses real 3d enivorment, it not much helps and it look like shit compare to the first game.
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>>24916
>But the odd thing is I don't think I have ever actually seen them speak like this in Slavrunes.
This what you mean is one fo the specific... literature styles you can find in mid-XX-XXI centuary russian prose and some other genres - like videogames or "stand-up" stories, anekdotes, some movies etc.
Often you can find something like this in more moden adoption of classical "fairy tale" stuff where it was used in modern-post modern style, sometimes in parody or serious parody on fantasy genre in the west. I explaining terribly, since it is hard to explain what the fuck it is lol.
I think you may find this kind of "feel" in dialogues and tone in such movies as
https://youtu.be/I47CNxwlt9U - Kin-Dza-Dza
https://youtu.be/3JZkMKubq4o - Charodei ( Enchanters, Sorcerers, Magicians) - this one sadly without subtitles
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Finished Deserts of Kharak, lovely looking game but I was quite bad at it, I had to turn the difficulty down to easy to finish the last mission because I done so poorly in the previous few missions my shoddy fleet and fucked up carrier carried over and I was in poor shape at the start of the last mission.

Good game though, absolutely kino visuals and atmosphere
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Even when they try to be cheeky it doesn't come off as being as cheesy or perhaps even downright cringe as for example Fallout 2 could at times and so their pop culture references I never yet found annoying, and oh boy have they made many thus far.

I actually thought at first, wow! What empty world! And began to have my doubts when it began, but just even in first tiny little village immediately after tutorial (which was nothing but a small ATOM barracks) I had already cured this man of the counterrevolutionary spirit that plagues him, learned how to Fish and used my Intellect to remind a man that was the solipsism that Lenin warned us about, and imbibed some strange mushroom vodka on my search for General Morozov and encountered a mushroom god.

Speaking of which, why it is that Slavs have such a thing about them? I mean, don't get me wrong mushrooms are fucking delicious and are part of important food group along with onions to eat as apples, but I somehow just get the impression mushrooms in the forest play a greater role in Slavic cultures than I realize.

>>24913
Yeah I saw Sanctus Reach but I remember just thinking well, it might look good from a couple screenshots but I bet it's gonna be disappointing af to me. I have rarely seen an actually truly good looking 40K which isn't helped by the fact almost all of 'em become absolute DLC shitfests. Like I actually got some 40K chess game which I thought looked good years ago, and it demands I go through all kinds of account making bullshit and then gives me all kinds of horseshit about paying for new DLC just to skip a really annoying level or get a new warpaint or whatever and I'm just done putting up with that kind of crap. Like I just was saying with Gladius, it could be good, but what ends up happening is I get some subpar game with like one or two human factions (because reasons) and maybe they throw in an alien or two and then expect me to shell out so much many on DLC just to make the damn thing playable I already could've bought another game with it. In the case of Gladius just for me to get Chaos and Tyranids would be something like $25 on top of their already high asking price, which is exactly the type of bullshit I'm sick of not just with them but especially with Paradox and is part of why I won't be getting Stellaris and flat out deleted the fucking thing after I pirated it with a few DLC, because I'm now pretty sure most PDX games are just going to be some kind of subpar map painting janky shitfest until I get another $70 in DLC.

The tried pulling the same shit on me with Cities Skylines too which I didn't notice at first was more Paradox crap, but those goddamned Swedes decided to try selling individual single building assets at a time, like I somehow am mad of money and willing to spend several dollars on a university library. The greediness is just absolutely insane to me. I also didn't realize that the whole embarrassment that was the Fallout canvas bag was supposed to come as a $200 package, which I guess you'd already need to be a complete moron to give Bethesda $200 in your hard earned money.

>Masters of Orion in mine "list" of what I should play, however this list is quite long lol.
Well, I will just say that I think it is right up your alley plus I think you might be same person so see races of MoO and is in general basically sci-fi feeling elements of those very old games like HoMM to me, even if you mainly seem to like fantasy.

>>24914
Oh wow that is bad.

See yes here is thing I mean also in like Planescape Torment which can be compared in one game here https://www.youtube.com/watch?v=mgqX82-HRYE what an absolute SHIT that that game looks for the cinematic, and yet the overall art style of it and say Fallout 1 was among most fantastic things for where it was all hand drawn. Or compare this https://www.youtube.com/watch?v=vGKlGqvt8AQ and these are not even bad for the time, with how much fantastically better it worked ultimately for way that Warcraft 2 told campaign stories. I think that VTMR's trailer and overall graphical quality may have been right around exactly when some studios had finally gotten it right and began to make things not look like shit https://www.youtube.com/watch?v=bIuFpd2EdPU although frankly Blizzard was like the only studio that was way ahead of everybody else in that sphere, which is what just made it so incredibly odd to me that they'd go down the path they did with WC3 that I love to bitch about so much. I mean, the basic gameplay looked alright, but somehow I think their character portraits, campaign storytelling/mission briefing and a few other details just looked way better on the StarCraft original.

But otherwise I would say that yes most of the time 3D graphics looked like so much vomit around the era and time and again studios just kept doing it despite how marvelous everything looked back when it was actually hand drawn.

You know what all those things looked like to me? They looked like 90s kid's show called Reboot https://www.youtube.com/watch?v=NkNXERhiXNw&list=PL3oTh7HxUAl-QvH5Lszu_RzzarIqvFYdk
which for that show you know why it could actually work? Because it was nothing but Saturday morning cartoon show for children. Reboot was not ever meant to be taken seriously or to look serious, which is what I never understood anyone would think this absolutely terrible cartoon style could tell a story of anything except goofy shit for 6 year olds. That is what thing like Svarog look like and many of those other things. That Star Wars game, perfect example. Just look at how gorgeous that all looks. Now compare to shit 3D.

Although I will say that like I mentioned earlier about Starcraft, at least that was way beyond everyone else to the point that it actually looked good and was basically on the other side of the 3D-a-SHIT-valley where the further away from hand drawn the worst it becomes until finally crossing over to other side, which like I said Blizzard in general was able to do, although a couple like the wraiths flying over mountains at end of Terran campaign in SC1 original looked pretty fucking horrible, but in SC:BW intro was truly at opposite side of the valley and became an example for how good cutting edge 3D could finally look
https://www.youtube.com/watch?v=5VsdKesdaKs
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>>24917
And, speaking about actual early 3d in in-game graphics... I like it. I really do. Many people find it not very attractive, but I think late 90s-early00s in-game 3d graphics is mine favorite type of videogame graphics. Low detailed polygonal landscape, no ragdoll physics, no or almost no posteffects. Small amound of detail combined with clever usage of textures to bring this details back.
Imagine 2d graphics as artist paiting. And this early 3d graphics as paiting that then used for papper miniatures. I like this graphics because usage of textures is very important here - to make early 3d graphics looks good you need a lot of artist work on textures and overall style of the game. And since amount of 3d detail is limited - you can spot all objects, have clear look at picture and easely distinguish and judge level design, art design, easely get into game - you right from start can understand what you looking at.
It is espessialy valuable in multiplayer games - ounter striked 1.6 and quake 3 providing clear picture of level geometry and enemy players. Modern games often have too much detail and too much post-effects. At first, picture you looking at often feels like someone pissing at your eyes from amounts of PBR, bloom, blur, other crap. Second - too much detail everywhere. It hides actual level geometry and active objects - everywhere too much shit around. It is total mess.
Like I not long ago first time tried to play vermintide with mine bf and for me it was nightmare - absolute total mess of nonsence, it was really hard too me understand what happen on screen, espessialy with giant hordes of enemies. No wonder modern games using "highliting" feature for objects - since you will never able to find anything when on 5 inches there 999 hd 3d models of everything with bumpmapped textures.

Anyway, warcraft 3 for me is great game with great artsyle since I think it is really good example of awesome low poly graphics which can look good even now. What graphics I don't really like is mid00s - when appeared much more smooth models, early post-effects, ragdoll physics, but all of that was still far enough from "reality" even if tried to imitating it. Elder Scrolls Oblivion and it's ugliness was like come back from 90s pre-rendered cutscenes, but now in-game graphics. Screw it, I better stay in mine comfy 1999.
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>>24918
>Чародеи
Wasn't this that one movie, oh who was saying it, I think it might've been that one German was absolutely in love with it? Or was it you? At least I think it was the German fellow...

It also is like this manner of speaking. It is just such an oddly specific written style and yet I typically see Slavs switching into it when speaking English for some obscure reason and wanted to know why. Oddly it somehow just works despite how completely non-organic sounding it comes across.
>sometimes in parody or serious parody on fantasy genre in the west.
That is what I find so strange about it. It is like a, how to say, almost like a Chinese manner of speaking where you can somehow say the same words and mean two totally different things, but that's not quite it either. Like pic related for example, clearly meant in parody, and maintaining exact same style of speaking so much I honestly thought this guy was ending every paragraph with exclamation points even! Yasinsky's corpse itself turned to me and smiled! and yet with each thing it could as easily be looking in jest or seriousness as telling whether an American meant to say something retarded or is just pretending, while being seemingly totally conscious of the fact.

>>24919
Yeah it was definitely by far the best looking out of all the Homeworld games but imo it was one of the easiest, shortest, and less soulful though it tried. Thing about those games is that because of the way fleets and resources carry over with at least some of them they base what enemy ships spawn on what you began the game with, so at least it was in I think HW2 you could inadvertently create unbeatable levels by doing too well, since you've got a max fleet capacity but the enemy doesn't so starting a mission with maxed out corvettes, frigates, destroyers, battlecruisers etc means you're going to get hit by twice that at the start of the new mission. I forget if HW:DoK did it but do know that basically on some harder difficulties you pretty much have to sell off most of your fleet right at the end of a mission then immediately begin building at start of the next just to have a fighting chance, because without cheesing it you'll get impossible odds, and also HW in general is pretty well known for pulling exactly that kind of crap on you
> I done so poorly in the previous few missions my shoddy fleet and fucked up carrier carried over and I was in poor shape at the start of the last mission.
Yeah sounds about right. All of them seem to really like sending fucking everything at you right towards the end of a mission to obliterate your fleets and force you to do ridiculous shit like fending off three carrier/dreadnought fleets coming at you from 3 different angles.
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>>24920
>DLCs
Here we actually just don't play for game if we feel developer is too much asshole and don't deserves money is asking lol. So I always playing most "complete" versions of the game because it often most common release on torrents

>plus I think you might be same person so see races of MoO
Well, they are not something really notable of. At least in first game I don't think they are bad, but don't have anything "catchy" in them. Like desighn you will remember. And in 2 they done wild colors, a lot of detail to make "wacky" aliens. And notable mid-late 90s "dirty" colors. I think most notable MoO race is Insectodi dudes because they are insects and this is cool. Humans and this anthro cat dudes kind of out of place from other line of different pink-green-blue skinned ayyy-lmao aliens. Nothing really bad, but it is not you know.. Turians from Mass Effect or Protoss from StarCraft you will remember as really unique design.

