>Yes and no on the physics engine being the issue in Oblivion regarding performance decline over time.
Well, I meant slightly different thing. As I know there are 2 major issues with gamebryo perfomance. As you know, gamebryo and basicly this games in therms of "maps" is just plane of surface that can be modified in curve and plane of water. All other objects is separate attached 3d models (one of main reasons why this games have so much problems with NPC navigation and collision, even after Navmeshing that was used in oblivion). Unlike a lot of modern engines, gamebryo render ALL objects in your field and distance of view. In othe words - if you have one cell full draw distance and from border of this cell loor straight at other border, it will 100% render ALL objects in your fov, even ones you cann not see physically. So more objects=less FPS. Dramaticly. Instead of doing something with that, bethesda after morrowind started cut some chunks of exterior and make "fake exterior" areas that basicly same as interior but with land plane like in exterior (cities in oblivion, most of washington in fallout 3, most of vegas areas in new vegas is an examples of this ""technology""). I not talk even about interiors be attached to exteriors for obvious reasons.
In therms of physics, as I know, it perfectly connected to first problem - each of model have it's own collision. When building world 99% created non from map itslef but with this objects, very often collisions of different objects collide and this create issues with physics engine, that requre more memory to think about this collides. This why when there too much detailed cell with many refferences, even if this refferences 4 polygon brick, FPS in gamebryo fall dramaticly to nothing.
>Funnily enough, the problems seem to stem from Bethesda thinking too highly of players and believing that most of us aren't going to take the opportunity to use physics-enabled objects for shenanigans and end up setting load times sky high :-DDD
I think that they not even thinked, lol. My thought is that after leave of a lot technical team from BGS in 90s, they leaved their own awesome engine to third paty one because since then they not even capable of support their own engine. Gamebryo and all his additional features like Havok, they bought from third party companies too. Only things that Bethesda worked themselfs was things like Radiant AI for tes4 and you seen how it failed for the most part and was dramaticly cut in skyrim (in tes5 there are no more random dialogues, all dialogues scenes was pre-made 100% like in half life).>>9513
>I still tend to prefer crpg though but maybe I just haven't given enough ARPGs a chance
I say not about ARPG, but about first person open world games. Might and magic ARPG.. only 6-9 games may count, and even them higly involve opotional turn based combat so it doubfull to name them ARPGs too. And in general I prefer first person world interation than other ones, because for me it very important part of involvent and size/deepness of whole world. You know, isometric and from abovie view RPG games often use tricks to make proper world with much less objects or effort than same world would be in first person. You can visit only certain locations, they often are not that big and only imitating what they are, and from this distance, I not feel connection with my character(-s). In first person hovever, I feel much more involvment and big world make game,, bigger adventure.
Totaly related, I beated fully and properly Might and Magic I now. I like fow despire be combat orientated game, a lot of side quests and main quests involve mostly puzzle tasks. Hell, there are no main boss - after you discover that fake Alamar on throne is "demon king" he transfer you into soul mase, where you learn about that this is science fiction, which before was only slightly metioned. Pass labyrith, find things, andswer riffles. And even thought this game used same technologies and same amount of space basicly as wizardry or bard's tale it was not dungeoncrawler, but real and big world. Full scale towns, dungeons and crypts. Castles with rulers of this lands, seas, snowy moutians, deep forests, volcano and lava rgions, deserts (OH MY GOOD I will never forget mine first visit of desert without map, I lost, starved without food, dust storms damaged me and I reached oasis with half party dead). Across this lands are hidden npcs, treashures, there hell lot of secondary objects and quests that not important at all, but involve unique creatures, bosses, other interesting things. You may even freeplay after ending and go to Gates to another world to transfer you characters in 2nd game only when you feel ready for it. Again, this game not used something very extroordinary for the time, realisation of openworld is most primitive, but you know how GIANT this forst person open world feel after top down ultima or locked dungeoncrawlers? I feel this game like full scale modern one, just in some places you need more imagination. I lost 40+ hours on it and think that it worth it of you CRPG fan 100%, as any other classic MM game honestely
Also on ARPG topic - for me ARPG is CRPG, that adittionaly involve real time combat and free movment. Arena, Daggerfall, ultima underworld 1-2 for me is ARPGs, Morrowind is on border of ARPG genre. All others... more modern bethesda games, Mass effects I count as "Action adventure with a lot of RPG elements". Hovever New Vegas is kinda close to ARPG, even I not count it as it on 100%. Not enough actual RPG elements for me.
>Actually are there any other good Elder Scrolls games than Morrowing that have good writing and feels and such?
Well, Daggerfall have a lot of lore and books, but it kinda different. I actually not honestely saying that Oblivion and Skyrim are 100% BAD games. They just very, very far behind morrowind in lore therms and in gameplay as RPG. As they are, they are okay products and more than playable. It hard to describe all that things if you absoluetly not familiar with this games.
>And since it's in real time those stimpacks should work over time.
Well, if you find game too easy, turn hard on maximum. It's not meant to be played with Hardcore I guess, just in this free exploring games you can take and carry absoluetly everything that possible. In morrowind it is typical when novice players take every plate, every book, every fork and there hell lot of objects in every room and most of them you can take with you - question is it worth it?