/int/ – No shittings during wörktime
„There is no place like home“

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No. 53591
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No. 53593
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Made a list for myself of some features of X-W T-F games, will add and improve it while I'll remember more things.
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No. 53595
>Homeworld remake
Very noice taste. I still haven't beaten HW2 campaign because fucking bug stuck me on eighth level and finally I said fuck it and gave up for years. This was after hours and hours and hours on one level like you wouldn't believe because I stupidly started with max fleet cap and it was damn near impossible not to die. I put so much effort into finally beating that fucking level and some stupid bug prevented me from boarding the station. Needless to say I was pissed and obviously still get butthurt thinking about it. I probably poured 12 hours minimum into that level.
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No. 53723
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Is the Logitech X56 series of HOTAS controllers actually very good? I'm tempted to push this one through today or tomorrow just because I found a much cheaper one as compared the up to $400+ listings everywhere else. Also because I literally can just push it through a credit card right now and not have to worry about such a large lump sum purchase on something kinda retarded imho being basically just a controller toy for the literally one game and thus costing five times as much as the only game for which I want it. My brain is still saying "this is a stupid purchase for something you do not need when you could be scheming ways to make money instead" but still...it's a nice looking HOTASI do not know what makes something a nice HOTAS or not

Should I just go ahead and buy it so I stop being annoyed by keyboard and mouse while playing Elite Dangerous? This kinda is what I was savoring buying with Bidenbux to begin with and I still haven't done shit about it.
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No. 53725 Kontra
Ahhh shit well you know what just fuck it
https://www.sportys.com/logitech-x56-hotas-rgb-throttle-and-stick.html
Because I absolutely cannot possibly find something anywhere near this nice at this "cheap" when considering the fact it's selling $350 fucking dollars on ebay used which means that fuck that I might as well just wait a month and order now. It seems we're having some kind of a HOTAS shortage now or something? The fuck is going on? Everywhere I look it's either expensive as all shit, or some mortar and brick store is selling a cheap ass thing for 80 bucks. I've seen literally the exact same model of HOTAS going for anywhere from $80 to $200+. Apparently it also seems that it's not just newegg; things are pricey as shit on Amazon. I thought Amazon was supposedly cheaper? eBay is the same problem more often than I'd thought, such as even more absurd GPU and HOTAS prices, but everything else being cheaper. I think they killed my old account. Oh well. Might as well start anew.
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No. 53727
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I seemed to have developed a knack for hitting shitters at range with huge calibre high explosive rounds, setting them on fire, they burn to death and then get salty with me after the battle about how I'm a cheater and they're gonna get me banned

tanks can honestly be great fun with friends, myself and some buddies are playing it lately together and even though one of the guys is in NZ with like 350 ping we still have good fun
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No. 53731
>>53727
I wish more people played Crossout tbh but I guess it's just harder with getting other people because there's such a high variation in power levels you're never gonna get all your friends into the same tier.

It seems to me a lot of people are just playing FtP games these days. Is this just because they're broke or it's easiest to get everyone playing the same thing or what? I remember it was just like CS 1.6 or whatever or DoD, Starcraft Broodwars, and like a handfull of other games which I guess meant we could all play together. It's so sad because I see games like Grey Goo which were clearly made with multiplayer in mind but they never took off because by then everybody had like 50 games in their backlog and fucked off to different shit. It's even more annoying because I actually bought Helldivers specifically to play with a friend who recommended it to me, and while it's great fun on its own I've not once played with that guy. Such cases.

Oh speaking of which yeah Helldivers is pretty great, mainly because the friendly fire and explosions is always on so it literally requires being not a salty Turk. It's super difficult at high tiers and requires great teamwork and skill while at the first like 3 planet levels beating it is a piece of cake. This is probably another reason why I play singleplayer only games, partly because I'm often on Slavic timescales and not using almost decade old hardware is still a wonderful new experience trying actual recent games instead of things I never played in 2010, partly because even newer games multiplayer is often dead.

There's like exactly three MP games I play, Helldivers, Governor of Poker 3, and Crossout, and a shitty phonegame where the Ukrainian developers absolutely fucked me in the few years since I stopped playing where I haven't got the new shit because I'm high level enough basically I need to pay them $100+ to get my base workable or start from scratch so fuck that fuck them. I downloaded WoT but idk if I'll get around to playing it. There's a few other FtP I saw including a spaceship game but idk if I'll try it. I played all of *Secret
World Legends* as a singleplayer RPG. I'll do the same to SWTOR at some point too, at least until the servers go offlineI fucking HATE the idea that while I can still play 25 year old games off CD no problem all this new YOBA shit is literally not going to exit or be playable in five years when the servers go down although I don't know why we don't try and play XCOM2 here. I mean other than it being basically a 2 player game. I'd think everyone on EC has at least tried it. Maybe that's the other problem which is lower barrier to entry because a lot of MP requires either lots of skill or lots of grinding to play with friends.
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No. 53736
>>53723
It's what I use. It's fine, though frankly a bit overkill for something like Elite Dangerous, I haven't seen anything there that warrants that many hats. It's not that kind of simulation. Build quality is alright, one of my cables got damaged when I moved but it still works fine. Ergonomically, it's chonky in all ways. If your hands are on the smaller side, it will be a bit uncomfortable, and the bases aren't economic for desk space. When I set up, I've got to move my keyboard up towards the screen and the mouse down in front, but I've got a smallish desk, so if you've got lots of desk real estate it's a non-issue.

I'd recommend that t-16000m one instead if you're stuck on a HOTAS. That said, I'm pretty sure you'd get a decent enough experience off of a 3d pro stick since it's cheap, comfy, and has plenty of buttons: 5 on the stick, along with a trigger and 8-way hat, plus a throttle axis and 6 more buttons on the base. Hell, I played Falcon BMS for years on a 3d pro, and that's a study sim.
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No. 53754
>>53727
Wow, what a nerd.
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No. 53758
>>53736
Too late I already pushed it through. I saw it going for $400 and $350 everywhere else and finally just said fuck it because I also remembered you saying something about them getting worn out over time and didn't want to pick up some cheap crappy one that will break on me or a used one that's still exorbitantly expensive.

I also am beginning to get salty about a GPU I sold around the holidays. Man no fucking wonder that guy was so happy he gave me an extra ten dollars. I was afraid it would be hard to sell so I took a loss on what I paid for it as I also thought AMD overpriced it. I mean I guess I hadn't much choice at that point because I needed money for the holidays and was in a real financial pinch but damn, I see people selling those for 500, 600 dollars right now.

I also am just astounded what is being charged. Fucking $1200 for my present GPU. I see people doing starting bids at $975 for what cost me $400. GPU pricing and availability will never recover without crashing completely because somehow these things are selling and it would be stupid to not snap up anything near MSRP and flip it even if the card is like 6 years old. I tried bidding on hours old listings for 1050tis and within a few hours more it already surged past $170, and will be way over $300 closer to auction day. Even RX 550, the shittiest of cards, is selling for decent money. Meanwhile the Chinese plague is all over the site scamming people as usual. I have no idea why ebay tolerates this. There is no such thing as an honest chinaman. They'll do things like sell GTS 450 as a cheap 1050ti or GTX 970.
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No. 53768
>>53758
The wearing out thing is not a massive issue. They don't just break, but rather the springs wear out over long periods of extensive use, and just require you to adjust the deadzone to account for any wobbliness.

Realistically though you'll barely notice it unless you have a really shitty stick, or one that's beat to hell, so don't fret about it. I only ever pointed that factor out because it is a minor advantage of the magnet sensor which makes it a slightly better purchase than some other sticks in the same price range.
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No. 53769
>>53768
Well regardless I already pushed through the order, partly because I saw it was so much cheaper on that website than anywhere else including ebay used somehow, which it was on backorder. Who knows, maybe after GPUs and arse wipes the great HOTAS shortage of 2021 is next lel. Really it's just been that one big thing I'd been wishing to buy myself for months on end now which even after getting my tax returns and everything else I still hadn't done and finally just said you know what fuck it I can afford to pay for this right now I'm just being cheap and financially responsible.

The interesting thing about Elite: Dangerous is the fact that it's the first time I have ever played any game where it just feels like I need to play with a flightstick. Granted I haven't played a ton of flight sim or similar games but everything else like that I played with 3D combat felt fine with a keyboard and mouse going all the way back to Chuck Yeager's Air Combat which is like a 1994 game or something like that but for once I can physically feel it's wrong to be using the two.

Also you said something about hats and excessive controls. I never played with or programmed inputs with such a thing before however I can tell you straight up there is an absolutely ridiculous number of controls on E:D all of which are independently keyed for some absurd reason which makes it damn near impossible for me to do simple shit like scroll different menus in game without looking at my keyboard. It's not like some shooter where I can just blithely ignore half the hotkeys. I literally need to use most of them just to play the game. Really thinking on it, I can see how programming all the different hats can feel more intuitively right and easier to use. Like it just feels wrong and bizarre to me to have effectively three separate keys for basically "go faster" meanwhile I have to use all these other keys to physically move. Just controlling the spaceship with a joystick would be a relief and I'm hoping to get it shipped to me in time for Odyssey.
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No. 53772
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>>53769
Whatever works for you.

Regarding HOTAS as a concept (in the real world), though, what you describe is pretty much not the point. That's probably where the confusion between your statements and my reading comprehension comes in. We're talking about different things. Best way I can present it is visually. Pic related is a cheat sheet for the main switches in A-10C, the breadth of actions is actually very low, but instead it's set up to allow an efficient combat workflow that maintains situational awareness. The HOTAS is a process as much as it is an object. So when someone asks for my recommendation on what's a good HOTAS for X, then I'm not thinking about menus and things of that nature since that just doesn't compute with what I hear when someone uses the acronym. I'm thinking "how much systems management needs to be hands on?".
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No. 53773 Kontra
>>53772
And an example from there to show what I mean by efficient workflow.

Let's say that I am using my targeting pod to spot targets before running in. I have a wingman, and we want to hit different targets of the same type. Instead of talking him on manually, or typing out coordinates, I can simply:

TMS UP LONG
TMS RIGHT LONG

and send exactly what I'm looking at to my wingman, who can then

COOLIE LEFT LONG (assuming TAD is left MFCD and not SOI)
CURSOR SCROLL
TMS UP
TMS UP LONG

and have sights aimed at that same target.

That whole process can happen in under 10 seconds, with 6 finger movements. The reason it's on the HOTAS? Because I want to be heads down and hands off as little as possible once I'm fenced in. Dunno if the example helps demonstrate what I mean by reading HOTAS as a process, but worth a shot.
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No. 53783
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Interesting project, of still unnamed but very promising indie game. Guy developing a helicopter simulator in the style of old retro late 80s simulators with EGA flat-shaded 3d graphics
https://twitter.com/i/status/1378094190266056705
https://twitter.com/i/status/1378759382352203778
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No. 53797
>>53773
Erm, yeaaah you kinda got me, except you pretty much lost me with the fact I don't know what most of those acronyms mean. But I can kinda picture it better now. It made me immediately think of the weird way of how all the menus are keyed and just using it to scroll through them for instance.
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No. 53814
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>>53783
I do like whirlybirds. Weird to fly though. I often feel like I'm consciously doing things rather than just doing them because a lot of things can be arse-backwards with them. I'm mostly hyped for when the Mi-8 in DCS gets multicrew, since apparently it wasn't an abandoned project. I love the flying bus but having extra human crew in that big fuggen cockpit would be ebin.

>>53797
TMS and COOLIE are names of switches on the HOTAS.

TAD is the Tactical Awareness Display, a moving map that integrates with your datalink to provide limited information from outside source.

SOI is Sensor of Interest, it's the term for the currently 'selected' cockpit sector that the HOTAS is interacting with. You have HUD, LMFCD and RMFCD (the two screens). Depending on what each is currently displaying, and where SOI is, the switches do different things.