>what an absolute SHIT that that game looks for the cinematic,
Quite decent, compare to most of the time https://youtu.be/yxCoE5rULNg
>the overall art style of it and say Fallout 1 was among most fantastic things for where it was all hand drawn
Can't really agree here, since for planescape it in-game used primary crappy 3d renders and phototextures. There almost nothing hand drawn - it is "dark" "realistic" 3d renders used for 2d sprites and background similar to way manyand many other games back then did, baisicly they used same methods that for this oppening cinematic, just resolution of images lower together that it is additionaly combined as "photo-collage". I'am not saying bad and for it's time it was good, just I prefer different things.
>much fantastically better it worked ultimately for way that Warcraft 2 told campaign stories
Warcraft 2 cinematics are another example of crappy 90s in-game CGI https://www.youtube.com/watch?v=yNUIMxTURbM Blizzard get better and better with every game, but warcraft 2 cutscenes look like this "plastic" cartoon with poor animations. Warcraft 2 in-game uses 3d renders together with 2d animations, but somehow because art and pallete they made it looks surprisingly well. 2d aert in this game is beautifull and 3d renders not stick out too much. Similar things with 3d renders looks good together with 2d art drawn picture you may find in games like Hexen 1 and Heretic 1.
>I think that VTMR's trailer and overall graphical quality may have been right around exactly when some studios had finally gotten it right and began to make things not look like shit
Well, you can cleary that face textures and some reflections are still off, but yes, at least faces look like actual human faces. However I think one of ealy games that did faxes, textures, lights and other minor stuff in cutscenes and briefings is Klingon Honor Guard - example of briefing https://youtu.be/BuQcnPoJvAA and cutscene https://youtu.be/ehzmAxlA9CY I think it much better than stacraft which cane out same year.
>lthough frankly Blizzard was like the only studio that was way ahead of everybody else in that sphere, which is what just made it so incredibly odd to me that they'd go down the path they did with WC3 that I love to bitch about so much. I mean, the basic gameplay looked alright, but somehow I think their character portraits, campaign storytelling/mission briefing and a few other details just looked way better on the StarCraft original.
Starcraft was full of 3d renders and crappy potato-faces actually. It's portraits had more polygons, but was pre-rendered, unlike warcraft 3 in-game graphics. Actual warcraft 3 cutscenes I think ones that start looks REALLY good, and still looks awesome even today exept some minor places. https://youtu.be/Zi1foWvvuas Starcraft had good handdrawn land textures and water but in other places... it is full of all problems metioned by me with 3d rendered 90s graphics. Ugly cartoony potato plastic faces, lack of material texture, lighting and neccecery detalisation that make look most of detail uncanny. I like style of the game and what they wanted to show, but technology limitations screams thought it. If blizzard was not shit nowdays, I'd liked to see really proper starcraft remake - in compleatly original game style and mood, but with modern technologies that will make it not look like 1st Toy Story.
Warcraft 3 have clear low poly in-game graphics with concretic style. Blizzard developed it for 5 years and result was good. And for me this game much better looking than starcraft. And well, I'd always take graphics like warcraft 3 or Dungeon siege 1 over Planescape or Starcraft, since well, as I said, I'am not really fan of 90s 3d renders. I'am not disgust by them anymore, but not as happy as from really good 2d handrawn art or low poly 3d models with handpainted textures.

>You know what all those things looked like to me? They looked like 90s kid's show called Reboot
Yes, exeacly. This is clear example cheap 90s CGI lol.

>Although I will say that like I mentioned earlier about Starcraft, at least that was way beyond everyone else to the point that it actually looked good and was basically on the other side of the 3D-a-SHIT-valley where the further away from hand drawn the worst it becomes until finally crossing over to other side, which like I said Blizzard in general was able to do, although a couple like the wraiths flying over mountains at end of Terran campaign in SC1 original looked pretty fucking horrible, but in SC:BW intro was truly at opposite side of the valley and became an example for how good cutting edge 3D could finally look

Well, yess, Starcraft for me looks not GOOD, but better than overall medium of 1998.
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No. 24925
708 kB, 720 × 536
47 kB, 600 × 447
52 kB, 640 × 480
42 kB, 705 × 561
>>24923
>Wasn't this that one movie, oh who was saying it, I think it might've been that one German was absolutely in love with it? Or was it you? At least I think it was the German fellow...
Yes, it is mine favorite new year movie, I guess.
>That is what I find so strange about it. It is like a, how to say, almost like a Chinese manner of speaking where you can somehow say the same words and mean two totally different things, but that's not quite it either. Like pic related for example, clearly meant in parody, and maintaining exact same style of speaking so much I honestly thought this guy was ending every paragraph with exclamation points even! Yasinsky's corpse itself turned to me and smiled! and yet with each thing it could as easily be looking in jest or seriousness as telling whether an American meant to say something retarded or is just pretending, while being seemingly totally conscious of the fact.
It's started... Imagine classical fairy tale. Like not fantasy, but old fairy tale with typical clishes. Princess, dragon, evil witch. Then slap on this ironic comedy of modern reality. (soviet reality)
Like something I don't know:
"Brave knight approached wizard's tower in search of powerfull enchants for his epic adventure.
-Hey, wize wizard, open the gate! I want to hear your wizdom and advices for mine quest!
Wizard opens window. Old man strictly looked at visitor:
-Can't you see runic plate at door? Magic tower opens of clients only From Monday to Saturday, from 9am to 6pm with break for dinner from 1am to 2am. All complaints and suggestions please give to kingdom consumer supervision!"

I think it is similar to what you did much later, in things like Shrek for example, but unlike it - it is specific style of soviet satire in style of Ilf and Petrov placed on traditional fairy tales clishes and then played with irony, but same time serious, creating magical world with situations and talks from modern mode of life

Like for example, from Charodei - fairy tale Kitezh grad is actual typical soviet city with commieblocks, even thought it was described as "returned from bottom of the sea". Enchanters work in actual typical soviet Research Institute but it include harry potter type magic. Like one of visitros after everyone left all movie walking thought corridors of institute and can't find exit, like it is giant labyrinth. In city and near it a lot of fairy tale typical locations that count as normal - like it was you know, Fairy tale magical tsardom and it is just happen it is now modern-times typical late soviet union - with bureaucracy, five year plans and grounded rithorics. And they talk about most silly things like "Magic wand" serioslu, as some Institution research thing for home usage, like I don't know, new tape recorder. And same time it is in ironic tone because same time it is actual parody on modern day life, economics, politics, fashion etc.

And such things very appealing to russians - it is imagenary world that never existed, but with so many accurate things and imperfections from our reality. Unlike Shrek whichi is rude, crazy and kind of sarcastic joke on fairy tale with some modern world jokes for sake of "joke", this is representation of world many people dreamed of. If soviet union was not shithole - and was... not perfect, but more or less how it wanted to be in late times. With downsides of modern life and troubles to it attached, but without real major problems, modern country that look at it's imperfections with bit or irony and with some little wonders in life which makes you belive in miracles. When you hear some russians talking about what a great country soviet union was - he probably talking about that world like was presented in this movie.
And since it is all past already, for many people this is good memories of their life and childhood, so this kind of style remains popular, in wrighting of fantasy and science fiction worlds in general.
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No. 24952
1,2 MB, 819 × 1004
Is GTA V worth getting? I realize the last GTA I even played was Vice City, but after watching
https://www.youtube.com/watch?v=1PWZljOL6sA&t=123s
I become more convinced that the newest GTA might actually be incredibly entertaining. I don't even care about singleplayer campaign as much, which I know was supposed to be pretty good in GTA San Andreas but apparently that game is now quite old and it's the graphics, physics, and destructibility that looks like it could be entertaining.
>>
No. 24953
>>24952
GTA 5 is first boring GTA game. Like, it made me quit after like 1/3 of plot twise. After certain moment game kind of don't know what to do next.. and I didn't find any interest in exploring world and get new stuff.
GTA San Andreas probably the best GTA game ever - with it's world, missions, opportunities for player and plot. Very big and ambitious game. Install 1.0 US version with Silenpath and SkyGfx mod that restores hell lot of cut visual effects from PS2 versions that PC version lacks - filters, reflections, color lighting etc. - it extreamly awesome game I can recommend for anyone interested in Openworld exploring and adventuring arcade experience.
>>
No. 24954
>>24953
Eh but I already figured that game is way too old since I have III and VC already and mainly am looking for the physics. I already know right now I don't care about playing any GTA for the missions or plot so I don't care if it sucks for V. I just want the physics and everything being new and higher end PC requiring and just wondering if plot and everything else sucks about it so much I'd stop caring. It's just is on sale for $15 and am like, eh maybe. I think V at least has a multiplayer, which makes buying a game truly worth it some would say.
>>
No. 24955
From what I've played, GTAV is fun. The roaming can be pretty comfy too. I don't think it manages to feel as big as SA despite being bigger but I'd say it's worth $15 if you have it burning a hole in your pocket.
>>
No. 24957
>>24952
Actually, despite the things some morons say, GTA V's plot and characters are the best of the series, and I recommend to complete the whole playthrough. But since you don't care about them, you could pick either IV or V: both have similar physics, the difference is that IV takes place in Liberty City, and V in Los Santos, so you can choose your preferable setting. As for the multiplayer, I never played it, but I have a suspicion that it might be pretty dead by now, so buying it for that reason alone is probably not very clever.

San Andreas is great too, so if you can tolerate the dated graphics, you'll have a lot of fun in it. Again, I recommend completing the game, because some missions are crazy awesome.
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No. 24958
131 kB, 720 × 720
I actually like the plot of GTA4 Episodes Liberty City most.
>>
No. 24959
>>24958
Yeah, both DLCs are waaaay better than the original. I personally prefer The Ballad of Gay Tony, but The Lost and Damned is really cool too.
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No. 24961
1,7 MB, 1920 × 1080
Damn it. Fucked it up again. Hard mode and not being a traitor like Gorbachev make this game really hard.
I was doing far better in Ostalgie playing with the GDR and in Mao.
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No. 24962
493 kB, 698 × 478
I just want to be a good Russian comrade once in my life. '_'
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No. 24965
199 kB, 1600 × 900
103 kB, 1600 × 900
198 kB, 1600 × 900
>>24954
San Andreas is fantastic, the radio stations and the plot and atmosphere are top notch, it's also the last GTA game I played. I own GTA4 but can't be bothered to play it.
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No. 24967
7,2 MB, 1920 × 1080, 1:22
>>24965
>radio stations
There is only one radio station in San Andreas: K-DST.

t. almost 30yo boomer
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No. 24968
>>24965
>>24967
I think what is remarkable is that we are talking about GTAs that are set in the past when being released. Hence old songs from that era.
The new GTAs are set in the present and feature present music much more than any of the old because of obvious reasons. GTA SA is more than 10yo. Perhaps part of our (late)youth then even so Ireland is I guess the family guy and a bit older than me and Belarus. I played IV and V only in to a bigger part [spoiler]no story memories bit if feels different. V was almost asking for laughter in the cut-scenes . Perhaps I just grew out of it and only nostalgia is what is left (to us).
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No. 24972
>>24968
The GTA of my youth was actually VC. I was a bit ambivalent about SA when I first played it, because I dislike all that Murrican ghetto shit, but when the plot took me to San Fierro and then to Las Venturas, I was sold. And to clarify, V is my favorite GTA so far, but if they ever remake VC on a new engine, or better yet, make a new GTA set in the eighties, I would be cumming rainbows.

