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„There is no place like home“

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No. 43269
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Old video games systemkontra
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No. 43271
>>43266
Oh and when did you got VGA monitor?
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No. 43287
I found an actually new game that I like a lot, West of Dead. It's set to release on the 18th but it has a free pre-release demo/beta to try, and it is FUN. It's a dungeon crawler rogue"lite" with amazing combat, like Sublevel Zero, Furi, and Nuclear Throne had some wild west atmosphere sprinkled on them and went BLANDA UPP.
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No. 43288
Are there any turn based RPGs with online co-op for 3+ people besides Divinity:OS2? My friends and I enjoyed that game a lot, but we didn't manage to find anything else like this.
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No. 43295
7,9 MB, 1280 × 720, 0:37
I'm thinking of going back to Dishonored 1 and 2 to 100% them on steam, I have most of the hardest achievements got at this stage. Think I need only 1 more playthrough of Dishonored 2 to 100% it

>>43269
>Blitzkrieg
Why the tigers at the bottom right of that screenshot look smaller than the others?
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No. 43297
>>43295
Well if you say it's good maybe I'll ultimately keep an eye on it. It just looked so much like your bog standard triple AAA console game on the surface that I'd completely ignored it even with you mentioning it here a few times. Kinda ironic. I know lots of people probably look at an indie title and immediately gloss over it but the moment I see some this_is_YOBA_tier warning sign I bail.

I've actually got Styx in my cart for seemingly the same reason as you play that game and am probably gonna hit the purchase button in a few minutes. I was just looking at reviews from this to see if it's worth the bother
https://www.youtube.com/watch?v=6OXJdz5ZqsE&list=PL79cW74njw01GnqedpCptb4i32qFQi9MJ
because I like that style of game and would enjoy playing the usual "bad guys" like bugs fending off a human invasion but I'm increasingly skeptical watching this let's play.

Also speaking of which how come there's so few like terrorism simulators? Almost every game on the market is just US soldiers doing their typical America invading third world countries thing. It's boring af and in the case of calladooty full of propagandistic fabrications or outright lies like this
https://www.counterpunch.org/2019/11/01/call-of-duty-game-blames-russia-for-a-us-war-crime/
https://www.newsweek.com/call-duty-modern-warfare-highway-death-russia-gulf-war-1468207
I also found it really fucking weird about how DS3 not only got morphed into that complete mess but it eerily stood out to me how after EA's bullshit it had this
https://www.youtube.com/watch?v=FFP5DWhsdFU

Like what the absolute fucking shit? I mean, it's one thing having it as some strange one off thing but it is way, way, waaay creepier when taken in the context of what that company and Activision are actively pushing out which is basically a recruitment campaign for burger soldiers. No really
https://www.military.com/defensetech/2018/05/25/heres-how-air-force-plans-recruit-teenage-gamers.html
https://www.livescience.com/10022-military-video-games.html
https://www.silicon.co.uk/e-innovation/military-gamers-drones-160784

Sorry it's kind of a total sidetrack but I guess my point is the heavy bias in gaming towards almost solely playing the burger cops and military which when it comes to EA and Activision takes on sinister undertones.

So I guess my point is where can I play a game as the Norks or terrorists or Iraqis or Soviets I know I can play as Nazis and criminals or evil bugs or whoever? I want to play as a Viet private Joker. I want to be the first kid on my rice paddy to get a confirmed kill. Or at least know it's possible for the same reason I want it to at least be possible to shoot kids like in Fallout. It takes a lot out of the game when you can't hit innocents and need to check your fire and not spray across the courtyard because you don't want to engage civvies and wing some children playing hopscotch
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No. 43300
9,2 MB, 1280 × 720, 0:55
>>43297
The Dishonored series is as far from YOBA as you can get imho, it's made by Arkane who made Prey and Dark Messiah of Might and Magic. I reckon Arkane are one of the best studios out there, ahead of Amplitude, they've never made a shit game from what I can tell.

>I've actually got Styx in my cart for seemingly the same reason as you play that game and am probably gonna hit the purchase button in a few minutes. I was just looking at reviews from this to see if it's worth the bother
It's not if you ask me, I didn't really enjoy Styx but I only played it for 3 hours, I just didn't think it had SOUL
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No. 43301
>>43295
Do they look smaller? Unless you mean the one partially cut off but I'm pretty sure that's a Panther.
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No. 43302
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>>43297
>So I guess my point is where can I play a game as the Norks or terrorists or Iraqis or Soviets
You could play C&C Generals as the GLA, or Company of Heroes 2 as the USSR. The campaign in that game made its ratings really poor because of all the butthurt Russians leaving negative reviews because the red army was shown as implementing a scorched earth policy, burning fields and villages, sacrificing its own infantry, killing allies etc.

>I want it to at least be possible to shoot kids like in Fallout
Fug I remember getting a copy of the American version of Fallout 2 which had kids in it (the EU version didn't) and during some random encounter I let loose with a minigun and blew some kiddo into bits but didn't realise, then hours later I couldn't figure out why nobody would trade with me, or even talk to me until someone made mention of me being a child-killer, and sure enough I had a the perk called Child Killer that basically made me a pariah for the rest of the game. I think even companions left my company and shit. The don't make them like that anymore.

>>43301
the bottom right Tiger looks smaller to me, unless I'm going blind (not the Panther)
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No. 43304
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>>43302
I think it might be an illusion based on it sitting back a tiny bit compared to the one next to it. The difference is small enough that your brain compares them and thinks the lower one is shorter and thus smaller. Could be wrong.

RE: Terrorist simulators
Shock Force does it as well. I posted about it in the last thread, and the Hungarian used to play as well. It's actually a pretty good one too because it's not a balanced game, so you have to be clever with your ambushes and IEDs.
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No. 43305 Kontra
>>43304
You can also play as Syria and try the 3rd world army experience. Black Sea does 2014 Russia if you wanted that. There's also a Graviteam game set in the Angolan Bush War iirc. Armored Brigade has USSR, GDR and Yugoslavia and Warsaw Pact Poland as playable nations too for the REDFOR Fulda game.

That's also not going into wargames without unit graphics, which expands the list further. There are plenty of games that let you play the subjects of deep goncern if you dig around tbh.
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No. 43306
>>43304
Oh yeah right I remember you mentioning that.

>>43300
Well it's just sixbux so I'll probably just hit that button. I mean, I've wasted extraordinary amounts of money on stupid things over the years and often find it ridiculous of myself just how penny pinching I end up being with games especially when knowing full well that when it comes to things like films, music, and games, that bargain bin with $1 titles is always going to end up being more of a waste of your money buying 20 or 40 than for the same cost of just getting the one or two and finding out you didnt like one of them as much as you thought you might. It's always saddening to see just how much trash you can spend money on and it's not like I have as huge a problem spending like five or six bucks on a couple of energy drinks or whatever nonsense.

I'll just have to keep an eye on dishonored then. I keep forgetting that I actually like the stealth mechanics of sneaking around and doing shit in RPGs and survival horror to the extent that I often prefer it as a playstyle even when I can just barge into a room and run n gun. I think I just hate it because a lot of stealth games often end up making it tedious as shit which infuriates me when I am forced to do the same encounter over and over rather than just say fuck it and switch to guns. So idk. I remember your whale clip. I know nothing about this game but it looks cool except for I'd rather not be forced to kill a bunch of innocent people that I don't have to.

Really I'm just whining at this point about not feeling like I have enough options in lots of games.

>>43305
Eh I guess what I mean is I should've been more specific, like getting to play as the Cubans in the Bay of Pigs type scenario. Come to think of it I often can play Soviets for some odd reason, maybe partly because the Cold War and WWII were so long ago and we won those so it won't cause the kind of uproar and intense butthurt that a game letting you gun down American soldiers in Vietnam or stringing up IEDs in Bhagdad would. It often feels anywhere from cheap to me to full on dystopian brainwashing to have all these Battlefront or Modern War kinds of games where realistically you're just gunning down lots of innocent or desperate people. Like why the fuck would I want to drone some building in Iraq?

And it's all the same copypasted feeling shit too. Same exact tactics, often the same exact gear, usually the same exact aesthetic, same nebulous Them who I'm supposed to be fighting because they're bad and because FREEDOMStm. I dunno. I guess I just didn't drink the same koolaid or something or maybe I'm not bydlo enough. I overheard an old boomer talking about how much he loved Halo 3 the other day and that guy had to have been sixty and then he's chatting up this fifty year old about the vidya they like to play. Which is cool I guess but then I start to think what person exactly is on the other line.

I don't know. It's all just so tiresome to me. Like if I got to choose between playing some Iraqi Mujahedeen with full on ISIS nasheed playing, or a Syrian army soldier, or some murica backed ModerateRebelTM, or some Turk, or playing as Kurdish fighter, now that would be interesting as shit to be playing. Especially if I could have some type of strategy game shifting alliances or RPG mechanics. Hell I'd play American army in that one. It's just that when it's exactly the same fucking bullshit in every single game and knowing full well that IRL our soldiers are hitting hospitals and schools and invading countries that had nothing to do with anything it just becomes wtf for why.

I think that is a major component of why I don't play modern war type games to begin with. I'm not terribly interested in the setting and its invariably the same hoo-rah press F respects shit every single time. Playing the Viet Cong could actually be interesting. I could have a trap making skill. Having some asymmetric warfare thing.

You know what it feels like? It feels like every single fucking game I'm stuck with playing the Terrans and each and every single time it's nothing but different iterations of StarCraft clones where I fight the evil Zerg and the Protoss terrorists and I'm kind of sick of it. It's just this very post that I'm realizing this may be a major component as to why I often avoid certain themes and settings entirely in games. Like I played C&C as a kid but it bored the shit out of me and as I got older I gradually started realizing what if Nod also had a point and I'm just playing whitewashed propaganda published by the GDI victors to hide their own crimes. What if everything is just shades of grey.
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No. 43308
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>>43306
You better not be casting shade on Halo 3 my man. That game is fucking awesome.

Also, tbh if you think that the modern theatre of combat is boring and samey, then you don't know as much about it as you think you do. When represented even in the flawed way that Combat Mission does, it's infinitely more interesting than XCOM.
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No. 43309
Ernst plays Fallout:NV at the moment.
Tried playing it ~5 years ago, but was overwhelmed by all the factions and the need to choose a side.
My autism dictates that I play laawful neutral help helper character on first playthorugh and this was simply too hard for me, so I dropeed the game.

Now I killed House, shat bricks when I really saw him and installed yes man. Still trying to please everybody, which is kinda hard.
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No. 43312
>>43309
>trying to please everybody
Fiends are utter shit, though, worse than the Legion, so there's no point in helping them. Powder Gangers are also kinda assholes, apart from those in Vault 19, but they are not exactly Powder Gangers.
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No. 43327
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Funny Blast from the past thing. While searching for release date of Terminator Future Shock, looking at different archives of messages, old forums etc. I found this - first post is person saying in 13 december 1995 that FS is out in stores. Look at first responde
Dude said that Terminator Future Shock is shit and super outdated because it have strafe on side buttons and not turning around like in Doom. Like, he don't even know concept of what is strafe. He thought that it's "your character turning around some other point". And he said that you should not waste your money and wait for Duke Nukem 3d and Quake. (Full version of quake will come more than half year later, DN3D also like in late February or something). And he even only quesses that "maybe it's better play on Joystick". Yea, on Fucking Joystick, his only guess.

Terminator Future Shock probably first FPS with modern controls of WASD+compleatly free mouse. And this is how some people reacted lol. More than that, it has customisable controls, he also probably not guessed concept of it.
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No. 43330
Just completed Metro Exodus. I ended up getting the 'bad' ending because those pioneers and pirates in the forest were annoying as fuck to deal with on ranger hardcore mode, so I said to hell to with non-violence and killed them when necessary. Having Alyosha end up in a wheelchair and Artyom dying at the end is more fitting anyway.

Overall I really enjoyed the 30 or so hours I put into it. A very solid open world(ish) FPS that felt more like a survival horror game on ranger hardcore mode, where you're far more vulnerable and can't savescum. The open world aspect made it better than the previous two Metros because it felt far less "on rails". Highlight of the game for me was definitely the Caspian sea.
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No. 43370
So just what the fuck exactly is the point of buying an SSD instead of a flash drive? All I could notice as the difference was the one had USB 3.1 which tbqh I'm not even sure if my own plugs are 2.0 or 3.0, none of which seems like it'd make a lick of difference when I have an HDD and my bandwith is being throttled thanks for supporting the death of Net Neutrality you faggot fucking retards I'm literally watching my game download being throttled right now and I'm sure as hell not in the mood for trying to figure out how to boot from thumbdrive into Ubuntu or some kind of silly shit way over my expertise.

This makes it so basically today I pretty much had a choice between getting a ~250gb flash drive for a bit over thirty bucks or an SSD external hard drive with the exact same capacity, with the primary differences being that the one claimed speeds up to 450mb/s and my flash drive getting 100mb/s. Oh, and supposedly the one having some kind of warranty, which would've still cost me an additional nine dollars or whatever it was. Yes, I'm still being just that fucking cheap in spite of the fact that I could well afford to drop a hundred dollars on a new hard drive right now just because I've already well exceeded my games capacity on my second shittier HDD even with clearing out practically all my other crap with the exception of my useless file junk drawer of basically gay sea images.

To be fair I would actually much rather have the hard drive as something actually big and bulky and more confidence inspiring about not having failures but I'm also primarily intending on using it to load games from so who fucking cares. I actually may very well end up getting yet another HDD for like sixty bucks anyway which would be some shitty ass 2tb external but I was just not in the mood for fucking with it today because I was too tired and rundown feeling lately so I just grabbed the flash drive for half the price of the shittiest HDD they had because even with newer game acquisitions quite frankly that ~233gb of extra storage on top my other "32gb" flash drive I got should provide me with plenty enough room for now. I already seem to be able to run games directly off this thumb drive so that's really all I wanted any of this for at this point unless I wanted to waste "tons" of money on just buying more senseless unneccessary crap for the sole reason of downloading every single game that I "own" rather than having to routinely clear out bigger unused games or games I beat to make room. Actually come to think of it I probably could fill up an entire terabyte drive just on all the crap I don't have installed right now, or some ridiculous amount.

"" is kinda my mood right now. I hate inaccuracy particularly in language although I probably do it all the damn time, likely with added Americanisms or anglospeak I wouldn't notice. Just seeing that 233 it feels like a robbery. It just makes me feel like where did my other 4gb go on my "32gb" drive? It's the same obnoxious feeling I get when I think about some states taxing you and it'll be some vapid bullshit like "only 2.99!+tax" and it's like listen cunt first of all it's three fucking dollars. I know that you're only using 99.95 pounds because you know the psychological trickery of fooling people into thinking something is cheaper than it is, which is manipulative like all propaganda and behavior modifying psychological techniques only instead of "to build Communism" it's "to make our shareholders richer."

This only serves to fucking annoy me when balancing my books because while a penny here and there may not matter seeing retarded unclean things done to integers it all adds up eventually or creates more tedium so I have to chronically lowball myself. Then just imagining that is infuriating. Can you even imagine? A nice clean wholesome number like "two dollars" for a pizza getting mutilated into 1.99, and then further defiled into some stupid shit like 2.09 because of sales taxes. Thus all manner of chicanery is introduced into what should be a clean transaction of two monetary units into decimal points flying all over the place. At least my new thumb drive still has a nice enough number. 233. That's okay by me. Not something I have to physically be sickened by like 28.4 or whatever silly shit.
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No. 43381
>>43370
How about internal SSD though?
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No. 43382
>>43370
I can advise good SSD internal instead of HDD. Takes much less space, more quite, less moving parts etc. etc. Using small SSD for secondary computer. It's obviously future hard drive standart.
What to choose externaly I don't know. I have only external HDDs still, well, now one of them - one died long ago, another was ultra slow and slowely degradated. And flesh sticks, I have like one of them very old 4GB one from times when 4GB was a lot just to pass some document or some minor thing. I know that nowdays 128GB flash sticks is something very commom.
Gigabytes become "small" indeed.
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No. 43383
Eye of the Beholder trilogy free on GoG if anybody needs it.
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No. 43387
>>43383
thx

>>43370
You know you could've googled the point in the time that took you to write that post fam

Anyways after restarting vidya, having stopped in 2015, and finishing up:
>Disco Elysium
>MGS: Peace Walker
>MGS V
I've gone full Boomer and I'm now playing Anachronox - I had stopped halfway in 2003 or whenever it came out. I actually like the amount of expressions they could fit in to faces with so few pixels. I've set the battles to easy because I remember them being tedious as fuck. It's brilliant otherwise though.
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No. 43388
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>>43382
SSD's are great as your main drive, I could never go back to a mechanical. Everything loads so nice and smooth on SSD. My one is even 4 or 5 years old now at this point and zero issues with it.

>>43383
Thanks, I haven't played them in years (only recently installed the GoG storefront too)
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No. 43389
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>>43383
btw did you like any other more recent dungeon crawlers?
>Legend of Grimrock
>Legend of Grimrock 2
>The Quest
>Starcrawlers
I didn't like ANY of them, the only good ones I remember were Eye of the Beholder and Lands of Lore.
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No. 43392
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>>43389
The Quest is very meh, guy has no any experience in CRPG gamedev at all and from start did huge amount of baby mistakes. Played it like 15 minutes.
Legend of Grimrock is Dungeon Master clone like EoB that does nothing new that there was not in original dungeon master in 1987. It's funny how game that came out in 2010 can feel "outdated" from like 1995 perspective.

Eye of the Beholder itself actually clones of Dungeon Master where was adopted base ADnD2 rules. You can try original Dungeon Master or it's addon that came on Amiga and Atari ST - Chaos Strikes Back. There was a sequel, Dungeon Master II: The Legend of Skullkeep. All very similar games to EoB. Other notable DM clone is Black Cryprt. It's first game of famous Raven Software, but already of more than decent quality. It was made for Amiga in 1992, on DOS only demo version came out. Dungeon Hack is interesting game - it's made by DreamForge on Eye of the Beholder 3 and also as all DnD games published by SSI, you control one character instead of party, but dungeon randomley generated every time you play. There a decent amount of customisation option for it and it's really decent made "infinity eye of the beholder-like generator".

Lands of Lore is awesome game. It's not very complicated, it easy actually, but it's of the finest looking, souding, voice acted and quality made PC game from VGA era. After Eye of the Beholder 2, Westwood breaked off relationship with SSI and go making more fresh games instead of making 10 clones of same concept like SSI loved to. And they proved to be for a time with Lands of Lore 1 and Legend of Kyrandia trilogy that they more than can be "little local Lucas Arts". It's interesting that in LoL1 they used simplified system alike to original Dungeon Master and in advertising did a lot of remarks that "game is not connected with EoB or dungeons and dragons". Similar to Lands of Lore 1 there was other "evolution of Dungeon master concept" games, most notable Anvil of Dawn. Again, made by other "slaves of SSI", ones who did Dungeon Hack, DreamForge, but Anvil of Dawn while be more budget title, trying to be LoL1 like - voice acted adventure with cutscenes and number of set protagonists you choose from. AoD is probably last "mainstream" first person tile based game.

I can't say any of this game is in my "ultra-top favorite list" (I still like all of them a lot) because I much more fan of first person tile-based games (I don't call them dungeoncrawlers since there a number of openworld and semi-openworld games using same movment system) that have turn based or tactical combat. Real time is fun and all, but they all have same limitations of lacking any deep tactical combat and using same abuses like "circle dance" to defeat foes. I love real time when it also packaged with free movment, and 90s free movment CRPGs is my shit, but I kind of a minority here.
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No. 43393
>>43389
Man, I really liked Starcrawlers. Especially after the hack update. What was it you didn't like? If it was to do with class balance, I totally get it. Hacker was basically mandatory and Engineer was a handicap choice, but I thought it was quite a bit of fun. Could have done with a few more tilesets to make the random dungeons less samey too I supppose, but maybe that's budget. For what I paid, I got plenty of fun for my buck though tbh.

They kind of ruined it with the recent graphical update because the lighting stopped being as soft but that can be disabled so not really an issue. Dunno what their next game is, but it's apparently in development.
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No. 43462
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I feel bad bumping this because scitech thread is more important but whatever.

So I have a great deal more game now much of which I've come to realize I havent even been playing. It goes into the same vicious circles. I'll hit some bump, try looking it up, not find it, wind up back on some totally irrelevant internet bullshit.

My love for Insomnia the Ark has been continually diminishing. It still is nice but like an infatuation fading to routine I increasingly notice its irksome quirks and flaws, among which are things I already got warned about including the lack of weapons. There's only like a handful of guns which barely even work, are insanely expensive, and which I could vaguely tolerate were it not also for the fact you die so easily and can't pick up theirs. Like what the fucking hell? I hate that shit. I am increasingly noticing this otherwise really beautiful game being marred by a few horrific consolebydlo design flaws, among which is not jumping and now not even being able to pan up to aim. I am awaiting the day when you cannot even glance side to side now in games and just let the game railroad you through guided encounters that points the camera at what you're supposed to be aiming/looking/shooting at. It's honestly a bit of a mystery to me why that is.

Nearest I can tell this is some sort of really weird way on them saving space for things like texture work, which would make a lot more sense were it not for the fact these are some of the most expensive and wide open spaces with massive verticality I've seen since E.Y.E. Seriously you'll be walking along a bridge that overlooks the street two stories below and you literally can't move the mouse to look up or down.

As you can imagine this makes aiming a total pain in the ass, all of which adds up to a big pot of annoyances when I reload multiple times and finally get stuck with RNG loot of shit and no guns or swords even though they're lying there by their dead bodies. No, this is not acceptable as part of the worn/broken weapon mechanic when it's nothing but a sharpened piece of metal. Even a broken gun I could accept but nope, no weapons period. If it's to prevent my snowballing it is positively stupid as shit and in top of that it has a hunger and thirst mechanic which pops up constantly that I would normally like except it bugs in a way that can't be fixed with a reload that's super visually annoying and the food/water is semi-rare and expensive as all shit. 400 credits for a single water canteen. That includes at the army base. Why am I supposed to pay my own military base 400 credits for a sip of water to make the strobing trailing red THIRST in my upper right go away?

I still like the game don't get me wrong but it has come to show me lots of PoS moments like that which is all the more infuriating because like I often say, there's nothing worse than wasted potential. Had these Slavs simply gotten a bigger budget with more time idk if I'd be looking at some real shiny triple A shit right now. I also love exploring the place but you guessed it, that thirst/hunger makes your stamina drop rapidly which makes it a pain in the ass when you actually have got shit to do and can't find anything. I'm starting to question the origin of what I've come to understanding is a very Russified view on gaming to not ever give anybody quest markers because it treats you like children or evil Politburo telling Freeman what he should do like Pathologic devs say or some similar shit. Now normally all these things I would be okay with but taken together it just makes things a decidedly user unfriendly complete pain in the ass seemingly driven towards making me suffer when I've got a strobing red pulse for seemingly the third time in 25 minutes on my screen while I run like a chainsmoking old man across the entire level only to realize the guy I'm looking for is not there, thus forcing me to run back to the other half in fits and starts.

It all just starts adding up which if it is part of some kind of queer notion on design philosophy would be nice if they fixed part of their shit. Like, it compounds problem directly into other problems. I can deal with any one of these annoyances but not altogether. The gun thing is really starting to piss me off particularly because they're not just rare and expensive but the fucking things break fast and can't hit the side of a barn, meanwhile I've got some guy with a not-MG42 unloading on me. It's been effectively forcing me to cheese my way through situations like I was IRL including shit like ducking behind barrels and waiting for him to unload on me and then have to change ammo before charging and him with a hammer like a wrathful stun locking John Henry. Then I get there and he has no ammo and no gun while I'm looking at the stupid thing.

I think that if these guys really wanted to tout it as "old school rpg like Fallout" they should've not went with so many weird YOBA design choices like that. Iirc whatever the fuck you were getting shot with, you could loot. My memory could be wrong and iirc not everything Fallout was like this but really now it should be basic sense that if a guy shoots you with a revolver, his body has a revolver. If the player having access to that unbalanced the game the problem is with your game.

Meanwhile I come here and make yet another tedious post all because I am trying and failing to find things on another game which I have been enjoying thus far but I can already tell the snarky narrator will wear on me. Huh wait why is...oh shit
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No. 43465 Kontra
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>>43462
Okay so that could be why the third pic for "universim" is in potato runes.
>Crytivo members Alexander Koshelkov - Founder, Creative Director, Game Designer Nick Moutsios - Lead Programmer George Kravas - Programmer Aleksandr Kuzmin - Programmer Lucas Norr - Programmer Kyle Lautenbach - Copywriter Braunson Yager - Web Developer Maria Rubel - Composer Michail Korobov - Sound Engineer ...
Well idk the game has not so far had weird English like Insomnia does which I don't mind although it's quite funny when I'll be reading an item description for a book and for the first time last night I ran into a face full of cyrillic rather unexpectedly. I really don't mind translation errors or odd phrasing or the occasional "whoops we forgot to localize that item" moment I think that if anything it gives it some added charm.

But so anyways I just flirted to trying out yet another game and it is captivating. I am really, really, REALLY glad that they decided not to go with that horrific godawful fucking art style for phoneshit games like Rise of Industry etc. They seemed to originally and I was disappointed because I am at this point blacklisting any game with it. It's not about low poly or no textures and looking awful it's just a meme for phone garbage used to hide either laziness or a complete lack of talent on the part of the devs which in turn makes me suspicious of everything else about the game, and it would've been saddening here because I was excited to finally see a new God game in dev which so far has shown a real amount of talent and fun. It's just a downright fun game to play. I've been enjoying myself with it so far although the UI is a bit tiny I normally don't give a shit about that though and you're really not given a whole lot of instruction.

If this is indeed a Russian game I am noticing a distinct almost proverb level aversion to handholding. Like at this point I am genuinely expecting to find there is some kind of Russian aphorism about "whoever tries to teach the dura is durov with him and both go to dick together" or some kind of similar thing along the lines of why you're not supposed to smile for no reason or you're a retard. I'm dead serious at this point. Crytivo could just not be Russian, or I am generalizing, or it is part of some hip new indiedev thing to take peoples complaints against handholding seriously but sometimes it's just like goddamn.

So in other words I just wasted considerable portion of my day trying to figure out something about how to use God powers and coming here instead. To be fair Universim does have a bit of a tutorial with tooltips but it gets frustrating when I can't figure out if I am supposed to click ability then click person, have person selected+click ability or what. I could also just be retarded. I've been feeling really weird and run down or tired over the last week. Maybe I'm not eating right.

But anyways yes Universim is something that if you guys have a fondness for any kind of godsim or city or other CMS type simulators you should keep an eye out for it. It's still in development and out of all the games I purchased in the last month this had the lowest sale at 15% and I do not regret it. It's a really neat lighthearted little game so far without veering into silliness that I guess is going to allow you to take a tech tree from the stone age all the way up to the space age where presumably you can colonize other planets. It reminds me a lot of Imagine Earth except that game is more of a tile based global warming and Capitalism simulator rather than a god game.

There's another god game I'm really interested that's sadly only available on Steam whose name I'm forgetting that you guys might be interested in called Crest which sadly is only on Steam for $10. What makes that one interesting is that it's basically more a lawfag or linguist nerd type scenario where you come up with parts of phrases and put them together as commandments to try and indirectly get your people to do things like move to a more fertile area, hunt lamb, procreate etc.
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No. 43475
4,1 MB, 1600 × 900, 0:37
>>43392
>Lands of Lore is awesome game. It's not very complicated, it easy actually, but it's of the finest looking, souding, voice acted and quality made PC game from VGA era
Was it open world? I haven't played it in 20 years but it did feel open world from what I remember.
>>43393
I found the camera angles and camera controls to be a bit nausea causing, there's an option to smooth camera movement but it was also weird to me. I also thought the ships were way too big, but then again I only played it for like 7-8 hours so I didn't get really into it.
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No. 43478
646 kB, 1920 × 1080
>>43475
Fair enough. I think you could turn off free camera which may help with that, though I could be wrong since I haven't played in a while. The game did get better as you went on, but I wouldn't say it got so much better that if you weren't impressed by the first contact, you weren't going to be brought over by the rest. I liked some of its design twists on the format and I'll say without shame that I've ripped off some of those design elements for tabletop gaming because they add a lot of flavour that makes a dungeon feel like a sci-fi/cyberpunk dungeon and not just a dungeon reskinned to be sci-fi/cyberpunk.

I wish they'd done more with the factions too. Faction play had a lot of potential but was largely irrelevant. Simple system though, probably ripping it off for the upcoming tabletop game since it's easy to do but has a lot of emergent depth when you can start plugging its values into other parts of the game (such as you can as a GM).

I've been looking at that Conglomerate 451 game too. It seems pretty neato. Grid-based crawler with xcom style team management. Interesting idea at least.
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No. 43481
29 kB, 320 × 200
48 kB, 640 × 512
22 kB, 320 × 200
23 kB, 320 × 200
>>43475
>Was it open world? I haven't played it in 20 years but it did feel open world from what I remember.
Not fully. Same as EoB is set of connected between each other floors, LoL1 is set of interconnected separate locations, some of which on open air (EoB1 and EoB2 also had open sky locations).

Also speaking about "open sky locations" and DM clones, how I forgot about Silmaris' Crystals of Arborea/Ishar series?
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No. 43483
1,3 MB, 1366 × 770
256 kB, 1366 × 768
Couple of screenshots from my recent gamenings. First is just a cosy return to carrier in DCS Hornet. The other is a batshit insane infantry section in my last game of Red Thunder that actually succeeded in charging a tank that was breaching our line and taking it out with hand grenades.
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No. 43491 Kontra
21 kB, 320 × 200
>>43481
>(EoB1 and EoB2 also had open sky locations
EoB2 and EoB3
*fix
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No. 43509
4,9 MB, 1280 × 720, 0:15
I'm doing a WoT marathon at the moment for a free premium tank, a tier 6 Sherman Thunderbolt. Thankfully I have a bunch of tier 9 bullshit tanks that can do stupid shit and earn me lots of good-boy points for the marathon. The Italian autoreloaders and stupid OP and the Swedish tier 9 tank destroyer is insanely good.

>>43478
>Fair enough. I think you could turn off free camera which may help with that, though I could be wrong since I haven't played in a while. The game did get better as you went on, but I wouldn't say it got so much better that if you weren't impressed by the first contact
In fairness, I didn't put it in my trash category and it is one of those games I'll go back to some time when I'm bored. I did only actually spend 4 hours in it and I wouldn't call it a bad game, it just didn't grip me at the time.
>>43481
>>43491
I remember those forest sections in EoB, I remember thinking they were the coolest thing ever as a kid, and I remember vividly in LoL getting to some town after traversing a forest and getting two unique halberds called Yvel and something else and thinking they were the coolest weapons ever.
>>
No. 43512
>>43509
LoL1 Opinwood forest music is one of the my favorite MIDI tracks ||and I love hell lot of MIDI music so it's have big competition here :D||
https://youtu.be/j0x3EDaVxpg

What exploded my mind in case of LoL1 when I first time tried it, CD version of cource, your character commented everything you click on by voice.
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No. 43524
233 kB, 1024 × 576
430 kB, 584 × 457
After an Ernst posted about this game, I decided to buy it and play it for a while.
It's fun, but I can't really enjoy it due to how poorly it runs. It keeps crashing, stuttering like mad and it makes it very uncomfortable to play. Maybe I'll get back to it after I upgrade my computer.
>>
No. 43537
>>43524
It is really surprisingly hard to find any good political sims although frankly on some fundamental level it's all so farcical when you've got things that try to render it down to American elections basically. I saw one that was basically that and it looked like total ass, as if the political were merely high school popularity contests aided by whoever is given enough money by wealthy elite concerns to make their figurehead seem to be kissing ass of constituents which in it's own right I seldom see in those types of things.

