Why you implying on some "englishness" while all links, all quotes, all magazines, from 90s to recent I post is western ones and on english. You live some kind of mirror universe, not our USA, but different timeline?
>Definition of: CRPG
CRPG (Computer Role Playing Game) Role playing on the computer, typically in a fantasy environment, although some take place in a medieval setting. A major characteristic of CRPGs is the user's ability to move freely throughout the venue. In the 1970s, Dungeons was the first CRPG, modeled after the table top Dungeons and Dragons. Such games were played as text only on a mainframe or Unix machine, although the PLATO system offered some graphical alternatives. Today's CRPGs exploit the high-speed graphics capabilities of modern computers to the fullest. See MMORPG.
- another random modern normie site.
You are "newfag" how it called. You heared that people reffer modern isometric games as CRPGs to distinguish them from action games which not called RPGs. You don't understand that it reffered as such just because this games is only ones alive which barely resembles old RPG games. And you assumed that it is Isometric games they reffer only as CRPGs while they are not.
Blobber is not genre, this is defenition of gameplay feature. Same as Isometric. There is Isometric Blobbers for example, same as top down for example. CRPG always and for everyone, which already been proven by all links from Wikipedia to RPG communities, reffer or to "computer" or nowdays it shifted more to "classic", to reffer classic approach to computer RPGs, mean genres of RPG games that was dominant on computers in 80s and 90s.
>That's completely irrelevant dude you of all people should know how things evolve and change ever time particularly anything having to do with computer technology and gaming
Congratulations, but what there was written is that by your dumb system of naming you can not name hundreds of games that was in between final approach to isometric games nowdays, and how they relate between them. Your idea comes from assumption that isometric games is something super different and can stand as it's own, when actual camera placement in game world not make this game unique and make them be as single "subgenre" by that defenition.
One with active pause baisicly attemted at making real time version of darlands combat, and in root it all evolved from wizardry round baised combat. Fallout in development switched to gird-trun baised combat, but with real time movment. It is very similar to game like Betrayel at Krondor, where outside of combat movment first person blobber, but this game much closer in many things to Fallout, than Fallout closer to say, Pillars of Eternity. And overall this combat have roots to Ultima 3 and early SSI tactical titles. Yes, it was SSI who pushed tactical combat into RPGs hard, it was their games where JRPGs steal stuff.
Thing that you call as example KOTOR, means that you know baisicly nothing besides games you familiar with, so you can not view absolute absurd of your statements of Isometric games as subgenre, calling "blobbers" as subgenre and also calling only specific type of games that can't be difined as single subgenre besides camera position.
What you call Ultima 5? 6? 7? 8? 9, in the end?
>Dark Side of Xeen, KOTOR, and Planescape are not all referred to as crpgs,
They are. This all western computer, and classic, maybe for some people exept cotor, RPGs. KOTOR besides camera position also have absolute structure of your isometric game with real time with active pause isometric RPG from BioWare.
>Would you call Xeen an ARPG?
World of Xeen is Computer Turn Baised Open World Tile Baised RPG, at this point classic also. I don't know what words not understood here for you.
Being a Blobber don't make tihs game classic or computer or RPG? What?
I know that this post will be pretty much ignored by you, or not understood at all as usual, but I'll imagine you try to read what I saying and here for you another set of examples.
On first picture is Dungeoncrawler. It's Real Time, tile baised game, kind of similar to other Dungeon Master Clones. But it is not blobber. There is single character.
On second picture there is very similar game. It is Dungeoncrawelr. It's Real time, it's tile baised game. But now you control 4 character, so this is a blobber. First game not, that game is and in core mechanics this is only difference between them.
On third picture is other game. This is ultima 1. This game is turn baised, tile baised, openword and most times top down, which is almost same as isometric, exept dungeons. This is of cource not blobber - you control only single character on map.
On fourth picture, there is ultima 3. Absoluetly similar game if we not touch worldbuilding, but it's openworld too. Also tile baised, also top down exept dungeons, but it's blobber. Because you have one character and you control it as one until... combat starts. And what we see in combat? https://1.bp.blogspot.com/_3WacBST0pXU/ReIka-DFjnI/AAAAAAAAAHg/batd9Zx9OB4/s320/U3_Combat.jpg
- you now have all your party as characters! This game in many ways similar to fallout - Fallout is also isometric - which is almost same as top down, it tile baised also. The two major differences in core gameplay are: you can't control your followers in combat directly and it don't make transition from location to caombat. But in fallout you walk as blobber between locations, same as in SSI games which you called not "CRPG" eather.
The only core difference from Goldenbox SSI games and fallout tbh is that exploring locations in isometric, instead first person. Between location travel, combat and tile baised aspects absoluetly the same in idea. You call one game CRPG because it isometric, and other game, because it uses different camera of location - not CRPG. This is absoluetly shows that you know nothing what you talking about, and I seriously politely ask you to stop talking bullshit.