Most menu work is going to be done with the red circled bits, as well as the buttons around the two screens though.
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>>53814
>DCS
Btw aren't this game started as SU-27 flanker from 1995 published by SSI? Want to try this game, flat shaded/gourad shaded models, but already high detail game for its time and SVGA resolutions. Original big box came with big paper Crimea map and game has BUKs so a bit politically controverial nowadays lol
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No. 53884
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Started getting back into Kerbal Space Program. Building space stations and bases on other planets really hasn't much of an appeal anymore tbh, so I started building small and light aircraft. Especially with the expansion parts you can do some really cool stuff with it.

This plane has 66 parts and a mass of 1,337 kg (without pilot). It uses a push-pull engine setup and can do over 500 km/h at 7000 m. Due to the engines only using electricity, it was possible to make a plane that can theoretically fly forever, as the RTG constantly replenishes electricity, with some to spare (due to the engines being the smallest possible without adding additional weight). Second pic is Jeb on the peak of the small island inside of the huge crater archipelago.
Due to its huge lifting surface area it is a veritable STOL and can glide rather well also. I have made several of these kinds of plane in the past, but I really like this one a lot.

Third pic is the smallest plane I made that actually looks like a plane and actually flies.
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No. 53887
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>>53884
This is the "Flunder" (german for "flounder"), a rovoplane. It has electrical propellers, sports an RTG and solar panels (for quicker recharging in sunlight after transmission), as well as all sensors usable in atmosphere.
The tail is an extendable piston. Retracted, it makes the vehicle more compact and thus easier to navigate on land, extended is for flying and better pitch/yaw control. It can do over 300 km/h at 6000 m.
The only problem I haven't managed to solve yet is that the whole thing is rather heavy for how much lift is provided and thus landing is really challenging. In 3 out 5 cases I break the wheels, but what can I expect if a fucking thermometer weighs five kilograms?
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No. 53908
>>53835
Yeah, it did. It was published by SSI though, the devs were Russian. The continuity is mildly annoying because there is some weird legacy from Lock On which has weird legacy from Flanker.

I'm really glad that this year their roadmap had a lot of engine-level work on it :-DDD
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No. 53909
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>>53835
Also, it's pretty wild how far the game has come visually. This is from Flaming Cliffs 3 in the new engine, which is the (design wise) successor to the old Flanker game.

I'd still give my right nut for a full-fidelity Sea Flanker, but the Russian MoD won't even clear documents for a 1970s Su-25 (another on my wishlist). So not gonna happen in my lifetime.
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No. 53915
>>53909
Well, unless Russia will fall again and all that soviet stuff would be unclassified.
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No. 53916
>>53915
How likely is that exactly by the way? Legit question since the Russian social climate kind of confusing. I see a lot of youth agitation these days, but the larger population still seems to be a kicked dog, just wanting to keep its head down to avoid the boot.

Either way, I'd hardly wish Russian 90s v2.0 on anybody for the sake of my own hobbies. I'm not that fucked up :-DDD
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No. 53951
>>53916
>How likely is that exactly by the way?
Minimal, because of the population, but everything turns into total shit with a turbo speed.
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No. 53953
Shiet, X3 engine getting a new game? Didn't expect to stumble across this. I stopped following the series after the abortion that was X: Rebirth. I hear X4 is decent, but I just don't really have the same level of love for Industrial Logistics Simulator: Space Edition that I did a few years back.
https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/

>>53951
Not even sure if that's good or bad. I suppose it's good that the country isn't nosediving, but man, remembering the optimism with Russia's potential coming out of the 90s, and how unfulfilled it is makes me sad. Wish we could be boys with the East instead of always needing to antagonise each other.
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No. 53964
Do torrents for the DCS simulators exist? I had DCS A-10 years ago and just starting up the plane was cosy. Can't find any more though. Really anything is appreciated. Doesn't have to be the A10 one
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No. 53974
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No. 53982
>>53974
Awww yes! Thank you so much :3
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No. 53985
>>53974
>2.5.5
This is a couple of months out of date, so some of the modules won't be in as good a state as they are now. I'd avoid
>F-16C
>F/A-18C
If they're there on the grounds that they're early access and noticeably incomplete even at this stage (even in 2.5.6, with a new number on the horizon).

Also avoid the training missions. The manuals are more up to date, and sometimes are correct compared to the tutorials (M-2000C post AdA collab).
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No. 53988
>>53985
Ah, my friend. I solely "play" around with these simulators for starting up the planes and stuff. I'm not really actually interested in the flying part. I just remembered the first time with the A-10 simulator and how you actually have to flick all the switches and stuff. Just the cockpit would honestly be fine for me. But thank you nonetheless
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No. 53997
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>>53988
I recommend Project Apollo/NASSP to you. It's basically all switchology. It's not in a 3d environment though if that's important to you. It's a 2d control panel instead.
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No. 54001
>>53997
Thanks, I'll check it out
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No. 54050
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Playing Battle for Wesnoth.
It's turn based strategy, but without boring building. I hate to click through same buildings in each of ten settlements every turn, so it's very cool.
Campaign makes a little sense, but battles are nice (though computer plays mediocre). Plus they are addictive, "just one more battle, just 15 more minutes".
Also it's available on Linux and open source. Peeked on AI part a bit.
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No. 54053
>>54050
I remember playing this when I was 11-12. Had a lot of fun with it, but it's also very frustrating because instead of strategy and tactics you're forced to rely on dicerolls and then you have the Civilisation case of the Hoplite beating the Tank. (Strangely enough, higher level units don't seem to turn the tide of battle all that much if the enemy is outnumbering you. Sure, they hit hard, but their HP melts if they get attacked 2-3 times a turn.)
(Really, there's not much strategy in it in the sense that a lot of the time the battles are determined by who has more money and which faction has retardedly overpowered gimmicks like the undead. Mainly the undead. This and the initial conflict between you and the enemy when you both have fresh troops and money.)

But it's fun. I have fond memories of it and also dusted it off recently.
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No. 54057
>>54053
Well, risk management is a part of strategy, and without it game mechanics would be primitive and boring. You are not guaranteed to succeed every time you choose right strategy but you can manipulate mathematical expectation of your actions.

Speaking about high level units, it seems to be issue from older versions. Now situation is pretty much opposite. Often you attack high level unit with your six units and it ends up with six barely alive units ready to feed enemy with some XP.
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No. 54105
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Are there any newish decent wargames like the old BCT Commander? Bonuspoints if the scope is global and the scenario current or somewhat in the near future.
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No. 54106
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>>54105
Sort of. A lot of Shrapnel's stuff isn't really replicated 1:1 because people will just play the Shrapnel one instead. However:

>Command Ops/Command Ops 2 - https://store.lnlpublishing.com/command-ops-2-series
Similar pausable real time thing but set in WWII. So not modern in that same sense, but the game is pretty decent. The pricing model is a core engine that's got two scenarios for free which acts as the demo, and then there are campaigns that you buy as per interest. This is imo the closest in terms of gameplay loop.

>Armored Brigade - http://armoredbrigade.com/
This one is a strange beast. It's technically grid based and semi-gamey vs the simulationist aspect of the other games I'll mention but it's not unrealistic, just using more abstracted rules to achieve realistic results vs simulation. Real time pausable, timeline from the 60s to the 90s with scalable maps that you choose from bigger regions. If you're playing games from Shrapnel, you've probably encountered the old freeware game. This is the same guys being given a budget.

>Combat Mission - https://www.battlefront.com/
A series of games, you've probably heard of them. Black Sea or Shock Force 2 probably the most interesting to you. These aren't on the same scale as something like BCT Commander, but the larger missions can get towards regimental size forces, though the bread and butter of the game is a company or two since it's focused primarily on the tactical side and not the operational. The game is highly simulated as opposed to using mechanics, and runs best in its default state of 'turns' being where you issue the orders for your units to take over the following 60 seconds of real time action (that you then need to live with the outcome of).

>Command: Modern Operations - https://www.matrixgames.com/game/command-modern-operations
Another big beastie of a game. Kind of like how BCT Commander is civilian JANUS, this sumbitch is the commercial version of its Professional Edition which is for military contracts (and is used by the Luftwaffe in fact). Timeline wise you do post-WWII through to near future engagements, and can mix and match as you will. Its focus is on Air/Naval operations but ground combat is there albeit not in the same detail. It's got the global scale since the game map is a google earth style globe with NATO counters, though most missions are local in scale. Game is pausable real time w/ optional compression. Simulation level is through the roof. A single aircraft will have every sensor simulated, has subsystem damage and will engage in a simulated 3d environment that everything else in the game also interacts in even though it's not a visually 3d game really. It's fucking amazing, but comes with a hefty price tag compared to the others here.
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No. 54123
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>>54106
Thanks
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No. 54276
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Not found really quality scan of WC1 box art without issues, so I did a mock-up for myself from the highest quality available sources.
1-original
2-my take
3-I need to find the font of "from the creators of" part
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No. 54303
>>54276
I wonder how good things will eventually become. It's a pity things like Microsoft Flight Simulator still don't have completely real physics including wing fracture midflight and physics effects of aircraft breaking into pieces. It would be neat if you could make a crash landing and it realistically simulated how the aircraft would break apart.

Of course in space games they try and act like it only is flying but in space which is absolutely not true given ludicrous speeds. Like if you hit a grain of sand traveling those sublight speeds in Elite Dangerous it would probably vaporize you. The idea you can hit a spaceship traveling at 0.9 C of all things with mass drivers and they're going to be okay is ludicrous. One thing which I wish E:D simulated more was the sheer scale of damage bumping into things and difficulty or complexity at landing and maneuvers, and to rather than just take a few HP of damage colliding with a space station if it showed you blowing apart the station 9/11 style as your craft disintegrated.

I really hope for these more realistical things. It disappoints me about Universe Simulator 2 that colliding planets with each other or even asteroids does not accurately simulate what would happen at all and mass is just converted into particle effects, rather than 10,000 independent gravity field parts of mass raining back down from the sky or forming a circle of debris around planets.

I do know what I am asking is profoundly hardware intensive at a time nothing is available but still. I was surprised to find how weak my Ryzen 7 actually is for when I crank everything all the up in US2. Sometimes it makes me wonder if I should have paid more to suffer Intel. Or perhaps someday I can buy EOL highest end 5900x CPU or something and see if simulators actually work better, but in terms of graphics cards now major chip fabs basically are saying they will be backed up until 2022 which means even if miners crash they're not selling for cheap at this point.
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No. 54330
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Arrived my strategy guide for floppy 1993 version of the X-wing game. It is quite interesting 800+ pages book with a lot of stuff including lore and interviews with devs.
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No. 54331
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I found out its pretty fun to play ARMA with an AI squad on custom scenarios using Dynamic Recon Ops and Dynamic Combat Ops. (Those maps generate random missions and campaign for you).
I successfully played a campaign playing as an ukrainian squad on a BMP assaulting a town, YPG forces destroying Turk AA emplacements and super secret SAS operators rescuing hostages from ISIS.
It takes time to master the AI but once it "clicks" its awesome, you can make them go stealth mode, take cover, heal each other, drive vehicles, take weapons from fallen enemies at your command. Also they progress through the map using proper cover tactics. It's pretty awesome.
I used to play online, but it takes a long time to set up online "tactical" missions and there's a lot of drama involving mods so I just gave up and started playing single player. One drawback from AI in ARMA is that they can detect you through bushes and thick forests, so jungle-heavy maps are difficult to play because you're at a disadvantage.
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No. 54332
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>>54330
>800 page manual
Amazing how much content they could put in those.
I used to play a game called Shadow Company: Left for dead (Mercenary game similar to Jagged Alliance but real time) and I remember reading about was very fun
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No. 54343
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>>54332
It is actually just for the floppy version, there was an even bigger one for the CD version with addons and for TIE Fighter. Want to buy them one day too if I see an opportunity for a good price.
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No. 54344
>>54343
Also yea it is 400+ pages not 800 my bad but this is not manual. Game had manual and "Farlander papers" and this is strategy guide
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No. 54350
>>54332
Back in the day they actually used to be great and make great things. Everyone who bought something like Age of Empires, Starcraft, or Warcraft could expect to find a cardboard foldout with full tech trees, a manual, and possibly a strategy guide and lorebook as well as sometimes a physical poster and all for $20. It's not just 25 years of inflation. They now have the fucking audacity to charge you $60+zeroday DLCs and all for not only shaving physical manufacture costs on the CD and box but also on the booklets and have the audacity to charge you an addition $20-$30 for the "deluxe ultrafanboy muh xtreme edition" edition that gives you the mp3 files separately (as if you couldn't extract it anyway and it still had DRM so it's pointless), some shitty avatar, and a couple of large scale "wallpapers." So it's literally not just inflation because they literally charge you $20 for jpegs that you used to get as physical room posters for free.