I will say however that Krisis in the Kremlin, while being woefully simplistic, is a rather nice game. The main alternatives seem to be things like map painting simulators and I've never managed to get into any Paradox games.

More on topic I saw a Gettysburg Civil War game that looked like it might be good.
>>
No. 43555
1,2 MB, 1260 × 886
883 kB, 1260 × 888
>>43524
AGEOD's engine is not super well optimised, and has a lot of shit running under the hood. I did say this at the time in my defense.

>>43537
What one? If it's Gettysburg the Tide Turns, it's not bad. Pretty good even. It's no John Tiller's Gettysburg (new or old) but the former is also approachable if you aren't already balls deep in computer wargaming. I can also say that Ultimate General Gettysburg holds up well, and in some ways is superior to its sequel and it also is a very approachable game with a lot more depth than is first apparent. Awesome AI system too where you choose your difficulty based on two axes, skill and aggression. Ultimate General Civil War is more gamey but still lots of fun, I have 204 hours logged on steam and a lot more than that if I consider my offline hours with it.
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No. 43569
703 kB, 1366 × 724
770 kB, 1366 × 724
Yesterday's post made me want to play some vintage John Tiller again. Mid 90s Talonsoft goodness right here. One day I'll pick up some of the newer John Tiller Software versions because they look better, run better, and are more authentic, but still, the old Battleground Series aged well. I'm currently just starting to pull back from Seminary Ridge to form the fish hook line from Culp's Hill up Cemetery Hill, down Cemetery Ridge, finishing around the Round Tops and Rose's Wood.

I don't know if I'm going to contest the Peach Orchard. It doesn't offer much to me. It's a good artillery position in theory since it's one of the few commanding positions between Cemetery Ridge and Warfield Ridge but that's offset by it being fairly hard to withdraw from due to being so open and not a really tenable position because it sits quite close to Warfield Ridge. That gives you good lines of fire, sure but at short ranges and Warfield Ridge provides enough concealment for the Rebs that you still can't put down fire on them while they advance to battle position.

Rose's Wood is a solid Infantry position though I think. I can fight them when they come over the lip of Emmitsburg Road and then disappear deeper into the woods to break LOS to retreat to the Devil's Den and Round Tops as secondary positions. I don't know how much fight I'm going to put up on the Wheat Field also, it's not an amazing spot for them, and while it serves as somewhere to put smoothbore artillery for me, it only provides a narrow arc of fire up the Wheatfield Road to the Peach Orchard, relying on the Rebels taking the inferior route of attack, which I don't want to do.

Little Round Top is probably going to be my main artillery battery. Big Round Top is higher but has too many trees to be an effective battle position, while also not granting any real tactical benefit like Rose's Woods does. Little Round Top is lower but has better arcs of fire thanks to the cleared NW face. Worst comes to worst, I can use my reserves further towards Cemetery Hill to reinforce the Little Round Top and prevent them from rolling up my line.
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No. 43573
All these posts make me want to code a battle simulator. But I haven't even played one since Rome:TW
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No. 43624
14 kB, 198 × 238
85 kB, 649 × 410
61 kB, 508 × 291
9 kB, 307 × 132
>>43537
I've been playing Crisis in the Kremlin. Finished my second save today, I managed to survive as Gorby until 1990. I got coup'd by hardliners after food shortages and a full blown environmental collapse due to another Chernobyl type event in '89.
I tried rallying the people around the cause of freedom and democracy but none came to the rescue. Now they will be ruled neo-Brezhnevites. Sad!
In the last two years I kept getting heatenings whenever the KGB wanted to talk to me :DD
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No. 43625
61 kB, 642 × 351
>>43624
I just tried it too, and I managed to lose power within 2 minutes of starting the game by reinstituting state control over the media, armed forces, the labour market, medical services and the industry :D
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No. 43641
54 kB, 640 × 480
43 kB, 640 × 480
Fuck this game is depressing. It's like trying to stop a high-speed train from crashing but no matter how you press on the breaks, it's fucked.

Make a compromise, it's useless. Send in the tanks, it's useless.
Though I did make it until the next election with relatively liberal policies when it comes to the market. Actually followed through with Glasnoty and Perestroika without the hardliners fucking me up, but it didn't solve the food crisis or the collapsing Eastern Block.

This is a cool game. Thank you for shoving it Portuernst.
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No. 43642
236 kB, 625 × 275
>>43641
>It's like trying to stop a high-speed train from crashing but no matter how you press on the breaks, it's fucked.
What a great description of this game. I must give the American Ernst credit for the game suggestion.
I still haven't made it through 1991, I guess I'll have to play it until I can beat Gorby's irl score :DD
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No. 43643
48 kB, 608 × 657
r8 my future purchases in the steam summer sale
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No. 43644
>>43642
I got to 1992 on my first serious try. The only downside is that in the process I lost all of Eastern Europe ( Ilet Poland go, intervened in Romania but they left too), the Ukraine, the Baltics (despite declaring martial law and sending in the tanks), the Stans and Georgia.
I'm also in the process of losing Mongolia, and I failed to resolve the crisis between Armenia and Azerbaijan, despite trying to send in the tanks and the second time trying to resolve the conflict through negotiation.
Sending in the tanks basically does nothing and is a waste of time, money and a ruin to diplomatic relations. (Just like how supporting Iraq is.)

No idea how to solve the food crisis. I liberalized the economy, gave the peasants land and spent the money the ministers asked me to spend on agriculture, but the situation never improved.

The thing is, I'm in 1992, still have most of the republics, but the game is in a losing trajectory and it's just a question of time before I either get dragged unto the streets by the muzhiks because they have no food and I regulated alcohol consumption or end up in Gulag because I stepped on the hard-liners' dicks too hard. (I'd probably last until 1993 or so.)

Though I just tried it with Yeltsin and I failed a month after drafting the budget. Turns out the hard-liners don't like it when you slash the military budget from ~450 to 200 to spend it on agriculture instead.

I think the three factions are three difficulties essentially.
>>
No. 43645
>>43643
I played the Pirates remake as a kid. It's fun. Sort of like mount and blade. Never could enjoy it to its full potential.
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No. 43648
131 kB, 664 × 417
>>43644
>No idea how to solve the food crisis. I liberalized the economy, gave the peasants land and spent the money the ministers asked me to spend on agriculture, but the situation never improved.
The American called it a simplistic game, but really i's realistic portrayal of Soviet economy is downright uncanny. This could have been an entry in Gorby's diary.
10/10 game
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No. 43652
3,7 MB, 1920 × 1080, 0:17
2,5 MB, 960 × 540, 0:09
412 kB, 1920 × 1080
Does anybody here play or has played real time tactics games? I am talking about commandolikes.

I enjoyed Desperados back in the day (and recently reinstalled), got Shadow Tactics because it was the first game of that type we got in 15 years and it was great, and today I beat Desperados 3. I have no experience with Commandos or Robin Hood, though.

Desperados 1 is really unforgiving, but since you have infinite bullets, it can be cheesed. I had such a situation where I had to shoot my way out. Took some tries, though. I also like that the new versions have the Demo level included. I played that shit for WEEKS and never managed to actually finish it. Just two weeks ago I did. 12 year old me was a dumbass indeed.

Shadow Tactics is basically the same game set in feudal Japan with some modernizations and ugly 3D graphics. I had a blast playing it, but fuck the last level's beginning. I spent about 4 hours on the last level. I played with japanese dubbing for extra immersion (they actually hired real japanese voice actors). However, I only recently took it up after an at least two year hiatus, which was not that good of an idea, since I had it almost finished back then. It has a major twist that really hit me back then and for some reason I stopped playing, I think because I got stuck at the level? And when I took it up again, I cleared that level in about half an hour. What a difference a day makes.

Desperados 3 came out just two weeks ago or so. I played the demo, liked it and since I don't really have to take care of money I just bought it digital for 50€ on GOG. At least I got an offline installer. Anyhow, as for the game, it plays almost like Shadow Tactics, with some changes, some improvements and some really annoying features like the cursor locking to specific things and thus fucking up my movement, but those are nitpicks. Story-wise it's a prequel to Desperados 1 and while someone who is new to that genre might not get much out of it, I really enjoyed seeing the gang again and how they met and such.
It is a bit easier than Shadow Tactics, especially since the guns are more viable, but it's still challenging.

Thanks for reading my blog. webms attached are from Desperados 1, a scene showcasing showdown mode in Desperados 3 and the spoiler shows how I solved the game.
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No. 43653 Kontra
2,6 MB, 960 × 540, 0:26
>>43652
Damn forgot to post the last webm for hilarious exploits
>>
No. 43654
2 kB, 288 × 224
534 kB, 3004 × 2000
>>43643
>Pirates
I will like that post to infinity and beyond, no doubt my favourite childhood game! I still have profound (yet 400 years outdated and pixelized) knowledge about the caribbean.
>>
No. 43657
>>43654
>terence.jpg
You're a gentleman and a scholar :D
>>
No. 43658
>>43643
I actually only recognize three of them. Pharma I thought could be fun but I'm not sure if I'd like it. Not sure Far is my style. Frostpunk I do strongly r8. It's the only one of those I've actually played.

There's a few games I might get on Steam but really it's just because they don't exist on GOG yet for whatever reason, and because I already "own" i.e. am renting from Valve things like CK2 that I've never even gotten into so that's like $25 worth of DLC after sale that I'm planning on getting to make it more playable. Sseth makes PDx games look more interesting than they probably are.

I'm not even sure I'm going to bother with anything from Steam this year other than the DLC and Crest. And well Beckett is $1.50, although Elite Dangerous had been on my list for ages but I'm not sure I even want to waste all that much more money just to get the basically mandatory DLC for what should be core gameplay mechanic of landing on planets. I've had Spacehulk Deathwing and Inquistor Martyr wishlisted for awhile now that along with DoW3 is not on GOG although honestly I've never even been a huge 40k fan and if I were it sure as shit isn't to play imperium forces. If tyranids or chaos isn't involved I usually ignore it.
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No. 43666
>>43645
>>43654
The reason I bought Pirates! is because my kids like watching me play the pirated copy I have and they love doing the dancing parts where you dance with the governor's daughters
>>43658
>dow3
why? It's moba garbage, absolutely soulless. I wouldn't even take a free copy when somebody tried to gift it to me.

Dow2 is good though, as is Dow1 if you've someone to play with.
>>
No. 43669
>>43652
Man, I've read about the Deperados games in magazines back in the day and always wanted to play them but never actually did. I think it's time I do that now. Still got 3 other games to finish first, but they are now officially on my list and the track record shows that games on my list are actually played nowadays.
>>
No. 43670
>>43652
I wouldn't say that I'm a fan of the genre, but I like it, and I played Commandos II a lot back in middle school (as I recall, it was the very first PC game I bought myself; probably still have those three CDs lying around somewhere), and even got to the last mission (I think it was last, it was in Paris), but for some reason never completed it. Still, I enjoyed it immensely (feeding japs to crocodiles was hilarious as fuck), and if I would make a list of Bestest Gayms Evar, I'd definitely include Commandos II. Although a buddy of mine who was more into these tactics games than myself preferred the first game to the second (I think he claimed that the second game was too easy). I didn't play the third game, but from what I've heard it became too actionized and generally considered inferior to the first two.

You might also wanna check out a somewhat old and obscure game called Cold Zero. It's quite different from the likes of Commandos and Desperados since you only control one dude and you also have an experience system, but the gameplay is more or less similar to real-time tactics. I've played the demo back in the days and it seemed pretty decent to me.
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No. 43698
1,5 MB, 720 × 480, 0:27
575 kB, 695 × 462
801 kB, 720 × 480, 0:16
SKALD: Against the Black Priory
One of the interesting things I following for some time. It's kind of wierd mix of goldbox games, some ultima stuff and bits of a small bits of something more advanced, like Betrayel at Krondor. Made in EGA-ish 16 color style. Looks really decent. I don't like a bit japan-style idle animations when character constantly "dancing" on place, but overall looks decent. Of cource I'll not support it on kikstarter and things like this, but when and if it come out, I'd try it.
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No. 43717
532 kB, 1920 × 1080
I still can't figure out if this game is worth it or not, but I've got forty bucks I was going to drop on Steam that I'm not in the mood to waste all of it on Paradox DLC and don't think Inquistor Martyr is my jam, but it also comes with some major cons:
>requires Steam to play
>also requires some faggy third party launcher bullshit on top of that
>always online
>Tencent has bought out a significant chunk of the company
>judging by some video reviews I've seen, the community is maximum reddit fedora cringelords
And probably a couple of others I'm missing. Oh, and charging us out the ass for what should be a basic component to the game of landing on planets. This last one irks me with the gaming industry as a whole though I mean just imagine if you got sold a base state car and buying a paint job, windshield wipers, drive tram, muffler, and radio all cost you a lot extra and some of which wasnt even guaranteed to ever be developed. I maintain that the gaming industry is probably one of the best instances to make you utterly jaded with unbridled Capitalism and longing for a Socialist counterbalance to keep them on their toes but sadly all we got is the even shittier pseudocapitalist state of China which is going to ruin what's left of gaming

I don't know. Maybe I should just not bother with that game. Every time I look at it I get wowed by the sleek exterior and the concept of just flying around the galaxy exploring new systems on my own but rapidly become reminded of all the shittier things about it and invariably come to the conclusion that odds are if I even bought it I wouldn't get around to playing it for ages and by the time I do their servers might be shutting down so I'd have a license for a nonfunctional pile of garbage, and that even if I did play it immediately that I'm soon going to regret it as I come face to face with the abysmal grindfest and boring as shit procedurally generated universe where everything is ultimately just cookie cutter the same and that I had to spend 15 minutes flying through the empty void to find that out.

Is there anything truly redeeming about the game? Ironically this one guy's review where he goes on and on about how "cerebral" the game is put me off it more than anything else.

But at the same time, I do remember how much fun I had driving around planets in Mass Effect I have no fucking idea why they took that out and replaced it with the absolute pure shit that was 2's tedious waste of time scanning minigame but then I remember how much even that grew tiresome as each planet was just the exact same map copy pasted. Am I wrong? Or is this game really the No Man's Sky everyone wanted that's fun to explore? I should probably point out that no I really don't give a shit about the combat at all.
>>
No. 43776
I dunno. What do you guys think?
Elite: Dangerous? Or Inquisitor Martyr? Or even should I consider something else instead like Element: Space or the new Spacehulk Deathwing?

I just don't want to get shafted and in two years the servers are all unplugged or have mind splitting rage about some stupid petty shit piling up like third party launchers.

Speaking of which do you guys ever wonder the full extent to which Chinese owned gaming is a national security threat?
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No. 43796
1,2 MB, 2560 × 1440
146 kB, 1200 × 675
573 kB, 1920 × 1080
722 kB, 1000 × 563
Sorry to be clogging the vidya thread but just to let you guys know Aven Colony is pretty great if you're into that sort of thing, which mechanically reminds me a bit of a more advanced Planetbase, or like Cliff Empire. It's generally super easy until you're starting to run a huge enough over 1k pop colony and end up having to manage the unwieldy logistics of resource conversion mostly because all your storages get full and so the storage cap can leave you in a deadly cycle of thousands of tons of useless junk like water or inedible precursors while running out of food. I'm not sure why those city management and building sims are so soothing and addictive to me.

I've also just tried Age of Wonders Planetfall and it's every bit as ebin as I was expecting. It actually mechanically kinda reminds me a lot of when I was a kid and trying to devise much more advanced, complex, time consuming games like converting a RISK board with handmade clay tokens into signifying 10 life per army and different weird abilities or whatever to turning each battle into a Magic card game, which needless to say would make an entire RISK game take weeks to fully finish. It's basically like that in feeling except much more streamlined and where each battle on the map is an entire mini encounter in XCOM2. Like, it is quite literally playing a game of XCOM every time you have a battle with what's looking to be an ungodly amount of abilities in game.

This is definitely a much meatier 4x game. I'm feeling pretty blase about the campaign itself I just started but who cares I'm not past the first mission anyway. I just wish that it had much more to do on the colony overview Civ type map though because quite clearly this game is oriented towards basically just having lots of those XCOM tier tactical battles with skeleton thin colony building, which I guess isn't much shallower than typical Civ style games but it just feels like that part is emptier in comparison. Otherwise this is looking like a super dense game with tons and tons of stuff to do and keep track of outside of the actual minimalist colony building element.

I'm also glad I got WH40K Gladius although wish I had also gotten the Tau and Chaos add ons while I was at it. I guess I was just figuring well might as well be sure I like the game before pissing away that much more money on DLCs. There's no diplomacy period (it's 40K afterall duh) which is fine and I think it in general feels like a much more streamlined game, as in, I'm pretty sure I could actually finish an entire game of Gladius in a day if I tried hard enough as compared to most games in its genre which can take ages to complete.

I'd also recommend you guys keep an eye out for Carrion being released. I'm not a fan of pixelated indie shit but this is a really cool one. Try the free demo. You're a horrible tentacle monster eating people. It's pretty much a Hatred tier stress relief valve if Hatred wasn't such a comedically banal edgelord fest.

As for this Steam summer sale I got E:D but am already pissed just going back there. I can tell they're making the client even worse bloatware abomination and I realized today I've not had one single game crash since switching to blessed GOG. I want to nab the full Inquisitor Martyr too I mean I'm not rich but for once in my life money doesn't feel like a problem in the immediate future so lord knows buying a couple hundred dollars worth of vidya on sale this year isn't actually risking hurting me for oncein materialist terms at least I can already feel like I'm fueling horrible neckbeard heroin levels of addiction to arguably an activity revolving around kids toys regardless how "mature" or complex the story or mechanic of this leisure activity but I'm far more horrified at the possibility of adding yet another game to my Steam library if it could come out on GOG this year when I'm actively trying to avoid steam. It feels like approaching a cat litter box that can't ever be cleaned. A messy mold filled room I'd rather just ignore because I'd need to tear up the flooring. That's how dealing with Steam feels to me now. If Valve would just fix their fucking shit for once or let me play games without launching their bloatware it'd be fine but that client just gives me more and more problems and GOG Galaxy is such a relief to deal with. But otherwise I do want to pick up Inquisitor Martyr I just wish I could get it in GOG instead.

Everything else I'd pick up there is solely DLC with a stray game or too that doesn't compel me enough to have to deal with Valve, with the sole exception of Crest. The sad thing is how much of it is Paradox with the exception of getting alle Frostpunk DLC, which also is just such a wonderful game and that I immediately fucked up not understanding how to turn on the generator first deep freeze and then when I did not knowing how to deal with half the colony's corpses so everyone got sick. It was maximum Victorian England run in Holodomor mode tier. I'm not sure why I'd even bother and it's kind of annoying that CK2 itself is now free, after I've basically paid for but not played it, and where now I pretty much have to buy $30+ worth of DLC even after sales to make it interesting enough. I'm not even going to bother with Europa Universalis IV, HoI III, or Vicky II or whichever it is DLCs and just focus on that one, and probably pick up the Snow DLC for Cities Skylines which is the only thing Collosal Order offers where I'm not astounded by the sheer fucking audacity of these people charging that kind of money for literally one new low poly, drab, barely textured pos building. I give PDX lots of shit(and C:S is published by them) but in this one case that dev in particular deserves being shit on. They achieved close to the maximum endpoint of being a greedy useless wannabe digital hipster Silicon Valley capitalist making shoddy garbage as a moneymaking scheme. You just look at the DLC for Skylines and get the overwhelming impression what manner of pseudo-woke twitter addicted faggots some of those people are but hey, I do want my snowplanes and winter even if it's not worth $6.74 to get it. Which is an added shame because I can't even seem to get that game's cities above 200k before the game freezes most likely because of my CPU being at the hard limit.

I'd also really like to get Battlefleet Gothic 2 which iirc I did get to run but same issue of CPU. Damn shame. All I remember is briefly playing a tyranid fleet and it working on my machine but running so ass poor graphically that BF:GA1 actually looked better and ran better because I had to have everything turned down to minimum. I'm tempted to pirate it just to double check if I can get it to run which I know it did but how well I can't remember. I just wish there was some way to like run off a second CPU because my mainboard is so old at this point I can't even upgrade it. I'm amazed it lasted this long and I'm worried in the back of my head that I'm going to have to replace it someday. Really that's what I should be doing instead, is saving hundreds and hundreds of dollars for when I inevitably need to buy a new machine someday.
>>
No. 43844
>>43776
Space Hulk Deathwing (even Enhanced Edition) was very much a letdown, I do not recommend purchasing it; the aesthetic is on point but the gameplay is sluggish and the weapons deal infuriatingly little damage in contrast to their sizes and sounds. It honestly made me believe that EYE Divine Cybermancy was a flash in the pan.
>>
No. 43874
3,9 MB, 1280 × 720, 0:27
Anyone got an ideas for this computer problem?

PC locks up when playing games, it's like a softlock and the mouse pointer can still move around and changes from a busy pointer to a null pointer depending on what monitor it's on.

Only way to get the PC back up and running is hold the power button and then restart 30 seconds later. Even manager shows nothing but an unclean restart.

It only crashes on games that are on the SSD, (WoT and Wh2) and while under graphical load (I've moved them all to the mechanical now to see if that solves it)

I reinstalled 40+ drivers lately to freshen up all the drivers on the PC, still crashes. I've also removed all programs not needed like spotify, and did a virus scan and a CCleaner cleanup - still crashes

Is it hardware? might be SSD dying on me or even worse, the mobo
>>
No. 43881
55 kB, 1600 × 1000
3,1 MB, 3840 × 2090
Funny, for Daggerfall bethesda artists done really cool hand drawn animated sprite artwork for different transperant Wraiths and Ghosts, but looks like they not properly figured out transperancy in original engine so they looked like just black shades - and I always thought this was how they was intended, but in realitty they meant to look something like pic2 - how now they will look in recent update of unity port.
>>
No. 43888
Hey guys sorry but this has been bugging the shit out of me for MONTHS do you guys have any clue what game had the 40K trailer in the format of an apocalyptic log? It is some guy talking into a camera making a journal about him being stranded and it ends with him saying something about hearing voices and saying "but the thing is...there's nobody here" or something to that effect.

I can't find it anywhere or figure out what to search for and it's been driving me crazy.

>>43874
Sorry mate I have no clue. I actually at first thought you were trying to ask about a gameplay problem you were stuck on. I thought Alien Isolation had low minimum specs?
>>
No. 43912
95 kB, 800 × 1114
701 kB, 1920 × 2697
112 kB, 711 × 999
70 kB, 534 × 750
Oh no they anounsed Fallout TV series from amazon
https://twitter.com/AmazonStudios/status/1278733996357111808

On actually interesting news https://youtu.be/D-ESWgB88C8 I get more and more interested with King's Bounty II looking at recent development diaries. The way thaey want to do it more tactical and less abstract, more abadoning rules of of 90s KB and Heroes games in favor or more complex battle system. I still not shure about third person exploring, but we will see how it goes.

Another interestin thing I discovered is Ultima VII fan cover art. As you most probably know, final cover art of original Unltima VII was just back box with title - trying to be mysterious and symbolising that box is black gate itself. But someone made actual art in style of U6. You know, same as Ultima 4 with character back with enlightment theme changed to ultima 5 concept of character back with dark theme, same Ultima 6 heroic bright art here is transformed in more dark scene, in my opinion perfectly representing game itself.
There also a couple of sketeches in style of Ultima 5, with character back. I also loved Ultima much more when it tried to be that "avatar is actually you" instead "create you good looking hero dude", but final poster artist made actually better represent content of actual game, thought I'd don't mind if he finished one of concepts. I still have space on wall near my big Ultima 5 poster.
>>
No. 43913
>>43912
Why'd they announce a TV series for a video game that had its last proper instalment released more than two decades ago?
Stop trolling, Ivan.
>>
No. 43914
>>43913
Without jokes, I'd liked to see Fallout series set in pre-war chaos with style of tech how Adamovich did on it's concepts for Fallout 3. But in Fallout 4 they fucked it up and made bland and boring as hell, also compleatly killing spirit of wasteland. And being Amazon.. ehh, I suspect it'd be mid budget or cheap normie crap, same as now what Elder Scrolls also become.
>decades
Todd howard said it was in some plans for 10 years or something lol.
>>
No. 43916
>>43913
It's kind of funny OOO YES I HEARD THUNDER unrelated sorry but anyway that even if you pretended Fallout New Vegas was a real Fallout game that that game is old as shit also. Because of various reasons I still kinda mentally and internally process things like E.Y.E. Divine Cybermancy and Fallout 3 as being pretty newish games. Maybe not Bethesda 3 so much but I still somewhat process it as new games. To me an actually reasonably oldish game now is something like Half Life 2 or VTMB which even then I don't actually consider to be an old game. Like Starcraft 2 I still consider to be a brand new game pretty much.

It's sad. I think this just must be what getting older feels like for most people. I just can't process the fact that these games are not new anymore. They all happened around or shortly after my brain pretty much stopped growing and jellified. I don't actually consider any game to be truly old except the real Fallouts and I cannot accept any game as being especially old or "ancient gamer" tier that did not boot into DoS and was not run off one of those huge ass floppies.

God. The internet is shit today. Christ it is just f'ing BAD all around and boy oh boy I sure just can't wait to see what gaming looks like once the trash from Big Brother mobileshit phones becomes accepted as standardized for what gaming is supposed to be.

I will say this about computers which is that ironically enough the cross platform compatibility is what's been killing it consistently more than anything else and this is right down to the operating system level. I was looking at computers the other day for in case mine poops out and first of all while it's considerably cheaper than I expected the lack of some basic things is just laughable which is irrelevant because of knowing how horrible it must be for me to actually take the time to do a full system wipe which wouldn't kill any software suits these days as a result, but it would still be a complete pain in the ass for me to try and sanitize that hard drive of every trace of Windows10 that I can.

I am old and grumpy and there hasn't been truly golden gaming since 1996.
>>
No. 43922
>>43916
>>43916
>Half Life 2 or VTMB
because after Doom3-HL2-Far Cry generation that added dynamic lights, ragdoll physics, a lot of modern effects there was any revolution. There was evolution of same concepts, but ALL GAMES MADE UP TO THIS DAY WITH SLIGHT DOWNGRADE IN GRAPHICS CAN BE MADE IN 2004.

This is was not case with earler games where even some concepts was unaccesable due to hardware limitations.
>>
No. 43926
>>43922
I'd temper that with hypothetically. Some games that exist today have some very simplistic graphics but have a lot going on under the hood and would run like shit on 2004 hardware, example C:MO.

CPU
Minimum dual-core, recommended quad-core

Video/Graphics
DirectX 9.0c compatible video card with 128MB+ VRAM

RAM
Minimum 4GB, recommended 8GB

Disk
Minimum 20GB
This space might increase with the download of Satellite Map images
>>
No. 43940
4,2 MB, 1600 × 900, 0:16
>>43888
>Sorry mate I have no clue. I actually at first thought you were trying to ask about a gameplay problem you were stuck on. I thought Alien Isolation had low minimum specs?

Yeah it does have relatively low specs from what I hear.

Regardless seems I've found the cause of the lockups and blue screens. Google Chrome.
>>
No. 43966
>>43926
Most of power requrements comes from needs of more detalisation and more modern post-effects. Same here goes unpackaged assets and other things that take memory space. It can be fit in 2004 hardware standarts without any damage to gameplay or concept of game.
>>
No. 43972
373 kB, 1366 × 768
>>43966
Somehow I doubt it's about graphics. The game in question has most of its requirements come from the fact that doing lots of detailed sensor models simultaneously (it tracks air-carried sensors through complex terrain accurate to the actual real world geography, while also doing waterborne sensors both active and passive as well as the effects of the thermocline on those). You could do similar, but the amount of detail would make it run like shit on a 2004 era home computer.
>>
No. 43999
>>43966
>>43972
Hey so not entirely but maybe yes entirely related, why does Cities:Skylines keep crashing and freezing on me after I get to a certain level of population?

Also as for your allegations Russia, please explain to me how Cities:Skylines could not be innovative back in 2004. I'm not just talking about the cims being simulated which indeed probably could work on system architecture back then but rather I am talking about the water physics, which is part of the biggest drain on system resources from that game. I can't find an article on it right now but if I recall correctly it was considered very innovative and advanced at the time of its release, which afaik is not something that a 2004 machine could be capable of dealing with and was certainly not something where the technology was there and "no advances in technology since 90s" is disputed.
>>
No. 44003
>>43999
>>43972

Water level changes and calculations of obsticals for speed vector is something of cource what can be done back than. I not saying that everything was done back then, rather than - it could been done.
And what can't like Ray tracing for light and reflections - is things that not affecting gameplay and not really dramaticly change visuals. At least, not as dramatic if you compare game from 2003 to 2004 - there was real dramatic changes.
>>
No. 44022
>>44003
I'd like to repeat your initial comment
>ALL GAMES MADE UP TO THIS DAY WITH SLIGHT DOWNGRADE IN GRAPHICS CAN BE MADE IN 2004.

Which in the case of the Command games is patently false. You can get good simulations of this type in 2004 (Harpoon 3) but they aren't quite as complex as what is achieved in a more modern (late 2019) envisioning due to hardware limitations in making lots of simultaneous simulations happen, i.e. that shit being memory hungry.

This is for the PE, but its features are typically drip fed into the commercial version, and pretty much everything in that video is currently in the commercial version apart from industry-relevant bits like distributed input (simulated war-room capability) that don't really have a reason to be in something for a home computer. PE recently got multiplayer, so my body is very ready for that to come to commercial.

https://www.youtube.com/watch?v=jOy1pcE1dMA
>>
No. 44058
>>44022
>Which in the case of the Command games is patently false. You can get good simulations of this type in 2004 (Harpoon 3) but they aren't quite as complex as what is achieved in a more modern (late 2019) envisioning due to hardware limitations in making lots of simultaneous simulations happen, i.e. that shit being memory hungry.