Also, it's a bit startling how much GTA games influenced my musical taste. I started to really get into metal in the last years of high school and early years of uni, and sometimes when listening to Iron Maiden or Judas Priest, I caught myself thinking, "Hey! This song was in GTA!" And I'm really glad that every GTA game features a station that plays rock/metal oldies.
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No. 24973
>>24972
>it's a bit startling how much GTA games influenced my musical taste

Oh yes, I know many good music thanks to GTA. My first real GTA experience actually following the story and taking missions was VC as well when I was ~13 and I bought the soundtrack back then, because I was stunned about it.
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No. 24974
2,2 MB, 1920 × 1080
238 kB, 1600 × 900
>>24965
Install silentpath+sky gfx, it'll make game looks much more nice. PC version without PS2 effects look really kind of lame, like you playing game placing all graphical options to minimum. In original PS2 release and with this mod - cars had reflections, each city had it color effects - like yeal/orange heat in LS, blue humid filter in SF, awesome nights in deserts. A lot of shops had at nigh color lights and stuff like that. PC vanilla port most times in LS look like "yellow piss". Not to say that color models was created for reflections. Without them GTA SA cars looks worse than GTA VC cars.
However, overall gta san andreas have nice visuals. This is game you easely get into and that not overfollow you with "wow we have new super cool feature in your mobile phone and 9000 options for cool acid skins for you guns!". This is just world with very long plot, good and memorable missions and characters packed in kind of compact, but really interesting world of early 90s fictional california. I like atmosphere in GTA VC of 80s miami and soundtrack, but gameplay, missions and plot-wise SA is the best GTA ever. Also, physics in in this game, same as controls improved over 3 and VC.
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No. 24981
So apparently another new shitty thing about steam that got changed over the last couple years is that now you can't just buy things from out of a bundle--you actually have to buy the whole fucking bundle. Now, normally this would be like okay whatever, except for the fact that in cases of buying for yourself, if you already own the say base game and a DLC, and just want to get the whole package of all the other DLCs, Steam now still charges you for that content you already have, but without letting you get it as a tradable item.

I am specifically talking about Fallout New Vegas here because apparently while I can buy the bundle it's still going to charge me for FNV itself which I already own. The only reason this particular case doesn't piss me off is because I already calculated based on the savings that I'm pretty much just paying only slightly more than I would have normally to get all the DLC than had I simply picked and chosen Honest Hearts, Lonesome Road, and Dead Money, which I still don't know that I give a shit enough to pick up more than a couple because I sincerely don't give a shit about Old World Blues nor the dumb weapon packs or whatever, but hey, I actually made a sound choice in not picking up their DLC this summer sale because now each has been marked off from the $3.34 I would've gotten during SSS and instead they're down to as low as $1.64 each. Which basically means I can pay enough to get every DLC as I normally would for one of them. This does not decrease my annoyance much at either giving Bethesda my money nor that steam is doing this shysty business about package deals however.

Then there's also the fact that I just plain don't really give a shit about either FNV or anything to do with Bethesda, and the fact that apparently these are all add ons like in Pillars of Eternity which I wish I had known is not an actual expansion pack but something that's going to force me to root through my old save files to pick up where I left off right before some final mission scenario, because frankly there's no way in hell I'm imagining myself playing FNV start to finish ever again.

It's not that it's a bad game even, it's just that the older I got the more I realized how little I care for FPS style games and on top of that nuFallout is just incredibly badly written. Like I can look past it being janky as all hell, but it's just that even with Obsidian working on FNV I've come to notice they are way past their prime and were just really bad story tellers in both PoE and FNV which gives me a horror at what crap F76, F4 and even F3 can possibly be if that was the best of the new games. I even actually tried playing through a pirated copy of Fallout 3 but I just stopped giving a shit by the time of fighting fire ants. It basically just made me feel like I was playing some kind of really terrible indie game using lots of stock assets, which is one thing I find incredibly annoying where it's like okay here is a space game and you're fighting giant spiders for some reason. Fantasy game? Spiders. Post apocalyptic? Spiders. It's just one of those kinds of really incredibly shitty and unimaginative stock monsters that keeps cropping up no matter what genre or setting and it bugs the hell out of me and basically the giant ants in Fallout 3 made me feel exactly the same way. So, I needed to make space for my new purchases and had to get rid of other, lesser games, and F3 was one of those I tore up. I cant even remember if I managed to keep the save files.

It's not that nuFallouts are all terrible games it's just that it is so incredibly not Fallout at all and it bothers me everywhere from poor storytelling to jankiness to lack of options to lack of companions (I only even had Raul from start to finish through the entire game except I needed that dog and a doctor for some mission and it's only because I really like Danny Trejo and he made his character come alive) right down to most basic mechanical level of pass/fail. Holy FUCK do I hate that pass/fail style of mechanic they introduced to "fallout" games and I want to snack the shit out of all these damn casuals saying how Wasteland 2 needed it. No, it does not. What the fuck is even the point of pointing more points into a stat if literally it just does speech check 65? There isnt any point to wasting points on speech 63 then, and probably no point to wasting precious XP unless making your 65 into 75. Its all just so stupid and annoying it makes me not even want to get that DLC even if it is massively on sale.

Actually I really don't know rationally why I would get that because idgaf about any new items at all and apparently Honest Hearts i think it was is mostly made for level 10 characters. I think the only other reason is because some stupid shitty decision on part of Bethesda to level cap you and have each DLC give a meager 5 additional levels, which come to think of it Pillars of Eternity pulled the same shit. So basically there's just two DLC I actually might want to get and that's Lonesome Road and Dead Money but I have the strangest feeling I'm going to end up feeling cheated anyway.

I think that the only actually good part about FNV honestly was that hilariously enough it was the only actual game to completely get right what even F1-2 didn't, which was the sense of survivalism and being some lone traveler just barely trying to get by with random bits of junk and probably irradiated or toxic mutant plants and bug meat just to survive, but somehow I think no one plays that way.

Like for example, if I ever had to go anywhere I was manually walking there, which means if I had to go all the way across the map forget about it. This is because I also had to sneak a lot which while making it wonderfully more realistic made it tedious as all hell, and dangerous too. I wish more games were like that. I avoided the scrub fast travel system altogether and enabled needing water and food and ammo having weight but unfortunately found I could never starve to death or dehydrate because I was probably using it as health items anyway. I think that if Lonesome Road at least made it cool to travel around in sneak mode at night it could be worth it, but man do I not want to have to go back before Hoover Dam.

One game that did do this--and I'm gonna a shill the hell out of it--is Atom RPG. I've apparently got both a hydration and hunger meter, and man is it brutal. Unlike in FNV you actually have to keep eating and it isn't always common to find food, which you specifically need to be taught how to do by the solipsistic fisherman and have to carry a knife on you, and that meat is either going to irradiate or poison you and unlike in FNV there isn't genuinely useful shit everywhere. You really have to use crafting and even then I'm finding myself seriously looking for missing craft items just to survive. You don't need it but man is crafting helpful. You also can get addicted easily, or at least mine does because rather than perks with flat bonuses I think all of these nerf other stats while buffing others and one I chose makes me addiction prone, which I wish I had known that stimpack equivalents are all treated as addicting drugs here. So really I feel like it took the best of all worlds including FNV, Wasteland 2, and Fallout 1 while giving a unique Soviet twist.
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No. 24982
716 kB, 600 × 634
>>24973
>>24974
>>24972
>>24968 etc
See except the thing is let me say this: I am not buying San Andreas. I am not going to play San Andreas. I am certainly not going to look having to actually mod or look for any patches to San Andreas. I have VC and III and I don't even play them. I don't have the remotest interest in trying to play a GTA games campaign. It's not going to happen.

The only reason for my actual interest in GTA V to begin with is because of having this nice shiny new graphics card which makes it so I can play that because one of the coolest things about Vice City was the fact you had damage able parts in a game. This was incredibly new top of the line stuff when I was a teenager even and despite me not having a console for awhile I at least got to play Vice City, which was the kind of a game you played with friends at parties because you took turns passing the controller seeing how much trouble you can cause before getting killed or arrested and then passing the controller. Hence, part of my interest in it being multiplayer although you made a very good point
>multiplayer could be dead
This saddens me because it's still a very brand new top of line state of the art game to me, a kind of game only oligarchs should buy, but apparently is already old.

Even still there is the technology of the game basically that I want. San Andreas looks like shit. If I'm going to play a game that looks like shit I'm going to play Vice City. SA is a newer game to me. GTA III is what people played as kids, so I get the impression SA is just nostalgia goggles for a few people here. Also, I think it might look different to a non-American in same way I know that Hungarian was having a blast with Postal 2, but somehow it just depresses me and annoys because such things hit too close to home. Maybe not even San Andreas so much, but still.

So really all I care about is basically just running around exploring the city and getting into shenanigans which I now realize I'm probably going to get bored with pretty fast on a PC if I don't have friends to play with or some MP lobby. It's just the concept of even better destructible car parts, getting shot through a windshield, getting killed by getting hit by your own bike or car part landing on you, the nice shiny realistic graphics all these things are appealing to me. A series of absolutely frustrating fetch quests? Not so much. It annoyed me in Vice City on a console and it's going to annoy the shit out of me on a PC by myself.

Looking at it more realistically now, I can see why people buy consoles to begin with, because buying the new Mortal Kombat for PC or even GTA is probably pretty stupid and defeats the point. Only time I even played VC a lot was when friends were over so now i realize I'd probably just enter cheat codes and run around the city. Maybe i knock SA too much. Maybe I should at least consider a campaign story mode in GTA although in that case had more insterest in the Russian mob of GTA IV, which I understand is inferior in both story and graphics/technical advancement to either SA or V.

