>Originally in Warcraft III
Originally, warcraft 3 and WoW gone thought a giant amount of re-edits, cuts, changes, remade almost from scrach. Untill certain point, world of warcraft and Warcraft 3 was same game, untill they are finnaly divided into separate games. But even after that they gone thought a lot things and changes, even game concepts was changed. At one point warcraft 3 was some sort of RPG game, in another they wanted to make separate sub-factions. Same as with WoW, which at end of 90s by style look more like some mix between ultima 9 classic warcraft. A lot related projects was cancelled - like whole Warcraft Adventures about different events and characters between warcraft II and warcraft III was cancelled. I'am shure at one point they might want use Jaina instead of Arthas, but besides HERO FALL INTO MONSTER AND BECOME LEADER OF ARMY OF DARKNESS, which is most basic meme of fantasy like EVER after "knight save princess" I see no real similarities between undead and zerg. Ah, gameplay-wise they use system of transforming ground, well gameplay-wise games connected, yeah, but I don't think it's part of disscution.
Honestely I sad that ships and sea battles/resourses/buildings, sub-factions with slightly different units (like High Elves/Dwarves/Humans choise), and some other elements was cut but this is talk for different thread I guess.
>These characters to me look like a huge retrofit.
Medivh was very powerfull and very mysterious mistic mage. He not changed his appreance much. He also described briefly in warcraft 3 why he done bad evil things and that he is now free from it, so this is why he want to warn others because he fell bad for what he done. Same goes with Ner-Zhul who logically get what he get after his ultimate fail in beyond the dark portal. I don't see DRAMATIC CHANGES in characters and your claim "they changed because GoT!" absolute false you imagined
>Same with the whole northrend undead stuff
This is whole giant pile of nonsence you continue to repeat over and over. "necromancy" is not "orc" thing, same with "disorcer" and "death" magic types, all of which alongise with warlocks was "gift" of burning legion, same as all undead and scourge was meant to be weapon and slave of legion, same as orcs was during warcraft 1-2 events. Undead not "burn and demonic" because they use two different types of magic. Undead is come from death, legion primary use disorder as it actual meaning of existence, since Sargeras, fallen titan, with using power of disorder wanted to prevent horrible things that come from "shadow", like dark gods (yes, this lovecraftian things you can see in frothen throne in nerubian kingdoms). In death there are three paths - Blood, Frost and Unholy. Unholy is actually this GREEN SHIT thing, plagues and even in wow remain as one of paths Dath Knight can choose.
>but instead they wanted white walkers who inhabit a frozen wasteland because it sounded so cool so they retrofitted ner'zhul to fit that kind of atmosphere better.
THERE ARE NO WHITE WALKERS IN NORTHEN WASTLEAND. There whole time was sitting just Ner'Zhul hided that corrupt local nerubian kingdoms and have some protection. Actual Scourge as army made it into Northrend only in final campain in frozen throne, and not even from start. Again - Undead army of Scourge is concretical organisation with acolytes, non-dead members, economy, ierarchy, knights and warriors and necromancers. It more like Necromancer club where some high ranked members made themselfs into undead creatures too, with traped soul of Ner'Zhul as a leader who keep this organisation together, but as any organisation, when control a little bit dropped off, some branches of it become independed. They construct building and structures, have some rules and different goals.
While walkers in GoT besides it's leader is basicly just regular zombies. They not build anything, they has no any members or actual order, they not create anything, it's just horde of romero-like zombies mixed with frost mummies. And in GoT they go from frozen lands, that unlike Northrend which is another different continent because warcraft creators needed new lands and new locations, while in GoT since it just britain island, it representing scotland with that wall romans builded. There like not a single direct similarity between Scourge and White Walkers.
And so happened, that Arthas after years during which he killed and remnats of his soul and soul of Ner'Zhul, and in trailer we see how he is awakinig, ressurecting his favorite frost wyrm, and filled everyone with his frost magic. And so it happen that same this footage can "fit" Game of Thrones new season where now undead guy have dragon and his walkers re kinda frost too, so they directly ripped-off this trailer for their nu-season of show and now happy.>>8118
Looks like someone who playing "10 years" didn't know most basic lore of warcraft? Whole ocean between eastern kigdoms, northrend and kalimdor was once one whole big land, but was destroyed was back. Broken islands, not in malestorm that I metion. They are not far from it, but not inside - what I metion is Darkspear Islands that Thrall fall in with his fleet during his travel to kalimdor. Broken islands are clother to Eastern Kingdoms, was rised by Gul'Dan from bottom of sea. Of cource adter 15-20 years since Gul'Dan did it in warcraft 2, they become kinda jungle, since it happens with new volcano islands even in fucking real life.
What happen in GoT is some peninsula drowned in ocen. It happen in like EVERY 2ND FUCKING FANTASY and again, this similarities that you put out of your ass. Even more I can make parralels with GoT and TES5 that ACTUALLY ripped off GoT, when skyrim capital with peninsula just fall of into ocean, just because Todd Howard was too lazy to make big city.
You just fan of GoT and see this everywhere. With saim foggy "claims" I may try to start talk that Warcraft ripped of lord of the rings, or might and magic, or forgotten relams, or anything. Oh, look, here orcs too! And undead! And elves everywhere! Did you know that Neromantic baroms of Deija from Antagrich from Enroth, one of Might and Magic worlds, much, much more close to scourge? With it's liches, necromancers, cultists, builded towns and armies of different kinds of undead, don't forget guys like Sandro, but I not claim that Warcraft ripped off Might and Magic. Don't try to imagine direct similarities when there none of them. And don't claim rip-off in places when something just use common thropes. I said that GoT ripp of this trailer just because for fucks sake they ripp-offed it almost absoluetly, with even some elements of visuals. I'am shure, they can make it make slightly different, since White Walkers are more like romero zombies mixed with mummies and stuff but they litteraly made fucking lich king trailer.