I can't imagine simple terrain obsticle movment simulation needs more than 1gb of ram or super CPU unless it's made like it's addresing CPU every tik or something. Sadly, I'm not pro programmer and don't played this type of games, so you know better.
>>
No. 44059
>>44058
Like I said, it's not just terrain obstruction. It's that plus all it's other factors like how it's emissions are sent out. What data is being used and so on. Plus there's volume. Let's say you have a CVBG (6 ships) and 50 aircraft. You are looking at close to 200 sensor simulations running simultaneously which all have to not only account for obstruction but ground clutter, sensor filters, curvature of the earth, weather, movement speed and noise generation for ships which in turn is affected by water depth and temperature. It's a legitimate simulation of the signals situation and not just a gamified model of sensors.
>>
No. 44060
>>44059
It's also being done in real time. So there's the refresh rate too. Not a turn based game.
>>
No. 44063
Are there any good modpacks for Morrowind in the foul year of our lord 2020? I had a dream about Morrowind and now I want to replay it. Last time I played it was a couple of years ago with the MGSO 3 overhaul.
>>
No. 44065
2,0 MB, 1680 × 1050
John Tiller Software is having a little sale. They aren't the kind of discounts that you see on steam sales, more like 5-10 bucks off, with everything currently being $30. Highly recommend his stuff if you're curious about wargaming, he even does pretty decent demos if you want to see whether you like the gameplay before jumping in, the Panzer Battles one is 25 scenarios of average single-session length. There may be easier games to learn and ones that look prettier but John Tiller games are just rock solid, and there's something for everyone. From small unit tactics to painstakingly detailed renditions of entire fronts, from the 16th Century through to the modern day, though mostly 20th century historical and hypothetical conflicts (Operation Downfall, USSR v NATO in Germany). For $30, you're getting a similar price to a Gary Grigsby monster when it's on a big sale, and a pretty similar amount of content.

http://www.johntillersoftware.com

http://www.johntillersoftware.com/Demos.php

Also, an EC Wargaming club to go with the EC Gang rpg group would be noice.
>>
No. 44073
>>44063
>modpacks
What you specificly need? Modpacks mostly crap, espessialy now when new quality stuff come out every day and with new OpenMW versions.
>>
No. 44080
3,8 MB, 852 × 480, 0:31
617 kB, 1039 × 516
Completed a play-through of Being a Dik - an adult game where you go play as an American college student. Not interested in the adult stuff at all tbh, I just ended up hanging out with my frat-bros and trying to bridge things between the tribes (fuck the jocks though).

Characters were quite recognisable for collage age kids - you get elitist nerds, the narcissist do-gooder chick, Stacey is actually an okay person. Should've done away with the adult content and just made an American college simulator.

>>44065
The Renaissance looks interesting. How much time does it take to learn to play properly? Is it historically accurate or do I have to deal with weirdness?
>>
No. 44081
92 kB, 693 × 724
Been playing a lot of 7.62. what an absolute gem.
>>
No. 44082
>>43717
I'm playing through it but it feels empty. I guess there is some people that gang up and play it togheter, but playing alone feels like a huge grind.

The visuals are gorgeous on VR though.
>>
No. 44084
7,6 MB, 1024 × 576, 0:35
Been playing this real stupid game where you sit at the end of a hall with a machinegun and mow down aliens.

Actually pretty good for the 3 euro it was on sale for
>>
No. 44090
been playing through deus ex human revolution recently, i really like it it feels like the first time i played the first deus ex again
>>
No. 44096
>>44082
Well I ended up getting it anyway and getting a whole bunch of other crap to play. I guess I'll gave go just opt to buy a VR thingy except that the one Rick and Morty game looks at first pretty funny but after a solid let's play it seems like a soulless cash grab. I may still get the human NPC goggles anyway just for that one game though, it's just that I can tell there's probably some major unknown difference between the $20-40 shit I see at the shartinthemart and some $200 goggles which I'm absolutely not even considering to get particularly just for that one game, but I still got ED anyway among a new spending spree.

That includes Battlefleet Gothic Armada 2 which is what I originally wanted to get to play not BFGA1 because of my CPU bottleneck so I'm going to try it again because it seems I actually managed to make it run for two hours on a free weekend I vaguely recalling playing a tyranid fleet and it actually running for some reason speaking of which while I discovered I cannot boot most games well off a micro SD I can however play most games pretty well off a USB 3.0 thumbstick which is pretty much just like having a miniature lower performing SSD.

That being stated I discovered today that holy Jesus, Inquisitr Martyr is 75gb per game. Holy shit. It's just a top down Diablo-esque shooter. How the fucking shit can they manage to get that thing so senselessly big? How the fuck, do people just not optimize games at all anymore?? I should point out that it's per game as in Prophecy is not an add-on but it's own separate game which makes them 150gb combined. Nigga I ain't got that kind of fucking space I'm booting off multiple flash drives right now and I'm already up to installation folders Vav and Zayin. I probably might as well just get a fourth or whatever it's up to now hard drive one of them is solely a backup of shit like pictures and my music and saves etc I otherwise don't use it's just that my computer is so freakin old that I somehow doubt I'm going to take full advantage of that alleged 450gb/s data transfer rate that will be massively bottlenecked by my throttled internet connection anywaybeing anti-Net Neutrality is another of many reasons I've grown to loathe a certain group of people I've actually watched my DLs get throttled after NN was thrown out so I really just dont see the point to spending an extra amount of money to buy a same capacity hard drive as a USB3.0 thumb drive.

Oh and I've finally gotten around to buying and playing Stygian which so far is pretty enchanting in its own way however the mediocre to poor combat I can see why it got mixed reviews. The soundtrack is absolutely amazing however which reminds me strongly of certain Fallout tones and other great audio design, and the gameplay outside combat is otherwise really good so far.

Idk why it's so hard for me to focus and just play games these days though. I end up wasting much of my free day running errands, doing chores, and taking care of various things in between pissing my life away strategically window shopping at plausible future purchases trying to find the best and most reliable deal for shit I frankly often don't even need.
>>
No. 44097
>>44080
Learning to play is pretty easy and they are usually pretty accurate albeit they are based on tabletop wargame concepts just turned up to not viable for tabletop levels.

Learning to play well is another thing entirely. They have a great deal of depth and especially if you have someone to play against, there are a ridiculous amount of moves to take in any given situation.

They all sort of run in similar-ish ways if you hit up the demo page and try the Napoleonic Battles one. I haven't played The Renaissance but the Pike & Musket system seems based on his usual close order infantry system, just adjusted to represent the lower tech level better. That system is pretty intuitive though, with the main thing to remember being that since tactical mobility is so low, surveying the battlefield for the best terrain and fighting over it is your main strategy. The line between tactics and grand tactics is blurred in these kinds of combat.
>>
No. 44100
Is Pillars of Eternity: Deadfire worth playing through? I want that style of RPG, and it's only $20 on Steam right now. But I heard bad things about PoE1, and Tyranny was a massive shitshow.
>>
No. 44102
596 kB, 1366 × 728
Decided to continue the game I started at the beginning of the month. I think I've won at this point. There is still most of the day to go, but my positions are pretty strong, I've beaten back attacks from seasoned troops in multiple sectors and even when the exhausted troops at routing during attacks, I've got the entire VI Corps in reserve to plug gaps with fresh men.

Coincidentally, this is one of the old Civil War games that I talked about above. They hold up surprisingly well. Well enough to make me not feel the need to buy the new versions despite some significant improvements in usability and realism.
>>
No. 44103 Kontra
>>44100
Huh, that's weird. I'm a burger, not Japanese.
>>
No. 44104
75 kB, 500 × 525
>>44100
Well which things did you want to know? Bear in mind though that I haven't actually played it because
> But I heard bad things about PoE1
oh you are not Japanese. What did you forget to turn your VPN off or something? Well anyway I am hoping that those "bad things" came from other sources than just me, because I do know that I have what's been described as "erratic" or I forget what Ireland called it tastes. There's a few widely liked games I didn't like or outright hated and a few ones that got shat on which I loved

I think that the other thing that you should note is I actually greatly appreciated Tyranny, though mainly because of the combat and magic systems. Spellcrafting in that game was fantastic imo, in fact possibly the best out of any game I've ever played.

Is some of the voice acting grating? Was the story itself a bit of a letdown? Could the ending use ME3 tier work? Certainly sure. Did I think that it was a bit of a letdown how completely barren the landscape was, rather than the much more idk colorful or detailed world I thought from steam? Sure. But it wasn't actually a bad game. I liked it. Would I waste my time playing it again? Eh, probably at some point but I'm not rarin to go anytime soon.

So with that being stated, I hated PoE. Maybe not hated, too strong a word, but I've definitely used that game as my whipping post for crpgs and how to totally fuck up with backers, which is also a stunning example of why backers are generally faggots and shit who should be ignored because the result is that game polished their balls more than any I've ever seen and as a result got upvoted to undeserved recognition while said ass licking totally invaded the entire game and utterly broke the immersion, including the infamous godlike spam (godlikes are supposed to be extremely rare and a third of all backer NPCs were godlikes). Supposedly this is one of the things fixed in Deadfire.

But well I'm not going to go on another tirade about that or backers however suffice it to say I liked Tyranny way better than PoE, and they stripped out some of the things I actually liked about the first one. That included killing Durance who was one of the only characters I genuinely liked in the whole game. Come to think of it I can't even remember most of the PoE NPC characters. Of my comrades Durance is the only one I liked, and one of only about two or three who didn't generally irritate the shit out of me, but fortunately they kept one of the other two or three acceptable/likeable ones, Pellagina.

By far the most obnoxious voiced character was Kana Rua, who voiced Barik in Tyranny. OHH strike that they got rid of Kana Rua.

Well in short I don't know dick about Deadfire, but I've similarly heard it was worse than the first and I disliked a good number of things about it.

A better question to ask you is why you hated Tyranny?

If you haven't played the first I can't really tell you to try playing it, because firstly the idea that you should always play the first game in a series is a false one as often as not, and secondly because of said aforementioned backer arse licking which often unduly sways the rating of a game depending on how much the developers focused on their appeasement or how butthurt they are leading to spastic autistically furious thumbing down of a game, so both the positive of PoE1 and negatives of PoE2 are likely exaggerated.

It depends on the kind of game you're looking for and what aspects of it you are into and perhaps more importantly what games you actually liked instead. I probably own/have played/am at least aware of just about all of them and at least tried getting into the greater bulk of them.

If you have any questions concerning which isometric crpgs are for you this sale, please go ahead ranting at length about why you hated some things or which things you adored so much to consider Deadfire to begin with.
>>
No. 44105
10 kB, 336 × 358
>>44102
I ended up winning but I think that was more on the AI than anything. Looking at the map in the postgame, they had the mass for a general assault on my Left and would have broken it in half with ease. Once that happened, they could have rolled up Cemetery Ridge and sandwiched me between that force and the cavalry building up inside the town.
>>
No. 44111
>>44104
>A better question to ask you is why you hated Tyranny?
The game was too short, which would be alright if it didn't stop abruptly with a sequel-bait ending. They knew this was a side project for their studio that was never guaranteed a sequel, so how the fuck can they justify that?

I got inordinately triggered when I realized that one of my choices locked me out of the Burning Library. The decision was presented in a way that sounded like "do you want to do X or Y first?" but was actually "pick which of these two areas you want to do during this playthrough". There was no hint given that it was that kind of decision, and moreover, there was no reason WHY I had to make that decision... other than the devs trying to force replayability in their short and rushed video game.

The characters were shit. The only companion that I found interesting as well as likable was the teenage Archon, and the old man to an extent. Most of the others were boring, but I viscerally despised the psychopath girl and how she was handled.
>teehee I just enjoy killing people, it's so fun! I even mutilated a cow when I was a kid for shits and giggles! But I feew sad because my psychopath sisters all got killed while we were trying to kill people! I-it's not like I wan't you to comfort me or anything, baka
Fuck that character, and fuck the idiots who wrote her. I've seen this problem in other games, where writers want to humanize characters with experiences way outside of the human norm, but don't take into account how someone who had those experiences would actually act, or how they should be treated by normal people.
A good example is Serana from Skyrim's vampire DLC. She's part of a millennia-old vampire murder cult which is run by her parents. It's never explicitly stated, but you can be 100% sure that she's taken part in bloody cannibal feasts on kidnapped peasant children, as has her mother. But the whole storyline around her is how her father has been reawwy reawwy mean to her and her mother, and even imprisoned them! How could her own father do that to her? And I'm supposed to care, even though they're all complicit in the same crimes that dwarf their stupid intrafamilial BS.

Big Western studios just don't have good writers anymore. Even people that I know can write really well (like the old Troika guys who did Arcanum and VTMB) put werewolf romance authors in charge of writing their new projects (literally what happened with the Outer Worlds).

...anyway, back to Tyranny. The combat was shit, too. The spell system was kind of interesting, but I didn't find much challenge or interest in combat as a whole. Along with the failed story and characters, and the way that they failed, the game is just a hideous mess. The fact that I could see how the game very easily could have been good makes it all the worse.
>>
No. 44178
>>44111
Well going back to what's ultimately my main question, what kind of game do you want to get? Parsing through this it seems what you want is good combat with a well written story. In that regard you may not like half of the Tides experience, because T:ToN has literally only two mandatory fights throughout the entire game and while I don't mind it and found it a mild improvement over Planescape, many, many other people panned it as bad. There are only like 11 different fights in the entire game and you really have to go out of your way to get some of them. I found the world building and writing rather enchanting though, albeit with shades of purple. I didn't play Disco Elysium yet although I'm sure you've heard people raving about it.

>The game was too short, which would be alright if it didn't stop abruptly with a sequel-bait ending
Well like I said there was the problem with the ending and what the narrative arc came to which I thought was pretty bad but not so bad it ruined the game for me if I pretend that ass pull didn't happen.
>Fuck that character, and fuck the idiots who wrote her. I've seen this problem in other games, where writers want to humanize characters with experiences way out
>Big Western studios just don't have good writers anymore. Even people that I know can write really well (like the old Troika guys who did Arcanum and VTMB) put werewolf romance authors in charge of writing their new projects
Trust me I share your pain, and if you mean the edgelord woman she's one of the only ones who didn't annoy me. That little girl and the she-beast both did. Barik not so much as a character but god I can't fucking stand that voice actor.

If you've been here long at all you've probably seen me repeatedly bring up FNV. The thing is that's not even so far out of the ordinary, the rape thing. It's not like no one on the team could've known anyone or found anyone to talk to for writing that raped NCR soldier quest. It's adding an extreme experience for "depth" or "emotional gravity" while not only having no fucking clue how to write it, but transparently having no genuine interest in writing it well to begin with and like you said I've seen this shit happen countless times. The family melodrama of Mass Effect 2 stands out as one of the most grating experiences I've had in gaming but at least they seem to have tried to write it well.

Maybe this is the result of having cushy insulated lives I don't know, but it is one of the reasons I've kept gravitating more strongly towards Eastern European games. Like when I play Darkwood it's a pretty amazing experience and there isn't even that much writing in it but it's just good, and then you compare to contemporary Western writing and it's just painful.

I also haven't even tried this one but I've likewise heard good things about Divinity: Original Sin 2 which somehow given your named titles and what you focused on might be worth looking into particularly if your complaint about Tyranny is it being short. D:OS2 is epically long. Pathfinder: Kingmaker is also rather long although it should be noted both games may be a bit more lighthearted, which I normally consider a big drawback but P:K is somehow just refreshing. Idk if you're the ernst who already tried that and got fed up with the unspeakably granular character creation and leveling though.

A surprising one is Shadowrun Hong Kong. It's actually both a bit lengthy and not terribly written for a Hairbrained Schemes game, although those really annoying esjay moments happen occasionally. I can't remember anymore if Richter was in that or a different one which I found their approach to psychopaths wanting but at least they tried to take it in an interest direction. I otherwise found it fun, interesting, mostly well put together, and much, much darker with far better writing and characters than the other two.

If you haven't played it yet the one game I can definitely strongly recommend is Wasteland 2. I havent played the original yet so this is based off the Directors Cut which changed a few things but that game is solidly of the calibre of old Western games. It is basically the Fallout 3 we deserved. Turn based isometric, not super crunchy or hard to learn, has pretty good Fallout 1 style combat, great atmosphere, good writing, I beat it twice and it takes about 40 hours to finish.

Another game that you may be interested in given listing some not isometric rpgs is Secret World Legends. I found it a pretty similar feeling experience to VTMB only in more MMO style, but with no need for playing with people. I did maybe two dungeon raids. They're not necessary. The writing generally didn't wow me but it's not bad either and I found it an overall fun experience. Its main drawbacks are being very linear, not lots of multiple choice dialogue options or any branching stories, and the faction you choose is totally irrelevant to anything except some fluff with my understanding that the Illuminati is most entertaining. It's really more just an adventure game set in an MMO tbh.

If for some strange reason you haven't tried it yet, play Knights of the Old Republic 2. Sorry kinda tired hard to think.
>>
No. 44180
>>44178
I really just care about story and characters. I should really try out Planescape and ToN.

>but it is one of the reasons I've kept gravitating more strongly towards Eastern European games
For me it's been Japan. For all the problems of their culture, they're the last spark of humane creativity left in the world. Slavs can make some good stuff, but it's always depressing existentialist/nihilist shit. The creative souls of Japan still carry some of that naive hope and love for the world that America forced on them, back when we still had it ourselves.

>Disco Elysium
Really good from the two hours I played of it. But it got too depressingly real for me to enjoy, and from what I've heard it ends up pushing literal communism as the solution to the world's problems (the fact that the devs loved Chapo Trap House enough to give them voiceover cameos is enough corroboration for me). Not that a commie can't tell a good story, but given the depth that the game seemed to be operating at, it'd be damned disappointing if they end up at "tRuE coMmUNisM HaS nEvEr bEeN trIeD".

>Divinity: Original Sin 2
Played through the start too many times with friends. I'm so sick of it that I can't sit through it on my own, and every group run devolves into hilarious shenanigans and shitposting that ends up losing all sight of the goal. Still haven't made it off the fucking starter island. could actually be a fun MP experience with Ernst

>Pathfinder
Yes, I'm that same Ernst. If the story and characters are good though, I'll put up with the BS and repurchase it while it's still on sale.

>Wasteland 2
Will get, thanks for the recommendation.

>Shadowrun
Noted, but looking for something less dark at the moment.

>Another game that you may be interested in given listing some not isometric rpgs is Secret World Legends. I found it a pretty similar feeling experience to VTMB only in more MMO style, but with no need for playing with people
I've heard good things about Secret World before, and the way you describe it perfectly matches how Final Fantasy XIV works, actually. I have a feeling that it's the last thing you would ever normally consider playing, but it's provided me with more uplifting enjoyment over the past two years than anything else in life. It's like a morality tale for old humanistic American values (there's even the good ol' fashioned disdain for kings and nobility!) but told with excellent craft and art, especially for an MMO or Square Enix project. If our youth grew up and were nourished on games like it, and on shows like Fist of the North Star or Tengen Toppa Gurren Lagann, I don't think our country and culture would be in such a sorry state. And I say all this as someone who was a staunch anti-weeb for most of my life.
>>
No. 44182
>>44180
>just story and characters
Maybe you should watch movie, or play adventure game?
>>
No. 44185
>>44182
No.
>>
No. 44188
>>44185
So, what are you missing in sanitarium, for example?
>>
No. 44193
>>44180
Disco Elysium isn't a commie game. The game criticises all ideologies fairly evenly and you can mould your character's political proclivities as you see fit. My character ended up being a fascist supercop and didn't suffer at all for it. Definitely agree about it being depressingly real, but that's what makes the game so powerful.

I didn't find Shadowrun: Dragonfall and Hong Kong dark at all. They have some dark moments but overall they're fun cyberpunk-fantasy romps with hilarious dialogue.
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No. 44194
2,8 MB, 1920 × 1200
>>44073
>What you specificly need? Modpacks mostly crap, espessialy now when new quality stuff come out every day and with new OpenMW versions.

I like the convenience of having 100+ mods wrapped up in one package. I mainly just want to pretty up the textures, models, and UI. MGE made Morrowind look pretty gorgeous.
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No. 44196
2,4 MB, 1920 × 1080
>>44194
1000 texture mods from 900 people who did this in different photoshop filters and MGE is kind of past decade. There now vanilla friendly upscaled textures pack, original model fixes and improvments, multiple normal map packs that making everything "better" without be compleatly different. Same time as you now have OpenMW, which in latest builds have everything old MGE had right out of packgae without hacking of original .exe and trying to rape original 2002 outdated game engine to have something. I can build pack for latest OMW build, like I did for ukrainian poster with latest fan patches on content and all this different script stuff OMW supports - night windows light, weapons on character etc.
>>
No. 44197
>>44196
Gimme your mod list my man.
>>
No. 44198
>>44197
I'll quicly assemble separate mod folder (OMW supports that) with discrpition of what I installed and small instruction how to install OMW.
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No. 44199
450 kB, 1600 × 900
585 kB, 1600 × 900
503 kB, 1600 × 900
661 kB, 1600 × 900
>>44193
>I didn't find Shadowrun: Dragonfall and Hong Kong dark at all. They have some dark moments but overall they're fun cyberpunk-fantasy romps with hilarious dialogue.

They certainly had their flaws, but all 3 of those games had some of the best character building I've ever seen in a game. Especially Hong Kong, Racter was just the best
>>
No. 44206
>>44199
I remember I downloaded them on my phone and played them during boring skype meetings.

They removed it from the google play store a couple of years ago, with no explanation, no refunds.
>>
No. 44210
>>44193
OK, that's good to know. I still question the intellect and character of anyone who likes Chapo Trap House enough to put them in their video game, but I'll finish the game at some point.

>>44188
m8, how many hours have you put into Morrowind, and you're going off on me for not caring about gameplay?
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No. 44218
22 kB, 1000 × 1000
9 kB, 713 × 619
6 kB, 568 × 159
60 kB, 1382 × 613
>>44198
Okay here you go

https://dropmefiles.com/TlE0k

Phase 1[\b]
Here is archive with 2 folders. One is super-clear install of Morrowind without anything exept game itself, tribunal and bloodmoon addons. Second is Mod folder. Do not mix them! They separate for a reason.
List of mods I installed in this mod folder:
1.Fan patched version of Morrowind official plugins. Official small mods that came for MW merged in single .esp and fixed.
2.Expansions delayed - Logically inserts addons into original game. Originally, they was inserted as is - everybody know about solstheim, from second you came out assasins can attack you immideatly and bullshit like this. This fixes this issue - only after some levels and logical mainquest progres you will be presented with opportunities to start them when you already be ready.
3.Patch for Purists. Most up-to-date all in one morrowind fan patch on content side (obviously, OMW don't need engine-side patches and fixes like MCP and MGE). It's fixes basicly 9000 small and annoying issues bethesda did while creating their world. Typos, wrong item placements and rotations, wrong numbers in descriptions, some crappy id issues, problems with character spawn etc.
4.Morrowind Optimisation Patch - fixes for 3d models. They was done in crappy way, mostly to fit original CD size and with 3ds max from like 1999, this optimising same models increasing overall perfomance. Not that recent OMW versions really need it, but still
5.Animation compilation and best races animations - original bethesda characters animations is kind of crappy, this is the best animation replacer yet from what I know. Edit skeletons and animations in MW still pain in da ass.
6.Vanilla style body replacer - don't trying to insert some "sexxy cool new bodies hentai" - original bodies, with Mer (elves) have slightly different atonomy, just trying maximum improve original bodies with more modern smooth models with better textures and it's usage.
7.Weapon Sheathing. Now weapons appear on your character and NPCs backs and belts instead of vanquish into nowhere like in original game.
8.Better font - same font, but more high resolution.
9.A lot of misc cut stuff: Restored unused voice files, for vivek and Yagrum Barum, Restored some things like cut loading screens, cut lapm models on some strider ports, sound effect for "sound" spell, things like that - misc stuff bethesda accidentaly "lost" while assembled game.
10.Animated containers and graphics herbalism. Bascets and boxes have sounds and open animations, you pick plants actually by picking them and they dissapear after like in more modern games.
11.Intelligent textures - best upscale texture pack for everything in game, to that I added smaller bits that better - facelift - more detail to original faces, fix of wierd bethesda issues with faces like wrong polygons, wrong UVs etc make them look much better and some lysol's normall mapped texture packs that really cool - for velothi cantons, for hlaalu building set, for imperial forts and towns. They all in original style but high res and artistic-way bumpmapped, you'll see what I mean.
12.Glow in the Dhark is night time window glow, also light effects inside interior during day.

Okay now to OpenMW installation. It's easy. From here grab latest nightly build - last builds of 0.47 version https://forum.openmw.org/viewtopic.php?f=20&t=1808 - to download links in first post, for regular and x64 windows (I assume of cource, you have X64 like everybody now who has more than 4gb+ of RAM). Install it and then run not from OpenMW.exe but from OpenMW-launcher.exe in same folder. It'll advice you start instalation wizzard - do it. You'll need to point where your morrowind instalation (data fildes folder inside it) manualy if it's not detect it in list. Then it's port values from ini, nothing major since it's just default installation. Now you in launcher which works in a way regular launcher of bethesda games. First go to ADVANCED tab and make all like I here. You may read descreptions of some of opotional fixes, but I recommend like that. Some of them requred by mods obviously - weapon sheating and shields on characters need their options activated (you don't need mod for shields it'll run as is since it don't need additional models). Next go to Graphics tab. Here is your regular resolution, anti-aliasing etc. Also separate tab for dynamic shadows.

Now in plugins tab you can see that there no mod folder. So now close launcher, go to OpenMW.cfg. File located in documents-my games-OpenMW. Open it by text editor and like here, under first data, add second like where is your Morrowind Mods folder located (pic 3). In other file here, ssetings.cfg add this for shaders stuff to work, also you may add camera options and play with FOV and view distance. If you have distant land enabled here in this file, you may also play seting high view distant options. FOV ssetings also avalible from in-game option screens. Now run launcher again, check all plugins and make shure all of them below tribunal and bloodmoon (you can drag them by mouse). In game check all graphics and controls options you want. Play with water shaders, draw distance, AI distance as you want. If you want MORE MODS - ask me, but here I tried to build everything to improve game, not add new content out of nowhere and something that damage original aesthetic.
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No. 44220 Kontra
>>44218
Oops well "followers attack on sight" better turn off
>>
No. 44228
26 kB, 405 × 348
>>44218
>>44220
Noiiiiiice. Downloading now.
>>
No. 44230
>>44090
i just finished it, the ending was so weird, the last "boss" "battle" was just afking in a spot and by at the end i had like 10 emp grenades and a bunch of stuff left because i thought the game would last longer cuz the first deus ex i spent 24 hours to finish, but i still liked it i guess
>>
No. 44232
1,2 MB, 1600 × 900
875 kB, 1600 × 900
1,1 MB, 1600 × 900
>>44230
I really liked it tbh, and the director's cut lets you deal with the boss battles without killing them if that's your thing.

I know Mankind Divided got shit reviews and probably rightly so for trying to sell consumables in a single player game, but it was also one of the best looking games I ever played.
>>
No. 44233
>>44232
It's amazing how badly Square Enix fucked up the release and sabotaged any chance there was for a third game to conclude the prequel trilogy.

I avoided it on principle because of the conusmables fiasco, plus there was tonnes of brouhaha over the game being too short and feeling unfinished. I played it a few years after its release and enjoyed the fuck out of the 50 or so hours I spent playing it.
>>
No. 44236
>>44233
This is a real shame how much this happens where seemingly Western companies in particular try to squeeze that last shilling out of a rock and in so doing result in the end product itself not being judged on its own merits and getting trashed. Like Mass Effect 3 was not actually garbage. Sure the ending was dumb but part of what made that ending so fucking dumb is the fact that it specifically was written to keep a sequel in mind. I cringed when you see Shepherd's hand in the rubble and hear him gasp at the end. It was put there for no other reason than to leave it open for making EA more money. Yeah, I'm not even going to focus on the bullshit microtransactions or how it clearly did not have a great ending, but frankly I had a lot of fun with it and it felt like the inverse of ME1 where I thought it was a pretty mediocre and at times downright boring game overall but had a fantastic ending. A work of art should be judged on its own merits. Luckily I often buy games years after release so I feel like I can usually look past all the hype and bitching if I'm even aware of it at all and in ME3's case as well as Dead Space 2 and many other games I never even started playing it when unlocks would be noticeable.

Really there's no reason to get a game at release unless you want to support the company or just want the multiplayer.
>>
No. 44237
>>44236
>ME1 where I thought it was a pretty mediocre and at times downright boring game overall but had a fantastic ending
Wot? Mass Effect got worse as it went along tbh. It being rogue agents, council politics, and corporations with the backdrop of ancient mysteries littered across the details of the galaxy map was way cooler than 'le ebul robots who are 2smart to understand'. The payoff was really not worth the buildup. The only interesting time that they used a reaper was the dead one in ME2 where it was a relic whose corpse was enough to inspire awe and fuck with the researchers. It was atmospheric instead of cheapening the concept.

Tbh, the series would have been a hundred times better if it was episodic. Lair of the Shadow Broker made into a full-length game with all sorts of twists and turns would have been better than ME2 as it existed. Tbh, ME3 was underwhelming. The first third maybe was crazy, and is one of my go-to examples of elevating a scene through good sound design, but in the episodic format, some sort of plotline involving the Harbingers would have been cool. It'd tie back to the first game and explain some things, while also being fresh instead of 'da reepars' for the third time in a row.

Haven't played Andromeda so can't talk for execution but putting a reset on the setting so that they don't have all the baggage that they saddled themselves with was a pretty smart idea.
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No. 44247
260 kB, 1280 × 720
>>44210
>m8, how many hours have you put into Morrowind, and you're going off on me for not caring about gameplay?
Wut? Morrowind have gameplay and I care about it. I asking you, why you search for RPGs when you obviously need an adventure game?
>>
No. 44248
>>44237
I really did not care two shits about the harbingers and cringed fucking hard at their inclusion of giant wasps in ME2 along with a human skeleton boss fight. Mass Effect two was one of the worst games I have ever played in my entire life.

ME3 had some really stupid annoying shit like the sims house party or whatever the fuck that was, and the end reveal was stupid plus I question the wisdom of putting the makers of the Reapers in there but whatever it at least was entertaining and got that epic feel right. It really felt to me like what everything was building up towards which in my case was the ruthless pursuit of destroying the reapers and protecting the galaxy. I didnt give a shit about the Geth not just because they're robots but so far as I'm concerned theyve already proven they can be attacked and I don't want to suddenly get attacked from behind while I'm advancing. I knew I should've killed the Raknos or whatever they're called but ultimately felt like keeping them alive might serve the same higher purpose in spite of thinking maybe I should reload and kill the queen. It was very unlike my character to let it live.

I'm sorry but the payoff was just great to me right until near the very end. They returned a lot of combat and gameplay mechanics that the awful bottom barrel shooter ME2 stripped out and vaguely made into an RPG again somewhat.

Like I indicated earlier people have a problem with being objective about a game based on the ending. The ending of ME1 was enough for you to forget how much that game dragged on and on. It was subpar most of the way through but salvaged by a really great ending whereas everyone likes to hate ME3 just because they didn't like the ending. It was the nonstop galaxywide battle that I had been waiting for and trying to strategize how best to unite the galaxy into working together for their defeat without hesitation or pity. There was some DLC I must not have played but I didn't care because whatever the canon was is close enough to what I would have chosen, which is strategically sacrificing the Batarians if they cannot be made to work together.