>>24961
I suspect it is also something like this. No one wants to play a commiebloc simulator when they wake up in a commiebloc. I don't presently live in space so the absolutely cramped, isolated yet never alone uncomfortable af environment of space has charm to me, and so does Slav stuff. I think the fact I grew up in the woods though also had some role in why dense urban environments are more interesting to me than say high fantasy or medieval stuff, because medieval and fantasy already basically looks like what I am used to, but with cultural settis of Postal 2. Actually, a lot of look of Postal 2 as well. But exploring the ruins of kruscheva? Trying to manage absolute clusterfuck of Soviet bureaucracy? Now that's the ticket! Man who gets paid to fuck goes home and tells girlfriend he has headache and needs to nap.
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No. 24989
24,3 MB, 640 × 360, 4:33
Thoughts?
https://store.steampowered.com/app/523650/Lust_for_Darkness/?snr=1_5_9__300_3
I've heard from numerous places that Agony is supposed to just be an absolute mess of a game that pretty much relies on trying to max itself out on shock value and bloody tiddies and not much else. Still I guess I am vaguely tempted, particularly because they've got some package deal with Lust for Darkness, which to be fair I really don't care for the lust part at all and am going purely for the darkness. In the case of LfD I do at least remember being put off by how incredibly short it is (srsly it's less than DLC for a real game short, it's like 3-4 hours long...oh fuck that it's even shorter, 2 hours long are you fucking serious? Why don't I just play it then ask for a refund after beating it then) but thinking that at least the concept was pretty cool, which I'm pretty sure is supposed to be some kind of Eyes Wide Shut tier thing where you get invited to a weird masquerade sex party and walk across alternate hellish dimensions after putting on the mask or something.

Of course OTOH, that's basically a DLC that doesn't justify getting a subpar game. Which is such a shame because I remember Agony looking so good before release and thinking it had one of the best new soundtracks for a game, but maybe I should save my money.
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No. 24990
>>24982
>The only reason for my actual interest in GTA V to begin with is because of having this nice shiny new graphics card
So you probably freezed in time or got shitty video card because GTA 5 already not new game adn not top graphics when it even come out. If you want to test your hardware I don't even know why are you asking people here about the game.
>San Andreas looks like shit.
It looks more than fine. I think one of most detailed compleatly openworld games with such graphics that ever came out on PS2. If this looks like shit for your - I dunno, GTA5 should also look same since it's graphics already heavely dated compare to most recent YOBA. Install some new Metro Exodus with Raytracing(TM) if you playing "graphics". Also car physics was better in GTA4 than 5, in 5 it get downgraded for reasons.
>which I now realize I'm probably going to get bored with pretty fast on a PC
Normies get bored and tired of everything, I wonder how they are not tired of constant breathing. However for me GTA5 was not nearly as fun as SA.
>GTA III is what people played as kids,
This is 18/16+ rated game.
>so I get the impression SA is just nostalgia goggles for a few people here
I played thought full plot properly much later it came out.
>Maybe I should at least consider a campaign story mode in GTA although in that case had more insterest in the Russian mob of GTA IV, which I understand is inferior in both story and graphics/technical advancement to either SA or V.
GTA4 have great atmosphere and writing parts and most serious game from all of the series probably, same as best usage of physics engine
San Nadres is biggest game in series - not by size of map, but of amount of clear and awesome content in good campaign - it feels like really big story and you also have a lot to do besides it.

>Only time I even played VC a lot was when friends were over so now i realize I'd probably just enter cheat codes and run around the city.
You are what here called a "social bydlo". Baisicly, you are normie. You are not interested in anything - game, movie, or book. Only thing you want is to spend some time with your "friends" (in q-marks because bydlo don't have real friends, since their congenital attention deficit hyperactivity syndrome don't allowing them to connect enough deep relationships and discussions which I consider as "freindship"). People like you majority and actual reason why we can't have nice things. General stupidty from absolute lack of real interest shifting mass culture towards be just reaction-counteracton objects. Movies like "Idiocracy" predicted that in future we will watch movie that consist only of single ass at screen. In reality, we going into future where media will become just amount of "flashy images". Because social bydlo not interestin in actual content in any mean, they just animals - like apes who only interested in their baisic needs and bottom of Maslow's hierarchy and consuming media only because of it's social factor - because other do it, becase friends doing it, because they are told to do it.

>Looking at it more realistically now, I can see why people buy consoles to begin with, because buying the new Mortal Kombat for PC or even GTA is probably pretty stupid and defeats the point
modern consoles is just PCs with controllers with less buttons and lack of any abilities besides quite small libraries of games, 95% of which are on other platforms as well. Youcan buy gamepad for PC too. This is not 1991 where you serieouly divided between countless computer and consoler platforms. There no magic and no real difference exept you'll spend additional money on box of electronics that will collect dust under your TV because again, normies don't interested in things. San Andreas still have alive fan-made multiplayer for more than decade now, same as with global mods for it.

In other words, if you want to taste your potato GTX1030 or something, why are you asking on Ernstchn, should or should not you play some gmae? Download some benchmark, don't waste time for people who discussing actual games.
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No. 24991
303 kB, 728 × 409
112 kB, 420 × 229
248 kB, 600 × 337
60 kB, 650 × 330
>>24981
Why the hell buy games on steam, espessialy ones you own already? If you want spend money twise on game you actually own, go to GoG, it now have bethesda sale and all their games without DRM kind of cheap. With battlespire cost more than Fallout 3, huh. I don't have a single reason in mind, why you should continue using something if you not happy with the service ,espessialy when you have better alternatives - go to GoG or just take it free, ZeniMax not become poor anyway.

>It's not that it's a bad game even, it's just that the older I got the more I realized how little I care for FPS style games and on top of that nuFallout is just incredibly badly written.

Fallout New Vegas by main quest structure and overall content is same, but much better than Fallout 2. Fallout 2 provide you almost linear main quest with annoying "village" that dying and you don't give a shit about and exist only for plot twist. Unlike Fallout 1 and vault, there not much connection of all game world and main quest - there no race for survival that give you feel of alive world. It just a bunch of random shit made with F1 assets on F1 engine with some additionall stuff. And while some dialogues and side quests are interesting adn well written, overall it's just a mess. More than that, game introducing big factions that you can even enteract with to some degree - like Dathclaws with intelligence in V13 or - yes - Enclave, and then in the end they don't give you any opportunity to really do something, change way of things. It just lienar quest like I'am playing some sort of DooM where I need to kill big bad boy and get ending screen with 5 words of text and head of john romero. Ha ha.
New Vegas at least providing you non-linear mainquest, with many main and additional factions you interact with, with opportunity to really change things. So it same as fallout 2 but there a lot sidequests that actually connected to main plot, and actual choise in main quest, not linear "save the village ---> kill the enclave".

>Like I can look past it being janky as all hell, but it's just that even with Obsidian working on FNV I've come to notice they are way past their prime and were just really bad story tellers in both PoE and FNV which gives me
I don't know why you consider it that janky. It have some shorts because engine was pushed to the limits, but engine of original fallouts and bugs in original fallout games without fanpatches much more high probably. Whole movment and feel of it when you play it first time feels "off". It's not Ultima 6 terrible of cource, but it not smooth either. This is kind of game you expect it'll crash any minute. Cobination of kind "bulky" animated 3d renders with handrawn backgrounds on this custom made for little budget engine don't give it score too. I'd really like to se F1-F2 be remade on I don't know... Van Buren engine, it felt much more smooth to play in real 3d engine that was done by people who at least know what it should be.

>I even actually tried playing through a pirated copy of Fallout 3 but I just stopped giving a shit by the time of fighting fire ants. It basically just made me feel like I was playing some kind of really terrible indie game using lots of stock assets, which is one thing I find incredibly annoying where it's like okay here is a space game and you're fighting giant spiders for some reason. Fantasy game? Spiders. Post apocalyptic? Spiders.

Fallout 3 probably the only game in series that had actual real art direction done by actual artist. To start, fallout games was never serious representation of real life nuklear apocalypse. F1 was more of combination of most classic cliches about post-nuklear times from mass culture of past centuary. It's style for maximum tring to set most bright elements of image of apocalyps of the time - but when you look at it out of context of grim and clear picture of most Post-apocalyptic of all post-apocalyptics it don't have any sence. 40s, 50s, 50s futuristis, late 50s, 60s and 70s cars merged together in giant piles. You have very goofy weapons that co-exist with real ones and pseudo-real. Not to say about equipment and minor things. Water chip is not even a chip, it is some siple board with 2-3 vacuum tubes, not even a kid will belive this actualy can do anything exept count from 0 to 2.
Same here goes and with technical side of style - cheap 90s 3d renders, some stock photos from old magazines and just anything they had, combined with some decent 2d art but without actual direction besides be "post-apocalypty". Bacground, loading screens and art is just different amount of comic-style art, random old photos, some additional 3d renders of things that never appearing in game. Overall picture is a mess if you look at it closely and it show small budget of fallout 1 (well in 2 it not goes better, it baisicly same, sometimes even worse because how game was made). Like hell, what do you expect when concept art for game look like this https://cs11.pikabu.ru/post_img/2018/07/22/10/1532277927164511987.png And fuck, fallout 1 and 2 had scorpions, talking giant rats, ants etc. Early concept show deathclaws as fucking werewolves and there was plan for cartoony racoon race in plan.
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No. 24992
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>>24991
Continue of comment since it was too long

Fallout 3 on other game had actual direction in mind. While F1-2 used thropes to just show you "super apocalypse" - F3 tried to build on it. Create actual consistent world. For fallout 3 was created whole world based on 50s retrofuturism, atompunk. Adamovich did thousands of awesome concepts - creating this actual world, that you may imagine before war and more than that, belive it existed. Desighns of the carts, furniture, robots - everything. Even as little detail as brutalist architecture with specific statues. Many monsters ideas such as ants in this fire ants quest you talking about probably was presented same way as 50s science fiction movies and pop culture of that time. Final game seriously lacks of levle, on which concepts was created because technical reasons and because tood howard is asshole - but even on how it released it most consistent and most pleasant fallout game to look at in therms of artstyle. It have so much memorable desighns - like Corvega cars, or Pipboy 3000 computer - unlike original game "ha ha rusty tablet with buttons lol". They even created meaning for this head cover you seen on those who wearing power armor, making concepted neuro-costume, created history of development of powerarmor. Where you can get such amount detail about world in F1-2? And New Vegas builds on it - so it is NV who using "stock assets", not F3. And this is great - Fallout new Vegas awesome because it's amoun of content and quality of it. This is biggest game in series content-wise and most of it content if not great, not bad too. However you can see in places like Old World Blues and this red rockets that Obsidian on many new stuff in therms of objects and world ideas fallen back towards fallout 2 "sillines and randomness ha ha". And in many ways NV is 2nd best fallout game after 1st one because: 1.Giant amount of content with better connection quality than in 2. 2.Builds upon already existing presentation of universe that have basis, style and development into it's visual background.