And these were often really decent books too. I still have a bunch of old strategy guides in storage somewhere afaik usually giving complete lore.
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No. 54356
>>54350
It was cozy indeed. I remember my old 386 couldn't run the game I mentioned (That time gpus were still called "3D accelerator boards" , and I kept reading the manual booklet which contained the story, weapon descriptions and stats, and even a "Mercenary combat manual" getting super hyped and excited for the game that when my father bought a new computer and I was finally able to play it, the game was still cool but still was a disappointment because of all the things I imagined.
>>
No. 54363
>>54356
3D accelerators were cards which did 3d acceleration (obviously) and initially voodoo 1-2 were separate boards which requred classic 2d card to work. And I don't think it is possible to pair one with a 386 motherboard.
And GPUs in PCs back then were called "Graphics adapter". For AT-class machine something like EGA card with maybe later upgrade to VGA was the most typical setup.
>>
No. 54382
>>54363
Odd I don't remember that phrase but I do remember "video card" and "graphics accelerator". I'm still kind of sad 3Dfx isn't a thing anymore but I guess hardware wise it's for the best.
>>
No. 54383
157 kB, 1280 × 511
1,3 MB, 1568 × 811
478 kB, 1414 × 1199
34 kB, 500 × 210
>>54382
Well all video cards are "accelerators" since technically everything can be handeled by CPU but it will take time and resources from it. Dedicated hardware for specific task is logical solution.

Original IBM PC came with MDA - Monochrome Display Adapter or CGA - Color Graphics Adapter. First was text only producing crisp shap image on monochrome monitors with clear readable text, second had ability to use 4 sets of 4 colors (well there were more regimes but I'll not talk about those). Yea that "ugli" Cyan-pink or Yellow-orange, which were good to build graphs or some visual tabels. Both MDA and CGA cards were of course Buisness-oriented.
Later IBM released PCjr computer with built in graphics chipset which allowed 16 colors at once on screen and then EGA - Enhanced Graphics Adapter with 16 colors per screen from 64 colors palette.
What made PC platform as actual multimedia machine which killed Amiga and become a gaming device is MCGA which later become part of VGA standart (Video Graphics Array) and its 13h regime: 320x200 with easely programmable 256 colors on screen.

Alongside this official development because of open nature of PC platform there were a lot of "extended" graphic adapters from 3rd party companies. For example there were "Hercules" graphics adapters which were compatible with monochrome monitors and MDA but also allowed monochrome graphics, not only text, Plantronics Colorplus which was an extended CGA with 16 colors and its own palette, Series of Tandy 1000 cloned and extended PCjr graphics etc.
After IBM PS/2 "PC clones" overwhelmed the market so much, IBM computers become... just one of these "clones". So there was no new "official" standart after VGA which become foundation for the rest. There were hordes of third party cards which all extended VGA... thus named "SVGA" or SuperVGA. Your RTX3090 is also technically an "SVGA" card. Tho usually when you hear SVGA it means cards from era when VGA was extended, but before integrated 3d Accelerators. Usually they supported stuff like 640x480 or above resolution, with 256 colors as vga or even 16bit color. Very usefull to play 3d games like TIE Fighter or Terminator Future Shock or Heroes of Might and Magic 1 in something above 320x200 which these games really needed (Homm 1 is SVGA-only game like from start for example). But still, all 3d side calculation handeled by CPU. And then came 3d acceleration cards which you might place alongside your SVGA card with pass-through cable and if game has patch or built in support for this card you got a 3d acceleration. And there were a horde of competing 3d accelerator cards, same as SVGA cards and audio cards. VooDoo series was just the most known one. S3 Graphics, ATI, Nvidia, PowerVR, and others. Later become avalible integrated cards with both 2d and 3d acceleratiors like VooDoo Rush after voodoo1 and VooDoo Banshee after voodoo2.
On pics:
1.Original IBM CGA board
2.IBM PC, PC XT and PC AT with Hercules, CGA and EGA graphics adapters and MGA/CGA/EGA monitors
3.S3 Trio (64V+ model on pic) was popular series of SVGA video cards.
4.S3 ViRGE/DX paired with 3DFX VooDoo graphics 3d Accelerator

3DFX killed itself basically with poor buisness decidions and was bought by Nvidia.
>>
No. 54484
441 kB, 1920 × 1080
281 kB, 1920 × 1080
Rate my big fat ass!

Has anyone here ever completed a game with the Watcher? I managed Ironclad, Silent and Defect all in a reasonable amount of time. But Watcher eludes me, I rarely even survive even the first level. I guess the Watcher playstyle doesn't suit me very well, this seems to be largely subjective. For example most people seem to hate Time Eater most, while I have a fairly good statline against it. I regularly receive spankenings from the Awakened One though, which seems to be considered easier by most.
>>
No. 54494
>>54484
I have absolutely no clue what game this is
>>
No. 54495
37 kB, 616 × 353
>>54494
It's Slay the Spire, a combination of a roguelike and a card deck building game. Pretty fun in my opinion, but also pretty difficult. Also I find it discouraging that after you complete the game regularly, you unlock extra modes, which are like the normal game but with handicaps. There are 20 handicap levels, but I struggle to even beat the game in regular mode. And with the mentioned Watcher character I never managed to beat it even once.

I guess I just suck at gaming.
>>
No. 54499
>>54484
>Rate my big fat ass!
Sick!

>Has anyone here ever completed a game with the Watcher?
Yeah, on 2nd try, first run got rekt by Time Eater. You just gotta abuse Scry in combination with Retain cards to use the different Stances effectively... not sure how helpful that advice is :D
Otherwise just check the tier lists for cards/items if you haven't already, tho wouldn't trust those blindly either
>>
No. 54511
Hey Russia, I wonder if you may actually like this channel or ultimately say it is shit
https://www.youtube.com/watch?v=rfoNSN7ACtc
He mostly does what could loosely be called retrogaming, namely oldschool first person shooters like Hexen and Id tier games. Although I don't really enjoy most of what he reviews I actually enjoy civvie11's channel and this review in particular I haven't laughed that hard in a long time.
>>
No. 54513
>>54511
There are multiple russian posters on this board, but if you asking me, I know about civie for a long time. For me personally he is the type who rides the hype by using this type of "boomer" and this is nothing new in the internet, since russia had similar "young old-ish guy from nearby with a bottle of beer" type guy also since 00s.

What I think about him in particular, is that he is aiming for a more casual and young audience, and while I found some his walkthought-style videos a bit entertaining, there a number of more specific channels on yt which do similar stuff more interesting and in-depth and without "joke scenes". Same as his interests are too limited, and he is more or less incompetent outside of them. Each time he making "joke" about how genius Carmack is it makes me cringe a bit honestely.
>>
No. 54518
>>54495
In my experience, difficulty 15 is the sweet spot for non masochistic challenge.

Once you learn how relics and cards synergize, you can beat the game on easiest difficulty 100% of the time.
This is one of those games where "exploits" and minmaxing are the intended way to play.

Used to be obsessed with it until I got a job.

Check out Jorbz on YouTube, he has lots of videos and tutorials on beating the game at level 20
>>
No. 54525
13 kB, 407 × 264
Just checked my victory stats:
  • Ironchad 3/11
  • Silent 2/7
  • Defect 2/10
  • Watcher 1/27

Don't know why the game thinks I won with the Watcher, because I did not. Maybe beating 3rd level boss and losing in the final level counts as "victory" for whatever reason (maybe because L4 isn't available until you unlock it), because I'm absolutely positive I never beat the heart with the Watcher.

>>54499
>You just gotta abuse Scry
I will try. Until now I just tried to abuse the stances, but I quicky run out of either offense or defense to reliably defeat enemies, so I take too much damage, have to heal too much and can't beef up my cards, so I run out of offense/defense even quicker and so eventually get rekt.
>Otherwise just check the tier lists for cards/items if you haven't already
Until now I have not, I wanted to explore stuff on my own. But I'm getting desperate :DD

>>54518
>In my experience, difficulty 15 is the sweet spot for non masochistic challenge.
Somehow I doubt I will ever reach this level :DD
>Once you learn how relics and cards synergize
The longer the relic list gets, the more I struggle to keep the dynamics in mind. It's embarrassing how often I mess up even simple things like playing a single defend despite owning Orichalcum.
>This is one of those games where "exploits" and minmaxing are the intended way to play.
I guess so, abusing synergies like I did in >>54484 seems to be the key to victory. Also I think it helps to have an idea in mind what kind of deck one wants to build before even picking up the first card. It seems to me that there are not really good or bad cards, but there are good and bad decks. When I got Barricade, I didn't even try to go for attacks any longer and just took any block card I could get my hand on, while trying to get rid of my strikes.
>>
No. 54546
>>54525
At higher difficulty levels, the map screen becomes more important than the fights themselves. So much so that the map becomes the actual game (managing the probabilities of getting relics/cards, maintaining health, risk/reward, etc.)
If you have the right deck or the right relics, or enough health, you can win any fight. But if you don't, it doesn't matte how good you are at playing cards.
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No. 54601
456 kB, 3840 × 2160
725 kB, 3840 × 2160
25 kB, 320 × 200
13 kB, 320 × 200
Ah, one of my favorite times in PC 3d graphics - software-rendered true 3d render with textured polygonal models... without any 3D acceleration. Just SVGA or even a VGA card with bumped memory. Strike Commander is a surprising game - it was made by the creator of Wing Commander. He was not part of the WC2 development team (only a producer) and spent full time developing this monster. It is a true successor to the Wing Commander.

Graphics:
True 3D render with polygonal models and terrain, fully textured and with gourand smoothing! IN FUCKING 1993. And effects of the sun-shadow in the cockpit. Fuck Doom and other overhyped crap, this is probably the most YOBA game of this year. Same as Ultima Underworld 1 year prior to that, it is a showcase of what PC can do just with raw CPU power and creative programming, counter to consoles with cheap dedicated chips. While SNES struggled to render like 4 flat-shaded polygons, with a good i486 and VGA card you may have this. Sadly, being a VGA game, it is 320x200 only, so for the modern player, it is eeh. Honestly, just in general, most true 3d render textured games, and like all of them if they have 3d polygon objects and enemies SVGA resolutions is something necessary, but what can you do in 1993.

Gameplay:
The game may be on the arcade side, but it has much more mechanics than WC. It is similarly a story-driven game where you (after some time) become a leader of a mercenary flight group. You must choose offers of sets of missions, get money for them which you may spend on equipment. You may choose your wingman also. Missions include escort, protection, the bombing of ground targets. A lot of WC mechanics like "autopilot to the nav point", splitting non-super-linear plot, unique wingman comments are presented here. The game has a ton of conversations, characters, and stuff like that. Your rivals, people who hire you, your contacts, your wingman, your accounted and mechanic - they are all characters and part of the narrative nature of this rather long game.

Sound and music:
A lot of menu music tracks, dynamic combat music as usual. Have very spicy action tracks, tho good versions of it you'll not find on YouTube. I'd liked to see clear SB or Adlib recordings. The game does not support GMIDI, I guess it was sort of early for that to be mandatory and auto settings for sound blaster IRQ was a bit weird so check them twice if your game crash on start, but it does support Roland devices for the music of course. Also before even CD version, the game came with a separate speech pack. Voiced wingman and some important cutscenes-dialogues are awesome.