I dunno m8 I just thought what it was going for it did mostly well. The galaxy is under attack and the Reapers are finally here. Not whatever that contrived nonsense was about the space terrorist Illuminati trying to raid a bunch of stereotypical bug aliens. I'm not sure what to tell you. It was not a bad game at all, it was fun, it had fulfilled a great setup with the sole exception being that stupid shit at the end with three "choices" and the "reveal" of the reapers in real nonsensical ways.
>>
No. 44253
>>44248
House parties and making Shepherd get wasted until he pukes was the best part of all three games.
>>
No. 44255
Where are my 7.62 Hard Life niggas at?
this game is a pile of shit, badly translated, buggy as hell, but it's so fun. I really liked the RTS system they put togheter.

AI is a bit dumb but it is triggered by sound so moving around and adopting guerilla tactics is a good strategy and very rewarding.

I'm now smuggling alcohol to the guerilla and doing missions here and there to be able to afford some new mercs.

I really want a sapper guy to help me explore all the bomb crafting this game has to offer
>>
No. 44256
>>44253
Honestly that bit really annoyed me. On one hand I found the friendship simulator really sad and fake, but then again I'm also a person who both appreciates the genuine and wasn't hanging out with any friends irl at the time. So yeah it was probably as much personal reflection with an added dash of dislike for the brodude and playing games like that specifically because I didnt want to deal with anybody irl.

What part I actually found really good in particular was how you're eating dinner and then out of nowhere it becomes a chase scene with assassins after you when you weren't expecting it at all.
>>
No. 44269
>>44248
If ME2 is one of the worst you've played then you're doing alright tbh. It was shallow but I wouldn't put it anywhere near the worst I've ever played. Again, the thing I least liked about ME1 was the final stretch, while I thought that Noveria was rad as hell.

Also, consider the following, if ME1 was such a major victory, then why did it then take them a decade or two at most to travel from outside the galaxy? The whole setup of ME3 cheapens whatever buildup they had. Harbingers at least had the whole fallen from greatness because of (actually well earned) hubris thing going on.

Hell, reapers would be better if they were instead doing cyclical grudge matches against the galaxy to try and smoke out what's left of their creators, challenge their pride over their slave races being killed in their domain. It's a lot better than 'we protect organics by genociding them'.

>>44253
Philosophically I agree. Embedding the PC in the fiction is good stuff. Taking a breather from the game to do something silly like the party was a fun diversion that in theory makes the setup more believable, since you are shown to have a life with your frens outside of shootan ayylmaos.

Execution could be better but such cases.
>>
No. 44273
>>44269
I'm with you, and I think we like ME1 for different reasons than the other American. My favorite part was exploring the galaxy - I even loved the rover sections that everyone else apparently hated. The shifts in scope from ship to rover to getting out of the rover to entering an underground research lab really added to the sense of being a daring little speck lost in the vastness of the cosmos, despite the actual maps being fucking tiny.

The ending of ME1 was alright, but it didn't especially stand out to me. Other games have done heroic finales better, but none have managed to capture the same feeling that I got exploring the galaxy in ME1.

>>44247
Morrowind's gameplay is "hit button to roll a dice". Nobody plays it for the gripping combat mechanics, and I doubt that you would ever have spent more than 5 minutes with it if the game had to stand on its gameplay alone.

"I really just care about the story and characters" is embedded in the context of a conversation in which I criticize combat mechanics for not being fun enough. Somehow you derive from that the idea that I only want to play adventure games.

In fact, I don't generally enjoy adventure games. I play games for the holistic experience of being lost in another world, and although a well-written story and cast of characters are the most essential parts of the formula for me, some kind of gameplay is essential to immersion unless the context of the game is one where the protagonist really would work through problems like in an adventure game (e.g. Disco Elysium).

Morrowind's combat is shit, but the game would be less without it, because exploring dungeons and Dwemer ruins would be an incomplete experience without some form of combat. And so even if the combat is DnD dicerolls behind the scene that run whenever your weapon or spell makes contact, it enhances the game.
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No. 44274
368 kB, 721 × 515
>>44273
Tbh, there's a real problem in D&D and D&D clones (in paper too, it annoys me at my irl table) based on a misunderstanding of what an attack action actually represents. An attack does not really mean any particular attack, merely the intent to attack. I believe 2e moved to 6 second rounds from the 1 minute rounds of 1e but the design is the same. The action represents the result of the actions that take place in that span of time. It's where my personal dislike for Morrowind's combat comes from. It's not abstracting anything significant like several actions leading to a result (good or bad), and nor is it intuitively giving outputs consistent with the player inputs (put a spear through someone's face and they don't even blink because RNG). You get the worst of both worlds where you actually have to maneuver and work for your hits, but then the game arbitrarily decides that it's going to swap over to abstraction when it comes to determining whether you actually hit. It feels cheap sometimes.
>>
No. 44275
>>44273
Well this is quite retarded post.
At first "Gameplay" is not only action smashing buttons. "Roll a dice" is dumb description of actual RPG system where you and your enemies have stats that you as player should manage to be able to win fights. Morrowind from action have free real time movment in 3d world but it's really don't need anymore, since it's ARPG not action adventure. "Not fun" is also quite dump description. From what time your personal feelings become some sort of technical characteristic of the game?
Morrowind is not interactive book. It's openworld game with shitton of mechanics. It have hell lot of character stats and abilities to play with for player - magic system, alchemy, speechcraft system, etc. etc. etc. It also have huge adventure elemnts of navigation in this world and often think to resolve problems. And all of this - gameplay and I playing it for it. Same as all other games where no "fun action cool combo combat system".

You said that you care only about story and characters. And never answered properly why you searching for "RPGs" specificly. And majority of games you metioning is actualy adventures, action adventures or adventures with crpg elements or in the end, crpgs with ultra heavy rpg elements. On question why you not consider playing sanitarium instead or something like Veil of Darkness idk you answered that morrowind has no gameplay.
>>
No. 44277
>>44274
Problem is that because morrowind in famous series and still interested new people, it's only classic action RPG they played. Thdy expecting it behave like witcher or skyrim or some other "action adventure with some stats" while it's just one of the last big CARPGs.
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No. 44280
156 kB, 1600 × 900
68 kB, 1600 × 900
130 kB, 1600 × 900
73 kB, 1600 × 900
>>44233
>I played it a few years after its release and enjoyed the fuck out of the 50 or so hours I spent playing it.
Yeah I mean I got it for like 4 euro on sale because the price of it just plummeted rapidly after release and I loved it, but I think I also gave it a negative review because of the greedy shit they tried to pull

>>44253
Sometimes I think I'm the only person who enjoyed all three Mass Effect games, probably because I pirated them all with all the DLC years after ME3 was released, so when I played it, it had all the endings fixed 'n shit. I thought the leviathan DLC was great too.

The only truly shit parts of the games were anything to do with Kasumi the weeb-fap-bait-ninja and Jacob with the massive lips who I always sent into the pipes at the end of Me2 to die, because his mere existence offended me
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No. 44281
187 kB, 525 × 349
>>44277
Sure, but my issue is that the mechanics feel disjointed. It wants to utilise real time spatial interaction which it gets from its then modern engine, while also heavily abstracting said interaction and the result is playable but to me at least, the weirdness of it detracts from its enjoyability. I reckon fucking around with stamina mechanics would have been a more interesting way of handling it. Higher skill means you tire yourself out less with those weapons, and the more tired you are, the more important skill gets to not get bodied, so while player skill is more highly rewarded, a character with poor abilities will still have limitations even with skilled play, while a skilled character can keep up with a skilled player, which incentivises the gameplay loop in a similar way.

Then again, I sit firmly in the 'player character as a game piece' school of RPG design, so ymmv.
>>
No. 44282
>>44281
I get some people have issues that "it's 3d and you move like real time but it's not behave like real life but using layer of abstraction where it's don't need it and it's wierd" but I have no issues with it. Same as most people who played in 2002 and was familiar with other action crpgs from this decades.
I say that I love games like that and that they actually have different gameplay and mechanics approach. I love action adventure but they can't replace old action RPGs for me. Only bad thing I can say about MW combat is that it have less combat skills than daggerfall, like no backstabbing and stuff like that and also controls of type of attack kind of meh and seriously there no reason to use any attack exept most effective one since there no real speed and range difference of them. I also like daggerfall aproach to stamina where it recarges only while rest and wait and you can get uncontious with low stamina. But this all minor details of RPG system, not actual concept of combat itself.
Official DnD and DnD-like real time games from era also used same stuff where double attacks was just 2 dice rolls.
>>
No. 44283 Kontra
>>44281
Also, I understand its origins perfectly well, but the way that the mechanics are implemented are fairly suspect, and always have been with those kinds of implementation. They want you to do all the work of getting into position to attack, and then say you only have a chance of it mattering, and on the flip side, poor play is rewarded with there being only a chance of being actually punished. If devs want dice roll combat, then they should implement it in a way that is mechanically coherent. In fact, the existing system could have been largely fixed by simply having the enemy get an automatic block if you aimed true but rolled bad. It raises fewer eyebrows when a shield or whatever comes up and you get an impact sound but no hit than it does when the sword obviously cuts through someone and you get a whoosh sound but nothing else. The mathematical side of the mechanic remains identical, but it makes more sense and feels less arbitrary. Morrowind is a fine game, but it is nowhere near to being above reproach.
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No. 44291
HOLY SHIT EVEN THESE PICTURES LOOK BETTER

MY FONT
EVEN MY TEXT ON EC LOOKS BETTER HOLY SHIT I CAN'T EVEN SEE THE PIXELS ANYMORE
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No. 44292
>>44291
Ebin. Other than resolution, the biggest thing I noticed when upgrading to my current screen is the fucken real estate. I get the same amount of screen space technically but it's big as fug and is immersive despite some loss of sharpness. I currently use an older 1080 widescreen telly as my monitor for context.
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No. 44293
>>44283
What you basicly want is not change of mechanics but more animations. Like false hit trigger animation from NPC like he dodging it or blocking or you see how you blade move in wrong direction etc. but morrowind generally had limited animations since it's 2002 game so I was always perfectly fine with that. Same as many people say that they perfectly fine when same combat system exist when enemies is 2d flats. Tbh in 2002 there was Might and Magic 9 and Wizardry 8 which in many ways with 3d graphics had more high level of abstraction being first person blobbers with their blobber mechanics combined with real time movment and 3d graphics
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No. 44294
>>44291
Bought new monitor?
t.posting from 1080 x 2400 resolution phone
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No. 44296
>>44293
Eh, changes to the mechanics in general would be nice since it has virtually no player skill to it as it stands. It's all just mash the attack button and hope the dice roll in your favour, no advantage for positioning, no real reason to do anything but stand still and click the mouse to hope for hits, smashing restore stamina or health options out of a pause menu when it gets low (a non issue after some time in-game). In fact, to my understanding, maneuvering in combat is actually punished because moving at a non-walking pace eats stamina for no benefit. Adding a couple of animations (one of which already exists) would just cover it up a bit instead of having stupid disconnects between what's happening on screen vs what's actually happening. Further, I don't imagine even just having them move the weapon up and playing a metal on metal sound was beyond the ability of 2002 developers.

The entire game is carried by various bits of the game coming together to be greater than its parts, but the entire combat module is badly thought out, and encourages boring combat interactions, punishing actually trying to maneuver while rewarding standing still and tanking hits with skill levels in armour. It's counterintuitive on multiple levels, not just the mismatch of animation to outcome.

Re: other titles, like I said, imo it was never a well designed idea that was just made worse by several design choices in Morrowind of which combat mechanics are the most stand-out. Wizardry 8 at least separates combat on some level by using a turn-based structure that makes the abstractions feel less arbitrary, and M&M9 is janked up hot garbage. Tbh, Gothic was far superior to Morrowind if we're making time-appropriate comparisons.
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No. 44298
>>44296
Again as I said to american - why you all count "player skill" as some action shit? It's still RPG first and requre RPG system managing skill same as navigation and adventure elements gameplay. I hate that because for people "free movment 3d=action" all games like this we have is openeorld action adventures. Morrowind don't need anymore action that it's already have, this game is different genre.
I don't know who like compare gothic to morrowind. It's compleatly different games with compleatly different scope and ideas. Gothic originally planned as console adventure ended being ultima9-style 3d action adventure with some numbers as bonus. What you need compare to directly is to TES Adventures Redguard. And redguard actually better than gothic, it failed mostly because engine issues that fucked up collision and animations making action gameplay here janky. But gothic controls and combat also shit and it's a problem here since it's much more action game.
MM9 was called garbage not because it's combat or core gameplay but because it's unfinished mess instead of game on content side. People don't had problems with mm6-8.
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No. 44300
>>44298
Because if player skill doesn't matter in your gameplay, then why have gameplay in the first place? If it is purely about the skills of the player character, then create the stats and then let an AI program determine whether you win or lose because your skill as a player doesn't matter. I fail to see how making a system that rewards good play is some affront, while a system that encourages standing still and mashing your mouse button is some untouchable peak of RPG combat gameplay.

>It's still RPG first and requre RPG system managing skill same as navigation and adventure elements gameplay.
Why is it that an RPG should not require skill from its players? I cannot think of another genre where rewarding skilled play is considered a negative thing. Should puzzles have no way to solve them outside of just chucking dice at the problem until it goes away 'in character'? Otherwise it invites player skill, no? Requiring player skill does not an action game make.

Example: simply adding the direction multiplier from the spotting equation to the to-hit equation so that attacking from behind, or from the side represents a better chance to hit the enemy. A skilled player can then use mobility to further their advantage in combat, with the tradeoff in using stamina in movement and such and its knockon effects. Then the player has to decide whether it's worth doing in any given situation. You get a tiny measure of meaningful decision points within combat where in the current system there are none.
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No. 44301
316 kB, 1200 × 600
>>44294
Aye, and it was a hell of a lot wider than I was expecting so right when I was about to bitch and be pissy about how much money I wasted then I turned it on. Shit's half the size of even my 900p monitor it feels like, or certainly it's twice as big as my old 1366x768 monitor, and the object itself no longer fits where I kept my monitor so I've either got to rearrange things or keep it in a really awkward spot.

At 60cm or just under 24 inches the thing is near borderless which I've also never had before so it's actually even bigger in a sense it's just that I've never had a monitor without a thick border before so it hadn't even dawned on me when I was unboxing that it wasn't just "only a little bigger" physically but missing like an inch of frame.

It's this thing https://www.amazon.com/Lenovo-Monitor-L24q-23-8-Inch-Resolution/dp/B071SGQP1T
except it is black and with a better base. I'm going with that link to feel happier because it was listed as $159 or $169 or something to that effect so with added costs it came out to be somewhere around $180. I'm not sure why it was for so much money off on newegg but I let particularly that Brits advice settle in about how if I basically don't act like a drunk retard or somehow damage it that thing is going to be something I'll lug around for years and years possibly long after my computer itself is dead and the importance of display for muh grafix.

Really I just had no clue it was even possible for anything to look this good. If you've never used a 1440p monitor I'm not sure how to describe it. Everything is so sharp and clear and lifelike. I feel like I just upgrade at at minimum a 1080ti if not that 12gb Titan GPU.

What also ultimately was really why I gave in on the spot right then was because it was listed for so much cheaper and its specs were basically exact to what I decided I wanted and I wasn't sure how long it would be before I could find another monitor exactly like it that was still somewhat affordable. 27" was just way too big and I'm really glad I did not decide to get it. 24" is just perfect for me. It's still too big but just the right amount of too big that I can manage things better, and with a 75hz refresh rate it's going to give me a lot better experience like I saw when I ran my 900p at that for the first time in my life which just like resolution felt like I immediately bought a much better GPU, but at a low enough frame rate that I can still use the thing.

The one thing that I still am a bit worried about is how badly my objectively old GPU is going to he chugging along at 1440p which I noticed last night even on Aven Colony with some stuttering trying to run everything at max which is surely going to happen when I try to run Senuas Sacrifice or whatever.

My advice to ernst is I would strongly recommend you get a better resolution monitor if you haven't already but stick with 1080p because you'll be able to run a shittier GPU at a much higher framerate particularly if you play FPS or fast paced games. You really don't need a big screen because you're probably sitting so close to it that any more than an eyefull is a waste and afaik the bigger the screen the more a pain in the ass it's gonna be to render it. If money is not a problem for you then getting an 8-12gb GPU with a 27" 144hz screen might be well and dandy but through this whole process I've come to believe 1080p 75hz and 24" is best, or 1440p if you're not playing too many super demanding games I mean I'm not exactly expecting Pathfinder Kingmaker to stutter badly.

I'm thinking what to do is to just keep my 900p behind it and switch them around whenever I want to play something super demanding. I do see what you've been talking about Russia because Mankind Divided really does look like a brand new game. I had no clue that was 10 freaking years old. Fortunately I play barely any triple A YOBA crap so I'm not expecting it to be a huge problem but I'm still only running an RX550 4gb so while I'm expecting to double my RAM within a couple days I only experimented with one game so far and it wouldnt surprise me to discover I have to turn everything down for a lot of games.

I think that might be it. I have no idea if they optimized it better or what or if I was dumb enough to try running BFGA2 off a USB2.0 or shitty HDD or what the problem was but it ran perfectly fine so I'm now not considering the 3770 i7 so much anymore. I mean what is even the point to me getting a better CPU if I can run everything? Oh wait nvm I might still have to get it because I'm pretty sure Cities Skylines freezes because it's hogging my CPU. Well maybe. There's even a part of me that wonders if I should keep my eyes peeled for a used nVidia card 6gb-8gb later on this summer just so I can match the capabilities of my new monitor.

tl;dr get a new monitor ernsts srsly I can't believe I was so dumb and ignorant not to realize the primary thing holding me back graphically was not my GPU but my monitor. It's absolutely amazing to behold.
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No. 44304
>>44300
I think I can know him well enough now from arguing with him that what Russia would probably mean to say is that the skill inherent to RPG playing is building your character. I'm not entirely sure why power gamers and minmaxing gets shat on so much though. I mean like yeah it's pretty stupid from a roleplay perspective or can be but at the same time like 97% of RPGs cast you as some hero with possibly godlike powers so it makes sense to me that your character would be a little...off. Like, an unlikable butterfaced retard who cleaves people in half with a dagger kind of off. Or a borderline Stephen Hawking (PBUH) tier savant who practically has to be carried everywhere but is the most legendary wizard in all the land.

Personally I think that CtH is how most such games ought to be, and pretty much anything except for maybe RTS and FPS, or fighters and certain action or other games. In fact I think that just about every mechanic should be subject to RNG. Pass/fail is one of the stupidest things imaginable that totally ruins alleged RPGs and was my second biggest problem with FNV, the often bad writing being the first. I am still willing to overlook the godawful bugs in that game because they rarely rose to the level of game breaking and fun killing that other Obsidian titles like PoE did
What I think really a good character build should always do is just make it more likely that you're always going to succeed on your task, not that you're going to 100% of the time. Even IRL the simplest shit like walking or grabbing a door handle you're not going to succeed at 100.0% of the time. I don't think that you have to have swinging a sword be about builds and CtH instead of skill with a mouse because it's all abstracted anyway, but it probably usually should.
but at the same time it should be noted how certain elements of say navigating the 3D space should be about mechanical freedom rather than the consolizaed AAA pure trash for bydlo that so many games has become even Mass Effect where you press a button to climb a ladder than oh I dunno, actually being able to climb the fucking ladder why not just teleport the top if you're going to do that than wasting my time with some bullshit QTE
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No. 44306
>>44300
>Because if player skill doesn't matter in your gameplay, then why have gameplay in the first place? If it is purely about the skills of the player character, then create the stats and then let an AI program determine whether you win or lose because your skill as a player doesn't matter. I fail to see how making a system that rewards good play is some affront, while a system that encourages standing still and mashing your mouse button is some untouchable peak of RPG combat gameplay.
From where comes this maximalism? Why back and white - game should be or pure/dominant action or just pure tactic strategy and everything in between is forbidden or "boring"? You have big heavy CRPG system but same time allowed to move freely and in real time. It's cool, it's like best of both worlds. Morrowind combat not best example of such combat type, but still, it's more than enough for what requred. You still need move, attack, look at stamina, use support stuff and detailed magic system. Only complain is that "game has no more action stuff" which is if you fit more in MW, you'll start damaging existing RPG system which they do in Oblivion and Skyrim on all fromts.

>Why is it that an RPG should not require skill from its players? I cannot think of another genre where rewarding skilled play is considered a negative thing. Should puzzles have no way to solve them outside of just chucking dice at the problem until it goes away 'in character'? Otherwise it invites player skill, no? Requiring player skill does not an action game make.
What you describing as "skill" in complains about morrowind combat is actual "action skill". You need combat more reliy on action than it's already is. Implying that morrowind don't requre player skill in general and just some interactive book is kind of strange claim.

>Example: simply adding the direction multiplier from the spotting equation to the to-hit equation so that attacking from behind, or from the side represents a better chance to hit the enemy. A skilled player can then use mobility to further their advantage in combat, with the tradeoff in using stamina in movement and such and its knockon effects. Then the player has to decide whether it's worth doing in any given situation. You get a tiny measure of meaningful decision points within combat where in the current system there are none.
I said some posts above what Morroiwnd system lacks compare to it's predecessors and competitors that using same system, it'll be nice to have this features, as well as maybe some other, like ultima undrworld-style "hold" system, but again, all this problems is not problems of core concept, same as in final game it's in combination with rest of stuff works good enough.
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No. 44316
My two cents is that dice are a much more interesting as storytelling tools than calculators.
Now, dice are used to calculate all kinds of values on IRL tabletops because rolling a die is much faster than doing it on paper or even with a calculator. But computers are good at math anyway, so it's not needed in video games. (It's actually kind of interesting how dice are self contained objects that embody certain calculations, and rather than needing to be solved, their results are "self evident" and it's actually "the universe" that's doing the calculations for you. But I can't really flesh out this thought, so eh.)

My take is that randomness is best used to change contexts and states, and change your decision making process. If a random event doesn't change the next action you would have taken, then it's rather redundant. If before rolling a die, you were going to whack an enemy, and after rolling a die, you're still going to whack an enemy, that is effectively identical to just having a percentage based damage reduction. A waste of randomness, imo.

If you imagine any gameplay state as a flowchart of decisions that you navigate to get to the "win" state, I see randomness as a sort of "teleport" tool that breaks-off the causality chain of your current decision making flow, and puts you on a completely different place on this imaginary "board", whereupon you have to quickly reorient yourself and immediately figure out a new plan / change tactics. It's a way of testing the player's ability to adapt and think on their feet. If after a random event you end up in the exact same place on this "board" and your next step is the same as before the event happened, then, in essence, nothing happened at all. And you simply try again, which isn't a very interesting decision.

My opinion is that "purity of gameplay" requires that every action the player performs, and by consequence, every action that the game performs, must have meaningful consequences, and lead to new decisions. This principle of eliminating redundancy is shared by other art forms as well, like writing, film, music, art, etc. Where any element you add must justify its existence in the context of the work, and if it can't then it must be removed.

To clarify, I'm not saying randomness is bad in video games, or that randomness shouldn't be used to calculate stuff, but I think every game mechanic, including randomness, should have a certain "weight" to it, a tangible impact. I like to use Tetris as an example a lot, and in Tetris, each new piece is random, but which piece you get can determine your decisions for many turns in advance. Whereas if the result of putting down a piece and whether it clears a line was random, and you were asked to try again on failure, it wouldn't really add anything, just be more tedious.
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No. 44317
>f you imagine any gameplay state as a flowchart of decisions that you navigate to get to the "win" state, I see randomness as a sort of "teleport" tool that breaks-off the causality chain of your current decision making flow, and puts you on a completely different place on this imaginary "board", whereupon you have to quickly reorient yourself and immediately figure out a new plan / change tactics. It's a way of testing the player's ability to adapt and think on their feet. If after a random event you end up in the exact same place on this "board" and your next step is the same as before the event happened, then, in essence, nothing happened at all. And you simply try again, which isn't a very interesting decision.
I really liked your description of this, but even so, I'd posit that a "win state" is not actually remotely necessary for this, depending on how broad your interpretation of a "win state" happens to be. Like yeah it should visibly change you, your tactics, your next decision, even right up into your playstyle and character build.

It's pretty much like an abstracted and then quantified simulation of how evolutionary theory ultimately works, wherein the causality chain of your decision making is ultimately what part the player's input plays the role in the game and therein lay your real agency, whereas the event itself can have the appearance of determinism and the brutal existential exposure to the cold and unfeeling whims of the universe, and yet you personally still have to navigate that path and figure out what to do in the transition from state to state.

Like for example you really could just be closing off dialogue options to talking to different characters and I would not call that either a win or lose state. It's just exposing you to different storytelling options and plausibly setting you down the path of a different narrative arc that could have its own win or fail states but not necessarily so.

I think that among the best crpgs out there are those few ones which genuinely punish you or alter your direction long down the line and hopefully in ways you never possibly could have seen. This is very different from the usual ARPG or adventure game which sorta just lets you do exactly all the same shit as you could have done before with a completely different character class and which ultimately is no different between an actual RPG and an adventure game because a lot of the outcomes are always going to be the same.

Like in a real RPG you should be from the very getgo making decisions which force the particular direction of the game before you've even started. I ended up doing Aristrocrat for Stygian and having chosen that and a few other skills I've got some avenues opened up but others like ones involving medicine and lockpicking totally locked off, and speaking of locks I used some arguing to convince a guy to let me sell him keys for the ingame currency. Now just imagine how fully an RPG can change the consequences of say letting you only trade for medicine, or doing something that has the character tell you to piss off all game which in turn makes another character like you and give you a quest.

I'm being probably both too long winded and nondescript having trouble quantifying it but basically I see it as an existential treat where the real art that happens in a video game is in that negative space between the player and game, like an expression of what the Holy Ghost allegedly is as that gap between God the Father and Christ and the geist being the love that forms and is shared within that space, and thus to me real digital art is that Holy Ghost, is what happens within that space. It should be a transformative experience, both to the game itself and to how the observer thinks about things for days or weeks on end if not longer, to have as profound an impact upon him as good literature, and frankly the RNG of a game is a good contrivance to help force certain types of decision making.

What I'm looking after is like the dialogue and narrative arc and character development equivalent of the way you can change the outcome of your entire mission in XCOM2 based on just one missed shot or one very lucky shot of theirs, which in turn can have deep ramifications later down the line. I have actually had an entire game fail before specifically because of my having missed a shot or them landing a super lucky critical one on me, which forced me to take a risky and desperate move thus activating another pod which in turn got enough of my squad killed or MIA that it gimped me forever after in that save file, and as a result, had to totally reorient my strategizing towards the game to survive; a few of these times I lived and rebuilt everything; a few of these times I have had it send me on the path to slowly circling the drain with constant attrition until I was so totally crippled there was no way left I could win the game.

I think that Fallout New Vegas was one of the most perfect examples of this negative space, because I refused to fast travel for almost the entire game with the sole savescumming being my companion always getting killed and trying to force him to hide and stay the hell away from my gun fights. In that negative it started warping me, with my increasingly taking the option not to go around people but to start taking a harder, colder, more brutal stance until eventually I'd become so jaded and cynical by the wasteland I frankly had no problem picking people off who didn't even start shit with me. I would go out of my way to murder Caesar's soldiers, I would snipe those fucking crackheads from across the map, and finally as an end result of all this I just decided to opportunistically betray Mr. House AND the NCR AND obviously Caesar and everyone else because through the total amalgamation of every decision and experience I'd concluded that everyone else was either too incompetent, evil, or both to be allowed having power there and that just left me to be the arbiter in attempting to hold the peace and maintain independence.

I think that on a fundamental level that was all the result of a bunch of concretic decisions expressing my own Reason and moral agency as a rational being, as well as being guided by it in the way a slow moving stream cuts out a canyon over time. It may not look like it's doing much at first so I'd say the real challenge is whether or not all those random things alter your entire trajectory in the game.

I think that, on a fundamental level, those dice are indeed the unironic expression of the same thing for which an existentialist or materialist might call it cold random chance and another say random numbers are proof of God, for in the end they ultimately both serve as that Sacred space, as in the real ontological concept of The Sacred, in which all the magic can happen without our obstinancy and native desire for control over our own destinies is always cruelly thwarted and at times perversely rewarded by things outside our control and, more often than not, entirely from outside our own context.
That dice roll is a space for that Sacrosanct act of the universe upon us to happen.
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No. 44322
>>44316
Capturing a lot of my points nicely here, including with dice mechanics in general.

Regarding dice as equations, it's explainable using standard probability terminology easily. Probability 1 is a definitely going to happen thing. So a dice represents 1 in certain increments. So throwing 1dN and getting value X is equivalent to generating a value (1/N)X and then using it in context such as in an RPG, say as roll under Y where Y is (1/N)*attribute. In that case "if (1/N)*X <= Y then 1 if not 0". When using multiple dice in a pool, such as 3d6 then you start getting into more annoying maths because it isn't 1=18 but 1= (1/6)(1/6)*(1/6).

Basically it turns decimal equations into simple mechanical systems which yeah, is top ebin aesthetically.
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No. 44368
11,6 MB, 1440 × 1080, 0:11
To conclude I'd say the fault of morrowind - for actually everybody that it didn't know what it want to be. It uses iteration of universe and general concept from redguard, but it's not adventure game with small world around this adventure. It have sanbox concepts and RPG system from daggerfall, but it's far from ideal balance and obviously still handmade experience, not generated simulator of world or something like that. It actually one of the earlest games from more modern wave of "RPG-Adventures", but same time is posses hell lot of concepts from already forgotten time of computer RPG games so when basicly everybody go to morrowind have complains.
One have complains about how it's much less balanced on concept level and smaller in scope than daggerfall, other will don't like combat and RPG system and want it be like more modern adventure games, thirs will compare it to gothic and witcher and kindom come etc. Morrowind suffered a lot from being in development hell and be released as this wierd combination in actual times of change. But well, I guess it was right time for this game and I still happy that this exists.

On other note, here is some scene from Ravenloft strahd's possession. I love this scene, when into pseudo-3d raycaster engine with free movment seamlessly inserted 2d handdrawn animation of myst. I love 2d artists of dreamforge.
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No. 44395
8,1 MB, 640 × 360, 3:48
Leaked Far Cry 6 trailer.
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No. 44400
867 kB, 1280 × 720, 0:03
>>44395
Nice but this does not help me. I have no clue what's going on or why. Why can't I find this on YT?
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No. 44404
>>44400
When it officially be published? I said that it's leaked, my post was not very long.
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No. 44408
1,7 MB, 1366 × 768
Finished Greedfall. Surprisingly solid. Combat is very reminiscent of Witcher 3, exploration reminds me a bit of Dragon Age and the whole thing is wrapped up in an age of sail aesthetic. Environments are a bit samey, but they're all quite pretty to look at so it's not that bad (it's not got incredible graphics but they do the job).

For those interested in story move along because it's not that 'deep' or anything. It is however, well constructed with good use of pacing. It gave you plenty of side quests to get you going places, but they led into one another quite a lot and never got in the way of the main game, which you were able to progress through at a fairly steady rate and kept the tempo up. It's got problems with some depictions, they kind of whitewashed 'your' colonial power's actions a bit which I feel is a command decision because otherwise your faction represents one of the big 3 evils of the colonialists of the time, exploitative mercantilism. The others, brutal naturalists and swordpoint conversions are covered by the other two colonial powers. Likewise they do go a bit into the stupid 'noble savage' bullcrap a bit too much instead of making an actually interesting native culture.

