I've just unlocked a buried memory regarding the souls series and the "git gud" discourse from back when the games were first coming out, and I still browsed 4chan /v/.
I remembered that "git gud" was originally a mocking expression that had a tone of exasperation, and a subtext of "this game isn't difficult, and the fact that you're complaining about it shows that you don't know much about video games".
I don't know if anyone remembers the culture around that era of games, but it was the generation when games stopped being "nintendo hard" and the modern normie braindead baby mode cinematic experiences really began, but the later revival of difficult, oldschool throwback type of games hadn't started yet.
It was a reaction to console normies complaining about this game that wouldn't have been considered all that exceptional in its difficulty back in the days.
Then later it was adopted at face value, and mutated into the idea that the game was actually difficult. Sort of a gradual canonization of a previously self-aware sentiment.>>86668
I actually enjoy autismal game trivia and behind the scenes stuff, and mechanical autism myself, but one has to be clear what exactly they are talking about at all times.
Like, is it a review of the game as an artistic experience, or the "engineering" of the game?
That is not to say that you can't use a description of the mechanics to then make a point about the resulting experience.
But there's a certain type of person who treats the description of the game as if it were the game, and will suggest that someone who criticizes an experience in the game is wrong because the thing they're complaining about is technically present in the mechanics. Nevermind that something else in the game might prevent those mechanics from being expressed.
And so on.
Also, I wish I didn't throw away my old igromania magazines. I kinda want to revisit some of the articles for nostalgia purposes, but their issue archive has shit interface, you can't find anything, and it doesn't preserve the layout and page stylings of the physical magazine, so it's not the same.