Story:
Game set in the "near future of the 2010s" after falling of the soviet union and the new Arabic countries raging, prices on fuel get very high. Alaska now an independent state, the same as for example, "new Syberia". All world now in local conflicts and mercenary groups are the dominant type of high tech military force, same as your group located in Istambul. Who doesn't loves a bit of these "near future politics" predictions, eh?
>>
No. 54615
815 kB, 3840 × 2160
658 kB, 3840 × 2160
453 kB, 3840 × 2160
Another "icon" from these types of games is NASCAR Racing, the original. 640x480 SVGA mode is awesome, together with the support of general MIDI. Tho its selection a bit weird but what you gonna do. More than decent software render and graphics, the actual damage model in this game is surprisingly detailed for its time. There a lot of tracks tho since this is NASCAR they all like the same stadium circles, so you only need to turn left
This game honestly actually DO support 3d acceleration, 2 special versions were made specifically for Matrox MGA Millennium and Creative Labs 3D Blaster. But none is owning these early 3d accelerator cards, they are garbage and if I remember correctly, the game does not look much better on them. This is not VooDoo or something. NASCAR Racing 2 supports 3Dfx but this is another question.
>>
No. 54619
159 kB, 800 × 1011
73 kB, 643 × 482
3 kB, 320 × 200
2 kB, 320 × 200
>>54601
Perhaps I shall have to review this game at some point, which I believe I mentioned once or twice before.
https://en.wikipedia.org/wiki/Chuck_Yeager's_Air_Combat
>release date: 1991
Oh wow it's a lot older than I'd remembered; I actually thought it was 1995 or some shit like that. Maybe I'm just confusing it with around the era that I played it, which I played the fuck out of that game as a child. It was pretty ebin back then on my family's shitty powermac PC although in retrospect it's probably pretty jank playing that "air combat simulator" with nothing but a keyboard and single button trackball mouse. I wonder if any of you guys even remember those at this point, the heavy mice with a metal cored rubber ball inside where every week you had to clean out all of the gunk from the internal side rollers because eventually it'd get dirty enough to fuck up the mouse's ability to move.
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No. 54632
103 kB, 640 × 400
105 kB, 640 × 400
10 kB, 320 × 200
13 kB, 320 × 200
>>54619
Well, looking at this game graphics and presentation of VGA clearly visible on 2d elements but still simple and flat-shaded models, it is first in the 1990-1993 appearance. Tho 3d part is not the most advanced, here for comparison the LucasArts' Secret Weapons of the Luftwaffe from 1991. This 3d detail looks a bit like some even more early 3D sims with EGA graphics like from 1988-1990 like Battlehawks 1942
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No. 54643
43 kB, 640 × 539
Hi did you guys know that this week it is P-O-L-I-S-H games week on GOG?
https://www.gog.com/promo/polish_games_festival
I'm almost half tempted to pick this up but I don't know how accurate or shitty it is
https://www.gog.com/game/thief_simulator
>>
No. 54650
617 kB, 1920 × 1080
>>54632
So just so you know, Russia, I finally panic bought Star Wars Squadrons before work today))))

Honestly I should feel much much dirtier than I actually do for paying for that, and giving money to EA and Disney on top of that, but let's be honest here I'm utterly shameless. I am completely devoid of guilt and shame. I once had a fleeting moment where I think for about 1.7 seconds I caught a glimpse of something that could've been almost like self hate people keep talking about after dwelling on smashing old electronics as a child the closest thing to shame I feel, I destroyed an archaic radeo. The thought of destroying ancient computer hardware I think is something capable of making me feel guilt but it eluded my grasp as soon as I thought I had it. Oh well. I won't take a shower after such a purchase even if I should, and I have every intention of gaming the shit out of Squadrons whenever I get my HOTAS in the mail but frankly at this point I think I may take much more glee out of flying and landing jumbo jets.

I think there is nothing in this world more elitist, more bourgeis, more aristocratic than to fly. I have drank vodka a mile over the earth. No medieval or renaissance king has got shit on me. All the emperors of the earth should feel envy, as I envy our hopeful future taking trips to foreign stars, and as much as I enjoy flying as a passenger I think there's next to nothing more anxiety disorder inducing than actually flying and landing the damn thing. As such, I have every intention of sperging out this summer on Elite: Dangerous Odyssey, Star Wars Squadrons, and playing different flight sims flying and landing massive jetliners. Feels good. Very good.
>>
No. 54652
>>54650
Squadrons is more arcade-ish game even tho it has some drops from lucas arts/totaly games flight semi-arcade flight sims but nothing more. And being in new dismey universe, amount of cringe sometimes too much for me to handle. Maybe I'll play it for couple of hours if I get it free but recently I had enough of this shit after my bf played EA battlefront 2 as a joke.
>>
No. 54653
>>54652
>had enough of this shit after my bf played EA battlefront 2 as a joke.
Hahahaha I have a feeling I might get along with the lad.
>unironically playing shit just for lulz and trolling someone
Well then again I am not sure shitting in my pants would be so funny just to bother another with the smell. That game looked terrible.

Really Squadrons just looked as though it could be fun from a multiplayer and gameplay perspective and that I could probably just ignore the cringe. It's clearly not a flight sim but is apparently not so arcadey as it looks like, which is allegedly good on HOTAS too which is partly why I got it and because the gameplay itself probably is fun while I can hopefully just ignore things irritating me. At least I hope MP is good; giving EA money is a serious personal transgression. I swore I'd never do anything but pirate anything that would give them money. But, gameplay wise it looks fine I'll have to report back next week/later
https://www.youtube.com/watch?v=GZoQR17UBks
Guy is actually using what's hopefully soon to be mine and despite being wildly overbuilt to the task he seems to be getting enough out of it to not call it arcadey, which this guy says also
https://www.youtube.com/watch?v=yGSkCalsisU
>it was not arcadey as I expected and a lot more complicated than I thought it would be
But then of course most people playing such YOBA shit tier games made for near bydlo would be expected to say such things, nevertheless left a good enough impression I pulled the trigger before work because why not.

I of course can also see how much Mac shits upon it like he does almost universally, except I don't always agree and think some he shits on are good and others he likes are shite but whatever
https://www.youtube.com/watch?v=pqBy9xUImTA
I notice he is complaining about it using X52 Pro so I'm not actually as regretful purchasing such an expensive as fuck HOTAS. Hopefully neither game nor HOTAS is shit but honestly I just got it because I wanted to play jetliner aircraft sims which I started down this road solely because of wanting a hundred dollar stick stick and throttle to play Elite Dangerous because the game clearly feels like shit on keyboard/mouse and it was made to be played on HOTAS. I eventually wasted an ungodly amount of money on this venture.
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No. 54660
6,0 MB, 2542 × 5785
man I am tempted to buy this game purely because of the amount of butthurt in this review, it's just neither that nor Paradise Lost seems worth it to me. I think I should just get The 7th Circle and got to wörk
>>
No. 54670
8,7 MB, 1024 × 535, 0:40
After nearly 300 battles in this pig of a tank I finally got Ace tanker badge. This motherfucker is an absolute beast when it works but can be real painful when you get flanked and end up isolated and fucked in the A

>>54643
>thief simulator
I've put a few hours into it, it's not great tbh, very unity-asset-shit kind of game but it can be fun in small doses
>>
No. 54680
15 kB, 474 × 262
>>54670
I know, I figured it likely wasn't but every time GOG does a "Polish game sale" and I see that one I chuckle and figured you'd appreciate it
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No. 54729
116 kB, 1280 × 720
Oh wait what but what the fuck
https://www.youtube.com/watch?v=LDbst2pH4pA
How in the fuck he actually gets off on criticizing it I liked Singularity I don't even like FPS games hell for fuck's sake it doesn't actually have a save file system and I absolutely fucking hate that checkpoint shit and still liked it and thought how it was such a great game. Hell I would've played computer games back in 2009 and not started back in 2012 had I known about this game.
>huge frame drops
Yeah if you're playing the thing on like a Pentium III
>>
No. 54730
>>54729
It plays as a fairly mediocre shooter of its time. It learned the lessons of the genre up to that stage, and played them out in a pretty rote fashion. You had plenty of okay stuff in there, but nothing all that special or innovative. It's a fine game, but it's more a well executed snapshot of the 2010 B-shooter scene than something where one should ask where someone 'gets off criticising it'.
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No. 54733
>>54729
This game was unfinished and not managed to properly implement what it wanted to do. It is not 100% Raven's fault and it is miracle this game exists at all but that is it.

>>54653
>unironically playing shit just for lulz and trolling someone
It was just a fun time like watching a bad movie on purpose.
>>
No. 54738
I have no idea about gamin PC. I ordered the following:

(80cm) Samsung Odyssey G5 C32G54TQWU - LED-Monitor - 144Hz – Curved , 344,90 EUR
Casing: Corsair Carbide Series 175R RGB schwarz - Glasfenster
Power Adapter: Corsair RMx Series RM750x - 2018 Edition - 750W
vollmodular - 80 PLUS Gold
Mainboard: MSI B550-A Pro
CPU: AMD Ryzen 5 5600X, 6x 3.70GHz
Cooling: AMD: Standard Lüfter AMD
RAM: 16GB DDR4 RAM
SSD M.2 Speicher: 1000 GB Kingston A2000 NVMe SSD
(Read: 2200MB/s | Write: 2000MB/s)
1. HDD / SSD : 1000 GB HDD , 39,90 EUR
Graphics card: NVIDIA GeForce RTX 3070 - 8GB
OS: Windows 10 Home

rate pls
>>
No. 54740
61 kB, 1280 × 720
1,0 MB, 2000 × 2000
>>54738
>rate pls
oh do I ihappentobeanexpert.tif whyyesthisismyturboautistichobby.ini

>Corsair Carbide Series 175R RGB s
I really can't say much about this because a) I don't personally like anything about Corsair beyond power suppliesI think a lot of their stuff is overpriced for being so cheap and shitty and take particular issue with their shitty fans ecosystem you can't mix and match with anything else and costs an absurd amount of money and b), I personally don't like that style in case which is not to say you should get an overbuilt case or buy something I like it's just not what I like. Because I cannot deal with not having my 5.25 inch drive bays and muh optical drives I'd never get this and I take particular exception to the fact those front panels are neither muh ARGB bling glass nor are they front mesh for better airflow so I just particularly hate that case design however that being stated it only costs $65 and it's Corsair so it's not going to be a total piece of crap which means basically if you haven't got a problem with the particular design it's fine and moreover there isn't a huge point to wasting tons of money on a case. Why yes I do have an autistic passion about PC cases and motherboards I personally spent $110 on mine and got one of these which isn't right or wrong just what I got for me and personally don't think you should overspend on a case you do not want or need which is stupid if you're not going to get like two CD drives therefore it's exceptionally stupid to spend twice as much for a features you do not need or use, which is the rule of thumb for PC shit.
...I typed all this out and just realized you probably got a prebuilt so my opinion on "choosing your case" is irrelevant oh well