>a horror at what crap F76, F4 and even F3 can possibly be if that was the best of the new games.
F3 seriously lacks content and feels like wasted potential most of the times. It's like what if Fallout 2 had only it's terrible basis of mainquest and this is all. Some characters and sidequests are lame too. F4 fall too deep into trying to reach most degenerate audience, for already how many times whole premesis and content ideas for world feel very, very very repeative and as degenerate fan-serive. After death of Adamovich bethesda lost art desighn and just repeated same from fallout 3, but don't understanded it and just done some things, making it very lame and meh and again, like bethesda love - it's visual reboot again. And unlike F1-2, this ramdoness don't serve any conrectic idea. So it's random YOBA with "fallout" name on it. F76 is just shit and cheap cashgarb, same as this mobile TES Blades and mobile vault builder. ZeniMax just nowdays turned full-nu-blizzard mode.

>I think that the only actually good part about FNV honestly was that hilariously enough it was the only actual game to completely get right what even F1-2 didn't, which was the sense of survivalism and being some lone traveler just barely trying to get by with random bits of junk and probably irradiated or toxic mutant plants and bug meat just to survive, but somehow I think no one plays that way.

Tbh, it if Fallout 3 who tried to follow Fallout 1 idea of almost empty destroyed world, FNV so tight with locations and content on small map, it don't feel like desert or wasteland.

> here isnt any point to wasting points on speech 63 then, and probably no point to wasting precious XP unless making your 65 into 75.
So you need to like F4 for fact that they get rid of any "nubers" at all, just remaining some "abilities" you dump into lol
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No. 24993
>>24990
>So you probably freezed in time or got shitty video card because
No shit. I am running on Russian time. Anything about five to ten years old for rest of developed world is brand new to me.
>If you want to test your hardware I don't even know why are you asking people here about the game.
That's not why though. I'm not trying to just test hardware. It's just that for once I can actually run a really modern nice looking game, for the most part.
>If this looks like shit for your -
It do
> GTA5 should also look same since it's graphics already heavely dated compare to most recent YOBA.
Refer to previous: I am running on Russia time. This is a brand new game for me.
>Install some new Metro Exodus with Raytracing(TM) if you playing "graphics".
Actually one of my great joys is in finding out I can now run most of those games that run like shit or barely run at closer to full volume, including my two Metro games that were so choppy as to be bordering on unplayable. Witcher 3, Metro Last Light Redux, Ashes of the Singularity, Quantum Break, all these games I already owned but in a couple cases found only after I can't even play them (like AotS) and in other cases like Metro could get them to start at least but ran super poorly because "minimum" and "recommended" is not always accurate it seems.
>Normies get bored and tired of everything...for me GTA5 was not nearly as fun as SA.
It has already been brought up by multiple people that they pretty much got bored of it compared to SA, including Ireland who said he hasn't bothered with GTA IV. For someone as picky as you are about games, one would think you'd understand.
>This is 18/16+ rated game.
And so? Do you not believe any kids hadn't played graphically violent games as kids on the West? Rated basically just means at which age you can buy for yourself, but few parents cared. For me my family only could afford us a console after PS2 came out.
>GTA4 have great atmosphere and writing parts and most serious game from all of the series probably, same as best usage of physics engine
How best usage of physics? If you mean Valve tier "we want to show off our new engine" then meh. Problem with those things is they get dated super fast. As for 4th one I just never heard a lot about it honestly
>San Nadres is biggest game in series - not by size of map, but of amount of clear and awesome content in good campaign - it feels like really big story and you also have a lot to do besides it.
Yeah but at the same time it often just felt like memery.
>You are what here called a "social bydlo". Baisicly, you are normie. You are not interested in anything - game, movie, or book. Only thing you want is to spend some time with your "friends" (in q-marks because bydlo don't have real friends, since their congeni blah blah blah
You know, you really need to work on not being an insulting twat for no reason dude. I don't think you are even aware of how much you do it, and start trying to talk down to people. You do realize you're talking to the same person you were basically just agreeing with regarding difference of hand painted vs early 3D things, right?
oh god your stupid rant just kept going on.

You are what we like to call here a "fart sniffer," because you like smell of own farts. You do not realize not everyone enjoys you making room smell like shit wherever you go, that not everyone enjoys sniffing their own farts, much less others.

With GTA in particular no, it's not as much fun without playing it on a console with others. Do you not realize you're talking to the same person who constantly bitches about console bydlo, who basically only plays singleplayer games and mostly even then it's just CRPG, 4X, or CMS games? Meanwhile you talk about such bydlo without realizing how much you seem to like Elder Scrolls/Morrowind stuff itself is pretty bydlo. I personally haven't even played those games and they often appear too much like the most YOBA tier mainstream bydlo of any APRG out there. So how's them apples?

>modern consoles is just PCs with controllers with less buttons and lack of any abilities besides quite small libraries of games, 95% of which are on other platforms as well. Youcan buy gam
I can't sit there in front of PC with people and I don't hang out with people IRL these days much either. Besides my setup itself isn't anywhere near conducive to such a thing since I sit on the ground. My PC monitor and keyboard is on the floor. I don't even have a good chair or desk for it. Hence, why I asked about the multiplayer, because I can actually play a multiplayer PC game, although I still think playing a fighting game like MK not as hanging out with people is pretty stupid because that's the entire design of those games.

>In other words, if you want to taste your potato GTX1030 or something, why are you asking on Ernstchn, should or should not you play some gmae? Download some benchmark, don't waste time for people who discussing actual games.
You completely and entirely missed the point of the post then. I was asking if it was a fun game to play by myself and whether there was a good multiplayer side to it, and because it was amazing when your car door could get ripped off in earlier GTA games and how now I find it pretty cool being able to shoot through a windshield to kill the driver, for instance, or all the neat new physics stuff. Also, because it just plain looks good. I am not "testing" anything you fool.
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No. 24994
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>>24991
>Why the hell buy games on steam, espessialy ones you own already?
DLC.
> If you want spend money twise on game you actually own, go to GoG
I've explained this numerous times already. I have to physically authorize my bank to make those transactions. Why should I go all the way to the bank for that? And I already own the Steam version of these anyway which means I can't even pirate the DLC. I know this because that's exactly what I tried to do with GalCiv III because I refuse to give Stardock money at the inflated never on sale prices they want, but all the stuff on TPB is GOG stuff and the GOG DLCs won't work with my steam version. Anyway I haven't even gotten my gaming in yet today so I'm going to go do that instead of arguing with the rest of your posts right now.
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No. 24996
>>24993
>Russian time
Stupid joke that can be applyed to 1990s, today everywhere playing their most new hyped crap and most new movies and trends. for a decade now.
>It's just that for once I can actually run a really modern nice looking game, for the most part.
Well, if you get NEW hardware, which hope not run on "russian time" and it's really new, not old stock GTX750ti, GTA is odd choise for a game.
>It has already been brought up by multiple people that they pretty much got bored of it compared to SA, including Ireland who said he hasn't bothered with GTA IV. For someone as picky as you are about games, one would think you'd understand.
GTA5 not offers a lot of good compare San Andres, while same time trying to "replicate" it. It get "bigger" but feels "less". If you already played most of previous GTA titles, you'll not find anything really new in 5.
>It do
I wonder how it to live without any amount of abstract thinking.
>And so?
So that it was not aimed for kids. However GTA3 very arcaedy and more close to actual 2d titles. With every next game untill 4 at least they taked direction to be more far from it.
>How best usage of physics? If you mean Valve tier "we want to show off our new engine" then meh. Problem with those things is they get dated super fast. As for 4th one I just never heard a lot about it honestly
4 used Euthoria physics protocols at maximum, I guess. It's not get dated since 90% of games nowdays not past very ver from 2004 version Havok physics engine. https://youtu.be/GWVtZJo-HqI
>Yeah but at the same time it often just felt like memery.
This game is not SUPER SERIOUS of cource, but it not saying it is bad at plot. Some cheesy big plot, developers gived it reasonbale amount of time and patience unlike 3 where was no plot and Vice City where it was "some stuff from scarface".
>You know, you really need to work on not being an insulting twat for no reason dude. I don't think you are even aware of how much you do it, and start trying to talk down to people. You do realize you're talking to the same person you were basically just agreeing with regarding difference of hand painted vs early 3D things, right?
I don't know what I talking with because this is "anonymous" imageboard. Only reason you know who I'am because other russian poster not that much active nowdays and there not too much people to make it really anonimous. That's said, I judging not real people, who I know or should know - I talk and give my comment on actual phrases and words. I think it is kind of objective that way. Of cource nobody should take close to the heart somethnig that was written on ffs anonomous imageboard. I think that an approach "I don't like games, it's boring, I'am only playing it with frens because frends are fun who the fuck neeed this videogames anyway" is not something I can count as intellectual. Besides, you not answered last posts in this disscution about graphics, so it might be not you at all.
>You are what we like to call here a "fart sniffer," because you like smell of own farts. You do not realize not everyone enjoys you making room smell like shit wherever you go, that not everyone enjoys sniffing their own farts, much less others.
Fart sniffer is "lowest" rank in local prison ieararchy, I don't know it's even exist or it is some sort of just rumors, what can be lower than a "Rooster". However if you don't want hear any comments or opinions on your post.. well, just write in actual post, I don't know, like "I'am sensetive person no bully pls" idk. I not typing anything I not expecting I recive in answer.
>With GTA in particular no, it's not as much fun without playing it on a console with others.
"Fun" is not objective meashure. I can't describe anything by such world without concretisation of mine personal esperience in enough quantities. Only thing I can answer is to describe person by what he think is "fun". Currently maybe I don't had enough information, but it is again, anonomous imageboard, not discord server or something.
>Elder Scrolls/Morrowind stuff itself is pretty bydlo. I personally haven't even played those games and they often appear too much like the most YOBA tier mainstream bydlo of any APRG out there. So how's them apples?
Older games now on some knowlege only because newer ones. 90% playing skyrim or started from it. Of cource, because they such mega popular - people trying older ones. Oblivion and Morrowind of hit of it's day, but if series ended at Morrowind it'll be no more remember than I don't know, Arx Fatalis or Gothic 2. Older games - even much more goes in obscure territory. Daggerfall is unfinished experiment that get some attention in 1996 mainly for it's evolution of stil fresh ARPG genre in 3d engine, Battlespire and Redguard was flops. Arena - one of many low budget clons of ultima unerworld, based on other low budget clone Legends of Valour which nobody remebers, and Arena with it's cheapness, obscurety and poor sales now'd be compleatly forgotten, if not it's sequels. Same as bethesda terminator games. Or bethesda racing games. Or 95% CRPG to say, even ones that actually great games.
I'am not happy at all too, that fans of Fallout 4 and Skyrim sometimes turn their attention to older games,since most often after playing it for 5 minutes they thought it's "garbage" and then saying everyone that it's garbage and that oyu should try play new ZeniMax elder Scrolls MMO instead.
>I can't sit there in front of PC with people and I don't hang out with people IRL these days much either.
So why you need console, since you don't hang out anymore? Tbh better be just call friend with laptop, and lie on sofa together with to laptops playing some turn based game.
>My PC monitor and keyboard is on the floor. I don't even have a good chair or desk for it. Hence, why I asked about the multiplayer, because I can actually play a multiplayer PC game, although I still think playing a fighting game like MK not as hanging out with people is pretty stupid because that's the entire design of those games.
For classic emulated MK games you can place controller buttons everywhere on keyboard. Crap, you can buy two gamepads and connect PC to you TV with same result, we are not in time where you got VIC-20 with only one joystick port or something.
>You completely and entirely missed the point of the post then. I was asking if it was a fun game to play by myself and whether there was a good multiplayer side to it, and because it was amazing when your car door could get ripped off in earlier GTA games and how now I find it pretty cool being able to shoot through a windshield to kill the driver, for instance, or all the neat new physics stuff. Also, because it just plain looks good. I am not "testing" anything you fool.
Well for me it not looks that abovie GTA4, exept some light effects on maximum - faces and characters on same level. Most of physics grounded to level of san andres with cars because they wanted more arceady gameplay. Only problem with GTA 4 it's perfomance,
>I am not "testing" anything you fool.
readed it by "OG Loc" voice lol, no offence
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No. 24997
>>24994
So just download Ultimate edition from torrents?
Tbh, if you asked me 5 hours ago, I'd just gifted you all fallout games on GoG since it on sale, but I already spend money on another person
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No. 24999
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>>24994
>And I already own the Steam version of these anyway which means I can't even pirate the DLC.
Ah, but you can!

