Okay I just
I just can't.
So first of all I just wish to say yes, Battletech
is also a truly lovely little gem. Nothing too inspired about the writing, but it's not insufferable complete shit either so, :shrug: better than I can usually hope sadly and beside, it's the gameplay. Basically modular XCOM units although I really, really wish I could have lances of more than 4 mechs at a time, which often really just boils it down to "mech tonnage go brrrrr". Seriously that's basically it. However
I will say that this is legitimately the first wargame I've played in I genuinely can't even remember the last time I actually took note of shit like terrain and elevation like this. It's probably the first time I've actually thought militarily in God, I'm not even sure I ever did like this. So that's also a great plus. It actively forces you to think about shit like hiding in the treelines, elevationyes it's not said anywhere but you get bonuses from shooting down a hill
, loose terrain, basically everything about it works but having too few units at a time to really do anything tactical or have better strategy, which is a cryin shame because I can see exactly where even I had 2x3 groups of mechs I could pull off some really neat shit or see the enemy do the same.
So gameplay wise, yes, I am finally back into the groove of just awesome games at night. IIRC Russia in particular was who said writing doesn't matter, only gameplay. While I still disagree, he's absolutely right, you can make up for mediocre story with excellent gameplay, but you can't use shite gameplay to make me suffer the storyone reason I never made the effort to play early Bethesda games
So I really just want to emphasize here what a wonderful game Battletech
is and how fantastic it is there is no Hairbrain Schemes bullshit ruining fucking everything, be it PDx reigning them in or what, although the alleged dialogue box definitely brings me back to Shadowrun's alleged dialogue options.However
, I'm still going to commit the one great sin I can't stand and started bitching about nonstop because I cannot fucking take it anymore: that look.
What the fuck is it with that look? I'm seriously not even shitting you here literally almost every single expression, drawn, modelled, or otherwise, is this same smug fucking look. It's like le smug SJW look. I swear to fucking God I'm not making this up. I've been playing the game for dozens of hours and it's not even like they're doing it completely on accident, I outright saw dialogue talking about being smug. It's not even le librul thing. It's like this same exact obnoxious fucking macbook owning, latte sipping, 99 gender Capitalist "but I'm really a Marxist" faggot fucking look. It's only this, looking like they're thinking about a dick hidden up their ass or being constipated and enjoying it, or this vaguely annoyed "serious" look like they suddenly realized they're not enjoying this constipation in particular, or this condescending look.
That's it. That is the ENTIRETY of expressions.
It's utterly bizarre. I'm telling you it's fucking wild man, like these guys somehow managed not to fuck a game up for once as if they somewhat learned their lesson since SR Hong Kong, but still couldn't help themselves and just somehow
manage to find a way to signal their faggotry. I know. Maybe I am imagining things, or prejudiced against them after SR Returns and Dragonfall, but I'm the kind of person who reads absolutely everything and it's slowly wearing at me because their faces stay completely still and it's like this uncanny valley expression juuust
off enough for me to notice it and get increasingly vaguely annoyed every time I see any of them.
On the plus side mechwarrior Glitch is finally dead. Of course to be fair, there is also they fact they have two horrible
voice actors to the point that one woman was starting to making it unplayable. Rolling eyes and cringing IRL tier feels. I couldn't change her voice. I think it was a backer character who I got stuck with for a long ass time because she was part of my starting team thus highly experienced. Her and that nasally queeny gay
tier sounding guy who thankfully I could switch off. Like I get if you're having fun at the office but having a That Girl trying to sound like an excited child really trashes the mood which in retrospect was ultimately the biggest singular thing I bitched about HBS earlier games was they could not get their shit together on setting a consistent tone
. So yeah. Couldn't change her voice, am now glad a character finally got KIA so I won't ever need to hear it again. Okay yeah it's a premade character https://www.youtube.com/watch?v=ey5Azg3PndA
that you can't edit. Why. Thankfully a good number of other voices are pretty good. Me Irish lass is probably the most blood pressure dropping one to listen to, with some good male voice actors too.
And that is all I can find to nitpick about this game, is things that petty. Rock solid gameplay, really enjoyable, lots to do, clearly tons of work went into it, only a few rough patches keep reminding you this is not some triple A UnrealEngine polished title. Everything I was just crying about is after like 20 however many hours is about it for remotely finding fault with anything and I'm not even up to 100T Assault class mechs yet. It's basically XCOM if your dudes could have limbs and weapons blown off and still be dragging their Black Knight tier limbless selves across the field to headbutt you.>>60854
I believe so yes. Also that's a pretty fair point and good description of the two questions approach, so point taken.>>60867
I've been meaning to respond to this for days. M8 wtf are you doin, >>60863
I will say Toreador was a bit letdown in terms of nearly zero dialogue or quest impact however yes, Celerity is awesome af. Even years later I'm still impressed by how unique and well implemented each of the disciplines was, with stuff like Dominate/Dementate, Celerity, and most Tremere stuff being among the best. A Malkavian playthrough is basically mandatory. You can pick any other clan, but you have to do a Malk at least once. I didn't have any idea what the fuck was going because I went Malk first. It changes all your dialogue, and makes every first impression guaranteed interesting, like my brain looks like Nosferatu on the outside.
Tremere is most fun and arguably most OP, and has its own unique path to the end.
Guns are fine. Maybe if you're super used to modern FPS it'll feel bad, but get a Steyr and you're fine, and yeah, it's basically mandatory to learn guns too. You can in theory do no-guns, but it'll take a lot more planning on your end to make it work. I mean, it really isn't that far off from realism that way. VtM:Redemption was similar in that you basically need to ditch your Crusader era sword and deal with guns in the modern age like it or not. Not having any gun skill is pain. Or maybe not>>60870
Tremere, ernstferatu, Malk are the top tiers. You will play a fairly different feeling game if you play just those three. Swords don't break so melee makes sense because how damage works in original source material, which is supernatural things take bullets like a sponge but fire or blades do lethal and aggravated damage, however mag dumping your Steyr on some Cainite still is easier than anything.