I'd recommend it. It's not the best game ever made, but it's quite good. The fact that the game is fun makes up for a lot of 'story' matters in a video game in my opinion, and I really enjoyed this one.
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No. 44409 Kontra
>>44408
I will add also that the game's difficulty was actually pretty nice. It wasn't trivial to play, and nor was it ever feeling cheap or unfair. It had a healthy difficulty where I was challenged but never actually frustrated, which is becoming a rarity in a world of trivial difficulty on one side and 'tru gaymurs only' obnoxious difficulty on the other. That was on normal difficulty and I was never the best at these games so ymmv but something to consider if you do decide to play.
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No. 44413
I am playing Morrowind for the first time in the year 2020 rate
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No. 44417
>>44413
Hope it's not vanilla game, but I doubt you'll like it anyway, sadly.
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No. 44425
>>44417
He is not me
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No. 44428
>>44417
It is the vanilla game. I’m mostly interested in reading all the lore from the ingame books so I’m trying to make my character as OP and easy to play as possible. I read online that longsword is the best weapon for that since playing a spell caster/enchanter requires deeper knowledge of the game, so I’m playing a dunmer knight (red guard is supposed to be better for melee but I think dunmer unlocks unique quest/story options)
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No. 44429
>>44428
>vanilla
Sad. Put at least Patch for purists here. Same as MCP
>longswords
There are some powerfull artifcats in swords. If you playing just for curiosity you may put difficulty on -100
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No. 44441
>>44428
>as OP and easy to play as possible
That would be alchemist-enchanter. Alchemy in vanilla game is broken as fuck, and enchant allows you to create extremely powerful items (some artifacts are still stronger, but usually you cannot find them too early in the game). Naturally, you have to create a custom class (I assume you just picked a pre-made class; I don't see much point in it, because you can turn into pretty much any kind of archetype during one playthrough (even all archetypes in one!)). Oh, and redguards are kinda meh, IMO, Nords and Orcs are better.

As for unique quests for dunmers, I don't recall any of the sort, alhtough I may be mistaken. Dunmer NPCs are even still call you "outlander", despite that you look just like them. Maybe the accent gives you away or something?
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No. 44468
>>44441
Redguard have adrinaline rush ability. Redguard-warrior guy was typical mine start at +100 difficulty. Espessisly if there no fix to remove tribunal db assasins since first level.
>outlander
Yea, you are nor for morrowind province and clearly not from vvardenfell despie the race

Alchemy and enchant is classic fun, but new players usually don't bothering with it in their first attempts. I'd be interested to see his starting stats too. There a lot of pre-set classes but yea, it just system from tes2 where it's mattered much more, but still, espessialy for novice who don't know game starting stats is important stuff.
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No. 44473
>>44417
If you have to have mods to enjoy a game the game itself is shit. I'll never get tired of that "oh it's a great game if you use C Y and Z mods" to push a game. I know it's a selling feature and it's not a bad one to be able to mod games but the fact that pretty much the whole of Bethesda has to sell themselves by saying that there's tons of mods.
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No. 44477
>>44473
At first - you playing game from 2002. It have a lot of technical limitations of this era - lack of widescreen support (vanilla just strech picture and gui), not best pathfinding, engine using only one core of cpu and 4 or 2gbs of memory max because of cource, game was never made for modern multi-core x64 systems. Models there and there not optimisied a d have crappy uv because they tried to fit everything on one disc and used old 90s-early00s versions of 3ds max. Game sometimes may have wierd sound issues from using old early 00s sound engine and all of this not something related to "ha ha bethesda is shit" - again, game is 18 years old and they was not time travelers.

At second - from here comes this behaivor as teenager maximalist? "If game have bugs it's shit!!!". Morrowind was giant project for at the time very small company on edge of bancrupsy. There no such big projects without small issues there and there left. Morrowing enjoying having for 20 years beloved community that become even bigger and bigger. People who spent years of they lives creating awesome things here and trying to fix every wrongly placed peace of sand eleminating all possible issues with game, since they don't have deadlines and can "develop" morrowind forever. There hundreds of games that need it much more than mw, but will never have such love, and you dissmissing this awesome opportunity right from the start. Same way you can play version of game without offical patches, like original 1.0 or initial Xbox release and complain about stuff that was fixed 5 minutes later.
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No. 44479
>>44477
>If you have to have mods to enjoy a game the game itself is shit.
Also yea, this is big issues - often if game have some jank in it there of cource people who dissmising it right from begining and called shit. Espessialy western, mostly american consoletards. "Oh no, I wanted to consume my product™ and it don't works perfectly! This product™ is shit!!" - type of thinking.
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No. 44481
827 kB, 365 × 206, 0:01
>>44479
You're being trolled Russia, that line is the go-to line over on 4chan /v/ to troll any game you like that uses mods, because they know that'll set you off if you love the game.
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No. 44490
7,6 MB, 1024 × 576, 0:40
I kinda want to play another campaign in Rome 2 Total War, but I'm wondering if Warhammer 2 TW has ruined me because of all the cool shit in it.

I played 4 campaigns from start to finish in Rome 2
>Rome
The standard campaign where your legions just chow through everything
>Iceni
Starting in London, spent ages trying to conquer England and Ireland, then sent my entire force to west Africa and marched all the way to Egypt and Palestine, was ebin
>Egypt
It was fun and easy because of cool Egyptian archers
>Baktria
Ebin cavalry and afhani hillmen

I don't even know who I could play as in a 5th campaign
>>
No. 44497
>>44481
I'm not trolling and I don't use /v/ it's been shit for close to a decade now

>>44479
>>44477
Reading comprehension Ilya or maybe I wasn't being clear enough sorry thought I was
>but the fact that pretty much the whole of Bethesda has to sell themselves by saying that there's tons of mods.
VTMB has mods which are basically patches and hotfixes in the same manner as multiple other fantastic classics. What I'm talking about is content. KOTOR II likewise had to get modded, but the key difference here is this: adding content that was already supposed to be in the game.

A lot of games particularly Bethesda ones that just don't have the great content in it to begin with try to basically sell themselves as open source content. Which is basically like saying that even we believe that our base content is so, shit, you have to rely on the community to create content for you to even enjoy it. Modding should be a total afterthought after you have already beaten the game or got tired of it after dozens or hundreds of hours depending on genre. It's like Starcraft custom maps. It's a fun addition but no one would ever tell you to play Starcraft by saying in the first sentence "yeah it's got plenty of custom maps and player created campaigns."
>>
No. 44521
>>44481
No, he is not trolling, I belive it's same USA who played New Vegs.

>>44497
From your post I undersntad more that you don't know shit, not about morrowind, not about it community, not about it's modding and overall nature of game and idea. I don't know why you doing "bethesda remars" since when morrowind came out none of bethesda games was really any modding ground, besides some general minor stuff for daggerfall like many games had - a couple of small fan fixes and some minor things. And almost nobody from team for created Morrowind working in modern zenimax, and 2-3 people that still in like Todd Howard not really affecting development directly, espessialy other ZeniMax published games, like Fallout 76 that even this 2 people has no any connections to. You talk about different game, from different era, by different team and different sub-genre from your examples that you don't know anyting about on basis level and generally talig stupidity. How you coparing your VTMB, it was fucked half-linear game on beta version of source engine that should've re-built from scratch, I don't know why you using it as example of anything.
>>
No. 44522
>A lot of games particularly Bethesda ones that just don't have the great content in it to begin with
Oh, fuck off murritard. Go fuck yourself in your mass defect or some mario game. You just talking shit as exepert about something you don't know about.
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No. 44529
119 kB, 1280 × 1024
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I bought a copy of Morrowing years ago on CDs so I have a physical copy of it somehwere, think I played it for like 6 hours but it didn't really grab me. I wouldn't talk shit about it though because I know it's massive and it doesn't have such a huge fanbase for no reason.

I suppose it was because my first TES game was Oblivion which I probably played for 300+ hours at least and found it super comfy but then Morrowing seemed bleak after playing Oblivion. I even have some of my screenshots from back in 2010, I was playing this goth looking redhead with a few mods, then I installed some lingerie mods and fapped to her
>>
No. 44530
>>44529
Oblivion was on opposite side bleak for me. Cyrodiil become generic european forest with generic medival fantasy cities. And it's now aged worse, it's community kind of dead on opposite side of morrowind. But maybe as first game in series and right in time of release it was more fun, espessialy if you was fan of more games like ghotic.
>>
No. 44531
>>44530
Also if you ever wanted to re-visit it again or hear what people like in here or know anything about it or any other older tes game in general - I can help
>>
No. 44532
>>44529
>I wouldn't talk shit about it though because I know it's massive and it doesn't have such a huge fanbase for no reason.
Talking shit about it is fine. Like any game ever made, it's not above criticism. Many games that people here probably dislike have massive fanbases that put Elder Scrolls ones to shame. I even apply many of my criticisms for Morrowind to games I in fact love (incl. paper games. the current EC RPG game is terribly written and doesn't do a good job of telling you what the fuck is even happening. I can work around it, but the fact remains that it's a big mark against it that makes me refrain from recommending an actual purchase of it to somebody). The fact that some fans take disliking Morrowind on certain grounds personally shouldn't stop you from speaking your mind on the subject.

Oblivion was breddy good though. People talk a lot of shit about it, and most of it is justified. I couldn't replay it with OOO or something for one. I'm glad somebody else liked the environment in Oblivion. Shit was comfy and fairytale-esque. Nehrim was ebin too.
>>
No. 44538
>>44532
I can say more shit about morrowind than most of the people, but it's often take shit for reasons it should not earned, espessialy when it's people who don't even played it.
>>
No. 44539
>>44538
>it's often take shit for reasons it should not earned
Not earned in your opinion. I would say that there are many very valid criticisms to be had on (to use the case at hand) the stability front. Bugs and such are issues with the game. It doesn't matter how fucking old the game is, how small the devs were, or how easy it is to fix with fanpatches. If the game as shipped is not working as intended, that's on the devs, not the end user. It's perfectly within the rights of someone to call that a negative with a product. It's like getting a brand new car (not used) only to find that the power steering and headlights don't work. You can drive it sure, but it's not particularly pleasant and you have to make sure you don't do it at certain times. That's a problem with the car, not the one who purchasing it being 'too lazy to fix the car'. Since they're still taking money for it, maybe they're too lazy to release a patch that fixes their fucking game? Food for thought.

Likewise, the vanilla content is serviceable but we tend to remember the good stuff like bits of the main quest, and the Telvanni towers and forget the boring fetchquests with strict linearity (go here, do this, no alternative), and a map with lots of 'dead' space where you were just hitting autowalk, and taking your hands off the controls. And let's also not forget the atrociously lazy integration of the expansion packs.

It comes out pretty good at the other side, but it is definitely a game that's strength comes from the sum of many fairly weak parts held together by a few particularly good ones.
>>
No. 44543
>>44539
>bugs
Show me game of such scale without any issues. You can play even 1.0 version, really. It's not something that really broken, will crash every 5 seconds or have major issues preventing you from playing it, and goty version with last official patches espessialy. First reasons why recommending fan patches itself same as OMW is because outdate of actual game engine and yes, numerous small issues you can encounter.
>empty cells
MW have actually probably most outdoor content of all tes, with hell lot amount of quests just happens when you encounter someone on road or empty land. Devs was pretty confident with their world so they don't even included fast travel. Yet again, in this game you have opportunity to be fast like roadrunner, jump across island and teleport where you want later in game. Only real region I can say kind of meh is Grazelands but again - nobody tried to make such big fully handmade world, later tes games used help od generator and most of oblivion map is empty space you fast travel in between.
It's actual valid criticism about was is it dumb on actual concept to try make this merge of df and redguard in one game and trying to combine sandbox with handmade adventure which obviously leed to disbalance in RPG system, abuses, not enough perfect polish on every cm of land and it always be weaker in concept than df and redguard was. But I think experiment was worth it overall.
>>
No. 44544
>quests
Morrowind never had complicated scripting system and never tried to reliy on some unique tasks. What it making is trying to build unique experience around this regular tasks. Of cource if you see raw description in simplest it's "go there do there", but it's never presented like this. Each quest have background to it and have reason, trying to be part of overall world and encounters that happens here - trying to tell story and present characters and factions. And on other side it have heavy exploring element where game pushing you to find everything yourself. And maybe find something beyond what you expected. I'd not call this "fetch" quests unless you absoluetly ignoring dialogue, playing on low difficulty and same time looking at wiki with all hints and maps where to go.
>>
No. 44546
>>44543
>It's not something that really broken
Bound items are broken as hell and enable multiple exploits. Early patches had the weapon swap glitch that let you infinitely inflate speed by swapping certain weapons quickly. Summoned creatures are not particularly hard to crash the game with. Soul Trap for some reason freaking out the spell countdown and instead making 1 second effects permanent. Also lots of weirdness with quickly saving and loading. It's also easy to clip through the courtyard in the starting area and break the entire crime and punishment system. If you're playing for a long time, you do eventually need to reset actors due to idles moving them slightly which can cause deaths. Pretty sure there are crashes in animation cancelling too, I've had that happen a couple of times out of having the habit from other games. It's a pretty buggy game, and some of those glitches are not hard to pull off.

Also regarding high speed exploits, the fact that the game falls apart very quickly at high speed (presumably the hitbox is more a plane than a true box and if you're moving sufficiently fast, you are on one side in one frame and on the other side on the next frame) sort of offsets it because you can occasionally fall through the floor of the world. Also, lots of those roadside quests were the boring as shit fetchquests I was talking about, filler rather than worthwhile content. Honestly, Bethesda should have kept going with their downsizing. I'd say you could go to 75% of its current size comfortably with the amount of content available, probably even a bit lower if you cut out some of the stuff that was just there for padding. A more compact world that had a higher density of interesting things happening and things being close enough to reasonably interact without player input (emergent game state) would benefit Morrowind immensely. I don't think I'd miss a few of the various throwaway dungeons that were full of nothing but trash loot.
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No. 44547
>>44544
I actually distinctly remember lots of the faction quests being go-here-do-this, there's the pilgrimage quest which is just go-here along a road with very little in the way of any meaningful gameplay along the way. You could get the same outcome by putting rumours of treasure in the area, and have a more fun experience of active gameplay with better reward at the end of it. Those quests were hot garbage.
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No. 44549
>>44546
None of stuff you said is really critical issues preventing you from playing game or making it seriously unplayable. Even on release all quests was passable, absolute majority of mechanics worked more or less as they should and it's already achivment since how much mechanics there exists. Again, when I ask about games that as big as this and has less issues people show as example much smaller and more linear games that still most often have bugs.

>75%
I'd say absoluetly not. On opposite side MW have a lot of room for even much more content. But you came close to actually valid point of Morrowind criticism: actual concept of the game and all bethesda games affer it. Was it actually good idea to take small scaled, adventure game without RPG system where all elements of the game can be easelly controlled and perfectly balanced with big scale CRPG with fat rpg system made as absolute sandbox where everything build out of templates and closer to rougelike logic and basicly balance itself. And now they decided to build world compleatly by hand, even to every NPC placement, every rock placement but make it 30 times bigger, and also put old rpg system from df without major changes. There no physical way you can perfectly balace all this amount of stuff. It's basicly as attempt of planned economy when you try manualy control market - it's beyond current human abilities. So there of cource argue - should've morrowind been as it was originally planned, be more in style of daggerfall, or should they move compleatly to smaller scale adventure game like redguard does. Morrowind still was incredable result for task they created for themselfs - but was it good idea to do this in first place is open question.

>fetch quests, boring
Again, if you expecting that every quest by itself ignoring it's backkground, place in world and navigation challenge should have some scripting gimmic in it by itself or be cinematoraphic - mw is the last game you should play really. I remember every single quest in this game, and I did not found any of them boring and can describe from memory every one of it and why it's here. Same as I don't think "filler" therm even can be apllied to morrowind, which still placing it's world and sanbox slightly above raw "adventure" in traditional sence where game is rollecoaster of "fun" for player, which is, on opposite side make me bored.
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No. 44552
2,7 MB, 640 × 360, 0:17
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190 kB, 1024 × 1448
>>44531
I don't think I will anytime soon, I'm too much of a casual these days
>>44532
Well I'm not saying it's above criticism, just that I only played it for like 6-7 hours and so I don't feel qualified to talk shit about it.

Now there's other games out there that I could play for 4 hours and say, yeah it's indie trash or low effort shit, but Morrowind isn't one of those low effort games, that's obvious.

>Oblivion was breddy good though. People talk a lot of shit about it, and most of it is justified. I couldn't replay it with OOO or something for one. I'm glad somebody else liked the environment in Oblivion. Shit was comfy and fairytale-esque
Back when it was released I'd never seen anything like it, used to come home from work all excited to play it some more, I remember spending like a week in real life trying to get myself cured of vampirism
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No. 44555
>>44552
>wembs
Ha ha, well, I guess it's not hard to enderstand when you have destruction or short blade skill 5/100 and have almosr zero stamina what would happen.
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No. 44556
>>44552
This one is an incredibly pretty drawing
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No. 44557
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>>44556
Maybe you will like this ones
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No. 44564
>>44549
I've never said it was unplayable. Just that it has definitely got issues with bugs. Other games also have issues with bugs, which is a problem for those games which in no way diminishes the fact that it's a problem in Morrowinds case too. I'm saying that the game has bugs, not that it's the only game to ever have bugs.

I call stuff filler because it isn't really adding anything to the game. If the world is compelling, then you wouldn't need such thin justification to explore it. You'd just go and see what you could find, which frankly is what I did, avoiding as many side quests as I could. Certain dungeons are just reused assets with little XP and little of value. They exist because there was nothing there and they just made a throwaway location to fill it in. The quests don't even need to be mechanically complex, they just needed to have some effort put into them. You wouldn't like the game, but in Greedfall which I posted about above, a lot of the side quests were also mechanically simple but had more than one way to achieve a goal in some cases and were also subplots that were interesting to follow and not just isolated events with very thin justification. They had tension in the writing and had impact on your experience of the game, if not major impacts on the world.

Tbh though, I think we're going in circles at this point. I've said what I wanted to.
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No. 44565
>>44564
I think that you are not rgiht, and it kind of sad to hear that you think that most of MW quests don't have effort put into it, and you avoided qests, and as examples used pilligrimage of the seven graces, which is one of the most important foundations you should know learning basics about tribunal religion and path of Vivec in his view he created which is something absoluetly neccecery for you to become member of actual temple.
Thing that Morrowind actually avoiding cliche template of "you join faction, now see holywood movie style of adventure and mistery" is one of the most awesome sides of it, where it concentrates of actual work, where you learning what is be part of one group or another, what they belive, what their daily work they doing and only from here you for yourself can learning understanding of it, maybe uncovering actual mystery that you then may think about for rest of your life. Tribunal Temple religion, metaphysical concept of gods and how you know more and more about it across mainquest, tribunal addon and tribunal temple questline from pilligrimages to literature is probably one of the best examples of presenting worldbuilding concept from inside of the game.
And since everything presented from inside, whole world made on premisis of "this is here because it should be" - very much differs MW from typical adventure or RPG where all locations made just for some gameplay stuff. Yea - here is Ancestral tomb of this family of this house because it's here, not because it's some cool cutscene or fat loot. But who knows, maybe in one of this you may find something interesting very accuratly handplaced by developer in hidden chest. Or maybe you'll go to this grotto where no one quest leeds and find lost dwemer ruin underwater. Yes, morrowind is adventure built around player, it's not daggerfall. But it's don't mean you can sit and let it "entertain and relax" you of you don't want to learn something yourself, or live in this world. Some people who decide to live here - stay in morrowind forver.
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No. 44566
108 kB, 620 × 1000
>>44556
I have one more
>>44555
Yeah, but coming from oblivion where every strike hit but you did less damage, when I played morrowind my experience fighting was like that, just strikes that never hit. It kind of annoyed me enough for me to quit.
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No. 44567
74 kB, 640 × 480
107 kB, 640 × 480
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I was looking through old screenshots and found a few of Fallout 1 back in 2012, from better days
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No. 44568
>>44566
This how all old action rpgs worked. You have skill of weapon or spelltype, agility and stamina.. same as your opponent do. just use skills you have high enough and it of cource will hit much more regulary. You can buid character with qute high stats in some skills very easelly. It's actually in mw hard to not become total annihilator who flying across islsnd and burning cities from above, and this is yea, result of impossibility of absoletly balance things.
Most popular video about MW combat is when someone with tgm cheat trying fight Ordinators with 5 blade skill like on webm and not hit him, but if he turn off tgm this ordinators would probably kill him in 2 strikes so this situation would not even happened. And I find it funny that morrowind get shit for it's combat when numerous numbers of games before 2002 did absoluetly same.
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No. 44581
42 kB, 557 × 266
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Halo 3 came out for PC and it holds up super well for a game that's 13 years old in a genre that has really tightened up a lot of its elements over the same period of time. Usually an older FPS game is still good but shows its age while in this case it still feels really fucking good.

Nearly got my Bungie-era Solo Legendary collection. Just need ODST to drop (heh) and I'll have the full set. It's funny how quickly it comes flowing back. Halo's style of play feels like coming home after a long break.

Halo 2 was by far the worst of the three for a solo legendary run. Beam Rifles were used way more often, and sometimes in large numbers in one area. On legendary the AI has very little delay between spotting and shooting, and Jackals are accurate even on low difficulties, add in that on Legendary a Beam Rifle is a single hit kill against the player (assuming headshot, which happens more often than not) and you have a recipe for obnoxious jackal snipers that turns some missions into fucking 'nam.

Halo 3 eased up. More carbine snipers that will drain shields quickly and kill you as fast as beam rifles if they catch you without shields but the Beam Rifles are much rarer so they remain an interesting challenge instead of frustrating impediment.
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No. 44582
>>44581
Also, I think Forge came out with Halo 3, or at least it came out some time between the release of 2 and now. Fucking noice, good times to be had with a party of friends in forge mode.
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No. 44625
https://www.gog.com/game/warhammer_40000_rites_of_war
In gog for free this DreamForge's strategy about Eldars
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No. 44627
61 kB, 616 × 353
426 kB, 1710 × 959
I've bought and began playing the 2017 version of the 1999 game Crisis in the Kremlin.

The original is a pretty fun game that I've really enjoyed playing. I find this one to be a fateful rendition of the original in how the game is played.
It has some nice historical features and truly the events are interesting and do show some good event changing decision of the late soviet union, it pays homage to the first by being very limited in regards to what it tells you (even though you now have far more information).

The game allows to pick a soviet leader of your choice and off you go trying to save the USSR. I spent my first few games with Gorbachev and I had a pretty good time. Usually I'd end up coup'd by the left wing or have rioters drag me out to the streets. The closest thing to a successful run with Gorby I had was managing to hand the country over to Yeltsin in '92 or so. These really were some fun playthroughs, full of ups and downs and trying to hold the collapsing USSR together :DD

Then I decided to try out some of the other characters, Romanov the neostalinist, Grishin the conservation and Gromyko the moderate. This is where how much the game really is just some shitty remake made by some people who clearly just wanted a mental masturbation session to their fantasy of the USSR building world communism. Playing with Grishin or Gromyko makes the game an absolute breeze. If you don't reform the USSR at all, it seems to all just chug along without much of an issue and you can in fact rebuild the soviet empire in the late 80s and eventually even destroy America and bring about glorious proletarian revolution to the world. The game actually rewards you for centralizing the economy further, in punishes you if you try pulling out of Afghanistan and somehow scoring geopolitical victories as the crumbling soviet empire really is just a matter of being as bellicose and jingoistic as you can. You can also land on Mars, develop fully automated luxury communism and destroy a collapsing America with nuclear hell fire. As opposed to an interesting historical simulation and alternate history autism, the game becomes closer to a very unnuanced manifesto of the studio's political beliefs that aren't just painfully militant to the USSR but tone deaf.

This is all compounded by a very wonky and strange system of calculating how efficient your country is. "Corruption", being the prime example. You'd think corruption would be something like a modifier that renders your spending less effective, requiring you to pay more to achieve the same results. Nope, it's actually a fixed expense. There's a corruption tab in your budget and if you do things that cause corruption to increase - this "expense" will skyrocket and destroy the Soviet Union. If one can forgive this unfortunate corruption system, even though it is central to gameplay, you'll however be as surprised as I was to how your decisions affect it. Playing as Gorby, it was expected that liberalizing the economy would cause corruption to increase, in-game it skyrockets should you ever try even passing the most mild of economic reforms. However, if you decide that just centralizing the economy is your way of going around things - the game rewards you for it. While finding this odd, I kept playing along and eventually I noticed the game really was saturated with the political beliefs of the developers which you can then use to infer what the "correct" decision is for every option you are presented. At this point, I went and looked up the studio's VK page and as expected, they love the USSR and hate Gorbachev

I got 9 hours on it until the game became stale. I wouldn't really recommend it unless you'd like to play a game that might as well have had Nina Andreyeva as its historical accuracy consultant.
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No. 44629
>>44627
>it seems to all just chug along without much of an issue and you can in fact rebuild the soviet empire in the late 80s and eventually even destroy America and bring about glorious proletarian revolution to the world. The game actually rewards you for centralizing the economy further, in punishes you if you try pulling out of Afghanistan and somehow scoring geopolitical victories as the crumbling soviet empire really is just a matter of being as bellicose and jingoistic as you can. You can also land on Mars, develop fully automated luxury communism and destroy a collapsing America with nuclear hell fire.
I never experienced a single one of these, wtf did I do wrong? No I wasn't playing as Gorbychev both times iirc I was some Trotskyist and some sort of custom thing. I was couped in one and lost election after an months in other. They never even let me build the internet.
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No. 44630
>>44627
What a shame.
The '99 game isn't bad, it's just very Spartan (like most dos games :D )

Imho Gorby should be the medium difficulty and Yeltsin easy (since you really have no goal as the liberals besides creating a free-market economy). Then the Hardliners and the Neostalinists should be hard but doable with some RNG and metagaming.
Isn't it like 5 euros though? Could be pretty okay for a meme campaign for the price of a fast-food meal, though I understand you were seeking an accurate simulation of late 80s Soviet politics and economy.

I've also read on steam that the translation is also wonky and Runglish-tier. Is that true?
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No. 44631
6 kB, 484 × 38
>>44629
>I never experienced a single one of these, wtf did I do wrong? No I wasn't playing as Gorbychev both times iirc I was some Trotskyist and some sort of custom thing. I was couped in one and lost election after an months in other. They never even let me build the internet.
There aren't Trotskyites, unless you make a custom character. If you want tech, just sit still - don't make much of a fuss about anything and just focus on slowly unfucking your economy.

>>44630
There's no Yeltin, they understandably cut him out. Gorby is the most liberal character the game comes with. I guess it is a cheap game, but it really undercuts itself in a most infuriating way. It's that the game could be far better if it didn't have such an obvious ideological slant, at least the '91 game was more honest. and cooler menus :DD

The translation is really bad, I even ran into some actually cyrillic popping up - I don't remember what I was doing that caused it a cyrillic window to pop up. The runglish however adds to the experience, so I keep it as plus. I don't know if pic related is on purpose or an accident, but I laughed.
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No. 44632
>>44631
The '91 game had the benefit of being made in '91 before seeing what the reforms and economic shock-therapy brought upon Russia and the rest of the Eastern Block.

>Gorby is the most liberal character the game comes with
Fucking bullshit.

>It's that the game could be far better if it didn't have such an obvious ideological slant
This. Nothing more saddening than seeing wasted potential, especially how it was a second try at creating a game like this. The '91 one had solid foundations and could easily be expanded upon, but I guess creating a tankie wankfest was more fulfilling to the devs.
Though I think tankie wankfest have their time and place
>>
No. 44640
I've been playing Inquistor Martyr and greatly enjoying it so far however it's way too easy even on normal. I was expecting it to be breezy but it's just so painfully fucking easy on normal. Why can't anybody ever figure this out in leveling difficulty? It's either normal is children level easy or it's pretty fucking hard hard and rarely normal, and hard is usually anywhere from too difficult to play enjoyably to still too easy but closer to normal. I'm putting out a dim hope that I can at least accomplish a few more missions and get some weird difficulty spike because if this keeps up I may have to restart the entire game at hard mode if not higher. It feels like a game made for stoned or drunk people on normal difficulty, or children.

>>43641
>like trying to stop a high speed freight train with no breaks
I wonder if in 20 years they'll make a VR game about this time called Crisis on the Potomac :-DDDD
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No. 44669
1,3 MB, 1539 × 2156
111 kB, 1024 × 730
I know fightans aren't often discussed on EC, but if I may direct your attention to this lost gem:
https://youtu.be/4ahJEmJnd8w
https://youtu.be/akJk0Mpl3Ic
https://youtu.be/O9BVTzwkHss

Eternal Champions: Challenge from the Dark Side came out in 1995 for the Sega CD as an upgraded port from the predecessor on the Genesis. The roster was greatly expanded to include 16 new playable characters, each with their own unique moveset, and plenty of other new features. A common complaint about the Genesis version is that the game's meter system made pulling off special moves difficult. Compounding that was the CPU's ability to use special moves even after reaching zero, giving it an unfair advantage over the player. The Sega CD version rectified this by allowing characters to have moves that did not eat up the specials meter. The controls are also much smoother than the Genesis version, so combos and implementing special moves are more practical.

Each stage except the boss chambers now has two unique finishing moves: the Overkill and a new Sudden Death. Each character also has a finishing move he/she can unleash upon a defeated opponents called a Vendetta. Every character that isn't unlockable has Cinekill finishing move that can be done to them that's a 3d cut scene. On top of that the music is a higher quality and it has neat 3d cut scenes.

The finishing moves are perhaps the distinguishing feature for this title. You would think this game would be at the center of attention during the height of the violent videogames moral panic from that era, but no, this game slipped under the radar. A goddamn shame, if you ask me, because these fatalities put Mortal Kombat to shame.
>>
No. 44687
>>44669
One of my favourites was Darkstalkers Revenge on Saturn. Emulated that console a few years back basically just for fighting games. That game in particular was ebin, it had a really colourful mix of western and eastern 90s cartoon take on gothic fiction monsters.

I so like Skullgirls as a more modern example. It's full of cheesecake which at first glance raises an eyebrow but it's actually a solid as fuck 2d fighter with hand drawn graphics. Also perhaps the only fighting game tutorial that doesn't suck, and actually teaches the theory of how the game works. Cool cartoon-fantasy art deco aesthetics too.
t. mostly plays Beowulf for pro wrestling menes
>>
No. 44744
1,2 MB, 2560 × 1440
967 kB, 2560 × 1440
Finally got around to playing Enderal, a total conversion mod for Skyrim which uses many of Skyrim's assets to tell a new story in a new setting. I'm about 60 hours in and it's shaping up to be one of the best RPGs I've ever played. Really digging the worldbuiliding, writing, and quest design (way more choice and consequence than in your typical TES game).
>>
No. 44746
>>44744
What this team did is for some reason repeatly trying to make Gothic via TES Creation Kit editor since morrowind using 90% of vanilla assets.
>>
No. 44752
>>44744
Try Nehrim by the same guys for Oblivion if you want more after that one. It's top ebin.
>>
No. 44760
You know, I'm not even a huge fan of 40K and I don't even like Diablo-esque ARPGs to begin with, and moreover I absolutely f'ing hate always online horshit, but I do like Inquistor Martyr and come taken a shine to it like few others.