>using TPB:
https://cs.rin.ru/forum/viewtopic.php?f=10&t=64435&hilit=galactic

backup:
http://csrinru3c2ownkep.onion/forum/
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No. 25000
>>24991
We've talked about this before. You have a problem of turning discussion of vidya into personal attacks and insults over absolutely nothing.

My remark about stock assets was really just a generalization about how lame I find most monster concepts in a variety of games. Like I said with spiders there's only so much "big scary real world insect but BIGGER" bullshit I can take, and the ants is one of them. At the very least fallout of any universe had an actual reason for it with the FEV virus.

And I really dont care that it's 50s scifi joke either because we all know that's not what Bethesda was doing, and speaking of which I think it was F4 they actually got caught reusing monsters from their Morrowind type of games so far all I know they're literally reused shit from a fantasy game. It's just lazy and thoughtless.

Regarding the jank, you've made this argument before and I still own the original CDs to both games. I cant recall ever having a problem with bugs, unless one thing is you ended up playing some pirated copy of the German version which had dumb shit like editing out the children in New Reno but they still existed and still stole from you you just couldn't see or shoot them. That wasnt a bug; that was a lazy edit by the developers to bypass the retarded German censorship laws. I have never seen a bug I can remember from Fallout.

Meanwhile FNV was by far one of the jankiest experiences in my life. It wasnt just the sheer scale or volume of bugs but the damn variety of them. I'd have to crash to desktop or restart my entire machine multiple times within an hour and then still wind up getting ridiculous new ones I'd never seen before, because gamebryo is a broken piece of shit and the games are badly coded with no real fixing anything. It got so bad that entire areas I could not actually load a save in, or had to bypass certain spots on the map because it made my game crash. Just stupid, ridiculous, retarded shit from that game nonstop. Suddenly an approaching monster fills my screen then crash to desktop. Try to reload. It freezes. Restart from another save. Shoot a bandit and now his corpse is walking into the sky. Objects flying across the map for no reason. I have not in my life ever encountered such a ridiculous amounts of bugs in maybe any other game ever, although Pillars of Eternitt gets mention for having multiple completely game breaking bugs and forcing me to reload multiple times wiping out many hours of progress. Some of this I suspect is just because late obsidian became a troubled fucked up studio.

>>24995
Why on earth do you have 17 second Webms that are over 7 megabytes?

>>24996
It wasnt meant as a joke. I was being serious. And you are STILL completely misunderstanding me even after I explained it to you. It has nothing to do with testing anything. It's because I now am able to actually play nicer games and am no longer saddled by an old 1gb Radeon for maximum of what I can play and having to do so at lower settings. I posted about this constantly for like two weeks.

>That's said, I judging not real people, who I know or should know - I talk and give my comment on actual phrases and words. I think it is kind of objective that way. Of cource nobody should take close to the heart somethnig that was written on ffs anonomous imageboard
You wrote a solid paragraph being super judgmental, bitchy, and personally insulting, and yourself obviously taking things too close to heart for no apparent reason, all because I said GTA is better to play on a console passing the controller around. At least I think that's what you took so seriously and decided to act like a judgmental personally insulting twat about I'm not even sure.

>Besides, you not answered last posts in this disscution about graphics, so it might be not you at all.
Because when you go off on these multiple page rants and start going into just turning it into venting at like no one in particular or some invented strawman you are imagining it makes me disinclined to even bother with further discussions.

Besides which I already noted how shit the graphics of SA are compared to V and GTA is one of the few games where I think it does matter quite a bit. Part of the fun in all that always was realism. If I want a jokey goofy bydlo as all fuck YOBA game I can always install Saints Row for some reason. I could feel myself getting dumber just watching that game. It's what I'd imagine dumb bydlo who unironically liked watching wrestling to play, who wear Walmart tshirts to interviews and are actual "water like out of the toilet?" Cola drinking retards. With GTA I like at least some element of being able to get in a head on collision and get ejected from the vehicle, or get hurt from debris or something. From what I've seen it just looks fun even with a couple more cartoonish elements, like every car being rigged like a bomb. With SA it just reminds me way too much of VC and III and gives me the overall impression they didnt improve much if anything about the physics, engine, part damage, graphics whatever.

>don't know, like "I'am sensetive person no bully pls" idk. I not typing anything I not expecting I recive in answer.
I really dont give a fuck what you say to me or think you think about me its just that it gets really tiring when you go off on a tangent like that rather than discussing vidya because you are too busy being butthurt by some imagined entity. I'd rather discuss vidya and how much fun or lack thereof people had with it. What I can gather is people did love San Andreas but that it was mostly for the writing and not the game itself, which is actually quite funny because that's mostly what I look at in a game but for me GTA is the one odd series where I'm total opposite about that. I don't give a shit about the story or world building which I don't need anyway because it's always a copy of some random American city which in all likelihood I actually visited. Like I know what LA and NYC/NJ area actually looks like and feels like to some degree IRL, which III is basically NYC/North New Jersey simulator and San Andreas is Los Angeles simulator. I hate everything about the 80s but Vice City still managed to be cool and I guess not knowing what Miami is like probably helps too. I never even bothered with all the story missions though and don't know that I ever will. It's just that one game where the open world experience is more fun and where I think the story and missions element can just become really tedious.
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>'am not happy at all too, that fans of Fallout 4 and Skyrim sometimes turn their attention to older games,since most often after playing it for 5 minutes they thought it's "garbage" and then saying everyone that it's garbage and that oyu should try play new ZeniMax elder Scrolls MMO instead.
Yeah that annoys me too. I mean, I get it, people including myself just dont have the patience anymore to sit down and give a game time, or even expect to read the damn manual and have everything spoonfed. Hell I'm tabbed out here because Atom RPG gave me yet another quest where I've been robbed and I'm trying to find a way around losing all my shit or getting shot because I'm too low level to deal with anyone right now.

Is this actual Russia simulator? I just made it to level 5 by the end of exploring only the 2nd big location really and already I fucking got robbed again. I start game and I get immediately robbed the moment I leave training camp. I go to look for General Morozov in bunker 317, fight insane numbers of rats and ants, waste hours upon this exploring and clearing the whole place and getting elevators working, and three guys who only opened the door for me are now demanding I hand everything over, and because I went back to stash my stuff in a locker and reload now they say I'm holding out on them and shoot me even after taking everything I have on me. They aren't satisfied even with all my rubles and so much stuff I carry to be encumbered, still they want to rob more.

I swear to fucking god I'm going to find a way to kill all these men extremely painfully and slowly. Where is my toadstool mushroom even? I will kill these men. I will rob them and kill them. Fuck you those are my rubles and pistols.

Anyway Morrowind also is on sale but idk if I can really bother to get into that whole thing. I know how popular the Elder Scrolls universe is with people but I'm just so burned out on Bethesda just from FNV even it makes me go why should I even bother with Morrowind, Skyrim, Oblivion or whatever because I don't give a shit about fantasy settings either really. I don't want to deal with knights and elves and Bethesda jank and very limited dialogue options with severely limited conversations. I like my textwalls. I liked Planescape and Fallout. I dont like three sentences being a whole conversation and I get the impression ES series is just going to bore me and feel apathetic about it.

And my God does that annoy me too btw seeing all these retards vitching about how old games are not YOBA enough shit for them. Like going back and saying how Fallout needs skill checks. As if they can actually fucking ask Interplay to go back and "fix" Fallout 2 because they're bydlo literally incapable of doing basic math or thinking through anything so deciding whether to pick a lock or shoot a weapon at 67% success probability is too hard for them. The mere idea of this being in Elder Scrolls games is a massive turnoff for me.
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No. 25005
>>25000
Not to be that kind of person, but I never had any problems with F:NV crashing on me or not letting me save in an area.
That's Fallout 3's business. I don't remember encountering any bugs while playing New Vegas, despite people constantly saying how it's a mess. It was patched more than enough times.
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No. 25010
1,5 MB, 936 × 1248
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>>25005
It's just been my experience and I know it's a really common one. FNV, F3 and gamebryo in general is infamous for being the jankiest shit ever. What baffles me though is that this Russian is adamant about Fallout 1 being a buggy hell, which I can't even remember suffering any bugs from which is also back before Steam even existed and so obviously I am not getting any patches from my Fallout CD. Oh hey I even still have this photo saved. What the hell I was actually still on KC back in start of 2018? I thought it went down in 2017? Anyway I completely forgot whatever argument I was having which was with a Brit apparently but as you can see these are my static copies of Fallout though whether that means they are already patched or not idk. I'm just saying that I don't remember ever having a problem with the originals being bugged but that FNV was the biggest shitshow of bugs I've ever seen in my life, and that was long after release so whatever GOTY type patches and fixes came out as included would be there, and not just some 0day bugs I'm bitching about. As for F1-2 I got the CDs back in I think 2001 so idk if they'd already gotten patched by Interplay and put on that disc before being shipped by then or what the problem is supposed to be with the originals.