>Corsair 750w
That's perfectly fine and good. Corsair is known for making some of the best PSUs and with a really good wattage you're going to need that for the nuclear plant requiring GPU upgrades in years to come. Nice.
>MSI B550-A Pro
Eh, it's not quite a piece of shit board, and you literally don't need more, and I'd not suggest people do what I do and spend $300 blowing a GPU size hole through your budget just for a board, but it's not what I'd get. See this here is actually how I now know for a fact it's a prebuilt because SI's just love to use motherboards as their dumpstat. I wouldn't totally call it a shitboard but it isn't good. They always try and ram a miniATX tiny ass board as cheap as possible into these massive cases lacking any real features and of dubious overclocking ability. If you want to upgrade in the future that board is probably going to eventually become the limiting factor to your entire system's upgrade path.
>AMD Ryzen 5 5600X, 6x 3.70GHz
It's considered to be a pretty good CPU so much so it's now basically considered "standard" afaik, which you're not likely to need more than 6 core/12 thread for quite awhile although I'd question the maximum extent you can OC on that board. Overall that system begins to remind me about my old Dell, which had a not great board and a very limited EOL upgrade path. Rather than get a used 5900x in the future you're probably going to need to build/buy new platform altogether on a new board with new socket. Mind you, it's literally all you need for just gaming and is overall a high end-midrange setup which should last you for years to come.
>Cooling: AMD: Standard Lüfter AMD
>Lüfter AMD
a fuggin what
Uh err I cannot find what they even mean by this but I'm beginning to guess they cheaped out on the fan too. You're going to need to upgrade that to overclock on depending how bad "standard" is, unless it's a Wraith Prism which is exactly what I have and works pretty well on AMD's efficient CPUs.
>RAM: 16GB DDR4 RAM
A definite prebuilt. Actually I'm kind of amazed they didn't completely cheap out on the PSU too because every prebuilt has got some kind of super cheap generic RAM, super cheaply made mass produced motherboard, and cheap shitty PSU. It does not list timings, speed, or brand, which means I cannot say much on this beyond 16gb is the minimum for modern gaming (it's likely a 2x8gb configuration) which is only going to matter on certain games. Flight sims, Total Warhammer III, these are the kinds of games where having fast RAM matters. I have no clue if it's fast or not but you can't mix and match RAM so a day may come in 7 years you may be better off replacing with cl16 3200mhz or something, not sure. It's probably going to be fine for now though even if it is 2666mhz or something.
>SSD M.2 Speicher: 1000 GB Kingston A2000 NVMe SSD
Oh man is this pretty fucking stupid now. Yeah granted that is actually still a tb of NVMe so it's going to be fast regardless, but it's among the cheapest shittiest NVMe they could possibly cram in there which is now making me think I hope you didn't overspend because it's shit for an NVMe. Why it is shit? Because why would you put such slowass storage if you're going to be building an AMD PCIe 4.0 platform? Like literally that was one of the features of 2020 was because Intel didn't have 4.0 speeds. It's super super slow for an NVMe drive and clearly they figured they'd make their selling point "a whole terabyte" while making sure it was the slowest, cheapest storage they could find that's still NVMe.
>HDD / SSD : 1000 GB HDD , 39,90 EUR
No brand, no speed, no matter. You probably should've spent a few extra quid on a 2tb drive though they're something like $54 for 2tb HDD or cheaper. I really do think you should've had 500gb PCIe 4.0 as the boot NVMe instead of that because now you're saddled with this slow ass NVMe you can't even replace as the boot because it has the system on it and now looking at it you see even more why not to get a cheap board because it looks like the cheapass MSI board literally all you can have on it is one NVMe, which is dumber because now you can't use NVMe speeds to swap huge files back and forth to a second NVMe which I guess makes part of the point of having a fast NVMe now pointless.
>>
No. 54741
44 kB, 1280 × 720
Look I gotta say lad at this point I am really super unimpressed with what this System Integrator (or SI) is selling, which makes me thankful I learned to build PCs rather than suffer prebuilts anymore. I spent ten years suffering Dell and putting up with their shit because of that prebuilt which to this very day even with customization I still have got to suffer no overclocking my CPU and that absolute piece of SHIT board with that shitty case and that shitty windows version and shitty slow HDD Windows OS install because had I changed motherboard it'd deactivate Windows which basically that whole thing became an insufferable pain in the ass eventually.

I don't wish to make you feel bad about your system, and accidentally did that with my dad, but well when you know how to do something it's easier to find faultalso I'm a usual overly critical *chan shitposter so thus far what I can say is, yes it is actually going to game spectacularly for 2021 no doubt, but as it ages you're going to have more and more problems and get subjected to further and further insult. Like that boot drive is going to be fine now and way faster than most people's systems, but it's still a very cheap NVMe stuck on a cheap shitty board which you're now going to get stuck with forever and which is going to be fantastic now but over the years each aspect of that is going to just piss you off more and more.

Oh wait a minute what the fucking shit, 4 SATA connectors? Seriously only four? Okay yeah nevermind it's a shit board. It's worse than I thought at a glance/from memory. MSI cheap boards are shit and that is definitely the cheapest board you can possibly get, which put it to you this way it's like putting a V8 muscle engine in a rusted out $500 shitbox with bald tires, and they do this to say "yeah but we got a V8 engine 5600x gibe money plox" and ultimately it's only the GPU and CPU which is actually a valuable component to the system. The thing that annoys me personally is because you cannot even rip the board out without voiding your entire Win10 install, because it's registered to the shitboard 99.9% of the time, so even if you could clone the C drive to a new NVMe you're stuck with the board.

This is the point at which I remind you that there's ultimately no such thing as "a shit computer" just what works for you and what is the cost. Like if that system cost $4000 it's a piece of fucking garbage. If that system cost $900 it's pretty fantastic. In PC hardware what it really boils down to is cost however my strong suspicion is they price gouged the shit out of you and charged you like 2,500 euros in which case it would be shit.

> NVIDIA GeForce RTX 3070 - 8GB
Like I said usually SI's will just slam a decent GPU and a decent CPU into a kinda shitty system overall because most kids have got literally no clue about anything beyond "which GPU" "which CPU" "what big number RAM in gb it is" and that's it though lately kids have gotten wise to PSU wattage too and RAM speed but still not timings or boards afaik. In today's market obviously that "$500" GPU is great but it's still a midrange card which is using last gen VRAM capacity among the many reasons I dislike nVidia is because they routinely do this shit 8gb is Pascal tier, they had 3.5gb lawsuit inducing VRAM with Maxwell when AMD was ramping up to 8gb and now AMD is 16gb standard, though it should be added that speed, bus, jayztwocents did a pretty good layman explanation of how VRAM works and how huge VRAM doesn't matter if its overall speed and bandwidth is slow as shit and likely jacked the cost to $1000 of the budget on GPU.

Personally I think that were you to buy today, it would in theory make sense to just get a prebuilt because shit's out of stock and overpriced everywhere provided they're not jacking you. The better thing is to just wait 6 months until shit calms down if it calms down then or if you just really need a gaming PC to deal with the fact shit's overpriced everywhere and build on a much older platform just to game on. It's not hard to get like Ivy Bridge CPUs, get some older GPU, deal with not having beyond 1080p monitor or having to turn down the settings, and just spend like $800 or less to build a really noice PC with 7 to 10 year old parts, get a price gouged Maxwell or something or some ancient pre-Pascal Fermi tier Titan whatever and stick with that, or just build a nice new machine with all new parts and overpay for an older GPU until prices calm down.

>OS: Windows 10 Home
I mean it's Windows. I dislike 10, but 8 was SHIT and 7 is way too old at this point. I have no idea why anyone would get professional.

OH
>(80cm) Samsung Odyssey G5 C32G54TQWU - LED-Monitor - 144Hz – Curved
This looks good to me. I bet you bought this separate. If that's a 27" 1440p 144hz monitor then yes it's actually a fantastic looking monitor although I question pairing a FreeSync monitor with nVidia GPU although frankly it's irrelevant I never use FreeSync or Gsync anyway. A 3070 should power that display plenty. I've never used a curved monitor and can't say a lot on it beyond it's alleged to be really noice playing on large curved screens, but what I can tell you is that that's a FANTASTIC resolution with buttery smooth 144hz framerates for just about anything but like brand new games with RT on ultra settings you're likely to get 140fps avg on a ton of games at very high res. I've got half that display speed. Also, for whatever weird reason mining pay went up this week so that's $10+ per day on that card

Overall it really boils down to cost. You're objectively going to have a fantastic gaming experience on that machine and as a gamer it's all that really matters, so people with autistic hobbyist interest like me you should ignore and just enjoy your PC because objectively you're going to be gaming at the top 5% of humanity if not better than that. Like 96% of humanity is having a shittier experience than you.

You are still ultimately running a much better system than I have which I built last year, a better GPU, a largely better CPUI've got 2 more cores/4 threads but you literally don't need that for gaming and my 3700x is slower and a far better monitor with twice the top fps that I have but my concern is the usual with all prebuilts that they overcharged you for something that's largely valuable in the CPU and GPU department. It's going to remain an awesome gaming system for years to come but it's not going to have legs and will show its age and limited upgradeability within 5 years.

I rate cost/10
It depends what you paid. That's a $400 CPU + $1000 GPU in today's market so I'm assuming it's like $2100 or something like that, which is fine. If it cost a lot more though, eh.
>>
No. 54753
>>54741
Thanks amerifren. It wasn't entirely prebuild, I could configure it and I showed it a friend who said I should get the bigger SSD (500 to 1TB).
I also could've upgraded the main board for extra monies but I don't know why I should (now I think I know...).
I paid about 1750€ for the rig and another 300 for the monitor.
As I said, I know almost nothing about PCs, played console one generation behind (bc poor family) all my life until I graduated and got a decent job and finally had some expendable income on a computer.

First I fell for the gaming Laptop meme and blew 1.1k € on that , then I got a Valve Index and my Laptop did run Alyx but at the bare minimum and I just wanted to upgrade that.
Maybe next time I will finally bite the pillow ajd buid my own but I'd have to do tons of research to even make an assessment like you did.
>>
No. 54757
>>54753
> 1750€
Then that's definitely fine and probably a good amount cheaper than what you'd be spending had you built yourself amusingly. Normally building is cheaper but not this year, and also the one really big thing about buying from a company is the warranty. This is really important for people not knowing what they're doing because individual parts may not even come with one, or if they do it's flimsy. Basically you buy prebuilt and having any problem whatsoever you send it back to the SI and they fix your problem.
>I could configure it and I
PC part picker? I can't remember if theyoffer option to put it together for you.
>showed it a friend who said I should get the bigger SSD (500 to 1TB).
I mean he's not entirely wrong and frankly a 500gb drive has the problem of you only have one NVMe slot, but on top of that the board is so gimped you only have 4 SATA ports. It really reminds me a lot of my old Dell prebuilt with shitty board 4 SATA port haver one taken by CD drive. And I mean regardless you're going to have a fast system with that NVMe, it's just that you'd want the fastest boot drive possible because without CDs you have 3 extra ports to stick added storage onto. I guess it's fine it just felt like a waste to meI honestly did something pretty retarded and got a PCIe 3 boot drive NVMe I'm stuck with until or unless I reinstall OS on my Sabrent Rocket

I mean regardless you ultimately spent a considerable chunk less money for a much faster gaming PC than I did last year and you should have warranty. Such is life on the march of tech innovation.

>I'd have to do tons of research to even make an assessment like you did.
Well yes this also is true. I spent a few weeks with simpleminded focus last year on researching every single damn thing about my PC and its parts to make the absolute best decisions I could coming from a state of ignorance I didn't even realize the full extent of such ignorance. Simple shit that only someone that never built could get stuck on. But well I am a man and as such took immense gratification in seeing the finished product of my learning and labors and to this day I sometimes just sit there staring at it. I use it every day and it feels like I'd imagine to stare at a motorcycle whose engine block you tore apart and assembled the machinery together from scratch. Would recommend/10 like building your own furniture, fixing your own car etc.

The one thing I'll say lastly is people don't do it because other than warranty etc people don't want to waste the time and aggravation so if you hate doing it you'll spend a month learning what shit does, why to get one part or another, find some problem or thing to tweak and it'll take all this free time working on it. Of course this was 2020 and I barely had a job so that's where the free time to do that came from.
>gaming laptop
Let me guess, it broke?
>>
No. 54761
>>54757
>PC part picker? I can't remember if theyoffer option to put it together for you.
Yes they even install Windows (not that I couldn't do that myself but they always do according to their website)
>Let me guess, it broke?
Nah it's still running fine but it only has a 200GB SSD and I'm constantly juggling games because nowadays games are huge and as I said it's barely enough for VR. Also it's super loud ajd was really struggling in the summer because of the heat.
>building yourself
You probably won't believe me but I work as a software dev, I just never had PCs myself aside from old used laptops and thus never really developed an interest in hardware. Now I do have a little, but I don't think I even could find the free time to learn all this. Working full time, keeping my place clean, shopping, learning a new language, frens and hobbies already occupies my schedule. Give me one month off from all of that and I would probably do it. Or if the service I used would've been incredibly overpriced. Then I would have considered building my own. But my friend who actually did build his own in the past said that it's not worth the trouble anymore and as you might have picked up I kinda trust his word there and thus also just used one of these sites.
But I still wanted to get another opinion so I asked you and I am again grateful for your input.
And yeah warranty is a plus.
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No. 55568
131 kB, 800 × 1138
49 kB, 1280 × 720
I have a hot take.

