>>4308Continue on mine Quake 2 post
So I finished Quake 2. What can I say? This game not so boring as I remember it, same time it not so difficult by level navigation even in palace. When I was a kid for me it felt more long, more big unknown adventure with tough enemies, but same time for me it was borig since everything is brown and confusing at middle-ending levles. I re-started playing q2 many times in adulthood, but always dropped in early/middle for some reasons. Now I played it all and may say that my navigation skill rised to level where I has no any problems with causally playing quake2 and don't find any problems. Even most complex levels are easy to remember and navigate in mind, there no any difficult labyrinths anymore. I even manage to find most of the secrets.
Enemies are actually easy, sometimes AI is stupid, sometimes they placed that way you can kill them easelly. There enough ammo for railgun and rocket launcher to mostly use this two types of weapons, as much as occasionally machinegune and hyperblaster. Both shotguns are useless already in middle of game, chaingun fire to fast and eat ammo in second and there no reason since machinehun stun enemies as much as it chaingun do.
Thought there no hard enemies (tank and tank commander who suposed to be most epin regular enemies in game are actually pathetic with they 0 walk speed and slow fire speed. Or Iron Maiden most times can't do shit, you just stun it and kill. Same as with doctor)
but there are ANNOYING
enemies. Most annoying is parasite as was already metions and he feels dangerous. But this enemy is rare (in the end looks like there none of them in palace or areas before it)
Another annoying guys is Icaruses and Flyers - they often placed in groups in open sky area where you basicly can't avoid their hyperblaster attacks even if you jump like absoluetly crazy.
Funny that hitscan (if somebody don't know what hiscan is - this is type of enemy that when see you, shoot bullets and hid detection calculating via numbers, like in RPG, so it is impossible to compleatly avoid damage by skill. In 99% modern games for bullets used vectors, another type of attack when enemy shoot at you object that you can see and physically avoid is projectal)
is not that annoying basicly thought almost all of the game - they are logically low HP mosters. That guys with chainguns are slower and have not much hp too. But in the end in the palace there hordes of this low level hiscan enemies, armed with strogg analogs of shotguns and machineguns and of cource you took damage. It also fun that they run like crazy often if they far and it hard to have multiple kill with railgun - you need good reflecses. Also Mutants was pretty rare -I guess in one or two units in game, very rare monster, only one level have a lot of them and they placed that way you can easelly deal with them, if it be used more often it may be much more dangerous because his jump and movment.
As I metioned - even the fact that game by style verey monotonic and there no very distinct areas, there some sports and leveldesign that work quite will to show different areas. There a couple of interesting places in game - already metioned low gravity level, secret place with Iron Maiden's and Tank and also photos of development team, but also some famous structures such as pyramid. The Palace and some labs looks distinct from other parts of the game too. In lower palace I found interesting spot in secret on lowest level possible - some digging where you can find some unusual more primitive walls. Is this ruins of stroog civilisation in past, real stroggs before all that machinery that maded them monsters and their planet poo in da loo? Only actually weak area in game compare to rest of campain is mines and some little ares in middle with short levels where you just run forward in meh tier leveldesign that trying to simulate caves.
Sadly, quake 2 was one of the most important games that created MODERN SHOOTERS - all good, but also all bad parts. Scripted sequences, more realistic and existing story that not just cutscenes but also part of the game inside with all this radio messages. Levledesign is not labyrinths anymore - althought retards will still lost compleatly in some levels it is basicly just very linear pathway forward with some occasional puzzles that was much more pefrected in half life. In this transitional period between classic shooters and truley modern shooters we seen a lot good games - legacy of quake 2 created Unreal, Half Life, Sin. But in the end, when this EVOLUTION
continued - we ended in Half-life 2, call of duty, gears of war, helo, all that shit. RUN FORWARD! OH NO, PHYSICS PUZZLE! RUN FORWARD AGAIN! SEE CUTSCENE WITH YOUR CHICK!!!>>4560
>I'm sorry this is an aside
I never admitted my english is terrible. Most of my problems that I learned it not systematicly or as some science, but just occasionaly - hear something there, hear something there. In shcool I learned almost nothing and always had very meh grades. I don't know grammatics properly, I dont know many things - all words and stuff I using is just I heared somewhere. I watched and readed a lot media on english, from there occasionaly I remembering some parts that than I use in my english. I must say that your wrighting system is compleatly shit - words not written like they sound, every second word have letters that you need not spell, every letter have like 5 sounds in different positions, articles are things that so useless you even will not say why things like "the" actually needed, same time english has no so many simple words or constructions, like this old dropped "thy" "thou" etc. What makes it worse for me that when I typing fast I make more mistakes, when I typing from phone and at night I do even more of them.
>Well yes this is true but there's only a degree of being pedantic.
You need to understang game, it's genre and it's mechanics to objectivly review this games and metion another games with equal mechanics so you can compare both of them and make more or less objective grade if you want so. Most people don't do it sadly.
> In an rpg, this generally means things like talking to people and completely certain quests within some kind of story
This is bullshit in my opinion. Now every second game called RPG for a reason. Nobody now understand what is RPG and what it means. RPG may mean some shooter with perks or it may be hack-and-slash diablo style. Some people even describe this genre that you PLAY ROLE - which is absoluete dumbshit because in every game you play some role. Like 2 minutes ago I played role of Marine, it have some sorts of plot and items and you do series of tasks that makred in your computer log, so Quake 2 is rpg now? In my opinion core meaning of computer RPG games hidden in actual adaptation of original tabletop role playing games - so main description of RPG game that it should follow - YOU INTERACT WITH WORLD THOUGHT SKILL OF YOUR CHARACTER, NOT YOUR PERSONALL SKILL
exept skill of actually manage your character properly. More such RPG mechanics have such game - more RPG this game is. After dropping enough RPG elements game should not be called and RPG. This why while Daggerfall and Morrowind still ACTION but RPGs, and Skyrim and Oblivion are more like Action adventures with RPG elements.
This why you need clear knowing of genre. Game is complex of mechanics, and by knowing each of it's major mechanics you will properly learn what game genre is. Espessialy it requred for all kinda of RPG games adn games with RPG elements.