I've altered my current cube idea from a more traditional singleton cube on a 'draft all star' power level to a more simulationist cube designed to behave more like a retail limited experience, specifically the last and best limited format I've played; Conspiracy back in 2014. I don't know if other Ernsts are interested in the technical aspects of game design and more specifically cube design, or if they're interested in hearing about it, so I'll leave it there as an update but if you guys would like to hear more, I'll be happy to continue.Also when I recommended Downtown, I'll have to take it back. Turns out that it's pretty rare and I was lucky to watch the game that I watched when I did years ago. It's now upwards of US$150 on Ebay and for that money you can get far better games, or even just the new entry in the series with money left over.>>5752
Sort of. They brought out their new version of Kill Team that I've heard nothing but praise for, and it has a nice change of pace from GW in that it has a lot of official support for stores to run events for players that is vital for a game to be healthy and thrive. It's got a higher barrier to entry in terrain (offset by many stores having terrain), but the minis and rules required generally come out cheaper.
There is also Inquisitor which uses at most 5 or 6 models per team usually unless one side is a swarm enemy like nurglings. It can be scaled to 28mm fairly easily too. Harder to come by than Kill Team though because it was discontinued a few years ago.
That's Skirmish games for you though. They might have higher costs per model but they come out cheaper overall. One that I have the rules for is MERCS which has a really nice system to it with very unique feeling squad options and factions. I wish I bought in when it was still pewter since I think that's the better material compared to plastic but I missed the boat. Such cases. Probably still wouldn't have played but the models are pretty cool. The Texico squad was ebin and had cowboys and cyber-aztecs and shit and had a faction ability of using booby traps.>>5755
You mean RPGs, or D&D variants/clones? The former is a lot broader but the latter does have a much greater appeal to lots of people. Either way, they're among the easiest kind of game to get into. Aside from rules, it's some pencils, paper and dice, and for some systems it's not even polyhedrals but only uses the humble d6.