Well going back to what's ultimately my main question, what kind of game do
you want to get? Parsing through this it seems what you want is good combat with a well written story. In that regard you may not like half of the Tides experience, because T:ToN has literally only two mandatory fights throughout the entire game and while I don't mind it and found it a mild improvement over Planescape, many, many other people panned it as bad. There are only like 11 different fights in the entire game and you really have to go out of your way to get some of them. I found the world building and writing rather enchanting though, albeit with shades of purple. I didn't play Disco Elysium
yet although I'm sure you've heard people raving about it.
>The game was too short, which would be alright if it didn't stop abruptly with a sequel-bait ending
Well like I said there was the problem with the ending and what the narrative arc came to which I thought was pretty bad but not so bad it ruined the game for me if I pretend that ass pull didn't happen.
>Fuck that character, and fuck the idiots who wrote her. I've seen this problem in other games, where writers want to humanize characters with experiences way out
>Big Western studios just don't have good writers anymore. Even people that I know can write really well (like the old Troika guys who did Arcanum and VTMB) put werewolf romance authors in charge of writing their new projects
Trust me I share your pain, and if you mean the edgelord woman she's one of the only ones who didn't annoy me. That little girl and the she-beast both did. Barik not so much as a character but god I can't fucking stand that voice actor.
If you've been here long at all you've probably seen me repeatedly bring up FNV. The thing is that's not even so far out of the ordinary, the rape thing. It's not like no one on the team could've known anyone or found anyone to talk to for writing that raped NCR soldier quest. It's adding an extreme experience for "depth" or "emotional gravity" while not only having no fucking clue how to write it, but transparently having no genuine interest in writing it well to begin with and like you said I've seen this shit happen countless times. The family melodrama of Mass Effect 2 stands out as one of the most grating experiences I've had in gaming but at least they seem to have tried to write it well.
Maybe this is the result of having cushy insulated lives I don't know, but it is one of the reasons I've kept gravitating more strongly towards Eastern European games. Like when I play Darkwood
it's a pretty amazing experience and there isn't even that much writing in it but it's just good, and then you compare to contemporary Western writing and it's just painful.
I also haven't even tried this one but I've likewise heard good things about Divinity: Original Sin 2
which somehow given your named titles and what you focused on might be worth looking into particularly if your complaint about Tyranny
is it being short. D:OS2 is epically long. Pathfinder: Kingmaker
is also rather long although it should be noted both games may be a bit more lighthearted, which I normally consider a big drawback but P:K is somehow just refreshing. Idk if you're the ernst who already tried that and got fed up with the unspeakably granular character creation and leveling though.
A surprising one is Shadowrun Hong Kong
. It's actually both a bit lengthy and not terribly written for a Hairbrained Schemes game, although those really annoying esjay moments happen occasionally. I can't remember anymore if Richter was in that or a different one which I found their approach to psychopaths wanting but at least they tried to take it in an interest direction. I otherwise found it fun, interesting, mostly well put together, and much, much darker with far better writing and characters than the other two.
If you haven't played it yet the one game I can definitely strongly recommend is Wasteland 2. I havent played the original yet so this is based off the Directors Cut which changed a few things but that game is solidly of the calibre of old Western games. It is basically the Fallout 3 we deserved. Turn based isometric, not super crunchy or hard to learn, has pretty good Fallout 1 style combat, great atmosphere, good writing, I beat it twice and it takes about 40 hours to finish.
Another game that you may be interested in given listing some not isometric rpgs is Secret World Legends. I found it a pretty similar feeling experience to VTMB only in more MMO style, but with no need for playing with people. I did maybe two dungeon raids. They're not necessary. The writing generally didn't wow me but it's not bad either and I found it an overall fun experience. Its main drawbacks are being very linear, not lots of multiple choice dialogue options or any branching stories, and the faction you choose is totally irrelevant to anything except some fluff with my understanding that the Illuminati is most entertaining. It's really more just an adventure game set in an MMO tbh.
If for some strange reason you haven't tried it yet, play Knights of the Old Republic 2. Sorry kinda tired hard to think.