Well this game looks interesting. Added to my following might add it to my wishlist. I also just picked up Caravan, Dark, and Crookz, which at least in the case of Crookz they made a demo which I can tell is probably gonna scratch at least that gameplay itch left by Satellite Reign of which there are few if even any at all games quite like it (isometric party based stealth game set in Syndicate-esque cyberpunk dystopia.)
Seven: Days Long Gone which is also on sale is quite similar in certain aspects as well, while diverging greatly in others (singleplayer stealth, cyber-apocalyptic with demons idk how to describe it isometric crpg). That game also had a demo and I was could also tell that it'd be a cool game regardless of whatever bitchiness from reviewers. It amazes me what kind of actually pretty decent games get mixed reviews while complete pure trash gets overwhelmingly positive ones.
I have also learned or rather been reminded at work that there's gamers, and then there's casuals, and then there's actual vidya gamers. Apparently, most people nowadays actually are casuals. They play things like DOTA, Fortnite, Spec Ops, shit like that. Then there are gamers, who are more prone to being cringey retards and seem to mostly play things like platformers, roguelites, and probably have an extensive collection of anime.
And then there are vidya gamers, like this gentleman>>27351
although dude reading that I was going to say, yeah you're at this point pretty much taking issue not even with just the sub-genre of 4X games but with strategy games in general then I read
> It's not a bad thing, but it's not exactly the pinnacle of strategic depth neither. It gets even more grim if we step outside the realm of 4x games into the strategy genre in general.
This is pretty much because I don't think you actually seem to like strategy games generally.
You like tactical games. All your wargaming is a pretty good example of tactical games: they may actually be pretty massive campaigns, but nevertheless they are actually much closer to being just very large tactical games. Most strategy games have "build shit" as a core feature of gameplay. Party based crpgs and tactical games have a lot of overlap.
The basic rule of thumb is if you build things, it's probably a strategy game, and if you don't, it's probably a tactical game, regardless of the fact that games like Starcraft actually end up incorporating a lot more tactics than strategy.
I would also have to ask you, what games other than
Aurora can you list? You're right about it being an issue with all 4x and strategy however that problem is chiefly because all those games are abstracted, possibly even by necessity, although it would be cool to have more games that featured components like having a finite amount of armor, fuel, repair supplies, and crew, all of which cannot be replaced until returning to a friendly port, which ES2 in fact does
actually directly incorporate it's just that, again, it's abstracted, as your ships in that game like in a good many others of the genre stay damaged until they can slowly be repaired over a number of turns after returning to port or paying out the ass to rush repairs.
What many of them are missing is morale penalties and ship weapons and other systems being damaged and less effective or out of ammo as well.