But like I also said, I think this may be as much due to Obsidian as anything. I've encountered multiple absolutely gamebreaking bugs with PoE. Oddly enough I didn't encounter that many bugs on my pirated F3 although I don't think I played it for more than several hours and didn't get past that fireant mission with the little kid who's hiding, or some underground bunker with Mirelurks.
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No. 25012
>>25010
The problem with NV is probably the fact that it's Bethesda's shitty engine which was held together with duct tape and chewing gum being given to Obsidian, who were overly ambitious with the game, but only had a year to stitch it together from F3 assets and whatever they could make during that time. Essentially, Bethesda tried to assimilate Obsidian through the contract or something like that.
It has whole towns cut out. (This is why the Legion has no major civilian settlements for example, or why parts of the map are empty.)

F2 had the bug where your car would disappear if you left it during a random encounter. That comes to mind. And I think I encountered one where enemies would aggro if I planted explosives on someone, left, and then came back after the explosion or something like that.
F1 I think had bugs relating to the poor implementation of followers. (They'd corner you, and you'd be unable to push them away, or simply just shoot you in the back constantly during combat.)
The reason for that is because it was a last minute addition and they don't have a special AI for companions, rather, they opted to hastily script it into the game because of time constraints.
Nothing else really comes to mind, and I replayed F2 at least a good 5-6 times, and F1 a bunch of times too, though I used patches and the restoration pack for 2. F1 only had the High-res patch installed.
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No. 25015
>>25012
*It has whole towns cut out. (This is why the Legion has no major civilian settlements for example, or why parts of the map are empty.)
Damn. Is there a restored content mod anywhere? That also could help to explain why certain areas on the map could start to bug out like crazy or crash to desktop when I tried to load them.

>F2 had the bug where your car would disappear if you left it during a random encounter.
I don't think that was a bug. I'm pretty sure it was deliberately made that way and specifically warned you about leaving anything behind on random encounters or you'd never find it again.

>And I think I encountered one where enemies would aggro if I planted explosives on someone, left, and then came back after the explosion or something like that.
I'm not sure what you mean, although come to think of it that shouldn't happen in any situation probably. Actually I found out in Atom RPG apparently if I leave timed explosives on the ground and walk away they'll somehow immediately know it was me and open fire. Oh well.

>F1 I think had bugs relating to the poor implementation of followers. (They'd corner you, and you'd be unable to push them away, or simply just shoot you in the back constantly during combat.)
The reason for that is because it was a last minute addition and they don't have a special AI for companions, rather, they opted to hastily script it into the game because of time constraints.
That I actually do remember and it wasn't even a bug, just a terrible design oversight. Oh holy shit does that remind me, and of how glorious it was to have the option in F2 to tell them to back off. Yeah, come to think I do remember that infuriating shit now of being backed into an area and not being able to tell my companion to move. It wasn't a bug. It was Interplay being incredibly stupid for such an obvious oversight and they'd already shipped before they could change it, back in the days when what shipped was what you got no online patching.

Of course Fallout companions are hilariously enough even to this day in nuFallout notoriously dangerous to be around. They're going to somehow manage to hit you with a single shot rifle, and God help you if you let them have burst weapons or explosives in their inventory. Painfully stupid AI is the problem and oddly most of it remained in FNV. I actually half suspect the whole reason for a companion limit of 1 was specifically to cut down on how much they sprayed fire randomly into you, each other, and civilians, and on top of that having the horrible habit of breaking stealth and charging into combat. I spent pretty much the whole game in FNV even forcing Raul to stay way behind while I scouted because every encounter he was more likely to break our cover and charge in Leeroy Jenkins style only to get shot and killed almost immediately.

I mostly avoided companions throughout all Fallout games new and old for this reason and basically they stuck around just to haul my extra shit all over the place for me.

I also have come to find that I think my character build was pretty stupid for Atom. Apparently I actually needed my strength stat not just for carrying stuff but also because even rifles and shotguns have minimum strength to use, not just machine guns, assault rifles and heavy weapons, which means I completely fucked myself with a STR 3 or 4 character build based on long arms and finding out I need like STR5 to wield these things. Also apparently stimpacks count as drugs which with my addiction perk fucks me pretty hard. It also doesn't help that you kinda get stuck fist fighting at first, but then you're basically relying on pistols and melee weapons the whole early part of the game. It's such a lovely game but feels unwieldy at times and doesn't help being basically a Fallout clone so you expect certain things and then find out it doesnt work that way in this game

Well at least I finally escaped Bunker 317. Wow that was a pain in the ass. Those guys seem to be staying camped out inside from now on. This is good. I can come back for my secret stash from time to time and return to fucking murder them all later. I'm really sick of being robbed at this point.
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No. 25017
>>25015
>Apparently I actually needed my strength stat not just for carrying stuff but also because even rifles and shotguns have minimum strength to use, not just machine guns, assault rifles and heavy weapons,
That's how it worked in F1 and 2 too. I don't see why this would surprise you. I remember the 12mm pistol being especially annoying, because it required you to have a strength of 4 rather than 3 I think, and it needed 5 AP too instead of just four. (So you had to have a more AGI focused build to fire it twice during a turn.)
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No. 25020
>>25015
>Restored content mod
I think one of the writers/creators of the game made a mod that re-balances things and adds some content, but I have no experience with that.
It's the JSawyer mod.
Looking at the wiki, it seems sort of promising, but I don't see anywhere that it adds back any cut content. Most likely the town was planned out, and had the quests written, it was just never implemented at all.
https://fallout.gamepedia.com/JSawyer
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No. 25022
>>25017
Not on shotguns. Or at least I don't actually remember having to have a minimum strength check on pistols and shotguns or the hunting rifle. Here I actually do. I need fairly high minimums on the most basic rifle and iirc even pistols too, in addition to needing DEX checks. I haven't played in a long ass time so I could be wrong but IIRC strength was mainly needed on the big guns like miniguns and rocket launchers which had a minium STR of like 7.
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No. 25026
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So one curious thing I do not know how to account for is why do Slavs, or Russians in particular, often seem to be to supernaturally inclined particularly in a post apocalyptic setting? Is this a part if what Russia was trying to explain ITT about weird Soviet fairytales? Because it just seems odd to me how much the supernatural often seems to factor into games like Metro, Stalker, Atom RPG etc despite having come from a supposedly anti-superstitious mentality of the Soviets, particularly as compared with Western counterparts. The idea of being ghosts or devils or anything supernatural is unheard of, I think, for any supposedly religious Western story having anything to do with post apocalypse it seems whereas supposedly godless ex-communist seems to have a lot of it, or at least today.
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No. 25032
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>>25000
>My remark about stock assets was really just a generalization about how lame I find most monster concepts in a variety of games. Like I said with spiders there's only so much "big scary real world insect but BIGGER" bullshit I can take, and the ants is one of them. At the very least fallout of any universe had an actual reason for it with the FEV virus.

What the fuck spiders are you talking about? There no spiders in fallout 3, there is ants, and fallout 3 bestiary is generally same as was in F1-2 but better. Style of deathclaws in Fallout 3 much nices. Other anims is same crap you see in F1-2. They added like awesome swamp and lake things that have awesome look. And on concepts everything from it looks even more good. Fallout you fucking start with killing just fucking rats. It's most generic and beated to death thing. And animals here giant scorpions - because they had scorpion pet in studio, bigger mutant rats and fucking zombies. That live in Necropolis. Ha ha.

>And I really dont care that it's 50s scifi joke either because we all know that's not what Bethesda was doing, and speaking of which I think it was F4 they actually got caught reusing monsters from their Morrowind type of games so far all I know they're literally reused shit from a fantasy game. It's just lazy and thoughtless.

You know that Fallout 3 is different game than 4? That between them like how many, five years? That actual artist that did fallout 3 concept and general artwork died from cancer in like 2010 or 2011? And it is not "joke", this artist tried his best for Fallout 3. Again, Fallout 3 got more art production and development with care than any other fallout game ever was. They made some thing from just "random shit" in belivable universe with backstory.
Fallout 4 style was actually done by inserting in fallout 3 style (finished style, not concept art style) just random real life 50-60s stuff and some random stuff from fallout 1-2. Like "oh remember poweh armor was bigger in fallout 1!!!! I don't care if it broke in-universe logic for at least 2 last games, just make it like it is starcraft 2 marine suite!111!". They ended up with shit like just add real life soviet military special trucks from 60s-70s as in-universe firefighter machines in US in fallout 76. Zero imagination. Like I imagine it might be done in Fallot Tactics or even Fallout 2 - but never Fallout 3. Fallout 3 didn't had any "cartoony" rockets eather.
I don't know what are you talking about morrowind, since it's development of world, creatures in it, plants and all other misc stuff was one of the most unique and one of the most developed fantasy universes. It is honestely fallout 1-2 games who are fantasy compare to morrowind. Since it is fallout who did "ah lol virus that make two headed cows and fucking orks lol", while Morrowind did so many background and phylosophy built into it, same as artist work and attention to detail, that it'd be compliment for any fictional universe to be on level of "morrowind"
However Fallout 4 is not on it's level of cource and never was. Same as bethesda games since TES Oblivion shifted from trying make interesting and complex fantasy universe, I wonder how they even ended with Fallout 3 - I'd expected after TES4 that Fallout 3 be like Fallout Tactics style talking with gaint meme rats level. But it thank god, at least in overal world look is not. (it's this level on side quests sometimes)

>Regarding the jank, you've made this argument before and I still own the original CDs to both games.
http://www.nma-fallout.com/resources/fallout-v-1-3-5-patch-by-teamx-unofficial.53/
This is list of fixed stuff in F1 in Fan patch. So it was after two really major patches by official developers. And this was never fixed. Fallout 1 is not really big game, it actually kind of small by content, but still it have cut locations, cut abilities, unsolvable quests, broken scripts and broken dialogue even with last release developers delivered. I'll not even metion Fallout 2, where more content and dramaticly most errors, bugs, cut content, etc. Engine for Fallout 1-2 have one of the "junkiest" feel I ever experienced in actual category of decent isometric games.

>Meanwhile FNV was by far one of the jankiest experiences in my life
I don't know what the fuck version of the game you had, but I played this game on actual start and not experienced major problems. Yea, there was ton of little bugs that you get notice when you play game second time - like maybe some dialogues and little errors, but almost all of them was fixed over time Ultimate edition with fan patch should not give you any problems at all.
Junk and problem with Oblivion, Fallout 3 and NV mostly reffering with some problems of physics engine and minor stuff of gamebryo - poor perfomance on asset-heavy zones, long loading times and lag spikes towards end of game. I in this version of engine often experience some crashes after I playing in one sit maybe for 10 hours - yea, I spend so much time back on releases of F3 and FNV just because it was interesting to me back then. And if you het too much shit in inventory it may get laggy, some little funny moments with Ai and physics error that actually generally common to many openworld 3d games.
But you describing it as somethnig near level of STALKER Clear Sky day-one version, I don't know. Which is of cource not and never was. 2010 was not year where you can release Daggerfall-1.0 level of bugs game and expect it be sold.