It's just starting to kind of piss me off the degree to which people really are more entitled and bitchy as "gamers" than virtually any other kind of community and it particularly pisses me off to no fucking end watching as shitty a bunch of hacks as IGN routinely trashing great indieish games while sucking the cocks of below mediocre AAA because they got bribed to do so. I mean just all the modeling and texture work is great so far. Yeah there's not a lot of unique items that I've seen yet which often feels just like an RNG of rarity+stats+damage type that just feels lazy and cut and pasted, but the production values and amount of detail and content are for the most part phenomenal so far. 4 separate classes and each one has 3 different subtypes, every weapon and armor has unique appearances, I dunno it just feels good to play it. The voice acting is great, writing isn't bad, the only thing it's really lacking is a great soundtrack but frankly I think it works here and for reasons I can't explain it reminds me a lot of Full Metal Jacket in the way that it sounds wandering around the different maps.

I'm guessing that the one thing people complained about was just because there wasn't the depth to tactical options I think ARPG players (I'll never get used to saying that for Diablo games again after using it so much to describe first person action RPGs/adventure games like KOTOR and Witcher) are used to having. You pretty much just try to dodge attacks but it's 40k so everything feels considerably bulkier, weightier, heavier, slower. I think that it works.

I'm also digging some say in my spell customization which while not as good as Tyranny by a long shot it does add plenty of variety and customization. It does just start to get real annoying trying to compare the dozens of dropped loot literally every single new mission, which you can basically ignore completely on hard difficulties but I've never managed to bring myself to do that and I end up saving much of what I can and end up hoarding piles of useless junk that'll be like 11 character levels behind me in a crate. Idk I think I've talked about that before how you can come to grips with a lot of things about yourself, your mentality, and your general approach to life strategy particularly built on class or upbringing based on how you bring it into a game environment.

Beside the always online chicanery the only one thing I can even really nitpick about it at this point being OP and that's just because I'm so well aware of the lore to 40K (which quite frankly usually fucking sucks when it comes to spesh marhreens particularly wherever Ultramarines or Space Wolves are concerned, managing to go so far over the top that it ends up transcending even cheesiness and just becoming flat out retarded like I really don't think 300 dudes whose sole claim to fame is being 9 feet tall mutants with duh emprahs DNA and wearing power armor is going to beat back an entire hive fleet tendril that already laid waste to a hive world) and certain things blatantly contradict it (often the stupid parts). That includes you being able to knock out numerous chaos Astartes so far for example or all kinds of other notably strong beings with...a sole inquisitor. Who's wielding a lasgun. A pistol lasgun.

All of which just ends up reminding me of why I picked my character to begin with as a class which frankly I didn't even have that huge an interest in playing, because the soldiers were too basic bitch despite looking more fun to play, and the sniper assassin seemed much more like my jam which idk even why oh wait right I found something too morally or conceptually irritating about the fascist death cultist to roleplay well and well I guess I just ended up saving the Mechanicus adept for later if ever so I actually picked my least favorite of four classes just in case I fucked things up and had to reroll but you know what it works. This is not just because I can hand wave all the ridiculous shit that I'm doing as a powerful psyker but I felt like more importantly I got to roleplay him well. There's just something I found much more compelling about being the evil empire's stooge who is himself hated, loathed, feared and only just barely tolerated by the Imperium itself to add that dimension of complexity to his character development which when I found out about warp heat and actually spawning random shit from the immaterium including RNG chance to accidentally summon powerful demons from overusing your power, well I just couldn't pass that up and I have not been disappointed.

In fact the overwhelming sense I ultimately got from having seen a bunch of reviews is that my last choice was probably the freshest of all character classes and that probably a lot of the people who dabbed on this game went with some really basic bitch build like a shotgun crusader or the assassin sword dominatrix whatever. In that regard it wouldn't surprise me that some of these people got bored way more than I because there's only so many ways you can stand around shooting a bolter variation or swinging a sword at monsters before it gets old. Probably the Psyker and Mechanicus are the two freshest classes, although I'm not sure what to say about subclasses because I've only played one of the 2x3. It's also just real nice feeling getting to explore that world and bounce between all kinds of different systems, stations, space hulks etc and the overall tone and atmosphere just feels much more real and somber in a truly grimdark fallen universe than the usually over the top schlockiness that is just about everything 40K with the possible exception of the DoW 2 campaign, which similarly held the atmosphere and tone albeit in a much more "heroic" feeling manner. This game is just borderline depressing and fir that I love it.
>>
No. 44787
6,4 MB, 1280 × 720, 0:27
I don't think I can ever go back to the historical total war games, after having dinos with GDI ion cannons on their backs
>>
No. 44803
347 kB, 1264 × 546
>>44787
>system minimum
[All my doubt.jpg]
>recommended
>for best performance on a game as pretty and resource intense looking as Total Warhammer 2
[Doubting intensifies.tiff]
Just looking at that thing I can tell there's no way in hell my machine could run that well and I've exceeded every part of the system recommended but CPU.
>>
No. 44805
>>44803
That feel when you have more powerfull computah than rich american

Also
https://youtu.be/laI2yMNdudA
Ha ha.
>>
No. 44806
>>44805
>rich
I ain't

Aren't you that Russian who's been renting out his Moscow flat or something? Anyway yeah I only just now got upgraded to a whopping 16gb of RAM and I have a single fan old 4gb GPU with an aging as shit i5 3350p. I'm pretty much convinced that my CPU is my major bottleneck right now I just don't feel like spending the $130 on a shiny new i7 3770K or whatever or putting any more money in a piece of hardware that I'm convinced is destined to fail any week now which I can't upgrade anyway. I've talked about this a lot in the past and the only thing making me "rich" is muh pandemic neetbux otherwise I'd probably be saddled with this thing forever. Your point still stands tho.

I also found an add on craigslist for a guy claiming he "wants to get into motorcycles and doesnt have time for this anymore" selling for $700 the kind of fancy as shit 1337 gaming rig I could never hope to afford building on my own.

He's probably sold it already but thinking about that just keeps making me realize what a fools errand trying to build my own PC would be it's just that I've gotten real tired of wanting to play a new game which then makes me look at which part is missing, which to upgrade that would only bottleneck me somewhere else, and then to get that part I'd need to get a new PSU which at the end of it I'd be spending hundreds and hundreds of dollars anyway. Just getting myself a shiny new 1440p monitor instantly made it apparent how much I'm beyond help with the aging system I own. My main concern will be the software component side because I don't want anything other than win8.1 which is just new enough I shouldn't have problems with anything except super old horribly updated GOG games while still being just old enough that I won't end up making ranting YT videos blaming Obama for mandatory updates or whatever.

But yes regardless you should know this by now. The average American has always been poor as shit on /int/ with several of us having been homeless. That guy who was building his shed was probably one of the richest among us. The opulence and obscene wealth you see about this country is largely fake and does not apply to the day to day lives of Americans. Prior to the pandemic and the bailout I basically had to go on food stamps because between rent and bills I would've ended up falling behind or not being able to eat enough every month, let alone discretionary spending.

If you ever really want to make Americans descend into a fury of butthurt, just bring up class. It's more guaranteed to get angry replies than talking about race or region, both of which are also going to make Americans butthurt talking about.
>>
No. 44808
>>44806
>Aren't you that Russian who's been renting out his Moscow flat or something?
No
>>
No. 44814 Kontra
>>44805
OHHHH wait a minute I'm sorry I misunderstood what you were misunderstanding about my post.

What my implication was is that having a piddly 4gb GPU and 8gb RAM + a 4th gen i5 for it to run well at "recommnded" settings on 1080p is something I doubt highly just by looking at the thing. Total Warhammer 2 looks to me like something which you'd have to have running on a 7th gen or later intel with a 6gb somewhat newish GPU and at least 16gb RAM just to get the thing to run smoothly on high but not maximum settings. I'd actually expect anything less than like a 1080ti to have issues with giving you great performance on a 1080p display with very high graphical settings.
>>
No. 44816
674 kB, 1600 × 900
653 kB, 1600 × 900
754 kB, 1600 × 900
667 kB, 1600 × 900
>>44814
I've got a 1st gen i7, it's a 950 which was released in 2009.

I've 12 gigs of RAM in some weird triple channel setup that didn't last very long, again on a motherboard that is from 2009

And lastly I've a GTX 1060 6gig which is a beefy enough graphics card but not top of the line.

The only thing which ever gave my PC any trouble was Ryse: Son of Rome, and that was only on one or two levels where it was open forest or high up with a cool view down below
>>
No. 44831
Hey do any of you guys know if there's some way to search for a list of all the DLC you don't have for games you already own on Steam? I don't always pay attention to new releases and it's too much of a pain in the ass to check for new DLC manually.

>>44816
Holy shit minus the GPU it's even worse than mine by a lot. How did you even manage to run things like XCOM2? I mean I guess I did get a Radeon HD 1gb card to run it but still. Even with my newer card lots of stuff was a choppy mess.
>>
No. 44852
6,6 MB, 1280 × 720, 0:51
Physics rulez radical handsign

It feels when you're so good at a game that even on the very hard difficulty you have time to do shit like this.
>>
No. 44960
1,9 MB, 1920 × 1080
As a big fan of turn based tactics, I decided to check out the new hot game on the market and totally pirated it, which is of course Othercide.

I kinda dig the general aesthetics of this game, even though it can become a strain on the eyes after awhile, with all the grey on grey action. You can call it cheap, but it looks fitting for the grim and hopeless world this game is trying to create. The gameplay, however, seems somewhat lacking to me so far. Essentially, you get 6 days with 1-2 missions each and at the end of it you must face a boss. There are only 3 classes and it seems like you can only bring 3 units (or 'daughters') to a mission. The missions themselves are fairly repetitive, and the skill selections lacks depth, at least in the early game. The game also has borrowed from the roguelite genre in the sense that some of the buffs can carry over to your next camplaign, and you could even ressurect some of the 'daughters' who died in a failed run. But overall, it gave me Mechanicus vibes, good presentation (although not nearly as good as Mechanicus), and a gamplay that seems interesting but turns out to be pretty shallow. I might change my mind after I play more of it.
>>
No. 44961
10,6 MB, 1310 × 900, 0:23
13,9 MB, 1310 × 900, 0:30
17,3 MB, 1310 × 900, 0:37
Actually, using sourceport Arena become much more "playable". Like only one serious complain about it was engine, it was janky and clunky, which mande actual movment and fighting in it not plesant experience for modern players, game feels like it's run like crap. It's still batter than terminator Rampgae, but with modern sourceport and smooth perfect feels of controls and how game runs overall I can recommend it without any jokes to anyone, when port will be done to playable state, since there nothing really comblex of broken on content level in this game.
>>
No. 44971
>>44852
Why did you not start to pee while spinning?
>>
No. 44981
>>44971
Ideas like these are the reason why you find Germans in leading positions in the world of finance, politics and bureaucracy.
>>
No. 44983
>>44971
the question we've all been asking
>>
No. 44990
385 kB, 1366 × 768
443 kB, 1366 × 768
451 kB, 1366 × 768
490 kB, 800 × 644
Played Battle of the Coral Sea in WitP today. Did a largely historical strategy but with a more aggressive use of Shoho in close cooperation with ground-based air forces (slightly gamey since the Navy and Army didn't really play that nice historically but eh). Her Task Force drew all the heat from Yorktown and they traded, which was (considering this was a scenario and not a campaign) a good exchange. A light carrier (albeit modern) for a Fleet Carrier left me with a 2:1 ratio of naval air power (Zuikaku and Shokaku) and actually ended up making Lexington retire to New Caledonia, giving me effective air superiority in the northern Coral Sea where the main action was happening. Using that battle as cover, I was able to push the landing forces through to Port Morseby and though it was a costly attack (several heavily damaged transports, lots of damaged airframes from flak, a couple of sunk transports) I did get boots on the ground and wore down the fortifications and defenders until I could shock attack and sweep them from the base, netting me an almost guaranteed decisive victory.

To give you an idea of how decisive my victory over the US Carriers was, I was able to muster 3x the amount of sorties over the course of the 2 week scenario, and for a good deal of that, escorting the bombers was a formality because I came across no fighter cover. That said, since my knowledge of what happened to Lexington came from post-game knowledge, keeping the escorts there was the smart play.

Very fun, I remembered why I love this game, even if the full campaign is just a tad too autistic at times.
>>
No. 45003
16,4 MB, 1440 × 1080, 0:42
>>44961
Terminator Rampage experience. It's really funny to look at how much technical stuff went from this game straight into Arena, most notably engine and all it's issues. Well, at least Atena used advantages of geometrical engine, this game might be with raycaster without any issue and have 100 times more performance. Main issue with their pre-Xngine engine is that it's slow and laggy as fuck on machines it's desighned for... but it's speed CPU-depended, at least speed of animations, so when you play it on faster cycles it's have super speedy animatio0ns, both in arena and here.
But without this, this is just... another wolf3d clone? Of cource with it's gimmiks there than there, but it's all more or less flat abstract labyrinths with ~5 types of enemies you shot at. This game might be interesting only for people who are into history of beth specificly and seraching for works of artists and programmers of old bethesda and how they evolved over time.
>>
No. 45021
>>44960
Okay, so I played a bit more and it does seem a bit shallow, the base mechanic is interesting and well implemented, but there are way to few encounter maps, enemy variety is lacking, the game starts to feel a bit too much like a grind eventually, and whilst the voice acting is pretty good, there are very few lines that get repeated constantly, it started getting on my nerves after awhile.

Interestingly, the music in the menu (https://www.youtube.com/watch?v=q2RRGCq0wFE) sounds exactly like the stuff I was listening to when I was a teenager in like 2005, I ended up just minimising the game and doing stuff whilst listening to the menu theme, and the same can be said about the first bossfight music too.

Anyways, I hope they will be working on this game, because it clearly has potential.
>>
No. 45112
284 kB, 944 × 658
45 kB, 261 × 351
43 kB, 380 × 570
Big news: Inezh, the original live actress who portrayed Jill Valentine in the 1996 Biohazard / Resident Evil, has apparently been found. After some investigative work from Twitter user Talonide, he was able to identify the actress. Details and an interview are still forthcoming, but for the moment, some of her work as a model for the Japanese market has surfaced online:
https://youtu.be/pZkzqMl5mxg

Even if the interview is entirely mundane, at least we finally have some closure on a decades old mystery.
>>
No. 45182
287 kB, 1364 × 768
Very interesting news. Not relevant to me because I got is standalone, but SF2 is coming to steam. The title of the article says it well, the pigs have flown.

https://www.wargamer.com/articles/combat-mission-shock-force-2-steam/
>>
No. 45197
22,9 MB, 1440 × 1080, 0:15
>>45003
Mournhold, city of Light, city of Magic! ..with a bit of fog. Actually played tes Arena floppy version this time. Did great discover that CD versions of Arena and most probably Rampage is actually crappy broken ones. They don't even do installation partition, they only copy bat files on your hard drive you should start game from because only this saves your cofiguration of sound device and start exe from CD. Dunno, maybe data stream from CD or some new code handeling that is what breaking any playability and all this speed issues. Well, floppy version fine even on max cycles, but playing between 30000 and 60000 is almost perfect.
>>
No. 45198
3,8 MB, 480 × 360, 2:02
>>45112
This cheezy cinematics is what I enjoyed the most out of all this franchise yet (not played 2, 3 and Code Veronica yet)
I don't remember if the best actor out of all FMV cutscenes in games was ever discovered :--DDD
>>
No. 45203
>>45198
Indeed. I personally prefer the original 1996 version to REmake, although both are good games. The original is like a technically competent Ed Wood film; dated and campy yet charming in spite of (and perhaps because of) its flaws.

Make no mistake. REmake is a great game, but lacking the campy substance that distinguished the original. It's technically superior in every aspect with subsequent improvements over the dialogue, story, tone and other facets while still staying faithful to the original's spirit. REmake has a timeless appearance that will still look fresh decades after its release. That said, it's still lacking that campy soul of '90s gaming.
>>
No. 45209
>>45203
Original game cinematics was best part because overall it feels like another overrated console crap. Back in ancient 1992 there was "Alone in the Dark", that had solid concept about it of kinda not entierly serious but victorian horror theme that solidly presented with solid puzzles and narration.

RE is shitty bootleg of it made many years after: it copied manshion, copied gameplay and even some even elements like "creepy dog drop in window" but overall it feels like it was child re-told this classic horror story: "and there be laboratory! And they grow big spider and evil man traitor and big zombie in the end!". Of cource logic and apperance of happening is minimal, dialogues are primitive and also poorly translated from japanise and we get "jill sandwitch". But this is get popular mostly because consoles was very early on any attempts of plot, 95% of previous console games was simple arcades and concept of any sort of plot-driven game (I don't count early jRPGs as ones) was something really new for console players.

For me this cutscenes was best part because "cheezy b-category western movie" is still better than very early japanise attempt to connect 2 words in video game using other western game as basis.

I also still need to play Origin's BioForge one day.

https://youtu.be/qIvfnr1V5UA btw another "famous" FMV video gene actor. Wonder if you can remember who he is lol.
>>
No. 45226
>>45197
Man they really knew how to work with what they've got. I do think something is to be said for the sheer inventiveness early programmers often had to resort to, in contrast to the bloat, lack of optimization, and overall dearth of creativity among a lot of modern gaming. I mean just the use of simple fog and lighting effects to make an utterly shit thing graphically look pretty impressive and comfy af to wander around in. You just don't see that today in a lot of modern gaming.
>>
No. 45255
154 kB, 835 × 1280
224 kB, 800 × 1240
126 kB, 1024 × 768
>>44687
Darkstalkers was pretty ebin, but my absolute favorite of Capcom's '90s fightans was Rival Schools.

My school friends and I would spend hours playing the game and getting into the storyline. Admittedly, I haven't played Project Justice that much. The arcade didn't acquire a cabinet until much later, and I never picked up the DC version until 2006, so my knowledge is rather thin on its sequel. Zaki was pretty cool though.

Gedo and Gorin High School had all my favorite characters, although I loved all the others as time went on. To rank: Shoma > Daigo > Edge > Natsu = Akira > Roberto > Gan
https://youtu.be/DTSeVwNe4Rg
>>
No. 45265
14,0 MB, 1024 × 768, 0:14
23,6 MB, 1024 × 768, 0:23
657 kB, 1200 × 900
509 kB, 1200 × 900
>>45226
Well, I'd not call Arena really polished or really optimised lol. There was a thing that they needed to work with less amount of things, but with more primitive instruments. Bethesda written their engines on early 90s Assembler, and tried to do everything by themselfs back then. I'd say Daggerfall is example of meme of modern games that weight 100gb just back in 1996, when they had megabytes of unused assets and dumped this unfinished monster of a game because they now had CD format to play with.

But yea, they are pretty atmospheric games. Soundtracks from Eric Heberling is strongest point in this regard.
In daggerfall I really liked to visit places and search for oddities, it was things fun to look for before reading about all that, like witch covens that not marked on map untill you visited, not metioned and actually unfinished factions that you can not join, but can get quests for non-members if you find them however and they also have reputation statistics and offer summoning of daedra services. Other thing was this shacl location - where it's ruins of some village right in nowhere, and there one small house where somebody lives.
>>
No. 45269
59 kB, 320 × 457
Playing this game. I think I need the manual, not because it's in Japanese, no, I have the European version. I think I need it because I think I'm missing something from the gameplay.
>>
No. 45306
17,2 MB, 1440 × 1080, 0:22
24,5 MB, 1440 × 1080, 0:22
>>45265
Picking simple escort quest in some random tavern.
>>
No. 45329
>>45306
Super cozy. There's things that remind me of the sort of game I could play off those good old school 5.25" floppies (I now realize I don't actually know what they would be called in places like Russia or France) but given other features of 3D graphics looks more like a CD game.
>>
No. 45338
277 kB, 1164 × 247
19,1 MB, 1024 × 768, 0:23
10,5 MB, 1024 × 768, 0:12
23,5 MB, 1024 × 768, 0:32
>>45329
>Super cozy. There's things that remind me of the sort of game I could play off those good old school 5.25" floppies (I now realize I don't actually know what they would be called in places like Russia or France) but given other features of 3D graphics looks more like a CD game.

I know what floppy disks is lol
>I now realize I don't actually know what they would be called in places like Russia or France
Most usually Diskette as they officially called.
>5.25" floppies
Oh man, 5 inch floppies was something really obsolete at this point lol. Already by 1988, the ​3 1⁄2-inch was outselling the ​5 1⁄4-inch, and this is the game from 1996. I can't imagine fit anything past like 1991 on 5.25" ones.

But yea, Terminator Future Shock (december 1995) and Daggerfall (delayed untill 31 august of 1996 lol) was first bethesda games only on CD-Roms because of their size. For FS it was quite early decidion, a lot people complained about it being only on CD-Rom. Multiple demo versions of both games without issues was distributed on floppies tho. On 3.5 ones of cource, lol.

Speaking of this, I decided to buy Battlespire. I usually don't care about buying, but I sometimes buy on GoG stuff I know and like when it's really dirt cheap - like gothic 1-2 was less than 100 roubels, like 59 or something, and there also was Battlespire on sale and I decided why not. It's interesting that I usually pirate games, but since I don't playing anything new anymore and all I care or abadonware that you can't buy anywhere for decades and even companies and sometimes devs who created it died, or it came on gog for something like 59 roubels and I grabbing it, so many and many games I actually played I now actually legally own, what an irony.

Since Arena and Daggerfall is long time free, GoG give them in library for any TES game you bought. Never tried GoG versions of them honestely, wonder if Arena is CD of Floppy version.

But anyway, yeah, need to remember Battlespire. Played it long time ago nad probably on software render, while game supports hardware acceleration. It's OSt is very interesting, ambients that reminds me a lot of early Fallout games. There some moments from game start I tried to fit into 25mb limit so sorry for quality lol.
>>
No. 45340
>>45338
Oh. Then what the hell was I even doing back then. Like I'm pretty sure that my first game was something like oh just remembered something funny lol but my first was probably something like solitaire on the Apple Mac Classic II although we also had a neighnor whose computer I actually remember playing a whole suite of different games on like Yahtzee which I didn't understand, some kind of a dark castle with lightning on cover game I also didn't understand as an 8 year old, a chess and checkers game that I oddly enough did understand how to play, but I think the one that was my second game and also the first game I ever played on a color monitor was something like Tie Defender. I'm not even sure what it was called back then but I remember shooting a lot of wamp rats and never quite getting past the first stages of shooting, I think it was X wings? Wow I forget if I was shooting TIE or Xwing but this was back in like 1994 so I can't remember super clearly. I

I just remember being enamored with that game because I absolutely loved Star Wars as a kid and it didn't even seem to have a save game feature so every time I lost I had to start all over shooting wamp rats again. It wasnt even meant to to be roguelike it's just the hardware was probably so limited you couldn't even make a bunch of save files.

Oh and the funny memory is that just triggered a memory and reminded me of when I found my dad's hidden floppy disk with some game called "Mac Playmate." Or at least I thought I hit the jackpot with a great game. Instead I ended up being kind of freaked out what the fuck I just saw. it was a black and white porn program with a woman who kept moaning "mac playmate" when you booted it up in case you couldn't figure out and...holy shit I should ask my dad about that if he didn't throw it out I bet a Playboy game on floppy from the early 90s would be a valuable collectors item by now

>piracy
I actually wrote a rant about this several weeks ago because of people who like to bitch about how new games are all shit and then go out and pirate indie games instead of paying struggling devs for things they really like and then they sit there wondering why they have to bitch about no good indie games and all triple A that bydlo reflexively buy being shit but I deleted it because I've been trying to make the effort not to be so negative. But that being stated, reread what I just wrote and consider actually paying non-tripleA devs for games. Unless of course it is Activision or EA. Then you should outright pirate every single thing you play because it would actually be far more immoral to give EA and Activision money.

Like I actually enjoy paying indie gamers for their games because it's exciting to know some obscure hot new shit might be coming out and I think that Amplitude is perhaps the finest example of that. They started out making things like Endless Space and I distinctly remember thinking how rough af it looked like a decade ago and how thoroughly programmed-in-their-garage impression I got like many good early devs, which then proceeded to blow up into such a wonderful company. I enjoy knowing that the devs for games like Trudograd and Atom RPG got my shekels converted into some precious roubles for them to keep programming cool new games which look and feel just like a Slavic Fallout complete with all that Russian jank.

I would consider it profoundly immoral to not be paying guys for things like that when they're pursuing their dreams while struggling to make rent and here I am sitting on my fat ass playing and enjoying their creation for 50 hours and then acting like I'm entitled to do that and not give a crap about the possibly struggling people who made it.You have betrayed your commitment to the workers and digital proletariet Ivan Do note of course that, again, it is obviously not something that applies to a bunch of these faggots who just bought up defunct titles like some bunch of faggot icanhaz and ebaumsworld pricks slapping their logo on the hard work of others or horrible bloated corporate interests who overwork and don't pay well the actual working men who made it while they count out money to the faggot shareholdersas a poor American working man who appreciates artists you can imagine I happen to feel strongly about this

But yeah GoG really is a much superior platform to Steam although sadly theyre not actually paying out a greater cut to any artists other than Valve does, except that unlike Valve they usually make sure to actually optimize the game rather than selling you 25 year old code and slapping DRM on it so that you can't even easily unfuck it. After getting a couple refunds I likewise bought games that were literally like 99 cents there though I shouldve just priated games that old as the abandoneare they rightfully should be I concluded to never ever pay for games on Steam that are more than like 18 years old. The worst was Gorky 17 though. I think you might know it as Odium. I had to flat out pirate multiple versions just finding one that worked including an Italian version that I realized I'd never be able to play because Italian. Finally I found a working en version on iirc some shady looking .ru site.
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No. 45352
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>>45340
Oh well if you played X-wing or TIE Fighter, it's games.. well, not for kids. It's half-arcade space sim with controls all over your keyboard. I playing mapping most important functions on pad and still have a lot of controls on keyboard. And even with knowing controls, it's game really for people who easely navigate in 3d space, quickly doing right decidions and have piloting skills, and kind of unforgiving. I don't think I can manage to beat full TF on hardest difficulty on 100%. And when I was 8 I think I'd not be able to do anything. Both X-W and T-F had big "historical missions" training campaighns tho, same as ther direct predecessors of LucasArts WW2 space sims. Defender of the Empire, first addon to Tie Fighter. X-Wing, TIE Fighter and it's add-ons initially was released on floppies, and then "Collector's editions" was released on CD-Roms afterwards. However, there was hell lot of Flying space games back then - from complex simulators to most simple arcade and just "flying shooters" stuff. Wing Commander series was "rival" of lucasarts sims, for example. Maybe you also played something like that. Mark Hammil is in wing commander 3 where he looks like mix between Kyle Katarn and commander riker or something lol.

>piracy
I don't play indy games, like I think at all, and most of mid budget games also. There some exceptions like I played Ion Fury, both demo and final game and had a lot fun with it. I still not bought it sadly, but I plan to, maybe after my vacation, when also Wraith Aeon of Ruin will came out, I'll also buy it. I played demo and really like it. Same as I have a couple of indy game projects I monitoring - like Call of Saregnar, which I because I'm poor would not support on patreon, but I'll buy when they will come out.

Before I played you know new AAA hits and yea I pirated them. Most of them I forgot after 1st playthrought forever, than I started dropping most on start, never get into most of those. I don't remember when I played something "new" last time. Batlefleet gothic armada like during winter or spring this year... also Space Hulk Deathwing. First actually almost finished, 2nd dropped after start. I have kind of huge steam lirbraries of games, and even some stuff on origin, u-play. Because of gifts, giveaways, I have so much crap I never played but own. For example only recently I played with BF in coop Resident Evil 5 and 6. I also discovered that have full Serious Sam collection and also played with him in coom 2, first encounter HD and now we almost finished second one. And I still have probably a hundred of games like that I not even touched.
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No. 45353
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>GoG
Well it's mixed bag of things but yea
1.DRM-free politics. Nuff said. I hate launchers. I like that in gog I can download just installer and actually own game and don't even install galaxy on PC if I don't want it. And when I hear about "bethesda's shitty port of Doom from any games have DRM more big than game itself" it's just a joke.
2.Best giveaways - most shops giveaway 90% indy stuff I (sometimes nobody) cares or some shitty version of game. GOG regulary do giveaways of many stuff I really actually care and valuable for me. System Shok 2, Tryan 2000, Warhammer 40000 Rites of War, Eye of the Beholder trilogy, Stalker Shadow of Chernobyl, Unreal Gold, Carmaggedon, DeusEx etc. etc. - good chunk of my 144-games library in GoG is actually giveaways, and there really little amount of "random indy game I don't care and I'll never play ever". Steam for example, already full of this stuff - and it's shop and my account because yea. It's like dumbster and I don't want inversting money in dumbster.
3.Actually valuable sales - again, same with previous ones. Personal and overall sales often make a lot of really valuable games affordable... well, dirt cheap even for russian. Dollar costs now ~73 roubles for refference, and I sometimes go around my wishlists and buying everything that on current sale costs less than 100 Roubles. That way I have Thief 1-3, Gothic 1-2, Sid Meier's Colonisation, first 4 hitman games, like full Might and Magic+Heroes collection, Ishar collection, Whole Ultima collection, Wizardry6-8 all this games I spent a lot of time in, I actually like and I know I'll return to them regulary in my life.