Postal 2 is an indie art game, that came out years before the modern indie art game phenomenon.

See: it's an open world walking simulator that uses its mechanics, structure and story to convey a point about an important topic (violence). And it uses gameplay to deliver that point.

It does better what hotline miami 1 was trying to do. Discuss.
>>
No. 55571
>>55568
Well this game indeed felt like an indie garbage from technical side
>>
No. 55572
>>55571
Yeah, it was technically terrible.

But it did have that quality of being an audio-visual shitpost that is highly provocative and un-serious, but actually tries to convey a point.
Such an approach to design feels strangely modern, since "sincere irony" is such a huge part of the current internet zeitgeist.
>>
No. 55576
>>55572
>>55571
My only technical criticism of P2 would be the fact that most weapons feel floaty, especially the shotgun.

The humour isn't necessarily my cup of tea most of the time, but on a gameplay level it's almost a masterpiece.
The way you, the police and the civilians interact in this open world is something I haven't seen since.

It's one of my all time favourites because of the controls, the kicking and the police-system the game has.
I've played it like ten times now having tried every difficulty except the ones where they outright try to murder you.
The map is also great.
>>
No. 55579
>>55576
It's super janky, but the jankiness doesn't really distract from the game.

What I like about it is that it does something pretty clever and ebin. It implements super violent and gory mechanics, but they are completely optional for beating the game. All the objectives in the game are mundane and non-violent. The violence happens as a choice from the player. It doesn't force you to be violent like most games, it merely ALLOWS you to be violent. And the controversy around the game was super funny because it was basically an act of trolling, where the people complaining didn't get the joke.

Also, the atmosphere of being in a small town american shithole full of degenerates was super immersive and powerful, imo.
>>
No. 55580
38 kB, 720 × 487
4,5 MB, 640 × 360, 1:18
>>55568
I kinda felt like it was more an unwitting commentary on what an infernal experience it is to be trying to get by in America, but everything else I pretty much agree with. Also wow how the hell we didn't have any vidya discussions in almost a month?

>>55572
Well I mean to be fair quite a few of the older titles weren't actual shitposts like they are now. Like you look at the average bland walking simulator or pixelshit or AAA oversaturated trash or some kind of lazy ass shitty untextured blocky game and it's all such completely soulless trash meant exclusively for making money. Like if you actually look at all these older games you can tell that the developers were actually having fun with them by and large, with only a few cashgrab notable exceptions nobody gives a shit about like Quake 1 or a handful of other boomer shooters but otherwise these were games made by people truly doing something they enjoyed and not just waiting for another paycheck or rather ten thousand "units moving." Fallout 1 also immediately comes to mind, as does the earlier Blizzard games even, as well as much more obscure titles and some shock games like the first Postal.

See here's the thing there's a difference between an actual shitpost and a funpost i.e. doin it for the lulz. Newfags cannot understand this. When we made bad posts on say like /b/ back in 2006, it was because it was actually funny and we were blowing off steam. Compare for instance some of the phoneposting we had by yuros particularly after the music thread. Those weren't shitposts, rather they were very lulzy aka a funpost, done at Americans' expense. Now contrast that shit with cabbageposting.

The difference is it isn't funny, and it isn't original. There's nothing soulful or amusing about it. 4cancer in particular is next to nothing but shitposts this last decade. They basically take shit that was actually funny, and beat it into the dirt until it's wildly unfunny. Their wojak and pepe spam is one example. Basically, they're like reddit.

That is what shitposting is. It's another unfunny, unoriginal, soulless short comment made solely for the upboats. In terms of that difference you can even see it within the Postal game series itself, where you have games done for the lulz like Postal and Postal 2 and Weekend Apocalypse, and then just complete shitposts after.

I think that a big part of the problem is a lot of us have the tendency to use the same word shitpost for referring to two separate things. Like I guess this video for example. Some people might even be tempted to call that video a shitpost, but it's clearly lulzy af and done for the lulz. First image is stepping closer to the edge between lulz and shitpost.

In conclusion, I guess it depends how self serious you are in intent and how funny other people think it is? Perhaps Postal 2 really straddled that line on just being shitposts aka shovelware and being funny shockware.
>>
No. 55583
>>55579
From an industry standpoint it's a commentary on gaming and violence, especially because of how Postal 1 was an edgy "kill cops to progress" shooter.
But narratively Postal 2 is all about living in America in the late 90s and early 2000s.
You can't take America out of Postal.

It's all about being a frustrated retard who has to put up with other frustrated retards in an environment where anyone might have a pistol, a rifle or a rocket launcher. (At least on higher difficulties where everyone becomes an NRA member :D otherwise you can essentially abuse the civilians freely as long as the police officers don't see it. It's funny that with a police baton you can smack everyone in the face as you go down the road and there's zero consequences for it, unless you happen to find a civilian that has a pistol.)
>>
No. 55588 Kontra
>>55583
>It's funny that with a police baton you can smack everyone in the face as you go down the road and there's zero consequences for it
Inaccurate/10 you're absolutely going to eventually get the shit beaten out of you, get bricked, stabbed, and yes possibly also shot long before the police get there. In fact the main reason you may not actually get bricked/shot/stabbed/batted before the popo shows up is because we're all afraid of the popo. Of course, your best bet is not using the baton, because in a lot of areas it could be argued that's assault with a deadly weapon.

If someone came up and hit me for no reason I may not be inclined towards engaging in violence depending on circumstance because I don't want to deal with the felony assault charge. This all goes away immediately when they have something in their hand and I'm pretty much immediately going to be escalating to lethal violence the minute that baton hits me.

*edit should clarify in case it isn't obvious to foreigners, it's because you actually can kill a man hitting him in the head in the right spots with a truncheon or some weapon and you can say the one magic phrase in America "I was afraid for my life." It's chancey that you can still get criminal charges using physical violence when somebody starts punching you and you'll both catch charges, depending. However, all gloves are off if they have what can be considered a deadly weapon, which in most cases afaik means you can resort to extreme measures to defend your person.

Some states have varying stand your ground laws hence why the Kyle Rittenhouse case went that way. If you start shit you cannot engage in lethal violence in the state, however if you run it resets the situation legally. That is why he turned around to run after provoking those guys before turning back around to open fire because then he could claim self defense again. It varies heavily state by state. Not all states even have Castle Doctrine. Regardless, if a guy has any weapon in his hand, you'll have an easier time fighting it in court if they even try to bring charges. Alternatively, it varies by state using violence to defend another person.
>>
No. 55592
>>55588
Yeah I know it's inaccurate, but still pretty funny. Really, once you get to a more realistic difficulty where most people open carry in game starting a mass-shooting becomes more of a hassle than it is worth in game.
(And usually the AI starts a mass shooting by itself every few minutes even without player intervention anyway for some reason. You're walking down the street and you hear people shooting at each other and the police moving in. No idea what starts these conflicts but they happen for whatever reason, and it's not just background noise because I see the bodies walking down the street later.)
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No. 55593
166 kB, 1440 × 810
At start I thought it would be a nice short light adventure game. And it is sort of. It is like Jorney, but better and actual game. But when I got to the ending and it told me what it was all about I cried a lot and now don't want to see it anymore. Be careful if you are a sensitive person.
>>
No. 55596
Thank fuck! My PC is finally working and up and running yet again--but I dare not to plug my HOTAS in the unit, not at this time, not until my 850w comes in. Christ, you know I probably should have just let it ride out until then because EVGA told me it could be up to three weeks and I didn't want to wait that long ang figured on top of I could get it within days but also that whatever helped kill my power supply maybe I should just get the wattage I originally wanted to begin with because with all the shit plugged in and especially because of wanting to upgrade at some point figuring 750w would be insufficient...but then I just wind up getting my replacement RMA'd unit literally a day earlier than the one I paid an extra $130 for came.

Such cases. Fuck oh well. I didn't even need to buy it after all. But I tell myself, welp I'd never get to run a new GPU or CPU on it anyway and regardless am not sure my HOTAS didn't finally push it to the edge of burning out. But even still, that was literally money I didn't need to spend at all, for less hassle because I also found out they only ship the box, not any of the cables, meaning I didn't have to rip out the cabling either. Thus making the new one not just pointless and expensive, but also a hassle. But I guess on the plus side I should at least in theory manage to slot a 6800XT or 5900x in there with an 850w gold superflower which I'd never be able to do with 750wSuperFlower and Corsair's cabling fucking sucks though they don't even bother to sleeve their SATA and peripherals just the CPU/GPU/MOBO ones

>>55592
Accurate out of claps harder

It's actually a real problem here too because in active shooter situations the cops don't know who "the bad guy" even is and it's not uncommon for either le good guy with a gun gets shot or for the cops to shoot each other in the crossfire. Or for the cops to shoot a kid while trying to shoot a dog as some poster elsewhere implied
https://www.youtube.com/watch?v=0KMwnIhF438
> No idea what starts these conflicts
Freedoms probably. Or lack of freedoms. Something like that.
>>
No. 55597
>>55596
Nah, that wasn't a cop for a change. That was just a free (as in freedom) American shooting their kid instead of a puppy (not a full-grown dog even lmao).

https://abc13.com/mom-accidentally-shoots-her-son-trying-to-shoot-dog-5-year-old-shot-by-angelia-mia-vargas-deadly-conduct-of-a-firearm/10728726/
>>
No. 55598
Which German accent is this?
https://www.youtube.com/watch?v=qKIgwdqAW80
Because it's hilarious to my American English ears for some reason.
>>
No. 55609 Kontra
>>55598
It's the one that sounds like he's talking english.
>>
No. 55617 Kontra
>>55609
https://youtu.be/Pnf-NtCH5aU?t=875
If you listen to both they kinda sound like a similar accent, and yes we amerilards who frequent /int/ can actually detect the sound of different German accents.
https://www.youtube.com/watch?v=TnG3A95Q1lk

Actually after listening to that amusingly I'd guessed he was speaking in a Berliner accent, and it appears I could've been right. Also, why do the south German accents sound so incredibly hickish?

My hot takes as an American english speaker: Sachsish sounds like a businessman, Friesich sounds like some kind of country bumpkins speaking German, Voralbergisch sounds intensely hick or like uneducated farm bydlo, Schweizerdeusch sounds the same but at least literate, Letzerbergish sounds like I imagine idle chatter in a 1920s cafe sounded like discussing philosophy and politics, Franksich sounds like also like country bumpkin farmer hickspeak, Kolsch sounds like normal people, Bayrisch sounds like I dunno a businessman or a mayor speaking more middleclass to better, Plattdeusch sounds like I imagine the people I seen in Osti commieblock images to sound like as they sit in some shitty German-Detroit drinking plastic jugs of cheap beer at noon on a Wednesday, and Angelsachsich I don't even know what the fuck that is but it sounds absolutely disgusting. Oh and lastly, Berliner sounds like some meme, like I imagine a depressed nihilistic hipster to sound like emotionlessly playing synth drums in the 1980s while dreaming about weapon designs and feeling depressed and bad about it. Like idk it sounds exactly like these guys but Berlinerspeak conjures up this image to me in my mind https://www.youtube.com/watch?v=OQIYEPe6DWY or that guy from Wehrmacht or whatever sitting on a stoop with a building burning in the background, and his hipster grandson.
r8
>>
No. 55627 Kontra
>>55617
I think you're imagining stuff, or reading too much into it. When I try to speak english and make an effort to keep my dialect's diction, I sound like Arnold Schwarzenegger, despite not living anywhere near Bavaria or Austria.