>You wrote a solid paragraph being super judgmental, bitchy, and personally insulting, and yourself obviously taking things too close to heart for no apparent reason, all because I said GTA is better to play on a console passing the controller around. At least I think that's what you took so seriously and decided to act like a judgmental personally insulting twat about I'm not even sure.
Well if you count my nightpostst from mobile phone so seriously, I should've become an US congressman probably.

>bydlo as all fuck YOBA game
You rank GTA too low, and if you want only collision install "Beamng drive" - it much, much more advanced on technical level of vehicels and this game actually created for such "fun".

> What I can gather is people did love San Andreas but that it was mostly for the writing and not the game itself, which is actually quite funny because that's mostly what I look at in a game but for me GTA is the one odd series where I'm total opposite about that.
People not like SA for "writing" only even thought it have funny stories. About campaighn it have actuall interesting scripted in game missions, often with non-standart tasks for players. And yes, this game, suprise surprise, whas actually done by devs in mind that you'll play this missions they did with different interesting scenarios that requre player's abilities in different things. Added little RPG elements and detailed openworld is important addition, but it is not all game. "Writing" is more about GTA4 - since GTA4 have best atmosphere and game mechanics, but not so interesting mission scenarios.

>because you are too busy being butthurt by some imagined entity.
-give big answer with criticism on topic
-be answered that you butthurt
ok.
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No. 25035
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>>25026
I think it's just kind of get in fashion and developers relised that sseting of "rushka in typical shit" with some additional funny science fiction/fantasy stuff is something that greatly sold on west and do good on home marked because "ha ha this is place where I live! Only now it have mutants!!"

>>25001
Thing is I tried to say that some games that looks like "popular" are actually not. People continue to say a lot words about ultima series, how important it was blah blah blah but in reality nobody gives a fuck about actual games, most of fan projects on this games and universe already dead and most fan sites look like something out of 1998 if they still exist. Same with other series - people heared about Bard's Tale and saying how important it is, but I don't think anybody hnosetely played thought this mostly baisic grind games that honestely sucked a lot compare to even earlst Might and Magic titles. Well maybe some played since they got """Remaster""" now but still. I not even saying about wizardry. So if you hear "there a lot talks about this title so it might be popular" - it is popular only as notable historical names among people. And bydlo know about TES only because recent popular youba titles. Nobody give real fucks about pre-morrowind and even some spin-off 00s titles exept Daggerfall which have it's fan base that not hardly conneted to other fan base, and you also have Morrowind fan base that not that much connected to rest of fan base and 90% of fan base is skyrim fags, some of which don't even tried games exept actually skyrim or newer MMO title.

>and very limited dialogue options with severely limited conversations. I like my textwalls.
Morrowind is actual textwalls more than any game existed, exept it's using "hotlink" dialogue system - same as ultima exept you just click on words exept typing them.

>I don't want to deal with knights and elves
I'd don't describe morrowind as generic fantasy or typical fairy tale at all.

>Bethesda jank
Morrowind got over years fully working fan made engine, same as countless amount of fixes and mods which with right installation should give you absoluetly stable and smooth running game.

>is just going to bore me and feel apathetic about it.
I'd say I may expect you'll be very confused by it and additionaly say that it looks like shit or something depend on your taste in graphics, however can't predict too much since I don't know you had many experience with such game or action RPGs older than 2004.
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No. 25036
>>25032
It's not the first time they just inserted real life shit where it shouldn't be. The generic jet fighters that they used as scenery in F3 and FNV are P-80 Shooting Stars from 1944. I thought of it more as an easter egg than a failure tbh.
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No. 25037
>>25036
I thought in F3 they was kind musem examples just? Like by background this air carries was just kind of musem. There is real life musem of aviation on air carrier in Wasington or something. Same as there was tech musem with old moon landing stuff and rockets etc.
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No. 25039
>>25037
Pretty sure I saw them half-wrecked at Nellis too, though my memory might be foggy, haven't played them in a while.

Also you should try Fallout 3 Wanderer's Edition if you haven't already. It ramps the atmosphere right up and even if the content remains the same, it feels closer to the concept art because the world is far more dangerous. Mix in mods for more building interiors, and the combat enhancement mod for FWE and you have one of my favourite games of the last 10 years. Not super high on that list but notably so. It was also really comfy because I had a mod for a camp home that was its own cell but faked the ability to look outside. That meant that I got the experience of sitting in a comfy tent while it rained outside but didn't get the radiation that comes with rain showers in FWE.

Unpopular opinion: Fallout 4 was really close to being a pretty damn good game. I actually liked the colourful look they went with. It was interesting compared to a lot of the same old brown that you see in post-apocalyptic media. The Horizon mod makes a pretty good game out of it though. It adds a skill system that doesn't feel jank, combat is more dangerous, random ammo boxes don't still have ammo in them unless they're a pristine case, no more magical items etc. I'd recommend it too if you're ever feeling generous enough to second chance the game.
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No. 25045
>>25035
No I specifically meant the supernatural. Like in Atom RPG there is much talk about devils and such. Ghosts are a thing in Metro. And then there is all that weirdness of Stalker among other things. I'm not talking about mutants. I'm specifically talking about there being elements of the supernatural and what would be considered ghost stories or religious/demonic themes that would look completely out of place in Western media.
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No. 25047
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>>25039
I'll try. Sadly comunity for fallout 3 is not that big compare to modding communities of TES games. I always wanted some mod that remade most of mainquest adn secondary quests. Fallout 3 have exelent build up for secondary factions that it never used. Fuck, I want just go to Brotherhood outcasts, do quests for them and then re-conquer main botherhood returning rules and ideas of original brotherhood! And I want join slavers of pittsburg with now running factoris concquer across wastelands! Or fuck, join Enclave and rebuild U.S. of A. with robot president. Or make everyone join together and live with frienship! Hell, F3 have so much build up for factions it never used, and actually FNV showed that it clearly might using them.

I'd don't be surprised you see them in FNV since it using a lot of F3 assets. Like, most of F3 assets. I honestely was suprised not to see in FNV some stuff from 3 like F3 assult rifle lol.

>Unpopular opinion: Fallout 4 was really close to being a pretty damn good game. I actually liked the colourful look they went with. It was interesting compared to a lot of the same old brown that you see in post-apocalyptic media. The Horizon mod makes a pretty good game out of it though. It adds a skill system that doesn't feel jank, combat is more dangerous, random ammo boxes don't still have ammo in them unless they're a pristine case, no more magical items etc. I'd recommend it too if you're ever feeling generous enough to second chance the game.
I guess it's fine action adventure game most probably. It's just that I really don't like style changes and I'am very sad they shifted direction again. F3 made very interesting style and world, with NV you get used to it as canon, and now they changin it to something more meh and lame. Same time as it get too much "action" oritanted with this power armor, crafting and building it feels more like modern far cry game. I honestely tried it 2,5 times and dropped baisicly on same parts. I guess I may try it again in future if I have mood, but probably if I want to play "another openworld action adventure modern that call itself RPG" I'd probably try Witcher 3 properly (since I dropped it almost immideatly) or Kingdom Kum or how tihs game was called I forgot already. Not to say that I already have giant list of what I want to play already - I slowely beating Heroes 4, I have like 50 CRPGs in list I want play or re-play, and wierd shit like some japanise 90s early 3d beat-em-up where you can kick robot ass and it have bruce willis on cover.
And also for old bethesda fan as me it just pain to watch where they ended nowdays, how they changing audience compleatly - and now after F4 they do it even more, now couting on mobile cashgarb crap, card games, MMOs and some crappy survival multiplayer games. F4 for me have too much problems of modern bethesda to count it as "good" game. Of cource I also can't count it objectily, because mine preferences and opinions on action, adventure and RPG genres in general. I'd play F4 I think if it'll at least will have mod that restore stuff that was changed back, to Fallout 3 style. However I'd say that my bf think it was decent too, maybe when I move live to him in next years I'll just watch when he playing it or something
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No. 25048
>>25037
Yeah this. I didn't play that far into F3 but probably it was a really nice and subtle touch on that "war never changes theme" because of the air museum we have in DC. I've been there. It's pretty neat and would recommend seeing the planetarium if you're ever in Washington D.C. for whatever reason.

>>25035
>ARPGs older than 2003-4
Not really no. Back then I was heavily into RTS and a few crpgs and shooters.
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No. 25049
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>>25045
Well TECHNICALLY stalker don't have anything supernatural, since it was baisicly "we hacked something like warhammer warp and now it's energy changing reality"

Maybe feel of this ssetings connected to fact of countless amount of "ayy lmao" shows that whole 00s was like some sort of blast on russian TV, bigger probably than in USA, combined with it's own.. atmosphere and mood. Searching for some super cryptic stuff in forgotten villages, search for aliens and ghosts in abadoned soviet nuklear sylos in some swamp for mutant gnomes, combined with secret soviet experiments. Also memes about hyperborea and ancient slavic gods as ayyliens or atlantida or any this kind of crap.
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No. 25051
>>25049
I was just wondering if it's a thing because the Slavic choice of ghosts and demons being in post-apocalyptic games is a really odd one to Western viewers. I guess if theme is more like XFiles then it kind of makes sense. It's just that Western media seems to portray a completely materialist reality with no spooky stuff at all outside of horror and fantasy.
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>>25048
Well, if you'll end up in wonder land of Vvardenfell, just ask in threda, I'll describe how to install all best stuff properly to get best experience without bugs and problems.
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No. 25054
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No. 25057
>>25047
Witcher 3 is pretty good, you just need to go in with a different mindset. It's an RPG with a pregen main character. You get to flesh out the finer points but the general concept is set in stone. I remember your concern from earlier about having to play as Geralt the randy old man. Just go in with the knowledge that you are going to control how he navigates the world (several different ways are entirely in character and plausible) rather than who he is.

And yes, I agree that Fallout 4 isn't the best in the series but in many ways it came close. It just never really fulfilled its obvious potential. Combat was far better than it was in 3 and NV but it used DPS calculations instead of shot-based damage which made semi-auto weapons just plain better than automatic ones. Weapon customisation was also pretty nice and had a lot of options but base weapon options were limited and despite the variety of weapons, they felt less varied than in say NV. Then settlements which was pretty fun, and was cosy for a while but lacked anything to really do with them. They just sort of felt like padding rather than an actual game mechanic that meshed with the rest of the world. Levelling is a matter of preference rather than something that is binary good-bad, but I personally didn't mind its removal of skills, but did prefer Horizon's version where skills operated in the background by using them and perks tended to add a large lump sum to the relevant skills in addition to their usual benefits.

That's my point really, that a lot of the core of the game comes really close to being great but falls flat in some way. They get the hard work done but don't follow up on it to make it really click. A shame really.