On other hand
1.They from time to time insert fan patches. Actually non-official more later fixes of the game, of cource most quality ones that provide actual fixes and improvments without adding something by themselfs, and sometimes like Daikatana that actually was created with help of original creators of the game. They also to provide best experience on modern machines uses opensource ports made by community. Every LucasArts and Westwood quests published here using ScummVM as basis. Often games release when GoG and current rights owner hear about appear of such re-creation of game engine... but they often not credited at all. Some people for free spent 6 years re-create every bit of code of Blade Runner and fix all issues game had, and who metions them? Nobody cares.
2.Most times games come with just slitly configurated DosBox and re-packaged files or some glide wrapper like dgVooDoo2 for windows9x games. At first, often it's configurated meh. Like I starting battlespire initially get crappy screen resolution options. Something like auto screen size, scalerx12 (in 3d accelerated game, yea), false aspect ratio correction and it was just like small window in middle so I go and still in dosbox.conf file edited things manualy which already be big problem for person who wants just "start and go". And add to that I have no problems with cobfigurating all dosbox parametrs - installation, sound, video output, cycles and CPU configuration and thing like DosBox Game Launcher is just better shell for all this. Gog version often messed with gog files and shortcuts, re-packaged arcives espessialt from CD versions of DOS games. So often I just go, and even games I own - I download somewhere raw floppy version or original game CD image and install it as I pleasure with all configurations, same as I has no problem seach fan patches if they existed, additional material and opensource fan ports of engine projects, and follow hundreds of them anyway. Not to metion again PCem, where I can just configurate any PC from original IBM PC 5150 to late 90s computer with 3d acceleration and Pentium CPUs. I think actually I have Battlespire installed on this emulated Windows 98 PC where I just... install game from original CD and play it without need for DOSBox and all it's configurations.
3.Politics of publishers still impact GoG libraries and prices. Bethesda/Zenimax still selling a lot of games for more price than they really cost. Like Battlespire and Redguard - failed forgotten spinoffs for like... 300 or 500 roubles when not on sale? You may check what prices they have in US. Same as DnD games. Thinks for EoB giveaway, but there "packs" sometimes for 2-3 games of all hundreds of shit SSI made and it also have quite high costs of 400+ roubles for stuff like Ravenloft 1-2, And never go below 160 roubels even on sales. Not to metion Warcraft I-II and Diablo, ha ha, but well, I was surprised Bl*zzard even published this games on gog. And yea there is big chunk of crap that A.In copyright limbo B.Nobody cares C.Publisher owns it and publishing only in steam or origin D."unrannable" with casual methods on modern PC etc. There is a number of games like Bethesda's Terminator Series that because copyrights+nobody cares will never appaear in any shops probably. There is things like No one lives Forever 1-2 that as I understand in copyright limbo. There is things like Star Trek Kingon Honor Guard, Elite Force 1-2 I don't even know what with them and so on. So there is good chunk of games I still "pirate" in classic sence. Why? Because they abadoned and there no single chance of buying them anywhere exept occasional ebay drop of ultra-rare physical copy for 9000$ litteraly and this don't counts.

So ehh. what I now playing? 80s-90s early00s old stuff from PCs and sometimes now games from old consoles that long time dead, unsupported and forgotten, same as games on them. Pirate I or not, when I can, not indy, not AAA industry will ever give a single fuck about me.I'm not "target consumer" for them. Msot of companies created this games died or has nothing in common with it's "modern counterpart" like Bethesda. Most of devs leaved industry and will never get a penny even if games still sold by another publisher. A lot of actual old publishers died. Sometimes devs physically died already, yes, 1985 was not yesturday. So... yea.
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No. 45398
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No. 45419
Me and aussie have been having game streaming sessions on the RPG discord lately. Mostly bad and boring games (me) and autistic strategy games that are easy to stream on bad internet (aussie), as a backdrop to have EC tier discussions.
And we're thinking that this is the kind of mind numbing """entertainment""" some people here might appreciate, so we might start doing it on the EC radio discord for everyone to join in.

If watching mediocre games for many hours while having random discussions, and also watching me suffer trying to beat bad games is something you think you'd enjoy, you're welcome to participate.
Anyone interested?
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No. 45422
>>45419
Once I get my shit set up I'm going to try to start doing the stuff all the cool kids do these days like streaming and maybe even going on Discord or whatever streaming service although I have to ask about privacy and whether I can obscure it through Norton's VPN. How do you guys actualy get together and do this?
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No. 45425
>>45422
Discord is a messenger app / chat room with voice webcam and desktop conferencing functionality.
You basically only interact with the people in the "room" you joined or created, rather than having the whole platform's userbase as your audience like on a social media.
We're not trying to "build a vieweship" or anything, it's just a private hangout place for friends to shoot shit with.
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>>45398
Macintosh project was so huge step back after AppleIIgs. Fuck Steve!

However this early Macintosh windows and GUI that they used everywhere, even in games with font and black and white stylistic is really cute.
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No. 45485
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Wtf, fascist map painter game is actually wholesome 100???
Yes, I actually bought a 7 euro steam key just to play a mod of this fucking game where you can unite Russia as Shostakovich.
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>>45485
Glory to the Republic of Artists.
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>>45486
Nothing better than purging the enemies of the republic with Comrade-citizen Shostakovich between two tea parties down at the salon of the intelligentsiya :DD
Too bad he lost the '67 election and I rage quit.[spoiler]
[spoiler]And even when I cheated for his party to win, he still steps down and appoints someone else as the head of the party.


There are all sorts of wacky people running around in Siberia in this mod, from satanists to people that make Naziism look like the aforementioned salon-tea parties.
(Honestly, Kaganovich and Khrushchev seem to be on the better end of the spectrum compared to most of the potential bringers of Russian unity.)
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No. 45518
My main gripe with HoI4 after 11 hours of game time is the fact that the actual combat itself is fucking shit. SHIT.

It's supposed to be managed by the AI based on your war plans, but because it's a PARADOX AI(tm), it can't actually do shit unless you use overwhelming force against your enemies.
So basically you have to micro-manage your army if you want to win a war effectively, but because it was meant to be AI controlled, it's actually really fucking clunky to micro thanks to the weird division selection system and the fact that the AI will override your orders at whim. (I rout 5 divisions from a major city, but the AI doesn't go in to capture it, so the enemy recaptures it without losing any troops.)
(Then again, I also have no fucking idea how the division-designer works or what the numbers mean or how to design an effective division that doesn't melt the moment combat starts.)

The focus-tree system is very cool, even if it basically turns the game into a Choose Your Own Adventure book. (That is, if you're playing a mod and not vanilla.)
Vanilla is shit. Unplayable. You buy the base game, and there's basically fuck all content in it.
No focus trees for a lot of countries. (Most of the Allies besides the UK and the US don't have one I think. Same goes for most of Central Europe. No tree for Hungary, Romania or Yugoslavia. Fucking China has no focus tree. Fucking CHINA, the country that bled the most during the time period has no focus tree or events.)(Not like Japan's vanilla tree is any better.)
But if you pay paradox 17.99 Reichsmarks per expansion (there's 4), then you get the luxury of having WW2 content in your WW2 game.
Vanilla is functional. The bare minimum to make it seem like you're simulating WW2.

I'm really glad I bought a g2a key for 7 Merkelshekels instead of giving paradox any more money because they sure as fuck don't deserve it.
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No. 45546
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Everyone and their mother has played Stardew Valley by now, I suppose. I did too on a weird pirated copy, but now that I have some money on my hands I bought it when it was like 20% off to get all the updates and stuff.

It's a great game. The graphics and the music are very comforting, though I wish music would come on more often instead of the ambience.

It's basically an expanded clone of the original SNES Harvest Moon game.
It has really good gameplay-loops and cycles. They write that it's a "countryside RPG", but that's wrong.
Stardew Valley is in its heart and core a management game.
You're always trying to balance different resources and activities that all tie together.

You have a run-down farm, 9 turnip seeds and 500 gold on your first day.
It'd be pretty boring if you didn't have any goal besides "amass wealth", so you're tasked pretty early into the game with renovating the community centre. (Basically enforcing the narrative of a local business helping a local community.)
You can achieve this through two ways:
  • You ally with the forest spirits who will take crops, goods and other things from you in exchange for renovating rooms inside the community centre AND they also rebuild structures that have been run down. (Bus repair, your greenhouse, the bridge to the quarry and so on.)
  • You can ally with le faceless megacorporation that turns the community centre into a warehouse. they'll take money in exchange for the building fixes

The first option will have you create a farm that has diverse flora and fauna and is integrated with the community and its needs (having a diverse garden helps with getting friendly with the locals, and in turn it will help you advance faster).
While the latter option will have you create a garden based around mass agriculture where you're cultivating masses of a single cash-crop to be able to pay into the corporation's "development program".

Your main activities in the game are farming, foraging, creating artisan goods, mining, interacting with the locals and fishing.
Farming is pretty self explanatory. It's the centre-piece. Everything ties back into farming somehow.
You use your hoe to break up the land and then you plant seed and water them daily. After a set number of days, you can harvest the produce and sell it.

During the first 1-2 months you'll be selling your produce as soon as you have it to amass cash to advance.
Foraging is good early game, but it's pretty redundant once you have a good cash-flow. Basically you'll only need it to harvest wood for farm-side constructions.
But after a while you should start saving up at least some of your produce to process them. This ALWAYS at least DOUBLES the value of the crop. (Which is a good thing. It's really player friendly to have an economy where the more you work on an item the more its value increases. The player doesn't have to anxiously check the money flow.)
You can use this to make jams, wines, pickled goods and beer. Wines are the best, but they take the longest to make. Beer is also good because wheat and hops are easy to amass and they are processed in two days tops.
Basically by the end of the first year, your money should come mainly from processed produce like mayonnaise, jams, beer wine and fruit juices.

Your ability to process produce is capped by the number of crafting stations you have. (Kegs, pickling jars and taps on trees.)

There is also an option to keep animals around, which is good, because then you can use your harvested hay for something during winter. (In the other three seasons they eat grass, so the only thing you have to do is shave them, milk them and collect their eggs.)
Then you can turn eggs and milk into more artisan goods.

Mining is probably the second most important part of the game. You can go to the local mine to break up stones to get ores and gems. These ores and gems then can be used on crafting processing stations, construct building and making sprinklers.
Sprinklers help you automatise watering the crops to further increase productivity by allowing you to either plane even more crops or spend none of your time watering by having a small but automated garden.
Ores are also used to upgrade your tools, increasing their strength and area of effect. (Increasing productivity further.)
Gems also make good gifts.

Combat in the mines against mobs is pretty meh. It's at least functional. I only died once and the only punishment is time loss and some of your items being taken away.
You don't really have to actively spend money on weapons or armour (boos are the only armour), you'll get a new weapon or boot every 10 levels you go down the mine.
Ore supply is endless. Every time you visit a floor on the mine a random set of stones spawn, including ore veins.

So mining ties back pretty organically into your farming and you're constantly trying to balance the supply of raw materials with the capacity-cap and the ore supply to raise the production capacity.

Socialising is a good way to make money and earn the trust of villagers. You can give two gifts every week to every villager.
In exchange they might also give you gifts or teach your crafting recipes after a certain friendship level.
Having a good relationship with a bachelorette or a bachelor allows you to marry them.

Fishing. Fishing is... it's boring. I never liked fishing mechanics in games. Terraria has a fishing mechanic and I hate that too, mainly because it stands out like a sore thumb. In Terraria because you're just sitting around instead of actively fighting and the fact that it's not organically tied to your progression (you can complete the game without ever crafting a fishing rod, but it's kinda "necessary" if you want to craft a few of the more useful potions.) and here because it doesn't loop back into farming and takes up your valuable time.
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No. 45547
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Back when I first played the game I fished and it allows you to craft "recycling" stations that allows you to turn trash you caught into valuable good. (Like old CDs and glasses into purified quartz that can be used for tier 2 sprinklers.)
The problem is, you can get a LOT of quartz simply by mining and then refining the raw quartz you have. It's totally pointless.
The only reason to fish is because it's necessary to complete some of the community centre bundles. (Requests of the forest spirits are grouped into bundles, all centred on a theme, like seasonal foraging, seasonal farming, husbandry or artisan production.
There's a fishing bundle-group.
I didn't bother with fishing, and besides not having the fishing bundles completed, I haven't felt any repercussions for it.

The gameplay loops are grouped into cycles. You have the smallest cycle, a day. You wake up at 6 and then you allocate your time however you please.
Time is the most crucial resource in the entire game. The other one is energy. A lot of actions cost energy, and if you run out of energy, then you either have to eat food or stop working and look for an activity that doesn't requite energy (like socialising.)
The other major resource is time. If you don't traverse the town effectively then you'll lose a lot of time. Time doesn't care about your leftover energy. The day will end even if your energy bar is full.
You're paid the price of the crops you drop off at the delivery box at the end of each day.

After days come months. Every month is 28 days long and contains two community events like festivals, dances and competitions.
You can take part in these competitions. Usually they net you money, friendship with the locals or some unique good that you can use to advance your farm.
Each month corresponds to a season, with seasons having unique graphics, music and plants you can cultivate or forage.
You want to maximise productivity by making sure you produce as many produce as possible during a month (since plants die at the end of a season unless they're bi-seasonal like corn or wheat.)
Months turn into years. A new year introduces new crops.
You can achieve a lot during your first year if you pay attention and consult the wiki a bit.

Winter is the "wind down" season when you can't farm, so you have to look for other activities, principally mining. It's also ideal to upgrade your tools, since that also takes 2 days, and usually you can't go two days without a watering can, unless you automated your farm completely.
It's also when you have the chance to re-organise your farm by removing old level 1 sprinklers that aren't as effective as level 2 sprinklers. (Level 1 sprinklers only water 4 tiles around them, level 2 ones 8. Level three sprinklers do even more, but those are very resource intensive to make, so your standard issue weapon will remain the level two sprinkler.)

Basically the whole game has the Civilization formula. Before quitting you just want to complete "one more day" of routine tasks like harvesting and then sowing plants, gifting somebody a gemstone or a cookie or going 5 levels more deep into the mines, inching ever closer to the bottom.
Everything has its place and purpose in the game. Every item, location and mechanic serves a purpose and fit tightly into this near little system that loops back into itself constantly, creating a very fun to play game. Holy shit I played 23 hours of it in the five days since I bought it
(Except for fishing.)
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No. 45548
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>>45518
Well, this is Paradox's modus operandi. They seem to have created somewhat of a niche in their games and they have a pretty loyal fan base that allows them to get away with things like these. Crusader Kings II being the best example of how much of a horrible company they are, although the sheer amount of DLC and "add-ons" doesn't seem to go as far in some of their other titles. I think plenty of similar companies rely on mods to make their games functional and I have no doubt that this is already part of their mindset when deciding what goes in a game and how much will left to the modding community to fix. Victoria II had like 2(?) DLCs but I really liked the game and as far as I remember the DLCs weren't such obvious cash grabs as their later DLCs for other titles became. I guess this is a dead horse of a topic, but alas.
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No. 45559
>>45548
Honestly I too could bitch about Paradox for ages and that is one of the only examples of where I have several games in my library not because I personally wanted them but because so many bernds I'd seen talking about them nonstop for years on end I decided to see what the fuss was about and had very wrongly listened to them and got influenced by them into buying several of these games. I'm pretty sure at this point I'm never going to be super into them and am probably just going to pirate a separate copy of the games I actually own just because I can't otherwise pirate literally hundreds of dollars worth of DLC just for making it more interesting and playable.

Like let me put it to you this way if you bought every single DLC for each of the PDX games I have you could actually build an entire mid range gaming PC with it instead. I'm talking about over a thousand dollars for just four games. I have no clue why bernds were so into it. I was expecting a 4x like game. That it most certainly was not.

>>45518
LOL your description quite literally sounds like MoO3. I actually did like it for all its numerous glaring faults though (Master of Orion 3, not HoI4). I have HoI3 and it just seemed like a complicated hot mess of a game without any actual user input or many real choices you could make.

I'm serious mate go and try out MoO3 then contrast it with your exact description of HoI4. Yet for some reason lots of guys put up with that shit from Paradox whereas MoO3 failed miserably. It had an irritating as shit incompetent AI that was originally meant to streamline gameplay but because it was so awful all it did instead is forced you to micromanage every single tiny decision in your empire because if you let it go the AI would take over and start crashing your civilization into the ground. It was such a terrible game but I put up with it for some strange reason.

I guess when you're young and don't know any better it's just easier to suffer real shit programming and everything terrible in games you would never tolerate or be interested in as a full adult. I wonder why this is.
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No. 45576
>>45548
Don't bring up CK2. I got that for free, and even the mods are unplayable.
I download something like "After the end", which is a post-apoc mod, and I can't play half the factions in it because I don't have the DLCs for the game.

Vic 2 had sensible expansion packs that revamped things like crisises, colonisation and events like the American Civil War. (And eliminating the concept of "Yellow Map Colour Prussia" forever.)
I just don't feel like HoI or CK2 have sensible DLCs. They don't always add new mechanics and the content itself feels like as it it was just trying to patch in things that should have been in the game from the start, like the aforementioned China focus tree or allies and axis minors trees and events.

Their business model basically favours early adopters who buy the game at launch and every year a new DLC for it. It's sensible until the second DLC in, because after that you're reaching close to a 100 euros for a game just so that it feels complete.
(It wouldn't be that bad if the DLC features weren't in the base game, telling you that "oh, you can't open this menu, because that's for good boys who bought the DLC")

>>45559
HoI 3 was trying to be a war game. It was basically railroaded to death so that the outcomes would be historical.
HoI 4 is more like HoI 2, as in, it has simpler combat, but it also adds a lot of a-historical options for the player. It's the reason why it's a favourite of the "ugh, what could have been" crowd.
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No. 45579
Speaking of Paradox I'd like to complain about Stellaris. I saw the other thread last month when the steam sale was on. "Wow I bet this would be fun and I can't be bothered to pirate" only to find that the cunting fucks hadn't included all the content in the collection pack.

It's not even a fun game. The AI poses no threat at all so you end up with a expansive domain to micromanage and further expansion becomes tedious as the "war" is effectively won in the first encounter. Absolute bullshit.
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No. 45581
>>45579
Stellaris was the moment people realised the only reason they play Paradox games is because they give a shit about the history of the countries they play as or play against, even if they're just being Tankies or Wehraboos.

Stellaris on a fundamental level is boring because it's not connected to history. Everything is randomly generated, and it's hard to give a shit about randomly generated planets where you fight randomly generated aliens. (There's only so much "PURGE XENOS" you can do before it gets boring as fuck.)

I remember pirating it and being incredibly bored the moment I reached the first planet cap. Come on! I want to be the Ghenghis Khan or Alexander of the galaxy, don't give me this "over-extension" crap.
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No. 45583
>>45581
I find Stellaris interesting if you embrace the emergent worldbuilding. But then, 90% of the enjoyment comes from your own autism, so it isn't for everyone. It's also great in multiplayer, where other players ARE the world.

The best Paradox experience right now is MEIOU&Taxes, but even with a beast of a processor, each year takes ~2 real life minutes to run through on max speed. It's unplayable if you don't put on a podcast or audiobook or something else in the background. But if you can get into it, it's all the autistic demographic glory of Victoria II combined with the unlimited potential of the early modern era.
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No. 45584
>>45576
HoI3 is not railroaded at all which is its main problem. It constricts the playing time and then gives you nonsense that makes a historical war not viable. Most games end with the Soviet Union conquering europe to the Atlantic because the Western Allies AI cant figure out how to invade without a land border.
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No. 45598
>>45584
HoI3 is railroaded when it comes to events and such. Every country will do the same shit.
The AI failing to do a D-Day is just Paradox being shit at making an AI that can manage their game-systems.
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No. 45606
>>45598
Sort of. HoI2 had railroaded events that put countries on very specific paths that they could not really break out of. HoI3 has a jankier system of trying to make the AI just play the game. Fewer of its events are as rigid as those in the previous game, focusing more on modifiers to nudge action towards historicism but not outright enforcing it like HoI2 occasionally does.

Tbh HoI2 is more fun, but in the way I see it based on my own experiences with the series, and strategy gaming in general, HoI3 is far from a railroaded game. It's just limited in scope but tricks you into thinking it's not due to the world map.
>>
No. 45612
>>45583
>I find Stellaris interesting if you embrace the emergent worldbuilding. But then, 90% of the enjoyment comes from your own autism, so it isn't for everyone.

The problem I found with this is that you really can do anything. It's not like EU where certain states can and will ruin your day or HoI where you can find yourself in trouble by taking risks. There's no threat to it so most of the fun is in the empire making.

Maybe the mods can save it but I don't know if I can be bothered to sink anymore hours into another playthrough.

>>45584
>Most games end with the Soviet Union conquering europe to the Atlantic because the Western Allies AI cant figure out how to invade without a land border.

This always ruins the games for me. It's an unforgivable problem across the series where Japan can keep going until the US gets ICBM tech despite the islands (in-game) being relatively poorly defended with chock-points to land your invasion force behind.
>>
No. 45619
Does anyone else play jstris?
In chat, after a fairly decent match against a few Brazilians, I spouted off some rather tame lines about liking a woman and a moderator warned me. The Brazilians were rather amusing, with one of them announcing his dedication to playing tetris to stop the incel menace. It made me hue.
>>
No. 45620
>>45619
Another tetris connoisseur I see.
I play Cultris pretty regularly. It's another kind of multiplayer competitive tetris game focused on fast consecutive clears, rather than big ones like 4 in a row.

I'm at the stage of my tetris development skill where I have to start doing semi-autistic things like rebinding my keys and completely re-learning my muscle memory + invest in a keyboard just for playing tetris to improve. Maybe then I can get past 100 blocks per minute.
>>
No. 45621
>>45620
I just watched some of that on yt and it's hypnotizing.
>>
No. 45622
>>45620
I've reached a point where I've hit a bottleneck with my tetromino spinning method. For an odd reason I can only spin right, I can't spin left, my brain doesn't compute it after all of these years of gimping my style.
If I could relearn my method, t-spins would become an off the hand reflex, however I grow frustrated trying to take the time to rebind my brain to left and right spinning.
Some of my favorite moments in life have been doing acid or smoking weed and playing tetris most of the night.

I'm unsure if there are any Tetris cabinets for sale around your area of the world, but when I was living in Canada, I'd often think to myself about purchasing a TGM cabinet. Well worth the cost of transportation or refurbishing the cabinet so I could finally fulfill my autistic tetris dreams.
>>
No. 45636
With paradox and stuff it's fall for me into 100% torrent category. This type of things that I'll never have money to afford, like 3ds max for example that have like what... 80000 roubles per year? Oh no thanks, I'm not a millionere and there not a single chance I'll buy it legally. I'm not target customer for this anyway - company will not loose anything from my act of "piracy"
>>
No. 45640
>>45621
It's hypnotizing for the player too.
Kind of trippy to enter that state where your lizard brain is solving geometric problems while your thinking brain is working on today's dinner or what to add to your portfolio.

>>45622
Yes, muscle memory is my bottleneck as well. So far I have learned both left and right spins, but I have learned that 180 spins are basically essential to getting good performance, but I do not have the muscle memory yet.
Another thing is to set move left and right holds to be infinitely fast (the game lets you adjust the hold down button repeat interval) to instantly move the piece to the corners (a very common action), and only use taps to move the piece anywhere else.
Further optimization is to take a lesson from typists and assign a finger to every unique action. So rather than using the middle finger to alternate between left spin and right spin, use HJKL and ASDF to cut down on time wasted to move your finger.

Tbh this is about the time when I stall with my skill development in any video game: when I have to put conscious effort, rather than improving as a consequence of playing the game. This is when it starts feeling like work.

Regarding cabinets, I've always dreamed of building an arcade machine with a real CRT display, but don't have the disposable income for that.
>>
No. 45675
237 kB, 1024 × 576
>>45640
Never reall wanted arcade cabinet but damn, I'd love to have CRT again. I sad that sold my old one loong time ago. But not I don't really have place for that.
>>
No. 45698
966 kB, 1080 × 2400
1,4 MB, 1080 × 2400
625 kB, 1080 × 2400
Things I do on my vacation lol
>>
No. 45700
>>45698
Gaming is what vacations are for. Will have mine in a month. Necromunda comes out in a couple of weeks, so I'll be all set.
>>
No. 45709
>>45675
>two floppy drives
>two CD ROM drives
>Gateway
>Intel
Oligarch in the 90s tier. I definitely approve.
>>
No. 45723
Steam is such a piece of fucking garbage now it's incredible
>>
No. 45725
74 kB, 640 × 480
136 kB, 640 × 480
80 kB, 640 × 480
146 kB, 640 × 480
>>45700
Good for you! Last Wh vidja game I played was first gothic armada and I not even follow tabletop. Tbh all recent wh vidja games lokks kind of cheap. I know that this is majority of them always, but still.

I most extensively playing Ridge Racer 64 right now. I never was racing person and only racing video game I played from start to end was J2ME version of Need for Speed Carbon lol. But more and more I feel like I really want to seriously play them - the most is 90s arcade/half arcade games because of their awesome early hardware acelerated 3d graphics, colorfull cars and visuals. RR64 was ideal candidate for me: it have this graphics I like, it have this arcady type of championship where you just open tracks and cars - no "team managment", "buying and selling cars", "sponsorships" etc. annoying stuff I don't want to touch yet. At first it was awesome but then on 2nd track of 2nd stage it had HUUUGE spike of difficulty. Espessialy for novice like me. Over time of playing it I learned that in this game:
1.you go slow if you touch everything. You should pass track ideally or loose. To do that, you should use d-pad, not stick and play from first person camera.
2.rival cars not cars. It's just stones moving on pre-coded route. They don't slow, don't fight with each other. You should not touch them in any way or you slow down. They like to be in groups and cover road almost compleatly preventing you to pass them. They also may touch you themselfs and you go slow, not them. They pass track ideally and if no, physics don't affect them. Their behaivor based on you if you near - they may pass you even if you at maximum speed because they coded like that.

So.. it basicly trial and error untill I memorised track and pass it ideally somehow. Now I finished 2nd stage and opened 3rd one and opened 2 out of 3 cars in 2nd stage car attack. Not they I need them since I opened secret car: caddy with maximum speed and okay handeling.
>>
No. 45726
>>45725
>I not even follow tabletop
Neither do I, and even if I did, I wouldn't have anyone to play against in my town (there is a tabletop games club, but AFAIK they're mostly into slightly more casual games like Settlers and Carcassonne). Still, I find the waha universe interesting, and I occasionally get the urge to just buy some yebenyachyi chelovechki and paint the living hell outta them (their hefty prices usually stop me though).

>all recent wh vidja games lokks kind of cheap
Doesn't bother me much. I loved Mordheim which wasn't exactly the most impressive game in terms of graphone, but it was fun (mostly; RNG sometimes could send my ass to outer space with its shenanigans), and since Necromunda is from the same developers, it should be okay too. As long as the waha game has enjoyable gameplay and appealing style, I don't really care about it not having that AAA gloss.
>>
No. 45727
47 kB, 600 × 600
>>45726
Oh I probably should've specify that I don't follow tabletop anymore
But I heared a bit about some "recent" necromunda stuff.

>>45723
Aren't multiple floppy drives setup was kind of always standart to degree? At least on PC, from basicly start you had option of two 5.25inch floppy drives or then I dunno one floppy drive and one IDE 10mb hard drive or something.

And at the point where was cd-roms most of the people had multiple 3.5inch floppy drives?
>>
No. 45738
>>45727
Not here afaik. We only ever had ones with one cd and or one floppy drive. If I saw two I'd think we were rich as a kid. Which is pretty much what i thought when we got our first CD ROM drive capable computer tbqh.
>>
No. 45747
34 kB, 770 × 376
693 kB, 1600 × 796
261 kB, 896 × 1024
62 kB, 640 × 594
>>45738
Well if it's mid-late 90s and you have cdrom and of cource hard drive you don't really need second floppy drive. But if you go in more early times and have computer running any sort of disk operating system, be it CP/M or later PC- MS-DOS you most times have 2 drives. One usually used for DOS boot disk to have actual operating system, not BASIC that usually built in into system roms. And 2nd drive is for.. well, anything you working with.

Then you have full assortment of stuff a bit later in 80s. Like all thix IBM PC XT machines where there is one drive for diskettes and other is same "full size" IDE hard drive on place of 2nd floppy drive. You installing dos partition on hard drive and have 2nd drive free for use for anything. And you also can store other stuff on drive. Like on pic 3. You can see also that electronics become smaller and there can be placed 2 floppy drives in place on where before fit only single one.

Then there was this transitional period where 5.25 and 3.5 was equally common. And setup like 2 different floppy drives and hard drive become something standart, and so like for the most times of 80s and early 90s in PC compatables and other office type computers with disk operating systems dual or even more drives was something you seen most times.
Dual cd drive is much less since it was more pointless and when it was not maybe it was more expensive. And CD drives evolved themselfs with "speeds" so they always was "pricy" in 90s.
>>
No. 45832
I had dual floppy. I basically took the 2nd one from broken computers.

>>45727
Progress of the usual setups

0. Floppy
  1. HDD + Floppy
  2. HDD + Floppy + CD reader
  3. HDD + Floppy + CD writer
  4. HDD + USB (curious!)
>>
No. 45833
>>45832
excuse me, laest point is not 4. It's like, dunno, 15
>>
No. 45856
204 kB, 1280 × 960
334 kB, 1280 × 960
176 kB, 1058 × 839
116 kB, 1483 × 2000
>>45832
3.5 inch ones?

>progress
For office-type computers as I said before that was not just terminals but computers itself most of them was dual floppy. Well, more early they often had something like integrated tapedecks but more towards most late 70s early 80s what you can see is CP/M and similar style computers with dual 5.25" drives.
From other segments like educational Commodore PET it allowed to hook up one external drive unit to multiple computers. Yea, it was dual-drive. For low-end later home computers like C64 and VIC20 from commodore it was usually audience for whom it was expensive to buy floppy drives, most times at best people bought tape deck also external. But they supported up to like.. 4 floppy drives external? And there was third party dual ones for them also.
And yea more high end from home and education like AppleII series you also most often see with dual floppy drives configuration, they was also external tho.
>>
No. 45858
242 kB, 800 × 496
112 kB, 936 × 661
Also never seen pictures of original 5150 with single floppy drive configuration and without hard drive or something. It's kind of pointless - you inserting you boot diskette with dos.. and where to put software or save your program?
BTW always thought that this early 5.25" drives was big size thing but even more old 14" drives is a monsters!
>>
No. 45866
462 kB, 1920 × 1080
7,2 MB, 1280 × 720, 1:16
HoI4 isn't really a bad game after you look up how to make proper divisions.
After that, war isn't down to your tactical genius, but rather it all comes down to
>who has the best division templates
>who has more supplies
If you have better division templates, then you'll eventually wreck your enemy so hard that they run out of equipment and will crumble like a house of cards.
(I beat the shit out of a modern Finnish military with a ragtag team of Red Army troops, half of them still using PPSh-41s in the 1960s.)

Played a campaign of The New Order: Last Days of Europe.
It's a very good mod. It's probably what Kaiserreich was to Darkest hour.

The meat of the content is the German civil war and post-civil war reconstruction and the Russian struggle for reunification.
There are all sorts of whacky factions running around in Siberia, struggling to re-unite Russia under a banner. (You can establish a Yeltsin-Russia by 1972 for example, oh joy.)
I picked the West Russian Revolutionary Front, which is basically a holdout of Red Army soldiers.
This faction has two paths. One where Tukhachevsky wins the internal power-struggle and one where Zhukov does.
I went with Tukhachadsky. You fucking commit genuine war-crimes in this mod.
(Like exterminating the Romanovs (again...) and dropping poison gas on militant kulaks, or shooting monks and imams or deporting the Finns living in Onega and Karelia. Despite this the mod doesn't really feel edgy at all. )

The final conflict was a bit silly, since I was up against another Authoritarian Left-wing nation that unified a large chunk of Russia. (Under Genrikh Yagoda, so I guess I technically sorta kinda saved Russia. I mean, at least my boots don't have spikes on them.)

Apparently every unifier gets a "super event" when they unify Russia. This includes music and a quote befitting the unifier. (In this case referencing Tukhachevsky's nickname, "Red Bonaparte".)
Super events happen regularly throughout the game if an event that has global ramifications happens. (Market crashes, German civil war, Authoritarian US president, Ultranationalist purges in Japan and so on.)