That said, your hot takes are really amusing, since saxonian dialect is among THE most bydlo dialects the German language has. The only thing worse is that noise people in the southeast make. As for the others, it's interesting how your perception of german accents is almost diametrically opposed to how they are perceived by Germans.
Generally everyone likes their own dialect most, but in my personal opinion, the most bydlo ones are saxonian, berliner and anything south of Franconia.
Also, what they speak in Luxembourg is not german, but their own language, it only sounds similar to German to foreigners. Fun fact: I know a few people from Luxembourg, among which one speaks PERFECT german, like he could be a radio dj, since he also has a nice voice, while another one sounds like he's from the Netherlands.
>>
No. 55628 Kontra
>>55598
German trying to sound like a sophisticated Englishman
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No. 55647
376 kB, 1024 × 768
Is there any other game like this one?

I know there is Jagged alliance, but I played it to death already and its turn based so it doesn't scratch the rts itch I'm having.

Men of War: Assault Squad is a close one, but the size of the battles are too big.

7.62 has smaller squads but everything is open to you, inventory management, loadouts weight, etc. everything matters.
>>
No. 55649
>>55647
Look up for its developer. 7.62 is only 1 game of 3 or 4. Also there was JA Back to Action (remake with realtime action).

Well, if you like logistics porn then mods for old XCOM are made just for you (Piratez and XCom Files are the most famous), or long war mods for new XCom-s.
>>
No. 55653
22 kB, 474 × 319
119 kB, 1024 × 768
465 kB, 1680 × 945
480 kB, 1920 × 1080
>>55647
Tactics. It's real time tactics. It's not a strategy game. It's not an RTS. It's RTTyou just stepped on one of my top three biggest pet peeves in gaming which is calling RTT games rtsto be fair part of the problem was Dawn of War 2 which had a crpg/RTT singleplayer campaign and a light RTS multiplayer with some emphasis on tactical elements than base building which is why a lot of younger people mix it upthat and a couple equally moronic devs trying to call their RTT/other game an RTS for probably the same reasons
>doesn't want turn based
Well that does actually through a hardcore number of squad based/singleplayer tactics games straight out the window however there are a few RTT games which are as good or better than the TBT ones.

>Fallout Tactics
This is literally the best tactics game I have ever played, which is a shame that I never got time to play it until multiplayer was dead. You can switch off turn based to partial TB to real time in that game which works by draining your actions points and refilling one at a time.

Critics mainly NoMutantsAllowed pointed to numerous issues making it "not a true Fallout game"(it wasn't, there's next to no dialogue or choices and missions are relatively linear on top of people not realizing the BoS were always complete shitters so the hardcore depiction of them was shocking to most playerslike me who wrongly interpreted that to mean they are the "good guys" of Fallout, which to be fair they often showed up as the least evil among evils). It has an AWESOME soundtrack, six man squad, it's realtime and isometric with all the different skills like setting/disarming traps, lockpick etc. Gameplay wise it's one of my top 20 for all time, I think. Just how good the actual combat and gameplay is especially set to that music is insane.

>Satellite Reign
This one is basically based on Bullfrog game Syndicate from the mid 90s and I reappy enjoyed it, except I took issue with the clones and clone degrade mechanic. It belongs more in a Paranoia game than cyberpunk, although I can see why it would be so hard if not impossible to play as a mind numbing chore grindfest to have permadeath for leveled up characters. I dunno. I guess it's ok since it works.

Satellite Reign is a 4 man squad stealth based RTT. I mean, I guess you could just go in guns blazing all the time, but it's super hard af that way especially earlier on. By the end you can basically just waste everyone though. Hotkeys can take some getting used to which is its main drawback for beginners but once you rebind and memorize them it's awesome especially when you master it. Some called it repetitive, I called it ebin.

>Dustwind
This one I haven't tried yet so I can't say much about it but this reminds me I delisted it to boycott steam and never found it on GOG so I forgot about it. I dunno. I've heard some good things. Iirc it's a more roguelite interpretation of Fallout Tactics

>Wasteland 2
I know you said you didn't like turn based but seriously, just play it. It's awesome. The main slump is towards the end of the first act but the entire second act in particular was fucking amazing. Required gaming for Fallout fans and I do mean the real ones the first two plus sorta kinda FT.

Of course sadly Tactics was way in the past when the world was wrapped up in the War on terror or some shit and back before all these indie studios so it largely had never gotten any kind of remakes just like had befallen the famous Jagged Alliance games, and once Firaxis was the first to remake that old shit and did it with XCOM everyone else just tried to copy XCOM EU/2 success instead rather than go back and looking at what other epic games can be remade like Fallout Tactics. The closest anyone even tried in the last 20 years was Dustwind afaik, and that sorta did its own thing too.
>>
No. 55706
Why do people keep hanging off Obsidian's nuts? I'm not even talking about the oversatured mess that was Outer worlds. I was just watching a review for PoE Deadfire and even that the guy had no experience with the first game and actually liked most gameplay but straight up said it was riddled with bugs, poorly optimized, and had terrible load times. It seems they never fixed the problems with the first game and added an even more boring story.

What studios are even good anymore?
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No. 55772
1,7 MB, 1543 × 6892
203 kB, 1141 × 746
3,8 MB, 1920 × 1080, 0:16
Over at /b/ we have started playing Doom via Zandronum. If anyone is interested, I will post here the relevant data when we're playing the next time. Feel free to join.
>>
No. 55787
E3 is boring
>>
No. 55788
>>55787
Been so for the last decade, innit?
Basically ever since it stopped being a convention by game developers for game developers, then for the press, and finally and became a marketing show for general audiences.
>>
No. 55789
>>55788
Well it gets more boring every year
(Same as gaming industry)
But aren't e3 was always for press more or less? Like in late 90s it sort of was
>>
No. 55793
136 kB, 1240 × 700
>>55789
AFAIK it started as a place for developers to present demos to publishers in hopes of funding, before you could casually send a 500mb disk over internet.

Same kinda shit happened to comic conventions. Used to be a place for nerds to meet comic authors, now it's a place for Disney to advertise avengers movies
>>
No. 55810
>>55793
Speaking of disney, sea of thives sold to disney and now using "pirates of carribean" characters. What a cringe (as whole microsoft presentation)

https://youtu.be/ehq7cyEzmww thats looks a bit interesting, better than """"stalker"""" 2
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No. 55816
Why is IGN so consistently fucking awful?
https://www.youtube.com/watch?v=MYO_3hWPoqA
I can immediately tell that "game" is a worthless piece of fucking shit. Not only, but it's two hours long, and this complete fucking dipshit is gushing over it. That's clearly part of a whole generation of shovelware too, including Layers of Fear which was so terrible I literally laughed in its face at a couple points, while Lust for Darkness was also an awful clone that at least was amusing from a 40K perspective, and only that.

https://www.youtube.com/watch?v=5egzg_Uu-Nc
Meanwhile they totally trashed this one which while clearly subpar as a whole looks miles better than everything listed above.

I got to the point a few years ago where literally the opposite of whatever IGN says is what I assume to be true. But what fucking astonishes me is their consistency in being awful reviewers.

Is IGN literally just paid off and bribed? Because that's all the pattern I can make of it. I'll see them gush over games I know to be absolute garbage, while they completely trash games I know are good. They seem to also more consistently shit on Eastern European games while trash Western indie crap and triple A garbage gets better reviews. All I can figure is these companies are directly paying off those so called "journalists" while Easterns naively expect an honest review.

That's why I don't give two fucks what IGN says and usually never bother with it but on a lark decided to see what bad things they had to say about Paradise Lost, and surely enough they shat all over it. What gives? I'm not saying it looks like a good game, but it looks so much better than the absolute burning trash heaps most "walking simulator" garbage is rammed through onto Steam.

Whatever. I'm going back to listening to actual reviewers not worthless paid off corporates.
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No. 55829 Kontra
>>55816
It was 4chongs tier and it was on the Ernstchan.

That said, what do you expect? It's been long known, also online games journalists are the lowest form of the already lowly journalist caste.
The main problem here is that they aren't able - or willing - to separate their politics (because americans have to infuse their politics into everything) from the games, so when an evil russian developer who is probably buddies with Putin and hates faggots makes a game of course it's getting shunned.
And if a western developer makes a walking simulator where all you do is collecting pride flags it gets lauded.
Easy as that.

That said, I found the site "Christian Centered Gamer" to be a really good review site, because they explicitly separate the game's score from their own christian "morality" score. They work solely on donations, so don't expect them to get press kits and all the newest games, but it's funny to read the articles, since at first they talk about the game, say Witcher or God of War or Doom and really objectively review it, just to demolish it then in the morality section because they use the Lord's name in vain and you have sexuality and violence, so it's well possible that a game can have a 90% game score with a 1% morality score. But if you don't care about that stuff you just ignore it and have a nice review.
Please note that I think Christianity is a cancer on humanity (not as much as certain other religions, but still), but I commend their willingness to judge a game indeed by its contents and not its politics.
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No. 55840 Kontra
>>53591
Anything good from E3 already? I'm really interested in the games but the show itself is just too cringey to watch. Makes me ashamed of my hobby.
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No. 55848 Kontra
411 kB, 900 × 600
>>55829
There was nothing in that post that was 4dongs tier except if you really stretch it maybe the implication of journos being paid off, then you go full on into a 4dicks tier rant about pride flags and Christianity blah blah. Other than offering an interesting review channel waht a shitpost I hope you were drunk.
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No. 55851
>>55840
95% looked like the same boring crap
Sea of Thieves sold to Disney and now doing cringy Pirates of Caribbean crossover
Contraband looks interesting but they did not show anything
https://youtu.be/ehq7cyEzmww this looks promising, better than STALKER 2 which is just a modern Unreal engine AAA game for westernies that try blindly to copy some "do you remember?" moments from the original.
Todd Howard looks quite old now. Same as his Starfield cinematic which has not shown anything.
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No. 55852
>>55848
>then you go full on into a 4dicks tier rant about pride flags and Christianity blah blah.
Yeah, a throwaway line about pride flags is a full on rant, sure. Unlike your non-full on rant about IGN and the fact that you are presenting something everyone and their grandma have known for years now as some kind of insightful revelation.
This is a video game thread, so talk about fucking video games, not about the cancer surrounding them.

Currently the game Titan Souls is free on Steam. It's an isometric Zelda-style boss rush game. I tried it out and it seems fun for a few minutes. I am not usually into indie pixelshit, but since this is published by Devolver, I gave it a try. Hotline Miami is one of my absolute favorite games.
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No. 55868
667 kB, 1366 × 768
Got a game called Hellpoint on GOG for free, so figured I'd try it. It's a Souls clone in a kind of Event Horizon/Hellraiser vibe kind of space station. Supposedly has a cycle it goes through that warps various parts of the game in real time. Fairly neat high concept, but I dunno. It feels like a B-grade Souls 1 which it is, but where Souls is weighty and deliberate with its combat pacing, Hellpoint just feels clunky, without the refinement.

It's fine. Feels like the kind of game you'd find on the bottom shelf of a game shop. Not bad but not the real deal. First impression is 3.5/5 for me.
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No. 55888
I discover this game and looks really good
https://www.youtube.com/watch?v=Vheaj9sdvuQ
I actually complete forgot about hearing it after announcement but before early access. It's amazing how many shitty games there are out there which do something asinine like bartender simulator, pizza delivery simulator, or even worse. I wish this game was on GOG instead
https://store.steampowered.com/app/632300/Hobo_Tough_Life/
For some reason that phrasing "tough life" makes me immediately think it is Slavs, probably Russians. I don't think I've ever heard English speakers using the word tough the way they do.

Other news, The 7th Circle is an awesome game. If you've got an extremely shitty dual core laptop you should be able to play that. I already died because I didn't realize you need to learn spells and that the retreat function wasn't letting me exit battle.
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No. 55889 Kontra
>>55852
You went into some full on 4kanker political tangent that has nothing to do with anything. Other post is at least talking about vidya reviews. Are you such a cabbage tier retard you don't see the difference and can't help yourself?
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No. 55904 Kontra
>>55889
I like the irony in you accusing me of a 4kanker tier rant.
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No. 55908
132 kB, 1280 × 720
2,2 MB, 2338 × 1195
226 kB, 1536 × 864
85 kB, 1024 × 640
I can already tell how much freaking fun I am going to have with this game. Just within the first like ten minutes I began to adore it, from the Fallout-esque character creation screen to the somewhere between Wasteland, Insomnia the Ark, and idk Bioshock or something tier setting. It's pretty much some fanatical cult of space Christians began a generation ship and you are born centuries out into deep space during the aftermath of that and the collapse of ship society into warring different factions.

I personally named my first save something along the lines of "Al-Bydori, Christian space commie Jihadist" which is what I fully intend to play it as, with high INT/CHA and long arms handling of course. I want to play a smooth talking Christian space imam, converting all to my glorious cause of settling the space Ummah upon Proxima Centuari's fertile soil. We shall convert them to loyal comrades of The State's official religion, fanatical space Christendom, be it by pen or by the sword shall we deal with these infidels especially the fat corrupt status quo sitting like godless sheiks and those Freemason Illuminatists the Brotherhood of Liberty who space Allah surely closed their hearts to the truth and incited rebellion within them

holy fuck am I going to have much fun with this game
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No. 55914
351 kB, 741 × 960
174 kB, 599 × 450
>get a super powerful expensive gaming and multimedia machine
>upgrade everything, can play everything, not even affected by the shortages
>spend an hour and a half playing a game that needs DOS emulator
Such cases. I don't have one but I wonder how many people got a scalped Ampere or RDNA2 card only to spend most of their time watching youtube and playing Rimworld or some boomer shooter. Are super powerful graphics cards even necessary? I'm just floored by what graphical quality of games can still in theory run on an HD 7000 series 1gb graphics card.
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No. 55915
>>55914
I know that feel.
I actually built a new machine in 2019 for playing Resident Evil Remake. Don't get me wrong, it's really good, but I think the only newer game I have played since then was Desperados 3, and that one really didn't need as beefy a graphics card as RE.
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No. 55917
>>55914
>incorect aspect ratio
Poorly configurated dos emulator
>more powerful videocards
My i7-8700 and GPU top thing which they can emulate in 100% in 86box is Pentium OverDrive MMX 166 and VooDoo Banshee. It is of course not enough to emulate something which may count as 99-00s gaming PC. And a number of stuff from this era works like crap on modern hardware and glide/directx wrappers don't help.
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No. 55944
1,3 MB, 1047 × 656
>>55915
And now I buy Amid Evil. Which leaves only Ion though really idk when I'll have time for all these things.

I did actually get a much more graphically intensive gaming taking full advantage of my hardware I played briefly lastnight, and in spite my hesitations really rubbed me the right way. I think I'll enjoy Paradise Lost. Just within the first minutes you can tell it's not just another piece of shit "game" walking simulator like Layers of Fear with the same stock assets. Once again IGN is retarded pieces of shit who don't know what they're talking about.

>>55917
Clearly it is not mine I'm on 1440p and just grabbed some screenshot. Also my GUI looks like this.
>It is of course not enough to emulate something which may count as 99-00s gaming PC. And a number of stuff from this era works like crap on modern hardware and glide/directx wrappers don't help.
It's true and part of why I hope to be wealthier someday and just hoard a bunch of legacy hardware, but then the problem also becomes finding the original software itself. Sadly despite all the promises and assumptions about the digital era information has increased exponentially, but knowledge has become fleeting with the lifespan of a mayfly and what little even remains is as specious as trying to reconstruct something archeologically.
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No. 55992
>>55944
>hardware
Unreliable and requre knowledge to maintain. Old stuff will break and die at one point. Sometimes this point is right after power up.
>software
Drivers can be googled easely enough for the most stuff. Games? There a number of places where you can find original cd images and official patches the way they came out originally.
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No. 55993
>>55992
Not the more obscure stuff and not every site. Just think about how much stuff is gone permanently since the 90s. Your very own post just outlined exactly the sort of problems we can have even when you do still have the information somehow, in that either the original code/site is hard to find as it was, the hardware is, or both.
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No. 55994
>>55993
I don't know games I really "can not find". Probably some tape 8bit micros games from early 80s or stuff like that.
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No. 55995
>>55994
So in other words what you're saying to me is, you think every game is available in the original source code and perfectly playable on readily obtainable hardware?

Because also like I said in addition to gaming I'm not just talking about that but also information generally, which a great deal of old news articles I remember are either permanently 404d or literally impossible to find this is partly a problem with search engines; I've routinely been unable to find extremely popular old memes which do not exist anymore online in a quick bing search and I am also talking about looking forwards. You should also bear it in mind how much everything has degenerated into getting sold "as-a-service" and how much gaming is literally tied to supposedly always online servers, which likewise means every last one of those games is going to get knocked offline eventually.

Come the 2050 finding old 90s games is pretty much going to be like finding an ancient baseball card and good luck trying to get it to run on anything. Most things are simply going to be forgotten. The constant editing and remote access makes it so much worse too meaning people will simply have their shit modified without their permission and no hard copies can be found--indeed I am already having that exact problem with Steam. It will someday become the case like if the Stasi could remote access every copy of every film and modify it on a whim.

We need hard copies and older hardware. Anything else might as well just be thought of as ephemeral and easily lost. This is all the more true now that even every album and film and book is just getting not only digital copies but streaming. I look at all of these zoomers and if they even have PC it'll be like one 500mb SSD boot drive and like a hard drive or extra SSD and they'll just uninstall all their games. I literally just wasted money and ordered yet anothermy final hopefully SSD which should round out my ability to keep each one of muh 400+ games installed plus spare room for video editing plus all of the additional space needed for my like 20gb worth old songs, however much shows, pdfs and so onwhich I'm pretty sure I got some through you forget which and even at that I'm annoyed at my own tendency to not just copy music videos like I used to. As a result of that I have already lost access to a whole bunch of songs already. Hell I couldn't even find Jenin al-Nour anymore and I exclusively had it just because I had copied it through some keepvid.com type site as an .flv file.
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No. 56005
>>55995
>So in other words what you're saying to me is, you think every game is available in the original source code and perfectly playable on readily obtainable hardware?

What? Original source code available for a very little amount of games, which are leaked or devs posted it themselves. The most known examples are "id software" games, Games from wolf3d to idtech4 were open-sourced. Later go stuff like Warzone 2100, famously being free and open-source, and some other stuff, but it was always a rarity and still is. Not to say that "leaked" code often "dirty" and can not be used in fan projects because of potential lawyer infringement, like leaks from Microsoft and Nintendo stuff.
The absolute majority of open-source engine replacement projects by fans do not base themselves on original sources, since it is impossible. Not to say that they often lost. Modern reverse engineering and executable disassembly technics allow to reverse engineer code and its logic. Instruments like "Ghidra" do help a lot in such jobs. It just requires patience and people interested in the project. Some projects go as fast as for a year, others take decades, especially if devs want to add extended features and maintain their project. Not to mention that sometimes original code might be something like a 30yo x86 assembler.

99.99999% of video games past mid-80s ever released can be found on the internet the way they were released, like original floppy, cartridge ROMs, and CD images. And an absolute majority of them are at least playable on modern hardware and modern systems. At first, you have emulators of everything available for windows/Linux/android/Pi. Almost everything. I think the only thing I can think about which has no emulator yet is some BREW thing, but who needs that beyond me for one particular version of Doom RPG
PCs from the original IBM PC to Pentium IIs up until VooDoo3 accelerators, and I don't even talk about DOSBox and its forks, all 8 and 16-bit micros I can think of - Commodore computers, Amigas, classic Apple II, and Macintoshes, like all consoles, ever existed, even fucking J2ME cellphones and Nokia SymbianOS - all has emulators and the absolute majority of them at least decent. Things for mainstream systems with a lot of games figured out a long time ago.

And I not even began with it, since in addition to software emulation we nowadays have FPGA systems and advantages of "hardware" way of emulation. People make themselves MISTer and emulate everything on hardware level.

The majority of Windows games, even 9.x, still can be run natively on modern systems or with fan patches, or with universal Glide/DirectX wrappers. The most problems I talk about games which I'd loved if we had more new hardware emulators, like the ability to emulate PentiumIII with dunno, some time-appropriate Nvidia card is for example when "on some idTech3 engine games you need to tweak console to fix brightness and volumetric shadows don't work 100% as they should and it is a bit annoying". Examples of games that can not be run natively, wrappers don't help and emulation not exists is really kind of rare, I can't think right now of any. Most times it is just annoyance - with the game engine itself to begin with or its support.

>also information generally, which a great deal of old news articles
The computer gaming world archive is available. For most of the internet "Wayback" machines works.

>Come the 2050 finding old 90s games is pretty much going to be like finding an ancient baseball card and good luck trying to get it to run on anything.
I don't think so. We are already in the 2020s and it is even more available than the ability to find games back in the 90s themselves.
>We need hard copies and older hardware.
Why? You know that CDs and floppies die over time, old hardware just rot, and you don't need it except for the sake of curiosity and general interest, it is not something super necessary or irreplaceable. All you need most times is documentation and firmware with open-sourced drivers or something. Which a lot of stuff has or figured out already.

>streaming games
Yea, games where part of them are on some company servers are shit, but who gives a shit about them.
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No. 56025
255 kB, 1283 × 962
378 kB, 1286 × 939
I finished a playtrough of Fallout 1.
Decided to install the fixt patch. It felt like it broke more things than it fixed sometimes. (Like a caravan run bugged out multiple times or raiders spawned in mountain walls and stuff like this.) It's nowhere near as good as the Restoration Patch for 2.
(I'd have expected the "tell the retarded NPCs to move" function to be integrated from 2, but no, so I got stuck multiple times because during my assault on the military base the paladins would stand in front of a door as we stepped out of the lift, so I had to go back up and walk through force fields until he died. One decided to stay outside Doomguy style and not do anything.)
Generally speaking the recruited followers were a pain in the ass. They'd constantly align with me in a straight line and then proceed to unload an entire magazine into my back or would use weaker weapons.

Don't know if I've just gotten older again or something like that, but this time I managed to make a character that was reasonable. If I had to change anything about it I'd have tagged stealing instead of lockpick, but both were very useful. (Subtract one CHAR and one END)
The endgame was so beautiful with that hardened power armor and gatling laser tearing through super mutants in one shot.

I was also very good with money management. So much so that I was able to amass 40k caps and I was unable to sell anything to merchants by the end of the game. It's really weird after playing Fallout NV, where you're constantly trying to pick up every single gun worth 1k caps or more because you can run out of money if you buy implants or decided to buy a gun instead of hoping you come across one that's good. Some of the GRA guns are so expensive I wouldn't have bought them even after hauling home three gold bars, but here, you have to learn to let go of picking up every shitty pistol, even if they're worth 250 caps.
I love these little mechanical things.

I also liked how the different communities treat the world differently. Up north a deatchlaw is like bigfoot or a chupacabra, but down south everyone knows what the fuck it is.
Everything feels very isolated and limited, adding to the mood of "yes we're 80 years after a fucking nuclear holocaust".
Decided to not use the wiki all that much during the playtrough, unless I was completely stumped. Thankfully I only had to use it like 1-2 times and those were for non-essential quests, so my point-and-click-CRPG experience remained relatively intact.

Still have no fucking idea how stealing from merchants work. I was able to troll the shit out of Killian in Junktown by reselling a statue I found and then re-buying it, but no other merchant gave me the option.

Very good game, looking forward to replaying it again next year.