It's more fun and more developed than the fucking base game. (And it's still not finished. God I hope they finish it, because it'll be the greatest mod ever made.)
I was kinda disappointed that I didn't get to fight against Germany.
>>
No. 45910
67 kB, 505 × 522
>>45856
Yes, 3.5 ones. The small ones. Vast majority of floppy drives I saw were the small ones.
>>
No. 45917
124 kB, 1280 × 720
301 kB, 1920 × 1080
Bought Slay the Spire a few days ago because I saw Brick playing it on discord, and it looked very relevant to my interests. It's a roguelike game with randomly generated pathways through a dungeon, and you face several enemies, decisions and bosses on the way to the end. The fighting is done with playing cards from your deck, with which you can attack, defend, boost yourself, debuff your enemies and almost anything imaginable. There are also many powerups for your deck (in form of new cards) and for general ability enhancements available, and carefully creating a setup which generates useful synergies while carefully managing your resources is the key to winning, Magic the Gathering-style. You can pick one of four starting characters who all have their own set of cards, abilities and powerups available.

It's really addictive, I'm playing it a lot during worktime :DD. If anybody is interested: It was 21€ on steam when I bought it. Like in any true roguelike: Be prepared for failure. A lot of failure!
>>
No. 45920
503 kB, 1920 × 1080
>>45917
See, this is final proof that piracy isn't harmful. If I didn't pirate the game and stream it, you wouldn't have bought it. Meanwhile the game costs 8 USD in kazakhstan, and 25 USD in germoney.
I literally made the developers money by playing a pirated game I found on rutracker by word of mouth. Ebin.

Also, I hit ascension 10 on Ironclad yesterday.
Once you hit higher difficulty levels, the game becomes way more about managing your character's state outside of the fights. Fights are still important, but they only decide one variable: how much health you end up with at the end. While the decision making outside the fights (on the maps mostly) will affect what your card to relic acquisition rate is, how much gold you will make vs opportunities to spend it, how many times you can go to campfires, etc.

it's an interesting dynamic where some part of the game becomes way more important depending on difficulty. Been quite obsessed with this game lately tbh.
>>
No. 45954
>>45917
>>45920
The real wall for me was Asc 19. It's when you start to get really destroyed by bad decisions. Going for elites particularly in act 1 becomes a very big risk unless you have tailored your deck to beat at least 2/3.
Eventually I beat 20 with ironclad after giving up on trying to beat 19 with silent. But that level of difficulty sucks the fun out of the game for me so I stuck around 15 after that.
Also I recommend Monster Train if you liked StS, it's doesn't have the same depth or longevity but still fun.
>>
No. 45956
79 kB, 720 × 960
92 kB, 640 × 580
Guess who just got into a Starcraft save file from possibly before the twin towers got hit.

I'm batter 1 for 4 now though and possibly 2 for 5 if I can get AoE to run. It didn't even ask for a serial key. Is that thing seriously from before the age of serial keys? Can't be. Honestly Starcraft is the one that surprised me. I've basically just been copying over the install directory for ages now so somehow the Starcraft one actually works but man is not looking too good at 1440p. I'm going in my options menu and...ayy lmao I forgot that's literally from before the time anything even existed but 640×480. There's literally no option for anything under video but gamma correction, speed, and turning portrait animations off. It needed a whopping 32mb of RAM to play on a Pentium II or maybe I'm mixing it up. For some reason my AoE CD was not detected so I'm trying to reinstall it (full, of course). That too made me laugh because there literally isn't even an options menu on the game menu screen.

Meanwhile much to my astonishment I could actually get Homeworld Cataclysm (eat shit Blizzard I'm not calling it Emergence) to play the opening screen after installing it with a keygen'd serial but that's as far as it would go. Which is just sad. Im guessing I'll have to buy the game I already literally own for two fiddy if I want anything that'll run on Windows 10.

Dune 2000 no such luck. Couldn't even get installation to work possibly because it looks like the disc got damaged and it's looking like it may've happened on the foil side too.

I still have a bunch of other games to test out but I really don't even care if Dark Reign 2 would run because while it was the prettiest looking game I'd ever played in 2002 it actually played like complete ass with some of the most horrible pathfinding I'd ever encountered. I've got my hopes up for Warcraft 3 now that a Blizzard game from the late 90s has been proven to run with zero problems. I've also yet to test Fallout 1 & 2, Age of Empires 2, Unreal 2004 which was too good for my system at the time the irony is not lost on me that I had insane stuttering problems to the point of having like 3 FPS and never got past the first map and would only now be considering playing and beating it...in 2020 when a pocket phone could probably be overkill for hardware, and Master of Orion 3 among several other games.
>>
No. 45958
114 kB, 1266 × 681
3,3 MB, 640 × 360, 0:01
Stayed up late tonight, but was worth it I guess, slayed the spire for the second time and got the emerald. Guess up next is that Defect guy.

>>45920
>If I didn't pirate the game and stream it, you wouldn't have bought it.
Indeed, it looked pretty impressive when you played it, and it is even more fun when playing yourself. But it is scary how many easy mistakes I make when playing. And that only accounts for the mistakes that I recognize, which is not many I fear.
>Meanwhile the game costs 8 USD in kazakhstan, and 25 USD in germoney.
Probably 5 bucks for the devs and 15 bucks for a pint of honey barbecue sauce for Gaben's daily lard sandwich dinner.
>that pic
Ebin :DD There sure are some fun combinations, that's why the card draw / energy buffs always seem like the most valuable to me. With Silent, it was always about combos, but it also was more about stacking poison while not running out of block. With Ironclad, the combos were funnier, like having demon form for a while, and then playing flex+, seeing red+, double tap, double potion and then whirlwind+ for ultimate hilarity. Made me regret that I had no limit break available :DD

>>45954
>The real wall for me was Asc 19
Wow, it seems everyone is playing a lot and already became quite good. I only just noticed that the ascensions actually activate some kind of handicap mode. Sure felt difficult enough even for the first one. Just checked and was surprised that it was only 4 tries for the first win with Silent, it sure felt like a lot more :DD But still even in victory I was embarrassed by some of my bad decisions. This game is a massive challenge concerning data processing. With long relic lists and tons of buffs and debuffs working at once, stuff becomes virtually unpredictable, almost like an embodiment of chaos theory.
>>
No. 45959
283 kB, 602 × 490
Yup 2 for 5 and apparently under the settings menu after starting a new game in AoE it let you run the game at a whopping 1K high def. I'm not quite sure why? I'm so confused by this thing because that's the second oldest game I have with me.
>>45956
Sorry that was Unreal II: the Awakening. I always remembered it as 2004 for some reason.

Welp it looks like neither Diablo nor Dune 2000 have any hope, at least one of which told me bluntly it would not work with a 64 bit operating system. Which does give hope! I suppose I could try installing some 32 bit OS and see if that works...which is entirely too much effort for either of those games.

Speaking of which hey check this out. Other than the really mysterious addition of things like a trailer for Final Destination cropping up in a game installer, check out the "would you like to set up internet access?" option. Can you guess what installer it takes you to?
AT&T WorldNet
I figure Russia in particular might have an appreciation for these things. Cyclic redundancy error wat
oh shit nevermind that looks like the second CD I've found with damage to the label and foil side.

Welp Fallout works. Interestingly the installer would freeze if I designated any pathing to another drive or root directory other than programs/interplay/fallout, and it listed every single one of my drives including USBs, SSD, HDDs etc as 2137mb in size.
>>
No. 45963
>>45958
FYI the extortionate cut that both Steam and Valve hit game devs/publishers with is 30%. Considering that Valve literally does nothing sunstantive other than occasionally release broken updates for their bloatware I do consider it wildly extortionate particularly because they don't actually fix the shit they release unlike GOG but that being stated GOG is taking the same cut.

I do think it's pretty sad that all these years after Napster we're still at the point where the actual people working hard to create something get paid peanuts while almost all the rest gets split between some suits who by some minor miracle managed to not fuck up the game and some middleman publishers but at least Gaben was an actual game maker at one point not just some useless guillotine fodder with an MBA. Frankly if we absolutely have to give businessmen money it should be like paying the mafia protection money to promise not to burn everything down.
>here, mr. MBA, we're going to pay you lots of money to literally do nothing at all. Please don't be tempted to work. We know you know how to do nothing of the kind. This Christmas bonus is extortion money so you promise to do absolutely nothing at all. Please go drink cognac while floating in your pool rather than pestering actually productive people.
That is how everyone at Valve should be paid too: you only get the money if you absolutely promise not to fucking touch Steam's code. Yes we know it is broken. You will not fix it. You will make it worse so as to appear productive or have some kind of value only to disprove the notion horribly while making the rest of us suffer. Now please take your 30% and don't ruin steam any further.

At least the Poles actually manage to fix old games to run on modern machines while being otherwise totally unobtrusive.
>>
No. 45967
>>45959
>Welp it looks like neither Diablo nor Dune 2000 have any hope, at least one of which told me bluntly it would not work with a 64 bit operating system. Which does give hope! I suppose I could try installing some 32 bit OS and see if that works...which is entirely too much effort for either of those games.
Installing and directly run original installations on modern system of cource will not make them run out of box.
Well, at first there is fan engine ports for both of this games, Dune2000 is part of OpenRA tho and I don't think they finished SP campain
At second, there is Diablo+Hellfire on gog configurated with some noob friendly launcher. If you don't want give money blizzard I belive there is gog installation file on any torrent tracker.
At third, you always can easely finnaly configurate Windows 98 PC for yourself in PCEm if you playing late 90s win9x games and just install them out of box as you drram about.
At fourth, there always glidewrappers, dedicated fan patches for specific games and other stuff. You can visit https://www.pcgamingwiki.com/wiki/Dune_2000#Installing_on_64-bit_versions_of_Windows pcgaming wiki at very least.
There no PC game that can't be run on modern PC. There is always fixes, dll-s, patches, unofficial ports and emulators for basicly everything from Alley Cat to present day.
>>
No. 45980
242 kB, 1920 × 1200
>>45958
>This game is a massive challenge concerning data processing. With long relic lists and tons of buffs and debuffs working at once, stuff becomes virtually unpredictable, almost like an embodiment of chaos theory.

The top players use spreadsheets and calculations to make a lot of their decisions and spend around half an hour deciding some picks.
Despite all that their winrate on asc20 is like 40% optimistically. Though that's mostly because they go for the heart fight every time.
Anyway I played the shit out of StS but couldn't really find anything to fill the void since I like rogue like deck builder concept a lot. Hopefully a game on par with it comes out eventually. Or I figure out to make one myself
>>
No. 45981
>>45967
Honestly I'm still just completely floored by the fact that I was able to boot directly into Age of Empires, Fallout, and Starcraft, which is more than I could hope for the minute I realized after setting up my PC that "hey...I took so much effort to find a PC case where I can put CD drives in to run games did I even stop to ask can my newest hardware even run it?" and in some instances the answer to that was clearly no right out of the box, as well as still my lingering disappointment about the disks.

This does go into what I was saying about the preservation of data though because while your suggestion is nice and all the problem for Dune 2000 as well as Unreal II is that in both instances I'm pretty sure the actual foil beneath the label is scratched and pitted. I've had them not in jewel cases (which frankly would've likely been destroyed by now anyway) but rather in one of those CD wallets at somehow at some point in the last two decades between me moving around like a dozen a different times I got those disks damaged. Which come to think of it is a bit confusing because those two are probably disks I used the absolute least. So there is literally no workaround to that. The installation and/or game data on those disks is now permanently lost and it's only been 20 years.

Interestingly and perhaps amusingly enough I didn't bother installing my Fallout games as Humongous installations because "what for I still have the CDs to boot from lol" whereas afaik I still have some working hard drives from nearly that long ago. I am talking about IDE port and molex tier kind of old. Amusingly, because despite the fact that I have moved around a lot AND they are things with delicate moving parts and the fact I think a couple drives even were in laptops they are still operatuonal. I just backed up a bunch of shows I'd downloaded onto my massive 100gb external drives from well over ten years ago, with the one probably being not too far from as old as the Iraq war. Yet somehow I've only had one or two drives fail on me physically like ever.

In retrospect I probably should've tried putting everything on HDD.

I still have a few more games I haven't tried yet but one I know for a fact won't work without tons of hassle and that is Redneck Rampage. I'm pretty sure I tried getting it to work on an older version of everything than I'm using now and it refused to start on like Windows 8 or something. Master of Orion 3 and Warcraft 3 might be new enough that I won't have issues out of the box unless I fucked up the CDs.

Lastly
>could try downloading
That's literally beside the point. If all I wanted to do was play a good old game again it would make more sense for me to simply pirate or buy it in a state that actually had been worked on to be more stable with modern hardware and modern Windows. This was because they're my games that I wanted to see if I could boot from CD which in the case of Starcraft though I am finding some rather weird values which signifies to me that I'd had to update through battlenet with some really fucky version, in this case one with battlecruisers only costing 6 supply and having normal attack range almost as far as guardians.

Oh well. I guess it's ultimately more a sentimental thing really. Also because I hate paying for the same thing twice just on general principle even if it does cost me practically nothing. I guess I might as well just find the updated grafix SC because boy oh boy do some of these games look like kinda ass at those monitor sizes and resolutions.

It does basically go into what I was saying earlier though that without constant updating and porting that it'll soon get to a point where data is irretrievably lost for among other reasons finally no longer being able to function on the latest hardware. If I had real money my next step would be creating some kind of old hardware exhibit and private collection so you can still do things like play the original Goldeneye on the original N64. It's difficult for me to overcome my inner archivist impulses.

I was thinking lastnight what if we someday decided to just start printing books full of the actual lines of code for entire programs and games? Clearly this is infeasible for certain things but what if we just printed out hard copies of select programs? Or at the very least had those on hand to reproduce all the original source codes of things in case something happens to everything like a total failure of digital infrastructure.
>>
No. 45983
>>45981
>print book of code
Absolute majority of commertial programs have closed sourcecode. For others it lost already, some get sourcecoad official release or leak after some time. Printing books of "type your program" ended somewhere in early C64 days because how big they become. And if program is some ultra old specific platform assembler it might not help much. Overall this is the reason why for so mant old games exists fan project of reverse-engenering of game engine. Speaking about which
>Redneck Rampage
You can play it via BuildGDX which supports basicly all Build engine games at this point. Overall this, and it's addons is DOS games so there is zero problem if you can configurate it which is not that hard tbh.

Most times what GoG do is sell same game files just with configurated dosbox/glidewrapper, installed latest version and fan patches if they exists and this is all. It is not hard to do same with your cd version files anyway. Same as use any fan port with your original game files. All games you metioned is pretty famous one and get fan or official support via patches over loong time. Fallout 1 have probably bigger fan patches than game itself lol.
>warcraft 3
You on CD probably have some ultra-ancient version. That may have problems with cutscenes playback for example, since there was old encoded video that have crappy support now in most early versions. Problem with wc3 is that past... 1.26 patch I belive they made all patches only attached to their online service and now they moved to this reforge. And in one of the lare patches after 1.26 they added neat thing of actually adooting interface for wide resolutions without stretching it. I think you can find 1.29 or something version on tracker or if somewhere reprisitory of offline-converted late patches. I'd searched or gived you game if I was at home with computer and not on vacation.
>not work
Most games not work on your modern machine because they was made for DOS/Windows3.x or Windows 9x series of OS. They have compleatly different kernal from Windows NT core which become basis for home windows systems since Windows 2000. Other things is that 3d accelerated games from time expect to work with API from this time: old directX, OpenGL versions and things like Glide. Glide wrappers exist for this: all this dgVooDoo2, nGlide things that created dlls which basicly, "translate" commands for modern APIs allowing you using your modern graphics card and some of it's features - like set resolution you want and some post-effects.
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No. 45984
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I already enjoy playing as the Defect!

>>45980
>The top players use spreadsheets and calculations to make a lot of their decisions and spend around half an hour deciding some picks.
Holy shit, that doesn't even sound like fun any more. You could as well create a program which calculates the outcome. I know other roguelikes where this would be considered borderline cheating, but I guess that is very dependent on the community about what is considered legit and what not.
>Despite all that their winrate on asc20 is like 40% optimistically. Though that's mostly because they go for the heart fight every time.
Lots of stuff to learn for me, I think with Ironclad I won my 8th game, and with Silent the 4th, and this is my first Defect run.
>Or I figure out to make one myself
I wrote a playable card game for Krautchan once. It was a poker style game, built around people who fit in categories I made up, much like regular cards. Then you could play the AI (who was vicious if I let it loose at full power, so I had to dumb it down). Picture 3 is a picture from the game, where I lost with a full house to 4 of a kind ;_; Whole thing was a browser game based on javascript and a PHP backend to manage sessions and store high scores, since I have no clue about modern gaming frameworks and GUI building. First thing I thought when seeing Slay the Spire was "can I build my own mods for it?" But maybe it's better that I can't otherwise we'd end up with a very unfunny and unplayable EC mod which would be guaranteed to contain a 0 energy self-replicating Spede Pasanen-card which fucks everything up in the long run :DD

Also I recently wrote a Magic the Gathering EC deck, which was (and maybe still is) playable in XMage. Boy, that was a pain in the ass to set up the dev environment for that. There are some guides on the net, but it almost caused me physical pain. I also wrote a cabbage "enemy" deck which you could let the AI play, along with some colorless cards that were available in both decks. The vid shows a part of a game I recorded. Unfortunately it's all about /b/ again, and the cards are in german. Also: The code behind MTG is written in Java, and is pretty big brain. Whoever did that knew what they were doing.

>>45963
>the extortionate cut that both Steam and Valve hit game devs/publishers with is 30%
Wow, that's a lot, I guess steam is a major cash cow for them. I mean I get it that there ar online stores for games, but I don't really understand why they need to handle all the installation and community stuff (well, actually I do know: in-app purchases and microtrancactions), it just seems to be very bloated.
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No. 45990
>>45984
>30% is a lot
Before steam, physical game-stores took 60-70% of every game sale. (Similar to bookstores)
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No. 45993
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>>45984
Although I probably don't have the autism to play a game with a spreadsheet open, I can appreciate and kinda respect it.
Besides, what makes spreadsheets okay in STS is that the game is highly non-deterministic (well, actually, it's 100% deterministic because it uses seeded randomness, but the player's not supposed to be privy to that), so the game is much more about dealing with probabilities and managing chaos. So spreadsheets don't really tell you what will happen, only gives you estimates of outcomes, and you have to make decisions about which chances to take yourself.

If you want to get into the mindset, this channel is pretty good, taught me a lot too:
https://www.youtube.com/watch?v=sfKy20hxuF4

The only game that made me go full autismis was probably Vanilla WoW on a private server. I literally learned programming so I could write damage simulators to optimize DPS rotations and write addons for that game. It was back when the scripting API was pretty lax, and you could write literal healbots on the in-game macro API, was pretty ebin.
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No. 45995
>>45984
>You could as well create a program which calculates the outcome

Someone did :D https://forgottenarbiter.github.io/Is-Every-Seed-Winnable/
But yeah when you reach that level of min-maxing I stop getting any enjoyment out of it.

>Also I recently wrote a Magic the Gathering EC deck, which was (and maybe still is) playable in XMage

No idea about XMage but it looks cool. You seem to have a lot better grasp on how it would be doable than I do at least. I only started learning c# to maybe figure out unity which will probably take me years if I stick to it. Which I'm currently not doing, for reasons.
I made this custom card thingy once for fun and to actually have a visible output for cards ideas I had for my imaginary game.

https://card-generator-85759.firebaseapp.com/

I'm more infatuated with just rolling the design in my head for the time being.
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No. 46014
So do you guys think that raytracing is going to become some legitimately working nice thing, or did it all turn out to just be a meme in the end?
https://www.youtube.com/watch?v=X3DH_m8m8CI

I ask this partly because as you all may or may not know nVidia is releasing the allegedly "good version" of RTX in their 3000 series in like a few days having previously released the 2000 series of nVidia cards and quite frankly while their biggest gimmick was having dedicated raytracing quite frankly I didn't even notice as much of a difference between RTX on high or off with the sole exception being that it literally halves your framerates.

Now I do also say this because while quite frankly I found the Metro Exodus and Control previews of "full raytracing" to be underwhelming to the point of barely noticeable unless you know to look for it, I do actually miss seeing my reflection in mirrors in the old games.

Now I do also want to point out that I'm actually well aware of the fact as our resident Russian enthusiast would point out that the fact is they dropped it from most games because the way to do reflections in the older games is completely different and iirc the tl;dr is they'd essentially spawn a new location which worked for something like late 90s tier but became problematic for the compute power and other reasons later on for what's basically just a gimmick but see the thing is, couldn't that essentially just be said of RTX?

I'm curious to hear anybody's opinions on this because I definitely do actually miss things like seeing a mirror in games and it was weirdly immersion breaking to not have that in games like Dead Space having grown accustomed to it from much earlier games, and it could be really immersive for a particularly well implemented new game but frankly it still just looks like some sort of a super power hungry gimmick. I mean do I actually need a perfect reflection on a windowpane? Probably not atm. I think it's more about all the other things you can do with it like the way light filters through the treetops and running through puddles but I'm not about to even considering shelling out 4 digits worth of cash on it.
as an aside, I'd be curious to know what hardware people run or if anyone was upgrading with the newest gen of Ampere and RDNA2 cards. For me personally while I am vaguelly considering it I'm not convinced to wait until Radeon 6000 comes out and don't feel like trying to save and budget that much cash towards some nVidia memecard although I guess I could try to find some market for selling my present GPU to recoup a lot of costs if something was striking enough and I thought it'd last me for years and years, which if RTX becomes widely implemented enough my current settis would definitely not last long.
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No. 46016
3,1 MB, 194 × 204, 0:15
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Oh fucking no I just found out about this why did this happen
https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-2-narrative-lead/1100-6481136/?ocid=uxbndlbing#comments-block-33503594
https://www.rockpapershotgun.com/2020/08/19/brian-mitsoda-has-been-fired-as-narrative-lead-on-bloodlines-2/

I always imagined that Paradox would somehow fuck things up but now I'm getting pretty convinced of it. This is now definitely not a buy at release for me anymore. I'd feel a lot less suspicious if they did it later but even if it dropped in January 2021 is still a hell of a lot of time from now for these dumb cocksuckers to completely fuck things up for that game. Does anyone know much about this Alexandre guy? Although being a Slav would otherwise mildly lend credibility to me the fact that it otherwise sounds like all his work was on triple A shitfests is a worrying sign and he's replacing Clunley not Brian.

This is horrible news. That guy sounds like one of the original oldguard vidya developers alongside people like Avellone who are responsible for all the actually fantastic games.

https/anonym.to/https://career.paradoxplaza.com/people/134610-ebba-ljungerud
oh no
oh fucking no

Vampire the Masquerade Bloodlines 2 is dead in the water now isn't it? FUCK. That's the second of only two games I even gave a shit about in the summer 2020-2021 release timeframe and I've been suspicious the whole time of what would happen to Wasteland 3 since Brian Fargo got bought out by Microsoft and thus far I'm hearing mixed things about it with consolization although it's unclear to me how much soul WL3 managed to keep from being sapped out by M$.
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No. 46018
>>46014
>So do you guys think that raytracing is going to become some legitimately working nice thing, or did it all turn out to just be a meme in the end?

It can be extremely nice looking so yes, i think something in this direction will be standart.
I guess it will be going the way of PhysX, where people used to have dedicated PhysX cards and now not only can pretty much every GPU handle that by itself, there are also tons of other solutions with a similar or the same effect.

The fact that the upcomming console generation is supposed to be at least somewhat capable of raytracing will probably give the technique another big push.

Before buying a new GPU just for raytracing i would still wait 1 or 2 more years to see what's going to come.
Maybe some cloud based computing that actually doesn't suck?
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No. 46023
>>46014
>So do you guys think that raytracing is going to become some legitimately working nice thing, or did it all turn out to just be a meme in the end?
Well put youself in say 1996 and ask this thing:
So do you guys think that 3d accelerators is going to become some legitimately working nice thing? Or should I stick with my SVGA card and buy new Pentium or Cyrix CPU?

Raytracing is compleatly new and in many ways more universal rendering technique that still used very limited today in home computers but in visual effects marked found it's way long time ago. Currently as I know it's only used for limited effects of lights and reflections. What I can always recommend: never buy top-of the line videocards unless you are oligarh and have billions in cash and don't give a fuck. This ultra expensive cards become cheap and outdated in a year or two. And when there is times of "new hype teKnology" you may waste your money on something what become outdated trash out of factory. Good luck with your new Matrox Mystique :----DDD

>Now I do also want to point out that I'm actually well aware of the fact as our resident Russian enthusiast would point out that the fact is they dropped it from most games because the way to do reflections in the older games is completely different and iirc the tl;dr is they'd essentially spawn a new location which worked for something like late 90s tier but became problematic for the compute power and other reasons later on for what's basically just a gimmick but see the thing is, couldn't that essentially just be said of RTX?
Well Raytracing is quite universal concept to render everything, but well yea, for basicly all fancy post-effects we using different tricks. Some become non-possible over time because of all assortment of reasons. Raytracing is something compleatly different from being just post-effect shader. Tho we quite far yet on power to use raytracing as universal thing for anything, it's yet just replacing "some of old tricks". So of cource it's hard too see when all game do is replace some small reflection effect in puddle.
It's like again yea some early hardware accelerated games that used most early APIs in very limited scale and was not looking different from typical software render at all... like Havoc from 1995 (I bet nobody remembers that game)
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No. 46024
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Oh crap https://youtu.be/gRPNSg-MBoY
FM Towns version of Wing Commander had CD audio OST! And it's great. "Middle briefing" ost so much SOUL. It also had in-combat voice acting for messages from your wingman, on japanise tho obviously. I want replay it badly. Dunno if I wait end of vacation or find some Amiga CD32 emulator, it had full port of original without any cuts.. not with addons tho but secret missions was painly hard IIRC anyway. Or I'll just go try to scare some local village angry cat.
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No. 46026
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>>46024
Excellent musical taste, give this man the Pewter Planet! My favourite piece was always the strike mission, for it is so uplifting and energizing. I still remember the pounding gun sounds of the tachyon gun of the Excalibur, and the mass drivers of Scimitar and Raptor. A shame the latter were only used in shitty ships in WC1. That changed in WC2 where the initial ship of which I forgot the name had a default triple mass driver equipped. Also please meet my WC waifu Spirit. 2nd most painful computer game death for me after Aerith from FF7.

https://youtube.com/watch?v=gRPNSg-MBoY&t=1357
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No. 46043
>>46014
It's going to be big, just not in the immediate future. As said above, consoles are pushing it which is going to give it more momentum than VR. I compare the two because they both have the same chicken and egg problem. Expensive hardware is required to play (our current GPUs are not optimised for ray tracing at all) and not everyone will have that, so Devs will refrain for a bit but people are also not willing to buy that hardware for something with limited games, which feeds back into the lack of sales for those who would create the games in the first place. Consoles then are going to be big drivers of the technology until it stabilises.

It's also got more uses than just graphics. Anything that uses vaguely similar physics can benefit greatly from the same optimisations. This means that in simulating sensors, you can have far more realistic interactions between them and their environment without needing to research all those interactions to hardcode them.

It's actually pretty exciting to see where it goes. Just yeah, don't buy in right away.
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No. 46068
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>>46026
She died in WC2, right? Sadly, I not get far in WC2 yet. I remember when I started it I was dissapointed a lot. That they showing kilathi right from start upclose - emperoe and prince, basicly removing any mistery from them - in original they was shown in very limited quantities (but they had CAT FACE on their helmets because they was CATS :----DDD). That they changed desighn of them from more like general feline-cat-lynx to T-I-G-E-R-S I not enjoyed that much also. Same as changed faces a bit and at least in edition I played added voice acting that for me changed personality of main hero from what I felt he was in in WC1. They also started using 3d pre-renders more actively making scenes look "cheaper" than hanndrawn from original game.. but it always like that, it was the time.
And whole plot start: destruction of tiger claw, nobody belives our hero it was not him, and then passed 10 years - It was kind of weak in my opinion and lame. I not felt I wanted continue story. At least immideatly. I'm aware a lot about all that WC media and it's giant influence for example on X-Wing/TIE Fighter gsmes, so I'll soon or later will play rest of the series. Maybe watch cartoon and movie but I'll probably reget this.
>death
I think first canonical death was Bossman in Secret Missions 2? It was kind of out of nowhere but welp, this happens in real war all the time. I felt like ideal sequel start would be that you play as new pilot and main hero of first one now commander of Tiger Claw.
Also with original WC1 races of primitive species, Kilrathi and Ferraka somebody in dev team watched Star Trek Animated Series as a kid :---DDD

>>46043
I think I can't fully agree of compare Raytracing to VR. VR is more another attempt of making massive compleatly different core idea, way of playing videogames. While Raycasting is just new another type of rendering that already prooven itself in CGI market and slowly taking home market as well, when there is more hardware power to use it. But yea, of cource - hype and buy current early high end RTX cards probably not best idea.
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No. 46250
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Had my first encounter with the Heart of the Spire today. It did not go very well :DD It was my first successfull Watcher run, so I have "ascended" (not sure if it counts without defeating the heart) every role one time now. Have to say every class is fun to play, they did a decent job designing this. Also with the experience from other classes I have to replay Ironclad, I wonder if that will feel different now with the experience from the other classes under the belt.

>>46068
>She died in WC2, right? Sadly, I not get far in WC2 yet.
Yeah, she did, she committed sudoku in the Heaven's Gate-mission when she crashed her fighter into a Kiltathi base, because she believed her fiancee was held captive and tortured there.
>I not get far in WC2 yet.
I also struggled a lot with WC2, I think it is considerably more difficult than WC1. The fact that I played it on PC and that the rendering sometimes stuttered didn't help either.
>and at least in edition I played added voice acting that for me changed personality of main hero
There's a voice acting version of WC2? Or do you mean WC3 with the movie elements, where Mark Hamill played Blair? Also: Based Tom Wilson who played Maniac, same guy who played Biff in Back to the Future, and he did a great job both times!
>And whole plot start: destruction of tiger claw, nobody belives our hero it was not him, and then passed 10 years - It was kind of weak in my opinion and lame
Yeah, that sucked. All that fighting to save the claw, just that it gets destroyed off-screen. Kinda de-valued everything you did before.
>I think first canonical death was Bossman in Secret Missions 2? It was kind of out of nowhere but welp, this happens in real war all the time.
Could be, yes, I think no one dies in WC1, although it was kinda hard to keep Maniac alive, because he was shit :DD In WC3 he actually was decent, despite never doing what you told him. So it was just "break and attack" every single time.

Also: I can't even describe how much it rustles my jimmies that everytime I google for "WCx something", I get only results for Warcraft games. This is just wrong!
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No. 46253
>>46250
Ascension ticks off at Act 3 completion. Act 4 is an optional extra to get true ending. Do recommend going back to Ironclad too, they're super fun even if they've got a lower skill floor.
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No. 46254
I think video games would be system contra'd now? I'll create new if so
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No. 46256 Kontra